Nikola founder Trevor Milton receives a full pardon from President Trump

Trevor Milton, the founder of electric truck company Nikola, has received a full and unconditional pardon from President Donald Trump. A jury found Milton guilty of one count of securities fraud and two counts of wire fraud in October 2022. In 2023, he was sentenced to four years in prison.

Milton announced the pardon in a press release and the White House confirmed it to CNBC. It came two weeks after prosecutors asked a judge to order Milton to pay $680 million in restitution to Nikola shareholders as well as $15.2 million to a wire fraud victim. However, due to the pardon, the judge is unable to order any restitution.

Prosecutors argued that Milton pumped up his company’s stock by lying to investors about “nearly all aspects” of Nikola’s business, such as having a fully functional electric truck. Nikola (which filed for bankruptcy last month) released a video in 2018 that appeared to show a Nikola One prototype moving by itself, but prosecutors claimed the truck was rolling down a hill and that Milton had a hand in the video’s creation. Following a damning report by short-selling firm Hindenburg Research that prompted an SEC investigation, the company said in 2020 it never claimed that the “truck was driving under its own propulsion in the video,” which has been made private on YouTube. Milton now plans to release a documentary to tell his side of the story.

Milton has given Trump and his associates millions of dollars in political donations, according to reports. Filings show he donated $750,000 to MAHA Alliance — now-Secretary of Health and Human Services Robert F. Kennedy Jr’s political action committee — in September and $920,000 to the Trump 47 Committee in October, just ahead of the election. CNBC notes that Milton did not make any six-figure political contributions before 2024, per federal campaign finance records. 

Trump has pardoned hundreds of people in the first couple of months of his second term, including around 1,500 who were convicted or charged with crimes related to the insurrection at the US Capitol on January 6, 2021. On his second day in office, Trump pardoned Silk Road founder Ross Ulbricht, who was sentenced to life in prison after being charged with money laundering, narcotics trafficking and computer hacking.

Meanwhile, the family and associates of Sam Bankman-Fried are reportedly campaigning for Trump to pardon him. The founder of cryptocurrency exchange FTX was sentenced in 2024 to a 25-year prison sentence after he was found guilty of seven fraud and conspiracy charges.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/nikola-founder-trevor-milton-receives-a-full-pardon-from-president-trump-160107880.html?src=rss 

Jennifer Salke steps down as head of Amazon MGM Studios

Jennifer Salke is stepping down as the head of Amazon MGM Studios, according to reporting by Deadline. She’s been at the post for over seven years, which is a ripe old age for a studio head. Before Amazon, Salke was president of NBC Entertainment.

She will not be replaced. Instead, the head of studio role will be eliminated as part of a new structure for the division. Prime Video honcho Mike Hopkins said in a memo that the company “decided to flatten our leadership structure a bit.” The studio will split into two distinct arms, with one focusing on TV and the other handling films.

“We will be taking a couple of weeks to have thoughtful conversations with Jen’s directs and others to finalize the ideal long-term structure for the Amazon MGM Studios organization as a whole, and we’ll have more to share on that work soon,” Hopkins said.

Salke isn’t leaving the studio entirely. She’s transitioning to a first-look film and TV deal with the company. However, industry rumors suggest that it’s more like a firing than a voluntary career change. She was largely absent from the deals that brought in Amy Pascal and David Heyman as the producers of the next James Bond film.

Barbara Broccoli and Michael G. Wilson sold creative control of 007 to Amazon for around $1 billion earlier this year. Insiders have suggested that Broccoli and Salke didn’t get along, which Jeff Bezos allegedly caught wind of. It has been reported that one condition of Pascal and Heyman signing on was that the pair would not report to Salke.

We don’t know what any of this means for James Bond, other than new movies are most definitely coming. It’s also been suggested that the platform could be prepping an affiliated TV show.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/jennifer-salke-steps-down-as-head-of-amazon-mgm-studios-161856700.html?src=rss 

The Pixel 9a launches on April 10 in the US

Google’s Pixel 9a, a candidate to be the “midrange smartphone king,” was announced last week but delayed at the last second due to a component problem. Today, we finally know when the handset will arrive: April 10 in North America.

In an update to a Pixel 9a support page (via 9to5Google) on Friday, Google wrote that the phone will arrive on April 10 in the US, Canada and the UK. On April 14, it will land in a long list of European countries: Germany, Spain, Italy, Ireland, France, Norway, Denmark, Sweden, Netherlands, Belgium, Austria, Portugal, Switzerland, Poland, Czechia, Romania, Hungary, Slovenia, Slovakia, Lithuania, Estonia, Latvia and Finland. Meanwhile, Australia, India, Singapore, Taiwan and Malaysia have to wait until April 16.

Sam Rutherford for Engadget

Pre-announcement reports suggested the phone would arrive on March 26, but Google said on the day of its unveiling that it was delayed into April. An unverified leak hinted that the pushback was related to camera-related heating problems, but Google only said it was to address a “component quality issue that’s affecting a small number of Pixel 9a devices.” Regardless of the specifics, at least the problem ultimately only amounted to a short delay.

The Pixel 9a has dual cameras, a Tensor G4 chip and AI tools like Magic Editor, Magic Eraser, Best Take and Photo Unblur. (However, an Ars Technica report suggests it runs an “extra extra small” version of Gemini.) In his hands-on, Engadget’s Sam Rutherford found the midrange phone to offer compelling features and performance relative to its $499 and up pricing. The phone isn’t yet available for pre-order.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-pixel-9a-launches-on-april-10-in-the-us-161940732.html?src=rss 

Baby Steps preview: Serious gameplay in a silly walking sim

Baby Steps is a video game about hiking. This is, of course, a ridiculous concept.

Before we get to the game’s protagonist, an adult toddler in a thin onesie, or its unserious side characters and nonsensical narrative, we have to acknowledge the absurdity at its very core. Leisurely walking around in nature is perhaps the most organic, least technological activity a person can engage in, and the desire to digitize this experience, recreating it for consumption from the butt-shaped cushions of your couch, is silly. It’s such a patently Game Developer™ impulse that, actually, I find it adorable. Much like the rest of Baby Steps.

Baby Steps is a walking simulator from a trio of veteran game developers: Dance Central creator Maxi Boch, Ape Out developer Gabe Cuzzillo, and Bennett Foddy of QWOP and Getting Over It fame. It’s heading to PC and PlayStation 5 this year, and since its announcement video dropped in June 2023, it’s been a hotly anticipated curio for fans of annoyingly precise traversal mechanics and offbeat indie shit. It’s a larger audience than you might think.

I played about 45 minutes of Baby Steps at GDC 2025 while Boch, Cuzzillo and Foddy looked on and intermittently told me how good I was at walking. The game stars Nate, an unemployed adult dude who lives in his parents’ basement, as he explores an arid mountain landscape one shaky, unsure step at a time. Maneuvering his body in the proper way is the main goal, and it’s a tricky one. Using a gamepad, you control Nate’s legs individually, one per trigger, and his limbs are incredibly sensitive to small changes in button depression. Pull a trigger tight to lift and bend one of his knees, and release it bit by bit to swing out his lower leg and place his foot precisely where it needs to be. Press forward with the left stick to give Nate just the right amount of momentum, get your trigger rhythm right, and suddenly, hey, you’re walking here.

It sounds easier than it is. Thanks to the game’s incredibly precise mechanics, Nate falls over easily, faceplanting in the dirt and tumbling backward over rocky slopes like a ragdoll, covering his grey onesie in mud and sweat. This same precision also makes Nate shockingly sturdy at times, like when he pulls his whole body onto a ledge with a single step, ending in a perfectly balanced flamingo stance. There’s room in the controls for both mastery and mayhem, and by the time I put down the gamepad, I was walking Nate around with all the grace of a perfectly adequate five-year-old. I was proud of this accomplishment, too, damn it.

Devolver Digital

Literally placing one foot in front of the other requires so much concentration in the game’s first few minutes that it’s easy to ignore Nate’s surroundings, but as walking becomes easier, you’re finally able to look around and ask, “What the hell am I doing here?” The first two chapters of Baby Steps are set on a mountainside dotted with craggy rocks, patches of brown grass, long-abandoned wooden buildings, random carousel horses and dirt pits, and the only indication of where to go is an orange glow emanating from a ridgeline high above Nate’s spawn point.

The few folks Nate meets along the way — a charmingly aloof guide and at least one other, much more prepared hiker — are incredibly entertaining to interact with, but they’re also pretty unhelpful with existential questions. Nate murmurs and monosyllabizes his way through conversations, and he tends to get cut off by the NPCs’ eager observations. Like when I was playing, Nate fell and got stuck at the bottom of a muddy hole, and his guide friend showed up and immediately said, “This hole used to be dry. Hey, did you pee in the hole? Did you pee in this hole?” In response, Nate made anxious noises and generally panicked.

The comedy in Baby Steps is sharp and chaotic, with a delirious, improvised edge. Foddy does the voice work for most of the characters, and he tends to just make up their lines at the mic. The result is a messy yet refreshing conversational flow, and every cutscene I encountered made me chuckle.

Devolver Digital

Most aspects of Baby Steps made me smile, in fact. At one point I entered a fast-walking groove while wandering along a rocky path on the edge of the canyon, and I realized the birdsong and the thuds of my own steps had morphed into a rhythmic song, encouraging my gait with a steady, organic beat. The game’s soundscape comes courtesy of Boch, and it intentionally ebbs and flows according to the way you play the game. Combine this responsive, immersive soundtrack with the constant focus you have to keep on Nate’s movements, and Baby Steps quickly becomes a hypnotic experience. The game’s details only encourage this feeling — the mountain is strangely beautiful, rendered in crisp 3D graphics, and it’s completely explorable, with no invisible walls in sight. If you can see it, you can attempt to climb it. Nate’s onesie collects sweat along the small of his back, under his arms, and in all the crannies you’d expect, and it also picks up mud when he falls, but the stains wash away when you get in water. On-screen prompts are rare. There are hidden hats to wear and penis graffiti to admire, and Nate can take numerous paths to reach the same point, bouncing pancake butt leading the way.

Behind all the absurdity, Baby Steps is an incredibly well-crafted, hyper-detailed relaxation tool. While it is laugh-out-loud funny, its mechanics cut deeper than its oddball trailers suggest, and in practice, it actually left me feeling meditative. Baby Steps is a serious silly game.

Baby Steps is being published by Devolver Digital, and it’s due to hit PS5 and PC via Steam later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/baby-steps-preview-serious-gameplay-in-a-silly-walking-sim-150008737.html?src=rss 

Google will stop making the Nest Protect smoke alarm

Google is revamping its smart home lineup, ending production on two of its devices in favor of integrations with third-party manufacturers. First, it will sunset the Nest Protect smoke & CO alarms. Existing products will continue to function and receive security updates until their expiration dates. They will also remain available for purchase while supplies last. Second, it will end production for the Nest x Yale smart lock. As with the Nest Protect, the remaining inventory will still be available for purchase and the devices will continue receiving security updates.

Rather than manufacture its own smoke alarm, Google announced that it will take a partnership approach. The company is teaming up with First Alert for a new smart smoke and carbon monoxide alarm that will integrate with existing Nest Protect devices and can be controlled from the Google Home app. First Alert hasn’t provided an exact release date, but says the new alarm coming soon to the US and Canada and will be priced at $130. It’ll be available in both Google and First Alert’s stores, and also sold through retail stores and “professional distribution partners.”

And on the lock side, Google will again partner with Yale. The pair is developing the Yale Smart Lock with Matter, which is meant to work with the Google Home ecosystem just as well as the Nest-branded lock. As the name suggests, it’ll play nice with all manner of devices using the Matter smart home protocol, and Yale says its battery will last for up to a year. It’ll be available “later this summer” at $170 in a variety of finishes.

This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/google-will-stop-making-the-nest-protect-smoke-alarm-150024379.html?src=rss 

The Legend of Zelda movie hits theaters on March 26, 2027

Grab your popcorn. Nintendo just announced the official release date of the live-action Legend of Zelda movie. It hits theaters on March 26, 2027, which is just about two years from now. The film was first announced back in 2023.

The company dropped this bombshell on the official Nintendo Today! app that was surprise-released during a recent Direct livestream. The stream promised that the app would be a constant source of news and information. It looks like that promise was not hyperbole.

The Legend of Zelda live-action film releasing on March 26, 2027 (via Nintendo Today!) pic.twitter.com/8DzgH5e1YF

— Wario64 (@Wario64) March 28, 2025

Anyone who opened up the app this morning saw a short video of a Tri-Force floating alongside the iconic Zelda theme music. After that, text confirmed the release date for the movie. Now we’ll all have to check that darned app every day for more news.

The release date, however, is pretty much all we know about the film. It’s being directed by Wes Ball, who made Kingdom of the Planet of the Apes and the Maze Runner trilogy. There’s no casting information yet, or a look at sets or anything like that. We don’t even know who is writing it. Ball has said that he envisions the film as “live-action Miyazaki,” referring to the legendary Studio Ghibli director.

Will Nintendo ready a Zelda game to accompany the film? We have no idea, but Super Mario Bros. Wonder followed the release of the Super Mario Bros. Movie a couple of years back.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-legend-of-zelda-movie-hits-theaters-on-march-26-2027-150145662.html?src=rss 

Beta test brings Candy Crush Soda Saga and Angry Birds 2 to Android Auto

Those who are enrolled in the Android Auto testing program can now check out new features as part of the 14.1 beta, including support for a few games. As things stand, four Android games are available on compatible vehicle displays — Candy Crush Soda Saga, Angry Birds 2, Farm Heroes Saga (another match-three game) and Beach Buggy Racing. They could help you pass the time when, say, you’re waiting for your EV to charge or to pick up your kids from school.

According to 9to5Google, which tried out the feature, you need to have the games installed on your phone to play them on your car’s screen. They’ll also only be accessible while the vehicle is parked. The publication noted that, when you get ready to move the car, the game will close right away. Until you park again, you can’t tap on a game to reopen it. In addition, 9to5Google was unable to actually play Angry Birds 2 — the app got stuck on an “internet required” screen — though Beach Buggy Racing appeared to run well enough.

Also part of this beta is a fullscreen mode for apps. To back out from that, you may need to swipe down from the top of the display. This gesture reveals an Exit button.

Google announced Android game support in the latest Android Auto beta as part of its latest feature drop for Pixel devices. As The Verge points out, however, cars with Google built in already allow users to play a broader range of games while the vehicle is parked. As such, this appears to be a case of Google trying to give Android Auto more feature parity with cars that have Google built in. Still, it is not yet clear if or when Google plans to bring Android gaming and fullscreen support to the stable track of Android Auto.

This article originally appeared on Engadget at https://www.engadget.com/transportation/beta-test-brings-candy-crush-soda-saga-and-angry-birds-2-to-android-auto-143021332.html?src=rss 

How DraftKings is Revolutionizing Online Casinos with a Netflix-Style Model

DraftKings’ recent approach to online casinos has slightly shaken the industry and turned heads. The platform is now adopting a Netflix-style model for its online casinos, with an emphasis on personalized content, original programming, and exclusive experiences. So, let’s take a closer look at this approach and how it’s going to impact their customers’ experience….

DraftKings’ recent approach to online casinos has slightly shaken the industry and turned heads. The platform is now adopting a Netflix-style model for its online casinos, with an emphasis on personalized content, original programming, and exclusive experiences. So, let’s take a closer look at this approach and how it’s going to impact their customers’ experience…. 

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