Claude’s new Learning mode will prompt students to answer questions on their own

According to a recent Digital Education Council survey, as many as 86 percent of university students globally use artificial intelligence to assist with their coursework. It’s a staggering statistic that’s likely to have far-reaching consequences for years to come. So it’s not surprising to see a company like Anthropic announce Claude for Education, an initiative it says will equip universities to “play a key role in actively shaping AI’s role in society.”

At the heart of Claude for Education is a new Learning mode that changes how Anthropic’s chatbot interacts with users. With the feature engaged, Claude will attempt to guide students to a solution, rather than providing an answer outright, when asked a question. It will also employ the Socratic method in conversations, asking questions like “What evidence supports your conclusion?” as a way to guide users to understanding. All of this is powered by 3.7 Sonnet, Anthropic’s new hybrid reasoning model, and tied to Claude’s Projects feature, which gives you a way to organize your chats around specific topics.

Claude for Education is available to all Pro users with an .edu email address. Additionally, Anthropic is partnering with Northeastern University, the London School of Economics and Political Science as well as Champlain College to make Claude available to all students at those institutions. 

At the same time, the company is launching two new programs. The first, Claude Campus Ambassadors, gives students the chance to work directly with Anthropic to launch educational initiatives at their school. The second, meanwhile, will see Anthropic award API credits to students working on projects involving Claude. Separately, the company says it will work with Instructure, the company behind the Canvas learning software, to increase access to tools universities are using to integrate AI into their teaching.

This article originally appeared on Engadget at https://www.engadget.com/ai/claudes-new-learning-mode-will-prompt-students-to-answer-questions-on-their-own-172057828.html?src=rss 

Sony adds the Bravia Theater Bar 6 to its Dolby Atmos soundbar lineup

Last spring, Sony debuted its Bravia Theater line of soundbars and speakers, ditching its confusing product names in the process. The initial group consisted of the flagship Bar 9, Bar 8, Bravia Quad speaker set and a Theater U neck speaker. Now the company is looking to offer a more compact midrange option that’s still capable of Dolby Atmos and DTS:X audio. With the new Bravia Theater Bar 6, Sony gives users a 3.1.2-channel option, and this time, it comes with a wireless subwoofer in the box. 

The Bar 6 will be the entry-level option in Sony’s Bravia Theater soundbar lineup when compared to the more robust Bar 8 and Bar 9. The company says the goal here is to provide both immersive sound and clear dialogue. The soundbar’s two up-firing drivers are paired with three more across the front for Dolby Atmos and DTS/X dimensional audio. Sony provides up-mixing tech to transform stereo content to 3D sound when those immersive formats aren’t available. For dialogue, Sony utilizes both a dedicated center speaker and so-called Voice Zoom 3. That latter item is an AI-powered tool that recognizes human voices and adjusts their volume as needed to keep speech clear. 

Sony is offering two packages for the Bar 6. First, you can opt for all-in-one setup that comes with rear satellite speakers and a subwoofer for a 5.1.2 surround sound setup. The company calls this the Bravia Theater System 6. If you don’t need the rears, you can get the Bar 6 and a sub. Just note that the two subwoofers in those two configurations are different, and the back speakers with the System 6 don’t have up-firing drivers. 

Sony’s Bravia Theater System 6

Sony

One item that’s notable about the System 6 is Sony’s new Multi Stereo Mode. With living room setups that have rear speakers, those satellites sometimes provide awkward audio performance for music. This feature on Sony’s new all-inclusive package replicates stereo left/right channels to the center and rear speakers for a more enjoyable audio experience. 

Lastly, Sony has a new set of rear speakers, dubbed the Bravia Theater Rear 8. These are compatible with the company’s soundbars and work with its 360 Spatial Sound Mapping tech to calibrate your system to your living room’s acoustics. The Rear 8 are different from the speakers that come with the System 6, so you’ll want to consider that when making your buying decision. 

When paired with a Bravia TV, Sony’s soundbars can be controlled with the Bravia Connect app on a phone. Here, you can adjust volume and other settings without a remote or on-screen menu. Both the Bravia TV and Bravia Theater lineups can be controlled via on-screen prompts without having to change remotes. More specifically, a Bravia TV controller can be used to adjust volume, sound field and more on the Bravia Theater soundbars and speakers. 

There’s no word on pricing or availability yet for the Bravia Theater Bar 6, Bravia Theater System 6 or the Bravia Theater Rear 8. All Sony has divulged thus far is that the trio of new products is set to arrive sometime this spring. 

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sony-adds-the-bravia-theater-bar-6-to-its-dolby-atmos-soundbar-lineup-160012544.html?src=rss 

Sony’s 2025 Bravia TV lineup includes a new flagship QD-OLED model

Samsung and LG got a headstart on Sony when they announced their new 2025 TVs a few months ago at CES. But now, the latter is catching up with the pending arrival of three new Bravia sets, including a refreshed flagship QD-OLED, a midrange mini LED option and an updated budget alternative.

Before we get into the specific models, it’s important to note that after revamping the naming scheme for all of its home theater gear last year, Sony isn’t doing a full top-to-bottom overhaul of its entire lineup for 2025. Instead, it’s introducing a handful of new TVs that will replace old models or slot into some existing gaps in its current portfolio. That means the Bravia 9 will continue to be the company’s top-tier TV, with everything else falling in line under that.

Sam Rutherford for Engadget

This brings us to the Bravia 8 II, which as you may have guessed, is the replacement to the Bravia 8 and will be Sony’s most premium QD-OLED TV. Like the Bravia 9, it features the company’s XR processor which supports AI scene recognition tech to help preserve details in tricky scenes. The way it works is that by analyzing your content, the TV can compare what’s being displayed with a reference library of known backgrounds and patterns to help fill in any gaps the source material may not have fully captured.

I had a chance to see this AI trick in person and while the effect is subtle, it definitely makes a difference during shots with lots of foliage, rocks or other challenging textures. I also noticed that the Bravia 8 II demonstrated improved tone mapping and much more accurate color gradients, which resulted in more detailed and realistic images, especially in very bright or dark shots. And of course, you get those lovely deep blacks and the excellent contrast that modern QD-OLED panels are known for.

Sam Rutherford for Engadget

Moving down the line, there’s the Bravia 5, which neatly fills the void between Sony’s existing 7 and 3 series TVs. It features a mini LED panel powered by the company’s Backlight Master Drive tech, which delivers reduced digital noise and improved contrast. The most noticeable example I saw of this was the almost complete lack of halos or light bleed when viewing bright objects on a dark background. Another important spec is that the Bravia 5 is available in sizes of up to 98 inches, which makes it one of Sony’s largest TVs (including the 83-inch flagship Bravia 9).

Sam Rutherford for Engadget

Finally we come to the Bravia 2 II, where the biggest change is the shift to full direct lit LED instead of an edge lit panel like the previous model. This delivers much more vibrant colors in addition to significantly wider viewing angles on sizes ranging from 43 to 75 inches. Like Sony’s other TVs, its OS is powered by Google TV and it includes an upscaler to bring old content up to 4K. The one major limitation on the Bravia 2 II is that it features a refresh rate of just 60Hz.

Unfortunately, official pricing and availability for all of Sony’s new TV’s won’t be available until sometime later this spring. So if you’re currently shopping for a new set, you may want to hold off for another couple of months.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sonys-2025-bravia-tv-lineup-includes-a-new-flagship-qd-oled-model-160019669.html?src=rss 

The Premier League will speed up offside calls with optical tracking tech starting next week

England’s top-tier soccer league will soon use optical tracking to automate portions of offside calls. The Premier League said on Tuesday it will adopt semi-automated offside technology (SAOT) in live matches beginning on April 12. The league said the new tech won’t change the accuracy of offside calls, but it will make them 30 seconds faster on average.

SAOT uses sensors from up to 30 cameras mounted high above the field in each Premier League stadium. They track the ball’s precise location and up to 10,000 surface data points for each player. The sports tech company Genius Sports explains that the tech “provides more efficient placement of the virtual offside line, using optical player tracking, and generates virtual graphics to ensure an enhanced in-stadium and broadcast experience for fans.”

Premier League

For the uninitiated, offsides is called in soccer when the attacking team’s lead player is closer to the opponent’s goal line than both the ball and the second-last defender. (The last defender is usually the goalie.) In recent years, the Premier League defaulted to the offsite Video Assistant Referee (VAR) team, which would determine the kick-point (the moment the lead attacker’s teammate passes it) and add calibrated lines with a crosshair for the attacker and defender’s locations at that time.

SAOT cuts a big chunk out of this (often lengthy) process by suggesting the kick-point and automatically creating offside lines based on the relevant defender and attacker’s positions. The VAR team still has a chance to review the algorithm’s suggestion before approving it.

At that point, a “decision visual” like the one below will roll for the fans in the stadium and those watching the broadcast at home to help clarify the call. The animation shows a white vertical wall representing the offside line, with a red (offside) or green (onside) line indicating whether the player crossed it.

This SAOT decision visual shows the attacker’s right arm crossing the offside line.

Premier League

VAR will still be available as a backup for offside calls. “Most offside decisions will be quicker, but VAR will still have the option to draw crosshairs as a backup to the SAOT system if required,” the Premier League explained. “This process may be necessary in ‘edge cases’ where several players block the view of the ball or other players for the system’s cameras.”

This isn’t the first use of the tech. The Premier League has tested it in non-live matches and in live FA Cup games. The BBC notes that SAOT was also used in the 2022 World Cup, Serie A, La Liga and the Champions League. The Premier League’s version is a custom offshoot that Genius Sports developed with PGMOL (the referees’ organization) and the league itself. Unlike previous adaptations, the Premier League’s version doesn’t put a chip inside the ball.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-premier-league-will-speed-up-offside-calls-with-optical-tracking-tech-starting-next-week-163327195.html?src=rss 

Hollow Knight: Silksong purportedly arrives this year

Silksong, the long-awaited to sequel to 2017’s Hollow Knight, will arrive later this year, according to a brief sizzle reel Nintendo shared during today’s Switch 2 Direct. In fact, the snippet was so short you might have missed it if you blinked, and featured the same section of gameplay we first saw during the game’s announcement trailer back in 2019. 

Of course this being Silksong we’re talking about, I wouldn’t count on the game’s developer, Team Cherry, sticking to that date until we have the game in our hands. If you recall, back in 2022 there was speculation the game would arrive by June 12, 2023 after Microsoft included it in a Xbox Game Pass trailer and said all the titles featured in said clip would be available within 12 months. Well, June 12, 2023 came and went with no release of Silksong.       

This article originally appeared on Engadget at https://www.engadget.com/gaming/hollow-knight-silksong-purportedly-arrives-this-year-144515332.html?src=rss 

Super Smash Bros. director’s Kirby Air Riders will come to the Switch 2

The Switch 2 Nintendo Direct has officially come and gone, leaving in its wake some big news about the system and its upcoming games. One of arguably the cutest announcements came courtesy of Kirby Air Riders, a new game from Super Smash Bros. director Masahiro Sakurai. So, while there’s sadly no new Smash game on the horizon, you can glide around with Kirby and friends. 

Kirby Air Riders comes over two decades after Sakurai designed Kirby Air Ride for the GameCube. Yes, you can now take a moment if reading this has made you feel old. After nearly a minute of build-up, the trailer shows Kirby riding along on the Warp Star machine, through a pleasant looking valley. It ends with the “rs” being dramatically attached to the original Kirby Air Ride title. 

We don’t have an exact release date for Kirby Air Riders yet, but Nintendo says it will be sometime this year. As for the Switch 2, you can pick one up for $450 on June 5, along with new games like Mario Kart World.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/super-smash-bros-directors-kirby-air-riders-will-come-to-the-switch-2-150234970.html?src=rss 

Val Kilmer’s Net Worth: How Much Money the Late Actor Had

The late Val Kilmer was a legendary actor in Hollywood, taking on a range of roles. Learn how his time in the spotlight contributed to his net worth below.

The late Val Kilmer was a legendary actor in Hollywood, taking on a range of roles. Learn how his time in the spotlight contributed to his net worth below. 

Nintendo announces upgraded Switch 2 editions of Zelda: Breath of the Wild and Tears of the Kingdom

Nintendo won’t let you escape two of its most critically-acclaimed games ever. It’s announced there will be Switch 2 versions of both Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Both titles will benefit from the next-gen console’s increased power, with enhanced framerates and resolution during play, as well as HDR support for deeper colors and contrast. Nintendo wasn’t specific on the difference between handheld and TV play just yet, but we know the new console will feature several resolutions for play, from 1080p through to 4K. 

The Switch 2 is also capable of up to 120 FPS, so you’re likely to see a difference. For reference, Tears of the Kingdom on the original Switch was locked at 30 FPS in both the Switch’s handheld and TV modes.

Also, the new mobile Switch App will have new Zelda-specific features for these new editions. It can turn your smartphone into a (sort-of) Sheikah Slate. It’ll guide you around maps with voiced directions, and you’ll be able to share your creations with QR codes so that others can create your Mad Max destruction machines in their games. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-announces-upgraded-switch-2-editions-of-zelda-breath-of-the-wild-and-tears-of-the-kingdom-134039778.html?src=rss 

Mario Kart World features 24-player races, off-roading and sick grinds

We finally have all the answers about the Nintendo Switch 2, including its games. The company used its Switch 2 Nintendo Direct to announce Mario Kart World, the latest iteration in the series, and one that is all about off-roading.

That’s right, Mario Kart World will allow you to “drive virtually everywhere.” That means you can grind down railings, jump off walls and even drive off the race track. You can also enter a mode called Free Roam which let’s you simply drive around and enjoy the scenery with friends. Cue me as my forever choice Yoshi excitedly driving across the globe. 

Unsurprisingly, with a name like Mario Kart World, the courses will take place in regions around a contiguous game world. You’ll also get a bit more of an immersive experience as Nintendo is going to change things up based on the time of day and the weather.

When it comes to a four-race Grand Prix, Nintendo is even having you do the legwork and drive between the courses. How you do along the way will impact your standing in the competition. There’s also a new mode called Knockout Tour, which takes you from one end of the globe to another — but with elimination checkpoints along the way. You must be above the place listed on the screen, say eighth for example, or you’ll get kicked out of the race. Oh and did we mention there’s now 24 drivers, upping the competition? 

A new Mario Kart game for the Switch 2 isn’t exactly a surprise. We got a first look at a potential Mario Kart game back in January, when Nintendo released a first-look at the Switch 2. While the gaming company didn’t say anything specific about Mario Kart World, it did show a snippet of play on the device. You can watch that original preview here — it starts at about 1:40 in the video. 

Mario Kart World will exclusively be available for the new Nintendo Switch 2. Both the game and the device will arrive on June 5, but Nintendo will announce more information about Mario Kart World during another Nintendo Direct on April 17.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-kart-world-features-24-player-races-off-roading-and-sick-grinds-134117381.html?src=rss 

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