Mario Kart World hands-on: The perfect launch game for the Switch 2

Mario Kart 8 and its Deluxe update have been around so long it’s easy to forget that the game actually predates the Switch and can trace its origins way back to the Wii U. But every good run must come to an end, and with the forthcoming arrival of the Switch 2 on June 5, Mario Kart World is looking like the ideal launch partner.

Now there hasn’t really ever been a bad Mario Kart game, but World feels like Nintendo has jammed nitrous into every corner and crevice. Even during my demo session where not all the characters were unlocked, I got the sense that its roster is massive. All the big names are there like Peach and Yoshi, but you also have baby versions of many of them alongside Toadette, Pauline, Nabbit and so much more. This feeling extends to a range of vehicles too, which includes standard karts in addition to stuff like jet skis and scooters.

Sam Rutherford for Engadget

But more importantly, the world feels huge. Not only can you freely roam around tracks as they seamlessly connect from one to another, there are also little details like weather effects and day/night shifts that make things feel more alive. And there’s also a seemingly huge range of tracks to choose from, organized into several Grand Prix circuits.

The most fun I had, though, was when I got a chance to play the Knockout Tour mode, which is like Mario Kart meets F-Zero 99. In this setting, you have 24 people in a single race that progresses across multiple tracks. Every few laps, the last four places get eliminated, so it’s your job to dodge shells and use every last mushroom boost, shortcut and power slide to stay at the front of the pack. It’s a non-stop frenzy that just keeps going and, though I don’t have the same reaction speed I did when I was younger, this old-head still got first place. And even after a win, I just wanted more. (For the record, Nintendo’s photography policy required me to have a person in the frame, so a friendly staff member stood in my place, but here’s my receipt.)

Sam Rutherford for Engadget

I also need to call out that Mario Kart World has a 120 fps mode and it’s damn good. Racing has never looked this smooth on any Nintendo console and this game might be the best first-party showcase of the Switch 2’s upgraded display and performance.

That said, the best part is that I’m sure I missed some features because I didn’t even have a chance to try out the outfit customization Nintendo teased in World‘s trailer. And I was so focused on winning that I didn’t fully explore the expanded list of tricks like grinding on rails and hopping off vertical walls.

Granted, it’s a bummer that Nintendo has raised the price of many Switch 2 games, particularly with Mario Kart World coming in at $80 for a digital copy or $90 for a physical cart. But that can be largely avoided by purchasing the Switch 2 bundle that comes with the game, which effectively brings its price back down to $50. So if you are planning on getting a Switch 2 at launch, opting for this combo feels like a no-brainer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-kart-world-hands-on-the-perfect-launch-game-for-the-switch-2-130003924.html?src=rss 

Nintendo Switch 2 hands-on: No OLED, no problem

The original Switch started a revolution when it combined the portability of handhelds with the ability to play games on your TV at home like a traditional console. But with the Switch 2, even though it’s physically bigger, it feels like a sleeker, faster and more refined take on its predecessor — to the point that Nintendo should have called it the Super Switch (which apparently almost happened). And after getting a chance to try it out, I’m sold on its abilities, even with its significantly higher starting price of $450.

Design and display: No OLED, no problem

The Switch 2 has the same basic shape and layout as the original, including its signature detachable Joy-Con. But it looks more polished all around, thanks to tapered edges and slimmer bezels. Nintendo also increased the size of its joystick caps and the face buttons on the left controller, though the latter still doesn’t feel quite like a traditional D-pad.

Sam Rutherford for Engadget

That said, the biggest upgrade is its larger 7.9-inch 1080p LCD display, which now supports a 120Hz refresh rate with VRR and high dynamic range. Frankly, it’s super bright and very colorful to the point where I don’t really miss having an OLED screen. Now there’s a fair bit of grumbling that Nintendo, despite the existence of the OLED Switch, didn’t opt for a similar panel type on the Switch 2. But if you remember, that model didn’t support HDR, so it’s not like we’re looking at a downgrade in display quality, though the super deep blacks you get from OLED screens would have been nice.

Also, the Switch 2 feels like it defies its dimensions because even though its display is larger than the 6.2-inch version on the base Switch, it doesn’t feel that much bigger. It’s only half an inch taller (4.5 inches) and a little over an inch wider (9.4 vs 10.7 inches). And while its weight has also increased to 1.18 pounds with its Joy-Con attached (up from 0.88 pounds), it never felt too heavy.

Sam Rutherford for Engadget

Elsewhere, there are a ton of quality-of-life upgrades, including a second USB-C port (though the one on the bottom is the only one that can do video out), a built-in mic and support for microSD Express cards. That last one is a big deal, because even though the cards are more expensive, they’re also significantly faster than your standard fare and they should be a major boon to download speeds and load times. I admit the lack of analog shoulder buttons is a small downer, though Nintendo says it made that choice because analog buttons would introduce a tiny bit of input lag and it wanted to go with the more responsive solution.

Joy-Con features: Expanded detachables

During its livestream, Nintendo spent a lot of time talking about the C button on the right Joy-Con, which feels like a first-party solution that looks to recreate everything people like about Discord. But at Nintendo’s hands-on experience, there weren’t any chances to test out the console’s new social features, so I wasn’t able to dive deeper into that.

Sam Rutherford for Engadget

That’s ok, though, because I think the Joy-Con’s new magnetic mounting system is the hidden star. Not only is there a larger button around back for popping them off, they now detach simply when you pull them left or right. There’s no need to slide anything up or down first. Granted, this sounds like a small change, but it makes the whole process so much simpler and the Joy-con seem to be more securely attached as well.

Then there’s the Joy-Con’s ability to function as a mouse (for both the left and right controllers). I thought it was pretty gimmicky, until I played Metroid Prime 4: Beyond where I suddenly found myself favoring the mouse mode over standard gamepad controls. Everything feels a bit more precise and if you’re a fan of shooters on PC, it’s definitely worth trying out. The obvious limitation is that while you can use the Joy-Con on your leg, you really ought to have some sort of flat surface like a table, which may not be an option if your favorite place to game is on the couch.

Performance: Nintendo’s move to next-gen tech

Sam Rutherford for Engadget

Nintendo has kept relatively quiet regarding the Switch 2’s processor and memory. But the company has said the system does support DLSS and hardware-based ray tracing. Now those features might not get used in every game, but it does seem to make it way easier for third-party developers to port their titles over to the company’s upcoming console. When I played the new Switch 2 versions of Street Fighter 6, Cyberpunk 2077 and Civilization 7, they all ran really smooth. And without doing a straight-up side-by-side comparison next to a proper gaming PC, it was really hard to tell if the Switch 2 was cutting corners graphically, if it was even doing it at all. The only hiccup I noticed was rather long loading times in Civ, which isn’t exactly uncommon for a Sid Meier game.

The flipside to this is if you told me that some of Nintendo’s new first-party games like Donkey Kong Bananza and Mario Kart World were actually being run on an original Switch, I wouldn’t have blinked. In some ways, Nintendo’s ability to wring every last bit of performance out of its hardware and its habit of eschewing hyperrealism in favor of more stylized graphics has almost put a ceiling on the company’s ability to really show off its chops. But when you pay attention, you’ll really appreciate how delightfully satiny Mario Kart looks when it’s running at 120 fps.

I still have questions about what’s going on inside the Switch 2’s new dock and how it’s leveraging its increased performance to deliver 4K resolutions when connected to a TV. I also think it’s a travesty that Nintendo is charging money for the Switch 2 Welcome Tour. It’s barely a game, but it is a genuinely useful way to introduce the console’s features to new owners and it really should be pre-installed on every system for free. It also remains to be seen how the Switch 2’s battery life holds up. Nintendo says it has a larger power pack than the original Switch, but it also has increased performance and a larger screen, while the company claims runtimes may vary between two and six and half hours depending on the title. 

But all told, the Switch 2 is exactly what you want from a successor to Nintendo’s legendary hybrid console. Aside from the price, that is, because in addition to the console starting at $450, almost all of its standard accessories cost more than before, too. From the Pro Controller, which now goes for $80 ($10 more than for the original Switch) or additional pairs of Joy-Con that cost $90 (another $10 hike). And that’s before you factor in the cost of games like Mario Kart World and Donkey Kong Bananza that start at $80 and $70 as digital downloads (or $90 and $80 if you want physical carts).

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-hands-on-no-oled-no-problem-130002712.html?src=rss 

Bang & Olufsen’s new Beosound Balance speaker model comes with a marble plinth

What do modern speakers need? Good sound quality? As little distortion as possible? Longevity? Well, yes. Plus, according to Bang & Olufsen, marble plinths. Bang & Olufsen is debuting a partnership with Italian marble and granite company Antolini at Milan Design Week. The Beosound Balance Natura speaker features a sculptural base from Antolini that the audio company says elevates the device to its optimal height. Apparently, the plinth isn’t just there for aesthetic — it’s a functional audio element.

Let’s face it, though: You wouldn’t buy a speaker with a marble stand unless you wanted that marble pedestal. And that is why they’re making the model available with various Antolini stones. You can get it with natural quartz, as well as with petrified wood and fossilized wood, if you’re looking for something with earthy colors. The options have different translucency and color depth, but one common feature is the anodized aluminum ring that serves as the transition between the plinth and the bottom of the speaker. 

In addition to the Natura version of the Beosound Balance speaker, Bang & Olufsen is also presenting a Beovision Theatre 55-inch TV and a pair of Beolab 28 speakers customized with Antolini’s Amazon quartite at Milan Design Week. All the products it’s showcasing during the event are made to order with prices available upon request, which says all you need to know about its price range, especially since the basic Beosound Balance isn’t cheap to begin with and will set you back $3,300.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/bang–olufsens-new-beosound-balance-speaker-model-comes-with-a-marble-plinth-131555070.html?src=rss 

Amazon will start launching its Project Kuiper Starlink rival next week

Following recent tests, Amazon is finally ready to launch its Project Kuiper space internet project in a bid to rival Elon Musk’s Starlink, the company announced. The first batch of 27 satellites on the KA-01 (Kuiper Atlas 1) mission are set to launch into low earth orbit (LEO) aboard a United Launch Alliance Atlas V rocket on April 9th next week from Cape Canaveral if conditions allow. Amazon hopes to start offering the high-speed internet service “later this year,” it said.  

Amazon’s network will eventually comprise 3,200 satellites launched from partners including ULA, Arianespace, Blue Origin and even SpaceX. Much like that company’s Starlink, Project Kuiper’s service will cover the entire planet when completed. It will work with a dish as small as seven inches that will deliver speeds up to 100Mbps, smaller than Starlink’s Mini, or up to 1Gbps with larger dishes. The company said the cost of terminals will be under $400. 

The satellites will cruise at 17,000 mph at 392 miles above earth, circling the planet in about 90 minutes. They’ll use a dialectic mirror film coating that’s supposed to scatter light and make them less visible to ground-based astronomers, Amazon said. SpaceX’s constellation currently uses over 7,000 satellites, so the Project Kuiper and Starlink fleet will use over 10,000 LEO satellites once Amazon’s network is complete. 

Amazon

Amazon launched two test satellites in October 2023 and proclaimed its early tests a success, with the pair sending and retrieving data at speeds of up to 100 gigabits per second. Later in December, it bolstered the network with a network of high-speed laser cross-links that promise further speed boosts. The company claims its mesh network can move data about 30 percent faster than terrestrial fiber optic cables. 

Project Kuiper’s first launch will be the heaviest payload yet for the Atlas V, which will fly in its most powerful configuration. The rocket will include five solid rocket boosters in addition to the main booster, and a payload fairing 77 feet high and 16.4 feet wide.

Despite past successful tests, the mission isn’t without risk. “We’ve done extensive testing on the ground to prepare for this first mission, but there are some things you can only learn in flight, and this will be the first time we’ve flown our final satellite design and the first time we’ve deployed so many satellites at once,” Project Kuiper vice president Rajeev Badyal wrote. “No matter how the mission unfolds, this is just the start of our journey, and we have all the pieces in place to learn and adapt as we prepare to launch again and again over the coming years.”

This article originally appeared on Engadget at https://www.engadget.com/science/space/amazon-will-start-launching-its-project-kuiper-starlink-rival-next-week-123011012.html?src=rss 

Nikon’s Z5 II is the cheapest full-frame camera yet with internal RAW video

After years of lagging behind rivals when it comes to video capture (and then suddenly buying cinema camera manufacturer RED), Nikon is pushing new boundaries in that area. Its latest salvo is the $1,699 24-megapixel full-frame Z5 II, perhaps the cheapest mirrorless camera so far to support internal RAW video. It also offers improved autofocus with new AI powers, cleaner images and enhanced image stabilization. 

The Z5 II is a wholesale remake of the original Z5 and that starts with video. While still limited to 4K 30 fps and cropped 4K 60 fps, it can now capture those formats internally using the company’s 12-bit N-RAW format with N-log, along with 10-bit H.265 and 8-bit H.264. Interestingly, it will record in N-RAW to SDXC UHS-II cards, since the camera lacks high-speed CFexpress slots. That likely means you’ll need to buy very fast (and expensive) cards and that the N-RAW video will be highly compressed. Still, it’s a feature available on no other camera in this price range. 

Nikon

Nikon is also promising much-improved autofocus bolstered by a new image-processing engine and tech borrowed from its high-end Z9 and Z8 models. The Z5 II can now lock onto subjects more quickly, particularly human eyes, faces and bodies, and works in lower light down to -10 EV, compared to -3 EV before. Meanwhile, the AI system can detect up to nine subject types ranging from animals (including a Bird Detection mode) to bicycles. When working in Auto-Area AF, these subjects can be detected, focused on, and tracked automatically. 

Native ISOs have been boosted to 100-64000 (50-204,800 in expanded modes), up from a maximum 51,200 before. That should improve noise levels across the ISO ranges, the company said. However, resolution is still limited to 24 megapixels. 

Nikon

In-body stabilization has been boosted to 7.5 stops with supported lenses, way up from five stops on the Z5. That’s paired with electronic stabilization designed to keep handheld video steady. 

The Z5 II’s viewfinder still offers a decent 3.69-million dots of resolution, but brightness has been boosted to 3,000 nits with 13 levels of brightness control. And it now comes with a 1.7-million-dot vari-angle display that’s a big improvement from the previous model’s tilt-only screen. The body now has a deeper grip to improve handling and comes with a one-touch Picture Control button for previewing and switching between color profiles in real time, matching a recent trend started by Fujifilm’s X100 VI.

Other features including dual SD UHS-II card slots, 3.5mm headphone and mic jacks, camera to cloud connectivity via Nikon’s Imaging Cloud and a new weather-proof build “on par with the Z6 III,” according to Nikon. 

The Z5 II looks to be an impressive hybrid full-frame camera for the money and rivals Sony and Canon don’t really have anything in the same price range that can match it. However, it also comes at a price $300 higher than the Z5 was at launch. Still, it could tempt filmmakers and others away from similarly priced crop sensor cameras from the likes of Fujifilm and Sony. The Z5 II is now on pre-order for $1,699 (body only) or $1,999 with a 24-50mm f/4-6.3 kit lens

This article originally appeared on Engadget at https://www.engadget.com/cameras/nikons-z5-ii-is-the-cheapest-full-frame-camera-yet-with-internal-raw-video-113041486.html?src=rss 

The Switch 2’s battery life is shorter than the current Switch

The Switch 2 is bigger, more powerful and more expensive than the original Switch, but the tech specs for the new console reveal at least one key way it’s worse: The Switch 2’s battery life is shorter.

Nintendo says that battery life on the Switch 2 varies depending on the game you play, but that it estimates the console should last approximately “2 – 6.5 hours.” That’s notably shorter than the battery life you’ll get out of a current Switch or Switch OLED, based on the company’s support page. Nintendo estimates that a Switch OLED “with a serial number that starts with ‘XT'” should last around “4.5 to 9 hours.” Non-OLED Switch consoles “with a serial number that starts with ‘XK'” are expected to last the same amount of time. Even the original Switch, which has “a serial number that starts with ‘XA’,” gets a minimum of 2.5 hours of battery life. Apparently, the extra power of the Switch 2 comes with a price.

Nintendo’s tech specs confirm a few other notable details. The Switch 2 supports Wi-Fi 6, which should mean you’ll get faster internet speeds when the console isn’t docked and connected over ethernet. Based on Nintendo’s guarantee that the console “supports 120 fps when 1920×1080/2560×1440 resolutions are selected,” it seems like the Switch 2 won’t support HDMI 2.1.

As far as controllers are concerned, Amiibo support remains, but if you have special place in your heart for the Wii-esque motion controls you could use on the original Switch, it looks like you’re out of luck on the Switch 2. Neither the left or right Joy-Con 2 controllers have an IR sensor, one of the ways Nintendo tracked motion on the Wii and Switch. That doesn’t mean you can’t use motion controls on the Switch 2, just that Nintendo isn’t using IR to make them work. (At least in Metroid Prime 4: Beyond, it seems like “mouse control” fills the role motion controls used to on older games.) 

Do any of these changes dramatically alter the calculus on whether the Switch 2 is worth buying? Maybe not, but it is interesting to see some of the compromises and decisions Nintendo made to offer what is effectively “the Switch, but better.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-battery-life-is-shorter-than-the-current-switch-211753028.html?src=rss 

Is the $450 Nintendo Switch 2 too expensive?

It seems fitting that Nintendo didn’t reveal the Switch 2’s $450 price during its Direct stream this morning — it would have just bummed everyone out. After spending an hour hearing about how the Switch 2 practically fixes almost every problem we had with the original console, and seeing teasers for exciting games like Mario Kart World, why spoil the good vibes with the harsh reality of market economics? Instead, Nintendo revealed the console’s price in the lowliest of media communications: A simple press release.

My first reaction was shock. $450 for a mostly portable console? That’s the same retail price as the PlayStation 5, a system that’s also currently on sale for $400 together with Astro-Bot. Sure, the Switch 2 is vastly superior to the original Switch, but it likely doesn’t have PS5-level hardware. The price jump is also surprising since the original Switch launched at $300 in 2017. Can you imagine we thought the $350 Switch OLED was too high-priced?

Unfortunately, it’s not 2017. NVIDIA now has mid-range GPUs selling for upwards of $600, the cost of almost every product has gone up, and massive companies like Nintendo are bracing for the potential impact of the Trump administration’s long-threatened tariffs.

A $450 Switch 2 is expensive, I’m not denying that. But in the current economic landscape, I would hesitate to call it too expensive.

Nintendo

Consider this: The Switch 2 is just $50 more than the cheapest Steam Deck, a portable PC gaming handheld with significantly slower hardware, a smaller and lower quality (7-inch, 1280 by 800, 60Hz) screen, and a much bulkier frame. The Switch 2, meanwhile, is just as thin as the original model, it has a 7.9-inch 1080p screen that can run up to 120fps with HDR, and it’s powerful enough to play games at up to 4K/60fps while docked. Based on the games we’ve seen so far, the Switch 2 seems surprisingly powerful for its size.

The Switch 2 also improves on its controls with the Joy-Con 2, which now magnetically attach to the consoles, feature larger analog sticks and can also work as mice across a variety of services. You won’t be removing the Steam Deck’s controls without the use of a small saw. And I’ve yet to see a handheld PC maker deliver removable controls that are as comfortable and easy to use as the original Switch (that means you, Lenovo). Nintendo’s original Joy-Con were far from perfect, but they did the job, and I’d wager the company has learned enough to make the Joy-Con 2f even better.

Nintendo

And while you can technically dock other PC gaming handhelds, they won’t see the performance upgrade Nintendo is claiming with the Switch 2. The company says its new console can reach up to 4K/60fps for some titles, thanks to an additional fan in the dock. We don’t know exactly what’s powering the Switch 2 yet, so Nintendo could be drastically overselling its capabilities. But given how seamless docking worked on the first Switch (where it also delivered a bit of a performance upgrade, sans an additional fan), it’s also something I think Nintendo has optimized more than PC companies, who are only just now dipping their toes into portable gaming.

Maybe I’m just trying to justify my own purchases (I just realized I’ll probably need a second Switch 2 for my kid), but I just can’t get too angry about a $450 Switch 2. If we see many more $80 games like Mario Kart World, though, we should absolutely riot in the streets.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/is-the-450-nintendo-switch-2-too-expensive-195750206.html?src=rss 

Sonos cut retail prices for its Era 100 speaker and Ray soundbar

Sonos has given two of its audio products price cuts. The Era 100 smart speaker and Ray soundbar now retail for $199. The change offers new customers a $50 savings for the Era 100 and $80 on the Ray. Both speakers would frequently show up on sale, but Sonos has confirmed that this is a permanent pricing change for the products.

These items have been available for a few years, so the price drop might signal that a refresh is in store for both. When it debuted in 2023, the Era 100 was an upgrade on the Sonos One, bringing overhauled touch controls and even better audio quality to the same cylindrical form factor. At $200, it’s now selling for what the Sonos One cost, making it a solid choice for a home speaker. The Ray came out in 2022, offering a solid home theater performance without the most high-end audio or accompanying high-end price tag. 

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sonos-cut-retail-prices-for-its-era-100-speaker-and-ray-soundbar-201049055.html?src=rss 

GameChat is decades late and looks pretty janky

In 2002, Microsoft launched Xbox Live with built-in voice chat as one of the main selling points of the then new service. Now, nearly 25 years later, Nintendo is finally giving its fans an easy way to talk to their friends online over a friendly match of Mario Kart World.

Considering some of the solutions Nintendo has offered in the past, GameChat is surprisingly elegant. A tap of the Switch 2‘s new C button, conveniently located below the Home button on the right Joy-Con, brings up a dedicated interface that allows you to quickly start screensharing, mute and unmute your mic and, if you decide to buy the optional Switch 2 Camera, enable video.

What’s more, the Switch 2 has a built-in mic. We’ll need to test the handheld to see how well the microphone performs in a noisy environment; Nintendo touted its noise-reduction features in today’s introduction. But if nothing else, kudos to Nintendo for realizing it couldn’t release a new console in 2025 without voice chat built-in and making that feature standard on all models.

However, if the demo Nintendo showed off today is any indication of the final product, the company has some work to do. Voice chat looks like it works well enough, with users allowed to invite up to 11 other people to join their conversation. That said, screen sharing and video chat look very rough. 

When everyone in the video started streaming their gameplay, it looked like the games were running at less than 30 frames per second, making it difficult to see how it would be possible to use the feature to guide a friend through a tricky section, like Nintendo suggested in the demo. Video chat was equally janky, with the footage from the Switch 2 Camera looking like something captured by a webcam from the mid-aughts. Moreover, if you want to see your friend’s screen, there’s an additional tradeoff. 

Nintendo showed off three different interface options, with two of them devoting a fair amount of screen space to tiles for your friends. I imagine this won’t be a problem if you’re playing on a TV, but even on the Switch 2’s large 7.9-inch screen, the interface looks like it could get cramped fast.

To Nintendo’s credit, the company has thought a lot about parental controls, with features that allow parents and guardians to decide who their kids can chat with online and if they can join a session with video. But the thing is none of GameChat’s capabilities are new. They’ve existed in apps like Discord for years, which begs the question why some of them look so rough this close to launch.

Nintendo has time between now and June 5 to polish GameChat, but in 2025, making a technically competent chat app shouldn’t be so hard. Of course, I imagine most of the Switch 2’s audience won’t care if some of GameChat’s features are half-baked. For the rest of us, the company plans to offer the feature for free until the end of March 2026. One would hope that’s enough time for the company to catch up on two decades worth of progress in online gaming.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/gamechat-is-decades-late-and-looks-pretty-janky-202309823.html?src=rss 

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