How to watch Summer Games Done Quick 2025

In a mad, mad world, speedruns for charity can be a calm oasis. Summer Games Done Quick (SGDQ) has your fix with the 2025 edition of the marathon. You can tune in starting on Sunday, July 6. As usual, the lineup includes loads of fun games and bonkers challenges.

It’s fitting that this year’s lineup includes a Switch 2 game. On the event’s last day, the speedrunner Peas will take on Mario Kart World on the new console.

Nintendo

Perhaps to commemorate the new console’s launch, Nintendo is everywhere at this event. There are three Zelda games on tap: Majora’s Mask, Phantom Hourglass and Link’s Awakening. The company’s plumber mascot is peppered all over the place, too. You’ll find Mario Kart: Super Circuit, Super Mario Odyssey, Mario Paint and the Super Mario World hack, Sayonara Mario World 2. (Not done yet!) There’s also Super Mario Maker 2, Super Mario Bros. 3 and Super Mario 64.

There’s plenty of non-Nintendo stuff, too. The week kicks off with an “All Emeralds Glitched” run of Sonic the Hedgehog 2. One of Engadget’s all-time favorites, Balatro, has a run scheduled on July 11. Indiana Jones and the Great Circle makes an appearance. And two speedrunning legends will try to beat Cuphead during an allotted 35 minutes. (Say what??!) Anyone who can finish that bloodbath in less than that should be named the leader of the free world.

Andy “j0kerr” Sturm / Games Done Quick

The event will raise funds for Doctors Without Borders. The humanitarian nonprofit has a legion of nearly 63,000 medical personnel. It offers clinical and humanitarian care in over 70 countries. Last summer’s event raised $2.5 million. To date, Games Done Quick events have raised over $50 million for charity.

SGDQ 2025 runs from July 6 to 13. If you’re in or near Minneapolis, you can register to attend in person. Otherwise, you can stream the festivities on the SGDQ Twitch channel, which is also embedded below.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-summer-games-done-quick-2025-184618273.html?src=rss 

Former Ubisoft executives convicted in France

French video game giant Ubisoft has been embroiled in a multiyear saga regarding a toxic company culture, multiple sexual harassment investigations and harassment suits filed by former employees. In 2023, five former Ubisoft executives were arrested on various charges related to these investigations. On Wednesday, a French court sentenced three of them to suspended sentences for enabling a culture rife with sexual and psychological harassment.

Former editorial vice president Thomas Francois was convicted on additional charges of attempted sexual assault and received a suspended three-year term. Francois was alleged to have perpetrated a bevy of sexual assaults at the workplace and held a pattern of egregious sexual harassment.

Various other executives, including former chief creative officer Serge Hascoet and former games director Guillaume Patrux, were sentenced to shorter suspended sentences. They also faced fines of up to $35,000. These convictions come years after anonymous reports of a toxic work culture at Ubisoft began spreading online, and the company launched an internal investigation.

Maude Beckers, an attorney for the plaintiffs, celebrated the convictions as a victory against workplace harassment, saying, “This is a very good decision today and for the future.” She added, “For all companies, it means that when there is toxic management, managers must be held accountable and employers can no longer let it slide.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/former-ubisoft-executives-convicted-in-france-184919411.html?src=rss 

Perplexity joins Anthropic and OpenAI in offering a $200 per month subscription

You can add Perplexity to the growing list of AI companies offering $200+ per month subscription plans to users who want unlimited access to their most advanced products and tools. As of today, Perplexity Max is available on iOS and the web

The subscription comes with unlimited monthly usage of Labs, the agentic creation tool Perplexity released this past May. People can use Labs to generate spreadsheets, presentations, web applications and more. Perplexity is also promising early access to new features, including Comet, a new web browser the company claims will be a “powerful thought partner for everything you do on the web.” The company adds Max subscribers will receive priority customer support, as well as access to top frontier models from partners like Anthropic and OpenAI.     

Perplexity will continue to offer its existing Pro plan, which remains $20 per month. Admittedly, the company is courting a small demographic with the new subscription, noting it’s primarily designed for content designers, business strategists and academic research.  

OpenAI was the first to open the floodgates of very expensive AI subscriptions when it began offering its ChatGPT Pro plan at the end of last year. Since then, Anthropic, Google have followed suit. 

This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-joins-anthropic-and-openai-in-offering-a-200-per-month-subscription-191715149.html?src=rss 

Who Is Bryan Kohberger? From PhD Student to Accused Killer in Idaho Murder Case

A month before his trial was set to begin, Kohberger entered a guilty plea deal for the murders of several University of Idaho students. Learn about his early life, education and connection to the victims.

A month before his trial was set to begin, Kohberger entered a guilty plea deal for the murders of several University of Idaho students. Learn about his early life, education and connection to the victims. 

The Last of Us co-creator Neil Druckmann is stepping away from the show to focus on future games

Neil Druckmann, head of the PlayStation studio Naughty Dog and co-creator of The Last of Us, is stepping away from the HBO show based on the 2013 game and its 2020 sequel to focus his work on Naughty Dog’s next game. On Instagram, the studio published the following statement from Druckmann:

“I’ve made the difficult decision to step away from my involvement in The Last of Us on HBO. With work completed on season 2 and before any meaningful work starts on season 3, now is the right time for me to transition my complete focus to Naughty Dog and its future projects, including writing and directing our exciting next game, Intergalactic: The Heretic Prophet, along with my responsibilities as Studio Head and Head of Creative.”

He went on to thanks showrunner Craig Mazin (on the left in the above photo) as well as the cast and crew he worked with on the first two seasons and called working on the show a “career highlight” Druckmann was credited as executive producer and co-creator of the show and he directed one episode in each of the show’s two seasons as well as contributing writing to several others. The bulk of the show itself was written by Mazin.

This comes after a fairly rocky reception for The Last of Us season two. The challenge of adapting the story of the second video game led to some decisions that didn’t sit well with both fans of the games as well as those who were new to the world via the show. And, perhaps unsurprisingly, there was also an inordinate amount of online vitriol directed towards Druckmann and Mazin for some of the changes they made to adapt the game into a TV series.

For my part, I thought season two was well-done, with continued excellent acting but issues with pace due in part to it only being seven episodes long. But I can also agree there are a number of fair criticisms to make about how the show was plotted — it probably stuck too closely to the timeline of the game, and the finale left things up in the air to what must be a frustrating degree for people who don’t know the storyline from playing the games. 

As such, this is probably the right time for the show’s creative team to get shaken up. Mazin still obviously has the rest of The Last of Us Part II to base the next season of the show on, and it’s entirely possible he’ll be working with Halley Gross on season three as well. She co-wrote several episodes of season two after co-writing the second game with Druckmann. 

That said, Druckmann co-wrote and directed one of the best episodes of the entire series (season two’s “The Price”) and did solid behind-the-camera work in season one’s “Infected” as well. Not to mention the fact that he knows these characters better than basically anyone alive — it’s plausible to wonder just how things will change without his influence going forward. On the other hand, this change might re-focus the show’s creative team and help correct parts of season two where things just didn’t land as fans had hoped. It’s far too early to tell, but it’ll be worth seeing if Mazin brings on anyone else to back him up — and if he does, if that person has experience with the game or is focused solely on the TV world. Someone with some distance from how the story was told in the games might be the right choice to help the show stand on its own.

Regardless of what happens, it’ll be a while before we find out how this all shakes out — as Druckmann said, there’s no “meaningful work” done on season 3 yet, so we will probably have to wait until 2027 to see how these changes impact the show.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-co-creator-neil-druckmann-is-stepping-away-from-the-show-to-focus-on-future-games-182136370.html?src=rss 

Microsoft is closing the studio developing the Perfect Dark reboot and cancelling the game

The Initiative, the Xbox studio developing a modern reimagining of Perfect Dark, is being shut down, and development of the game is ending. As first reported by Windows Central, the studio’s closure is part of major cuts Microsoft is making across its business, affecting around four percent of the company’s global workforce.

Based on a memo from Xbox Game Studios head Matt Booty obtained by Windows Central, which Microsoft has confirmed is genuine, the decision to close The Initiative was born out of the cancellation of Perfect Dark, rather than the other way around. “We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,” Booty wrote. “As part of this, we are closing one of our studios, The Initiative.”

Rare’s Everwild was previously reported to be one of the projects impacted by Microsoft’s layoffs. The game was announced in 2019 but has had a troubled development, even starting from scratch in 2021. Perfect Dark, based on the older Rare game of the same name, was supposed to be The Initiative’s first project. The game was being co-developed in partnership with Crystal Dynamics. The first gameplay footage of the Perfect Dark reboot was shown in 2024.

While cancelled games are the most visible impact of Microsoft’s layoffs, it increasingly sounds like countless studios will end up being affected in one way or another. Bloomberg’s Jason Schreier writes that Call of Duty studio Raven is also facing cuts, and Forza Motorsport developer Turn 10 could end up losing around 50 percent of its staff.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-is-closing-the-studio-developing-the-perfect-dark-reboot-and-cancelling-the-game-182257902.html?src=rss 

The Flame Fatales 2025 speedrunning event includes Blue Prince, Hades 2 and Clair Obscur runs

Awesome Games Done Quick and Summer Games Done Quick aren’t the only speedrunning marathons in town. There are others dotted throughout the year, such as Frost Fatales and Flame Fatales. Those all-women and femmes events are also operated by the Games Done Quick organization. The schedule for this year’s Flame Fatales has just dropped, and there are lots of fascinating runs on deck.

For one thing, you’ll be able to watch an Any% run (i.e. beating the game with any percentage) of Hollow Knight. What’s more, SawaYoshi will do this one-handed. The runner is expected to pull this off in around 45 minutes — it typically takes around 27 hours to beat that game.

Some newer titles are in the mix as well, such as Blue Prince. It might seem odd that a puzzle game with a heavy randomization element is on the schedule. ProfessorBurtch will be undertaking what’s known as a “B Quest Bingo” run. The idea here is to get to the Antechamber while using a bingo board. Here’s an example of such a run (it contains spoilers, of course): 

Elsewhere, we have Any% runs of the wonderful Neva, The Legend of Zelda: Twilight Princess and New Super Mario Bros. in the mix, along with speedrunning staples like Celeste and The Legend of Zelda: A Link to the Past. The bonus runs include the first act of Clair Obscur: Expedition 33 and all regions of Hades II. I’m very intrigued by the Stardew Valley finale, which is a “Marriage% Co-Op Haley/Penny (Lesbian%)” run.

In all, there will be more than 50 speedruns during this edition of Flame Fatales, which runs from September 7 – 14. This year’s edition is being held in support of Malala Fund, which is a non-profit that helps girls around the world to have safe, secure and quality education. The event will be livestreamed on the GDQ Twitch channel.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-flame-fatales-2025-speedrunning-event-includes-blue-prince-hades-2-and-clair-obscur-runs-171451081.html?src=rss 

How to buy a GPU in 2025

One of the trickiest parts of any new computer build or upgrade is finding the right video card. In a gaming PC, the GPU is easily the most important component, and you can hamstring your experience by buying the wrong model. The buying process can be frustrating, with many manufacturers selling their models above their suggested retail price. In this guide, we’ll help you navigate the market and find the right GPU for your needs.

It’s all about the games

The first question to ask yourself is what kind of games do you want to play. Competitive shooters like Valorant, Overwatch and Marvel Rivals were designed to run on older hardware. As such, even entry-level GPUs like the GeForce RTX 5060 can push those games at 120 frames per second and above at 1080p (more on why that’s important in a moment).

By contrast, if you want to play modern, single-player games with ray tracing and other graphical extras, you’ll need a more powerful GPU. Just how much more powerful will depend on the resolution of your monitor.

A 1440p monitor has 78 percent more pixels than a 1080p screen, and a 4K display has more than twice as many pixels as a QHD panel. In short, running a game at 4K, especially at anything above 60 frames per second, is demanding, and most GPUs will need to use upscaling techniques like NVIDIA’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution (FSR) to push new games at high refresh rates.

While we’re on the subject of resolution, it doesn’t make sense to spend a lot of money on a 4K monitor only to pair it with an inexpensive GPU. That’s a recipe for a bad experience. As you’re shopping for a new video card, you should think about the resolution and frame rate you want to play your games. If you’re in the market for both a GPU and display, be sure to check out our guide to the best gaming monitors.

If your budget allows, a good bet is to buy a midrange card that can comfortably render all but the most demanding games at 1440p and at least 144 frames per second. Put another way, you want a GPU that can saturate a monitor at its native resolution and refresh rate in as many games as possible. That will give you the smoothest possible experience in terms of motion clarity, and allow you to dabble in both competitive shooters and the latest single-player games as the mood strikes you.

NVIDIA vs AMD and Intel

Photo by Devindra Hardawar/Engadget

One of the confusing aspects of the GPU industry are all the players involved. What you need to know is that there are three main players: AMD, Intel and NVIDIA. They design the cards you can buy, but delegate the manufacturing of them to so-called add-in board (AIB) partners like ASUS, XFX, Gigabyte and others.

As you can probably imagine, this creates some headaches. The most annoying of which is that AMD, Intel and NVIDIA will often set recommended prices for their graphic cards, only for their partners to sell their versions of those GPUs above the manufacturer’s suggested retail price (MSRP). For example, NVIDIA’s website lists the RTX 5070 with a starting price of $549. On Newegg, there are no 5070s listed at that price. The only models anywhere close to $549 are open box specials. If you want one that comes sealed, that will cost you at least $600.

As for what company you should buy your new GPU from, before 2025, NVIDIA was the undisputed king of the market. Specific GeForce cards may have not offered the best rasterization performance in their price range, but between their performance in games with ray tracing and the fact NVIDIA was ahead on features like DLSS, an RTX GPU was a safe bet.

However, with this year’s RTX 50 series release, other than models like the RTX 5080 and 5090 where there’s no competition, it’s safe to say NVIDIA missed the mark this generation. If you’re in the market for an entry- or mid-level GPU, AMD and Intel offer better value, with cards that come with enough VRAM for now and into the future. That said, there are still a few reasons you might consider an NVIDIA GPU, starting with ray tracing.

Ray tracing

For decades, developers have used rasterization techniques to approximate how light behaves in the real world, and the results have been commendable. But if you know what to look for, it’s easy to see where the illusion falls apart. For that reason, real-time ray tracing has been a goal of industry for years, and in 2018 it became a reality with NVIDIA’s first RTX cards.

In some games, effects like ray-traced reflections and global illumination are transformational. Unfortunately, those features are expensive to run, often coming at a significant frame-rate drop without upscaling. Since ray tracing was optional in many games before 2025, you could save money by buying an AMD GPU. For example, even if the RX 7800 XT was worse at ray tracing than the RTX 4070, the former was often cheaper to buy, had more onboard VRAM and was as good or better rasterization performance in many games.

However, you can’t ignore ray tracing performance anymore. We’re starting to see releases like Doom: The Dark Ages where the tech is an integral part of a game’s rendering pipeline, and more are likely to follow in the future. Thankfully, AMD’s newest cards are much better in that regard, though you’ll still get an edge running an NVIDIA model. For that reason, if ray tracing is important to you, NVIDIA cards are still the way to go.

Refresh rates and frame rates

If you’re new to the world of PC gaming, it can be tricky to wrap your head around refresh rates. In short, the higher the refresh rate of a monitor, the more times it can update the image it displays on screen every second, thereby producing a smoother moving picture.

For example, moving elements on a monitor with a 240Hz refresh rate will look better than on one with a 120Hz refresh rate. However, that’s all contingent on your GPU being able to consistently render a game at the appropriate frame rates. In the case of a 120Hz monitor, you want a GPU with enough headroom to drive most games at 120 fps. Realistically, most video cards won’t be able to achieve that in every game, but it’s a good baseline to aim for when shopping for a new GPU.

Upscaling and latency

I’ve mentioned DLSS a few times already. Alongside FSR and Intel XeSS, DLSS is an example of what’s known as an image reconstruction technology. More and more, native rendering is going out of fashion in game design. With ray tracing and other modern effects enabled, even the most powerful GPUs can struggle to render a game at 1440p or 4K and a playable framerate. That’s why many developers will turn to DLSS, FSR or XeSS to eke out additional performance by upscaling a lower resolution image to QHD or UHD.

Upscaling in games is nothing new. For example, the PS4 Pro used a checkerboard technique to output games in 4K. What is different now is how modern GPUs go about it. With DLSS, NVIDIA pioneered an approach that uses machine learning to recreate an image at a higher resolution, and in the process, addressed some of the pitfalls of past upscaling methods. If you’re sensitive to these sorts of things, there’s still blur and shimmer with DLSS, FSR and XeSS, but it’s much less pronounced and can lead to significant performance gains.

To DLSS, NVIDIA later added single and multi-frame generation. DLSS is only available on NVIDIA cards, and following the recent release of DLSS 4, widely considered to offer the best image quality. That’s another reason why you might choose an NVIDIA card over one of its competitors. However, if you decide to go with an AMD GPU, don’t feel like you’re missing out. The company recently released FSR 4. While it’s not quite on par with DLSS 4 in terms of support and image quality, it’s a major leap over FSR 3 and FSR 2.

While on the subject of DLSS, I’ll also mention NVIDIA Reflex. It’s a latency-reducing technology NVIDIA introduced in 2020. AMD has its own version called Radeon Anti-Lag, but here again Team Green has a slight edge thanks to the recent release of Reflex 2. If you’re serious about competitive games, Reflex 2 can significantly reduce input lag, which will make it easier to nail your shots in Counter-Strike 2, Valorant and other shooters.

Driver support

Previously, one of the reasons to pick an NVIDIA GPU over the competition was the company’s solid track record of driver support. With one of the company’s video cards, you were less likely to run into stability issues and games failing to launch. In 2025, NVIDIA’s drivers have been abysmal, with people reporting frequent issues and bugs. So if you care about stability, AMD has a slight edge right now.

VRAM

As you’re comparing different GPUs, especially those in the same tier, pay close attention to the amount of VRAM they offer. Modern games will eat up as much VRAM as a GPU can offer, and if your card has a low amount, such as 8GB, you’re likely to run into a performance bottleneck.

If your budget allows for it, always go for the model with more VRAM. Consider, for instance, the difference between the $299 RTX 5060 and $429 RTX 5060 Ti. I know spending an extra $130 — close to 50 percent more — on the 5060 Ti is going to be a lot for some people, but it’s the difference between a card that is barely adequate for any recent release and one that will last you for a few years, and it all comes down to the amount of VRAM offered in each. Simply put, more is better.

A slight caveat to this is when comparing models that have different memory bandwidths. A GPU that can access more of its memory faster can outperform one with more memory, even if it has less of it outright. Here, you’ll want to read reviews of the models you’re comparing to see how they perform in different games.

Size and power draw

Modern GPUs are big. Most new cards will take up at least two PCI slots on the back of your motherboard. They can also vary dramatically in length, depending on the number of fans the AIB has added to cool the PCB. To be safe, be sure to check the length of the card you want to buy against the maximum clearance listed by your case manufacturer. If you have a radiator at the front of your case, you will also need to factor the size of that in your measurements. The last thing you want is to buy a card that doesn’t fit in your case.

Lastly, be sure to check the recommended power supply for the card you want. As a rule of thumb, unless you know what you’re doing, it’s best to just stick with the manufacturer’s recommendation. For instance, NVIDIA suggests pairing the RTX 5070 with a 750 watt PSU. So if you’re currently running a 650 watt unit, you’ll need to factor in the price of a PSU upgrade with your new GPU.

Should you buy a used GPU?

Devindra Hardawar for Engadget

It depends. If you can find a deal on an old RTX 40 series GPU, then yes. NVIDIA’s RTX 50 series don’t offer greatly improved performance over their predecessors, and with most models selling for more than their suggested retail price, it’s not a great time to buy a new NVIDIA card.

That said, I suspect finding a good deal on a used GPU will be difficult. Most people will know the value of what they have, and considering the current market, will probably try to get as much as they can for their old card.

You may find better deals on older AMD and Intel GPUs, but I think you’re better off spending more now on a new model from one of those companies since the generational gains offered by their latest cards are much more impressive. Simply put, the 9070 XT and B580 are two of the best cards you can buy right now.

Anything older than a card from NVIDIA’s 40 series or AMD’s RX 6000 family is not worth considering. Unless your budget is extremely tight or you mostly play older games, you’re much better off spending more to buy a new card that will last you longer.

When is a good time to buy a new GPU?

If you’ve read up to this point, you’re probably wondering if it’s even worth buying a GPU right now. The answer is (unsurprisingly) complicated. There are a handful of great cards like the Intel B580 and Radeon 9070 XT that are absolutely worth buying. The problem is finding any GPU at prices approaching those set by AMD, Intel or NVIDIA is really tough. To make things worse, uncertainty around President Trump’s tariff policies is likely to push prices even higher. If you own a relatively recent GPU, you’re probably best off trying to hold onto your current card until things settle down.

However, if your GPU isn’t cutting it anymore, you face a difficult decision: overpay now, or wait and potentially pay even more later. As much as I’m reluctant to recommend a prebuilt PC, if you’re already planning to build a new computer, it’s worth exploring your options there since you might end up saving money on a video card when it’s bundled together with all the other components you need.

The best GPUs for 2025: Engadget recommendations

Entry-level (1080p) GPUs

As we mentioned above, if you’re only aiming to play basic competitive shooters like Valorant and Overwatch 2 in 1080p, an entry-level GPU may be all you need. While 1080p isn’t an ideal resolution when it comes to sharpness, many gamers prefer it since it’s easier to reach higher framerates. And it also helps that 1080p gaming monitors, like the AOC 24G15N 24-inch we recommend, tend to offer speedy refresh rates for between $100 and $200. When you’re zipping through matches, you likely won’t have time to take a breath and appreciate the detail from higher resolutions.

Here are our recommendations for entry-level video cards.

Midrange (1440p) GPUs

While entry-level cards can dabble with 1440p gaming, it’s worth stepping up to something a bit more powerful if you actually want to achieve higher refresh rates. For most gamers, 1440p is the best balance between sharpness and high framerates. It looks noticeably better than 1080p, and doesn’t require the horsepower overhead of 4K. (And there’s a good chance you won’t really see a visual difference with the jump to 4K.)

Here are our recommendations for midrange GPUs.

High-end (4K) GPUs

If you want the most of what modern PC games have to offer, including 4K and all of the benefits of ray tracing, then be ready to spend big bucks on a high-end GPU. If you’re going this route, though, be sure you’re also gaming on a high-end monitor that befits these powerful GPUs.

Here are our recommendations for premium GPUs.

Super high-end/Money isn’t real GPUs

Listen, there’s only one choice here and it’s NVIDIA’s enormously powerful and fantastically expensive RTX 5090. It’s an absolute beast, with 32GB of VRAM and the most hardware NVIDIA has ever stuffed into a consumer GeForce GPU. The RTX 5090 doesn’t make sense for 99 percent of gamers — especially since it’s now going for $3,000, up from its $2,000 launch price — but if you have the cash to spare, it’ll certainly earn you bragging rights. (Check out our NVIDIA RTX 5090 review.)

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/how-to-buy-a-gpu-160100017.html?src=rss 

US judge rules Huawei must answer criminal charges about alleged Iran deal

A US judge has ruled that Huawei must stand trial following a 16-count indictment from 2019 accusing the Chinese telecommunications company of trying to steal trade secrets from its US rivals and selling surveillance equipment to Iran despite trade sanctions, according to a report by Reuters. A trial is currently set for May 4, 2026.

US District Judge Ann Donnelly found sufficient evidence in the indictment to refute the company’s bid for dismissal. In a 52-page decision, the Brooklyn judge ruled that its arguments for dismissal were premature. The indictment alleges that Huawei engaged in racketeering, stole trade secrets from six companies and committed bank fraud by misleading the financial organizations about its work in Iran.

The Iran accusations stem from Huawei’s alleged control over a Hong Kong-based company called Skycom, which did business in that country. Donnelly said that prosecutors successfully alleged that Skycom “operated as Huawei’s Iranian subsidiary and ultimately stood to benefit” from over $100 million in money transfers through the US financial system.

Huawei has pleaded not guilty and sought to dismiss 13 of the 16 counts, referring to itself as “a prosecutorial target in search of a crime.” The case goes all the way back to 2019 during President Trump’s first term and coincided with the Department of Justice launching an investigation into China’s alleged theft of intellectual property.

Chinese officials have accused the US government of “economic bullying” and of using national security concerns as a pretext for “oppressing Chinese companies.” The company’s CFO Meng Wanzhou, whose father founded the company, was arrested and detained in Canada for three years on allegations that Huawei violated sanctions with Iran. Wanzhou was eventually released and the charges were dismissed.

The US government began restricting Huawei’s access to American technology in 2019, citing security concerns. The company struggled to maintain its market share with these restrictions in place, but has since ramped up its own development of chips and related technologies. The company also shifted its focus to the Chinese market.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-judge-rules-huawei-must-answer-criminal-charges-about-alleged-iran-deal-161552940.html?src=rss 

The EU’s border security software is reportedly full of holes

The software used by EU border security forces to prevent undocumented immigrants and suspected criminals from travelling in the region is allegedly riddled with holes and vulnerable to cyber attacks. The Second Generation Schengen Information System (SIS II) is an IT system and database shared between most EU states for law enforcement and public security purposes. And according to a new collaborative report between Bloomberg and investigative non-profit Lighthouse Reports, SIS II — which has been used since 2013 — is plagued with “thousands” of cybersecurity issues, to the extent that an EU auditor flagged them to be of “high” severity in a report filed last year.

The report notes that there is no evidence of any data theft, but the “excessive number” of accounts that unnecessarily have access to the database means it could be fairly easily exploited. During its initial rollout, SIS II’s major additions included fingerprint technology and photographs in alerts, and in 2023 the software was updated with upgraded data and enhancements to its existing functionality, including the ability to signal when someone has been deported from a country. Bloomberg reporters spoke to Romain Lanneau, a legal researcher at an EU watchdog called Statewatch, who warned that an attack would be “catastrophic, potentially affecting millions of people.”

Right now SIS II operates within an isolated network, but will soon be rolled into the EU’s Entry/Exit system (EES), which will make registering biometric details a requirement for individuals travelling to Schengen-associated areas when it comes into effect, likely later this year. As the EES will be connected to the internet, a hack on the SIS II database will become significantly easier.

Bloomberg and Lighthouse note that while most of the SIS II system’s estimated 93 million records pertain to objects such as stolen vehicles, there are around 1.7 million linked to people. It adds that people usually aren’t aware that their details are logged in the database until law enforcement gets involved, so if the information was leaked, wanted individuals may find it easier to evade the authorities.

SIS II’s development and maintenance is managed by a Paris-based contractor called Sopra Steria. According to the report, as vulnerabilities were reported, they took between eight months and upward of half a decade to resolve. This is despite it being contractually obligated to fix issues deemed to be of critical importance within two months of releasing a patch.

A spokesperson for Sopra Steria did not respond to Bloomberg regarding the detailed list of allegations concerning SIS II’s security holes, but said in a statement printed in the report that EU protocols had been adhered to. “As a key component of the EU’s security infrastructure, SIS II is governed by strict legal, regulatory, and contractual frameworks,” it said. “Sopra Steria’s role was carried out in accordance with these frameworks.”

EU-Lisa, the EU agency that oversees large-scale IT systems like SIS II, regularly farms out duties to external consulting firms as opposed to building its own in-house tech, according to the investigation. The audit accused the agency of not informing its management about security risks that had been flagged, to which it responded by saying that all systems under its management “undergo continuous risk assessments, regular vulnerability scans, and security testing.”

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-eus-border-security-software-is-reportedly-full-of-holes-162033816.html?src=rss 

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