HBO is making a Baldur’s Gate 3 TV show

The Last of Us series co-creator Craig Mazin is teaming with Hasbro Entertainment to create an HBO series based on the popular (and spicy) Baldur’s Gate 3 game, Deadline reported. The show will be simply be called Baldur’s Gate and the story will resume where Baldur’s Gate 3 left off. Mazin will reportedly have full creative control and act as co-creator, writer, executive producer and showrunner.

“It is a dream come true to be able to continue the story that [Baldur’s Gate 3 developer] Larian and Wizards of The Coast created,” Mazin said in a statement. “I am a devoted fan of DnD and the brilliant way that Swen Vincke and his gifted team adapted it. I can’t wait to help bring Baldur’s Gate and all of its incredible characters to life with as much respect and love as we can.”

Larian, which won’t be making the Baldur’s Gate 3 sequel, said it wasn’t involved in the creation of the show. However, Larian CEO Swen Vincke said that to his knowledge, Mazin is a “big fan” of the game and even requested to visit the studio (Mazin told Deadline that he has put about 1,000 hours into the game).

Mazin is best known for co-creating the Emmy-winning limited series Chernobyl as well as The Last of Us. The latter was widely praised for its first season but critics and fans were mixed on season 2, which deviated a bit more from the corresponding game.

The show will reportedly feature familiar and new characters, but no other details have been released. A Baldur’s Gate 4 game is not currently in development, so the series creators will have no source material to draw from. That gives them a lot of freedom, but also puts the storytelling onus fully on Mazin and his team of writers. Wizards of the Coast story head Chris Perkins will reportedly act as a consultant on the show to ensure it doesn’t stray from its DnD origins.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-is-making-a-baldurs-gate-3-tv-show-130000864.html?src=rss 

EU says TikTok uses ‘addictive design’ and must change

TikTok’s signature features that hooked users around the world are its algorithm and endless scroll. Now, though, the European Union has called those aspects of the app illegal and may order the company to alter them.

“Today, the European Commission preliminarily found TikTok in breach of the Digital Services Act for its addictive design,” the EU’s regulator said in a press release. “This includes features such as infinite scroll, autoplay, push notifications, and its highly personalized recommender system.” It said that TikTok failed to put up safeguards to ensure that those “addictive” features don’t “harm the physical and mental wellbeing of users,” including minors.

“For example, by constantly ‘rewarding’ users with new content, certain design features of TikTok fuel the urge to keep scrolling and shift the brain of users into ‘autopilot mode’. Scientific research shows that this may lead to compulsive behaviour and reduce users’ self-control,” the regulators stated.

TikTok’s current parental controls and features to limit screen time are insufficient, the Commission added, and TikTok may need to modify them. The platform may also be required to limit its infinite scroll and adjust its recommendation algorithms.

The EU Commission will give TikTok an opportunity to rebut the findings and the company said would use “any means available” to challenge them. “The commission’s preliminary findings present a categorically false and entirely meritless depiction of our platform,” the company told The New York Times in a statement.

Europe opened its wide-ranging investigation against TikTok in February 2024 and has already found the company at fault for its data sharing practices and advertising transparency. If found guilty of violating the DSA, TikTok faces a fine up to six percent of its annual worldwide turnover.

This article originally appeared on Engadget at https://www.engadget.com/social-media/eu-says-tiktok-uses-addictive-design-and-must-change-131738425.html?src=rss 

Engadget Podcast: So there’s a social network for AI agents now

If you haven’t heard, there’s now a social network for AI: Moltbook, a site that purportedly features AI agents talking to each other. That includes OpenClaw, a personal AI agent (formerly called Clawdbot and Moltbot) that’s open source and free for anyone to run on their systems. In this episode, Devindra and Senior Reporter Karissa Bell discuss the rise of these services, and the potential future that AI agents may have for all of us.

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Topics

What is Moltbook and OpenClaw? – 1:31

Anthropic reinforces its commitment against ads with Super Bowl ad spots – 19:32

SpaceX acquires xAI and plans for a mega IPO – 27:08

Alexa + rolls out free for all Amazon Prime subscribers – 33:36

Around Engadget: Reviews of the New AirTag and Switch Virtual Boy – 44:12

Working on – 46:34

Pop culture picks – 49:24

Credits

Hosts: Devindra Hardawar and Karissa Bell
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-so-theres-a-social-network-for-ai-agents-now-133000813.html?src=rss 

Apple reportedly axed its planned AI health coach

Apple is no longer launching an AI service that can “replicate” a doctor and act as a personal health coach, according to Bloomberg’s Mark Gurman. The company has reportedly scaled back the unannounced initiative in recent weeks, following a recent organization reshuffling wherein services chief Eddy Cue took over the health division.

While Apple has never officially announced the AI health coach, it was reported last year that the company was working on developing the service that has been unofficially dubbed Health+. It was supposed to be able to help users track food and correct workout forms using their iPhone’s camera, as well as to recommend lifestyle changes based on users’ health data. Apple even reportedly produced videos for the service, including ones explaining medical conditions and some training guides.

Cue reportedly wanted Apple to move faster and be more competitive when it comes to its health-focused products, seeing as the most well-known names in the field like Oura are already offering a lot of compelling features on their iOS apps. He didn’t think Apple’s plans could compete, Bloomberg said.

Instead of rolling out an AI health coach as a whole package, Apple will instead release the individual features it has developed to its Health app over time. The videos it shot and the capability to make recommendations based on user data could be available early this year. Apple is also reportedly working on an AI health chatbot to answer wellness questions. It’s just an interim solution, however, and the company’s goal is to let its reported upcoming Siri chatbot handle those inquiries in the future.

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-reportedly-axed-its-planned-ai-health-coach-133000941.html?src=rss 

The Morning After: The Switch is officially Nintendo’s most popular console ever

With over 155 million sold, Nintendo’s Switch is officially the company’s biggest console hit ever. It’s been a long road to surpassing the DS, which reached 154 million consoles over its seven-year lifespan. The Switch, meanwhile, is a year shy of its 10-year anniversary. 

We’ve seen the original console, the non-hybrid Lite and the OLED versions of the Switch over the decade, but despite being replaced by Switch 2, the original is still selling at a strong pace: 1.36 million units in Q3. Just think how many Joy-Cons it sold/replaced?

Next goal: try to be the best-selling console of all time. Currently, that’s the PlayStation 2. 

Nintendo is just shy of five million units to go. 

— Mat Smith

The biggest stories you might have missed

Everything we know about Valve’s new Steam Machine

Apple AirTag (2026) review: Simply better 

Presidents’ Day sales 2026: The best tech deals from Apple, Sony, Roku and others 

The best mesh Wi-Fi systems of 2026

Explained: Moltbook, the social network for AI agents

Are they talking about us behind our backs?

TMA

TMA

Moltbook is a “digital petri dish,” a Reddit-style forum populated entirely by AI agents that post, follow and even gossip about their owners in dedicated submolts. Built using vibe coding, it’s a surreal experiment in autonomous socialization — though there’s no shortage of user-data security flaws. Is Moltbook a profound look at the dead internet theory or just a very loud AI echo chamber? Or something in the middle? Karissa explains it all. (Sorry, Karissa.)

Continue reading.

Nintendo’s Virtual Boy is a niche slice of gaming history.

Lean in.

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Engadget

Nintendo’s worst-selling console was probably the Virtual Boy. It sold less than 800,000 units, with only 22 games in Japan and 14 in North America. And it didn’t even have the guts to launch in Europe or Australia.

But Nintendo doesn’t care. It’s brought the Virtual Boy back, baby, as an add-on for the Switch 2, in all its red monochrome ’90s-tech glory. And we finally got to test it. 

It even includes the original bipod, which you use to prop it up and lean into it. Yes, you still can’t just wear the thing like modern VR headsets. The Switch 2 console, sans Joy-Cons, then slides in, acting as display, battery and processor. 

It seems more of a historical nod than anything else. This is pretty much 30-year-old VR tech, as-is. But… I still want one as a gaming objet d’art. A hundred bucks is a fair chunk of change for that, though. Read on for our full impressions.

Continue reading.

Surprise! Google teases the Pixel 10a

Pre-orders open later this month.

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Google

Google posted a teaser video revealing its new entry-level smartphone, the Pixel 10a, in a lovely lilac colorway. We don’t know much more, however. You can see it’s another dual-camera Pixel, with that same flush body — which I like. (How does that already seem retro?) 

Leaks suggest a 6.3-inch display and a large 5,100 mAh battery. It otherwise looks and seems like the Pixel 9a, although Google promises that there’s “more in store.” Last year’s A-series launched at $500 — will this land at a similar price? You can pre-order the Pixel 10a on February 18. 

Continue reading.

AMD suggests a 2027 launch for next-gen Xbox

Shouldn’t Microsoft be saying this?

AMD CEO Lisa Su revealed on the company’s latest earnings call that Microsoft’s development of an Xbox with a semi-custom SOC from AMD is “progressing well to support a launch in 2027.” Maybe Microsoft can chase that best-selling console crown too?

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-switch-is-officially-nintendos-most-popular-console-ever-121500738.html?src=rss 

Two years of NordVPN’s Complete plan is 70 percent off

NordVPN is offering a significant discount on its two-year plans, with 70 percent off its Complete tier and up to 78 percent off overall. For the Complete tier, the deal brings the total cost down to $130 for 24 months

NordVPN regularly appears on Engadget’s list of the best VPN services thanks to its wide server network, strong security tools and consistent performance across devices. NordVPN’s latest promotion puts one of its most comprehensive plans at a price that undercuts many competing premium VPN subscriptions.

The Complete tier includes full access to NordVPN’s core VPN service, which encrypts internet traffic and masks a user’s IP address to help protect online activity on public Wi-Fi networks and at home. Subscribers can use the service on multiple devices, including phones, tablets, laptops and smart TVs, with apps available for major operating systems. It also includes access to NordPass (more on that below), an ad blocker and 1TB of cloud storage. You’ll find similar discounts on all of NordVPN’s other plans: Basic, Plus and Prime.

Beyond the basics, NordVPN offers features like threat protection to help block malicious websites and trackers, as well as specialty servers designed for added privacy or faster performance in specific scenarios. In our NordVPN review, the service was praised for its evolving feature set and overall reliability, even as the VPN market becomes increasingly competitive.

Engadget regularly tracks VPN pricing trends and this offer compares favorably with other current promotions. It also appears alongside NordVPN deals featured in Engadget’s ongoing roundup of the best VPN discounts available right now, which compares offers from multiple major providers.

Those looking for additional security tools may also want to note that NordVPN’s Complete plan bundles in extra services beyond the VPN itself. One of those is NordPass, the company’s password management app. NordPass is also discounted as part of a separate promotion, if you’re primarily looking for a password manager rather than a VPN. The Premium tier is currently 50 percent off, bringing the price down to $36 for two years. NordPass Premium adds features such as cross-device password syncing, secure password sharing and breach monitoring, which alerts users if stored credentials appear in known data leaks.

Both offers are available for a limited time, though Nord has not specified an end date for the promotion. If you’re still unsure whether NordVPN is right for you, it offers a 30-day money-back guarantee, so you can change your mind and get a full refund.

This article originally appeared on Engadget at https://www.engadget.com/deals/two-years-of-nordvpns-complete-plan-is-70-percent-off-123000301.html?src=rss 

Who Won NFL Rookie of the Year 2026? Meet Tyler Shough

Quarterback Tyler Shough earned NFL Rookie of the Year honors in 2026 after a standout debut season. Here’s what to know about him and his breakout year.

Quarterback Tyler Shough earned NFL Rookie of the Year honors in 2026 after a standout debut season. Here’s what to know about him and his breakout year. 

X’s latest Community Notes experiment allows AI to write the first draft

X is experimenting with a new way for AI to write Community Notes. The company is testing a new “collaborative notes” feature that allows human writers to request an AI-written Community Note. 

It’s not the first time the platform has experimented with AI in Community Notes. The company started a pilot program last year to allow developers to create dedicated AI note writers. But the latest experiment sounds like a more streamlined process. 

According to the company, when an existing Community Note contributor requests a note on a post, the request “now also kicks off creation of a Collaborative Note.” Contributors can then rate the note or suggest improvements. “Collaborative Notes can update over time as suggestions and ratings come in,” X says. “When considering an update, the system reviews new input from contributors to make the note as helpful as possible, then decides whether the new version is a meaningful improvement.”

We’re launching something new: Collaborative Notes

The idea: when you request a note, AI drafts one — then the community refines it together through ratings and suggestions. You can watch it get better in real time.

It’s a whole new way for the public to work with AI — and each… pic.twitter.com/U7eBOLdsh7

— Community Notes (@CommunityNotes) February 5, 2026

X doesn’t say whether it’s using Grok or another AI tool to actually generate the fact check. If it was using Grok, that would be in-line with how a lot of X users currently invoke the AI on threads with replies like “@grok is this true?”

Community Notes has often been criticized for moving too slowly so adding AI into the mix could help speed up the process of getting notes published. Keith Coleman, who oversees Community Notes at X, wrote in a post that the update also provides “a new way to make models smarter in the process (continuous learning from community feedback).” On the other hand, we don’t have to look very far to find examples of Grok losing touch with reality or worse

According to X, only Community Note Contributors with a “top writer” status will be able to initiate a collaborative note to start, though it expects to expand availability “over time.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/xs-latest-community-notes-experiment-allows-ai-to-write-the-first-draft-210605597.html?src=rss 

Everything we know about Valve’s new Steam Machine

The Steam Machine is back from the dead. Not as a Valve-supported program for manufacturers to create living room PCs, but instead a home console sibling to the Steam Deck. Valve introduced its second attempt at ruling the living room in a surprise hardware announcement in November 2025, and paired the new Steam Machine with a new Steam Controller and a wireless VR headset it calls the Steam Frame. Since the announcement, as is often the case with Valve, some details remain elusive, however.

While we wait for the release of the company’s new hardware lineup in 2026, and more information straight from the horse’s mouth, here’s everything we know about the hardware, software and price of the Steam Machine.

What’s the Steam Machine’s hardware like?

Valve

Like the Steam Deck, the Steam Machine is utilitarian and bespoke. The PC is a black, 5.98 x 6.39 x 6.14 inch (152 x 162.4 x 156mm) box, with ports and a grille for a fan in the back and a removable faceplate and customizable LED light strip in the front. Inside, Valve says the Steam Machine features a “semi-custom” AMD Zen 4 CPU with six cores and up to 4.8GHz clock speeds, and a “semi-custom” RDNA3 AMD GPU, along with 16GB DDR RAM, 8GB GDDR6 VRAM and either 512GB or 2TB of storage.

While these specs make the Steam Machine more powerful than the aging Steam Deck (which shipped in 2022 with its own custom AMD chip) Valve has been careful not to oversell the capabilities of the box. In a blog post, the company said that “the majority of Steam titles play great at 4K 60FPS” using AMD’s FidelityFX Super Resolution (FSR) frame generation and upscaling technology, but some titles require more upscaling than others, and it “may be preferable to play at a lower framerate with [variable refresh rate] to maintain a 1080p internal resolution.”

In a hands-on preview of the Steam Machine, Digital Foundry expressed concern with what Valve’s claims and the device’s stated specs could mean for future performance. “The decision to opt for 8GB of GDDR6 memory has been proven to be a limiting factor on many modern mainstream triple-A games and falls short of the maximum VRAM pools and memory bandwidth available on both Xbox Series X and base PS5,” Digital Foundry writes.

The Steam Machine supports Bluetooth 5.3, Wi-Fi 6E and includes an integrated 2.4GHz adapter for the new Steam Controller. In terms of port selection, there’s DisplayPort 1.4 and HDMI 2.0 inputs for connecting the box to external monitors and TVs, four USB-A ports (divided between two USB 2.0 ports and two USB 3.2 Gen 1 ports) and one USB-C port on the back.

Engadget will have to try out the Steam Machine to really know what it’s capable of, but there’s nothing to suggest it couldn’t be as flexible as the Steam Deck, especially with more power to play with. 

What games will be able to run on the Steam Machine?

Valve

Any game that runs on SteamOS, Valve’s Linux-based operating system, will run on the Steam Machine, provided the device’s technical specs will support it. For games running natively on Linux, the Steam Machine will download the Linux version. For Windows games and everything else, it’ll be able to use Steam’s built-in Proton compatibility layer to translate games to Linux, just like the Steam Deck does.

Proton is developed by both Valve and CodeWeavers, the team behind the macOS compatibility app CrossOver. Valve’s compatibility layer translates a game’s API calls and other software features into something Linux understands, essentially tricking the game into thinking it’s running on Windows when it isn’t. Proton has worked remarkably well so far, in some cases helping some PC games run more efficiently on Linux than they do on Windows, but it does have some limitations. Because some anti-cheat software doesn’t support Linux, many competitive multiplayer games aren’t playable on SteamOS. Valve hopes the Steam Machine will help change that. 

“While [the] Steam Machine also requires dev participation to enable anti-cheat, we think the incentives for enabling anti-cheat on Machine to be higher than on Deck as we expect more people to play multiplayer games on it,” Valve told Eurogamer. “Ultimately we hope that the launch of Machine will change the equation around anti-cheat support and increase its support.”

To help users find what games work well on the Steam Machine, Valve plans to expand its program for verifying games on the Steam Deck to include the Steam Machine and Steam Frame. Valve looks at things like controller support, the default resolution of the game, whether or not it requires a separate launcher and whether the game and its middleware work with Proton to determine a game’s rating. Then the company sorts games into four categories: Verified (where the game works with Steam hardware at launch), Playable (where a user might have to make modifications to run smoothly), Unplayable (where some or all of the game doesn’t function) and Unknown. 

According to an announcement Valve sent to developers, games that were Verified for the Steam Deck will automatically be verified for the Steam Machine. The system is helpful, but far from definitive — some Unplayable games are in fact playable — which is why online, community-run databases like ProtonDB fill in the gaps with more granular information.

How much will the Steam Machine cost and when will it launch?

Valve

Valve hasn’t announced a price or a release date for the Steam Machine or any of its new hardware. In terms of price, however, the company has suggested it might not be a deal in quite the same way the $399 Steam Deck LCD was. Valve designer Pierre-Loup Griffais told The Verge that the “Steam Machine’s pricing is comparable to a PC with similar specs” and that its price would be “positioned closer to the entry level of the PC space” but be “very competitive with what you a PC you could build yourself from parts.”

That means the Steam Machine will likely cost more than the $499 PS5, and that the rising costs of memory could make it even more expensive. Valve has already publicly admitted that memory and storage shortages are affecting its plans. In February, the company said that it was delaying the launch of its hardware (though it still hopes to ship in the first half of 2026) and rethinking pricing, particularly around the Steam Machine and Steam Frame, because of the “limited availability and growing prices” of critical components like RAM.

The changes Framework had to make to the pricing of the Framework Desktop are an illustrative example of the position Valve is in. Framework pitched its compact desktop PC as being great for gaming, with an AMD Ryzen AI Max chip (originally meant for gaming laptops) and a minimum of 32GB of RAM that lets it run games at 1440p. The company originally sold the base configuration of the Framework Desktop for $1,099, but announced in January 2026 that it would now cost $1,139 due to the rising cost of RAM. The price situation got even worse for configurations with more RAM. A Framework Desktop with 128GB of RAM now costs $2,459.

The blame for rising costs lies squarely with the AI industry, whose demand for RAM has led to the collapse of consumer RAM brands and a dearth of true deals on the in-demand component. At this point, PC makers have no solution to the problem other than riding the shortage out and raising prices. Valve clearly isn’t immune to those same issues.

That doesn’t rule out the company offering its Linux PC at multiple different price points, or in some kind of bundle deal with multiple pieces of new Steam hardware. But it does mean that the Steam Machine will likely be priced like a premium device. Same for the Steam Controller and Steam Frame. In the case of the Frame, UploadVR reports that Valve wants to sell the headset for less than the $1,000 Valve Index, but that doesn’t mean it won’t be significantly more expensive than the $300 Meta Quest 3S.

What accessories will work with the Steam Machine?

Valve

The Steam Machine is designed to work with a variety of different Bluetooth controllers and other wireless accessories, and also whatever you can plug into its multiple USB-A ports and single USB-C port. With a built-in 2.4GHz Steam Controller dongle inside the Steam Machine, Valve’s controller should be an ideal option for controlling games, particularly because of its multiple control options, like touchpads and gyroscopes. Support for Steam Link, Valve’s tech for streaming PC games over local wireless, means you can also send games from a Steam Machine to the Steam Deck, Steam Frame or the Steam Link app and play them there.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/everything-we-know-about-valves-new-steam-machine-200458817.html?src=rss 

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