Espresso 15 Pro review: Just a really nice (though pricey) portable monitor

Espresso Displays makes some of our favorite portable monitors, but up until now, it felt like there was a hole in its portfolio. That’s because aside from its flagship model — the $800 Espresso 17 Pro — the other members of the family are slightly more affordable fare like the $469 Espresso Touch 13 and $499 Touch 15. Today, the company is plugging that gap with the Espresso 15 Pro, which packs everything I like about its bigger sibling in a more portable package for $699 (with a stand included).

Design and display

One of the things I appreciate about Espresso is that it doesn’t try to do too much. The 15 Pro features an ultra minimalist design made from simple sheets of matte black aluminum along with glossy glass in front (if you prefer matte displays, you can always add one of the company’s textured screen protectors). Granted, the monitor does have a bit of a chin, but aside from two USB-C ports stashed in the corner, that’s really the 15 Pro’s only defining exterior feature, so I’m not that bothered. All told, the display weighs 1 pound and 11 ounces, which sounds a lot heavier than it feels.

As for its specs, the Espresso 15 Pro’s 4K LCD panel delivers nearly everything you want and then some. Brightness tops out at 550 nits (it was actually 556 nits according to my light meter), which is higher than the 450 nits on the 17-inch model. It also covers 100 percent of the Adobe RGB spectrum with 10-bit color (8-bit + 2-bit frame rate control). The one thing I wish Espresso included was a 120Hz refresh rate instead of being capped at 60Hz. That said, unless you’re gaming or editing videos, that limitation may not be a huge factor.

Setup and special features

Sam Rutherford for Engadget

Getting the 15 Pro up and running couldn’t be easier. Each USB-C port has enough bandwidth to carry power and data over a single cable, so you just need to plug in the included cord, and off you go. The one exception is for laptops that can’t send out much power via USB-C, but I tested the monitor with 4 different laptops (both Mac and PC) and none of them had issues. The display even automatically downloaded the EspressoFlow software, which adds touch support to your Apple notebooks. You also get the new Glide feature that automatically positions the monitor in the right place depending on how you have it arranged next to your laptop. And by some black magic, the 15 Pro nailed it when it correctly laid out the monitor to the left of my notebook’s built-in screen.

As someone who has recently been forced to use a Mac for work, the ability to quickly and easily add touch support to Apple’s laptop is super nice. And while I’m far from a digital Degas, you can even use the display for drawing and sketching as the monitor also works with the company’s optional stylus. This makes the 15 Pro an ideal travel companion for both people who want more screen real estate or a portable way of creating art on the go.

Accessories

In addition to screen protectors and pens, there are also a couple of important stand accessories for the 15 Pro. The first is the $49 Espresso Case, which is more of a magnetic folding cover that protects the screen while in transit that can also flip around back to become a kickstand when you’re working. Like the display itself, it’s a fairly simple affair that does exactly what you expect it to.

However, for those who want something more substantial, the 15 Pro also works with Espresso’s $69 Stand+. It’s more like what you’d see on a traditional desktop monitor, except that it can fold up for improved portability while also packing a really strong magnet that allows you to mount the monitor in a variety of positions. This thing might be too pricey for some, but I’ve quickly grown to appreciate how easy it makes putting the 15 Pro in the perfect position. It’s more well-built than a lot of the desktop monitor stands I have. The obvious drawback is that at 1 pound and 4 ounces, the Stand+ weighs almost as much as the display itself, which is rather hefty.

Wrap-up

Sam Rutherford for Engadget

The Espresso 15 Pro has nearly everything I look for in a premium portable monitor. It features well above average brightness, a sleek but sturdy design and super simple setup. It also comes with a few special features like Glide and added touch support for Macs that help you get more out of the devices you already own. And thanks to a wealth of accessories, it can adapt to almost any use case.

While I’d like a higher refresh rate, not having it is far from a deal-breaker. That would almost certainly increase its price, and considering that the 15 Pro is already somewhat costly, starting at $699 for the monitor and the Stand+, I’m not sure the added expense would be worth it. Regardless, if you want a really portable monitor that’s also more than good enough to use at home, there aren’t many other displays that can match the Espresso 15 Pro.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/espresso-15-pro-review-just-a-really-nice-though-pricey-portable-monitor-230046315.html?src=rss 

Intel is selling off a majority stake in chip-maker Altera for $4.46 billion

Intel is selling off its majority share in chip-maker Altera as part of its new CEO’s first steps toward stabilizing the company. The 51 percent stake sold today for $4.46 billion in a deal that is expected to close in the second half of this year. “Today’s announcement reflects our commitment to sharpening our focus, lowering our expense structure and strengthening our balance sheet,” CEO Lip-Bu Tan said of the sale.

Altera makes field programmable gate array chips, which are often used to power retro gaming hardware such as the Analogue consoles. The company’s other products have applications ranging from military to telecom sectors. Intel acquired Altera in 2015 for a hefty $16.7 billion, which means its current valuation has taken quite a dive since that purchase. However the sale should still provide some cash flow to Intel at a critical juncture.

Tan was appointed Intel’s CEO in March, following the departure of Pat Gelsinger as the company’s top exec. He is expected to help change course for the company following a long string of poor decisions, and from the start of his appointment, it seemed likely that Intel would see some streamlining of its business.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/intel-is-selling-off-a-majority-stake-in-chip-maker-altera-for-446-billion-205015269.html?src=rss 

NVIDIA is going to make AI chips and supercomputers in the US

In a decision almost certainly informed by the recent tariff chaos, NVIDIA is going to start making some of its AI chips and supercomputers in the US. The company announced that it’s building and testing its Blackwell chips in Arizona and it plans to manufacture its AI supercomputers — presumably the recently announced DGX Spark and DGX Station — in Texas.

NVIDIA says TSMC is already making Blackwell chips in Phoenix, Arizona and the company is partnering with Amkor and SPIL for testing and packaging. In Texas, the company’s supercomputers will be made by Foxconn in Houston and Wistron in Dallas. “Mass production at both plants is expected to ramp up in the next 12-15 months,” NVIDIA says.

It’s not entirely clear which version of NVIDIA’s Blackwell chips TSMC will actually be building, but the chip maker plans to be equipped to handle a wide variety of manufacturing for US tech companies, including Apple and Qualcomm. TSMC received $6.6 billion in funding from the CHIPS Act under the Biden administration and committed to spending an additional $100 billion to expand its US operations in March.

NVIDIA has benefitted most directly from the current AI boom, and stood to be harshly impacted by the latest round of tariffs announced by President Donald Trump. As of April 11, some of those tariffs have been “paused” for computers and chips, saving companies like NVIDIA from some financial strife, but moving some manufacturing to the US is a much more permanent way to avoid the ongoing trade war.

This article originally appeared on Engadget at https://www.engadget.com/computing/nvidia-is-going-to-make-ai-chips-and-supercomputers-in-the-us-213534618.html?src=rss 

Who Is Kilmar Abrego Garcia? About the Man Who Was Mistakenly Deported to El Salvador

Abrego Garcia was mistakenly deported amid Donald Trump’s crackdown on immigration. Learn about him and get updates on the fight to get him back to the U.S.

Abrego Garcia was mistakenly deported amid Donald Trump’s crackdown on immigration. Learn about him and get updates on the fight to get him back to the U.S. 

Ubisoft just open-sourced its colorblind assistance tool Chroma

Ubisoft has open-sourced Chroma, the company’s in-house colorblind assistance tool. It’s available for download via GitHub and is described as a “one-stop solution for detecting color blindness-related issues in games.”

Here’s how it works. It throws a filter over the game screen that simulates various types of color blindness. This allows testers to flag accessibility issues in real time. The tool uses the Color Oracle algorithm and integrates with both single or dual-screen setups. It works with hotkeys and there’s a customizable overlay for adjusting settings. Ubisoft says that applying the filter will not impede game performance.

Ubisoft

It’s important to note what this software does and who it’s for. It simulates how a person with color blindness will experience a game, allowing devs to take action. It doesn’t fix anything on its own. However, knowing is half the battle as they say. This move by Ubisoft should allow other devs to address these concerns before shipping a game out the door.

Ubisoft isn’t the only company that has been widening the availability of accessibility tools. EA recently made a whole bunch of accessibility patents open-source. This included photosensitivity and speech recognition tech.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-just-open-sourced-its-colorblind-assistance-tool-chroma-184546640.html?src=rss 

OpenAI is phasing out GPT-4.5 for developers

OpenAI has announced its phasing out GPT-4.5 from its developer API in favor of its new GPT-4.1 model. When it launched, OpenAI described GPT-4.5 as its best and most capable model so far, in part because it was a more natural conversationalist and could capably mimic some notion of emotional intelligence. Despite what its name suggests, GPT-4.1 is supposed to be better and more efficient.

OpenAI says GPT-4.1 is available exclusively to developer’s using OpenAI’s API, and comes in three sizes, GPT-4.1, GPT-4.1 mini and GPT-4.1 nano. That means that if you won’t find it as in option in the public-facing ChatGPT interface, but you could someday interact with an agent that leverages the model’s improvements. GPT-4.1 is supposed to be better at coding and “long context understanding,” according to OpenAI, with support for “up to one million tokens of context” and knowledge of the world up to June 2024. 

Important to the decision to phase out the GPT-4.5 Preview, GPT-4.1 is also cheaper to run. OpenAI says the model is “26 percent cheaper than GPT-4o for median queries.” The company imagines developers using GPT-4.1 to build agents that can work in software engineering environments, one of the more popular uses for generative AI. Even though GPT-4.5 will be eventually removed from OpenAI’s API, the model preview will still be available in ChatGPT if you wan’t to play with it.

OpenAI says the GPT-4.1 family is available to use today via the company’s API. GPT-4.5 will be fully-phased out in three months on July 14, 2025.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-phasing-out-gpt-45-for-developers-185554841.html?src=rss 

The Meta Quest 3S is on sale for a record-low price

The Meta Quest 3S is on sale for $269 via Amazon. This is a record-low price for the 128GB VR headset, as it typically costs $300. It comes with a download code for Batman: Arkham Shadow and a three-month trial for Meta Quest+. This is the platform’s version of Game Pass or PS Plus, with an extensive catalog of playable titles.

The Quest 3S made our list of the best VR headsets, and for good reason. It offers a similar experience to the standard Quest 3, with just a couple of cut corners. This means that the graphics fidelity is a bit lower with the 3S, as it doesn’t have those sweet pancake lenses.

However, it does have the exact same Qualcomm Snapdragon XR2 Gen 2 chip as the Quest 3 and uses the same Touch Plus controllers. They offer decent motion controls and responsive joysticks and buttons. There’s no headphone jack, but we found the speakers to be adequate in most cases. Plus, you can always insert a USB-C to 3.5mm adapter or just pair wireless headphones.

Just like the original Quest 3, this one can connect to gaming PCs over USB-C or wirelessly. This allows folks to play AAA titles intended for power-hungry computers and not standalone VR headsets. It can also wirelessly stream gameplay to Chromecast devices or to AirPlay devices by mirroring the Quest app from an iPhone.

We called it “impressive VR for $300” in our official review. This is even more true with today’s sale. The only caveat here is this is the 128GB version, which could fill up pretty fast. Batman: Arkham Shadow, for instance, is around 20GB. The 256GB model is on sale for $369 instead of $400. 

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/the-meta-quest-3s-is-on-sale-for-a-record-low-price-174954820.html?src=rss 

Meta will start using data from EU users to train its AI models

Meta plans to start using data collected from its users in the European Union to train its AI systems, the company announced today. Starting this week, the tech giant will begin notifying Europeans through email and its family of apps of the fact, with the message set to include an explanation of the kind of data it plans to use as part of the training. Additionally, the notification will link out to a form users can complete to opt out of the process. “We have made this objection form easy to find, read, and use, and we’ll honor all objection forms we have already received, as well as newly submitted ones,” says Meta. 

The company notes it will only use data it collects from public posts and Meta AI interactions for training purposes. It won’t use private messages in its training sets, nor any interactions, public or otherwise, made by users under the age of 18. As for why the company wants to start using EU data now, it claims the information will allow it to fine tune its future models to better serve Europeans.            

“We believe we have a responsibility to build AI that’s not just available to Europeans, but is actually built for them. That’s why it’s so important for our generative AI models to be trained on a variety of data so they can understand the incredible and diverse nuances and complexities that make up European communities,” Meta states. 

“That means everything from dialects and colloquialisms, to hyper-local knowledge and the distinct ways different countries use humor and sarcasm on our products. This is particularly important as AI models become more advanced with multi-modal functionality, which spans text, voice, video, and imagery.” 

Meta notes other AI companies, including Google and OpenAI, have similarly used data from European users to fine tune their own systems. Today’s announcement follows the initial release of Meta’s new Llama 4 models. After some early hype, the company was accused of gaming LMArena, a website where humans compare the outputs of different AI models to rank them. Researchers noticed Meta had provided an experimental version of Llama 4 to the site “optimized for conversationality.”

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-start-using-data-from-eu-users-to-train-its-ai-models-175307338.html?src=rss 

Generated by Feedzy
Exit mobile version