Waterfield Magnetic Case review: The most lavish way to carry your Switch 2 around

Gamers aren’t usually known for their sartorial elegance. But that doesn’t mean we don’t deserve nice things. So after checking out a very utilitarian carrying case for the Switch 2, I wanted to explore the other side of things with a more lavish travel bag. And while Waterfield’s Magnetic case for Nintendo’s latest console certainly isn’t the most rugged or affordable way to lug a handheld console around, it might just be the most luxurious.

Design: Drape me in this leather

Compared to most Switch 2 travel bags that are made out of materials like plastic and polyester, Waterfield’s case is an exercise in opulence. It’s crafted from buttery full-grain leather that’s softer than than a perfectly worn in baseball mitt or fancy Dior gloves. It really is that nice.

I’ve been using the white leather model as I love how clean and simple it looks while still giving you that irresistible pillowy exterior. But for the kind of folk who get excited about patina, the chocolate model features a more distressed look that isn’t afraid to show off oil, scuffs and blemishes. And if the need arises, you can always hit the case with hot air from a hair dryer to reduce the appearance of scratches.

But the thing that sets Waterfield’s case apart from its competition is that instead of relying on a zipper, the pouch has a series of magnets to keep everything together. And honestly, there’s just something really nice about not having any sharp objects near or around the case, so there’s no fear of your Switch 2 getting nicked. This enclosure system also makes it super simple to thread a cable inside, allowing you to charge Nintendo’s latest handheld without it needing to leave the safety of its case. On a practical level, I’ve also found that because taking the console in and out is so quick and easy, I’m much better about putting things back when I’m done gaming.

The obvious downside to this is that it’s easier for stuff like sand to get inside and if you’re storing tiny accessories like a microSD Express card, there’s no real guarantee it won’t fall out while you’re in transit. Additionally, the trade-off for the case’s fancy leather exterior is that it doesn’t have the hard, rigid panels used in a lot of competitors, so it’s not the most rugged travel companion. If you press down on the outside of the case, you can feel things like console’s buttons and joysticks, so this definitely isn’t something you’ll want to cram into an already stuffed piece of luggage.

On the inside, Waterfield’s case is lined with a plush microfiber fabric that will keep the Switch 2 nice and cozy. There are also two pockets for stashing small items like charging cables, game cartridges or Joy-Con straps. But I do mean small, because anything larger will cause the case to bulge, which may put undue stress on the console.

Optional accessories

Sam Rutherford for Engadget

This case doesn’t come with much in the way of bundled extras. Though like a lot of luxury products (just look at the options list on a Porsche or Ferrari), you can purchase additional accessories such as cord clips, AirTag holders and more. But the most important of these are Waterfield’s game card holders, which are available in several sizes (4, 10 and 20). So I went and bought a 10-slot sleeve and it really is the perfect complement to the case. Cartridges fit snug and the holder itself nestles neatly into the pouch’s built-in pockets. I just wish one came included, as you’re looking at an extra $10 to $30 on top of an already pricey travel protector.

Wrap-up

Starting at $90 for the nylon or waxed canvas models or $120 for the leather versions, Waterfield’s Magnetic Case for the Switch 2 certainly ain’t cheap. That’s more expensive than Belkin’s Charging Case, which comes with its own battery pack. And that’s before you factor in a game card holder.

Sam Rutherford for Engadget

But the sheer suppleness of its leather and its super soft interior might be the comfiest cocoon Nintendo’s handheld will ever experience. Then you add in a magnetic enclosure system and it feels like Waterfield has managed to transform a product that might normally be an afterthought into something that’s a joy to use all by itself. So for those who want a travel pouch that looks and feels just as good as the console it’s protecting (if not better), this case is in a class of its own.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/waterfield-magnetic-case-review-the-most-lavish-way-to-carry-your-switch-2-around-200052731.html?src=rss 

Switch 2 owners can play Borderlands 4 on October 3

Switch 2 owners won’t have long to wait for Borderlands 4. On Tuesday, Gearbox founder and CEO Randy Pitchford said it will arrive on October 3. While some had worried the game would be pushed back to 2026, it will land on Nintendo’s console less than a month after other platforms.

Pitchford’s video begins with a sober build toward what sounds like bad news. Just when you think he’s about to announce a delay, he turns into an excited 10-year-old, yelling about the game’s October release date. “That date is October 3! It’s October 3, you guys!! It’s not next year; it’s not even the holiday! It’s so much before Christmas; it’s so much before Thanksgiving! It’s October 3, you guys!!!” Pitchford, who is a magician on the side, clearly relished this.

An important message regarding the Nintendo Switch 2 version of Borderlands 4: pic.twitter.com/Wc5MwAU2bm

— Randy Pitchford (@DuvalMagic) July 22, 2025

Borderlands 4 is Gearbox’s first major release since 2K Games bought the studio last year. That followed the epic, messy implosion of its former owner, Embracer Group.

In the game, you’ll play as a vault dweller taking on the dreaded Timekeeper and his ruthless army. It’s set on a new planet, Kairos. It also introduces new gameplay mechanics (a grappling hook!), seamless world transitions (no loading screens) and fluid co-op (asynchronous difficulty levels). Best of all, it won’t cost $80. Tone-deaf comments Pitchford made in May sparked speculation that the game might pull a Mario Kart World. (His magic failed him that day.)

The game first launches on PC, PlayStation and Xbox on September 12. Unlike those platforms, Borderlands 4 for Switch 2 isn’t yet available for pre-order.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/switch-2-owners-can-play-borderlands-4-on-october-3-200651283.html?src=rss 

Meta has ended its bonus program on Threads

Meta is no longer paying creators to post on Threads. The company quietly ended the Threads bonus program, which offered some creators thousands of dollars a month in bonuses, earlier this year, Engadget has confirmed.

The company hasn’t officially commented on why it stopped the payments, but an Instagram support page that once listed details about the creator incentives no longer references Threads at all. In posts on Threads, creators who were once part of the program have said they stopped receiving payments around the end of April. That’s roughly one year after Meta first started paying creators for popular posts. Though Meta never publicly shared a lot of details about how the program worked, creators who previously spoke with Engadget reported that they were able to earn monthly bonuses ranging from $500 to $5,000 in exchange for hitting specific metrics around post counts and views.

It’s not clear what Meta’s strategy for creators on Threads is going forward. The company is still trying to lure more brands and notable faces to the platform, and has tested features to help people find popular creators they previously followed on X. Meta has also added creator-friendly tools, like the ability to add more links to profiles and more detailed analytics for the app.

But Meta has yet to clearly explain what it can offer creators in return. The platform is hardly driving any traffic to outside websites. It’s also much harder to build a following on Threads, since the platform defaults to an algorithmic timeline consisting mainly of recommended content. This means that it’s easier for a post from an unknown account to go viral, but viral posts rarely lead to an influx of new followers.

Meta may simply be calculating that Threads already has enough momentum without paying people for viral content. At the same time, Mark Zuckerberg has repeatedly said he believes the app can be Meta’s next billion-user platform. It’s difficult to see how that happens without the buy-in of creators.

Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-has-ended-its-bonus-program-on-threads-201627935.html?src=rss 

Honda and Acura EV owners gain access to Tesla Supercharger network

Honda and Acura EV owners can now take advantage of the sprawling Tesla Supercharger network with the release of the first Honda-approved NACS-CCS DC fast-charging adapter. This means that Honda Prologue and Acura ZDX owners can join the growing ranks of non-Tesla EVs that you might see filling up at any one of the more than 23,500 selected Tesla Superchargers.

“Combined with other growing charging networks, Honda and Acura EV drivers now have added peace of mind with a wider range of dependable DC fast charging options nationwide,” said Ryan Harty, assistant vice president of Sustainability and Business Development at American Honda Motor Company.

While Honda and its subsidiary brand Acura only have one fully-electric model each at the moment, this lays the groundwork for future models to use the Supercharger network.

Prologue and ZDX drivers will now see Tesla Superchargers marked on their built-in Google Maps for easier navigation. Once they arrive, drivers will use the Tesla app to begin charging. Integration with HondaLink and Acura EV apps that will allow plug and charge capability are currently under development, according to Honda.

Customers can now buy the Honda-approved adapter from their authorized Honda and Acura dealership in the US or online. The adapter will retail for $225.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/honda-and-acura-ev-owners-gain-access-to-tesla-supercharger-network-180654467.html?src=rss 

Still Wakes the Deep developer The Chinese Room regains its independence

The Chinese Room, maker of Still Wakes the Deep, has bought back its independence. The studio will continue developing new franchises after splitting from the Sumo Group. The latter said earlier this year that it’s pivoting away from original games and toward co-development work. Tencent bought the British studio Sumo for $1.27 billion in 2021.

Game Developer reported that VC firm Hiro Capital facilitated the Chinese Room’s independence deal. Studio head Ed Daly told the publication on Monday that the company is open to partnering with other developers moving forward.

Unfortunately, the studio’s good news is tainted with an all-too-familiar story. The studio confirmed to Game Developer that it will lay off an undisclosed number of employees as part of the split. “Following the divestment process, a number of roles were regrettably made redundant,” a company spokesperson said. “The specifics are confidential, but the studio is currently 55 developers. This was a very difficult process as we sought a future for the studio outside of Sumo. No more layoffs are planned as the studio moves forward.”

The Chinese Room / Secret Mode

The “modern horror classic” Still Wakes the Deep isn’t all the studio is known for. The Chinese Room also made Little Orpheus, Everybody’s Gone to the Rapture and the OG walking simulator, Dear Esther. The UK-based developer is also working on Vampire: The Masquerade — Bloodlines 2 with Paradox Interactive. The long-delayed title is scheduled to launch in October. The Chinese Room is also developing two other unannounced titles.

“This management buyout allows us to scratch the creative itch of continuing to work on new, original intellectual property but also to partner with other studios on other projects when they fit in with our vision,” Daly told Game Developer. “This is what we are doing and we want to carry on doing it, so we’re happy to carry on in this vein.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/still-wakes-the-deep-developer-the-chinese-room-regains-its-independence-182405167.html?src=rss 

Lucid owners will get full access to Tesla’s Supercharger network on July 31

Lucid EV owners will soon have full access to Tesla’s Supercharger network, which is something that’s been in the works since 2023. This goes live on July 31, allowing folks to juice up at more than 12,000 Supercharger stations throughout North America. Some of the company’s vehicles can already use these charging stations, with the Gravity SUV gaining access earlier this year.

That leaves the Air line of luxury EV sedans. These vehicles will be able to roll up to a Tesla Supercharger for a top-off at the end of the month, but there are some major caveats. First of all, Lucid Air EVs will require an official adapter that costs $220, as they don’t ship with a built-in NACS ports. This adapter won’t work with V1 or V2 charging stations, which whittles down the convenience factor a bit.

There’s another problem for Air owners. The adapter is limited to a 50kW peak charge rate, which provides around 200 miles of range per hour of charging. The Air can typically achieve a 300kW peak charge rate. Not only is this hobbled charge rate bad for Lucid Air devotees, it’s also annoying for people that own other EVs. Remember, the Air will have to sit at the charger for an entire hour, which will increase traffic at the station.

Luckily, there are other charging stations available that make use of that 300kW peak rate. Air owners can use stations by Electrify America, EVgo and ChargePoint for a quick jolt. It’s good to know that the Tesla Superchargers will be there in a pinch, which could come in handy during a road trip.

The company also recently unveiled the 2026 lineup of Air EVs. There’s the Lucid Air Pure, which is a relatively streamlined option. Prices for this one start at $70,900. The Lucid Air Touring boasts an estimated range of 431 miles per charge, which is a decent metric. It starts at $79,900. Finally, the Lucid Air Grand Touring is the baddest of the bunch, with an estimated range of 512 miles per charge. Prices start at $114,900, but the seats offer a massage feature.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/lucid-owners-will-get-full-access-to-teslas-supercharger-network-on-july-31-184020050.html?src=rss 

Ozzy Osbourne’s Children: Meet His Kids With Wife Sharon & Others From Past Relationship

The ‘Prince of Darkness’ was one proud papa. Ozzy Osbourne is survived by six children, and while fans of ‘The Osbournes’ might know Jack and Kelly, here are more details on the entire family.

The ‘Prince of Darkness’ was one proud papa. Ozzy Osbourne is survived by six children, and while fans of ‘The Osbournes’ might know Jack and Kelly, here are more details on the entire family. 

Elgato’s new Game Capture 4K S is Switch 2 compatible

Elgato’s latest capture card supports 4K at 60 fps to capture rich in‑game imagery in all its glory. The Game Capture 4K S works with just about any modern console, PC or handheld gaming device, including the Switch 2. Retailing for $160, this is the CORSAIR subsidiary’s best value yet for capturing in 4K. Elgato’s higher-end 4K X supports 4K capture at 144 fps but costs quite a bit more.

Though a more affordable model, the 4K S doesn’t skimp where it matters. The new capture card features zero-latency passthrough to your main display, and Elgato says latency in software previews can be as low as 30 milliseconds. Short of the most competitive FPS games, this is fast enough to play on a single screen if you must. If you are trying to capture a game like Valorant or CS2 and care more about frame rate than raw resolution, the 4K S can record at 1440p120 or 1080p240.

The 4K S also supports HDR10 passthrough up to 4K60, HDR10 capture to 1080p60 on Windows, VRR support and it has an analog audio jack for native team chat. The device is plug-and-play over USB-C for Windows 11, macOS and iPadOS. For those whose creative workflow lives on iPad, the 4K S can capture directly to iPad models with a USB-C port. Thanks to UVC compliance, the device is compatible with OBS Studio, Streamlabs, Zoom, TikTok Live Studio and other major broadcast apps.

Elgato is also releasing its newest capture application, Elgato Studio, which will replace 4KCU in the coming months. The software auto-detects the 4K S and offers ultra-low latency on previews. It will also include features like a snapshot tool for social media clips and allow creators to try out beta features through the software.

The Game Capture 4K S is available now for $159.99.

This article originally appeared on Engadget at https://www.engadget.com/gaming/elgatos-new-game-capture-4k-s-is-switch-2-compatible-164745527.html?src=rss 

Supermassive Games is delaying Directive 8020 and laying off staff

Supermassive Games, the developer behind story-driven games like Until Dawn, The Quarry and The Dark Pictures Anthology, is cutting its workforce due to the ongoing “challenging” state of the games industry. The studio says it’s having to adapt its team structure and as a consequence expects to lose up to 36 employees.

The current size of the Supermassive’s staff is unclear, but in February last year it cut somewhere in the region of 90 jobs, at which time Bloomberg estimated the studio had more than 300 employees.

“This decision was not taken lightly, and we know it will be an incredibly difficult time for everyone,” the UK-based developer said in a statement published today. “Our absolute priority will be to offer full support to all those affected.”

Supermassive is currently working on Little Nightmares III and the sci-fi horror adventure Directive 8020, which is the fifth entry in The Dark Pictures Anthology. It said the layoffs will have no impact on the development of the former, which is still due out October 10. Directive 8020 has been delayed to the first half of 2026, which it says will allow it to “deliver the very best experience for our fans.” The game had been scheduled to release on October 2.

Supermassive is the latest developer to be hit with job losses, following Candy Crush studio King reportedly laying off at least 200 employees as part of the wide-ranging cuts at Microsoft. Virtuos, the studio behind Oblivion Remastered, also shed around seven percent of its staff last week, while Yooka-Laylee developer Playtonic let an unspecified number of its team go at the beginning of the summer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/supermassive-games-is-delaying-directive-8020-and-laying-off-staff-165815343.html?src=rss 

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