One Six Flags location is shutting down, multiple outlets reported on May 1. Find out which one and the reason why.
One Six Flags location is shutting down, multiple outlets reported on May 1. Find out which one and the reason why.
One Six Flags location is shutting down, multiple outlets reported on May 1. Find out which one and the reason why.
One Six Flags location is shutting down, multiple outlets reported on May 1. Find out which one and the reason why.
Since 2017, the Vespa-maker Piaggio’s Fast Forward division has been exploring a unique way to cut down on car trips: Building robots that can follow you around and carry your stuff. We called its original Gita (pronounced “jee-tah,” Italian for “trip”) robot an attractive rolling porter, but its size and initial $3,250 price made it more of a robo-curio than something you’d actually want to buy. The company followed that up with the Gitamini, a smaller and slightly cheaper $1,850 model, but even that remains niche.
Most people just don’t have thousands of dollars to spend on a cute follow bot — but the calculation may be different for Star Wars fans. Squint a bit, and Piaggio’s devices don’t look that different from BB-8, R2-D2 and the multitude of other droids. So it’s not a huge surprise to see Piaggio Fast Forward debut a special Star Wars edition robot: the G1T4-M1N1. It’s basically just a $2,875 version of the Gitamini (which now sells for $2,475) with Star Wars decals and sound effects.
G1T4-M1N1 boasts all of the same specs as the Gitamini: It can carry up to 20 pounds in its top compartment; it lasts for 7 hours, or 24 miles; and its speed tops out at a jaunty 6 MPH. But like a true Star Wars droid, it’s more talkative than its older sibling. Lucasfilm offered up some of its unique sound effects for the bot, so you might hear it sound extra flustered as it’s rushing to catch up to you, or turning quickly around a corner. It’s a big leap beyond the Sphero-powered BB8 toy from 2015.
I had a chance to spend a weekend with G1T4-M1N1 at my home, but unfortunately I couldn’t take it outside or use it in public, where it’s really meant to shine. Instead, it was stuck puttering around my home and deck. While that delighted my kids — who both jumped in the air the moment G1T4-M1N1 awoke with a loud boot-up sound — they were still frustrated they could’t pile their toys into its compartment and walk it to the neighborhood park.
From my brief time with it, I can confirm G1T4-M1N1 followed me around like an eager droid, ready to carry whatever I needed. But it also had some trouble navigating around my cluttered floors — if it hit any major obstacle or corner, it would go to standby mode until I tapped the capacitive button on its noggin. Unlike my Roomba vacuums, it doesn’t back up and try again. I also had to be extremely careful with the G1T4-M1N1 around my deck stairs, since it continually tried to fall to its death like a robotic lemming.
According to Piaggio Fast Forward CEO and co-founder Greg Lynn, the company expects bot owners to watch out for major “cliff” drops like stairs. Gitamini and Gita have the ability to pause before jumping over large curb drops, he says, but I couldn’t see that in action.
Between its trouble with stairs and obstacle avoidance, I couldn’t imagine ever using any Gita robot indoors without headaches. But I could see it being useful if I still lived in Brooklyn, where it could accompany my kids and I to the park while lugging their gear. (My aching back sure would appreciate that, anyway.) I could also see parking it outside a local grocery store and having it follow me home afterwards.
Even in that dream scenario, though, I’d worry about someone trying to steal the G1T4-M1N1. While you can lock it down from an app, which closes the storage compartment and turns off any following capability, you still have to remember to do that manually. According to Lynn, he’s seen curious strangers accidentally enable the Gita bots’ following feature more than he’s encountered stories of potential theft. Still, the worry is there, especially since the G1T4-M1N1 and Gitamini weigh 28 pounds. It’s not hard to imagine some intrepid thief driving up to a parked G1T4-M1N1 and throwing it in their car. (Unfortunately, there’s no way to physically chain it like a bike, either.)
I’m not making any final judgements on the G1T4-M1N1, or its siblings, since I couldn’t test it properly. But it’s clearly not something meant for everyone — not at that price, and not with the navigation problems I encountered. But I could see a future where assistive robots like these could be helpful. We currently have robots delivering food on the streets of some cities, and I’ve seen them helping waiters move food around local restaurants. At some point, we’ll see cheaper and more useful home bots beyond the Roomba and its ilk. And whatever comes next will likely owe a debt to the ground being tread by Gita’s large wheels.
This article originally appeared on Engadget at https://www.engadget.com/transportation/piaggio-turned-its-cute-follow-robot-into-a-star-wars-droid-140019416.html?src=rss
Kerry Washington is an actress known for her role in the hit TV series ‘Scandal’. She has also been married to Nnamdi Asomugha for nearly 10 years. Here are five things to know about him!
Kerry Washington is an actress known for her role in the hit TV series ‘Scandal’. She has also been married to Nnamdi Asomugha for nearly 10 years. Here are five things to know about him!
Despelote is a living memory. Julián Cordero, the game’s co-creator, invites players to spend a few hours in the city of Quito, Ecuador, in the early 2000s, and experience a nationwide soccer fever from the perspective of his own childhood. Wrapped in layers of static and shadow, Despelote follows an 8-year-old Cordero as he interacts with his family, attends school and kicks a ball around with friends. Pivotal national events, revealed in news reports and overheard conversations, color the game’s runtime. But its focus remains squarely on Cordero’s experience — a charmingly self-centered child viewing the world from hip height.
In Despelote, it’s the summer of 2001 and Ecuador is on the verge of qualifying for its first-ever World Cup, which has created a soccer frenzy across the country. Soccer is a storytelling mechanic in Despelote, as Cordero runs around Quito kicking a ball, playing a FIFA-style video game, watching World Cup matches on TV and generally annoying his neighbors.
Using actual recordings from Quito, Despelote captures intimate conversations, inside jokes and everyday chatter among Cordero’s friends and family members (in Spanish, obviously, with translations provided in speech bubbles). The game’s environments are built out of photographs of Quito that have been stylized to mimic the way memories feel — single-color, fuzzy backgrounds with people and important objects outlined in crisp black and white. Actual footage of the Ecuador team making its World Cup run plays out on in-game TVs, and you’re able to sit and watch an entire match on a small, staticky screen, if you wish. These true-to-life elements ground the game in reality, while visual flourishes make everything seem like a daydream, and the combination of styles is hypnotic.
Transitions come in the form of nearly imperceptible camera zooms and slowly blurring environments, and at every turn, there’s space to luxuriate in the simple activity of being a kid. The game’s mechanics are intuitive — flick the right stick to kick the ball; hold any trigger to run; press any button to interact; look down to check your watch so you can get home on time — and this simplicity helps Quito come alive. Poignant moments of magical surrealism cut through the flow like memories inside of memories, providing glimpses into Cordero’s future as a teenager and Ecuador’s evolution as a country. These scenes appear just enough to provide a sense of tension and context without breaking the immersion of the childhood memories.
There isn’t much in terms of a moment-to-moment storyline here, but Despelote effortlessly builds a sense of place and self with each new vignette. It’s night and Cordero is sitting in the back of the family van, idly listening to his parents’ conversation and drawing shapes in the window fog. His mom stands in front of the television and tries to pull his attention away from the video game he’s playing, exasperated. His younger sister asks him to draw a frog. A grumpy neighbor steals the ball that Cordero and his friends are playing with, so they start kicking around an empty bottle instead. These are the building blocks of Cordero’s childhood, and while they’re deeply specific, they’re also highly relatable. Despelote is a study in the beauty of mundanity.
I haven’t played many games like Despelote. I’m tempted to say I’ve never played anything like it, that this is the first true memoir in video game form, but of course that’s not entirely accurate. Games like That Dragon, Cancer and Dys4ia offer similar glimpses into their creators’ lives, and they’re similarly vulnerable and grounded. They’re also examinations of moments of acute pain — and while stories about trauma compose a substantial and valuable portion of the memoir market, there’s room for Despelote‘s slower, lighter reflection in this genre. Despelote is a stellar addition in the category of memoir video games, proving that a thoughtful rumination on one person’s childhood can translate into a powerful interactive experience. The key, as always, is authenticity.
Cordero breaks the fourth wall at the end of Despelote in a way that feels completely natural. The style of the game changes in an instant and Cordero narrates the scene, talking about how he and co-creator Sebastián Valbuena traveled to Quito to collect Despelote’s audio and location data. He discusses the fickle nature of memory and clarifies some of the game’s timelines. He says he really just wanted to get it right. He wanted players to understand the magic of this moment in Ecuador’s history, when soccer was everything, and he was just a kid.
I believe he succeeded.
Despelote is available now on Steam, PlayStation 4, PS5 and Xbox Series X/S, published by Panic.
This article originally appeared on Engadget at https://www.engadget.com/gaming/despelote-review-a-poignant-memoir-masquerading-as-a-soccer-game-124526276.html?src=rss
In an earnings call for the quarter ending in March, Apple CEO Tim Cook said the company expects to pay around $900 million for US tariffs for the months of April to June. Apple saw limited impacts from tariffs for the months January through March, which doesn’t come as a surprise since most of the government’s new import taxes didn’t exist before April. The company was also able to optimize its supply chain and inventory before then. Cook admitted that Apple can’t give a precise estimate of the impact tariffs will have on the company in the coming months because the Trump administration’s rules could still change the future.
“For the June quarter, currently, we are not able to precisely estimate the impact of tariffs as we are uncertain of potential future actions prior to the end of the quarter,” the CEO explained. The $900 million figure came from the company’s estimates, assuming “current global tariff rates, policies and applications do not change for the balance of the quarter and no new tariffs are added.” Investors seemed relieved that Apple is only slated to spend $900 million to pay the new taxes, which is a drop in the bucket for a company valued at over $3 trillion. When an inventor asked what tariffs would look like for Apple after June, though, Cook said: “I don’t want to predict the future, because I’m not sure what will happen with the tariffs.”
“For our part, we will manage the company the way we always have, with thoughtful and deliberate decisions, with a focus on investing for the long term, and with dedication to innovation and the possibilities it creates,” Cook assured investors. Apple posted a quarterly revenue of $95.4 billion, up 5 percent year over year, for January to March 2025. Apple told CNBC that it’s manufacturing half the iPhones meant for the US in India instead of China, which would mean lower tariff rates for the company. It will also manufacture most of its other products for the US in Vietnam.
This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-could-spend-900-million-on-tariffs-over-the-next-quarter-123037323.html?src=rss
If you’re concerned about how new US tariffs might affect future electronics purchases, look no further than DJI. The company has raised the price of its popular Osmo Pocket 3 camera to $799, or $280 (54 percent) more than it cost at launch. The Pocket 3 Creator Combo that includes a wireless Mic 2 and other accessories also went up from $700 to $950. Recent tariffs levied by President Trump on Chinese products were “certainly among the key considerations” for the hefty price bumps, the company told The Verge.
The Osmo Pocket 3 was a success from the get go, thanks to the built-in gimbal, motorized subject tracking and large 1-inch sensor that delivers excellent video quality, even in low light. It’s widely beloved by content creators for those reasons and is a recommended option in several of Engadget’s camera buying guides — in fact we bought some for our own reporters.
It’s fair to say that the new tariffs are 100 percent behind the price increase, despite DJI’s diplomatic wording. The price is the same as at launch in Europe and in Canada, suggesting that there are no other technical reasons to raise it. DJI quietly boosted the US price from $520 to $620 a couple of months ago, around the time that Trump first announced potential tariffs on Chinese products. Other DJI products like drones have yet to rise in price, however.
DJI said that the Osmo Pocket 3 is one of the best selling products in the history of the company and that it’s popularity “continues to exceed expectations.” However, much of that popular was likely due to the original $520 price (on top of the camera’s strong feature set), that was a bargain next to standard compact cameras like Canon’s new $899 PowerShot V1. At $799, the Pocket 3 loses some of its competitive advantage.
It’s difficult to find the Pocket 3 in the US (and elsewhere) at any price at the moment, though DJI says it’s striving to keep up with demand. On top of all that, the company is facing a full ban of its drone products in the US in 2026 unless it obtains an exemption from regulators. That will affect the company as well as consumers, as its drones are widely used in production, emergency services and elsewhere — and it’s far ahead of rivals in terms of technology. DJI sent a formal letter to five national security agencies (DHS, DoD, FBI, NSA, and ODNI) in March requesting that any or all of the agencies begin evaluating its products “right away.”
This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-osmo-pocket-3-camera-now-starts-at-799-following-trumps-tariffs-131536721.html?src=rss
The release of Grand Theft Auto 6 has been pushed back, and fans aren’t thrilled. Find out what happened to the game’s release and when it’ll be available.
The release of Grand Theft Auto 6 has been pushed back, and fans aren’t thrilled. Find out what happened to the game’s release and when it’ll be available.
In 2023, I tested my first OLED gaming monitor for Engadget, the LG 27GR95QE. Coming from an IPS LCD, the LG screen was transformational. Its WOLED (White OLED) panel produced inky blacks that made every game look incredible, and it allowed me to experience HDR gaming on a PC for the first time. But as amazing as that monitor was, it was a first generation product and it had a couple of problems.
It produced text fringing that made it distracting to use for productivity tasks, and it would flicker whenever I enabled NVIDIA’s G-Sync smoothing. I ended up recommending the LG 27GR95QE with a few caveats in my first gaming monitor guide, but anytime in the last two years that I’ve considered buying an OLED for myself I’ve held off. The panels have gotten better, but if I’m going to spend $800 or more on a new monitor, it better be perfect or at least close to it.
I think I’ve finally found the OLED monitor I would recommend without reservation, and I’d even buy it for myself. As long as you own a GPU that can drive it, Alienware’s new AW2725Q is an exceptional gaming display. With a 4K resolution and 240Hz refresh rate, it’s fast, sharp and delivers nearly flawless image quality across both SDR and HDR applications. Oh, and did I mention it’s substantially cheaper than the competition? If you’re in the market for a high-end gaming monitor, this is the one to buy.
The AW2725Q marks the debut of Dell’s new AW30 design language for Alienware products. It’s been a while since I’ve seen one of the company’s devices in person, and I was worried the monitor would look gaudy on my desk. Thankfully, the AW2725Q is not that; in fact, it has one of the more understated designs I’ve come across. Dell offers the AW2725Q in a single color: Interstellar Indigo. It’s a subtle hue that’s more interesting than the usual black you see on so many competitors. The monitor also has minimal Alienware branding. On the back of the display, there’s the company’s trademark alien logo, while on the front you’ll find its badge. The logo lights up. You can change the color of the LED or turn it off from the on-screen display (OSD) menu.
Like most Dell monitors, the AW2725Q offers plenty of ports. To start, it comes with two HDMI 2.1 connections. One of them supports eARC, so you can connect the monitor to a soundbar and a PS5 or Xbox Series X/S. It also has three USB-A ports and a single USB-C connection capable of 15W power delivery. The AW2725Q has the same flat Samsung-made QD-OLED panel as the $1,200 ASUS PG27UCDM and the $1,100 MSI 272URX.
Dell cut a few features to get its monitor to $900. First, it’s missing a DisplayPort 2.1 output, meaning it’s limited to the older 1.4 standard. As a result, the AW2725Q needs to rely on Display Stream Compression (DSC) to output a 4K signal at 240Hz. On paper and in practice, that’s not much of a reason to skip over Alienware’s monitor. As the name suggests, DSC is a compression algorithm. It’s not technically lossless, but it is “visually lossless,” and unless you pixel peep, it’s difficult to notice a difference between a DSC signal and an uncompressed one over DisplayPort 2.1. Besides, you’ll need one of NVIDIA or AMD’s latest GPUs to take advantage of the new standard anyway.
The AW2725Q’s other compromises are more notable. The MSI and ASUS models offer faster 98W and 90W power delivery over their USB-C ports, making them better for charging a laptop quickly. The ASUS monitor also comes with a KVM switch, in case you want to use a single keyboard and mouse to control more than one computer. Those are all nice to have, but not features I would pay an extra $200 or $300 to get on a new monitor, especially one I plan to use primarily for gaming.
Although I’ve seen more than a few OLED monitors in the past, the AW2725Q was immediately impressive. As I mentioned earlier, it features a QD-OLED panel made by Samsung, and this specific model marks the first time that company has offered a 4K resolution on a 27-inch panel. That might seem like overkill, and in a way it is.
That said, there’s one major benefit to the AW2725Q’s 166ppi pixel density. This is the first OLED monitor I’ve used that doesn’t sacrifice text clarity. With earlier generations of OLED panels from both Samsung and LG, I found the text fringing really distracting, making them impractical for most productivity tasks. With the AW2725Q, that problem is almost entirely solved, making it not just a great gaming monitor, but a great monitor period.
The AW2725Q offers 99 percent DCI-P3 coverage. Out of the box, my unit needed some calibration, as the green diodes were slightly overpowering everything else. Once I ran the monitor through DisplayCal, the AW2725Q looked nearly perfect. Colors were vibrant without being overbaked. If you want to use the AW2725Q for design work, Dell includes an option to clamp down the display to sRGB in the OSD. Speaking of the OSD, it’s well laid out and easy to navigate thanks to a joystick that’s just big enough not to feel fiddly.
The AW2725Q has a glossy coating that accentuates the panel’s ability to produce deep blacks and vibrant colors. In a dimly lit room, the Alienware monitor outputs an image that’s almost three-dimensional. When I went to revisit older games, even ones that were mastered in SDR, I felt like I was seeing artistic details I hadn’t noticed before. Of course, the tradeoff with a glossy coating is that reflections are far more pronounced. Additionally, one of the quirks of QD-OLED panels is that their black pixels can look gray in rooms with bright ambient light. At first I found this frustrating, but once I got better about using my blinds to manage the light coming through the window, the tradeoff was more than worth it. In that way, the AW2725Q is like any OLED screen: it needs proper lighting to look its best.
Once I had the screen dialed in, the AW2725Q was equally great for both immersive and competitive gaming, thanks in part to its 240Hz refresh rate. Coming from a 165Hz monitor, I didn’t think the faster refresh rate would make games feel noticeably smoother, but I was wrong. Even when my NVIDIA RTX 3070 GPU wasn’t able to saturate the display fully, in games like Cyberpunk 2077 and Space Marine 2 for example, I didn’t see any blur or smearing. Much of that is thanks to the 0.03ms pixel response time. One of the nice things about OLED monitors, especially if you’re running a less powerful GPU like I am, is that you don’t need to worry about overdrive modes. I saw VRR flicker when I had G-SYNC enabled, but it seemed less pronounced than what I’ve seen on older OLED monitors like the LG 27GR95QE.
Everything I mentioned so far applies to SDR gaming, but the AW2725Q really comes into its own when you enable HDR. It’s a VESA True Black 400-certified display. In dark, atmospheric games like Dead Space and Alan Wake, the AW2725Q’s ability to produce true blacks and a near-infinite contrast ratio is transformational. The screen greatly enhances the ambience those games strive to achieve, thanks to dark scenes that aren’t washed out by the glow you get on IPS displays.
Unfortunately, I don’t have the equipment needed to measure peak brightness and panel uniformity. The reviewers at Rtings and Monitors Unboxed do rate the AW2725Q highly, though. They found the monitor can peak at 220 nits in its SDR mode, and sustain around 260 nits of peak brightness across a full screen during HDR operation. If you’re coming from an LCD display, I imagine the AW2725Q won’t disappoint, even if it doesn’t get as bright as some other OLEDs on the market.
A few weeks is not long enough to stress the AW2725Q for burn-in, but from what I’ve seen so far, with decent care, the panel should last for years. First of all, the monitor comes with a suite of maintenance features. One of those will refresh all the pixels on the panel so they don’t get stuck. You can start the process manually through the OSD. The AW2725Q will also initiate the process on its own after you turn off your computer or it goes to sleep. The entire procedure takes about five minutes. There are also self-diagnostic tools for the panel and fan at the back of the display.
In the US, Dell offers a three-year warranty on the AW2725Q, with burn-in protection included in the coverage. Not every manufacturer does this with their OLED monitors, so the fact Dell does is nice and makes the AW2725Q a smarter long-term purchase.
Normally, when I review a product, I can’t wait to get back to the device I was using before. I try to be thoughtful about my buying habits, and only purchase things I know will serve me well for years to come. So the best thing I can say about the Alienware AW2725Q is that I’m not looking forward to sending it back. It is an amazing display that has made one of my favorite hobbies more enjoyable. The fact it costs $900 is icing on the cake.
Yes, it’s still more expensive than your average IPS gaming monitor, but it’s cheaper than the competition without sacrificing visual quality. If you’re in the market for a 4K OLED, I would only skip the AW2725Q if you have the desk space to accommodate a 32-inch screen and you prefer that size.
This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/alienware-aw2725q-review-an-exceptional-oled-gaming-display-120046049.html?src=rss
You can expect to see a lot of “We got xxx before GTA VI” memes in the coming days, because Rockstar Games has announced that it’s pushing back the long-anticipated game’s release. In a statement, the developer said that Grand Theft Auto VI is now set for release on May 26, 2026. Last year, the company said that the game will be available sometime this year, but it will now be fully missing the 2025 release window. Rockstar didn’t explain why it was pushing back the game’s availability. It just said that its goal for every game has “always been to try and exceed [its players’] expectations” and that Grand Theft Auto VI is no exception. “We hope you understand that we need this extra time to deliver at the level of quality you expect and deserve,” it added.
Rocktar’s parent company Take-Two Interactive wrote in its fourth quarter 2024 earnings report that it narrowed down the game’s previously announced 2025 window to fall of this year. Clearly, that’s no longer going to happen. GTA VI follows the criminal duo Lucia and Jason in an open-world game set in Leonida, the fictional equivalent of Florida.
This article originally appeared on Engadget at https://www.engadget.com/gaming/grand-theft-auto-vi-is-delayed-to-may-2026-120405517.html?src=rss
Microsoft has teased a new Surface Copilot+ PC set to be revealed on May 6th, the company announced on X. “Something new is coming… find out next week,” the post states. The new model(s) will be revealed nearly two weeks before the company’s Build 2025 developer conference. That appears to be a change from last year when the company kicked off its Build 2024 event by launching two new Surface Copilot+ PCs the day before.
The rumor mill has it that Microsoft is working on a smaller 11- or 12-inch Surface Pro to directly compete with Apple’s 11-inch iPad Pro. It may also be working on a Surface laptop with a Snapdragon X processor. Earlier this year, the company unveiled the new Intel-equipped Surface Pro (11th Edition) and Surface Laptop (7th Edition) for Business.
It’s not clear whether Microsoft will hold an event to announce the new machines or just issue a press release. It also begs the question as to what hardware (if any) the company will announce at Build 2025. That conference kicks off on May 19 and is expected to be heavily focused on AI.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/microsoft-surface-team-has-something-new-coming-next-week-121507230.html?src=rss