OpenAI promises greater transparency on model hallucinations and harmful content

OpenAI has launched a new web page called the safety evaluations hub to publicly share information related to things like the hallucination rates of its models. The hub will also highlight if a model produces harmful content, how well it behaves as instructed and attempted jailbreaks. 

The tech company claims this new page will provide additional transparency on OpenAI, a company that, for context, has faced multiple lawsuits alleging it illegally used copyrighted material to train its AI models. Oh, yeah, and it’s worth mentioning that The New York Times claims the tech company accidentally deleted evidence in the newspaper’s plagiarism case against it.

The safety evaluations hub is meant to expand on OpenAI’s system cards. They only outline a development’s safety measures at launch, whereas the hub should provide ongoing updates. 

“As the science of AI evaluation evolves, we aim to share our progress on developing more scalable ways to measure model capability and safety,” OpenAI states in its announcement. “By sharing a subset of our safety evaluation results here, we hope this will not only make it easier to understand the safety performance of OpenAI systems over time, but also support community efforts⁠ to increase transparency across the field.” OpenAI adds that its working to have more proactive communication in this area throughout the company. 

Introducing the Safety Evaluations Hub—a resource to explore safety results for our models.

While system cards share safety metrics at launch, the Hub will be updated periodically as part of our efforts to communicate proactively about safety.https://t.co/c8NgmXlC2Y

— OpenAI (@OpenAI) May 14, 2025

Interested parties can look at each of the hub’s sections and see information on relevant models, such as GPT-4.1 through 4.5. OpenAI notes that the information provided in this hub is only a “snapshot” and that interested parties should look at its system cards. assessments and other releases for further details. 

One of the big buts to the entire safety evaluation hub is that OpenAI is the entity doing these tests and choosing what information to share publicly. As a result, there isn’t any way to guarantee that the company will share all its issues or concerns with the public.

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-promises-greater-transparency-on-model-hallucinations-and-harmful-content-184545691.html?src=rss 

ProtonVPN subscriptions are up to 66 percent off right now

ProtonVPN subscriptions are available at a steep discount right now as part of an exclusive sale for Engadget readers. A 12-month subscription is down to $48, which is a discount of around $72 and works out to $4 per month. A 24-month plan now costs just $81. This represents a massive discount of $158 and works out to $3.39 per month.

Proton topped our list of the best VPN services, and with good reason. It’s incredibly powerful and easy to use, which is a boon for those new to the space. The end-to-end encryption is solid and everything’s based on an open-source framework. This lets the company offer an official vulnerability disclosure program.

A subscription includes an IP-masker, so websites can’t track you online, and a built-in ad blocker. We found in our tests that browsing the web and watching streaming content were both speedy while using this VPN, which isn’t always the case with this type of service.

The only caveat? The company will automatically bill you at the normal price when the discounted subscription runs out. Be sure to cancel before that if you aren’t vibing with the platform.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/protonvpn-subscriptions-are-up-to-66-percent-off-right-now-191045586.html?src=rss 

PS Plus Game Catalog additions for May include Sand Land and Battlefield V

The PlayStation Plus Game Catalog for May includes some heavy hitters like Sand Land and Battlefield V. All of the following games will be available to play on May 20.

First up, there’s the gorgeous Sand Land. This is an adaptation of an Akira Toriyama manga, the guy who created the Dragon Ball franchise. He also designed many of the monsters and characters in Chrono Trigger and the Dragon Quest series. The game is, more or less, a beat-for-beat recreation of the manga, wrapped up in a fast-paced action RPG package. There’s also an emphasis on vehicular combat. The game will be playable on PS4 and PS5.

Battlefield V brought the long-standing franchise back to WWII. The FPS also features a battle royale mode that can handle up to 64 simultaneous players. It’s a fun time, particularly for those sick of Call of Duty. It’s only available for PS4.

Soul Hackers 2 is a turn-based RPG developed by Atlus, who most recently made the absolutely fantastic Metaphor: ReFantazio. If you’ve played that, along with every Persona and Shin Megami Tensei game, this could scratch a very particular dungeon-crawling itch. It’s just for PS5.

The S.T.A.L.K.E.R. trilogy is also getting a remaster that drops on May 20, so this will be a day one release for PS Plus. The trilogy features updated graphics, keyboard and mouse support and gameplay modes specifically for PS5 Pro. The games will be playable on both PS4 and PS5.

Other titles for the month include Five Nights at Freddy’s: Help Wanted, Granblue Fantasy Versus: Rising, Humankind, Gloomhaven and Story of Seasons: A Wonderful Life. That’s a pretty stacked lineup. Again, these will all be available on May 20.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-may-include-sand-land-and-battlefield-v-180504708.html?src=rss 

‘FBC: Firebreak’ preview: Controlled chaos

A successful co-op shooter feels like a bottomless tub of popcorn, hot and smothered in golden butter, built for bite-sized consumption and impossible to resist. Smooth mechanics and a satisfying, repeatable loop should draw you in for one more bite, one more round, over and over again. FBC: Firebreak, Remedy Entertainment’s co-op shooter set in the universe of Control, almost hits these marks. It just needs a little more salt.

Remedy is a AA studio best known for crafting single-player games like Alan Wake and Control, which feature Lynchian mysteries and hellish twists, and Firebreak is the studio’s first attempt at crafting an online, cooperative, first-person shooter. Firebreak supports up to three players at a time, and it pits your team against hordes of otherworldly Hiss monsters in the bowels of The Oldest House, the headquarters of the Federal Bureau of Control. The building was locked up with a bunch of Hiss inside at the end of Control, and Firebreak takes place six years later. You’re a government employee who’s volunteered to eradicate the Hiss in The Oldest House — or try to, at least — and you’re sent inside with some improvised weapons, no extra training and a hearty pat on the back.

Remedy Entertainment

We broke down the specifics of Firebreak’s gameplay loop and upgrade cycles after the developer walkthrough in March, but here are the basics:

Before the match begins, each player gets to select one of three Crisis Kits, loadouts designed with specific playstyles in mind. Crisis Kits come with a tool and an item each. The Jump Kit is based around electricity and it has the Electro-Kinectic Charge Impactor, a portable jackhammer kind of device with a conductive metal plate on the end, capable of slamming into enemies or propelling yourself into the air. It also has the BOOMbox, which plays music to attract enemies before exploding. The Fix Kit gives you a big wrench that’s able to repair machinery and stagger Hiss, and it also includes a turret that you have to smack with the wrench to assemble. The Splash Kit is for all the water signs out there — it features the Crank-Operated Fluidic Injector, an industrial water cannon that can extinguish fires and soak enemies so they’re primed for extra damage, plus a Humidifier, which sprays healing water in a wide area.

The game is broken down by Jobs, which are essentially custom-built missions in specific regions of The Oldest House. All Jobs have three zones, but otherwise each one has a unique objective, crisis, and environment. After selecting a Job, you get to customize your run by setting the Threat Level and Clearance Level — Threat Level determines combat difficulty and the number of rewards up for grabs, while Clearance Level sets the number of zones you have to clear and the type of rewards.

I spent roughly two and a half hours playing Firebreak with two strangers who quickly became the best Hiss-fighting friends I’ve ever had, and we messed around with three different Jobs, and various combinations of Threat and Clearance levels. I stuck with one loadout, the Fix Kit with the big wrench, and was able to purchase upgrades to add the turret, grenades, upgraded guns and an exploding piggy bank accessory to my loadout. The piggy bank slots into the wrench and creates a thunderous AOE tornado when you hit Hiss with it. While I don’t fully understand the science at play with the pig, I immensely enjoy slamming it into monsters.

We ran through three Jobs — Hot Fix, Ground Control and Paper Chase. Hot fix is an industrial level where you have to repair giant fans and eventually fill up barrels with fuel before sending them down a zipline. In Ground Control, you shoot these nasty, wriggling pustules that look like giant botfly larvae to retrieve radioactive leech pearls and throw them in a mining cart. Paper Chase features an office filled with sentient sticky notes, and you have to shoot them off the walls and floors before they consume you or turn into big yellow monsters. Throughout all of these tasks, waves of Hiss appear, demanding your attention and gunfire. There are ammo refill stations and healing showers positioned around the maps, though their positions change with each tweak to the Threat and Clearance levels. You’ll also have to repair some of the environmental features in order to fully take advantage of them — for instance, the shower initially spews out cold water, which can freeze players while they’re trying to heal, but you can send in someone with the Fix Kit (me!) to quickly mend the hot water. This, and fixing the ammo station, were generally the first two things my teammates and I did in each run.

And then, chaos. While each Job has its own goal, there’s a shared cadence to the missions, with moments of calm preparation and exploration violently interrupted by hordes of Hiss. Out of the pistol, shotgun and submachine gun, the SMG was my weapon of choice, and it tore through groups of enemies, spurred along by my teammates’ fire and, every now and then, a grenade. Ammo and health were constant considerations, but it was easy enough to note the locations of refill stations and showers, and or to ask my Splash Kit teammate to throw some healing water my way.

Firebreak does a great job of rewarding teams that stick together — you get an extra shield when you’re near your friends, and a bright visual cue accompanies this bonus, consistently reminding you to stay as a group. Of course, friendly fire is also a thing in this game, and errant explosions and bullets brought down everyone on my team a few times. We laughed and revived our way through it, but this highlighted my main issue with the game: It’s often difficult to discern where any attack is coming from, making it tricky to reposition or avoid damage.

Remedy Entertainment

Overall, I craved a bit more feedback. Firing the SMG was effective, but it also felt imprecise, and this vibe extended to the rest of the gameplay. Gathering ammo, collecting currency, healing, repairing things, using special abilities, taking damage and identifying objectives — all of these actions could be clarified and made more tactile. Remedy isn’t exactly known for its gunplay, but some small tweaks could make the core experience in Firebreak far more coherent.

While we played the most rounds of Paper Chase, Ground Control was my favorite level, featuring wide-open spaces for fighting Hiss and a clear objective in shooting all those gross pustules. The clarity in Ground Control was refreshing, especially when compared with the slight but constant confusion hovering over the rest of the experience.

Once we all unlocked our special abilities, Firebreak really started to flow. Even when we weren’t exactly sure where to go or what to do, my teammates and I grouped up and stood against the Hiss, healing each other, laying down crowd control and, in my case, smashing piggy banks in enemies’ faces. We laughed, we strategized, we accidentally shot each other and we screamed, “Where the hell is the safe room?” into our headsets. We had a fabulous time.

Remedy Entertainment

And this is the highest praise I can lay at Firebreak’s feet: I spent nearly three hours playing Firebreak with two strangers and it felt like the most natural thing in the world. When our session ended, I wanted to keep playing. Though there’s room to clarify some mechanics and add feedback to some functions, Firebreak lays a solid foundation for the modern Left 4 Dead of our collective dreams. I know that’s an outdated reference, but I’m also confident I’m not the only one who’s still chasing the high of the Left 4 Dead series — it was a running point of comparison among my Firebreak crew.

All of the issues I have with Firebreak can be fine-tuned before the game launches this summer, and I have faith in Remedy to do so. Firebreak is poised to be a thoughtful and focused entry in the co-op shooter genre, and it’s already an inviting extension of Remedy’s darkest and silliest sensibilities.

FBC: Firebreak is due to hit the Epic Games Store, Steam, PlayStation 5 and Xbox Series X/S on June 17 for $50. It’s coming to the PlayStation Plus Game Catalog and Xbox Game Pass day-one.

This article originally appeared on Engadget at https://www.engadget.com/gaming/fbc-firebreak-preview-controlled-chaos-183106500.html?src=rss 

Toyota is bringing the C-HR back to the US as an all-electric crossover

Toyota has announced the return of the C-HR to the United States, but this time as an all-electric model built on its e-TNGA platform. The crossover electric vehicle will now be the second Battery Electric Vehicle (BEV) model sold by Toyota in the United States, along with the new bZ, which was also announced this week.

The reimagined C-HR will offer up to 290 miles of range and will offer crossover utility with 60/40-fold-flat seats and over 25 cubic feet of cargo space behind the rear seats.

The C-HR will lean toward performance in some aspects, sporting 338 horsepower, standard all-wheel drive, and a 0 to 60 time of around five seconds. The wheel will also feature paddle shifters that control the regenerative braking.

Like the recently announced bZ, the C-HR will come equipped with the North American Charging Standard (NACS) plug type, first developed at Tesla and now open source to other EV manufacturers. In the press release for the vehicle, Toyota said the NACS-equipped vehicle would allow it “access to thousands of DC charging stations nationwide,” though it does not specify if this means access to Tesla’s Supercharger network.

The C-HR will be available in SE and XSE trims, though both will feature a 14-inch touchscreen, a digital gauge cluster, power liftgate, wireless phone chargers, and Toyota’s Safety Sense 3.0 driver assistance system.

Toyota expects the C-HR to arrive at US dealerships in 2026, though further specifics, including pricing, have not been announced.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/toyota-is-bringing-the-c-hr-back-to-the-us-as-an-all-electric-crossover-170728601.html?src=rss 

Max, which was once HBO, reverts to HBO Max

Warner Bros. Discovery announced today that its streaming service is undergoing yet another branding change. This would mark its second name change in three years, and even more if you count the days of HBO’s subscriber-exclusive streamer. The streamer previously known as HBO Max (2018–2022), then as Max (2022–2025), will henceforth be known as… checks notes …HBO Max, again.

The rebrand will take place this summer and is part of a push by Warner Bros. Discovery to grow subscriber counts globally. The company’s statement shares its belief that returning the HBO branding to the Max streaming service will help signal to its customers the type of quality content they can expect from their subscription. The new (see: old) name makes more pointed use of the brand’s iconic name. It reads in part: “This evolution has also been influenced by changing consumer needs, and the fact that no consumer today is saying they want more content, but most consumers are saying they want better content.”

Bullish on the brand power of HBO, Zaslav said, “The powerful growth we have seen in our global streaming service is built around the quality of our programming. Today, we are bringing back HBO, the brand that represents the highest quality in media, to further accelerate that growth in the years ahead.”

Warner Bros. Discovery reported earnings last week and mentioned the Max platform nearly 30 times in its nine-page letter to shareholders, touting subscriber and profitability milestones. The company clearly sees HBO Max as a core component to future growth, and HBO as the most valuable branding asset in its expanded portfolio since AT&T’s merger with Discovery, Inc. in 2022. Look, as long as you keep making White Lotus, I don’t care what you call it.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/max-which-was-once-hbo-reverts-to-hbo-max-154149241.html?src=rss 

Uber introduces Ride Shares, a rush hour version of Pool

Uber is introducing a few new options for riders that it claims will save you money. These choices include Route Share, which can only be described as if Uber Pool and buses had a love child (though Uber has already tried to reinvent shuttle buses a few times). It offers pickups in certain spots “along busy corridors” every 20 minutes — though only during weekday rush hours. 

Basically, you can save “up to” 50 percent off UberX by treating Uber like a bus, walking to a pickup location and then getting dropped off at another designated spot near your destination. The Pool bit is that there might be up to two other riders with you. 

Route Share will let you book a seat between seven days and 10 minutes before you need it. The option is now available from 6AM to 10AM and 4PM to 8PM on weekdays in New York City, Philadelphia, Chicago, San Francisco, Dallas, and Baltimore, with more cities coming. 

Uber

Uber is also rolling out two different ride passes, a price lock and a prepaid option. The price lock pass lets you pay $3 to reserve a set cost for a specific ride. It seems to be pretty low risk, as if the ride ends up being cheaper when you use it, Uber won’t charge you the difference. You can use a price lock pass on up to 10 different routes each month. This pass is now available in cities like Chicago, Dallas, Las Vegas, Miami and San Francisco — but should roll out to the rest of the US soon. 

Then there’s the prepaid pass, which lets you pay for multiple trips at a time. So, say you take an Uber to work or your partners place regularly, you can buy a set of trips along that route. The passes will work for 30 days or up to $50 in savings, whichever you hit first. You do have to buy either five, 10, 15 or 20 rides at a time, so Uber gets a guarantee you’ll use their service and you get a discount in return. Both types of passes will also be available on teen accounts this fall. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-introduces-ride-shares-a-rush-hour-version-of-pool-161059289.html?src=rss 

One year of Peacock Premium is on sale for only $25

A full year of Peacock Premium is on sale right now for $25 as part of a Memorial Day promotion. This is $55 off the typical price of $80. Just enter SPRINGSAVINGS at checkout. The promotion is live until May 30. This is the ad-supported version.

Peacock is a decent platform and made our list of the best streaming services. It doesn’t get the attention of Netflix or Disney+, but it’s home to several nifty original shows. There’s the AI-adjacent tomfoolery of Mrs. Davis and the Rian Johnson-made whodunnit Poker Face. It also airs several video game adaptations, like Knuckles and the surprisingly-decent Twisted Metal.

The big draw here, however, is likely the long-awaited spinoff of The Office, which is called The Paper. That one premieres in September and is a Peacock exclusive. The platform also signed an 11-year agreement with the NBA and that goes into effect this fall. The mobile app could be getting minigames and short-form vertical videos (like TikTok) in the near future.

The Scranton documentary crew is heading to Toledo. #ThePaper arrives this September on Peacock. pic.twitter.com/Mzmbw7TBzF

— Peacock (@peacock) May 12, 2025

There’s one caveat. This subscription will automatically renew for $80 after the year runs out. Stay on top of scheduling if you want to cancel before then.

Check out our coverage of the best streaming deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/one-year-of-peacock-premium-is-on-sale-for-only-25-163231474.html?src=rss 

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