China reportedly discouraged purchase of NVIDIA AI chips due to ‘insulting’ Lutnick statements

Chinese regulators reportedly dissuaded local companies from purchasing NVIDIA’s H20 chips, because they found certain statements by US commerce secretary Howard Lutnick “insulting.” According to the Financial Times, the Cyberspace Administration of China (CAC), the National Development and Reform Commission (NDRC) and the Ministry of Industry and Information Technology (MIIT) teamed up to intensify their efforts to push the use of homegrown chips following Lutnick’s remarks in an interview with CNBC

The US, if you’ll recall, blocked NVIDIA from selling its H20 chips to China back in April out of concern that the Chinese military would use them to develop AI technology. When the US government reversed its decision in July and allowed the company to start shipping its chips to China, Lutnick told CNBC: “We don’t sell them our best stuff, not our second best stuff, not even our third best. The fourth one down, we want to keep China using it… The idea is the Chinese are more than capable of building their own. You want to keep one step ahead of what they can build, so they keep buying our chips. You want to sell the Chinese enough that their developers get addicted to the American technology stack. That’s the thinking.” To note, a previous Times report stated that the government allowed NVIDIA to ship its products to China again after agreeing to hand over 15 percent of its profits.

As a response to Lutnick’s remarks, the Times says Chinese authorities sought ways to prevent local companies from buying H20 chips. CAC issued an informal notice instructing China’s biggest tech firms, such as ByteDance and Alibaba, to stop new orders for H20 chips until the government is done conducting a national security review. The companies are compelled to comply, because they could face substantial fines from the CAC if they don’t. Meanwhile, NDRC also issued an informal notice, asking local tech companies not to purchase any NVIDIA chip. 

Reuters recently reported that NVIDIA is developing a new chip for the Chinese market that’s more powerful than the H20, perhaps driven in part by China’s move to discourage its purchase. It will be based on the company’s Blackwell architecture, but will only be capable of half the computing power of NVIDIA’s Blackwell Ultra GPUs. Their regulatory and export approval aren’t guaranteed, but the president previously implied that he was aware of the project and said he expects NVIDIA CEO Jensen Huang to talk to him about it. 

This article originally appeared on Engadget at https://www.engadget.com/ai/china-reportedly-discouraged-purchase-of-nvidia-ai-chips-due-to-insulting-lutnick-statements-123055120.html?src=rss 

AI browsers may be the best thing that ever happened to scammers

We’ve heard a lot this year about AI enabling new scams, from celebrity deepfakes on Facebook to hackers impersonating government officials. However, a new report suggests that AI also poses a fraud risk from the other direction — easily falling for scams that human users are much more likely to catch.

The report, titled “Scamlexity,” comes from a cybersecurity startup called Guardio, which produces a browser extension designed to catch scams in real time. Its findings are concerned with so-called “agentic AI” browsers like Opera Neon, which browse the internet for you and come back with results. Agentic AI claims to be able to work on complex tasks, like building a website or planning a trip, while users kick back.

There’s a huge problem here from a security perspective: while humans are not always great at sorting fraud from reality, AI is even worse. A seemingly simple task like summarizing your emails or buying you something online comes with myriad opportunities to slip up. Lacking common sense, agentic AI may be prone to bumbling into obvious traps.

The researchers at Guardio tested this hypothesis using Perplexity’s Comet AI browser, currently the only widely available agentic browser. Using a different AI, they spun up a fake website pretending to be Walmart, then navigated to it and told Comet to buy them an Apple Watch. Ignoring several clues that the site wasn’t legit, including an obviously wonky logo and URL, Comet completed the purchase, handing over financial details in the process.

In another test, the study authors sent themselves an email pretending to be from Wells Fargo, containing a real phishing URL. Comet opened the link without raising any alarms and blithely dumped a bank username and password into the phishing site. A third test proved Comet susceptible to a prompt injection scam, in which a text box concealed in a phishing page ordered the AI to download a file.

It’s just one set of tests, but the implications are sobering. Not only are agentic AI browsers susceptible to new types of scam, they may also be uniquely vulnerable to the oldest scams in the book. AI is built to do whatever its prompter wants, so if a human user doesn’t notice the signs of a scam the first time they look, the AI won’t serve as a guardrail.

This warning comes as every leader in the field bets big on agentic AI. Microsoft is adding Copilot to Edge, OpenAI debuted its Operator tool in January, and Google’s Project Mariner has been in the works since last year. If developers don’t start building better scam detection into their browsers, agentic AI risks becoming a massive blind spot at best — and a new attack vector at worst.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-browsers-may-be-the-best-thing-that-ever-happened-to-scammers-220315936.html?src=rss 

Video Games Weekly: Silksong and Gamescom

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (or Wednesday, whatever), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

On a planet shrouded in myth, in a land surrounded by lore, on a mountain draped in mystery, in a cave suffocated by secrets, the legend sleeps. For six years, the legend has slumbered while wild stories spiral around it, twisting and expanding and entwining. New words have been born and old words infused with evolved meanings: Believer. Doubter. Silkpost. The lies have grown so thick they’ve become corporeal, spreading trickery with a name and a dead smile.

For six years, the legend has slept while the masses roiled, all of them waiting for the signal to awaken and know truth. All of them waiting for a bell that will ring, finally and clearly, on Thursday, August 21, 2025.

Skong. Skong. Skong.

It’s a special time in the Silksong subreddit. After years of silence around its sequel, Hollow Knight: Silksong, Team Cherry has scheduled a livestream with a “special announcement” about the game for August 21 at 10:30AM ET. Not only is this exciting for Metroidvania fans everywhere, but it’s also possible that this announcement marks the final moments of the Silksong subreddit as we know it. A strange cocktail of game delays, inconsistent updates and hyper-focused cult fandom has cultivated a fascinating little universe in r/Silksong, complete with its own rules, villains and heroes. It’s a place where clown wigs are commonplace and contributors have turned trolling into a role-playing artform. A LARPform, if you will. It’s a place that’s consistently made me laugh every time it’s appeared in my feed over the past year or so.

Ahead of Thursday’s special announcement, this sub is experiencing the last gasps of desperate myth-making and hopeless anticipation before it transforms into something else entirely, armed with actual information about the sequel, gameplay videos and maybe even a firm release date. Or, dare I say it, a surprise launch. For just a moment longer in r/Silksong, anything is possible.

And then it’ll be over. No matter what happens during Thursday’s livestream, the day will come when Silksong comes out and the drip-feed of silkposts dries up completely. But for now, our face paint is ready. Sometimes it’s just nice to recognize the madness and the beauty of the moment, before it slips away for good.

The news

News from ONL 2025

Gamescom 2025 kicked off on Tuesday with Opening Night Live, a showcase hosted by Geoff Keighley and the folks behind The Game Awards, and there were plenty of delightful morsels on display. Engadget UK Bureau Chief Mat Smith is on the ground at Gamescom in Cologne, Germany, to play upcoming titles and talk to developers, but for now, here are our headlines straight out of ONL 2025:

Denshattack! is a blend of Tony Hawk, trains and shonen anime

Battlestar Galactica might finally get the video game adaption it deserves

Absolum is awesome and I can’t wait to play it on October 9

Call of Duty: Black Ops 7 arrives on November 14

FromSoft’s Sekiro: Shadows Die Twice is becoming an anime

Fallout season two has a teaser trailer and a December 17 release date

Black Myth: Zhong Kui is the next title from Game Science Studio

Cult of the Lamb’s next DLC is Woolhaven, out in early 2026

Indiana Jones and the Great Circle is coming to the Switch 2

And our headlines from Gamescom 2025 so far:

Onimusha: Way of the Sword might be a more forgiving kind of samurai epic

Resident Evil Requiem feels very familiar, but it’s so well made that I respect the hell out of it

Engadget’s Gamescom Opening Night Live 2025 liveblog

How to watch Gamescom 2025 and what to expect

Gamescom 2025 runs through August 24.

ROG Xbox Ally lands in October

Microsoft is slowly establishing its handheld era with news that the ROG Xbox Ally and ROG Xbox Ally X will be available on October 16. There’s still no official word on how much they’ll cost, but there are hints: As spotted by Wario64, Best Buy recently listed the Xbox Ally at $550 and the Xbox Ally X at $900, and these fall in line with our predictions, which were based on the prices of existing ROG Ally handhelds. Alongside the release date, Microsoft announced the Handheld Compatibility Program, an initiative aimed at optimizing games for portable devices and informing players about how well they perform. It’s essentially Steam Deck Verified, but for Xbox handhelds, and it’s yet another sign that Microsoft’s portable gaming ambitions stretch beyond just one hardware manufacturer.

The PS5 will cost more tomorrow than it does today

First Nintendo and Microsoft raised the prices of their latest consoles, and now it’s Sony’s turn. Sony on Wednesday announced the following price increases for the PS5 family:

Standard PS5 with a disc drive: $550, up from $500

PS5 digital edition: $500, up from $450

PS5 Pro: $750, up from $700

Sony blames the increases on a “challenging economic environment,” echoing sentiments from its contemporaries. The price hikes come at a time in the hardware generation when we’re used to seeing consoles get cheaper, which just makes this whole thing more frustrating.

Rod Fergusson is in charge of BioShock again and already making big changes

There have been signs of turmoil at BioShock 4 studio Cloud Chamber for a while now, including news earlier this month that the game failed a review with 2K executives and was due for a complete narrative revamp. Now, we’re seeing even more fallout. Former Gears of War and Diablo head Rod Fergusson has left Blizzard to lead development of BioShock 4 at Cloud Chamber, and his appointment comes alongside news that 80 people at the studio are being laid off. This is actually the second time Fergusson has joined the development of a BioShock game at the last second — he similarly swooped in and cut aspects of BioShock: Infinite at Irrational Games in 2012.

The race through development hell between Judas and BioShock 4 continues.

Blizzard’s cinematic and narrative team is unionizing

Microsoft is the home of another video game union. Workers with Blizzard Entertainment’s Story and Franchise Development team, which handles in-game cinematics and lore for titles including Overwatch and World of Warcraft, voted this week to unionize under the Communications Workers of America. This covers about 169 developers and it marks the fourth unionization effort from Microsoft’s gaming teams, joining QA workers at Activision, ZeniMax and Raven Software.

Steam censorship is breaking PayPal

PayPal isn’t a valid way to buy games on Steam in certain countries any longer. Steam in July removed hundreds of games with adult and NSFW themes from its storefront, and updated its policies to ban “content that may violate the rules and standards” of its payment processors. This was incredibly vague and raised immediate concerns around financial censorship, especially when combined with a related culling of thousands of games from Itch.io. Now, it’s confirmed that PayPal has terminated its partnership with Steam in multiple countries, affecting any denomination “other than EUR, CAD, GBP, JPY, AUD and USD.”

Valve says it’s being pressured by payment processors including Visa, MasterCard and PayPal to remove certain games and implement puritanical censorship policies, and this has already resulted in at least one game being unjustly removed from the platform. That game, VILE: Exhumed, is now available as shareware.

Roblox is changing its rules after so, so many child-safety lawsuits

Roblox is locking down its system for sharing and viewing user-generated games following a wave of lawsuits accusing developers of failing to protect their young userbase. All unrated experiences, or user-created games, will be restricted to the developer and anyone actively working on them, rather than being available to anyone over the age of 13, as is currently the case. This change and others, including a new system that automatically detects and tracks “violative scenes” on individual servers, will roll out over the coming months.

Analogue delayed its N64 remake again

It’s now due out in Q4 2025. 🙁

Additional reading

Kris Holt’s indie game roundup

More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play by Robert Purchese at Eurogamer

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-silksong-and-gamescom-221635822.html?src=rss 

Analogue delays its N64 remake console yet again

Analogue’s 4K take on the Nintendo 64 is… still not quite here. The company announced its third delay to the Analogue 3D on Wednesday, pushing the retro system back to Q4 2025. However, it said that’s an intentionally conservative estimate, so this probably isn’t a huge concern.

The postponement follows previous ones in March and July. (The last time was due to tariffs.) Analogue acknowledged the frustration pre-order customers must be feeling. “We know this sucks,” the Pocket maker wrote. “Another delay, announced late, after months of patience. We feel it too.”

The Analogue 3D uses an FPGA (field programmable gate array) chip to emulate N64 hardware. The company promises it will work with every official N64 cartridge ever released without any slowdowns or inaccuracies.

Analogue

So, why bother with the $250 console when you can grab a used Nintendo 64 for under $100? Well, Analogue’s take supports 4K output, variable refresh rate displays and both PAL and NTSC carts. It’s also adding “original display mode” filters to simulate old-school TVs. (They’re similar to those you find on the company’s highly rated Analogue Pocket handheld console.)

Analogue says the system is 99 percent done — including hardware, system and packaging. “The last 1% is where we’re focused,” the company wrote. It says it wants every detail to meet its high standards. Nonetheless, pre-orderers who wish to bail can do so by contacting support.

Frustrations aside, delays are indeed better than shipping incomplete products — even if only by one percent. “We’re pushing without pause and appreciate everyone’s patience and trust,” the company wrote in an email to customers. “Analogue will always deliver — delays or not, it’s a commitment to our standard of care.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/analogue-delays-its-n64-remake-console-yet-again-205343467.html?src=rss 

Oracle will reportedly power a giant data center with gas generators

Bloomberg has published a deep dive into operations at Oracle, chronicling the software giant’s rise in cloud computing and current push into powering artificial intelligence projects. The publication reported that Oracle has promised to develop tens of billions of dollars in data centers, which have become a hot business. Notably, Oracle landed a deal to back operations at OpenAI, in a partnership that will give the AI company 4.5 gigawatts of computing power. According to Bloomberg, that’s enough energy to power “millions of American homes.”

So far, Oracle has seemed willing to throw money at its AI data center projects, no matter how expensive or irresponsible the needs might be. For instance, a source said the company plans to spend more than $1 billion a year powering a single data center in Texas with gas generators rather than waiting for a utility connection to be built. When completed, this data center is expected to be one of the largest known sites, with computing power of 1.4 gigawatts.

In addition to the huge monetary cost, such a project can also have negative human and environmental impact. The Elon Musk-owned xAI is under fire after a supercomputer for its artificial intelligence operations became a primary source of air pollution in Memphis thanks to methane-powered turbines. Other majors, including Google, Microsoft and Meta, have chosen to try nuclear power for their data center projects, which comes with its own potential complications and risks. 

Purely on the financial side, Oracle’s decision to invest so much so quickly meant the company reported its first negative annual cash flow since 1990. Should the current rates of AI investment turn out to be a bubble, it could be very bad news to have many billions of dollars on the line. 

This article originally appeared on Engadget at https://www.engadget.com/ai/oracle-will-reportedly-power-a-giant-data-center-with-gas-generators-211658314.html?src=rss 

Climbing game Cairn will have a ‘free solo’ mode with no rope

If you tried the demo for upcoming climbing game Cairn and somehow found it too easy, you’re in for a treat. Developer The Game Bakers announced at the latest Future Games Show that Cairn will include a “Free Solo” mode that lets you tackle the game’s already difficult climbs without pitons or a rope.

A typical climb in Cairn — and most rock climbing games for that matter — tasks you with managing rope, and the pitons you use to anchor it to a rock face. You add pitons as you climb so that in the event you slip, you only fall to your last piton rather than all the way to the ground. In Free Solo mode, you don’t have that safety net, turning each climb into more of a roguelike run.

In the real life rock climbing world, “Free Solo” climbing is when you tackle a climb without a partner or traditional equipment. The term rose to mainstream relevance after the release of the documentary Free Solo, which followed climber Alex Honnold as he trained for and ultimately ascended El Capitan in Yosemite National Park.

Adding a dangerous style of climbing to what’s already a difficult game feels appropriate in this case. On top of a climbing mechanic that makes you move each limb individually, Cairn also requires you to manage your hunger, thirst and an inventory of supplies. At least based on its demo, the game is far more demanding then something like Jusant, which was much more concerned with making its traversal fun and expressive rather than realistically difficult. 

If you’re itching for punishment, the Cairn demo is available to download now on PS5 and PC. The game will be released on both platforms on November 5, 2025.

This article originally appeared on Engadget at https://www.engadget.com/gaming/climbing-game-cairn-will-have-a-free-solo-mode-with-no-rope-213450638.html?src=rss 

Apple just dropped a security update for all its platforms

With iOS 26 coming within the next month or so, Apple doesn’t have many reasons left to update iOS 18. But this is one of them. The company pushed a security update for its platforms on Wednesday. iOS 18.6.2 patches a vulnerability related to image processing.

Apple’s security notes say the update plugs a hole related to Image I/O. (That’s a development framework for reading and writing image data.) “Processing a malicious image file may result in memory corruption,” the company wrote. Apple said the vulnerability may have been exploited in “an extremely sophisticated attack against specific targeted individuals.”

The ecosystem-wide update encompasses iOS 18.6.2, iPadOS 18.6.2 and macOS Sequoia 15.6.1. There are also equivalent updates for iPads and Macs stuck on older firmware versions.

It can’t hurt to update your device as soon as you get the chance. Head to Settings > General > Software Update, and fire away.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-just-dropped-a-security-update-for-all-its-platforms-194528494.html?src=rss 

The Rogue Prince of Persia is officially out for PC and consoles

Ubisoft and Evil Empire’s long-awaited The Rogue Prince of Persia is finally out and available for purchase. It’s been in early access on Steam for over a year and the developers have made plenty of changes during that time to get the game ready for a general launch.

It’s available for PC via Steam and the Epic Games Store, Xbox Series X/S and PS5. It’s also playable in the cloud by using the Xbox Cloud service, Ubisoft+ and Amazon Luna. Nintendo fans will have to wait a bit longer. The game’s coming to the Switch and Switch 2, but not until later this year.

For the uninitiated, The Rogue Prince of Persia is a sidescrolling roguelike with plenty of fast-paced action and a graceful move set inspired by other games in the franchise. Co-developer Evil Empire is the company behind the iconic Dead Cells, which is also a sidescrolling roguelike.

Since launching in early access, developers have added more biomes and a new story, in addition to refining the gameplay and character designs. If you’ve been hankering for a new roguelike with some light Metroidvania elements (just like Dead Cells), this could be the game you’ve been waiting for. It costs $30.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-rogue-prince-of-persia-is-officially-out-for-pc-and-consoles-184621675.html?src=rss 

Microsoft is working on a fix for PC shader stutter

Microsoft is creating a new “advanced shader delivery” feature for the ASUS ROG Xbox Ally handhelds that might make loading games faster and more stutter-free. The company teased the upcoming feature alongside the announcement of the launch date for the first Xbox-branded handhelds and the company’s new compatibility system for figuring out if games will run well on handhelds.

Shader stutter is a widespread issue in PC gaming that doesn’t occur on consoles because of their uniform hardware. You have to download shaders for a PC game to make sure that they run correctly on your specific hardware. Typically, a game downloads shaders when they’re first launched, which can add to the wait before you can actually start playing, and lead to things like framerate drops as shaders are compiled in the background. Microsoft’s system “preloads game shaders during download” which the company says will allow games to launch up to 10 times faster, “run smoother, and use less battery on first play.”

It sounds like this new shader delivery system will require some amount of buy-in from developers, which means it likely won’t impact every game at launch. It’s just one of the ways Microsoft is trying to address the complexity and inefficiency Windows 11 can add to gaming. Besides including easier access to features like the Game Bar and ASUS’ Armoury Crate software, the company also says that its handheld version of Windows will “minimize background activity and defer non-essential tasks” to devote more resources to playing games.

Microsoft wants theses handhelds to be a success, so it makes sense to put in the work. But in a world where Xbox home consoles look even more like Windows PCs, the company might also be making improvements now that it can take advantage of later.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-is-working-on-a-fix-for-pc-shader-stutter-193616440.html?src=rss 

Get up to a $300 Amazon gift card when you pre-order a Google Pixel 10 phone

Google just revealed a spate of new devices, including a line of Pixel 10 smartphones. Amazon has joined the hype train early, as it now offers gift cards when pre-ordering one of these handsets. The gift cards range in value from $100 to $300, depending on what device is purchased.

Perhaps the most notable is a $200 gift card when pre-ordering the Pixel 10 Pro with 128GB of storage. This model costs $1,000, so that basically drops the price down to $800. The Pixel 10 Pro offers wireless charging, an improved camera system, a brighter display and a bigger battery than last year’s model. It ships on August 28.

Pre-ordering the bigger and beefier Pixel 10 Pro XL with 256GB of storage provides a $200 Amazon gift card. This one costs $1,200 and ships on August 28. The base Pixel 10 smartphone with 128GB of storage also hits stores on that date and comes with a $100 gift card. The price for the entry-level handset is $800.

Finally, there’s the Pixel 10 Pro Fold. The 512GB version of this foldable comes with a $300 gift card, which is enough to really do some damage on Amazon. There are some caveats. This one costs $1,900 and doesn’t ship until October 9.

All of this gift card madness ends on September 4. In other words, scoop up a pre-order in the near future to get one.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/get-up-to-a-300-amazon-gift-card-when-you-pre-order-a-google-pixel-10-phone-174504117.html?src=rss 

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