A shooting took place at Minnesota’s Annunciation Catholic School and Church. Get updates on the incident here.
A shooting took place at Minnesota’s Annunciation Catholic School and Church. Get updates on the incident here.
A shooting took place at Minnesota’s Annunciation Catholic School and Church. Get updates on the incident here.
A shooting took place at Minnesota’s Annunciation Catholic School and Church. Get updates on the incident here.
Only Taylor knows the truth, but fans still want to know if she’s ever accepted a proposal before Travis.
Only Taylor knows the truth, but fans still want to know if she’s ever accepted a proposal before Travis.
Nearly three years on from its original announcement, Return to Silent Hill finally has a proper trailer. It’s only 40 seconds long, but in that time we get a healthy supply of foggy and eerily empty street shots, terrifying monsters and a very brief glimpse of the iconic Pyramid Head. It looks like a Silent Hill movie alright.
Return to Silent Hill is based on the 2001 survival horror classic Silent Hill 2, which got the remake treatment last year and remains one of the genre’s most important games. As in the game, the film sees James Sunderland (Jeremy Irvine) visit the town of Silent Hill after receiving what appears to be a letter from his supposedly deceased wife, Mary (Hannah Emily Anderson). Waiting for the troubled widower in the eponymous rural town are all manner of horrors, which he has to face head on in order to uncover the truth.
Director Christopher Gans is himself returning to Silent Hill, having previously headed up the 2006 adaptation of the same name. Sean Bean was in that one, if you need your memory jogged. In a 2022 interview with IGN, Gans said his upcoming film is totally independent from his previous work and the sequels that followed it.
Return to Silent Hill has a release window of January 2026.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-new-return-to-silent-hill-trailer-gives-us-our-first-look-at-pyramid-head-142234505.html?src=rss
Taylor Swift’s love story just turned into a proposal. Get the timeline of Travis Kelce’s proposal and their engagement story.
Taylor Swift’s love story just turned into a proposal. Get the timeline of Travis Kelce’s proposal and their engagement story.
Chipolo is adding two rechargeable Bluetooth trackers to its lineup. The new Chipolo Loop and Chipolo Card trackers are compatible with both the Apple Find My network and Google’s Find Hub. The new trackers are available for pre-order on the Chipolo website today.
The Card tracker is thin enough to fit inside your wallet and has a speaker in the corner capable of reaching 110 dB, to ensure you can hear it easily. It comes in black and will retail for $39. The Loop is a small circular tag reminiscent of an AirTag but with a silicone casing that makes it easy to attach to other objects. It will be offered in six different colors and retails for $39. At 125 dB, the Loop gets even louder than the Card. Loop and Card are capable of making your phone ring even when it’s on silent by pressing the button on the tracker itself.
While both new products are rechargeable, the Card is compatible with Qi wireless chargers, which the company says it will automatically align with. Card and Loop boast a 400-foot Bluetooth range, and both carry an IP67 rating, making them waterproof up to a 1-meter depth in fresh water for up to 30 minutes, and dustproof.
Chipolo’s Pop Bluetooth tracker currently sits atop our list of the best Bluetooth trackers for its ease of use, features, wide compatibility and the company’s focus on sustainability. Chipolo products are made in Europe from around 50 percent recycled materials.
This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/chipolo-launches-new-loop-and-card-bluetooth-trackers-130009817.html?src=rss
Travis’ dad, Ed Kelce, basically spilled all the tea that fans were looking for about the proposal.
Travis’ dad, Ed Kelce, basically spilled all the tea that fans were looking for about the proposal.
Introduction: A New Dimension of Food We’ve learned to look at food through numbers. Calories, grams of protein, percentages of daily values for vitamins. These figures are convenient; they create a sense of control. But there is another, quieter, less obvious measure that changes everything. It doesn’t appear in bold on labels. It’s rarely mentioned…
Introduction: A New Dimension of Food We’ve learned to look at food through numbers. Calories, grams of protein, percentages of daily values for vitamins. These figures are convenient; they create a sense of control. But there is another, quieter, less obvious measure that changes everything. It doesn’t appear in bold on labels. It’s rarely mentioned…
Alphabet’s Verily was one of the company’s star “moonshot” businesses, with its research delving into areas ranging from connected diabetes therapies to robot surgery. Now, Verily has shuttered its medical device division and laid off staff, the company announced in a memo seen by Business Insider. The number of employees who lost their jobs was not revealed.
“We have made the difficult decision to discontinue manufacturing medical devices and will no longer be supporting them going forward,” a spokesperson told BI. The cuts are a continuation of Alphabet’s 2023 strategic shift that saw the company cut 12,000 positions across multiple divisions while putting more resources toward AI and data infrastructure.
CEO Stephen Gillett highlighted some of Verily’s achievements, “from the launch of the Dexcom G7 CGM [a diabetes management system], to the Stargazer VNRC launch [a drug targeting system] launch with 7,800 patients screened… and these contributions have advanced patient care and medial research.”
The medical devices division may not have been a profit maker for Alphabet, but it certainly provided research in a critical area. Verily will now focus on its “core mission,” Gillett said, namely “precision health, data and AI.”
This article originally appeared on Engadget at https://www.engadget.com/big-tech/alphabets-verily-closes-its-medical-device-division-and-lays-off-staff-120009404.html?src=rss
It’s been a while since Tim Schafer’s done press briefings, he admits. The head of Double Fine, a studio best known for the Psychonauts series, is trying to explain Keeper, a puzzle adventure game where you are, literally, a sentient, walking lighthouse. Double Fine is now one of several studios bought up by Microsoft and the team apparently took the opportunity to lean into all the resources available and, he said, “make something weird.”
It’s definitely that. The colors and atmosphere of Keeper have at least the touch of Psychonauts DNA. Keeper puts players in control of the aforementioned lighthouse, awakened (and joined) by a curious, occasionally aggressive, bird named Twig. Interestingly, the lighthouse currently has no name.
Double Fine’s art director, Lee Petty came up with the concept for the game, apparently inspired by his time spent hiking during the COVID-19 pandemic. This is reflected in a lot of ways, whether its the rolling hills and landscapes that the anthropomorphised lighthouse roams, or the fact that there’s not a single word of dialogue. The interactions between the bird and building, which seem to pepper both cutscenes and gameplay, are like Pixar shorts.
The environments have a drippy surrealist style to them to, and the lack of a map, health bar or any HUD at all means you’re not distracted as you explore and solve puzzles.
In some early gameplay footage, I saw how the lighthouse’s main form of interaction comes from its light beam. Not only does this help you seek out pathways and objects, but it can also be focused on the countless skittering creatures. Sometimes this causes creatures to flee, while other times they’ll offer up magical orbs willingly and unwillingly, which open up later areas or bring towering creatures (structures?) to life. In Double Fine fashion, things look weird, too, with melted mountain peaks with more than a dost of Dali.
You don’t have to attack everything, either. During three different gameplay demos, I watched all kinds of creatures hide, run, and just exist in this world where humanity has long since disappeared. Oh there’s briefly a giant flying whale too.
Using the lighthouse’s beam on certain things will leave an twinkling spark behind, meaning that Twig the bird can interact with it. During a later segment, the lighthouse can manipulate time, turning its bird companion back into an egg while a building repairs itself — and frees up a pathway. Twig remains an egg for a while until later, when the lighthouse can fast-forward time. Abilities like this seem location-dependent, rather than a Metroidvania collection of skills built up over the game. At another juncture, the lighthouse walks into a cloud of pink fluffy mist, unlocking the ability to jump and float around levels.
Schafer says the themes of life-changing and metamorphosis will continue to bubble up during Keeper and the lighthouse and bird duo is clearly central to all of it. It reminds me a little of Banjo Kazooie (the latter was a bird) but also Ico; at one point, the seemingly impervious lighthouse loses its footing, but Twig willfully tries to drag their partner to safety. Did Twig even help? Maybe not, but the sentiment was there.
Keeper will launch on Xbox Series S|X and PC on October 17th, including Xbox Game Pass.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/doublefine-keeper-gameplay-gamescom2025-123038715.html?src=rss
SpaceX has successfully launched the Starship for its 10th test flight after it was delayed a couple of times due to weather conditions and other issues. This time, the company was able to achieve its objectives without the vehicle and its booster exploding mid-test. One of those objectives was deploying Starship’s payload for the first time ever. If you’ll recall, Starship exploded during its ascent stage in the company’s seventh and eighth test flights. The vehicle made it to space for its ninth test, but it failed to deploy its fake satellite payload. In June, a Starship vehicle exploded on the ground while the company was preparing it for its 10th flight test.
The company had to use another upper stage, called Ship, for the 10th flight after that explosion. It also incorporated changes into the Ship and its Super Heavy booster, based on what it learned from those previous attempts. For this test, SpaceX intended to conduct several experiments with the booster, such as flipping it and playing with engine configurations as it made its way back down. Due to the experimental nature of this test, SpaceX didn’t try to catch it with the launch tower’s chopstick arms. Instead, it made a controlled descent into the Indian Ocean, where it exploded upon making contact with the water.
Meanwhile, Ship continued flying into space. Around 20 minutes after launch, the upper stage started ejecting eight dummy Starlink satellites into space, before re-lighting one of its engines in flight as part of another test. After that, Ship started making its way back to Earth, where it also splashed down into the Indian Ocean a bit over an hour after launch. “Congratulations to all of our teammates here at SpaceX — it’s been a year,” SpaceX’s Dan Huot said during the livestream, likely pointing out that it’s been a while since the company has had a good test flight. Of course, SpaceX still has a long way to go, including having to figure out how to retrieve the vehicle’s upper stage after a flight in order for the Starship to be fully reusable.
This article originally appeared on Engadget at https://www.engadget.com/science/space/spacexs-starship-deploys-its-payload-for-the-first-time-035030373.html?src=rss