Kunitsu-Gami: Path of the Goddess is getting a new mode to coincide with the Switch 2 launch

Capcom just announced that Kunitsu-Gami: Path of the Goddess is getting a new mode to coincide with its launch-day release for the Switch 2, which is June 5. It’s called Otherworldly Ventures and introduces some roguelike mechanics to the action/strategy game.

In other words, it’s essentially an endless mode. You start off with limited abilities and choose from various upgrades when defeating waves of enemies. Lots of games do something like this, including titles like Vampire Survivors and Downwell. It will also introduce a scoring element, for those who want to ascend a leaderboard.

To make the roguelike-inspired mechanics work, the developers have simplified other aspects of the gameplay. Protagonist Soh won’t have to rescue villagers and crystals will accumulate more quickly than in the standard game. Also, Yoshiro will make her own way to the gate, instead of having to be guided. The whole thing looks pretty fun.

Despite launching alongside the Switch 2, Otherworldly Ventures will be available for every version of the game on June 5. This includes PS4, PS5, Xbox One, Xbox Series X/S, Windows and Steam. It’s also free, which is always nice.

For the uninitiated, Kunitsu-Gami: Path of the Goddess is a fun hybrid of third-person combat and tower-defense. We heaped praise on the game in our official review, calling it “perfectly balanced, lovingly crafted and metal as hell.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/kunitsu-gami-path-of-the-goddess-is-getting-a-new-mode-to-coincide-with-the-switch-2-launch-190406167.html?src=rss 

Apple may switch its OS numbering system to match the release year, turning iOS 19 into iOS 26

It seems that Apple is giving its operating systems a significant overhaul this year, and not just on the visual and usability fronts. It was expected that the next major versions of iOS and iPadOS would be followed by the number 19, Macs would move onto macOS 15 and so on. That would continue the numbering system Apple has used for many years.  

That could be about to change, according to Bloomberg. The next versions of the operating systems may be earmarked by the year, according to the publication’s sources. That means we could soon see the debut of iOS 26, iPadOS 26, macOS 26, watchOS 26, tvOS 26 and visionOS 26. 

The numbers would align with the year after each major OS release, since Apple typically rolls out the first public versions of those each fall. So the versions of iOS, iPadOS and so on that arrive this September or October may be named after 2026.

We’ll know for sure whether this shift is happening on June 9, when the keynote of Apple’s Worldwide Developers Conference takes place. It’s widely expected that Apple will be giving its operating systems a major user interface overhaul to deliver a more unified experience across various devices.

It seems like a wise move to align the branding of all of the various operating systems. The software powering Apple Watch devices is currently up to watchOS 11. Apple Vision Pro is running visionOS 2. It’s a little messy as is. Applying the same numbering to all of the operating systems and aligning it with the release year should make things easier for everyone to keep up with. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-may-switch-its-os-numbering-system-to-match-the-release-year-turning-ios-19-into-ios-26-193424796.html?src=rss 

Roll7’s ‘OlliOlli World’ and ‘Rollerdrome’ are back on Steam

Their creators might be gone, but OlliOlli World and Rollerdrome are finally back on Steam, based on listings spotted by Eurogamer. Both games were delisted from storefronts like Steam and the Xbox Games Store following publisher Take-Two’s decision to shutdown developer Roll7, Intercept Games and publishing label Private Division a little over a year ago.

OlliOlli World and Rollerdrome represent diverging, but equally great examples of what made Roll7 special. They’re thoughtful, visually stylish games about skateboarding and rollerblading that capture the zen-like state you can enter pulling off multiple tricks in a row (plus or minus a mascot costume and a shotgun).

Eurogamer notes that Take-Two always planned to put both games back on sale when it originally delisted them, it just took a lot longer to bring them back than expected. 2K, another Take-Two subsidiary, is now serving as the publisher. 

When the company closed Private Division, not every game stayed at Take-Two. The publisher continues to back games like No Rest for the Wicked from the developer of Ori and the Blind Forest, but a collection of other in-development projects were sold to Haveli Investments, Bloomberg reports. The investment firm brought on former Annapurna Interactive staff to manage the slate following the implosion of that indie-focused publisher and developer in September 2024.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/roll7s-olliolli-world-and-rollerdrome-are-back-on-steam-193536731.html?src=rss 

The Cyberpunk 2077 sequel finally makes it to preproduction

Once Cyberpunk 2077 worked out its oh-so-many kinks, it was a damn good game. And more is on the way. CD Projekt Red said on Wednesday that its sequel has moved into pre-production.

It wasn’t a secret that a sequel was in the works. In 2022, CDPR shared a roadmap describing “Project Orion.” It would “further develop the potential embodied by [the Cyberpunk 2077] universe.” That’s as clear as you can get without using the word “sequel.”

Now, CDPR is shedding the codename as development forges ahead. “Several weeks ago, the CD Projekt Red team responsible for the next big game set in the Cyberpunk universe completed the project’s conceptual phase,” the publisher wrote. “As a result, Cyberpunk 2 — previously known under the codename Project Orion — has progressed to pre-production.”

CD Projekt Red

Of course, entering pre-production is still a long way from something you can play. Following the fiasco last time, expect CDPR to play it safe and take more time with the final stages.

On a related note, CDPR said Phantom Liberty has sold 10 million copies. The massive expansion launched on PC and consoles in late 2023. It’s part of Cyberpunk 2077: Ultimate Edition, which includes the base game and all the DLC. That version arrived on PC and consoles in 2023. It will be heading to Switch 2 and macOS soon.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cyberpunk-2077-sequel-finally-makes-it-to-preproduction-174141991.html?src=rss 

Microsoft launches Copilot for Gaming in mobile beta

Microsoft will begin testing its Copilot for Gaming app in a beta version that launches on mobile devices today. The intelligent gaming assistant was announced earlier this year and promised to help make players faster and sharpen their skills. The app that was launched today allows players to ask the gaming assistant questions about in-game strategy and controls using voice or text. Users can also ask for game recommendations and specific questions about their Xbox accounts and subscriptions.

AI-assisted gaming has been a hot topic as companies like Microsoft and Razer have entered the space. These tools could replace strategy guides as they help walk you through a particularly tough spot in a campaign or advise you on tactics during a raid in an MMORPG.

The app’s launch on mobile is designed to serve as a second screen while playing your game on Xbox. Taylor O’Malley, principal program manager at Xbox, said, “The companion knows what game you’re playing and understands your Xbox activity, so it can answer any questions about the games you’re interested in, provide links to more information when its response includes web sources or answer questions based on your account, play history and achievements.”

The early preview version of Copilot for Gaming will be initially available through the beta version of the Xbox app in over 50 regions. Android and iOS users who already have Xbox beta downloaded will be able to give feedback on Copilot for Gaming by grading responses and marking incorrect ones.

Android users who don’t already have the Xbox beta app downloaded can do so through the Google Play Store. iOS users can no longer download the Xbox beta app if they don’t already have it. Microsoft says that the Copilot for Gaming beta will also be coming soon to Game Bar on Windows PCs, with wider availability planned for the full Xbox app in the future.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-launches-copilot-for-gaming-in-mobile-beta-183344187.html?src=rss 

A Death Stranding anime is in the works

How much Death Stranding are you willing to fire into your eyes? The game’s sequel arrives in just a few weeks, A Quiet Place: Day One director Michael Sarnoski is leading up a live-action film adaptation, and now Hideo Kojima has confirmed that an anime is in production.

Kojima teased the adaptation while discussing the more concrete live-action project in an interview with Vogue Japan. As picked up by VGC, the Metal Gear creator was talking about his cross-media ambitions for the Death Stranding, and comparing the planned film to other successful video game adaptations from recent years.

“When it comes to adapting games into visual media, there are works like The Last of Us, which stays true to the original storyline, and films like The Super Mario Bros Movie which are more of a service to fans of the game,” Kojima said, according to VGC’s translation.

“While these works have their own merits, as a film enthusiast, I want to pursue the expressive potential of cinema. I aim to create a Death Stranding that can only be realised through film, one that could win awards at festivals like the Cannes Film Festival or the Venice Film Festival. In fact, we are also currently working on an anime adaptation.”

Kojima didn’t offer any more information, so we don’t know how far along the anime project is, who is making it, when we can actually expect it to come out, or whether it will tie in with the upcoming live-action movie.

In the meantime, Norman Reedus’ Sam Porter Bridges will return in Death Stranding 2: On the Beach, which is coming to PS5 on June 22. Kojima Productions dropped its second trailer for the game in March, which clocked in at 10 minutes and gave us a closer look at what we’ll be getting up to in the sequel. (Spoiler alert: lots more walking.)

This article originally appeared on Engadget at https://www.engadget.com/entertainment/a-death-stranding-anime-is-in-the-works-165927348.html?src=rss 

Elon Musk’s xAI is paying Telegram $300 million to adopt Grok

Elon Musk‘s xAI is paying the messaging platform Telegram a cool $300 million to introduce the chatbot Grok to its users. The terms of the deal are extremely favorable to Telegram, as the $300 million only covers a single year and xAI will evenly split any subscription sales to Grok Premium and Premium+ with the messaging platform. Telegram will be paid in both cash and equity.

Telegram and xAI have agreed to a 1-year partnership to distribute Grok to Telegram’s billion+ users and integrate it into its apps. Telegram will receive $300M in cash and equity from xAI, plus 50% of revenue from xAI subscriptions sold via Telegram. Together, we win! ❤️📈🏆 pic.twitter.com/JxTNQr4MTy

— Pavel Durov (@durov) May 28, 2025

This will introduce Grok to gobs of new people, as Telegram boasts over one billion monthly users. X, on the other hand, handles half that amount. X leverages public posts from users to train Grok, though not in the EU, and it remains to be seen if the deal includes language to do the same thing with Telegram. The platform includes a feature called Channels that’s sort of like a social media network, which could house data that’s ripe for the picking. 

Engadget reached out to Telegram to ask about Grok and training data and will update this post if we hear back. Both companies have remained mum on this question to other publications, like Reuters. It’s worth noting that AI companies are running out of easily accessible data troves.

This article originally appeared on Engadget at https://www.engadget.com/ai/elon-musks-xai-is-paying-telegram-300-million-to-adopt-grok-154232007.html?src=rss 

Weber Smoque review: A simplified smart grill that’s still a workhorse

Simple devices can be a blessing or a curse. Sometimes companies streamline entry-level products to offer the best core features at a lower price. Other times they pair down the experience so much that it becomes a hindrance. With the Smoque (pronounced “smoke”), Weber wants to give prospective pellet grillers access to reliable performance and basic smart features for less money than its more versatile Searwood series. In the end, the company offers enough capabilities to appeal to beginners and expert backyard pitmasters alike, although the Smoque isn’t as much of a value as it was a few months ago.

Basic, functional design

The Smoque may look like a smaller Searwood on the outside, but there are a few noteworthy differences. First, this model has a simplified controller that, like its predecessor, is only operated with a single knob. The smaller LCD panel is easily read from a distance, and it can show grill temperature, food probe temperature and timer info. The catch is the limited real estate can only display one of those stats at a time.

This isn’t a problem if you’ve got the Weber Connect app handy, but you’ll want to be mindful of which item you leave on the screen if you’re planning to glance at the progress from across the deck. The company is actually hoping the limited onboard controls will encourage grillers to use the app on their phone more during the process. This isn’t a far-fetched scenario since the Smoque is more for smoking and roasting than high-heat cooking, but I’ll get to that in a bit.

The other main difference between the Smoque and the Searwood is underneath the cooking grates inside. Weber replaced its trademark Flavorizer bars with a grease sheet that’s typical in most pellet grills. The Searwood has one large bar stretching from side to side, while Weber’s gas grills and the SmokeFire have several of them going front to back. The company opted for vents instead of a solid sheet of metal, and their covers are basically mini Flavorizer bars. This means you still get the effect of infusing flavor back into foods when grease and juices hit the hot metal and sizzle, albeit on a smaller scale. And those vents facilitate better airflow around the cook chamber, which means efficient smoke circulation.

Smart grilling features

Billy Steele for Engadget

Weber Connect, a trademark feature of Weber’s smart pellet grills, is available on the Smoque via Wi-Fi. Once your grill syncs with your home network, the mobile software can be used to monitor ambient and food temperatures from anywhere. This is handy if you run out of pellets before your brisket is done or when it’s time to hit the school carpool line. You can set timers, activate SmokeBoost mode, add a temperature alert and initiate the shutdown process from the app, too.

For beginners, or for cooks just looking for inspiration, the Weber Connect app also provides a wealth of recipes. Those come with step-by-step instructions, and the software offers readiness alerts so you don’t overcook those pricey cuts of meat. All of these software features have been a staple of Weber’s smart grilling lineup since the debut of the platform in 2020. The company has greatly refined them in the years since, and Weber Connect is now just as handy and reliable as Traeger’s WiFire tech, which I previously considered the gold standard.

Cooking with Smoque

Speaking of reliability, the Smoque is a barbeque workhorse in the backyard. Weber promises preheat times of under 15 minutes on the grill, and that holds true. In fact, most of the time the Smoque will arrive at the desired temperature well before that. Every time I use it, I’m shocked by how quickly it preheats, recovers from the lid being open and adjusts to a higher temperature. This is all thanks to the Rapid React tech in the controller, an upgrade that first appeared on the Searwood.

During cooking sessions, the Smoque held its temperature reliability, too. The Weber Connect app has graphs for the various temperatures, and the ambient grill temperature trajectory is almost always a straight line. Sure, you’ll see the dips any time you open the lid, but you’ll also see the sharp incline that indicates how quickly the grill returned to the set temperature.

Like the Searwood, the SmokeBoost feature that’s designed to add more smoky flavor to your food only works at 180 degrees Fahrenheit. This is lower than you’d want to cook things like brisket or pork shoulders, so you have to plan additional cook time for the 1-2 hours at the lower setting. However, you don’t really need to use it all. The Smoque imparts plenty of wood-fired flavor from the pellets at the appropriate cooking temperatures. Ribs, pork butts, wings and chicken kabobs all had ample smokiness during my tests — even though the latter two items cooked at higher temperatures without using SmokeBoost first.

A useful feature you’ll need to decide if you can live without on the Smoque is manual mode. Weber introduced this on the Searwood and the tool allows you to cook with the lid open for things like direct-flame searing and flat-top griddling. It makes that pellet grill more versatile, undoubtedly, but we’re talking about a more affordable, more streamlined model with the Smoque. As a result, that’s not available here.

The competition

Both Weber and Trager have taken an interesting approach to their new smart grills in 2025. The companies have built options that are more affordable than previous devices, and the cheapest models from both of them start at $800. The Smoque was initially announced at $699, and Traeger now lists the Woodridge for $900 when it’s not on sale (it currently is). Given the current global economic predicament, it’s no surprise both companies have raised their prices since their January announcements.

Traeger’s Woodridge also excels at the basics and will help you churn out some deliciously smoked meats. However, the temperature fluctuates during cooking on that grill, so I give a slight edge to Weber in a head-to-head matchup for its rock-solid consistency. And given the fact that the Smoque is now $100 cheaper at full price, those savings could go towards additional accessories.

Wrap-up

With the Smoque, Weber proves that a basic grill doesn’t have to offer a subpar experience. This model offers reliable smoking and roasting performance with smart features in the company’s app for less than its more robust Searwood model. The Smoque is even available in two sizes, so there’s an option if you need more than the 594 square inches of cooking space on the unit I tested. Weber really hit its stride with pellet grills last year with the Searwood, and Smoque is proof the company has more compelling ideas in the hopper. Thankfully, this one saves you some money without sacrificing any of the culinary results.

Weber says the 22-inch Smoque is headed to retailers now and will be available on its website in early June for $799. The larger, 36-inch model is coming mid-summer for $999.

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/weber-smoque-review-a-simplified-smart-grill-thats-still-a-workhorse-160023349.html?src=rss 

Apple’s App Store rules are still in violation of EU policy

After levying a €500 million fine against Apple in April, the European Commission (EC) says that Apple is still out of compliance with the Digital Markets Act (DMA) and has less than 30 days remaining to comply. The DMA requires that Apple allow developers to inform their customers about sales or other offers outside the App Store.

In the 68-page document released today from the EC’s April decision, the commission found that Apple’s policies were plainly anti-competitive and said the company added unnecessary hurdles — referred to as “anti-steering” rules — to completing external transactions.

One such anti-steering strategy the EC took umbrage with was Apple’s “scare sheets.” When users clicked to navigate to an external payment link, a message would appear, reading “you’re about to go to an external website. Apple is not responsible for the privacy or security of purchases made on the web.” Apple could face hefty periodic penalty payments as high as five percent of daily global revenue if the company doesn’t bring its policies into compliance within the EU.

In a statement to 9to5Mac, Apple expressed its disappointment with the newly released details, saying “there is nothing in the 70-page decision released today that justifies the European Commission’s targeted actions against Apple, which threaten the privacy and security of our users in Europe and force us to give away our technology for free.” Later in the statement, the company called the decision “bad for innovation, bad for competition, bad for our products, and bad for users.”

Apple will appeal the decision before the June 22 deadline laid out in the EC’s decision.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apples-app-store-rules-are-still-in-violation-of-eu-policy-161117662.html?src=rss 

Discord launches a virtual currency

Going on a quest to gather orbs sounds like a magical journey. Images of old-school Sierra adventure games come to mind. Well, bad news. In this case, it’s a virtual currency earned by being a captive audience for advertisers on Discord. Welcome to 2025, baby!

Currently in beta, Orbs are Discord’s latest addition to its Quests. That’s the company’s system that lets advertisers launch interactive challenges. These can be things like watching promotional videos or playing games. You aren’t watching an ad, silly. You’re venturing out on a Video Quest!! Godspeed.

Discord

If you choose to be a Quest test subject, you can spend your Orbs in several ways. Discord Nitro credits could be a popular redemption option. You can also trade Orbs for profile cosmetics and first-party shop items. Unfortunately, you can’t exchange them for real money. Nor can you spend them anywhere outside of Discord.

Before today, Quest advertisers were limited to offering their own rewards. However, they can still do that. The new virtual currency is merely another option.

Orbs are launching in a limited beta, so you may not have access yet. They’re also desktop-only (app and browser), at least for now. You can find Quests by heading to Discover > Quests on Discord. Once you have access to Orbs, you can claim them in the Direct Messages > Shop section.

This article originally appeared on Engadget at https://www.engadget.com/gaming/discord-launches-a-virtual-currency-162136575.html?src=rss 

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