Xreal’s One Pro intrigues me in ways Meta’s smart glasses don’t

There I was, sitting on the couch in a nondescript suburban cafe, typing away on a MacBook Pro while staring off into the distance with what looked to be oversized glasses (which also were conspicuously plugged into the computer). To most people, I probably looked a bit silly. Nobody actually commented on my setup, or maybe I was just too focused to notice. From my perspective, I was looking at a massive 222-inch virtual display through Xreal’s One Pro smart glasses, which was mirroring my laptop screen. 

Like a visual version of noise canceling, the glasses blotted out the chaos of the cafe so that I could actually concentrate on writing this review. I could also darken the frames a bit to serve as pseudo-sunglasses, further removing distractions. This work session in particular made the idea of smart glasses seem more compelling than anything in Meta’s failure-prone demo for the Ray-Ban Display.

With the One Pro, Xreal is close to making the dream of versatile smart glasses a reality. It’s not trying to be something you wear all day, an aspiration Meta is desperately chasing — instead, it’s meant for specific purposes. Plug the One Pro into your laptop and you can use it as a virtual monitor nobody else can see. Connect it to your phone or tablet and you’ve got your very own personal theater wherever you go. You can even hook it up to some portable game consoles (but not the Switch 2, unfortunately) to play on the move. 

The Xreal One Pro smart glasses look very similar to oversized sunglasses.

Devindra Hardawar for Engadget

Sure, the Xreal One Pro still looks clunky, with its oversized frames, thick arms and annoying USB-C cable. But at $650, it’s also significantly less expensive than the Apple Vision Pro and easier to travel with than any VR headset. And at this point, it’s vastly more useful than the Ray-Ban Display, since its displays work across both of your eyes and can easily mimic a full-sized TV or monitor. Meta’s smart glasses can only show you a very limited amount of information in its single screen.

To be clear, that lines up with the different use case for each product: The Xreal One Pro is more of a monitor you wear on your face while stationary, whereas the Ran-Ban Display glasses aim to overlay your real-time point of view with basic phone notifications and services. Those frames are also meant to be more independent, allowing you to listen to music, take calls and capture photos and videos at a whim. But after seeing Mark Zuckerberg and his team try (and mostly fail) to demonstrate the Ray-Ban Display at its Connect developer conference, I also think the camera-less Xreal One Pro avoids ethical dilemmas inherent in most smart glasses.

Should we normalize wearable devices that can covertly record us at all times? And on a practical level, do we really want to walk around with virtual notifications in our faces all day? Personally, I think we’re better off with specialized tools that leave us in control, and don’t upend our entire social structure. 

Xreal One Pro smart glasses

Devindra Hardawar for Engadget

At the most basic level, Xreal’s One Pro smart glasses are just virtual displays you can wear anywhere. You can unlock more augmented reality capabilities with the $99 Xreal Eye camera accessory, but it’s not exactly necessary. The One Pro features dual 0.55-inch Sony Micro-OLED screens running at 1080p with a 120Hz refresh rate and a 57-degree field of view (FOV), the widest we’ve seen yet from Xreal. Modern VR headsets like the Quest 3 typically offer a much more expansive 110-degree FOV, but they also trap you in a dark void. 

The One Pro, and all of Xreal’s frames, still let you see the real world outside of its AR screens, and they don’t block out ambient light. But there are also several shades you can use to darken the glasses themselves, which make the virtual display appear brighter and more distinct. At the darkest level, the One Pro can appear almost entirely black, something that’s great for movies. There’s also a helpful auto transparency mode that undims the displays when you look away from your virtual screen.

Xreal One Pro smart glasses

Devindra Hardawar for Engadget

Bose mini-speakers are built into the arms of the glasses, as well as buttons for managing brightness and settings. A single USB-C port sits at the end of the left arm. I figured the cable would be a pain during extended sessions, but most of the time I quickly forgot it was there. Consequently, there’s no wireless support — something I’m totally fine with, since that would inevitably require batteries and additional weight on the glasses. At 87 grams, the One Pro weighs about the same as a deck of playing guards. It sat on my face comfortably, thanks to its sturdy nose pads, and I was able to wear it for hours without much issue.

Since the Xreal One Pro is fashioned after sunglasses, they can’t sit atop normal eyewear like the Quest 3 and other VR headsets. If you have a glasses prescription, you’ll need to buy inserts from HonsVR, which start at $50. They’re a bit annoying to install, but otherwise they did a fine job of letting me see the One Pro’s displays clearly. They do make sharing the glasses annoying, though, since the inserts will need to be removed every time you do so. I’d also be worried about something getting bent or broken with constant removals.

I mostly used the Xreal One Pro as a virtual display while working on laptops, but I also found them incredibly helpful for watching movies and videos when away from home. On the many occasions where I was stuck waiting for my family in the hellscape of a suburban parking lot, all I had to do was put on the Xreal One Pro, plug it into my phone and I could be watching anything on a massive virtual screen. 

It was even more helpful while traveling. I could never muster the bravery to wear an Apple Vision Pro on a flight, or justify stuffing it into a bookbag. But that wasn’t a problem at all with the Xreal One Pro, as its bulbous traveling case can fit almost anywhere. Having a portable virtual display you can deploy instantly honestly feels like a superpower.

Xreal One Pro smart glasses

Devindra Hardawar for Engadget

As someone who’s picky about displays, I was surprised how bold and colorful the glasses were when I cranked up the brightness and background shade settings. I’d definitely love to see what sharper 4K screens could look like, but even at 1080p per eye, the Xreal One Pro delivered decently clear text and detailed imagery. Its built-in Bose speakers were also surprisingly clear while watching videos or playing some background tunes. (I would always use my AirPods Pro if I really wanted to immerse myself in the movies I was watching, though.)

In a pinch, the Xreal One Pro were helpful gaming accessories too. At home, I’d rather be staring at my 4K Alienware computer monitor, or the Steam Deck OLED’s native screen. But for slower-paced titles, it was nice to game on a large virtual screen just by plugging the glasses into my Steam Deck. 

Getting the device connected to the original Nintendo Switch takes some work though, as it only works when connected to a dock and using an accessory like the Xreal Hub. Unfortunately, the Switch 2 doesn’t work with the One Pro at all right now (unless you start daisy chaining USB-C and HDMI adapters). Xreal says its upcoming Neo accessory will offer video pass-through for the Switch 2, but there’s no word on when that will arrive.

The more I used the Xreal One Pro, the more impressed I was by its sheer versatility. Its only major downsides are its $650 price (up from $600 originally), as well as the fact that you’ll never look cool wearing it. And no, you won’t be walking around while wearing the One Pro, like you could with Meta’s Ray-Ban Display. But hey, that also means you won’t have to worry about people calling you a pervert for wearing spy glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/xreals-one-pro-intrigues-me-in-ways-metas-smart-glasses-dont-120000554.html?src=rss 

Meta rolls out teen accounts for Facebook and Messenger across the world

Meta is starting to move more teens on Facebook and Messenger into dedicated “teen accounts” that have added parental controls and other protections for younger users. The expansion comes as the company says that “hundreds of millions” of teens are already using the accounts across Instagram, Facebook and Messenger.

Meta first brought teen accounts to Instagram a year ago and began rolling them out to  teens in the US, Canada, UK and Australia on Facebook and Messenger earlier this year. Now, the specialized accounts will be available to teens globally. The company has made the accounts mandatory for younger teens between the ages of 13 and 15, and uses AI to detect teens that may be lying about their age. The accounts allow parents to supervise how their children use Meta’s apps, including features for monitoring screen time and the ability to view who their kids are messaging with. Teen accounts also come with more restrictive privacy and safety settings meant to limit their contact with adults they don’t know.

Instagram is also expanding its program that allows US middle schools and high schools to expedite reports of bullying and other problematic behavior. Up to now, the company has been piloting the “school partnership program,” with a handful of middle schools and high schools. Meta says that it’s “heard positive feedback from participating schools” and that any US-based school can sign up to join.

The social media company has spent the last few years ramping up parental control features and attempting to close some of the more obvious gaps in its safety features. The company is currently facing numerous lawsuits and investigations into its track record on child safety.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-rolls-out-teen-accounts-for-facebook-and-messenger-across-the-world-120000352.html?src=rss 

Proton Mail’s redesigned mobile app is built for speed

If you use Proton Mail on your phone, things are about to pick up. The company is rolling out new apps for Android and iOS. The updated mobile applications are rebuilt from the ground up with a “cleaner, faster and more private experience.” Proton first announced in April that it was working on the revamp.

The company says the new Proton Mail lets you scroll, archive and reply twice as fast as before. It also now supports an offline mode, allowing you to read, write and organize messages while away from the internet. A redesigned interface aims for simpler navigation, with areas like the composer button now sitting within easier reach.

The iOS and Android apps, while still native to their respective platforms, now share a common codebase. Proton says they share 80 percent of their code. This should enable faster development and near-simultaneous future updates.

Proton

Product lead Anant Vijay Singh credited the update to Proton’s community and business model. “The new Proton Mail mobile apps reflect this feedback and show what is possible if you build an email app without the constraints imposed by trying to monetize user data, allowing for a cleaner, faster, and more private experience,” he said.

Proton has had a full plate lately. The company is working on an upcoming overhaul of Proton Calendar with similar user experience upgrades. This summer, it even joined the chatbot fracas with Lumo, which it believes can carve a niche as a more ethical AI assistant.

The Proton Mail updates begin rolling out today in the App Store and Play Store.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/proton-mails-redesigned-mobile-app-is-built-for-speed-100042054.html?src=rss 

Qualcomm says its new Snapdragon chips are ‘the fastest and most efficient’ for Windows PCs

Qualcomm has unveiled its new Snapdragon X Series chips for laptops, in addition to its new system-on-a-chip for flagship phones. The Snapdragon X2 Elite Extreme chip meant for “ultra-premium” Windows 11 laptops are designed to handle “complex, expert-level workloads” and to enable fast AI processing, as well as a multi-day battery life. Meanwhile, the Snapdragon X2 Elite chips come in two variants, one with 18 total cores and one with 12. Qualcomm claims that these processors are the “fastest, most powerful and efficient processors for Windows PCs.”

The company launched the first Snapdragon X Elite chip in 2023 as its successor to the Snapdragon 8cx Gen 3 line of laptop processors. Qualcomm changed its name back then to reflect the huge leap in performance. Microsoft released a lineup of Copilot+ PCs with the new Snapdragon chip in 2024. And then earlier this year, at CES, Qualcomm unveiled the Snapdragon X for Copilot+ PCs priced $600 and under. 

Qualcomm says that the new Elite Extreme chip can power laptops for scientists and professional creators who handle “computationally intense data analytics, professional media editing and scientific research.” It features the company’s third-gen Oryon CPU that can apparently run at up to 75 percent faster than competitors. The chip also comes equipped with Qualcomm’s Hexagon NPU, which it says is the “fastest NPU for laptops,” to enable simultaneous AI tools and experiences on Copilot+ PCs.

The lower tier Elite chips can still run at up to 31 percent faster and use 43 percent less energy than the previous generation. While they’re obviously meant for users who don’t handle more resource-intensive workloads, Qualcomm says they also enable simultaneous AI experiences. The first laptops powered by the Snapdragon X2 Elite processors will be available in the first half of 2026. 

This article originally appeared on Engadget at https://www.engadget.com/computing/qualcomm-says-its-new-snapdragon-chips-are-the-fastest-and-most-efficient-for-windows-pcs-084535090.html?src=rss 

Qualcomm’s new flagship mobile platform is the Snapdragon 8 Elite Gen 5

Qualcomm has launched the Snapdragon 8 Elite Gen 5, which the company claims is the “world’s faster mobile system-on-a-chip.” It was designed for flagship devices for manufacturers and smartphone brands that don’t make their own mobile platforms, with the first devices equipped with the SoC launching in the coming days. The Snapdragon 8 Elite Gen 5 is powered by the company’s third-generation Oryon CPU, which Qualcomm says “improves performance by 20 percent and CPU power efficiency by 35 percent.” Overall, the company is claiming that the platform has a 16 percent lower power draw, making it more efficient and enabling longer “sustained performance.”

Qualcomm

The new platform promises “lightning-fast” app launches and app switching for better multitasking. Qualcomm’s AI Engine allows on-device AI processing, as well, made possible by the company’s upgraded Hexagon NPU that’s apparently 37 percent than its predecessor. “With Snapdragon 8 Elite Gen 5, you are at the center of your mobile experience,” said Chris Patrick, the SVP and generation manager for mobile at Qualcomm. “It enables personalized AI agents to see what you see, hear what you hear and think with you in real time.”

In addition, Qualcomm says the new SoC is the first mobile platform to enable recording in Advanced Professional Video (APV) codec, giving creators the ability to film on their phones for professional-level productions. Several smartphone brands have already committed to using the new platform for their flagship devices, including Samsung, OnePlus, OPPO, Honor, iQOO, Nubia, POCO, realme, REDMI, RedMagic, ROG, Sony, vivo, Xiaomi and ZTE. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/qualcomms-new-flagship-mobile-platform-is-the-snapdragon-8-elite-gen-5-060427445.html?src=rss 

PlayStation Pulse Elevate portable speakers are coming for your desktop in 2026

Sony’s lineup of gaming-focused audio devices is growing with the addition of the PlayStation Pulse Elevate wireless speakers. They work with PC, Mac, PlayStation 5 and PlayStation Portal, and they support Bluetooth and Sony’s proprietary PlayStation Link Wireless connection scheme. The Pulse Elevate speakers come in white or black, and they’re due to hit the market in 2026. There’s no word on price just yet.

The Pulse Elevate speakers can be set on charging stands when playing at your desk, or they can be disconnected and used in portable mode. When not docked, they have (an unspecified number of) “hours of battery life,” according to Sony’s hype trailer. The speakers support 3D audio, they can be tilted back, and they have planar magnetic drivers, built-in woofers and an integrated mic with noise reduction.

The PlayStation Pulse Elevate speakers join Sony’s Pulse Elite gaming headset and Pulse Explore earbuds. The earbuds retail for $200 and the headset goes for $150, so feel free to use these price points as the foundation of indiscriminate speculation about how much the Elevate speakers will cost when they land next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-pulse-elevate-portable-speakers-are-coming-for-your-desktop-in-2026-215320963.html?src=rss 

Marvel’s Wolverine slices his way onto PS5 in fall 2026

The rumors of Marvel’s Wolverine showing up during Sony’s September State of Play turned out to be true after all. The trailer was our first decent look (well, first official one, anyway) at the game since it was announced back in 2021. Sony and Insomniac Games revealed a release window too: Marvel’s Wolverine is coming to PS5 in fall 2026.

A gruff-sounding Liam McIntyre (Spartacus: Vengeance, JD Fenix in Gears of War 4 and Gears 5) is taking on the mantle of Logan here. As creative director Marcus Smith reminded us, Logan is an unreliable narrator with a patchy memory, which should make for an interesting wrinkle as the story plays out.

Unlike in Insomniac’s Spider-Man games, bad guys aren’t going to be magically webbed to the side of a tall building after you kick them off the roof. Oh, no no. Wolverine rips an enemy apart in fury with his adamantium claws within the first 30 seconds of this trailer. Not long after, he thrusts them upwards through a goon’s skull. We see him slicing off limbs too. Yeah, this isn’t going to be a game for younger kids. 

Wolverine will encounter some familiar faces on his travels, including Mystique and Omega Red. And that’s not to mention a certain giant robot that shows up at the end of the trailer. 

“We aim to deliver the ultimate Wolverine fantasy built on Insomniac staples like fast, fluid, and ferocious combat; exhilarating, action-packed set pieces; robust accessibility features; and a gripping story that taps into the core tenets of one of the most compelling comic book characters of all time,” Insomniac senior community manager Aaron Jason Espinoza wrote on the PlayStation Blog. “We’re breaking new ground with Wolverine, yes, but our penchant for telling stories about heroes overcoming colossal odds is as strong as ever. We’re eager to explore Logan’s story with you and tap into his signature spin on heroism, which is much darker and more brutal than you might expect from Insomniac.”

Although we’re a year or so away from Marvel’s Wolverine coming to PS5 and PS5 Pro, we won’t have to wait quite that long for more details. Insomniac promises to reveal additional info in spring 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marvels-wolverine-slices-his-way-onto-ps5-in-fall-2026-220250305.html?src=rss 

Check out the intricate, inky world of PS5 game Chronoscript: The Endless End

One of the surprise announcements during Sony’s State of Play presentation today was the debut of a literary-themed game titled Chronoscript: The Endless End. It’s an action-adventure game with a very cool hand-drawn art aesthetic. Players will navigate the 3-dimensional world of a mysterious manor as well as the 2-dimensional world of illustrated manuscript pages.

The trailer mostly focused on those 2D sections, showing combat and platforming and seriously did I mention the very cool hand-drawn art? I would have been interested in this for the visuals alone, but throw in a story about writers and editors and I’m hooked.

Perhaps fittingly for this writerly endeavor, the game’s publisher is Shueisha, which is a heavyweight in publishing manga, including the popular Shonen Jump. The developer is DeskWorks, and the studio’s last project also boasted a lovely, illustrative style. We’ll have a little longer to wait before we can dive into the inky world of Chronoscript, however, because this game isn’t expected to arrive on the PlayStation 5 until some time in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/check-out-the-intricate-inky-world-of-ps5-game-chronoscript-the-endless-end-221820822.html?src=rss 

Meta Lab pop-ups will let you try on the company’s new smart glasses for yourself

Following the announcement of its first smart glasses with a built-in display, Meta is opening several temporary retail locations where you’ll be able to demo the Meta Ray-Ban Display, their Meta Neural Band controller and the rest of the company’s Reality Labs products. These new “Meta Lab” locations will offer another way to see the company’s new $799 smart glasses, which currently aren’t available for purchase without an in-person demo and fitting.

For the rollout of the Meta Ray-Ban Display, Meta Lab locations will be available to visit in Las Vegas starting on October 16, Los Angeles starting on October 24 and New York starting on November 13. Meta also says interested Bay Area customers will  be able to demo and purchase the new smart glasses at the company’s existing Meta Store location in Burlingame, which has been rebranded as a “Meta Lab.”

While the appeal of having the face-mounted camera and speakers of the Ray-Ban Meta smart glasses is easy to understand, Meta clearly believes adding a display into the mix changes that calculus. The company says interest in the new glasses is part of the reason it’s opening these new retail locations. “Demand for in-person demos of Meta Ray-Ban Display and the Meta Neural Band is strong, with appointments in many major cities already booked out through mid-October,” according to Meta. Interestingly, Meta also plans to test selling its Ray-Ban Meta smart glasses from vending machines, not unlike Snap did with its Spectacles.

These new Meta Labs join Ray-Ban, Verizon, Best Buy and LensCrafters stores as the only official places where you can try Meta’s new wearable. It’s hard to say if demand for demos will translate into actual sales, but clearly the positive buzz the company’s Connect showing was able to drum up has caught some people’s interest. You can book a demo at a Meta Lab through the company’s website.

This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-lab-pop-ups-will-let-you-try-on-the-companys-new-smart-glasses-for-yourself-205756155.html?src=rss 

Housemarque’s Saros will hit PS5 on March 20, 2026

One thing that Sony confirmed in advance for its September State of Play stream was a first look at gameplay for Saros, the next game from Housemarque (Returnal, Resogun). This is the first completely new project from the developer since it joined PlayStation Studios in 2021, and it opened the livestream.

Creative director Gregory Louden took viewers through a peek at the journey of Arjun Devraj (Rahul Kohli), who’s seeking answers on a shape-shifting planet called Carcosa. The combat looks very much in the vein of Returnal, with lots of lasers, projectiles and other nasty stuff to avoid. 

Arjun can trigger a shield to defend himself and redirect incoming projectiles to juice up a power weapon. He also gets a second chance to survive an encounter as there’s a revival ability he can use after his first death, but you’ll need to unlock the option to do that as it’s part of the permanent progression system. You’ll be able to upgrade your combat suit and other abilities too. Unsurprisingly, it all looks extremely pretty. 

Along with the first glimpse at gameplay, we got a release date. Saros will hit PS5 on March 20, 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/housemarques-saros-will-hit-ps5-on-march-20-2026-211504381.html?src=rss 

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