Apple TV signs TV and movie deal for Brandon Sanderson’s fantasy books

Brandon Sanderson, a popular author of high-fantasy and science fiction books, has signed a deal with Apple TV to adapt his works set in the Cosmere fictional universe into films and TV shows. Sanderson said last year at Celsius 232, Spain’s annual sci-fi and fantasy convention, that his ultimate dream project is a “really good Mistborn film.” Apple TV is making that come true: Some of the first projects to come out of the deal are feature film adaptations of the Mistborn books and a TV show based on series.

According to The Hollywood Reporter, Sanderson’s deal with the streaming service is unprecedented, because he will have major creative control over the adaptations. He will write, produce and consult for the projects under development, and he will have the power to sign off on various aspects of the adaptations. That’s a level of control other famous authors such as George R. R. Martin don’t enjoy. In fact, Martin recently talked about how House of the Dragon’s showrunner, Ryan Condal, has stopped taking his notes and suggestions into account.

Sanderson’s Cosmere universe encompasses dozens of books set in various but interconnected worlds and timelines. They’re all bound by a single creation myth, which explains where the universe’s different types of magic come from. Apple TV has yet to announce timelines and release dates for the projects based on Sanderson’s work, but The Stormlight Archive TV adaptation already has a producer (Blue Marble) attached to it.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-tv-signs-tv-and-movie-deal-for-brandon-sandersons-fantasy-books-130000797.html?src=rss 

The Nex Playground is everything Xbox Kinect wanted to be

It’s the year 2026 and the hottest game in my living room is Fruit Ninja. No, I’m not in the midst of an ill-advised retro mobile gaming kick. Instead, my family and I have been jumping around and slicing flying fruit in our living room using the Nex Playground. It’s a tiny gaming system built entirely around Kinect-like games. With its camera and onboard computer vision processing, the $249 Nex Playground can track up to four players as effectively as Microsoft’s clunky old Xbox motion tracker. Simply put, the dream of the Kinect, as well as Nintendo’s Wii, lives on in the Nex Playground.

I’ll admit, I was skeptical about Nex making a dent in the console arena. It’s tough for new companies with no hardware experience to steal any limelight away from entrenched competitors like Sony, Nintendo and Microsoft. But the Nex Playground’s simplicity, accurate motion tracking and library of kid-friendly titles (including the likes of Peppa Pig and Bluey) has made it a hit among families. The company says it sold 650,000 units last year, which might not sound like much, but it was enough to beat the beleagured Xbox last November.

Honestly, I’m just happy it gets my kids off the couch. I do my best to limit screen time with them, but as someone who has fond memories planted in front of my TV playing endless hours of SNES games, I also leave some room for my kids to explore tech and media on their own. I love the way Minecraft’s near-limitless creative potential has unleashed my daughter’s imagination, but I also want her to move more, especially in these winter months when we can’t easily go outside. 

Even though the Nex Playground is another screen-based activity, the sheer variety of games to play keeps my kids entertained and it helps them break a sweat. The console’s version of Fruit Ninja is similar to that game’s VR forays, where you have to stand up and make an effort to swipe your arms. You’re not just dragging your fingers across a screen. Go Keeper gamifies the role of a soccer goalkeeper, which leads to my kids jumping all over our family room to block and catch stray balls. And we all love having mini-dance parties with Starri, which has you swinging your arms and dodging obstacles, similar to VR titles like Beat Saber and Synth Riders.

In addition to those three games, the Nex Playground comes with Party Fowl, a collection of mini games, as well as its own spin on Whack-a-mole. If you want more games, you have to subscribe to the Nex Play Pass for $89 a year or $49 for three months. The company also offers a $29 Sports Pack at Target stores, which includes tennis, basketball and bowling games. Beyond those options, though, there’s no other way to add new titles to the Playground. You can’t buy anything individually, and since the entire platform is digital, there’s also no market for cheap used games like you’d find for consoles.

Nex’s subscription model is undoubtedly the Playground’s biggest flaw, especially given the system’s $249 price. Instead of being an expensive console that you buy once (like an Xbox), and then occasionally purchase new titles for, the Playground is an ongoing commitment constantly calling for your wallet. To the company’s credit, the device doesn’t feature any ads or in-app purchases.

Nex Playground

Nex

“Ultimately, we would like to establish that long-term relationship … we want to serve your family consistently with new content, and new updates all year round,” Nex CEO David Lee said in an interview on the Engadget Podcast. He noted that the company added twenty new games to its subscription over the last two years, as well as 40 game updates over the last year. Similar to Xbox’s Game Pass, the goal is to maintain the Nex Play Pass’s value over time. 

You could argue the Nex Play Pass’s steep price isn’t as bad as the $15 to $30 per child that indoor activity centers charge. Those godforsaken places only distract kids for a few hours at a time, and visiting one also comes with the risk of contracting exotic childhood illnesses. Theoretically, the Nex Playground could be something you turn to whenever you need to work out restless energy from your kids. And if that means parents could get a bit more sleep on the weekend, or just a few minutes to themselves for a cup of coffee, all of a sudden $89 a year doesn’t seem so bad.

I’m also impressed by the Nex Playground’s hardware and software, both of which are far more polished than I’d expect from a new hardware company. The device itself is a pastel-colored plastic box with a camera on the front (and a cute lens cover). You just have to plug it into power and an HDMI port, slap some batteries in the remote (which looks like an elongated Roku remote) and connect to Wi-Fi. It took a few minutes for the Playground to update the first time I turned it on, and I also had to create a Nex account using my phone. 

Once that initial setup phase was over, it took another five minutes to download the initial batch of five games to the Playground via my gigabit connection. That timing entirely depends on your internet setup — I’ve seen reports of it taking up to 30 minutes to install the Nex’s core games. I was also able to download the entire Play Pass library of titles in 35 minutes, but it could take a few hours on slower connections. Thankfully, those downloads happen in the background, so you can play other titles while waiting for new ones to install. 

Another plus? Once you’ve downloaded the games, you can play them entirely offline. That makes it easier to grab the Playground and bring it on vacation, or to a friend’s house, than it is to travel with other consoles. As long as you can reach a TV’s inputs, have nearby power and clear out around six feet of space, you can play the Playground.

Nex Playground

Nex

Nex’s long experience developing motion-tracked games and experiences is a major reason why the Playground is so successful. The company previously created Homecourt, an app for tracking your basketball skills, as well as Active Arcade, a collection of Playground-like minigames for iOS devices. Lee admitted that it’s tough to get parents to use their phones for things like Active Arcade. That led him to develop the Playground as a closed ecosystem, where the company could build a suite of games around a device where it could control every aspect of the hardware. 

Now that Nex Playground features games from well-known kids brands like Peppa Pig, it’s clear that Lee’s intuition has paid off. While I have some concerns about the company’s subscription model, Nex has accomplished a rare feat: It developed a simple box that makes it easy for your entire family to jump into genuinely innovative games and experiences. You don’t need to set up a clunky console or any additional accessories. Just plug in the Nex Playground, and you too could be hand-slicing virtual fruit on your TV in no time.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-nex-playground-is-everything-xbox-kinect-wanted-to-be-133000397.html?src=rss 

Google will pay $135 million to settle illegal data collection lawsuit

Google has agreed to a preliminary $135 million settlement in a class action lawsuit brought by Android users who accused it of harvesting their data without consent. The suit alleged that since November 12, 2017, Google has been illegally collecting cellular data from phones purchased through carriers, even when apps were closed or location features were disabled.

As reported by Reuters, the affected users believed Google using their data for marketing and product development meant it was guilty of “conversion.” In US law, conversion occurs when one party takes the property of another with “the intent to deprive them of it” or “exert property rights over it.”

Subject to approval from a judge, a settlement of $135 million was filed in a San Jose federal court earlier this week. The payout would be one of, if not the largest ever in a case of this nature, according to Glen Summers, a lawyer for the plaintiffs.

Each user involved in the lawsuit would be entitled to up to $100 from Google, which denies any wrongdoing and has agreed to seek consent during the setup process of a new phone from now on. A toggle will be added to enable users to easily disable data transfer, while the Alphabet-owned company will also adjust its terms of service accordingly. A trial is scheduled for August 5.

This is the second settlement this week for Google. On January 26, the company also agreed to a $68 million settlement regarding claims that Google Assistant had been spying on users after being triggered by what it had misheard as wake words. Again, Google denied any wrongdoing in the class action suit.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-will-pay-135-million-to-settle-illegal-data-collection-lawsuit-133012112.html?src=rss 

DJI launches the lightweight RS 5 camera gimbal for video creators

DJI just revealed the RS 5 camera gimbal, a new entry in its long-standing Ronan Series. The RS 5 is lightweight, at around three pounds, with a maximum payload of nearly seven pounds.

This gimbal offers what DJI calls “enhanced intelligent subject tracking.” The tracking was already impressive with some of the company’s older offerings, so any improvement will be icing on the cake. A new tracking module lets videographers frame live footage and follow subjects directly from an included touchscreen, all without having to fiddle with the actual camera.

DJI

The tracking module also offers the ability to follow more than people. It can track pets, vehicles or just about any other object. It can also help maintain a locked focus on a human subject up to 10 meters away.

The RS 5 includes the company’s latest stabilization algorithm, which DJI says lets videographers “effortlessly achieve complicated camera movements, such as surround shots, reverse tracking or single-person fixed-camera tracking.” It’s also great for when the cameraperson is capturing footage while walking or running.

It’s been designed to carry a wide range of mainstream mirrorless cameras and lens combinations and can switch to vertical shooting without additional accessories. There’s a nifty little briefcase handle for capturing footage from above or below.

The RS 5 delivers up to 14 hours of use per charge and can be fully charged in just an hour. Video shoots can take forever, so this is a welcome bit of news. For true marathons, there’s a separate enhanced battery grip accessory that extends the runtime to 30 hours.

DJI

The standard DJI RS 5 includes the gimbal, a quick-open tripod, quick-release plates, a regular battery grip and some other useful accessories. That pack costs around $680. The combo pack includes all of the above, plus the enhanced tracking module, a carrying case and an electronic briefcase handle. That costs around $859.

Now for the bad news. We don’t have a US release date or even any information as to if it will be available here. Engadget has reached out to DJI for more information. The company’s drones were recently banned from being imported to the US. This only impacts newly-released models and shouldn’t impact gimbals or anything like that.

This article originally appeared on Engadget at https://www.engadget.com/cameras/dji-launches-the-lightweight-rs-5-camera-gimbal-for-video-creators-120056173.html?src=rss 

Tesla is killing off its Model S and X cars to make robots

Tesla will “basically stop the production” of its Model S and X electric vehicles next quarter, CEO Elon Musk has announced at the automaker’s earnings call for the 2025 fiscal year. “It’s time to bring the Model S and X program to a end with an honorable discharge, because we’re really moving into a future that’s based on autonomy,” Musk said. You can still buy the vehicles as long as there are units to be sold, and Tesla promises to support them for as long as people have them. Once they’re gone, though, they’re gone for good, because Tesla is converting their production space in the company’s Fremont factory into a space for the manufacturing of Optimus humanoid robots.

Model S is Tesla’s second vehicle and has been in production since 2012, while the Model X SUV has been in production since 2015. Their shine has faded over the years, however, and the newer Model 3 and Y now make up the bulk of the company’s sales. For the entirety of 2025, for instance, Tesla delivered 1,585,279 Model 3 and Y vehicles but only sold 418,227 Model S and X units. The company also had to stop selling Model S and X in China in mid-2025, because they were being imported from the US and were subject to China’s tariffs that were put in place in response to US President Donald Trump’s tariffs on imported goods.

In the call, Musk said that Tesla’s long-term goal is to be able to manufacture 1 million Optimus robots in the current Model S and X production space. At the World Economic Forum in Davos, Switzerland a few days ago, the CEO announced that Tesla will start selling Optimus to the public by the end of next year. Musk has big plans for Optimus and once said that it’s bound to become the “biggest product of all time,” bigger than cellphones, “bigger than anything.” But the humanoid robot has been failing to live up to the hype during demonstrations, and Musk is known for his overly optimistic timelines.

The company’s earnings report has also revealed that Tesla invested $2 billion in Musk’s other company, xAI. Tesla’s shareholders notably sued Musk in 2024 for starting xAI, which they argued is a direct competition to the automaker. The CEO has been claiming for years, after all, that Tesla is an AI company and not just an EV-maker. Still, Tesla’s shareholders approved Musk’s $1 trillion pay package in late 2025 on the condition that the company reaches a market value of $8.5 trillion.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-is-killing-off-its-model-s-and-x-cars-to-make-robots-010621101.html?src=rss 

Halide co-founder joins Apple’s design team

Apple picked up an intriguing new member for its design team today in Sebastiaan de With, co-founder of the iPhone camera app Halide. He announced the move today on Threads, adding, “So excited to work with the very best team in the world on my favorite products.”

The Halide app has caught our eye at Engadget at several points over the years. de With also is co-founder of Lux, which is Halide’s parent company. The other Lux apps also have an emphasis on photography and videography, particularly on Apple devices. Prior to Halide, de With had done other work at Apple, collaborating on properties including iCloud, MobileMe and Find My apps. It’s unclear if his exit will mean any notable changes for Halide, or for the Lux apps Kino, Spectre and Orion.

For a long time, Apple’s design philosophy was personified by Jony Ive, who left the company in 2022. Since his departure, no single person has emerged as the face and voice of Apple’s attitude toward design, which could be why recent moves such as Liquid Glass have been met with deeply divided reactions.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/halide-co-founder-joins-apples-design-team-235023416.html?src=rss 

Mark Zuckerberg says Reality Labs will (eventually) stop losing so much money

Mark Zuckerberg says there’s an end in sight to Reality Labs’ years of multibillion-dollar losses following the company’s layoffs to the metaverse division earlier this year. The CEO said he expects to “gradually reduce” how much money the company is losing as it doubles down on AI glasses and shifts away from virtual reality.

Speaking during Meta’s fourth-quarter earnings call, Zuckerberg was clear that the changes won’t happen soon, but sounded optimistic about the division that lost more than $19 billion in 2025 alone. “For Reality Labs, we are directing most of our investment towards glasses and wearables going forward, while focusing on making Horizon a massive success on mobile and making VR a profitable ecosystem over the coming years,” he said. “I expect Reality Labs losses this year to be similar to last year, and this will likely be the peak, as we start to gradually reduce our losses going forward.”

The company cut more than 1,000 employees from Reality Labs earlier this month, shut down three VR studios and announced plans to retire its app for VR meetings. Meta has also paused plans for third-party Horizon OS headsets. Instead, Meta is doubling down on its smart glasses and and wearables business, which tie in more neatly to Zuckerberg’s vision for creating AI “superintelligence.” 

During the call, Zuckerberg noted that sales of Meta’s smart glasses “more than tripled” in 2025, and hinted at bigger plans for AR glasses. “They [AI glasses] are going to be able to see what you see, hear what you hear, talk to you and help you as you go about your day and even show you information or generate custom UI right there in your vision,” he said. 

Zuckerberg has spent the last few years laying the groundwork for pivoting Meta’s metaverse work into AI. He offered one example if what the means for Meta’s Horizon app. 

“You can imagine … people being able to easily, through a prompt, create a world or create a game, and be able to share that with people who they care about. And you see it in your feed, and you can jump right into it, and you can engage in it. And there are 3D versions of that, and there are 2D versions of that. And Horizon, I think fits very well with the kind of immersive 3D version of that.

“But there’s definitely a version of the future where, you know, any video that you see, you can, like, tap on and jump into it and, like, engage and kind of like, experience it in a more meaningful way. And I think that the investments that we’ve done in both a lot of the virtual reality software and Horizon … are actually going to pair well with these AI advances to be able to bring some of those experiences to hundreds of millions and billions of people through mobile.”

One thing Zuckerberg didn’t mention, though: the word “metaverse.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-says-reality-labs-will-eventually-stop-losing-so-much-money-222900157.html?src=rss 

‘Ted Lasso’ Cast: Meet the Main Stars From the Apple TV+ Series

At long last, our favorite coach is returning! Meet the current central cast of ‘Ted Lasso’ as we gear up for the 2026 premiere of its fourth season.

At long last, our favorite coach is returning! Meet the current central cast of ‘Ted Lasso’ as we gear up for the 2026 premiere of its fourth season. 

February’s PS Plus Monthly Games include Undisputed and Subnautica: Below Zero

We’ve somehow almost reached the end of January already, which means it’s time for Sony to divulge the list of PlayStation Plus Monthly Games for February. They are Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown. If you have a PS Plus subscription on any tier, you can claim these starting on February 3. After claiming them, these games will stay in your library as long as your PS Plus plan remains active. 

Undisputed (PS5) is a 2024 boxing game with dozens of licensed fighters across several weight classes. They include legendary figures like Muhammad Ali and Sugar Ray Robinson as well as modern greats including Canelo Alvarez and Oleksandr Usyk. 

Subnautica: Below Zero (PS4 and PS5) is a spin-off from adventure survival game Subnautica. It has more land-based areas to explore than the original game and you’ll need to keep an eye on a body temperature meter to make sure you stay warm enough. 

I’ve been meaning to check out Ultros (PS4 and PS5) for a while and its inclusion here is almost enough to make me want to re-subscribe to PS Plus. It’s a Metroidvania with a striking neon palette. As for Ace Combat 7: Skies Unknown (PS4), that could be a good way for folks to dip back into the long-running combat flight sim series (or try it for the first time) before Ace Combat 8: Wings of Theve arrives later this year.

PS Plus subscribers still have until February 2 to add the Monthly Games for January to their library. Those are Need For Speed Unbound, Disney Epic Mickey: Rebrushed and Core Keeper.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/februarys-ps-plus-monthly-games-include-undisputed-and-subnautica-below-zero-205100847.html?src=rss 

Astronomers share new insights about the early universe via the Webb Space Telescope

Researchers using the James Webb Space Telescope have found a galaxy that is offering new data about the early stages of the universe’s existence. The latest discovery shared by astronomers is about a bright galaxy dubbed MoM-z14. According to the team, this galaxy existed 280 million years after the Big Bang. 

The sounds like a long time, but in the context of the universe’s estimated 13.8 billion years of existence, that’s actually one of the closest examples astronomers have found to the Big Bang’s occurrence. As a result, MoM-z14 can offer some insights and some surprises about what the early stages of the universe entailed.

“With Webb, we are able to see farther than humans ever have before, and it looks nothing like what we predicted, which is both challenging and exciting,” lead author Rohan Naidu of Massachusetts Institute of Technology said. The findings about this galaxy were published in the Open Journal of Astrophysics.

The scientists were able to date MoM-z14 with Webb’s Near-Infrared Spectrograph instrument, analyzing how light from the galaxy changed wavelengths as it traveled to reach the telescope. One of the initial questions sparked by this bright galaxy centers on the presence of nitrogen. Some early galaxies, including MoM-z14, have revealed higher nitrogen concentrations than scientists had projected was possible. Another topic of interest is about reionization, or the process of stars producing enough light or energy to permeate the dense hydrogen fog that existed in the early universe. 

“It’s an incredibly exciting time, with Webb revealing the early Universe like never before and showing us how much there still is to discover” said Pennsylvania State University graduate student and team member Yijia Li.

This article originally appeared on Engadget at https://www.engadget.com/science/space/astronomers-share-new-insights-about-the-early-universe-via-the-webb-space-telescope-213311848.html?src=rss 

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