Diddy’s Jury: About the Jurors Amid Trial Deliberations

One juror in Diddy’s case wasn’t following directions by the judge, the jury indicated in a letter during the first day of deliberations. Learn about the entire 12-person panel here.

One juror in Diddy’s case wasn’t following directions by the judge, the jury indicated in a letter during the first day of deliberations. Learn about the entire 12-person panel here. 

Apple may power Siri with Anthropic or OpenAI models amid AI struggles

Apple is considering using AI models from OpenAI or Anthropic to deliver the more capable version of Siri it debuted at WWDC 2024, Bloomberg reports. The company has promised it could deliver a new version of its voice assistant that understands personal context and takes action inside of apps since last year, but officially delayed the updated Siri in March 2025.

As part of this proposed new plan, Apple has asked Anthropic and OpenAI to train versions of its models that can run on Apple’s Private Cloud Compute, secure servers running on Apple chips. The company already relies on its servers for certain AI features that can’t be run locally.

Apple uses OpenAI’s ChatGPT for some parts of Apple Intelligence, but completely relying on a third-party company for Siri would be a major departure. “The company currently powers most of its AI features with homegrown technology that it calls Apple Foundation Models,” Bloomberg writes,”and had been planning a new version of its voice assistant that runs on that technology for 2026.” One of the few AI announcements Apple made at WWDC 2025 was to make those foundation models available to third-party developers.

Even considering using third-party AI models reflects internal changes at Apple. Leadership of the company’s AI teams has reportedly changed hands from John Giannandrea, Apple’s senior vice president of machine learning and AI strategy, to Craig Federighi, the senior vice president of software engineering. Separately, Bloomberg reports Apple’s Siri team is now being led by Mike Rockwell, who most recently oversaw the development of the Apple Vision Pro.

As Bloomberg notes, an Anthropic or OpenAI-powered Siri would actually mirror Samsung’s current approach to AI. Galaxy AI relies on some custom Samsung software, but primarily uses Google’s Gemini. Using third-party models wouldn’t preclude Apple from switching back to something in-house in the future. The company made a similar transition — albeit, perhaps too early — when it went from a Maps app that relied on Google Maps to its custom Apple Maps service in 2012.

Wherever Apple lands, the updated version of Siri isn’t expected to launch now until 2026. The company will ship a more modest collection of AI-adjacent features this fall with the launch of iOS 26, iPadOS 26 and macOS 26.

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-may-power-siri-with-anthropic-or-openai-models-amid-ai-struggles-212028351.html?src=rss 

Video Games Weekly: Summer Game Fest ends when I say so

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday, broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

June has passed me by in a haze of air travel, mild illness, protests and Pride, and it’s now officially time to close the book on Summer Game Fest 2025. We published more than 80 stories around this year’s show and they’re all worth a read, but before moving on for good, I wanted to highlight a final batch of games that I can’t stop thinking about. This week, I present three mini previews straight out of SGF 2025 — and only two of them are horror games, which is a stupendous display of growth on my part.

Crisol: Theater of Idols

Crisol: Theater of Idols wasn’t on my radar until I sat down and played it at the Blumhouse booth, but now it’s pinging loud and clear, as if the booms were emanating directly from the blood-soaked bowels of Hell. It’s a first-person survival-horror action game set in a demented version of Spain that’s filled with monsters of modern folklore. Murderous marionettes and giant, ornately adorned skeletons hunt you through dark streets and towering gothic buildings, lamplight glinting off of every gross 3D detail. The whole demo felt like getting lost in a terrifying, nightmarish carnival, and I enjoyed every bit of it.

In Crisol, blood is your source of ammunition, and you drain the corpses of humans and chickens to refuel your health bar as well as your guns. Crisol is tense and gorgeous, reminiscent of Dishonored or Resident Evil Village, and enemies are both robust and tricky to evade. Crisol is the debut game from independent Spanish team Vermila Studios, which received an Epic MegaGrant for the project in 2020. It’s being published by Blumhouse and is due out this year on Steam, PlayStation 5 and Xbox Series X/S.

Grave Seasons

There’s something deeply wrong in Ashenridge, the idyllic rural village where Grave Seasons is set. At first glance, Grave Seasons is a cute, narrative-based farming sim with detailed pixel art, juicy romance options and layers of home-maintenance mechanics. You spend time planting, watering, harvesting, crafting items, picking up trash and chatting with villagers — and then you dig up a severed hand. Pilar, your flirty neighbor who runs the tailor shop down the road, says something ominous about the fate of your house’s previous owner. The vibe shifts; the shadows start to look sinister. Night falls and the real horror is unleashed, sudden, violent and all the more shocking in such a peaceful setting. A supernatural serial killer is on the loose in Ashenridge and, in between planting crops, it’s up to you to investigate (and maybe date) the murderer.

Grave Seasons is a game that will live or die by its tone, and so far, developer Perfect Garbage has absolutely nailed the vibe of nefarious, creeping dread. Ashenridge is a beautiful little town with tons of people to meet and activities to complete, and the character avatars are sexy, sweet and super intriguing. A paranormal murder investigation is simply the cherry on top of a competent farming and dating sim, and I’m eager to take a bite out of the full game. At SGF 2025, developers said the complete Grave Seasons experience should take about 20 hours. Grave Seasons is being published by Blumhouse, and it’s scheduled to hit Steam and consoles in 2026.

Escape Academy 2: Back 2 School

Escape Academy is one of my favorite games of the past five years and I am inordinately stoked for the sequel, which turns the school into an open world of puzzles, riddles and cringey puns. With Escape Academy 2: Back 2 School, developer Coin Crew is going all-in on the student roleplaying vibe, and the entire campus is littered with mysteries. It’s also playable as a split-screen, couch co-op experience, which is one of the series’ greatest strengths. Frantically screaming solutions at your friend just feels better in person than over a Discord call, you know?

I played the original Escape Academy with a local partner, so that’s how I tried out the sequel at SGF 2025. I dragged Engadget EIC Aaron Souppouris to the iam8bit booth and we dove in, starting in a classroom covered in sneaky environmental clues. In Escape Academy 2, the assignment is simple — get out — but the execution is complex, and we were soon throwing out names, dates and math problems, trying to solve a series of tricky, interconnected puzzles and leave the room. After getting just one hint from the developers, we made our way to the hallway, which was lined with locker-based riddles, and eventually reached the headmaster’s office, which was a contained playground of puzzle gaming. We had to use a pen and piece of paper to keep track of a few sections, and overall, our interactions felt fresh. Coin Crew isn’t just rolling out the same problems with different solutions for the sequel, and the new riddles were clever, innovative and super satisfying. (The same can’t be said about all of the puns, but that’s part of the charm.)

Escape Academy 2: Back 2 School features both local and online co-op, so you’ll be free to yell at your friends in whichever format you prefer. Coin Crew is still working on the game and there’s no release date yet, but it’s available now to wishlist on Steam.

The news

11 Bit Studios left AI writing in The Alters

The only thing worse than not disclosing AI use in the creation of a video game is not disclosing it and then deploying it so sloppily that players immediately notice. Indie developer and publisher 11 Bit Studios learned this lesson firsthand with The Alters, a futuristic base-building game starring an astronaut and his alternate-reality clones. Within a week of the game’s release on June 13, posts started popping up on Reddit and Bluesky showing AI-generated text in the game, across multiple languages. On June 30, 11 Bit released a statement confirming its use of AI in developing The Alters, saying it was utilized only in background text and to help with last-minute localization efforts. “No matter what we decided, we should have simply let you know,” the studio wrote.

Xbox layoffs incoming

I’d really love to stop writing headlines like this. Microsoft is preparing to lay off a large number of Xbox employees this week, as part of a planned 3 percent reduction in staff across the company. That’s a loss of roughly 7,000 jobs in total, and according to Bloomberg, Xbox leaders are expecting “substantial cuts across the entire group.” The firings follow a round of 1,900 layoffs at Xbox in January 2024, another 650 layoffs in September, and last year’s closure of Arkane Austin, Alpha Dog Games and Tango Gameworks (the latter of which lives on under Krafton). Meanwhile, Microsoft reported a net revenue of $25.8 billion in the first three months of 2025, with an 8 percent yearly increase in revenue from Xbox content and services. Congrats?

Netflix is culling its games roster

Netflix started beefing up its video games division around 2021, with the acquisition of Oxenfree studio Night School and the rollout of an in-app gaming library offering popular mobile titles at no extra charge to subscribers. Netflix currently supports more than 100 games, including Death’s Door, Hades, The Case of the Golden Idol, The Rise of the Golden Idol, Braid Anniversary Edition, Katana ZERO and the Monument Valley series — but these are disappearing in July. A total of 22 games will be deleted from Netflix at various times in July, and the culling follows similar cutbacks in the company’s interactive division, including the recent closure of an in-house AAA studio.

The Steam Summer Sale is here to take your money

Because we know you’re going to get something — what are you picking up at the Steam Summer Sale this year? Share your spoils in the comments! If you’re overwhelmed, allow me to humbly suggest Blue Prince, Home Safety Hotline, Look Outside or Clair Obscur: Expedition 33

On a related note, don’t forget to check out (the nearly complete) Playdate Season 2.

Once upon a time, Resident Evil: Requiem was an open-world game

… but it’s definitely not any more. Resident Evil: Requiem producer Masachika Kawata and director Koshi Nakanishi clarified in a video that their new game is an offline single-player experience, but they said that early in development, the team seriously considered making it online and open-world. This experimentation fueled rumors about Requiem introducing a new direction for the Resident Evil franchise, but it turns out the final product will be a familiar, self-contained horror romp with the ability to swap between first- and third-person views. Spooooky.

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-summer-game-fest-ends-when-i-say-so-213556598.html?src=rss 

Sinners will hit Max with a version translated into Black American Sign Language

Sinners was already a huge hit in theaters, and for the film’s debut on streaming, Warner Bros. Discovery is trying to make it as accessible as possible. The studio announced today that when the vampire film gets added to Max on July 4, it’ll be available to stream alongside a new version of the film interpreted in Black American Sign Language (BASL).

The film follows a pair of twin brothers played by Michael B. Jordan, and their aspiring musician cousin played by newcomer Miles Caton, as they stand up a nightclub in Mississippi. Of course, humans aren’t the only ones interested in a night of music and dancing, which naturally leads to some decidedly supernatural problems. Besides confidently straddling a line between genre B-movie and thoughtful meditation on race in America, Sinners shines because of its commitment to cultural specificity. Adapting the film in BASL — a distinct dialect of American Sign Language developed by the Black deaf community and with its own methods of signing — feels right in line with the spirit of the film.

While most people could make do with closed captions and subtitles, interpreting a film or TV show captures the nuances of performance that aren’t normally communicated in text. For the premium most people pay for streaming, offering an ASL version seems like the least streaming services could do.

The BASL-version of Sinners is interpreted by Nakia Smith and directed by Rosa Lee Timm, according to Warner Bros. Discovery. Timm also directed the ASL-versions of A Minecraft Movie and Beetlejuice Beetlejuice. Warner Bros. Discovery has been slowly building a library of ASL-versions of its films and TV shows: Both Barbie and the two available seasons of The Last of Us can be viewed with an ASL interpretation.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/sinners-will-hit-max-with-a-version-translated-into-black-american-sign-language-200216402.html?src=rss 

Judge rules Apple must face antitrust lawsuit brought by the US DOJ

The US Department of Justice’s antitrust lawsuit against Apple will progress. US District Judge Julien Neals of New Jersey denied the tech company’s motion to dismiss the lawsuit brought over its “walled garden” approach to smartphone software.

The DOJ and several states filed the lawsuit against Apple in March 2024. Their argument was that Apple had created a monopoly over app software. The suit claimed that Apple’s restrictions and fees placed on developers, as well as its limits on third-party devices and services, were in violation of antitrust laws. Apple quickly responded with a rebuttal of all the claims made in the lawsuit. The company filed for a dismissal of the case in August.

Judge Neals’ ruling in the US comes as Apple has also been facing down charges of anti-competitive behavior in the EU. It recently introduced a new App Store fee structure for its operations in the bloc in response to a ruling by the European Commission that it fell afoul of the Digital Markets Act.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/judge-rules-apple-must-face-antitrust-lawsuit-brought-by-the-us-doj-202519089.html?src=rss 

What Really Happened Between Francie Fak & Natalie on ‘The Bear’: Feud Explained

If you’re a fan of ‘The Bear,’ chances are that season 4 screaming match between Francie and Nat kept you on the edge of your seat. So, what exactly went down between these two? Get a breakdown of their feud here.

If you’re a fan of ‘The Bear,’ chances are that season 4 screaming match between Francie and Nat kept you on the edge of your seat. So, what exactly went down between these two? Get a breakdown of their feud here. 

NASA will start livestreaming content on Netflix later this summer

NASA is bringing live NASA+ programming to Netflix. For the uninitiated, NASA+ is the space agency’s very own streaming platform. Content will begin showing up later this summer.

This will be reserved for live events, with NASA saying it’ll be used to stream “rocket launches, astronaut spacewalks, mission coverage and breathtaking live views of Earth from the International Space Station.” NASA+ also streams original documentaries, but it doesn’t look like that’s part of this deal.

“The National Aeronautics and Space Act of 1958 calls on us to share our story of space exploration with the broadest possible audience,” said Rebecca Sirmons, general manager of NASA+. She went on to say that the agency is committed to inspiring new generations “right from the comfort of their couch or in the palm of their hand from their phone.”

This won’t be reserved for US residents, as NASA says it’ll be available throughout the globe. This should expand the agency’s reach significantly because Netflix has over 300 million subscribers all over the planet.

NASA+ isn’t going anywhere. It’s still available through the NASA app and on the official website. The free service replaced a pre-existing cable channel

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-will-start-livestreaming-content-on-netflix-later-this-summer-184314711.html?src=rss 

A Super Mario Maker 2 player has cleared an astonishing 1 million levels

Super Mario Maker 2 was released six years ago this past Saturday. While Nintendo didn’t do a whole lot to mark the occasion, one of the game’s most dedicated players sure did. DSteves hit a remarkable milestone by becoming the first to clear 1 million SMM2 levels.

The Twitch and YouTube streamer had hoped to reach that point by the game’s sixth anniversary and got there toward the end of a 18-hour marathon. In fact, DSteves cleared 1,000 levels during that single stream.

After the 999,999th level clear, an emotional DSteves punched in the code for a custom level a player named raysfire created just for this occasion — you can try it yourself by entering the level ID QKQ-4TD-0DG. Since this is SMM2, of course there was some cheap (or should that be Cheep Cheep?) trolling from raysfire, such as a Question Block that dispensed an enemy instead of a power-up. DSteves died a couple of times while playing this level, including to Bowser fireballs that were disguised by a bunch of coins.

DSteves said on the stream it took six years and eight hours to beat 1 million SMM2 levels, and then toasted the achievement with some champagne. The vast majority of the level clears, nearly 800,000 of them, occurred in one Endless Challenge streak on Easy difficulty (just slightly more than my current streak of 581). So, DSteves didn’t exactly grind through several hundred thousand ultra-hard kaizo-style stages, but it’s still an impressive achievement.

To reach the goal, DSteves cleared an average of 456.4 levels per day. The streamer skipped more than 80,000 levels, died more than 772,000 times and hit the million mark with about 165,000 more stage clears than the player in second place (I love that SMM2 shows these stats publicly).

Despite hitting an astounding number of cleared levels, DSteves isn’t done with SMM2. The streamer was back to playing the game the following night and, at the time of writing, has now beaten 1,000,050 Super Mario Maker 2 stages.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-super-mario-maker-2-player-has-cleared-an-astonishing-1-million-levels-192445569.html?src=rss 

US lawmakers allege that OnePlus phones transmit data to Chinese servers without user consent

A pair of US lawmakers have called on the US Department of Commerce to investigate OnePlus over allegations that the company’s devices transmit data to Chinese servers without user consent, according to a report by Reuters. This is a bipartisan effort, with Republican Representative John Moolenaar (MI) and Democratic Representative Raja Krishnamoorthi (IL) spearheading the calls for an investigation.

There’s no actual data to go along with these allegations, but the lawmakers claim to have seen documentation by a “commercial company” that suggests OnePlus participates in the aforementioned practice. The initial report suggests “potential transfers of sensitive personal information and screenshots.” The word “potential” seems to be doing a lot of heavy lifting here.

That brings me to a question. If this is serious enough to warrant an official investigation by the DoC, why hasn’t the government warned US residents to stop using OnePlus devices? That would seem like a no-brainer. Instead, we just got some vaguely alarming language and allegations. Engadget has reached out to OnePlus and will update this story when we hear back.

There’s only one thing for certain here. OnePlus is indeed a Chinese company, leaving it open to the types of allegations that have plagued TikTok and its parent company ByteDance. The primary reason behind the on-again/off-again TikTok ban is that the company’s Chinese ownership could allow the foreign government to access user data and influence American citizens.

Just like with the allegations against OnePlus, there’s no actual evidence that ByteDance engages in any nefarious practices. TikTok does collect user data, but studies indicate that it doesn’t go above and beyond American companies like Meta and X.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/us-lawmakers-allege-that-oneplus-phones-transmit-data-to-chinese-servers-without-user-consent-175205273.html?src=rss 

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