You can (finally) buy the Nintendo Switch 2 on Amazon (but don’t expect a Prime Day deal)

The scramble to buy the first wave of Nintendo Switch 2 gaming consoles left a lot of fans in the lurch. Getting your hands on a Switch 2 of your own still takes some luck if you weren’t fortunate enough to snag a pre-order. One of the points of drama has been that Amazon wasn’t stocking the new hardware, reportedly due to Nintendo taking issue with the store’s third-party sellers. Until now! The Nintendo Switch 2 + Mario Kart World Bundle is now finally listed for sale there.

Before you dash to get the gaming console into your online shopping cart, there is a caveat. Buying the Switch 2 is only available by invitation. You can request an invitation, which appears to be a one-click deal if you’re logged in to an Amazon account. The auto-responder email I received didn’t offer any details about what might merit me receiving an invite. If you pass muster, though, Amazon will send an invite link that’s good for 22 hours.Requests that aren’t honored in this round of invites will be eligible for selection in the future, and Amazon explains “you don’t need to submit another request for the next three months.”

So if you’re still on the hunt for a Switch 2 and a chance to play the delightful Mario Kart World, it might be worth throwing your name into the Amazon lottery. And while there isn’t a Switch 2 Prime Day deal, it has conveniently arrived just as Amazon Prime Day kicks off with plenty of deals and steals from the retailer.

Update, July 10, 6PM ET: This story was updated after publish with additional information on the length each invite request is valid for.

This article originally appeared on Engadget at https://www.engadget.com/gaming/you-can-finally-buy-the-nintendo-switch-2-on-amazon-but-dont-expect-a-prime-day-deal-195558235.html?src=rss 

Sony will have gorgeous PlayStation 5 bundles for Ghost of Yōtei

Ghost of Yōtei is one of Sony’s bigger AAA releases this year, and the company is marking the upcoming launch with gorgeous bundles of its current consoles. There are two versions of the themed bundle, each giving an aesthetic nod to a form of Japanese art. The version inspired by kintsugi shows the artwork of Mt. Yōtei in gold, while the black version takes cues from the ink brustwork of Sumi-e. The images have been applied to the disc drive version of the PlayStation 5, and of course also come with a DualSense controller and a digital copy of the game. The controller, which has a stylized portrait of protagonist Atsu on the touchpad that matches the black or gold of the console, can also be purchased separately.

The company’s also selling the gold version as a cover that existing owners of a PlayStation 5 or a PlayStation 5 Pro. And if our sleuthing is correct, this seems to be the first time Sony’s released a cover for the beefier version of the console.

The October 2 release date for Ghost of Yōtei is when these limited-edition versions will be available. Sony hasn’t shared any pricing info and only says that pre-ordering details will come at a later date. But when they are up for pre-order, you’ll be able to find all of the items on the PlayStation Store.

This article originally appeared on Engadget at https://www.engadget.com/gaming/sony-will-have-gorgeous-playstation-5-bundles-for-ghost-of-yotei-225956104.html?src=rss 

Apple, Mastercard and Visa’s antitrust lawsuit over payments has been dismissed

Apple, Mastercard and Visa have successfully dodged a lawsuit that claimed the companies were colluding to maintain the current status quo in point-of-sale-payment card services, Reuters reports. The original 2023 lawsuit filed by beverage retailer Mirage Wine and Spirits alleged that Apple was essentially accepting bribes to not develop its open payment network or open up the iPhone’s NFC-based “tap to pay” functionality to competitors.

The judge on the case ultimately dismissed it over a lack of evidence that Apple ever planned to offer its own payment network. Apple works with both Visa and Mastercard’s payment networks to process transactions through Apple Pay. The company’s relationship with the two financial services companies extends into its other financial products — the Apple Cash card in Apple Wallet is a Visa and the Apple Card credit card is a Mastercard — and has existed since the start. The New York Times reported in 2014 that Mastercard, Visa and American Express were all part of the original development of Apple Pay.

The 2023 lawsuit claims that both Mastercard and Visa were paying Apple to maintain that relationship and their own dominance. The iPhone maker was “paid 15 basis points (i.e., 0.15 percent) on the value of all U.S. credit transactions and 0.5 cents ($0.005) on all U.S. debit,” according to the lawsuit. Apple’s reluctance to open up NFC tap-to-pay to third-party developers was allegedly another way the company maintained Mastercard and Visa’s position and allowed them to drive up fees.

However those claims were argued, it wasn’t enough to convince the judge. He described them as “a slew of circumstantial allegations,” according to Reuters, though he was at least open to the lawsuit being amended and refiled in the future. 

Since 2023, Apple has made at least one significant change to how Apple Pay and NFC payments work. As part of its compliance with the European Union’s Digital Markets Act, Apple opened up NFC tap-to-pay transactions to any developer building their own contactless payments system, whether they’re in Europe, the US or the UK.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-mastercard-and-visas-antitrust-lawsuit-over-payments-has-been-dismissed-215102818.html?src=rss 

What’s the Story Behind CoComelon? Dive Into JJ’s World to Find Out!

In living rooms around the world, the familiar watermelon logo and catchy tunes of CoComelon have become staples of early childhood. What began as a modest family project has transformed into one of the most influential children’s media brands globally, reaching billions of viewers across 80 countries. But what’s the real story behind CoComelon? This…

In living rooms around the world, the familiar watermelon logo and catchy tunes of CoComelon have become staples of early childhood. What began as a modest family project has transformed into one of the most influential children’s media brands globally, reaching billions of viewers across 80 countries. But what’s the real story behind CoComelon? This… 

Bluesky is adding age verification features for users in the UK

Bluesky users in the UK will soon need to verify their age if they want continued access to direct messages and all of the service’s content. The company will begin rolling out age verification features later this month in order to comply with a UK law that requires platforms that offer adult content to confirm users’ ages, Bluesky said in an update.

The company says it will use Epic games’ Kids Web Services to conduct age verification checks, and that people will be able to choose between several different methods, including face scans, ID scans or using a credit card. Bluesky ssers in the UK who don’t verify their age will no longer be able to access direct messaging or see adult content shared in the app.

Bluesky notes that it’s making the change in order to comply with the terms of the UK’s Online Safety Act, which requires websites and apps that permit adult content to verify the ages of their users. The law, originally passed in 2023, is set to take effect July 25.

While the update will only affect Bluesky users in the UK, officials in the US have been pursuing similar measures for years. The US Supreme Court recently upheld a Texas law requiring porn sites to conduct age verification checks on users. Digital rights and privacy advocates in the United States and the UK have long criticized these measures, saying that they erode privacy and create more opportunities for children and adults’ data to be misused.

This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-is-adding-age-verification-features-for-users-in-the-uk-195753332.html?src=rss 

The Naya Create modular keyboard is now available for purchase

The Naya Create modular keyboard is now available for general purchase after being an exclusive for Kickstarter backers. It features a split hinge design that lets users adjust each half independently to support a natural wrist posture and to reduce arm pronation.

Split designs are not uncommon, as there are several on our list of the best ergonomic keyboards, but the assistive features don’t stop there. The columnar-staggered key layout positions have been manufactured to align with natural finger movements to provide a “more fluid and less fatiguing typing experience.”

As for the actual keys, each and every socket is hot-swappable so users can switch between linear, clicky or tactile switches. The keyboard also boasts a metal unibody and “durable, custom-sculpted, laser-etched polycarbonate keycaps.” 

The modular nature of this keyboard goes a bit further than rival models. Customers can attach modules with different functionalities. There’s a trackball, a touchpad and a pair of input dials. These dials feature a dynamic haptic motor that adjusts resistance based on the software.

Naya

All of this hardware is assisted by Naya’s Flow software. This app manages the entire ecosystem of devices, which lets users “build their perfect setup in seconds” via drag-and-drop keymapping.

The Naya Create can connect via Bluetooth, low-latency RF or USB-C cable. It also includes RGB keycap lighting for even more personalization. Each unit ships with a hardshell travel case and an accessory kit that includes switch samples and a keycap puller. Prices start at $500 and those modular accessories range from $80 to $180. Shipments go out at the end of the month.

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/the-naya-create-modular-keyboard-is-now-available-for-purchase-183946443.html?src=rss 

Indeed and Glassdoor are cutting more than 1,000 jobs

Job-hunting platforms Indeed and Glassdoor are cutting their workforce, and it may be thanks to good old artificial intelligence. About 1,300 jobs from the companies will be eliminated, mostly in two departments: research and development, and people and sustainability. There will also be some executive shuffles, including the exit of Glassdoor CEO Christian Sutherland-Wong. 

Both services are owned by Japan-based Recruit Holdings Co. and its President and CEO Hisayuki “Deko” Idekoba announced the layoffs in a memo. It doesn’t appear that any specific reasons were given for the consolidation. However, Idekoba did enthuse about the importance of AI in the missive, which likely didn’t make any of the impacted employees feel any better. “AI is changing the world, and we must adapt by ensuring our product delivers truly great experiences,” he wrote. “Delivering on this ambition requires us to move faster, try new things, and fix what’s broken.”

Idekoba is already on the books as a proponent of AI use in job searching and hiring. “Hiring is still too slow and too hard, and we’re using AI to make it simpler and more personal — for both job seekers and employers,” he said when taking over as CEO of Indeed last month. Ironically, he assumed leadership of Indeed when former CEO Chris Hyams left in order to help tackle the “urgent issues” in developing responsible AI tools.

This article originally appeared on Engadget at https://www.engadget.com/ai/indeed-and-glassdoor-are-cutting-more-than-1000-jobs-190128210.html?src=rss 

Professor Oak’s voice actor, James Carter Cathcart, has died

A prolific voice actor behind Pokémon‘s Professor Oak and many other classic animated characters has passed away. James Carter Cathcart, who was best known for his voice acting work in animation and video games, died of throat cancer at 71, Variety reports.

The actor, who was frequently credited as “Jimmy Zoppi” and “Carter Cathcart” throughout his career, played a variety of Pokémon‘s most memorable supporting characters. Alongside Professor Oak, Cathcart voiced his grandson Gary Oak and Team Rocket’s Meowth and James across over 700 episodes of the animated series and 15 movies. That includes Pokémon: The First Movie, Cathcart’s first feature film credit. His work wasn’t exclusive to animation, either. Cathcart also voiced Vector the Crocodile in the game Shadow the Hedgehog, and provided voices for multiple Pokémon that appeared in Super Smash Bros. Brawl.

Beyond voice acting, Cathcart was a talented musician and writer. He’s credited with writing and adapting multiple English-language versions of Pokémon TV movies. After 25 years in the entertainment industry, Cathcart decided to retire from voice acting in 2023 due to his cancer diagnosis, Kotaku writes. The voice actor was in hospice care in Forest Hills, New York when he died. He’s survived by his wife, Martha Jacobi, and a body of work that touches everything from One Piece to candy bar commercials.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/professor-oaks-voice-actor-james-carter-cathcart-has-died-192858421.html?src=rss 

Samsung HW-QS700F soundbar review: Sophisticated design, automatic adjustments

It’s nice to see Samsung offer something new for 2025. For the last few years, the company has been updating existing designs for its annual refreshes, especially its most premium soundbar, the Q990. I was pleasantly surprised to see something entirely new when the company debuted the QS700F ($700) at CES. This model doesn’t have the immersive sound that its more expensive sibling offers, but there are several handy features, including the ability to adapt to whichever way you place it.

For all of its might, the QS700F only beams Dolby Atmos in a 3.1.2-channel speaker configuration. Eight total drivers provide the sound here, significantly less than what blasts the 11.1.4-channel sound on the all-in-one Q990F. But the QS700F costs half as much, and for people who live in smaller spaces or have smaller living rooms, this more affordable, adaptable model will serve you just fine.

Design

With the QS700F, Samsung nixed the extra angles from the Q990F since there are no side-firing drivers here. This gives the soundbar a simplified, brick-like rectangular shape that’s less of a distraction in front of your TV. The QS700F is also shorter when laid horizontally on a table or mantle, which means it doesn’t block your TV.

Around the sides and back, Samsung opted to use a rigid, circularly perforated speaker grille that wraps the entire surface. Up top, there’s a more refined, horizontal cover that gives the soundbar a more sophisticated look. It also means that you’ll be getting the speaker’s best-looking side when you flip and rotate it to mount it on a wall. While the included wireless subwoofer won’t win any design awards, it’s a compact unit at just under 10 inches square.

To keep the look clean, Samsung put its logo on the side rather than on the front. It also kept the onboard controls simple, which is important since they’re prominently displayed if the soundbar is wall mounted. The buttons are basic icons for source, volume and power, colored so they blend in nicely even when they’re in plain sight. Around back, you’ll find the wired connections: an HDMI input (eARC), one HDMI output and an optical port.

Like most soundbars, the QS700F features some LEDs on the front as a visual cue when you’re adjusting volume or making other tweaks. However, when you raise or lower the volume, there’s a mini light show that’s obnoxious. A single blinking LED for each time you press a button would suffice. There’s also an LED that blinks when the soundbar is muted, which I also think is a step too much. You might think you can avoid seeing these if you use the soundbar in its other orientation, but I regret to inform you that there’s another set of LEDs on the top that appear if the QS700F is wall-mounted.

Software and features

Billy Steele for Engadget

There are a number of features to discuss on the QS700F, but the most important one is called Convertible Fit. The soundbar has an accelerometer inside that detects whether you’ve placed the speaker flat or if you’ve mounted it on a wall. It will then automatically adjust which drivers the front- and up-firing channels are coming from. The positioning of the drivers inside ensures that up-firing units are angled correctly and beaming sound out into the room in both positions. Convertible Fit works really well, and I couldn’t tell a huge difference in audio quality between the two orientations. It sounded like the center channel (vocals and dialog) was slightly louder in the wall-mount position, but it wasn’t too much of a distraction.

Other notable tools include wireless Dolby Atmos with compatible TVs and Wi-Fi connectivity powers AirPlay, Chromecast, Spotify Connect, Roon Service and Tidal Connect. Interestingly, the QS700F doesn’t work with Samsung’s virtual assistant Bixby for voice controls. Instead, you’ll employ Google Assistant through Google Home for that purpose.

Then there are the handy features that require a Samsung TV, which you’ll need to consider since they’re major functions of the soundbar. First up is Samsung’s Q-Symphony tech, which allows you to use TV speakers in unison with the soundbar. The company says this produces “more robust and nuanced sound,” and that it can also enhance clarity with certain models of its AI-equipped TVs. As I don’t have a Samsung TV, I wasn’t able to test this, but I don’t see how more speakers could ever be a bad thing.

You can only use Samsung’s SpaceFit Sound Pro room calibration if you have one of its TVs with a built-in microphone. The QS700F doesn’t have a mic for this purpose, so you’ll have to settle for the stock tuning if you don’t own one of the required displays. You’ll also miss out on Active Voice Amplifier Pro as this model doesn’t support the more robust dialog adjustment. There is a Voice Enhance Mode on the QS700F, but it’s not as powerful. Hoping to use wireless Dolby Atmos? It’ll only work with 2022-2025 Samsung TVs — making it yet another company-exclusive feature.

One more place the QS700F falls behind Samsung’s flagship Q990F soundbar is video passthrough. The latter offers 4K at 120Hz while the QS700F only manages 4K at 60Hz. I realize this won’t matter for a lot of people, but for gamers and movie buffs, this will be disappointing.

Like other recent Samsung soundbars, the QS700F can be controlled via the SmartThings app. It contains all kinds of presets, settings and other options, including the ability to adjust channel output, fine-tune audio sync and switch inputs. Since most of what you’ll do here pertains to audio performance, I’ll discuss the app more later.

Sound quality

Billy Steele for Engadget

The QS700F offers 3.1.2-channel audio with support for Dolby Atmos and DTS Virtual:X. Thanks to the up-firing drivers, this is true Atmos sound, unlike on some soundbars that only offer a virtualized version of the immersive audio. Across eight speakers in the soundbar, the QS700F has three main channels and two up-firing channels. And, of course, the “1” in the middle is the wireless subwoofer.

Overall, sound from the QS700F is crisp and clear, providing ample detail for movies and music alike. Despite the smaller package, the compact sub still produces plenty of booming bass, so there’s lots of thunder for action scenes in Top Gun: Maverick. The soundbar also capably handled all of the directional audio in Formula 1: Drive to Survive. I did notice that the overall sense of immersion wasn’t as high as the Sonos Arc Ultra I just moved out to install the QS700F. That’s not really surprising, but it did highlight the limits of 3.1.2-channel soundbars. They’re good enough for smaller spaces with four right angles, but taller ceilings and irregular rooms really need more channels and rear speakers.

In music, vocals are prominent through the center channels, and for some listeners, they may be overly so. You can adjust this in the app, but I didn’t mind it. Highs, mids and lows are all appropriately present, with the subwoofer bumping along when a song calls for it. If you’re hoping the QS700F can serve as your music setup in addition to boosting TV audio, you’ll be well served by the soundbar. And as I already mentioned, it supports a variety of methods for beaming tunes from your phone without having to get off the couch.

There are a number of sound modes to help you find the right tuning for your content. Those include Surround, Game Pro, Adaptive, DTS Virtual:X and Standard. I found Adaptive to be best suited for all-around use since it automatically adjusts the audio based on the content being played. And unless you really want to mess around with the settings on a regular basis, Adaptive allows you to “set it and forget it” while still letting the QS700F’s sonic prowess shine.

In the “Advanced Sound Settings,” there are options for voice and bass enhancement as well as the handy Night Mode that makes low frequencies less boomy when someone in your home is sleeping. There are also settings for Moderate Bass, which delivers “deep, rich bass sound,” and Virtual that simulates a wider soundstage in the absence of rear speakers. You can clearly hear that the presets and modes all change the audio to some degree when enabled, so their utility will likely depend on when and where you’re using the QS700F.

The competition

Sonos Beam (Gen 2)

Devindra Hardawar for Engadget

Samsung and Sony both have new 3.1.2-channel Dolby Atmos soundbars for 2025. Of course, Sony’s Theater Bar 6 doesn’t do the neat orientation trick that the QS700F does, but there is still a number of direct similarities between the two. They both come with a subwoofer in the box and offer various sound modes. Dolby Atmos and DTS:X audio on the Bar 6 is greatly aided by up-firing speakers and Sony’s virtual surround sound tech. And like Samsung, there are certain features that require one of the company’s TVs — like the AI-powered Voice Zoom 3 dialog boost. At $650, Sony’s soundbar won’t save you much over the QS700F at full price.

Let’s not forget about Sonos. The second-gen Beam is the closest thing to the QS700F in the company’s lineup, but there are some caveats. The Beam doesn’t have up-firing speakers, so the Atmos sound is entirely virtualized, and you can tell the difference. You do get the benefit of TV Audio Swap with the Ace headphones, but you have to contend with the ongoing battle that is Sonos’ app overhaul. The newer Beam is cheaper at $499, but adding a subwoofer that you’ll most certainly want costs another $429 (Sub Mini) or $700 (Sub 4). That add-on makes this option much pricier than the QS700F.

Wrap-up

The QS700F is a breath of fresh air in Samsung’s home theater lineup, offering something new when it’s flagship Q990 model only got a modest refresh. Sure, some of the handiest features require one of the company’s TVs, but that’s how Samsung and some of the competition have operated for years now. The biggest item you’ll miss out on there is room calibration, especially if you plan to use the QS700F in a space with high ceilings or lots of angles.

Caveats aside, the best thing about the soundbar is its automatic orientation adjustment. This gives you a second option for installation down the road if your TV and/or its location change before you’re ready to upgrade your audio setup. The QS700F is easy on the eyes too, which isn’t always the case with these devices. So, in the end, the combination of features, design and audio performance make this soundbar a worthy contender at the top end of the midrange, if you’re willing to live with the limitations of Dolby Atmos in 3.1.2.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsung-hw-qs700f-soundbar-review-sophisticated-design-automatic-adjustments-180035549.html?src=rss 

Generated by Feedzy
Exit mobile version