Why the Samsung Galaxy XR can support ‘almost all’ Android apps

The Samsung Galaxy XR is designed to be a showcase for Android XR, Google’s new AR / VR operating system, but unlike competing mixed reality headsets, Google says there will be few limits on the apps the Galaxy XR will actually be able to run. In fact, a Google spokesperson tells Engadget that “almost all Android apps will automatically be made available without any additional development effort.”

Obviously, Google and Samsung would love deliberately designed spatial experiences for their new hardware, but almost all existing Android apps, regardless if they were made for phones or not, will be considered “Android XR compatible mobile apps” once the headset launches. That means they’ll run in a floating spatial panel that can be moved around the virtual space surrounding you, and per Google’s Android XR developer guidelines, will automatically support core XR input methods like eye and hand tracking, along with the usual suspects like controllers, mice and keyboards. They should also run and look like they would on a smartphone or tablet. “Apps that specify compact sizes show up accordingly and apps that allow for resizing can be resized in XR. These apps do not run in compatibility mode and won’t be letterboxed,” Google says.

The only apps that won’t make the cut are ones that require features a given Android XR device doesn’t support, like GPS. And in the case of apps that are already updated to work on large screens, or that are “adaptive apps” designed to reflow and change size depending on the Android device they’re running on, things will be even smoother. Google says adaptive design will be expected to be the default going forward, an effort that started with this year’s release of Android 16. “Many APIs restricting size will be ignored on larger screens (which includes Android XR),” Google’s spokesperson said, because the company ultimately wants Android apps to feel responsive whether they’re on a phone, an in-car display or an XR headset.

Apple tried a similar, but more limited approach with the launch of visionOS and the Vision Pro by letting developers list their iOS and iPadOS apps in the visionOS App Store. The move produced mixed results, and a dearth of real visionOS apps. An app designed with a device in mind is better than one that’s not, but Google does at least appear to have set Android developers up for a slightly smoother ride. Considering the Galaxy XR’s cheaper price when compared to the Vision Pro, they might also have a bigger audience to make apps for, too.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/why-the-samsung-galaxy-xr-can-support-almost-all-android-apps-021000889.html?src=rss 

Someone made a ‘camera’ that can shoot at two billion frames per second

Brian Haidet, a scientist creating videos on YouTube under the handle AlphaPhoenix, showed off a camera in a new video that can capture footage of a laser pointer at the speed of light. The camera is an update on a previous design that could capture footage at one billion frames per second, but it comes with a major caveat: it can only shoot one pixel at a time.

Haidet’s camera is made from a gimbal-mounted mirror, two tubes, a simple lens, a light sensor and some Python code to tie it all together. Pointed at a laser pointer, the camera’s able to capture a beam of light at two billion frames per second, showing it smoothly traveling between mirrors, with speeds that vary depending on where the camera is in relation to the laser pointer. “Light moves about six inches, or 15 centimeters, per frame of this video,” Haidet says. “This beam of light is traveling at the Universe’s speed limit. Light in any reference frame will never move any faster or any slower than this speed.”

Pixels had to be tiled together to create what looks like normal video footage.

Brian Hadet

While it’s theoretically possible to create a more traditional camera that can capture footage at two billion frames per second, as Haidet explains, you can’t do it with the tools most people have in their garage. His solution was to capture one pixel at a time, and then tile that footage together to create something viewable. According to Haidet, “if all these videos are synchronized and we take many, many, many, one pixel videos, we can tile these videos next to each other and play them all back at the exact same moment and give something that looks like a video.” 

While it’s not the same thing as a true two billion frames-per-second camera, “that’s just a significantly more expensive way to do it,” Haidet says, “and it really wouldn’t get us any better of a result.”

This article originally appeared on Engadget at https://www.engadget.com/science/someone-made-a-camera-that-can-shoot-at-two-billion-frames-per-second-202259391.html?src=rss 

Netflix is adapting Catan into movies and TV shows

Netflix, no stranger to adapting games into streaming hits, has announced that it’s partnering with game publisher Asmodee to create new TV shows and films based on the board game Catan, with multiple projects already in development. While the streamer has primarily specialized video game adaptations, the belief in post-Barbie Hollywood is that any recognizable IP could be the source of a future TV show or movie.

In Catan, players are tasked with collecting resources and building out a civilization on a remote island, with multiple ways to win or obstruct fellow players from doing the same. It’s not too hard to imagine the game being converted into some kind of competitive reality TV show, though apparently animated and live-action narrative projects are also on the table. “Anyone who has played Catan knows [that] the intense strategy and negotiation at the core of the game has endless opportunities for some serious drama,” Jinny Howe, Netflix’s head of scripted series for the US and Canada, shared in the press release announcing the deal.

Whichever Catan project ultimately heads into production, Netflix says it’ll be produced by Darren Kyman from Asmodee, Pete Fenlon from Catan Studio, and Guido and Benjamin Teuber, the sons of Catan creator Klaus Teuber. If Asmodee sounds familiar, it might be because Netflix has partnered with the publisher in the past. Exploding Kittens, another Asmodee published game, was adapted into both a mobile game for Netflix Games and an animated series with the help of its original creators.

Catan joins a Monopoly adaptation and several shows based on video games at Netflix, including the recently released Splinter Cell: Deathwatch and an upcoming series based on the Assassin’s Creed franchise.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-adapting-catan-into-movies-and-tv-shows-185133712.html?src=rss 

Microsoft increases the price of Xbox dev kits by $500

Players aren’t the only ones facing higher price tags from Xbox. According to a report by The Verge, Microsoft has upped the cost of the Xbox Development Kit from $1,500 to $2,000. That’s a 33 percent jump in cost for these custom hardware kits, which are essential for devs to make and test games for release on the console. 

“The adjustment reflects macroeconomic developments,” Microsoft said in an email sent to Xbox devs and seen by The Verge. “We remain committed to providing high-quality tools and support for your development efforts.” Although the macroeconomics in question are almost certainly the tariffs enacted by the US, it appears this is a blanket increase that will impact developers in other countries as well. The new kit costs appear to be effective immediately. 

The change caps off a series of price increases for the Xbox ecosystem. Game Pass prices recently rose, with the Ultimate tier now costing $30 a month compared to the previous $20. And Microsoft has upped the cost of the Xbox twice this year, once in May and again in September. Between these additional expenses and the little matter of cutting thousands of gaming jobs earlier this year, a lot of us are giving up on Xbox before Microsoft can disappoint us yet again.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-increases-the-price-of-xbox-dev-kits-by-500-190000419.html?src=rss 

Mark Zuckerberg, Adam Mosseri and Evan Spiegel ordered to testify in trial over social media addiction

Meta CEO Mark Zuckerberg, Instagram chief Adam Mosseri and Snap CEO Evan Spiegel will have to testify in an upcoming trial that deals with social media safety and whether the executives’ platforms are addictive. A Los Angeles judge ruled that the three men will need to testify in the trial set to begin in January, according to CNBC.

“The testimony of a CEO is uniquely relevant, as that officer’s knowledge of harms, and failure to take available steps to avoid such harms could establish negligence or ratification of negligent conduct,” Judge Carolyn B. Kuhl wrote. As CNBC points out, the January trial will be closely watched as it’s the first of many lawsuits alleging harms to young social media users that will head to trial. 

Lawyers for Meta and Snap had argued that the executives should be spared from testifying at the upcoming trial. Meta’s lawyers reportedly argued that forcing testimony from Zuckerberg and Mosseri would “set a precedent” for future trials. Meta is currently facing numerous lawsuits over alleged harms to younger users of its platforms. The company didn’t immediately respond to a request for comment.

Snap is also facing a number of lawsuits over alleged safety issues. In a statement, the law firm representing Snap said that the judge’s order “does not bear at all on the validity of Plaintiffs claims” and that they “look forward to the opportunity to explain why Plaintiffs’ allegations against Snapchat are wrong factually and as a matter of law. “

This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-adam-mosseri-and-evan-spiegel-ordered-to-testify-in-trial-over-social-media-addiction-190500907.html?src=rss 

Apple steps up its attacks on Europe’s DMA regulations

Apple’s war of words with Europe over its Digital Markets Act (DMA) is bleeding into the court system. Bloomberg reports that the company criticized the regulations at the General Court in Luxembourg. The European Commission is currently conducting its first formal review of the law. Apple lawyer Daniel Beard told the court reviewing the DMA that it “imposes hugely onerous and intrusive burdens.”

The language echoes Apple’s go-to framing of the regulations as an anti-consumer, anti-privacy hardship on the nearly $4 trillion company. “Over time, it’s become clear that the DMA isn’t helping markets,” the company wrote in a September blog post. “It’s making it harder to do business in Europe.” Apple even cited porn as one of the law’s alleged dangers. “For the first time, pornography apps are available on iPhone from other marketplaces — apps we’ve never allowed on the App Store because of the risks they create, especially for children.”

Apple also claimed the DMA caused it to delay several features. These include AirPods Live Translation, iPhone Mirroring in macOS, and the Visited Places and Preferred Routes features in Maps.

The iPhone maker asked the EC to repeal the law in September. In response, the commission essentially told the company to shove it. “Apple has simply contested every little bit of the DMA since its entry into application,” EU spokesperson Thomas Regnier said. He added that the EC had “absolutely no intention” of ditching the law.

Bloomberg reports that Apple is challenging the DMA on three fronts. First is its requirement that rival hardware (like earbuds and smartwatches) work with the iPhone, which Apple claims is a security risk. The company also objected to the App Store’s inclusion under the rules and a probe into whether iMessage should have been included.

In response, EC lawyer Paul-John Loewenthal highlighted Apple’s immense power in Europe. He said the company’s “absolute control” over the iPhone has led to “supernormal profits” in markets where competitors can’t possibly compete on equal footing.

“Only Apple has the keys to that walled garden,” Loewenthal told the court. “It decides who gets it and who can offer their products and services to iPhone users. And through such control, Apple has locked in more than a third of European smartphone users.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-steps-up-its-attacks-on-europes-dma-regulations-175332390.html?src=rss 

YouTube is rolling out likeness detection tool to combat deepfakes

When AI tools first began proliferating around the web, worries about deepfakes quickly rose alongside them. And now that tech such as OpenAI’s recently released Sora 2 is getting more capable and more widely available (and being used exactly as irresponsibly as you might have guessed), both famous and ordinary people may want more control over protecting their likenesses. After teasing the feature last year, YouTube is starting to launch a likeness detection tool to combat unwanted deepfakes and have them removed from the video platform. 

Likeness detection is currently being rolled out to members of the YouTube Partner Program. It’s also only able to cover instances where an individual’s face has been modified with AI; cases where a person’s voice has been changed by AI without their consent may not be caught by this feature. To participate, people will need to submit a government ID and a brief video selfie to YouTube to ensure they are who they say they are and give the feature source material to draw from in its review. From there, it works similarly to YouTube’s Content ID feature for finding copyrighted audio, scanning uploaded videos for possible matches that the person can then review and flag infringing videos for removal.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-rolling-out-likeness-detection-tool-to-combat-deepfakes-175917315.html?src=rss 

GM to end production of its Chevy Brightdrop electric vans

GM is ending production of the Chevy Brightdrop electric van, according to portions of a transcript of a recent earnings report published by The Verge. The decision was made due to slowing demand in the EV market, as hundreds of Brightdrop vans have begun piling up in dealer lots.

“This is not a decision we made lightly because of the impact on our employees,” CEO Mary Barra said in the earnings call. “However the commercial electric van market has been developing much slower than expected, and changes to the regulatory framework and fleet incentives has made the business even more challenging.”

Those changes to the regulatory framework she mentions likely refer to the recent disappearance of the federal EV tax credit. The policy offered prospective buyers a $7,500 tax credit and was supposed to wind down in 2032, but the Trump administration killed it back in September as part of the so-called Big, Beautiful Bill. Brightdrop vans were also eligible for a $7,500 rebate for commercial EVs under 18,000 lbs, which went away along with the tax credit.

In other words, Brightdrop electric vans are simply too expensive for most consumers. They started at $74,000. The double discount brought the starting price down to $59,000, but that’s gone now. Additionally, rival Ford’s E-Transit van starts at $51,600.

GM first launched the Brightdrop vans back in 2021, and this seemed to be a serious attempt to capture the commercial EV market. The company made its own fleet management software and inked deals with Walmart, FedEx and others. Money is money, however, and not too many commercial customers have an extra $15,000 laying around to make up for those lapsed credits and rebates.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/gm-to-end-production-of-its-chevy-brightdrop-electric-vans-183622673.html?src=rss 

Aura just announced an incredibly thin color e-ink photo frame

Aura just announced the Ink, a 13-inch color e-ink photo frame. The company says it’s the “thinnest e-paper frame available” that is “designed to join a gallery wall or stand alone.” Aura isn’t kidding here. This thing is just 0.6-inches thick.

One of the primary pain points of traditional digital photo frames is that many require constant power via an outlet. This creates an aesthetic problem, as one has to figure out a place to tuck away a power cord. Some modern frames operate via battery, but they don’t last all that long.

The Aura Ink, however, features a rechargeable battery that powers the device for three full months. That’s a really good metric and is likely due to the decreased power demands of e-ink.

There’s another problem that Aura looks to have solved here. Color e-paper has a limited palette with access to just six different hues. That’s just the nature of the technology. This doesn’t always make for the most pristine images.

The company is getting around this limitation via a proprietary dithering algorithm that “expands the appearance of the display’s six-color ink system into millions of tones, creating the illusion of full-color photographs.” I haven’t gotten a look at this frame in real life, but the marketing images look gorgeous.

Aura

There’s also an integrated front light that highlights photos. The company says this light has been designed to boost contract and automatically adjusts to ambient conditions. It also shuts off at night because the opposite would be kind of creepy.

The Aura Ink ships with a wall-mount and a tabletop stand. Now onto the bad news. This is high-end technology with a high-end price tag. The frame costs $500. Aura is a reputable company, however, as its Carver Mat model topped our list of the best digital picture frames

This article originally appeared on Engadget at https://www.engadget.com/home/aura-just-announced-an-incredibly-thin-color-e-ink-photo-frame-163734237.html?src=rss 

This Baseus magnetic power bank is cheaper than ever at only $36

If you’re on the go a lot, a power bank is practically a backpack essential, and while a chunkier device is sometimes necessary for power users, if you just need something to juice up your phone you can easily stay within the realms of pocketability. Baseus’ Picogo 5K belongs to the latter category, and right now you can pick one up for $36, which is a record low price.

While this particular accessory only made it into the “others we tested” section in our guide to the best MagSafe power banks for iPhone, that’s only because it was slightly beaten in the slimness department by the Anker Nano. However, as we noted in the guide, the Nano doesn’t have a stand, and the Picogo 5K does, so if you like to be able to prop up your phone while it’s charging, it might be the better pick for you.

As you can probably guess from its name, Baseus’ power bank has a 5,000mAh capacity and is Qi2-certified. In our testing. It gave our tester iPhone 15 a 43 percent bump in battery in 42 minutes, which returned the phone to 91 percent. It has a curved design and is wrapped in soft silicone, making it easy to grip in a pinch.

As a reminder, MagSafe charging is supported on iPhone 12 models and later, though you’ll need an iPhone 13 or later to reach the 15W charging speed on a third-party Qi2 accessory such as the one featured in this deal.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/this-baseus-magnetic-power-bank-is-cheaper-than-ever-at-only-36-164814402.html?src=rss 

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