Microsoft reportedly ordered its Xbox division to boost profits to an unrealistic level

The last 12 months have been pretty depressing for anyone invested in the long-term future of Xbox and the general health of the games industry. Back in May, Microsoft laid off 3 percent of its global workforce, with the company’s gaming division being one of the big casualties, and a number of upcoming titles were subsequently canceled. It painted a picture of a brand in crisis, but according to a new report, Microsoft has been setting its gaming division unrealistic profit targets for several years.

Sources told Bloomberg that in 2023, Microsoft implemented an “across-the-board goal” of 30 percent profit margins, which the report says Microsoft calls “accountability margins” internally. As Bloomberg’s Jason Schreier reports, this target, which was set by Microsoft’s Chief Financial Officer Amy Hood in fall 2023, is well above the recent industry average of 17-22 percent quoted by S&P Global Market Intelligence. Schreier adds that Xbox’s own average in the last six years is between 10 and 20 percent.

S&P Global analyst Neil Barbour told Bloomberg that Microsoft’s 30 percent target is the kind of margin “usually reserved for a publisher that is really nailing it.” This is despite its gaming division only landing at 12 percent in the first nine months of 2022, as quoted in the report.

A Microsoft spokesperson told Bloomberg that it views individual games and projects differently with regards to what constitutes success, adding that it sometimes has to making tough decisions, including ending development on games, so it can shift its resources toward the projects that are “more aligned with our direction and priorities.”

The new profit targets were introduced in the same year that Microsoft finally completed its $68.7 billion acquisition of Activision Blizzard, landing it hugely popular franchises such as Call of Duty and Diablo. Back in 2020 it acquired ZeniMax, the parent company of Bethesda, which means that long-running series like The Elder Scrolls and Fallout also now sit under the umbrella of Xbox’s gaming division.

Since 2018, Microsoft has been putting all of its first-party releases on Game Pass from day one, but this model has contributed to games failing to hit their 30 percent profit margin targets, according to Bloomberg’s sources. Xbox does offer developers a credit it calls “member-weighted value,” which takes into consideration factors such as the collective number of hours Game Pass subscribers have spent in a game, although this formula tends to benefit multiplayer titles the most. Going forward, Bloomberg’s sources said Microsoft is likely to favor funding games with cheap development costs and proven revenue-generators over riskier projects.

Xbox has been successful in bringing some of its first-party games to other platforms, including its primary rival in Sony’s PS5, with major titles such as Forza Horizon 5 and Indiana Jones and the Great Circle making the jump in the last 12 months. In the wake of Microsoft raising the price of Xbox consoles in the US last month, the second time it has done so in 2025, it also slapped Game Pass Ultimate with a 50 percent subscription fee hike at the start of October. This week the company increased the cost of Xbox dev kits by $500.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-reportedly-ordered-its-xbox-division-to-boost-profits-to-an-unrealistic-level-150210398.html?src=rss 

Europe’s big three aerospace manufacturers combine their space divisions to create a rival to SpaceX

Europe’s big three aerospace manufacturers are combining their space divisions to create a joint business. This “leading European player in space” could be a real rival to America’s SpaceX, according to reporting by Financial Times.

The companies Airbus, Leonardo and Thales have finalized this deal. The new unnamed entity will be based in France and will employ around 25,000 people. Airbus will own 35 percent, while the other two companies will each own 32.5 percent.

Thales, Leonardo and Airbus have signed a Memorandum of Understanding aimed at creating a leading European player in space. 🇪🇺

Read the full announcement here: https://t.co/bbhPWU5hWd#Europe #Space @Airbus @Leonardo_live @Thales_Alenia_S @Telespazio @AirbusSpace @LDO_Space pic.twitter.com/iz8IsChAhb

— Thales Group (@thalesgroup) October 23, 2025

Executives are hoping this company will better serve Europe’s need for “sovereignty” in space and help it create a rival to SpaceX’s Starlink communications network. Increasing a presence in space is also seen as a good thing for security and defense.

“This proposed new company marks a pivotal milestone for Europe’s space industry. It embodies our shared vision to build a stronger and more competitive European presence in an increasingly dynamic global space market,” the companies wrote in a joint statement. “By pooling our talent, resources, expertise and R&D capabilities, we aim to generate growth, accelerate innovation and deliver greater value to our customers and stakeholders.”

This isn’t just bluster. Thales and Airbus have long been rivals in the satellite market, but it looks like they are friends now. Leonardo is known for space systems and services. Combining all three could actually give SpaceX a run for its money, but we will have to wait and see.

There are no planned site closures, as the companies say that each home country will keep its existing capabilities. This will be a standalone company, so think of it as an extremely well-financed startup. The first task for the upstart? Reporting indicates it’ll be to find more efficient ways to develop and manufacture satellites.

Discussions about this merger have been going on since 2019. Regulators still have to approve the deal, though the companies say they expect the new entity will be operational by 2027.

Starship reenters Earth’s atmosphere on Flight 11. Data gathered from this flight will inform future Starship missions that will return to the launch site for catch and reuse pic.twitter.com/34WV9ZVtAA

— SpaceX (@SpaceX) October 17, 2025

As for SpaceX, the company is currently developing a next-gen version of its Starship super-heavy lift vehicle. It’s also slowly planning a manned mission to the moon, but that recently hit a snag that could mandate a lengthy delay.

This article originally appeared on Engadget at https://www.engadget.com/science/space/europes-big-three-aerospace-manufacturers-combine-their-space-divisions-to-create-a-rival-to-spacex-153424228.html?src=rss 

Amazon’s revamped Luna streaming service is available now

After detailing its plans to revamp its game streaming service at the beginning of October, Amazon is finally ready to relaunch Luna. The new Amazon Luna is available at no additional cost for Prime subscribers, and now includes new beginner-friendly multiplayer games.

If you’ve tried Luna in the past — or most other game streaming services for that matter — the biggest change Amazon is making is the addition of GameNight. It’s a collection of multiplayer games reworked so they can be controlled with a smartphone, to make it as easy as possible for friends and family to play. GameNight includes titles likeThe Jackbox Party Pack 9, and reimagined versions of Tetris Effect: Connected and Angry Birds, among other options. GameNight also adds at least one original game, Courtroom Chaos: Starring Snoop Dogg , which places players in faux-courtroom battles judged by an AI-powered facsimile of Snoop Dogg.

As before, Luna also gives you access to games that need to be played with a controller (either connected over Bluetooth or over Wi-Fi in the case of Amazon’s Luna Controller). To pair with the update, Amazon is adding Indiana Jones and the Great Circle, Kingdom Come: Deliverance II and Hogwarts Legacy to the Luna library. For an additional $10 a month for Luna Premium (formerly known as Luna+) you can also unlock an even larger library.

If you already have a Prime subscription, these changes make Luna an easy sell. You might have to deal with some buffering, but in exchange, you get access to free entertainment for your next party, and a premium Xbox game without a Game Pass subscription.

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazons-revamped-luna-streaming-service-is-available-now-130000613.html?src=rss 

Dropbox is bringing its Dash AI features into the main app

Dropbox is integrating some of Dash’s AI features into its main app, giving its users access to a smarter search function, summaries and contextual answers from the files they’ve uploaded to the app. The company launched Dash back in 2023 as an “AI-powered universal search bar” that people can use to find information in their work-related apps like Slack, Canva, Google Workspace and Microsoft Outlook. However, it’s primarily a tool for larger businesses that use Dropbox. This time, though, the company is bringing its search capabilities into the main app for everyone to use. 

For now, the Dash AI-powered capabilities in the Dropbox app are only available to a small group of users, but they will be widely available in the coming months. Like most other AI chatbots, the AI in the app will allow users to use natural language to describe what they’re looking for, whether it’s a PDF or a photo. They can also ask the AI to summarize or find what’s new in specific files already in their account. Dropbox is working with a startup called Mobius Labs, as well, to give Dash AI the capabilities to search within videos, audio and images “soon.”

Those who’d like to give Dash’s AI features in the Dropbox app a try can sign up for the waitlist if they haven’t been invited to test them out yet. Meanwhile, the Dash app itself is now available to teams of all sizes even if they don’t have a Dropbox plan. 

Dropbox

This article originally appeared on Engadget at https://www.engadget.com/ai/dropbox-is-bringing-its-dash-ai-features-into-the-main-app-130013854.html?src=rss 

Meta removes AI deepfake video of Irish presidential candidate

Meta has removed a deepfake AI video of Irish presidential candidate Catherine Connolly, which featured a false depiction of the politician saying that she’s withdrawing from the election. According to The Irish Times, the AI-generated video was shared nearly 30,000 times on Facebook just days before Ireland’s election on October 24 prior to it being removed from the website. Connolly called the video “a disgraceful attempt to mislead voters and undermine [Ireland’s] democracy” and assured voters that she was “absolutely still a candidate for President of Ireland.”

The video was posted by an account which had named itself RTÉ News AI, which is not affiliated with the actual Irish public service broadcaster Raidió Teilifís Éireann. It copied the likenesses not just of Connolly, but also of legitimate RTÉ journalist Sharon Ní Bheoláin and correspondent Paul Cunningham. “It is with great regret that I announce the withdrawal of my candidacy and the ending of my campaign,” the AI version of Connolly said in the fake video. Ní Bheoláin was shown reporting about the announcement and confirming the candidate’s withdrawal from the race. The AI version of Cunningham then announced that the election was cancelled and will no longer take place, with Connolly’s opponent Heather Humphreys automatically winning. Connolly, an independent candidate, is leading the latest polls with 44 points. 

Meta removed the RTÉ News AI account completely after being contacted by the Irish Independent. The company told The Irish Times that it removed the video and account for violating its community standards, particularly its policy prohibiting content that impersonates or falsely represents people. Irish media regulator Coimisiún na Meán said it was aware of the video and had asked Meta about the immediate measures it took in response to the incident. Meta has been struggling to keep deepfake and maliciously edited videos featuring celebrities and politicians under control for years now. The company’s Oversight Board warned it earlier this year that it wasn’t doing enough to enforce its own rules and urged it to train content reviewers on “indicators” of AI-manipulated content. 

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-removes-ai-deepfake-video-of-irish-presidential-candidate-130059996.html?src=rss 

Tesla’s profits plunge despite record revenue and deliveries

Tesla said it “achieved record vehicle deliveries globally” for the third quarter of 2025 with a total of 497,099 vehicles delivered. It also reported a record-breaking revenue of $28.1 billion, which is 12 percent higher than the same quarter in 2024. Tesla’s net income, however, slid by 37 percent year-over-year, due to several factors, namely lower EV prices, an increase in spending on AI and other R&D projects, and of course, tariffs. Vaibhav Taneja, the automaker’s finance chief, said during the earnings call that tariffs on imported car parts and raw materials cost the company more than $400 million in the third quarter. Taneja added that he expects research and development spending to continue to grow. 

During the call, Tesla CEO Elon Musk said that he expects the company to deploy its first robotaxis with no drivers behind the wheel by the end of this year, starting with some parts of Austin. If you’ll recall, Tesla launched its first robotaxi rides in Austin, Texas back in June. There have been several reports of the robotaxis running into issues since then, including an instance wherein one drove into a parked car. Musk said Tesla was “obviously being very cautious about the deployment,” but that he expects his company to be operating fully driverless vehicles in eight to ten new states before 2025 ends. 

Musk revealed, as well, that Tesla’s homegrown AI5 artificial intelligence chip will be manufactured both by Samsung in Texas and by TSMC in Arizona. Tesla is apparently aiming to manufacture more than it needs for its electric vehicles and upcoming Optimus robots so that it can use the excess units in its data centers. He clarified that Tesla isn’t going to stop using NVIDIA chips, but that it will continue using them in combination with AI5.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-profits-plunge-despite-record-revenue-and-deliveries-133004231.html?src=rss 

Ubisoft is laying off more workers and offering voluntary buyouts

Ubisoft’s Massive Entertainment, the developer of The Division series, Star Wars Outlaws and Avatar: Frontiers of Pandora is offering some employees volunteer buyouts as it attempts to “realign” its teams, the company said in a post on X. The move is designed to “strengthen our roadmap,” Massive wrote, as it focuses on The Division series along with its Snowdrop engine and Ubisoft Connect. Ubisoft notably didn’t mention Star Wars and Avatar in that statement, an omission that may effectively spell the demise of those franchises. 

Massive framed the layoffs as a “voluntary career transition program… supported by a comprehensive package that includes financial and career assistance.” Workers at the Massive studio in Malm, Sweden can volunteer until December 13 for the package, which primarily targets people between projects waiting for new assignments, according to the French news site Le Figaro

Another Ubisoft studio, Helsinki-based RedLynx, also announced that it was restructuring “as part of Ubisoft’s global efforts to simplify, reduce costs and ensure a stronger prioritization and efficiency.” If implemented, the proposal would result in a maximum of 60 workers being let go, RedLynx said. 

Following the underperformance of key titles like Star Wars Outlaws and Avatar: Frontiers of Pandora, Ubisoft has shuttered offices and laid off workers at offices in San Francisco, London and Leamington. Last year, the company’s headcount dropped from 20,279 to 18,666 at the end of September. Earlier this month, Ubisoft partnered with Tencent to launch Vantage Studios, which now houses the company’s tentpole franchises: Assassin’s Creed, Far Cry and Rainbow Six.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-is-laying-off-more-workers-and-offering-voluntary-buyouts-120030931.html?src=rss 

Samsung’s Galaxy XR doesn’t give me much hope for Android XR

So Samsung made a “Vision Pro Lite.” That was my immediate takeaway after this week’s debut of the Galaxy XR, the first Android XR device to hit the market. While Samsung deserves credit for offering something close to the Vision Pro for nearly half the price, an $1,800 headset still won’t get mainstream consumers rushing out the door to experience the wonders of mixed reality. And with the limited amount of content in Android XR at the moment, the Galaxy XR is in the same position as the Vision Pro: It’s just a well-polished developer kit. 

The only logical reason to buy a Galaxy XR would be to test out apps for Android XR. If you just want to experience VR and dabble in a bit of augmented reality, you’re better off spending that money on a gaming laptop and the excellent $500 Meta Quest 3. (The Meta Quest Pro, the company’s first high-end mixed reality device, was unceremoniously killed after launching at an eye-watering $1,500.) 

But even for developers, the Galaxy XR feels like it’s lacking, well, vision. Samsung has done an admirable job of copying almost every aspect of the Vision Pro: The sleek ski goggle design, dual micro-OLED displays and hand gesture interaction powered by a slew of cameras and sensors. But while Apple positioned the Vision Pro as its first stab at spatial computing, an exciting new platform where we can use interactive apps in virtual space, Samsung and Google are basically just gunning to put Android on your face. 

There aren’t many custom-built XR apps, aside from Google’s offerings like Maps and Photos. (Something that also reminds me of the dearth of real tablet apps on Android.) And the ability to view 360-degree videos on YouTube has been a staple of every VR headset for the last decade — it’s not exactly notable on something that costs $1,800. Samsung and Google also haven’t said much about how they plan to elevate XR content. At least Apple is attempting to push the industry forward with its 8K Immersive Videos, which look sharper and more realistic than low-res 360-degree content.

For the most part, it seems as if Google is treating Android XR as another way to force its Gemini AI on users. In its press release for the Galaxy XR, Samsung notes that it’s “introducing a new category of AI-native devices designed to deliver immersive experiences in a form factor optimized for multimodal AI.” 

…What? 

In addition to being a crime against the English language, what the company is actually pitching is fairly simple: It’s just launching a headset that can access AI features via camera and voice inputs. 

Who knows, maybe Gemini will make Android XR devices more capable down the line. But at the moment, all I’m seeing in the Galaxy XR is another Samsung device that’s shamelessly aping Apple, from the virtual avatars to specific pinch gestures. And Google’s history in VR and interactive content doesn’t inspire much hope about Android XR. Don’t forget how it completely abandoned Google Cardboard, the short-lived Daydream project and its hyped up Stadia cloud service. Stadia’s death was particularly galling, since Google initially pitched it as a way to revolutionize the very world of gaming, only to let it fall on its face.

There’s no doubt that Samsung, Apple and Meta have a ton of work left ahead in the world of XR. Samsung is at least closer to delivering something under $1,000, and Meta also recently launched the $800 Ray-Ban Display. But price is only one part of the problem. Purpose is another issue entirely. After living with the Vision Pro since its debut, I can tell that Apple is at least thinking a bit more deeply about what it’s like to wear a computer on your face. Just look at the upgrades its made around ultra-wide Mac mirroring, or the way Spatial Personas make it feel as if you’re working alongside other people. With Android XR, Google seems to just be making a more open Vision Pro.

Honestly, it’s unclear if normal users will ever want to use any sort of XR headset regularly, no matter how cheap they get. The experience making these headsets could help Google, Apple and Meta develop future AR glasses, or eyewear that offer some sort of XR experience (Samsung already has something in the works with Warby Parker and Gentle Monster). But while Apple and Meta have broken new ground in XR, Google and Samsung just seem to be following in their footsteps.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/samsungs-galaxy-xr-doesnt-give-me-much-hope-for-android-xr-110000129.html?src=rss 

Fujifilm’s X-T30 III adds a film simulation dial and 6K video

When Fujifilm launched the X-T50 last year, no one was sure what would happen with its aging X-T30 lineup. The company just answered that question with the launch of the X-T30 III, boosting the speed and improving autofocus of the last model, while adding a film simulation dial seen on other recent models. It’s very light for travel or street photography, but has some powerful features like 6.2K video and subject-detect autofocus, all at a reasonable price. 

The original X-T30 first arrived in 2019 and was replaced in 2022 by the X-T30 II that was more of a mild update than an all-new camera. However, the X-T30 III has a number of key updates that bring it in line with other recent models like the X-M5 and X-T50. It does have the same 26.1MP X-Trans sensor as before (with a 1.5x crop compared to a full-frame camera), but now uses Fujifilm’s latest image processor that doubles image processing speed and significantly improves video capabilities. 

Ryan Tuttle for Fujifilm

The X-T30 III is meant to be taken on adventures, so it’s still very light at just 378 grams or 13.33 ounces, a touch less than the previous model. Control-wise, the biggest addition is a film simulation dial just like the one on the X-M5 and X-T50, replacing the mode dial from the X-T30 II. It’s designed to make it easy to switch between film simulations like Reala Ace and Nostalgic Neg, while offering three customizable positions to let users save “recipes” of their own making. 

Otherwise, the X-T30 III has a generous complement of dials and buttons something that allows for precise control but may intimidate newbies. The rear display tilts up but doesn’t flip out, and the 2.36-million-dot electronic viewfinder is on the low end for resolution. The main feature missing on the X-T30 III is in-body stabilization, so you’ll need either a stabilized (OIS) lens or electronic stabilization for video. 

Fujjifilm

Burst shooting speeds are the same as before at 8 fps with the mechanical shutter and 20 fps in electronic mode. However, more of your shots are likely to be sharp thanks to the updated, faster autofocus. Along with the extra speed, Fujifilm introduced new AI subject detection modes including Auto-Tracking, Animals, Birds and Vehicles. 

Video also gets a big upgrade. The X-T30 III can now shot 6.2K 30 fps video using the entire sensor (up from 4K 30p before), or 4K at 60 fps with a mild 1.18x crop. All of those resolutions are available with 10-bit modes to boost dynamic range. However, the X-T30 III lacks in-body stabilization, has a weird 2.5mm microphone input and a display that only tilts and doesn’t flip out. That makes it fine as a hybrid camera, but if you mostly shoot video, a model like the X-S20 may be a better choice. 

Fujifilm

Other key features include a microHDMI port for RAW video output, a single SD memory card (that’s of the low-speed UHS-I variety unfortunately), and improved battery life with up to 425 shots to a charge. Fujifilm also introduced a new lens, the Fujinon XC13-33mmF3.5-6.3 OIS that offers an interesting ultrawide full-frame equivalent zoom range of around 20-50mm. 

The X-T30 III is now on pre-order for $999 in multiple colors (black, charcoal silver and silver) with shipping set to start in November 2025. The Fujinon XC13-33mmF3.5-6.3 OIS will also ship around the same time for $399

This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilms-x-t30-iii-adds-a-film-simulation-dial-and-6k-video-072148245.html?src=rss 

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