Sony’s WH-1000XM5 headphones are 32 percent off ahead of Labor Day

Sony’s WH-1000XM5 once topped our lists of best noise-canceling headphones and best wireless headphones, and were only usurped by the follow-up XM6. This line of headphones is consistently impressive and the WH-1000XM is truly in a league of its own. So we get excited when one of the all-around best headphones out there goes on an aggressive sale. You can pick up a pair of XM5s right now for just $274, which is 32 percent off its normal retail price of $400.

In our review of the XM5 we awarded a score of 95 out of 100, impressed with just about every aspect of the set with the notable exception of its price, which makes a sale like this all the more exciting. The XM5s are supremely comfortable, thanks to a slim cushioned headband and soft earcups. In our review, we had no problem wearing them for hours at a time and never felt uncomfortable pressure on the ears or head.

30mm carbon-fiber drivers deliver excellent audio, delivering a wide and immersive soundstage. The XM5 carries eight total microphones as part of its active noise-canceling system, up from four on the previous model, and delivers top-of-class ANC.

The battery life on these headphones is best in class, with around 30 hours of listening per charge. Touch controls on the outside panel of the right ear cup help you control your music with ease, allowing you to play, pause, skip tracks and adjust the volume right from the headphones. The only real downside at this point is you’re buying a pair of headphones that are three years old; the XM6 offers some noteworthy improvements. But, of course, it’ll cost you.

If you’ve been thinking about upgrading your headphones, or picking up your first pair of real high-quality cans, then take advantage of these savings. The sale price of $274 applies to the black model only, though the other colors are 18 percent off, selling for $328.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/sonys-wh-1000xm5-headphones-are-32-percent-off-ahead-of-labor-day-143447083.html?src=rss 

Hollow Knight: Silksong will be out on September 4

Hollow Knight: Silksong has a release date of September 4. You heard right, people. This is not a drill. One more time for those in the back, Hollow Knight: Silksong is now scheduled to be available in just a few weeks. The news dropped as part of a “special announcement” YouTube stream, and it’ll be playable at Gamescom. For those of you at the event in Cologne, the game will be availabe at both Nintendo and Xbox’s booths. Expect very, very long lines.

The original Hollow Knight game was a huge debut hit for indie studio Team Cherry in 2017, and the popularity of the moody metroidvania has created quite the fervor around the DLC-turned-full-sequel. The project was delayed in 2023 and fans have been hoping for a Silksong launch announcement at just about every major gaming event since.

The development process has taken a long enough time for Silksong‘s existence to become a bit of a gaming meme. There were trustworthy-sounding claims from a Nintendo Direct in April that the title would launch this year, which gave fresh hope (and fresh patience) to the punishing platformer’s players. Even with a launch date now provided, though, there’s always the chance for it to be postponed again. So let’s keep the mood at “cautiously optimistic.” Just in case.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hollow-knight-silksong-will-be-out-on-september-4-143856097.html?src=rss 

Frank Caprio’s Health Before Death: Inside the Late Judge’s Pancreatic Cancer Battle

Known as the ‘world’s nicest judge,’ Caprio’s death broke fans’ hearts. Here’s everything we know about his battle with cancer.

Known as the ‘world’s nicest judge,’ Caprio’s death broke fans’ hearts. Here’s everything we know about his battle with cancer. 

Insta360 launches new action camera with removable storage

Chinese action camera (and now drone) company Insta360 has unveiled a premium addition to its lineup of compact cameras. The Insta360 GO Ultra is being billed as a new, more powerful product line in the GO series, instead of a replacement for the GO 3S.

This next generation represents a substantial step up in performance, powered by a new 5nm AI chip, which is a big jump from the 14nm chip found on the GO 3S. It also benefits from a larger 1/1.28-inch sensor, roughly twice the size of the one in the 3S. All of this unlocks better image quality with support for HDR, 4K capture at 60 fps and double the frame rate of the 3S. The Ultra also offers PureVideo, an enhancement that uses AI-powered algorithms to reduce noise and increase brightness in low-light captures.

The form factor for the Ultra is largely the same as the 3S, with a compact camera body that can be optionally housed in an Action Pod that offers additional battery life and a 2.5-inch flip touchscreen for live camera view. The Ultra weighs 53 grams (around 1.9 ounces), 14 grams more than the 3S, and sports a square body, as opposed to the pill-like shape of the 3S.

The slightly larger body means a 70-minute standalone battery life, which is just over 80 percent more than the 38 minutes on the 3S. The Action Pod extends this to 200 minutes. The Ultra also offers removable storage, expandable up to 2TB.

Like most Insta360 cameras, much of the design is geared toward action shots for the more adventurous among us. The GO Ultra’s IPX8 rating means it’s waterproof down to 33 feet underwater. A magnetic clip system makes it easy to attach the GO Ultra to a piece of clothing or equipment and start capturing your adventure in 4K.

The Insta360 GO Ultra is available now worldwide for $450.

This article originally appeared on Engadget at https://www.engadget.com/cameras/insta360-launches-new-action-camera-with-removable-storage-130019177.html?src=rss 

Masimo files lawsuit over Apple’s ‘redesigned’ blood oxygen monitoring feature

Masimo, the medical technology company whose lawsuit led to the temporary sales pause of the Apple Watch Series 9 and Ultra 2, has sued the US Customs and Border Protection days after Apple released its redesigned blood oxygen monitoring feature. This is just the latest update in the lengthy legal saga between Masimo and Apple, which started when the former sued the iPhonemaker in 2021, accusing it of infringing on several of its light-based blood oxygen monitoring patents. After a court sided with Masimo in 2023, Apple was forced to stop selling the Watch Series 9 and the Ultra 2 in the US for a few weeks. 

In order to circumvent the import ban for the devices, Apple removed the Blood Oxygen app for the watch models sold in the US. Just a few days ago, however, the company introduced a “redesigned Blood Oxygen feature” for the Watch Series 9, Series 10 and Watch Ultra 2 models. The feature works by measuring and calculating data from the watches’ sensors on their paired iPhones instead. Users will then be able to view their blood oxygen data in the Respiratory section of the Health app. 

Apple said the update was “enabled by a recent US Customs ruling.” But Masimo said in its complaint (via Bloomberg Law) that it only heard about the ruling, which was handed down on August 1, when Apple made the announcement. It argued that the agency typically requires both sides to be heard before making such decisions and that Customs “exceeded its authority.” Masimo is now asking the court to put an injunction on UCBP’s decision and, ultimately, to only allow imports of the devices if their blood oxygen-tracking function is disabled.

“Each passing day that this unlawful ruling remains in effect irreparably deprives Masimo of its right to be free from unfair trade practices and to preserve its competitive standing in the US marketplace,” Masimo said.

This article originally appeared on Engadget at https://www.engadget.com/wearables/masimo-files-lawsuit-over-apples-redesigned-blood-oxygen-monitoring-feature-130054895.html?src=rss 

Alaska Air will offer Starlink in-flight internet starting next year

In-flight internet is crappy, but more and more airlines think that Starlink is the solution. The latest company to sign with the SpaceX affiliate is Alaska Air Group, which announced that it will start offering Starlink Wi-Fi next year and expand the service to its entire fleet by 2027. “With Starlink already live on [Alaska Air Group subsidiary] Hawaiian Airlines, we’re proud that we’ll offer… gate-to-gate connectivity on nearly every aircraft across both airlines,” CEO Ben Minicucci said in a statement. 

The company noted in a separate announcement that it will offer the perk for free to members of its new loyalty program called Atmos Rewards. T-Mobile, a partner with Alaska, will also offer a “seamless, ad-free Wi-Fi log-on” to the in-flight Starlink service, with more details to be announced later this year. Alaska Air touted the benefits of “ultra-fast speeds… up to 7x faster than the geostationary satellite-based Wi-Fi systems that most airlines use today.” 

Other airlines may jump on board soon, too. British Airways is also on the verge of announcing a Starlink deal, Bloomberg reported, and SpaceX has also reportedly been in conversation with Dubai’s Emirates. Both of those are flagship carriers in their respective nations, so winning the business would be a large coup for Starlink against legacy operators like Viasat and Echostar. 

Switching to Starlink isn’t necessarily cheap, though. It reportedly costs around $300,000 to equip a 737 and around half a million to install the system on a 787 Dreamliner. On top of that, airlines pay around $120 monthly per seat, plus another $120 for live TV, according to Bloomberg‘s sources. (None of the airlines in negotiations have confirmed any details.)

Despite those costs, carriers see reliable in-flight internet as a potential game-changer, as it would allow customers to work, communicate and stream videos or live TV. If the latter can be done reliably, it might even allow airlines to get rid of heavy and expensive on-demand entertainment systems. 

The main downside for potential customers is SpaceX’s owner, Elon Musk. Some may view his fractured relationship with US president Donald Trump as a negative, while end-users may be turned off by his political affiliations — something that has seemingly affected sales of his Tesla EVs of late. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/alaska-air-will-offer-starlink-in-flight-internet-starting-next-year-120023852.html?src=rss 

China reportedly discouraged purchase of NVIDIA AI chips due to ‘insulting’ Lutnick statements

Chinese regulators reportedly dissuaded local companies from purchasing NVIDIA’s H20 chips, because they found certain statements by US commerce secretary Howard Lutnick “insulting.” According to the Financial Times, the Cyberspace Administration of China (CAC), the National Development and Reform Commission (NDRC) and the Ministry of Industry and Information Technology (MIIT) teamed up to intensify their efforts to push the use of homegrown chips following Lutnick’s remarks in an interview with CNBC

The US, if you’ll recall, blocked NVIDIA from selling its H20 chips to China back in April out of concern that the Chinese military would use them to develop AI technology. When the US government reversed its decision in July and allowed the company to start shipping its chips to China, Lutnick told CNBC: “We don’t sell them our best stuff, not our second best stuff, not even our third best. The fourth one down, we want to keep China using it… The idea is the Chinese are more than capable of building their own. You want to keep one step ahead of what they can build, so they keep buying our chips. You want to sell the Chinese enough that their developers get addicted to the American technology stack. That’s the thinking.” To note, a previous Times report stated that the government allowed NVIDIA to ship its products to China again after agreeing to hand over 15 percent of its profits.

As a response to Lutnick’s remarks, the Times says Chinese authorities sought ways to prevent local companies from buying H20 chips. CAC issued an informal notice instructing China’s biggest tech firms, such as ByteDance and Alibaba, to stop new orders for H20 chips until the government is done conducting a national security review. The companies are compelled to comply, because they could face substantial fines from the CAC if they don’t. Meanwhile, NDRC also issued an informal notice, asking local tech companies not to purchase any NVIDIA chip. 

Reuters recently reported that NVIDIA is developing a new chip for the Chinese market that’s more powerful than the H20, perhaps driven in part by China’s move to discourage its purchase. It will be based on the company’s Blackwell architecture, but will only be capable of half the computing power of NVIDIA’s Blackwell Ultra GPUs. Their regulatory and export approval aren’t guaranteed, but the president previously implied that he was aware of the project and said he expects NVIDIA CEO Jensen Huang to talk to him about it. 

This article originally appeared on Engadget at https://www.engadget.com/ai/china-reportedly-discouraged-purchase-of-nvidia-ai-chips-due-to-insulting-lutnick-statements-123055120.html?src=rss 

AI browsers may be the best thing that ever happened to scammers

We’ve heard a lot this year about AI enabling new scams, from celebrity deepfakes on Facebook to hackers impersonating government officials. However, a new report suggests that AI also poses a fraud risk from the other direction — easily falling for scams that human users are much more likely to catch.

The report, titled “Scamlexity,” comes from a cybersecurity startup called Guardio, which produces a browser extension designed to catch scams in real time. Its findings are concerned with so-called “agentic AI” browsers like Opera Neon, which browse the internet for you and come back with results. Agentic AI claims to be able to work on complex tasks, like building a website or planning a trip, while users kick back.

There’s a huge problem here from a security perspective: while humans are not always great at sorting fraud from reality, AI is even worse. A seemingly simple task like summarizing your emails or buying you something online comes with myriad opportunities to slip up. Lacking common sense, agentic AI may be prone to bumbling into obvious traps.

The researchers at Guardio tested this hypothesis using Perplexity’s Comet AI browser, currently the only widely available agentic browser. Using a different AI, they spun up a fake website pretending to be Walmart, then navigated to it and told Comet to buy them an Apple Watch. Ignoring several clues that the site wasn’t legit, including an obviously wonky logo and URL, Comet completed the purchase, handing over financial details in the process.

In another test, the study authors sent themselves an email pretending to be from Wells Fargo, containing a real phishing URL. Comet opened the link without raising any alarms and blithely dumped a bank username and password into the phishing site. A third test proved Comet susceptible to a prompt injection scam, in which a text box concealed in a phishing page ordered the AI to download a file.

It’s just one set of tests, but the implications are sobering. Not only are agentic AI browsers susceptible to new types of scam, they may also be uniquely vulnerable to the oldest scams in the book. AI is built to do whatever its prompter wants, so if a human user doesn’t notice the signs of a scam the first time they look, the AI won’t serve as a guardrail.

This warning comes as every leader in the field bets big on agentic AI. Microsoft is adding Copilot to Edge, OpenAI debuted its Operator tool in January, and Google’s Project Mariner has been in the works since last year. If developers don’t start building better scam detection into their browsers, agentic AI risks becoming a massive blind spot at best — and a new attack vector at worst.

This article originally appeared on Engadget at https://www.engadget.com/ai/ai-browsers-may-be-the-best-thing-that-ever-happened-to-scammers-220315936.html?src=rss 

Video Games Weekly: Silksong and Gamescom

Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (or Wednesday, whatever), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who’s covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.

Please enjoy — and I’ll see you next week.

On a planet shrouded in myth, in a land surrounded by lore, on a mountain draped in mystery, in a cave suffocated by secrets, the legend sleeps. For six years, the legend has slumbered while wild stories spiral around it, twisting and expanding and entwining. New words have been born and old words infused with evolved meanings: Believer. Doubter. Silkpost. The lies have grown so thick they’ve become corporeal, spreading trickery with a name and a dead smile.

For six years, the legend has slept while the masses roiled, all of them waiting for the signal to awaken and know truth. All of them waiting for a bell that will ring, finally and clearly, on Thursday, August 21, 2025.

Skong. Skong. Skong.

It’s a special time in the Silksong subreddit. After years of silence around its sequel, Hollow Knight: Silksong, Team Cherry has scheduled a livestream with a “special announcement” about the game for August 21 at 10:30AM ET. Not only is this exciting for Metroidvania fans everywhere, but it’s also possible that this announcement marks the final moments of the Silksong subreddit as we know it. A strange cocktail of game delays, inconsistent updates and hyper-focused cult fandom has cultivated a fascinating little universe in r/Silksong, complete with its own rules, villains and heroes. It’s a place where clown wigs are commonplace and contributors have turned trolling into a role-playing artform. A LARPform, if you will. It’s a place that’s consistently made me laugh every time it’s appeared in my feed over the past year or so.

Ahead of Thursday’s special announcement, this sub is experiencing the last gasps of desperate myth-making and hopeless anticipation before it transforms into something else entirely, armed with actual information about the sequel, gameplay videos and maybe even a firm release date. Or, dare I say it, a surprise launch. For just a moment longer in r/Silksong, anything is possible.

And then it’ll be over. No matter what happens during Thursday’s livestream, the day will come when Silksong comes out and the drip-feed of silkposts dries up completely. But for now, our face paint is ready. Sometimes it’s just nice to recognize the madness and the beauty of the moment, before it slips away for good.

The news

News from ONL 2025

Gamescom 2025 kicked off on Tuesday with Opening Night Live, a showcase hosted by Geoff Keighley and the folks behind The Game Awards, and there were plenty of delightful morsels on display. Engadget UK Bureau Chief Mat Smith is on the ground at Gamescom in Cologne, Germany, to play upcoming titles and talk to developers, but for now, here are our headlines straight out of ONL 2025:

Denshattack! is a blend of Tony Hawk, trains and shonen anime

Battlestar Galactica might finally get the video game adaption it deserves

Absolum is awesome and I can’t wait to play it on October 9

Call of Duty: Black Ops 7 arrives on November 14

FromSoft’s Sekiro: Shadows Die Twice is becoming an anime

Fallout season two has a teaser trailer and a December 17 release date

Black Myth: Zhong Kui is the next title from Game Science Studio

Cult of the Lamb’s next DLC is Woolhaven, out in early 2026

Indiana Jones and the Great Circle is coming to the Switch 2

And our headlines from Gamescom 2025 so far:

Onimusha: Way of the Sword might be a more forgiving kind of samurai epic

Resident Evil Requiem feels very familiar, but it’s so well made that I respect the hell out of it

Engadget’s Gamescom Opening Night Live 2025 liveblog

How to watch Gamescom 2025 and what to expect

Gamescom 2025 runs through August 24.

ROG Xbox Ally lands in October

Microsoft is slowly establishing its handheld era with news that the ROG Xbox Ally and ROG Xbox Ally X will be available on October 16. There’s still no official word on how much they’ll cost, but there are hints: As spotted by Wario64, Best Buy recently listed the Xbox Ally at $550 and the Xbox Ally X at $900, and these fall in line with our predictions, which were based on the prices of existing ROG Ally handhelds. Alongside the release date, Microsoft announced the Handheld Compatibility Program, an initiative aimed at optimizing games for portable devices and informing players about how well they perform. It’s essentially Steam Deck Verified, but for Xbox handhelds, and it’s yet another sign that Microsoft’s portable gaming ambitions stretch beyond just one hardware manufacturer.

The PS5 will cost more tomorrow than it does today

First Nintendo and Microsoft raised the prices of their latest consoles, and now it’s Sony’s turn. Sony on Wednesday announced the following price increases for the PS5 family:

Standard PS5 with a disc drive: $550, up from $500

PS5 digital edition: $500, up from $450

PS5 Pro: $750, up from $700

Sony blames the increases on a “challenging economic environment,” echoing sentiments from its contemporaries. The price hikes come at a time in the hardware generation when we’re used to seeing consoles get cheaper, which just makes this whole thing more frustrating.

Rod Fergusson is in charge of BioShock again and already making big changes

There have been signs of turmoil at BioShock 4 studio Cloud Chamber for a while now, including news earlier this month that the game failed a review with 2K executives and was due for a complete narrative revamp. Now, we’re seeing even more fallout. Former Gears of War and Diablo head Rod Fergusson has left Blizzard to lead development of BioShock 4 at Cloud Chamber, and his appointment comes alongside news that 80 people at the studio are being laid off. This is actually the second time Fergusson has joined the development of a BioShock game at the last second — he similarly swooped in and cut aspects of BioShock: Infinite at Irrational Games in 2012.

The race through development hell between Judas and BioShock 4 continues.

Blizzard’s cinematic and narrative team is unionizing

Microsoft is the home of another video game union. Workers with Blizzard Entertainment’s Story and Franchise Development team, which handles in-game cinematics and lore for titles including Overwatch and World of Warcraft, voted this week to unionize under the Communications Workers of America. This covers about 169 developers and it marks the fourth unionization effort from Microsoft’s gaming teams, joining QA workers at Activision, ZeniMax and Raven Software.

Steam censorship is breaking PayPal

PayPal isn’t a valid way to buy games on Steam in certain countries any longer. Steam in July removed hundreds of games with adult and NSFW themes from its storefront, and updated its policies to ban “content that may violate the rules and standards” of its payment processors. This was incredibly vague and raised immediate concerns around financial censorship, especially when combined with a related culling of thousands of games from Itch.io. Now, it’s confirmed that PayPal has terminated its partnership with Steam in multiple countries, affecting any denomination “other than EUR, CAD, GBP, JPY, AUD and USD.”

Valve says it’s being pressured by payment processors including Visa, MasterCard and PayPal to remove certain games and implement puritanical censorship policies, and this has already resulted in at least one game being unjustly removed from the platform. That game, VILE: Exhumed, is now available as shareware.

Roblox is changing its rules after so, so many child-safety lawsuits

Roblox is locking down its system for sharing and viewing user-generated games following a wave of lawsuits accusing developers of failing to protect their young userbase. All unrated experiences, or user-created games, will be restricted to the developer and anyone actively working on them, rather than being available to anyone over the age of 13, as is currently the case. This change and others, including a new system that automatically detects and tracks “violative scenes” on individual servers, will roll out over the coming months.

Analogue delayed its N64 remake again

It’s now due out in Q4 2025. 🙁

Additional reading

Kris Holt’s indie game roundup

More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play by Robert Purchese at Eurogamer

This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-silksong-and-gamescom-221635822.html?src=rss 

Analogue delays its N64 remake console yet again

Analogue’s 4K take on the Nintendo 64 is… still not quite here. The company announced its third delay to the Analogue 3D on Wednesday, pushing the retro system back to Q4 2025. However, it said that’s an intentionally conservative estimate, so this probably isn’t a huge concern.

The postponement follows previous ones in March and July. (The last time was due to tariffs.) Analogue acknowledged the frustration pre-order customers must be feeling. “We know this sucks,” the Pocket maker wrote. “Another delay, announced late, after months of patience. We feel it too.”

The Analogue 3D uses an FPGA (field programmable gate array) chip to emulate N64 hardware. The company promises it will work with every official N64 cartridge ever released without any slowdowns or inaccuracies.

Analogue

So, why bother with the $250 console when you can grab a used Nintendo 64 for under $100? Well, Analogue’s take supports 4K output, variable refresh rate displays and both PAL and NTSC carts. It’s also adding “original display mode” filters to simulate old-school TVs. (They’re similar to those you find on the company’s highly rated Analogue Pocket handheld console.)

Analogue says the system is 99 percent done — including hardware, system and packaging. “The last 1% is where we’re focused,” the company wrote. It says it wants every detail to meet its high standards. Nonetheless, pre-orderers who wish to bail can do so by contacting support.

Frustrations aside, delays are indeed better than shipping incomplete products — even if only by one percent. “We’re pushing without pause and appreciate everyone’s patience and trust,” the company wrote in an email to customers. “Analogue will always deliver — delays or not, it’s a commitment to our standard of care.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/analogue-delays-its-n64-remake-console-yet-again-205343467.html?src=rss 

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