Assassin’s Creed Mirage will get fresh content later this year and it’ll be completely free

The Assassin’s Creed fanbase may be waiting for the first DLC for Assassin’s Creed Shadows, but Ubisoft instead confirmed new content for its previous title, Assassin’s Creed Mirage. The studio announced on the official Assassin’s Creed X account that there will be a new story chapter and missions for protagonist Basim, who will venture into ninth-century alUla. More importantly, the DLC will be free.

According to the post, Ubisoft will bring gameplay improvements to both the new content and the base game, which revisits the franchise‘s roots that emphasize open-world design and stealth combat. The announcement from Ubisoft comes after a Les Echos report earlier in the year said that new content for Assassin’s Creed Mirage was created thanks to a partnership between Ubisoft and Savvy Games Group, a gaming and esports company that has backing from the Saudi Arabian government.

The upcoming DLC sheds more light on what Stephane Boudon, one of the Ubisoft developers for Assassin’s Creed Mirage, teased during a Reddit AMA following the game’s release in October 2023. In the thread, Boudon said the game was designed “as a standalone experience without any DLC plan,” only adding that the team had “ideas of how we could extend the story of Basim.” Ubisoft didn’t specify exactly when the DLC would drop, only revealing that it would be “later this year.” In the meantime, Microsoft updated its included games for the Xbox Game Pass for August, which include Assassin’s Creed Mirage

This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-mirage-will-get-fresh-content-later-this-year-and-itll-be-completely-free-163728673.html?src=rss 

Waymo can now test its self-driving vehicles in New York City

Waymo can now test its self-driving cars in New York City, Mayor Eric Adams has announced. Local authorities have granted the company the permit needed to be able to test autonomous vehicles in parts of Manhattan and Downtown Brooklyn. It’s the first-ever permit for the “testing deployment” of AVs the city has granted. Waymo will be able to deploy a fleet with up to eight vehicles in the city until late September 2025. For now, though, the permit only allows Waymo to test its AVs with drivers behind the wheel. 

The company announced earlier this year that it was going to test its driverless system in 10 new cities in 2025. In June, it filed a request for permission to test its AVs in New York City in hopes that it can someday bring its autonomous ride-hailing service to the Big Apple. To note, while Adams said the city granted Waymo the first permit of its kind, the company deployed its vehicles to map some parts of NYC back in 2021

Under the permit, Waymo will be required to regularly report the data gathered from its testing to the Department of Transportation to certify that it’s “adhering to the industry’s best practices related to cybersecurity.” Waymo will be given the opportunity to apply for an extension after its pilot testing period ends in September. It may have to continue testing them with human operators for a while, though: New York state law prohibits the operation of vehicles without a driver behind the wheel, but Waymo told Forbes that it’s lobbying to change the regulation. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-can-now-test-its-self-driving-vehicles-in-new-york-city-150015938.html?src=rss 

Bluesky blocks Mississippi due to its new age verification law

Users with Mississippi IP addresses can no longer access the Bluesky app. The decentralized social media network has explained in a post that Mississippi’s new age verification law for social networks “would fundamentally change” how it operates, and it wouldn’t be possible to comply with its small team and limited resources. 

Bluesky says that while it does follow the UK’s Online Safety Act, it works very differently from Mississippi’s approach to age verification. In the UK, it’s only required to check for a user’s age if they’re accessing certain content and features. In Mississippi, however, it cannot allow anyone to access its service at all, unless they hand over sensitive data proving how old they are. Further, the platform will be required to keep track of which users are children under 18, and it will be responsible for making sure those users won’t be able to access “harmful materials.” Earlier this month, the Supreme Court decided not to intervene with the legislation, allowing it to go into effect. 

The service says that it doesn’t have the significant resources needed to be able to build the required “verification systems, parental consent workflows and compliance infrastructure.” In addition, it could be penalized with up $10,000 per user if the government finds it to be non-compliant. Because only big tech companies can afford the costs associated with those requirements, Bluesky says the “dynamic entrenches existing big tech platforms while stifling the innovation and competition that benefits users.”

Bluesky will now show a note to any user accessing the service from Mississippi, telling them why it’s no longer available in the state. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-blocks-mississippi-due-to-its-new-age-verification-law-133049512.html?src=rss 

Meta is licensing Midjourney’s AI image and video tech

Meta has signed a partnership with Midjourney, an AI service that can generate images and videos from text prompts. According to Alexandr Wang, Meta’s Chief AI Officer, Meta is licensing Midjourney’s “aesthetic technology” for its future models and products. “To ensure Meta is able to deliver the best possible products for people it will require taking an all-of-the-above approach. This means world-class talent, ambitious compute roadmap, and working with the best players across the industry,” Wang added. 

1/ Today we’re proud to announce a partnership with @midjourney, to license their aesthetic technology for our future models and products, bringing beauty to billions.

— Alexandr Wang (@alexandr_wang) August 22, 2025

The company previously launched its own AI image generator and AI video editor, but Midjourney’s technology could help Meta offer services that can actually compete with rivals’, such as OpenAI’s Sora and Google’s Veo. Midjourney made V7 its default model for image generation back in June. It described V7 as an “entirely new” AI image generation model that’s much smarter at processing text prompts than its predecessors. It also released its V1 video model, which allows users to turn the images they generate into a short animated video, at the same time. “We are incredibly impressed by Midjourney. They have accomplished true feats of technical and aesthetic excellence, and we are thrilled to be working more closely with them,” Wang said on X. 

This partnership is but Meta’s latest move in its quest to form a Superintelligence laboratory and become a major player in the AI sphere. Mark Zuckerberg went on a hiring spreed and managed to convince several key players from rivals to join his company instead by offering them massive salaries and signing bonuses. Wang himself became the company’s Chief AI office after Meta invested $14.8 billion in Scale AI, the company he founded.

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-licensing-midjourneys-ai-image-and-video-tech-120012178.html?src=rss 

Surfing sand and sea, herding beasts and other new indie games worth checking out

Welcome to our latest recap of what’s going on in the indie game space. It’s been a very busy week in that realm, thanks to Gamescom. Before we jam through a few of this week’s new releases and some of the many, many Gamescom reveals, there’s one game that has risen high above the din to the point where it’s drowning out many of the smaller announcements.

Yes, Hollow Knight: Silksong has a release date, and it’s very, very soon. September 4, in fact. I feel for all the developers who have games coming out around the same time, such as Cronos: The New Dawn, Hell is Us, Baby Steps and even NBA 2K26. Sure, Silksong may primarily be for a different audience than the latest edition of a massive basketball franchise, but it’s going to take up much of the oxygen in the gaming space for a while. As such, some developers are delaying their games to give Silksong a wide berth.

CloverPit was scheduled to drop on September 3, but it’s getting the hell out of Silksong‘s way. The grimy, slot machine-based roguelike is now going to arrive on September 26. “We like a gamble, but this one is too risky lol,” developer Panik Arcade said. “We want to give ourselves and our fans some time to enjoy Silksong, so we’re launching a few weeks later and will use the time to polish CloverPit even further.” Meanwhile, Talegames is pushing back the 1.0 release of its adventure RPG Faeland and Aeternum Game Studios is delaying a Metroidvania called Aeterna Lucis from September into 2026.

There’s no doubt that Silksong’s arrival is a big deal. It’s been the most wishlisted game on Steam for yonks, was a focus of Microsoft’s Xbox Ally handheld reveal and is a sequel to an indie blockbuster that has now sold more than 15 million copies. In any case, we’ll soon find out if that very, very long wait was worthwhile. Years of Silksong memes sure were. I’m going to need some other long-awaited game to joke about before every showcase now.

New releases

I have no earthly idea why it took me so long to try this, but I tested my PlayStation Portal by my building’s pool for the first time this week and it turned out that the Wi-Fi was, in fact, strong enough there for me to use the handheld. It was a fitting place to check out Sword of the Sea, which hit PS5 (including on PlayStation Plus Extra and Premium) and PC this week.

I’m only an hour or so into this $30 game from Giant Squid, but I’m enjoying the relaxed approach to exploration here. As you’d might expect from developers who have worked on The Pathless, Abzu and Journey, the movement in Sword of the Sea is delightful. You’ll take off from wavy dunes and pull off tricks like you’re in an SSX game as you surf across sand and water on a sword in the aim of restoring life to the barren landscape. Sword of the Sea is a looker, and I’ll surely be getting lost in it some more over the coming days.

Speaking of games that have an eye-catching aesthetic, Herdling is another exploration and adventure title that dropped this week. This one’s from Okomotive (Far: Changing Tides, Far: Lone Sails) and publisher Panic.

Here, you’ll be guiding a ragtag herd of beasts across hilly terrain toward the summit of a mountain. You’ll have to solve some “light” environmental puzzles and even endure some stampedes along the way. Herdling typically costs $25, but there’s a 25 percent launch discount. It’s available on Steam, Epic Games Store, PlayStation 5, Xbox Series X, Nintendo Switch and Switch 2. It’s on Game Pass Ultimate and PC Game Pass too.

With Ball x Pit on the horizon, I figured we were all taken care of for the foreseeable future as far as Breakout-esque roguelites go. Not so fast, said the team behind Vampire Survivors

Poncle has spun up its own publishing arm and the second game it’s releasing (after Berserk or Die) is Kill the Brickman from Doonutsaur. Poncle released the game on Steam and Xbox without prior warning this week, and it costs five bucks.

You’ll collect and augment various bullets that you use to destroy bricks from outer space. There’s a lot going on in the minute-long trailer, but I particularly love how some of the bricks “cry” when a bullet smacks into them.

Discounty is a life sim about managing a supermarket in a small town. Hopefully, you’ll be a more magnanimous proprietor than the operators of the JoJa Mart in Stardew Valley, but you’ll still have to deal with some folks who are none too pleased about the effect of the business on their town.

Developer Crinkle Cut Games and publisher PQube suggest there are some secrets to discover in Discounty, which is out now on Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X/S, Steam and Epic Games Store. It’s coming to GOG as well at a later date. The game typically costs $20, though there’s a 20 percent launch discount on PC.

Upcoming

Engadget senior reporter Igor Bonifacic spent a few hours with Absolum, a fantasy beat-’em-up with a roguelite spin from co-developers Guard Crush Games and Supamonk and publisher Dotemu (Teenage Mutant Ninja Turtles: Shredder’s Revenge, Streets of Rage 4). I highly recommend reading his write up for the full lowdown as Absolum sounds like a real treat.

The demo for this slipped through the cracks for me during the early June chaos of Summer Game Fest and Steam Next Fest, but it’s still available and I’ll absolutely be checking it out to get a taste of Absolum before it arrives on October 4. It’s coming to Steam, Nintendo Switch, PS4 and PS5.

As I mentioned in our liveblog for Gamescom Opening Night Live this week, any new Ron Gilbert game is worth getting excited about. He’s the director of the first two Monkey Island games and Return to Monkey Island, as well as a developer and producer of so many other projects over the years. Death by Scrolling. is something completely different for Gilbert.

It’s a vertical-scrolling, action-heavy roguelite in which you need to stay alive and earn enough gold to pay a toll to a ferryman to escape from the afterlife. The look is very heavily reminiscent of Stardew, so if plundering the mines in that game was more your jam than farming and fishing, this might be up your alley. 

There’s no release date as yet for Death by Scrolling, which Gilbert started working on back in 2019, but it’s said to be coming this year. In the meantime, you can read updates about the game’s development on Gilbert’s terrific blog.

It’s fun that we had mentions of two John Carpenter-related projects at Gamescom this week. Not only was there another look at John Carpenter’s Toxic Commando during Opening Night Live, there was the reveal of Halloween the Game from IllFonic and co-publisher Gun Interactive.

Set to arrive in 2026, Halloween the Game follows the likes of Friday the 13th: The Game (from the same teams) and the Gun-published The Texas Chain Saw Massacre. It has a 1 vs. 4 asynchronous multiplayer mode in which the quartet will have to use anything at their disposal — from wielding weapons to calling the cops — to survive the threat of the unkillable Michael Myers. There’s going to be a single-player aspect to this game as well, as you’ll be able to control the legendary mass killer in an adaptation of the original film’s story. Halloween the Game is coming to PlayStation, Xbox, Steam and Epic Games Store.

A game about a guy with a brown backpack who scours ruined, overgrown suburban homes in search of valuable resources that can help him survive a bunch of zombies in the post-apocalypse? It has to be Long Gone, of course! What other game could you possibly be thinking of?

This is a linear pixel-art narrative adventure from Hillfort Games and co-publisher Outersloth (Among Us studio Innersloth’s publishing wing). The developers seem to have been influenced by a little game you might have heard of called… Gone Home, as you’ll look through the belongings of people who used to live in this world and learn the truth about what happened. There’s no combat here. Instead, zombie encounters require puzzle solving. There’s no release window as yet for this point-and-click game, which is coming to Steam.

Fittingly enough, I’ve had my eye on Militsoner for some time, so I was delighted to hear that there’s a two-week playtest on Steam that’s open to everyone. This is an immersive sim in which you’ll try to escape a town, but that may not be too easy as there’s an enormous policeman watching your every move. The playtest is limited to a slice of the town, but I’m really looking forward to getting in there and finding out what this is all about.

I have to hold my hands up here and admit I’m not familiar with puzzle game maker Rusty Lake. But when the trailer for their next game popped up this week, it had me utterly captivated, because Servant of the Lake looks very, very pretty.

This is a point-and-click puzzle adventure that will see you carrying out tasks as seemingly innocuous as straightening picture frames to helping with experiments and cleaning up afterward. You’ll play as a housekeeper of an estate, but it’s not entirely clear whether you’ll be able to survive the weekend… Servant of the Lake is coming to Steam, Itch.io, iOS and Android in Spring 2026.

BPM: Bullets Per Minute developer Awe Interactive is back with another rhythm-based shooter, albeit one that has a top-down perspective instead of a first-person one. BPM Bitcrushed (which is being published by Kwalee) is a roguelite, pixel art dungeon crawler that syncs shooting, jumping and dodging to the beat. The dungeons are procedurally generated and there’s a “wide variety of powerful weapons, unique items and rhythm-based abilities” to discover. 

What’s most interesting to me here though is that, along with the game’s own soundtrack, you can load in your own tunes via the custom music feature. Perhaps setting the action to some slow-tempo sludge metal will make things a bit easier.

Couch Planes is an arcade plane racer from Skylab Interactive that’s coming to Steam, Epic Games Store and consoles next year. There are a few different modes, 15 maps with environmental hazards and collectable power ups including homing rockets, mines and speed boosts. There’s support for four-person local multiplayer and 12-player online action. 

From Starfox and Grand Theft Auto V to The Falconeer and Microsoft Flight Simulator 2024, I’ve never been much good at flying in games. But hey, Couch Planes looks like it could be a fun time with friends.

Let’s close out this bumper post-Gamescom edition of our indie games roundup with something that might not be for me, but could be for you. Canvas City is the first project from Disc 2 Games, which is self-publishing the game with help from Dredge studio Black Salt Games. 

Turn-based tactics games aren’t typically my jam, but I’m always going to have at least some interest in one that’s about a group of upstarts rebelling against an oppressive force. In this case, you’ll take charge of skaters and street artists who are fighting back in a “vibrant yet suppressed urban world” (which sounds a little similar to Unbeatable, which this week got a November 6 release date). 

What caught my attention here is that fluid movement is a key part of the game. When it’s your turn, you can use rails, ramps and other parts of the environment to pull off combinations of tricks and attacks. These chained actions can also earn you Style Points that can enhance your abilities.

Disc 2 hasn’t revealed a release window for Canvas City as yet. It’s in development for Steam and Nintendo Switch.

This article originally appeared on Engadget at https://www.engadget.com/gaming/surfing-sand-and-sea-herding-beasts-and-other-new-indie-games-worth-checking-out-110053175.html?src=rss 

Why Lyle Menendez Was Denied Parole: Court’s Reasons for His Rejection

One day after his younger brother, Erik, was denied parole, Lyle was also rejected during his hearing. Find out the reasons behind the board’s decision here.

One day after his younger brother, Erik, was denied parole, Lyle was also rejected during his hearing. Find out the reasons behind the board’s decision here. 

Abxylute will sell an absurd 3D handheld from Intel and Tencent Games for “under $1,700”

As the handheld PC boom has taken off, companies have tried to push the boundaries of the Steam Deck form factor Valve helped popularize. Lenovo tried detachable controllers. Acer is trying an 11-inch screen. And Abxylute is apparently combining them both (and then some) into the Abxylute 3D One, which The Verge reports features an 11-inch, glasses-free 3D display and detachable controllers, all for “under $1,700.”

The Abxylute 3D One is based on a hardware prototype co-developed by Intel and Tencent that the companies demoed at CES 2025. The prototype, dubbed the “Sunday Dragon 3D One,” featured a display that used eye-tracking to achieve its 3D effect. The version Abxylute is selling seems to be offering more or less the same features, with an Intel Lunar Lake chip, 32GB of LPDDR5X RAM, an 120Hz display and a built-in kickstand.

The Abxylute 3D One’s controllers can detach like Joy-Cons, which leaves it looking like a chunky Surface Pro.

Abxylute

“Abxylute claims the product’s specifically optimized to deliver 3D for 50 of the top Steam games,” The Verge writes, though it can also be used for more than gaming if you’re desperate. The Abxylute 3D One will include software for converting 2D photos and video to 3D, and a detachable keyboard accessory complete with a trackpad.

No part of what Abxylute is offering here seems particularly practical, but if you like 3D and are into the company’s maximalist approach, you could be getting a deal. Acer’s 11-inch handheld, the Acer Nitro Blaze 11, starts at $1,100. A 3D laptop like the ASUS ProArt Studiobook 16 starts at $2,000. The Abxylute 3D One could approximate the features of both for a fairly reasonable price in the middle.

That might not make up for the fact that it seems too heavy to hold for more than 30 minutes at a time, but you can put that to the test yourself when the Abxylute 3D One goes on sale in “late September or early October.”

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/abxylute-will-sell-an-absurd-3d-handheld-from-intel-and-tencent-games-for-under-1700-220556583.html?src=rss 

The US government is taking a 10 percent stake in Intel

President Donald Trump says the US government is taking a 10 percent stake in chip maker Intel. Trump shared the news during a press conference on Friday, though an official announcement is still forthcoming, Reuters reports. News of a plan to convert Intel’s previously promised CHIPS Act funding into equity in the company was first reported earlier in August.

A meeting between Intel CEO Lip-Bu Tan and Trump following the President’s call for Tan to resign seems to be the source of the deal. “He walked in wanting to keep his job and he ended up giving us 10 billion dollars for the United States. So we picked up 10 billion,” Trump shared during the press conference. 

Based on Intel’s current share price, a 10 percent stake would be worth around $10 billion, Reuters says. It’s important to note that the government investing in Intel is not the same thing as receiving free money, it’s the exact opposite. The government’s stake in Intel will also be non-voting, according to earlier comments from US Commerce Secretary Howard Lutnick. 

Intel was supposed to receive up to $10.86 billion in federal funding to expand its chip manufacturing business in the US as part of the CHIPS Act. By agreeing to this deal, Tan is likely trying to make sure that funding still goes through, one of several drastic moves to keep Intel afloat. Tan assumed the title of CEO following Pat Gelsinger’s sudden retirement in 2024. Since taking over, he’s already committed to cutting Intel’s workforce by 20 percent. Even with lower costs and guaranteed investment, the company’s future is still uncertain: Intel is reportedly struggling to make its next-gen Panther Lake chips at scale. 

The Trump administration says it won’t seek similar equity deals with other recipients of CHIPS Act funding. That hasn’t stopped them from making other equally unprecedented financial arrangements. NVIDIA and AMD reportedly struck a deal with the US government that gives the companies the ability to export products to China in exchange for 15 percent of their profits.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-us-government-is-taking-a-10-percent-stake-in-intel-205047622.html?src=rss 

Samsung’s new $29,999 Micro RGB TV looks ridiculously good

Last week, Samsung announced the world’s first Micro RGB TV and while it sounded fantastic on paper, you can never really get a good sense of what a fresh display looks like until you see it in person. But after going to Samsung’s new headquarters in New Jersey, I can attest that it is truly a sight to behold.

Now, before we get to the TV itself, it’s probably a good idea to dive into what’s going on with Samsung’s latest panel tech. In many ways, Micro RGB is a step up from current Mini LED screens. On a technical level, the Micro LEDs and the self-emissive pixels of Samsung’s The Wall probably remain the more sophisticated end goal for next-gen TVs.

At its core, Micro RGB is still based on LCD tech, the difference is that instead of using blue or white backlighting like a lot of sets today, it features individually controlled red, green and blue Micro LEDs (hence the name Micro RGB) to produce an even wider range of colors. The result is that Samsung claims this is the first TV to cover 100 percent of the BT.2020 standard. For context, that covers more than 75 percent of the visible spectrum and has an even wider color range than what you get from DCI-P3, which is one of the most commonly used high-end standards for modern filmmaking.

In person, that means the TV can produce stunningly rich and vivid colors that put Samsung’s other top-tier TVs to shame, including the new Neo QLED QN90F which starts at a whopping $26,999. Like its sibling, Samsung’s Micro RGB TV is only available in one size (115 inches) and has a similar design, while its panel features a 144Hz refresh rate and a matte glare-free coating. But that’s kind of where the similarities end, because this new flagship model features four times the number of dimming zones. Furthermore, because the Micro RGB LEDs require more computing power to manage all those pixels, Samsung had to create a new RGB Engine AI processor to properly control everything.

In short, this is a lot of words to describe what might be the best-looking TV I’ve ever seen. While I only got to view some demo footage (which admittedly is designed to make the set look its best), I couldn’t help but appreciate the sheer intensity of the hues and shades on display. When the video loop shifted to primarily blue and green scenes, the TV’s color depth was almost overwhelming. That said, due to the immense size of the panel, when you get up close, it’s easy to see individual pixels. However, when you’re sitting in its sweet spot (about 11.5 feet from the display), everything looks ridiculously sharp and overflows with detail. And even for those off-center, there appeared to be no falloff in brightness or saturation.

While Samsung’s $26,999 Neo QLED QN90F boasts a price tag that’s nearly as expensive as the $29,999 Micro RGB TV, there’s still a very obvious difference in color. 

Sam Rutherford for Engadget

Now, of course, the major downside of Samsung’s new Micro RGB TV is that at $29,999, it makes everything but The Wall (which starts at a cool $40,000) seem cheap. But the funny thing is that when compared to the Neo QLED QN90F, which Samsung also had on display in a nearby room, the difference in quality and color was immediately obvious. This sort of makes me wonder why anyone with super deep pockets would even consider the latter just to save a few thousand dollars, because when you see them in person, there’s no doubt which set is superior.

Unfortunately, the Micro RGB’s full glory doesn’t translate across the internet due to the much more limited specs of the web. It’s one of those things you need to see for yourself to fully grasp. But if you’re the kind of person with enough money that you don’t need to care about price tags, Samsung’s latest flagship should be an immediate contender as the centerpiece in your mansion.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsungs-new-29999-micro-rgb-tv-looks-ridiculously-good-194629549.html?src=rss 

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