Android 16 starts rolling out to Nothing Phones

Nothing Phone 3 owners, your Android 16 update is here. Owners of other models? Well, you’ll have to wait a bit longer. Regardless, the company’s Nothing OS 4.0 update brings Google’s newest mobile software, along with a bunch of UI tweaks.

In addition to Android 16, Nothing OS 4.0 should deliver a smoother, zippier experience. The company promises “faster responses, cleaner visuals, smoother interactions” and more. Along those lines, app transitions, the notification shade and gestures have been redesigned to respond “with sharper tactility and depth.”

Nothing also redesigned its first-party icons, with cleaner, more minimal styling. “The home screen feels balanced, modern and comfortable to use,” the company claims. Status bar icons have been refined, drawing inspiration from Android 16’s stylings. There are also new lock-screen clocks to choose from, and an “extra dark mode” (in addition to standard dark mode), designed for nighttime reading.

A marketing grid, showcasing Nothing OS 4.0’s new features.

Nothing

The Glyph Interface has always been one of Nothing’s most unique features, and it gets some updates, too. Glyph Progress integrates with Android 16’s Live Updates. “Rides, deliveries, and timers now sync across your screen and the Glyph Interface,” as the company describes it.

You can read up on all the changes on the release page. Nothing OS 4.0 is rolling out now to the Nothing Phone 3. Most other devices will start seeing it “over the coming weeks.” The company’s (recently spun off) CMF brand devices will receive the update by the end of 2025. Finally, Phone 3a Lite owners have to wait until “early next year.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/android-16-starts-rolling-out-to-nothing-phones-182637951.html?src=rss 

Silent Hill 2 is now available on Xbox

If you’re an Xbox-only player who’s been waiting patiently for the arrival of Bloober Team’s superb Silent Hill 2 remake on Microsoft consoles, now’s your time. While the ideal release window would have been last month to coincide with spooky season (PS Plus subscribers got lucky here), there’s never a bad time to play Silent Hill 2.

A full remake of the seminal 2001 survival horror game, Silent Hill 2 has you play as widower James Sunderland, who’s summoned to the eponymous rural town after receiving a letter from his deceased wife, where all manner of psychological horrors await him. Slightly controversially, the 2024 game ditched the fixed camera angles of the original in favor of a more modern over-the-shoulder perspective. Fortunately, this transition sacrifices none of the game’s signature oppressive atmosphere, with the foggy streets of Silent Hill being as creepy as ever to tentatively explore.

To celebrate the release of Silent Hill 2 on Xbox Series X|S, Konami has slashed the price of the Xbox and PC versions by 50 percent. You can also grab this year’s brand new entry, Silent Hill f, for 30 percent off for Black Friday.

It’s been a pretty good week for long-awaited Xbox ports. Engadget 2023 game of the year award winner Dave the Diver finally arrived on all Xbox consoles (including Xbox One), while the excellent horror-themed roguelite Clover Pit also surprise dropped this week. That one’s on Game Pass too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/silent-hill-2-is-now-available-on-xbox-164052884.html?src=rss 

In a rare deal, my favorite gaming headset is 28 percent off for Black Friday

The truth is, most gaming headsets aren’t great values. I’ve tested a ton of them for our buying guide, and while the space has improved over time, it remains far too centered on branding and marketing. Too much of what passes by my desk comes off as overpriced compared to a good set of “normal” headphones in the same range, both in audio and build quality. If you have a pair you love, more power to you. But generally speaking, these things tax you for the perception of being specialized for gaming. In reality, most are just OK headphones with a mic, a logo and maybe some fancy RGB lighting attached.

All that said, there are always exceptions to the rule, and a few headsets have stood out as actually being worth the money. My current favorite is the Turtle Beach Atlas Air, which is currently on sale for $130 at various retailers as part of a Black Friday deal. That’s the cheapest it’s been since February, $50 off its MSRP and $20 below its street price over the last month. When it’s discounted to this extent, it’s the rare gaming headset I’d call a solid bargain.

The hook with the Atlas Air is that it’s one of the few wireless headphones (let alone headsets) with an open-back design, meaning its ear cups don’t completely seal off your ears from air and outside noise. Pairs like this aren’t for everyone: They both let in and leak lots of ambient sound, so if you don’t use them in a quiet room, you and anyone nearby will probably be distracted. On the flipside, this can be a positive if you don’t want to be completely shut off from your surroundings. More notably, they can produce a far more spacious and natural sound than closed-back models. Games feel more like they’re happening around you instead of being confined to a space in your head.

All of this holds true with the Atlas Air. Going from this pair to a traditional headset often makes it feel like a chunk of the world has been lopped off — giant boss fights in games like Elden Ring or Final Fantasy XVI sound more narrow, and it becomes harder to gauge where exactly an opponent is coming from in a competitive shooter like Counter-Strike 2. It helps that the Atlas Air is also tuned well. It’s not as dynamic as the best non-gaming open headphones, and like most open-backs it doesn’t get super deep bass, so explosions and gunfire lack a little boom. But it’s balanced and easygoing, with a jump in the treble that helps dialogue and footsteps sound clearer.

The headset itself is exceptionally comfortable beyond that. It’s lightweight at 0.66 pounds, and the big memory foam earcups clamp down gently without trapping much heat. The battery lasts a solid 50-60 hours on a charge, and while the mic isn’t the absolute best I’ve tested, it still lets you come through clearly. It all works with PC and PS5 by default, and you can pair with a Switch or Switch 2 over Bluetooth. There’s no Xbox wireless support, unfortunately, though you can at least use an included 3.5mm cable. And though the plastic design isn’t exactly “premium,” it hasn’t developed any sort of cracks or creakiness in the months I’ve used it. For $130, it’s totally fine.

There are other things to nitpick: You can’t listen to two devices connected over the USB dongle and Bluetooth simultaneously; you want to ignore Turtle Beach’s companion software as soon as you update the firmware; and there isn’t much room to adjust the headband, so certain heads may struggle to find the best fit. The design is also kind of ugly, if I’m being honest. Still, in an samey market, the Atlas Air stands out. If you know you can live with the trade-offs that come with any open-back headset, it’s a unique value at this price.

This article originally appeared on Engadget at https://www.engadget.com/deals/in-a-rare-deal-my-favorite-gaming-headset-is-28-percent-off-for-black-friday-165029987.html?src=rss 

The Analogue 3D will be restocked on November 24, but it’ll cost $20 more

After several delays, Analogue finally started shipping its 4K remake of the Nintendo 64 this week. That was great news for those lucky enough to have pre-orders secured, but the console was firmly sold out beyond that first wave of shipments. However, the company has now announced that it will have new stock of the Analogue 3D ready to go from November 24.

You’ll be able to order from 8am PST on the day, with orders set to start shipping on December 2, once Analogue has honored all of its original pre-orders. This batch will likely go very quickly too, and if you do manage to get one, you’ll have to accept a (seemingly tariff-related) price $20 hike, with the Analogue 3D now costing $270.

As with previous Analogue systems, the reimagined N64 uses an FPGA (field programmable gate array) chip to emulate Nintendo’s original hardware. FPGA-based systems are more accurate than software emulation options and deliver reduced input lag.

Every N64 cartridge is supported, according to Analogue, including both PAL and NTSC variants, and the 3D is capable of 4K output with variable refresh rate. You also get an “original display mode” filter to faithfully recreate the look of gaming on your dusty old CRT.

A word of warning, though: while our review of the Analogue 3D praised the hardware design and strength of the emulation, our reviewer’s biggest mark against the console is that a lot of N64 games just aren’t very fun to play in 2025. Still, if you still have the likes of Mario 64 and Ocarina of Time lying around in a cupboard, you’ll no doubt have an enjoyably nostalgic holiday season with the Analogue 3D, should you successfully get hold of one next week.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-analogue-3d-will-be-restocked-on-november-24-but-itll-cost-20-more-173615217.html?src=rss 

Apple teamed up with another artist to make this iPhone grip and stand

Apple has teamed up with an artist named Bailey Hikawa to make an iPhone grip and stand thingamajig. The appropriately-named Hikawa Phone Grip & Stand is a MagSafe compatible device that snaps onto an iPhone. The grip can be “removed with ease” and also doubles as a stand.

To that end, it supports two different viewing angles, both vertical and horizontal. Apple says the ergonomic form factor was “designed with accessibility in mind from the ground up” and that Hikawa was given “direct input from individuals with disabilities affecting muscle strength, dexterity and hand control.”

Bailey Hikawa/Apple

It’s also intended to be a work of art, as it was “inspired by modern sculpture.” This is what likely ticks the price up. The grip is available in two colorways, both of which cost $70. Generic grips cost around $10 on Amazon or big-box retailers, but Hikawa has been making noteworthy phone cases for years. She also makes eye-catching toilet seats.

The “iPhone sleeve” goes for only $239 USD

Same thing, different prices. 😭 pic.twitter.com/dzB52z1bgH

— Arshav🌻 (@Shiivarr) November 12, 2025

That leads us to the knitted elephant in the room. Apple introduced a bizarre knitted sleeve last week intended to hold iPhones. This, uh, phone sock starts at a whopping $150 and goes all the way up to $230. The idea of spending $150 on a little knitted bag for a smartphone has, quite obviously, irked some consumers and sparked internet outrage.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-teamed-up-with-another-artist-to-make-this-iphone-grip-and-stand-163508039.html?src=rss 

Who Won Miss Universe 2025? Meet Miss Mexico Fátima Bosch Fernandez

Fátima was crowned the new Miss Universe weeks after she made headlines when an executive publicly insulted her. The moment prompted a walkout by most contestants, led by Fátima.

Fátima was crowned the new Miss Universe weeks after she made headlines when an executive publicly insulted her. The moment prompted a walkout by most contestants, led by Fátima. 

Ubisoft delayed its latest earnings report due to an accounting issue.

The possible reasons behind Ubisoft delaying the earnings report it was expected to release last week were the subject of much discussion, especially given the company’s well-documented issues in recent times. But we now know that the delay was forced by an accounting issue relating to its soon-to-be finalized transaction with Tencent.

As detailed in Ubisoft’s now-published first-half 2025-26 earnings figures, the company was required to restate its FY2024-25 accounts, concerning revenue for this period attributed to sales from a partnership. “This position now applied by the Group going forward has also resulted in a partnership signed in Q2 FY2025-26 not being recognized in IFRS15 revenues,” the company said. “The above results in the Company not complying with its leverage covenant ratio under certain existing financing agreements at September 30, 2025. However, this is being addressed by the aforementioned actions relating to the concerned debt instruments.”

With the report now published, Ubisoft has asked Euronext to resume trading its shares. And while the accounting snag led to the week-long delay, the French company said that its deal with Tencent is set to close in “the coming days,” with the imminent €1.16 billion ($1.36 billion) investment expected to help the company pay off outstanding debt. Once finalized, the partnership will also “enable the acceleration” of Vantage Studios, the new Ubisoft subsidiary in which Tencent will own a 25 percent stake. The new studio will be responsible for Ubisoft’s three biggest IPs: Assassin’s Creed, Far Cry and Rainbow Six.

Ubisoft reported net bookings of €491 million ($564 million) this quarter, which it said was a 39 percent year-on-year increase. The company said that Assassin’s Creed Shadows, which is getting a Switch 2 port next month, had overperformed this quarter, likely helped by arrival of its New Game+ mode in the summer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-delayed-its-latest-earnings-report-due-to-an-accounting-issue-152017119.html?src=rss 

Chadwick Boseman’s Wife: Everything to Know About Taylor Simone Ledward

Learn more about late actor Chadwick Boseman’s longtime love, Taylor Simone Ledward, who honored him at his posthumous Hollywood Walk of Fame ceremony in 2025.

Learn more about late actor Chadwick Boseman’s longtime love, Taylor Simone Ledward, who honored him at his posthumous Hollywood Walk of Fame ceremony in 2025. 

Final Fantasy Tactics: The Ivalice Chronicles is a classic still worth the challenge

Square Enix loves to remaster, remake and reheat its RPGs. The latest title to get the treatment is the critically acclaimed Final Fantasy spin-off, Final Fantasy Tactics.

Tactics has undergone its own remakes before, with War of the Lions bringing the game to the PlayStation Portable and, eventually, iOS and Android. However, now across all the major consoles, Final Fantasy Tactics: The Ivalice Chronicles is a different remake again – and even dismisses some of the characters and additions in War of the Lions. I never finished either version, and two things are apparent: I have missed out, and this is hard.

Originally released just a few months after Final Fantasy VII, which introduced polygon characters, FMV and more, Tactics’ sprite aesthetic seemed quaint in comparison. With compact isometric levels, turn-based battles are closer to Tactics Ogre and Disgaea than the lineup and strike battles of mainline Final Fantasy games of the time. The game was a critical hit, even if it didn’t match the popularity of Cloud et al. 

Tactics is far less forgiving. Battle dynamics lean heavily on random number generation; your squad is often outnumbered, and you can easily be undone when resurrection spells and defensive magic fail to land. The first time my revival spell failed, I audibly swore at my Switch 2. But the taste of defeat? It’s usually seasoned just right. It’s gaming umami. 

I wanted more, even at the notorious difficulty spike in a battle against knight-gone-wrong Wiegraf. In this fight, I faced him, a far more powerful fighter, solo, and proceeded to die roughly 20 times in a row. On standard difficulty, you rarely have to do this, but I had to craft a specialized version of the protagonist that could hit hard, heal himself, and generally just stay alive long enough for the second stage of this fight. 

The Ivalice Chronicles can be played in two ways. The modern version features high-resolution sprites, backgrounds, and effects, while retaining the original’s isometric view, which can be rotated and tilted for the best view of the action. There’s an HD-2D nod with a thick depth of field blur to add a more modern feel. 

If you want your Tactics pixelated, you can play the original version, although you can’t transition between the two, which seems like a missed opportunity. (You can toggle your saves across the versions in other RPGs with similar dual versions, like Dragon Quest XI S.) 

More than the graphical downgrade, though, you’re missing out on polished voice acting, which not only elevates the diorama cutscenes and political intrigue but also peppers battles when you field main characters and they unleash certain job class attacks. 

Talking of jobs, Tactics’ system remains the same, with base jobs like knight, white knight and freelancer giving way to dragoons, summoners and, much later,  bizarre-but-powerful roles like arithmetician (the power of math!) and ninja. 

The difficulty curve of Tactics is very much here. It was embarrassing how much I struggled to overcome spikes in difficulty, but then again, I never finished the original. (And, like a true hero, I refused to research broken job builds or easy grind spots.)

A crystalline attack hits an enemy in an isometric battle.

Square Enix

You can grind, raise levels of your characters, rake in money, and pick up crucial job points. But the wiser method is figuring a battle loop where your characters repeat actions. When the character attacks, heals, steals and generally does anything besides just moving or staying put, it earns Job Points. These are the most crucial parts of growing your squad, as abilities and passive skills can be ported between jobs; it’s how you can customize your entire party to demolish certain kinds of enemies. Lots of archers? A skill called archer’s bane means they’ll struggle to get a hit. Lots of slow-moving enemies in a tight space, rain hell with your summoner, but with an ability to regain MP as they move around. 

At times, it still feels like a slog to repeat battles and garner enough JP for that skill you know will turn the tide of a challenging fight. Fortunately, a new battle speed toggle makes them a little less dull.

It’s funny to feel nostalgic about a game I never played the first time around. But there’s something familiar and cosy to Final Fantasy Tactics. I’m surprised at the depth of what seems at first to be a pretty simple fighting system. 


While the voice acting and additional quality-of-life upgrades are great, it’s a shame that Square Enix didn’t include extra jobs (and characters) introduced in other iterations, like the PSP version. Still, it’s another great tactical RPG for the Nintendo Switch, increasingly the best place to play the genre. Fortunately, however, it’s available across PS5, PS4, Xbox Series X/S, and PC as well.

This article originally appeared on Engadget at https://www.engadget.com/gaming/final-fantasy-tactics-ivalice-chronicles-review-140000972.html?src=rss 

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