Zuckerberg caught on hot mic telling Trump ‘I wasn’t sure’ how much to promise to spend on AI in the US

Mark Zuckerberg has certainly come a long way in his relationship with President Donald Trump. Almost exactly a year after the president threatened the Meta CEO with imprisonment, the two sat side-by-side at a White House dinner, alongside numerous other tech CEOs.

The nearly three dozen CEOs and execs in attendance took turns praising and thanking Trump. But Zuckerberg’s comments were especially notable. In one moment that was widely shared on social media, Trump turns to Zuckerberg and asks “how much are you spending, would say, over the next few years?” Zuckerberg responded that it was “probably going to be something like, I don’t know, at least $600 billion through [20]28 in the US.” Trump seemed to approve. “That’s a lot, thank you Mark, it’s great to have you.”  

But it was a hot mic moment captured later between the two that was especially telling. Zuckerberg, turning to Trump, apologizes and says “sorry, I wasn’t ready …I wasn’t sure what number you wanted to go with.” 

You can watch the whole moment play out in the clip below:

Zuckerberg saying Meta intends to spend at least 600 billion in the US

Zuckerberg at the end caught on a hot mic pic.twitter.com/PZhG4slWa9

— Acyn (@Acyn) September 5, 2025

While Zuckerberg has spent the last year trying to curry favor with Trump, their interactions show just how much those efforts have been paying off. A year ago, the then-former president was threatening the Facebook founder with jail time. Now, after donating $1 million to his inauguration, changing Meta’s policies and renouncing DEI, adding a pro-Trump booster to his board, paying $25 million to settle a four-year-old lawsuit  and several private meetings, the two seem to have patched things up. Not only is Zuckerberg promising to spend massive amounts on money in the US on AI infrastructure, he’s seemingly confirming that Trump approves of the specific number.

This article originally appeared on Engadget at https://www.engadget.com/zuckerberg-caught-on-hot-mic-telling-trump-i-wasnt-sure-how-much-to-promise-to-spend-on-ai-in-the-us-211915608.html?src=rss 

Who Is John Candy’s Wife? Meet Rosemary Margaret Hobor

John Candy was married to Rosemary Margaret Hobor, with whom he shared two children, Jennifer and Christopher. Find out more about his wife and family here.

John Candy was married to Rosemary Margaret Hobor, with whom he shared two children, Jennifer and Christopher. Find out more about his wife and family here. 

Unity developers can now tap into system screen reader tools on macOS and Windows

Unity is updating its game engine to support native screen readers in both macOS and Windows. The feature is available now in the Unity 6000.3.0a5 alpha, and should make the process of making games accessible for blind players cheaper for developers, Can I Play That? writes.

Screen readers narrate on-screen menus so blind and low-vision players can navigate a game or a piece of software without additional assistance. Typically, screen reading software is custom-built for each game, which can make them resource-intensive for developers to implement. “Building something like that from scratch has to be decided upon early in development so you have the time/resources allocated to make it properly,” Steve Saylor, an accessibility consultant and creator, shared on Bluesky. “Having it in-engine can mean the heavy lifting is done for you, and the cost of time/resources now is significantly lower.”

Unity previously offered APIs for both Android and iOS’ built-in screen readers in its Unity 6.0 release, but hadn’t yet added support for Windows Narrator or macOS VoiceOver. With this new alpha and its eventual release as Unity 6.3, developers creating games with Unity will have access to a native screen reader in all of the engine’s major platforms. Considering how popular Unity is as a game engine, that could vastly improve the accessibility of future games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-developers-can-now-tap-into-system-screen-reader-tools-on-macos-and-windows-200348860.html?src=rss 

How Did John Candy Die? What Happened to the Late Comedian & Actor

John Candy’s 1994 death shocked Hollywood, and the new documentary ‘John Candy: I Like Me’ looks back at his final days and  lasting legacy.Find out more here.

John Candy’s 1994 death shocked Hollywood, and the new documentary ‘John Candy: I Like Me’ looks back at his final days and  lasting legacy.Find out more here. 

EU fines Google $3.5 billion over adtech antitrust violations

The European Commission has announced that it will fine Google €2.95 billion, or around $3.5 billion, for violating European Union antitrust laws and “distorting competition in the advertising technology industry.” The decision follows a similar ruling from earlier in 2025, where a US federal judge concluded that Google maintains a monopoly in online advertising technology.

Google displays ads in search results, but it also has a dominant position as a software provider for online advertisers and publishers looking to sell ad space and place ads. The Commission’s main issue is with the way Google’s ad buying tools (Google Ads and DV 360) interact with its ad exchange software (AdX) and ad publisher servers (DFP) in seemingly preferential ways. Google appears to favor its AdX ad exchange by “informing AdX in advance of the value of the best bid from competitors which it had to beat to win the auction,” according to the Commission. It also found that “Google Ads was avoiding competing ad exchanges and mainly placing bids on AdX,” maintaining the dominance of Google’s ad exchange even if an alternative is a better option for advertisers.

The Commission is giving Google 60 days to share how it plans to address those issues or face an “appropriate remedy” for violating antitrust law. That could just be the fine, but might also include a forced sale of some or all of Google’s adtech business.

Lee-Anne Mulholland, Google’s Global Head of Regulatory Affairs, shared that the company will appeal the decision in the following statement provided to Engadget: 

“The European Commission’s decision about our ad tech services is wrong and we will appeal. It imposes an unjustified fine and requires changes that will hurt thousands of European businesses by making it harder for them to make money. There’s nothing anticompetitive in providing services for ad buyers and sellers, and there are more alternatives to our services than ever before.”

$3.5 billion is a staggering amount of money, but it’s not technically the most Google’s been charged for violating EU laws. In 2018, the company was fined $5.04 billion for forcing mobile network operators to pre-install Google apps on phones. Though Google has been under an increasing amount of scrutiny in the last decade for its business practices, it so far hasn’t faced many structural remedies for what has been called anticompetitive behavior.

For example, a US court found Google was a monopolist in online search in 2024, but a judge recently ruled that the company wouldn’t have to sell off Chrome or stop paying Apple to make Google the iPhone’s default search engine. EU regulators have historically been more persistent than their US counterparts, and the European Commission is reportedly investigating Google for at least one other advertising-related issue, but it remains to be seen if there’s any punishment that will actually faze the company.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-fines-google-35-billion-over-adtech-antitrust-violations-183701640.html?src=rss 

Meta is fixing threads on Threads

Meta is finally fixing how threads work on its social network Threads. Prior to this, there was no real way to know how long a thread was or even if a post was part of a longer discussion.

The company has made “several changes that display threaded posts more clearly.” These include a new “view more” label that indicates a post is part of a longer thread. This is an easy way to instantly know if someone’s thoughts continue past an initial post.

Meta

There’s also a new design element that automatically stacks posts back-to-back when clicking into a series. Each of these posts now displays a number that shows its place in the thread, along with the total number of posts in a given thread. That sounds much easier than manually adding something like “part one of 12” to each post. These tools are rolling out soon for both mobile and web users.

The platform recently reached the significant milestone of 400 million active monthly users. Meta has been busy adding new features to accommodate the growing audience, like the ability to attach lengthy text documents of up to 10,000 characters.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-fixing-threads-on-threads-190123221.html?src=rss 

Amazon greenlights a Life is Strange series adaptation

With Hollywood video game adaptations surging, it was only a matter of time before Life is Strange got the treatment. After all, even platformer and sandbox game adaptations have (shockingly) found success in this new era. A well-written adventure game seems like a much shorter leap. Amazon announced on Friday that Prime Video has ordered a series based on the 2015 game.

Like Don’t Nod’s classic, the series will blend angsty teenage realism with supernatural elements and moral choices. And Amazon’s teaser synopsis points to a familiar storyline. “The story follows Max, a photography student, who discovers she can rewind time while saving the life of her childhood best friend, Chloe,” the announcement reads. “As she struggles to understand this new skill, the pair investigate the mysterious disappearance of a fellow student, uncovering a dark side to their town that will ultimately force them to make an impossible life-or-death choice that will impact them forever.”

British writer and actor Charlie Covell (End of the F***ing World, KAOS) will chart the series’ creative course. They’ll serve as creator, executive producer and showrunner. Story Kitchen’s Dmitri M. Johnson, Mike Goldberg and Timothy I. Stevenson will executive produce the show. Square Enix and LuckyChap are all part of the project, too. Amazon MGM Studios will produce it.

Series showrunner Charlie Covell

Charlie Covell / Amazon

Covell wants the series to appeal to both newcomers and fans of the games. “It’s a huge honor to be adapting Life Is Strange for Amazon MGM Studios,” they said in Amazon’s press release. “I am a massive fan of the game, and I’m thrilled to be working with the incredible teams at Square Enix, Story Kitchen and LuckyChap. I can’t wait to share Max and Chloe’s story with fellow players and new audiences alike.”

Amazon has been an eager participant in this new “Video Game Adaptations That Don’t Suck” era. Earlier this week, it announced that Game of Thrones’ Sophie Turner will step into Lara Croft’s boots for its upcoming Tomb Raider series. Season two of Prime Video’s acclaimed Fallout arrives later this year. Its first trailer teases the show’s first appearance of the game’s dreaded Deathclaws.

Meanwhile, back in the gaming world, Square Enix is still churning out Life is Strange titles. In 2024, Max returned in Double Exposure, the first direct sequel to the original game’s story. Don’t Nod spun out its own spiritual sequel to the series, Lost Records: Bloom & Rage, earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-greenlights-a-life-is-strange-series-adaptation-192145483.html?src=rss 

Anthropic will pay a record-breaking $1.5 billion to settle copyright lawsuit with authors

Anthropic will pay a record-breaking $1.5 billion to settle a class action lawsuit piracy lawsuit brought by authors and publishers. The settlement is the largest-ever payout for a copyright case in the United States.

The AI company behind the Claude chatbot reached a settlement in the case last week, but terms of the agreement weren’t disclosed at the time. Now, The New York Times reports that the 500,000 authors involved in the case will get $3,000 per work.

“In June, the District Court issued a landmark ruling on AI development and copyright law, finding that Anthropic’s approach to training AI models constitutes fair use,” Anthropic’s Deputy General Counsel Aparna Sridhar said in a statement. “Today’s settlement, if approved, will resolve the plaintiffs’ remaining legacy claims. We remain committed to developing safe AI systems that help people and organizations extend their capabilities, advance scientific discovery, and solve complex problems.”

Developing…

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-will-pay-a-record-breaking-15-billion-to-settle-copyright-lawsuit-with-authors-192800292.html?src=rss 

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