Jessica Sanchez’s Kids: How Many Children Does the ‘AGT’ 2025 Winner Have?

The ‘America’s Got Talent’ winner shared her pregnancy journey with viewers while competing on the show for the second time. Learn about Jessica’s family here!

The ‘America’s Got Talent’ winner shared her pregnancy journey with viewers while competing on the show for the second time. Learn about Jessica’s family here! 

Forza Horizon 6 takes the arcade racing series to Japan in 2026

Microsoft has officially unveiled the next Forza Horizon game, confirming months of rumors that the latest entry in its consistently excellent open-world racing series will be set in Japan. Announced, rather fittingly, at Tokyo Game Show in an Xbox briefing, Forza Horizon 6 has a 2026 release date and will launch first on Xbox and PC. A few years ago it would have stayed on those platforms, but after Forza Horizon 5 made its way to PS5 earlier this year, all bets are off on Microsoft exclusivity in the future.

As one of Xbox’s most important series, it’s a bit disappointing that we didn’t get any gameplay in the TGS teaser trailer. Instead, the camera pans across what looks like a workbench, with license plates and trinkets from countries featured in previous entries hung on the wall behind it. Eventually we get to Japan, and the camera moves up to reveal Mount Fuji in the distance, with the obligatory cherry blossom in the corners of the frame.

What the announcement lacked in gameplay, though, it somewhat made up for with the accompanying Xbox Wire post, which sheds some light on Playground Games’ decision to choose the Land of the Rising Sun as the location for Forza Horizon 6. According to the game’s Art Director, Don Arceta, the “unique culture” of Japan — from its cars, to its music and fashion — was a driving factor, and added that with five Horizon games already under its belt, the studio feels it can build an “authentic representation” of the country that does it justice.

Playground Games is keeping its cards close to its chest where real-life locations featured in the game are concerned, but unsurprisingly confirmed that Tokyo is one of them, as well as some of the country’s rural and mountain areas. The studio isn’t saying much about cars yet, either, but promised that Japanese car culture will be reflected. It also confirmed that seasons will once again be a big part of the experience.

Forza Horizon 5 came out in 2021 and turned Engadget’s “not much of a car guy” Nathan Ingraham into a racing game fan with its incredibly detailed Mexico setting, approachable driving and accessible open-world design.

This article originally appeared on Engadget at https://www.engadget.com/gaming/forza-horizon-6-takes-the-arcade-racing-series-to-japan-in-2026-142253601.html?src=rss 

Robert Irwin: 5 Things to Know About Steve Irwin’s Son on DWTS

The son of the late Crocodile Hunter Steve Irwin is now showcasing his moves in Season 34 of ‘Dancing With the Stars.’ Learn more about him here.

The son of the late Crocodile Hunter Steve Irwin is now showcasing his moves in Season 34 of ‘Dancing With the Stars.’ Learn more about him here. 

Apple repeats its long held criticism of the EU’s Digital Markets Act

Apple has long opposed the Digital Markets Act, which is pretty much expected for a Big Tech company. Now, a bit over a year after it came into force, Apple has asked the European Commission to repeal it, according to the Financial Times and Bloomberg. “The DMA should be repealed while a more appropriate fit for purpose legislative instrument is put in place,” the company has told the commission in its first public consultation to review the legislation. The EU’s Digital Markets Act, which was signed into law in 2022, aims to rein in Big Tech’s power and to improve competition for smaller players. If a company is found to have violated DMA’s rules, it could pay between 10 to 20 percent of its global revenue. 

In a blog post separate to the feedback it submitted to the Commission, Apple detailed how DMA affects its users in the EU. The company said that because the law requires it to make sure certain features work on non-Apple products, feature rollouts get delayed in the region. Its team has not found a way to securely bring iPhone Mirroring to non-Apple devices, for instance, because it requires a lot of engineering work. As a result, Apple has yet to release that feature, along with Live Translation via AirPods, as well as Visited Places and Preferred Routes on Maps, in the European Union. 

Apple also said that since the DMA requires it to allow sideloading, other app marketplaces and alternative payment systems, users in the region are exposed to more risks. They’re more exposed to things like fake banking apps and disguised malware, and they could also come across third-party payment systems that wouldn’t allow refunds. If you’ll recall, the European Commission slapped Apple with a $587 million fine in April for preventing developers from informing customers about sales and other offers outside the App Store. Apple called the penalty “unprecedented” and filed an appeal

“Regulators claimed the DMA would promote competition and give European consumers more choices,” Apple wrote in its post. “But the law is not living up to those promises… That’s why we’re urging regulators to take a closer look at how the law is affecting the EU citizens who use Apple products every day.” Even though the company is clearly against the DMA, it said it’s dedicating “thousands of hours” to bring features to the EU. A spokesperson for the Commission told the Times that it’s normal for companies to “need more time to make their products compliant” and that the Commission is helping them get there. “[C]ompliance is not optional, it’s an obligation,” the spokesperson added. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-repeats-its-long-held-criticism-of-the-eus-digital-markets-act-130058440.html?src=rss 

Who Won ‘America’s Got Talent’ 2025? Meet Winner Jessica Sanchez

Jessica was crowned the season 20 winner of ‘America’s Got Talent.’ Get to know the ‘American Idol’ alum and talented music artist here.

Jessica was crowned the season 20 winner of ‘America’s Got Talent.’ Get to know the ‘American Idol’ alum and talented music artist here. 

Xreal’s One Pro intrigues me in ways Meta’s smart glasses don’t

There I was, sitting on the couch in a nondescript suburban cafe, typing away on a MacBook Pro while staring off into the distance with what looked to be oversized glasses (which also were conspicuously plugged into the computer). To most people, I probably looked a bit silly. Nobody actually commented on my setup, or maybe I was just too focused to notice. From my perspective, I was looking at a massive 222-inch virtual display through Xreal’s One Pro smart glasses, which was mirroring my laptop screen. 

Like a visual version of noise canceling, the glasses blotted out the chaos of the cafe so that I could actually concentrate on writing this review. I could also darken the frames a bit to serve as pseudo-sunglasses, further removing distractions. This work session in particular made the idea of smart glasses seem more compelling than anything in Meta’s failure-prone demo for the Ray-Ban Display.

With the One Pro, Xreal is close to making the dream of versatile smart glasses a reality. It’s not trying to be something you wear all day, an aspiration Meta is desperately chasing — instead, it’s meant for specific purposes. Plug the One Pro into your laptop and you can use it as a virtual monitor nobody else can see. Connect it to your phone or tablet and you’ve got your very own personal theater wherever you go. You can even hook it up to some portable game consoles (but not the Switch 2, unfortunately) to play on the move. 

The Xreal One Pro smart glasses look very similar to oversized sunglasses.

Devindra Hardawar for Engadget

Sure, the Xreal One Pro still looks clunky, with its oversized frames, thick arms and annoying USB-C cable. But at $650, it’s also significantly less expensive than the Apple Vision Pro and easier to travel with than any VR headset. And at this point, it’s vastly more useful than the Ray-Ban Display, since its displays work across both of your eyes and can easily mimic a full-sized TV or monitor. Meta’s smart glasses can only show you a very limited amount of information in its single screen.

To be clear, that lines up with the different use case for each product: The Xreal One Pro is more of a monitor you wear on your face while stationary, whereas the Ran-Ban Display glasses aim to overlay your real-time point of view with basic phone notifications and services. Those frames are also meant to be more independent, allowing you to listen to music, take calls and capture photos and videos at a whim. But after seeing Mark Zuckerberg and his team try (and mostly fail) to demonstrate the Ray-Ban Display at its Connect developer conference, I also think the camera-less Xreal One Pro avoids ethical dilemmas inherent in most smart glasses.

Should we normalize wearable devices that can covertly record us at all times? And on a practical level, do we really want to walk around with virtual notifications in our faces all day? Personally, I think we’re better off with specialized tools that leave us in control, and don’t upend our entire social structure. 

Xreal One Pro smart glasses

Devindra Hardawar for Engadget

At the most basic level, Xreal’s One Pro smart glasses are just virtual displays you can wear anywhere. You can unlock more augmented reality capabilities with the $99 Xreal Eye camera accessory, but it’s not exactly necessary. The One Pro features dual 0.55-inch Sony Micro-OLED screens running at 1080p with a 120Hz refresh rate and a 57-degree field of view (FOV), the widest we’ve seen yet from Xreal. Modern VR headsets like the Quest 3 typically offer a much more expansive 110-degree FOV, but they also trap you in a dark void. 

The One Pro, and all of Xreal’s frames, still let you see the real world outside of its AR screens, and they don’t block out ambient light. But there are also several shades you can use to darken the glasses themselves, which make the virtual display appear brighter and more distinct. At the darkest level, the One Pro can appear almost entirely black, something that’s great for movies. There’s also a helpful auto transparency mode that undims the displays when you look away from your virtual screen.

Xreal One Pro smart glasses

Devindra Hardawar for Engadget

Bose mini-speakers are built into the arms of the glasses, as well as buttons for managing brightness and settings. A single USB-C port sits at the end of the left arm. I figured the cable would be a pain during extended sessions, but most of the time I quickly forgot it was there. Consequently, there’s no wireless support — something I’m totally fine with, since that would inevitably require batteries and additional weight on the glasses. At 87 grams, the One Pro weighs about the same as a deck of playing guards. It sat on my face comfortably, thanks to its sturdy nose pads, and I was able to wear it for hours without much issue.

Since the Xreal One Pro is fashioned after sunglasses, they can’t sit atop normal eyewear like the Quest 3 and other VR headsets. If you have a glasses prescription, you’ll need to buy inserts from HonsVR, which start at $50. They’re a bit annoying to install, but otherwise they did a fine job of letting me see the One Pro’s displays clearly. They do make sharing the glasses annoying, though, since the inserts will need to be removed every time you do so. I’d also be worried about something getting bent or broken with constant removals.

I mostly used the Xreal One Pro as a virtual display while working on laptops, but I also found them incredibly helpful for watching movies and videos when away from home. On the many occasions where I was stuck waiting for my family in the hellscape of a suburban parking lot, all I had to do was put on the Xreal One Pro, plug it into my phone and I could be watching anything on a massive virtual screen. 

It was even more helpful while traveling. I could never muster the bravery to wear an Apple Vision Pro on a flight, or justify stuffing it into a bookbag. But that wasn’t a problem at all with the Xreal One Pro, as its bulbous traveling case can fit almost anywhere. Having a portable virtual display you can deploy instantly honestly feels like a superpower.

Xreal One Pro smart glasses

Devindra Hardawar for Engadget

As someone who’s picky about displays, I was surprised how bold and colorful the glasses were when I cranked up the brightness and background shade settings. I’d definitely love to see what sharper 4K screens could look like, but even at 1080p per eye, the Xreal One Pro delivered decently clear text and detailed imagery. Its built-in Bose speakers were also surprisingly clear while watching videos or playing some background tunes. (I would always use my AirPods Pro if I really wanted to immerse myself in the movies I was watching, though.)

In a pinch, the Xreal One Pro were helpful gaming accessories too. At home, I’d rather be staring at my 4K Alienware computer monitor, or the Steam Deck OLED’s native screen. But for slower-paced titles, it was nice to game on a large virtual screen just by plugging the glasses into my Steam Deck. 

Getting the device connected to the original Nintendo Switch takes some work though, as it only works when connected to a dock and using an accessory like the Xreal Hub. Unfortunately, the Switch 2 doesn’t work with the One Pro at all right now (unless you start daisy chaining USB-C and HDMI adapters). Xreal says its upcoming Neo accessory will offer video pass-through for the Switch 2, but there’s no word on when that will arrive.

The more I used the Xreal One Pro, the more impressed I was by its sheer versatility. Its only major downsides are its $650 price (up from $600 originally), as well as the fact that you’ll never look cool wearing it. And no, you won’t be walking around while wearing the One Pro, like you could with Meta’s Ray-Ban Display. But hey, that also means you won’t have to worry about people calling you a pervert for wearing spy glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/xreals-one-pro-intrigues-me-in-ways-metas-smart-glasses-dont-120000554.html?src=rss 

Meta rolls out teen accounts for Facebook and Messenger across the world

Meta is starting to move more teens on Facebook and Messenger into dedicated “teen accounts” that have added parental controls and other protections for younger users. The expansion comes as the company says that “hundreds of millions” of teens are already using the accounts across Instagram, Facebook and Messenger.

Meta first brought teen accounts to Instagram a year ago and began rolling them out to  teens in the US, Canada, UK and Australia on Facebook and Messenger earlier this year. Now, the specialized accounts will be available to teens globally. The company has made the accounts mandatory for younger teens between the ages of 13 and 15, and uses AI to detect teens that may be lying about their age. The accounts allow parents to supervise how their children use Meta’s apps, including features for monitoring screen time and the ability to view who their kids are messaging with. Teen accounts also come with more restrictive privacy and safety settings meant to limit their contact with adults they don’t know.

Instagram is also expanding its program that allows US middle schools and high schools to expedite reports of bullying and other problematic behavior. Up to now, the company has been piloting the “school partnership program,” with a handful of middle schools and high schools. Meta says that it’s “heard positive feedback from participating schools” and that any US-based school can sign up to join.

The social media company has spent the last few years ramping up parental control features and attempting to close some of the more obvious gaps in its safety features. The company is currently facing numerous lawsuits and investigations into its track record on child safety.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-rolls-out-teen-accounts-for-facebook-and-messenger-across-the-world-120000352.html?src=rss 

Proton Mail’s redesigned mobile app is built for speed

If you use Proton Mail on your phone, things are about to pick up. The company is rolling out new apps for Android and iOS. The updated mobile applications are rebuilt from the ground up with a “cleaner, faster and more private experience.” Proton first announced in April that it was working on the revamp.

The company says the new Proton Mail lets you scroll, archive and reply twice as fast as before. It also now supports an offline mode, allowing you to read, write and organize messages while away from the internet. A redesigned interface aims for simpler navigation, with areas like the composer button now sitting within easier reach.

The iOS and Android apps, while still native to their respective platforms, now share a common codebase. Proton says they share 80 percent of their code. This should enable faster development and near-simultaneous future updates.

Proton

Product lead Anant Vijay Singh credited the update to Proton’s community and business model. “The new Proton Mail mobile apps reflect this feedback and show what is possible if you build an email app without the constraints imposed by trying to monetize user data, allowing for a cleaner, faster, and more private experience,” he said.

Proton has had a full plate lately. The company is working on an upcoming overhaul of Proton Calendar with similar user experience upgrades. This summer, it even joined the chatbot fracas with Lumo, which it believes can carve a niche as a more ethical AI assistant.

The Proton Mail updates begin rolling out today in the App Store and Play Store.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/proton-mails-redesigned-mobile-app-is-built-for-speed-100042054.html?src=rss 

Qualcomm says its new Snapdragon chips are ‘the fastest and most efficient’ for Windows PCs

Qualcomm has unveiled its new Snapdragon X Series chips for laptops, in addition to its new system-on-a-chip for flagship phones. The Snapdragon X2 Elite Extreme chip meant for “ultra-premium” Windows 11 laptops are designed to handle “complex, expert-level workloads” and to enable fast AI processing, as well as a multi-day battery life. Meanwhile, the Snapdragon X2 Elite chips come in two variants, one with 18 total cores and one with 12. Qualcomm claims that these processors are the “fastest, most powerful and efficient processors for Windows PCs.”

The company launched the first Snapdragon X Elite chip in 2023 as its successor to the Snapdragon 8cx Gen 3 line of laptop processors. Qualcomm changed its name back then to reflect the huge leap in performance. Microsoft released a lineup of Copilot+ PCs with the new Snapdragon chip in 2024. And then earlier this year, at CES, Qualcomm unveiled the Snapdragon X for Copilot+ PCs priced $600 and under. 

Qualcomm says that the new Elite Extreme chip can power laptops for scientists and professional creators who handle “computationally intense data analytics, professional media editing and scientific research.” It features the company’s third-gen Oryon CPU that can apparently run at up to 75 percent faster than competitors. The chip also comes equipped with Qualcomm’s Hexagon NPU, which it says is the “fastest NPU for laptops,” to enable simultaneous AI tools and experiences on Copilot+ PCs.

The lower tier Elite chips can still run at up to 31 percent faster and use 43 percent less energy than the previous generation. While they’re obviously meant for users who don’t handle more resource-intensive workloads, Qualcomm says they also enable simultaneous AI experiences. The first laptops powered by the Snapdragon X2 Elite processors will be available in the first half of 2026. 

This article originally appeared on Engadget at https://www.engadget.com/computing/qualcomm-says-its-new-snapdragon-chips-are-the-fastest-and-most-efficient-for-windows-pcs-084535090.html?src=rss 

Qualcomm’s new flagship mobile platform is the Snapdragon 8 Elite Gen 5

Qualcomm has launched the Snapdragon 8 Elite Gen 5, which the company claims is the “world’s faster mobile system-on-a-chip.” It was designed for flagship devices for manufacturers and smartphone brands that don’t make their own mobile platforms, with the first devices equipped with the SoC launching in the coming days. The Snapdragon 8 Elite Gen 5 is powered by the company’s third-generation Oryon CPU, which Qualcomm says “improves performance by 20 percent and CPU power efficiency by 35 percent.” Overall, the company is claiming that the platform has a 16 percent lower power draw, making it more efficient and enabling longer “sustained performance.”

Qualcomm

The new platform promises “lightning-fast” app launches and app switching for better multitasking. Qualcomm’s AI Engine allows on-device AI processing, as well, made possible by the company’s upgraded Hexagon NPU that’s apparently 37 percent than its predecessor. “With Snapdragon 8 Elite Gen 5, you are at the center of your mobile experience,” said Chris Patrick, the SVP and generation manager for mobile at Qualcomm. “It enables personalized AI agents to see what you see, hear what you hear and think with you in real time.”

In addition, Qualcomm says the new SoC is the first mobile platform to enable recording in Advanced Professional Video (APV) codec, giving creators the ability to film on their phones for professional-level productions. Several smartphone brands have already committed to using the new platform for their flagship devices, including Samsung, OnePlus, OPPO, Honor, iQOO, Nubia, POCO, realme, REDMI, RedMagic, ROG, Sony, vivo, Xiaomi and ZTE. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/qualcomms-new-flagship-mobile-platform-is-the-snapdragon-8-elite-gen-5-060427445.html?src=rss 

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