Samsung Galaxy S26 vs. S26+ vs. S26 Ultra: Comparing the three new phones

Samsung has officially unveiled the Galaxy S26, Galaxy S26+ and Galaxy S26 Ultra, and the company is once again leaning heavily on AI, camera upgrades and refined hardware to move the lineup forward. While the overall design remains familiar, there are some meaningful differences between the three models, particularly when it comes to display tech, charging speeds and camera hardware.

Across the board, the S26 family is powered by Qualcomm’s Snapdragon 8 Elite Gen 5 for Galaxy chip and runs Android 16 with One UI 8.5. Samsung is also doubling down on Galaxy AI features like Now Brief, Now Nudge and upgraded Circle to Search, positioning the new phones as more proactive assistants than before.

As usual, though, the Ultra model is where Samsung is pushing the envelope the furthest. It gains the most advanced camera system, faster wired and wireless charging and the company’s new built-in Privacy Display tech. Pre-orders are available now, with official sales starting on March 11. If you’re trying to decide which model makes the most sense for your needs (and budget), here’s how the three devices stack up on paper.

Samsung Galaxy S26 vs. S26+ vs. S26 Ultra: Specs compared

Specs

Samsung Galaxy S26

Samsung Galaxy S26+

Samsung Galaxy S26 Ultra

Price (MSRP)

$899.99

$1,099.99

$1,299.99

Dimensions

71.7 x 149.6 x 7.2 mm

71.7 x 149.6 x 7.2 mm

78.1 x 163.6 x 7.9 mm

Weight

167g

190g

214g

Screen size

6.3 inches (FHD+)

6.7 inches (QHD+)

6.9 inches (QHD+)

Screen resolution

2340 x 1080

3120 x 1440

3120 x 1440

Screen type

Dynamic AMOLED 2X, 120Hz adaptive refresh (1–120Hz), Up to 2,600 nits peak brightness

Dynamic AMOLED 2X, 120Hz adaptive refresh (1–120Hz), Up to 2,600 nits peak brightness

Dynamic AMOLED 2X, 120Hz adaptive refresh (1–120Hz), Up to 2,600 nits peak brightness

SoC

Snapdragon 8 Elite Gen 5 for Galaxy

Snapdragon 8 Elite Gen 5 for Galaxy

Snapdragon 8 Elite Gen 5 for Galaxy

RAM

12GB

12GB

12GB or 16GB

Battery

4,300 mAh

4,300 mAh

5,000 mAh

Charging

25W (wired), 15W (wireless)

45W (wired), 20W (wireless)

60W (wired), 25W (wireless)

Storage

256/512GB

256/512GB

256/512GB, 1TB

Rear camera

50MP main, 12MP ultrawide, 10MP 3x telephoto

50MP main, 12MP ultrawide, 10MP 3x telephoto

200MP main, 50MP ultrawide, 10MP 3x telephoto, 50MP 5x periscope telephoto

Front camera

12MP

12MP

12MP

Video capture

Up to 4K 60fps, 8K 30fps

Up to 4K 60fps, 8K 30fps

Up to 4K 120fps, 8K 30fps

Water and dust resistance rating

IP68

IP68

IP68

Wi-Fi

Wi-Fi 7

Wi-Fi 7

Wi-Fi 7

Bluetooth

Bluetooth 6.0

Bluetooth 6.0

Bluetooth 6.0

OS

Android 16 with One UI 8.5

Android 16 with One UI 8.5

Android 16 with One UI 8.5

Colors and finish

Cobalt Violet, White, Black, and Sky Blue / Pink Gold and Silver Shadow (Samsung exclusive)

Cobalt Violet, White, Black, and Sky Blue / Pink Gold and Silver Shadow (Samsung exclusive)

Cobalt Violet, White, Black, and Sky Blue / Pink Gold and Silver Shadow (Samsung exclusive)

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-s26-vs-s26-vs-s26-ultra-comparing-the-three-new-phones-181047172.html?src=rss 

Samsung Galaxy S26 vs. Galaxy S25: What’s changed and which one should you buy?

Following Samsung’s Unpacked event, the Samsung Galaxy S26 is available for pre-order, and it looks very familiar. That is not necessarily a bad thing. Like recent updates in the Galaxy S line, Samsung is refining its flagship rather than dramatically reinventing it.

Both phones share a lot of core DNA, including compact designs, high-refresh AMOLED displays and similar camera hardware. The S26 does introduce a handful of meaningful updates, however, including a slightly larger battery and newer software out of the box. Those changes also come with a higher starting price: the Galaxy S26 begins at $899.99 compared to the S25’s $799.99 launch price. The entry model now includes 256GB of storage instead of the S25’s base 128GB. Here’s how the Galaxy S26 compares with last year’s Galaxy S25 on paper and whether the newer model is worth your attention.

Galaxy S26 vs. Galaxy S25: Design, display and performance

Physically, the Galaxy S26 stays very close to the design Samsung established with the S25. You still get a compact handset with flat edges, an aluminum frame and IP68 water and dust resistance. The overall look and feel should be immediately familiar to anyone who used last year’s phone.

The display story is similarly steady. Both phones use Samsung’s Dynamic AMOLED 2X panels with adaptive refresh rates up to 120Hz, and the S25 is rated for peak brightness of up to 2,600 nits. In everyday use, whether you are scrolling, gaming or watching video, the viewing experience should feel broadly similar between the two devices.

Under the hood, the Galaxy S25 is powered globally by Qualcomm’s Snapdragon 8 Elite for Galaxy chipset paired with 12GB of RAM. The Galaxy S26 continues to target flagship-class performance. While Samsung has made internal refinements, overall speed should remain firmly in high-end territory for routine tasks, multitasking and mobile gaming.

On the software front, the S25 launched with Android 15 and One UI 7, while the Galaxy S26 ships with a newer version of Samsung’s software out of the box. As usual, the older model is expected to receive updates over time, which may narrow the long-term software gap.

Galaxy S26 vs. Galaxy S25: Cameras

Samsung has not dramatically reshuffled the base Galaxy camera hardware. The Galaxy S25 features a triple-camera setup built around a 50-megapixel main sensor, a 12MP ultrawide and a 10MP telephoto with 3x optical zoom, along with a 12MP front camera.

The Galaxy S26 largely sticks with the same proven approach, which suggests image quality should remain broadly consistent in good lighting. As is often the case with Samsung’s year-to-year updates, any meaningful gains are likely to come from image processing improvements rather than brand-new sensors.

For most people, that means the S26 should deliver the punchy, reliable photos Samsung flagships are known for, but Galaxy S25 owners should not expect a dramatic leap in camera hardware.

Galaxy S26 vs. Galaxy S25: Battery life and charging

Battery capacity is one area where the Galaxy S26 makes a measurable change. The Galaxy S25 uses a 4,000mAh battery, while the Galaxy S26 increases that to 4,300mAh. That modest bump should translate into slightly longer endurance in day-to-day use, though real-world gains will depend on efficiency improvements and individual usage patterns.

Charging speeds remain largely unchanged. The Galaxy S25 supports up to 25W wired charging, up to 15W wireless charging and 4.5W reverse wireless charging, and the Galaxy S26 stays in the same general range.

Galaxy S26 vs. Galaxy S25: Software and AI

This year, Samsung is putting more emphasis on Galaxy AI, even on the base Galaxy S26. While many of the headline features are aimed at the Ultra and Plus models, the standard S26 still picks up several practical upgrades.

One of the more useful additions is Document Scan, which uses AI to clean up scans by automatically removing distortions, fingers and creases. It can also bundle multiple images into a single PDF, making it easier to digitize receipts, notes or forms without extra editing.

Samsung is also expanding its proactive assistant features. Now Brief becomes more personalized on the S26, surfacing reminders and updates based on your activity throughout the day, while the new Now Nudge system can suggest relevant content at the right moment. For example, if someone asks for photos from a recent trip, the phone can proactively surface matching images from your gallery instead of making you search manually.

Search is getting smarter as well. Circle to Search with Google now supports enhanced multi-object recognition, allowing you to identify several items in an image at once. Samsung is also upgrading Bixby into a more conversational assistant, and the S26 supports third-party agents such as Gemini and Perplexity for handling more complex, multi-step tasks through voice commands.

Security and privacy features are expanding in the background too. The Galaxy S26 introduces AI-powered Call Screening to summarize unknown callers, along with new Privacy Alerts that warn when apps request sensitive permissions. Samsung is also extending its post-quantum cryptography protections deeper into the system, backed by the company’s Knox security platform and seven years of promised security updates.

Galaxy S26 vs. Galaxy S25: How to choose

If you already own a Galaxy S25, the Galaxy S26 looks like a fairly iterative update. The core experience, including performance, display quality and camera hardware, remains very similar.

The main tangible upgrade is the slightly larger battery, along with newer software out of the box. For most S25 owners, that alone probably is not a compelling reason to upgrade. However, if you are coming from an older Galaxy phone or buying fresh, the Galaxy S26 is the more future-proof pick simply because it starts one generation ahead in Samsung’s update cycle and packs the larger battery.

As usual with Samsung’s yearly refreshes, the real decision may come down to pricing and discounts. If the Galaxy S25 sees significant price cuts, it could remain the better value. But at similar prices, the Galaxy S26 is the safer long-term buy.

Galaxy S26 vs. Galaxy S25: Specs at a glance

Specs

Samsung Galaxy S26

Samsung Galaxy S25

Price (MSRP)

$899.99

$799.99 (128GB), $859.99 (256GB)

Dimensions

5.88 x 2.82 x 0.28 inches

5.78 x 2.78 x 0.28 inches

Weight

5.9 ounces

5.7 ounces

Screen size

6.3 inches (FHD+)

6.2 inches (FHD+)

Screen resolution

2,340 x 1,080

2,340 x 1,080

Screen type

Dynamic AMOLED 2X, 120Hz adaptive refresh (1–120Hz), Up to 2,600 nits peak brightness, Corning Gorilla Glass Victus 3

Dynamic AMOLED 2X, 120Hz adaptive refresh (1–120Hz), Up to 2,600 nits peak brightness, Corning Gorilla Glass Victus 2

SoC

Snapdragon 8 Elite Gen 5 for Galaxy

Snapdragon 8 Elite for Galaxy

RAM

12GB

12GB

Battery

4,300mAh

4,000mAh

Charging

Up to 25W (wired), 15W (wireless)

Up to 25W (wired), 15W (wireless)

Storage

256GB, 512GB

128GB, 256GB

Rear camera

50MP main, 12MP ultrawide, 10MP 3x telephoto

50MP main, 12MP ultrawide, 10MP 3x telephoto

Front camera

12MP

12MP

Video capture

Up to 4K 60fps, 8K 30fps

Up to 4K 60fps, 8K 30fps

Water and dust resistance rating

IP68

IP68

Wi-Fi

Wi-Fi 7

Wi-Fi 7

Bluetooth

Bluetooth 6.0

Bluetooth 5.4

OS

Android 16 with One UI 8.5

Android 15 with One UI 7

Colors and finish

Cobalt Violet, White, Black, Sky Blue, Pink Gold*, Silver Shadow* (*Samsung.com exclusive)

Navy, Icyblue, Mint, Silver Shadow, Blueblack*, Coralred*, Pinkgold* (*Samsung.com exclusive)

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-s26-vs-galaxy-s25-whats-changed-and-which-one-should-you-buy-181515367.html?src=rss 

March’s PS Plus Monthly Games include Monster Hunter Rise and Slime Rancher 2

Sony just divulged the list of PlayStation Plus Monthly Games for March, and there’s a little something for everybody. These will all be playable on March 3 for subscribers on any tier. After downloading, the games will stay in a player’s library as long as the subscription remains active.

First up, there’s Monster Hunter Rise. This was initially a Nintendo Switch exclusive before making the jump to other platforms. This is a decent Monster Hunter game with a focus on verticality. There are tools to quickly scale large cliffs and engage in aerial combat. It can be played solo or via a four-person squad. The gameplay loop is as addictive here as ever. Fight monsters. Gather materials. Upgrade weapons and armor. Rinse and repeat.

Slime Rancher 2 just hit consoles last year, after some time in early access. This sequel improves upon everything that made the first game great, which included capturing and farming various slimes. There’s a fresh location to explore and an absolute boatload of new slimes to capture. Sucking up dozens of slimes at once is a simple pleasure akin to completing a level in PowerWash Simulator.

The Elder Scrolls Online Collection: Gold Road is the definitive version of the game, offering access to all zones, biomes and quest arcs. This online game can be played cooperatively, but there’s also a lot of PvP content. It’s set 1,000 years before Skyrim, but there are many iconic locations from that game to explore.

Finally, PGA Tour 2K25 is the latest entry in 2K’s long-running golf sim. This one has an expanded solo mode, in addition to a course designer tool. It’s also cross-platform.

As new games enter the catalog, old titles vanish. Subscribers have until March 2 to download Undisputed, Subnautica: Below Zero, Ultros and Ace Combat 7: Skies Unknown.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marchs-ps-plus-monthly-games-include-monster-hunter-rise-and-slime-rancher-2-182644562.html?src=rss 

Anthropic weakens its safety pledge in the wake of the Pentagon’s pressure campaign

Two stories about the Claude maker Anthropic broke on Tuesday that, when combined, arguably paint a chilling picture. First, US Defense Secretary Pete Hegseth is reportedly pressuring Anthropic to yield its AI safeguards and give the military unrestrained access to its Claude AI chatbot. The company then chose the same day that the Hegseth news broke to drop its centerpiece safety pledge.

On Tuesday, Anthropic said it was modifying its Responsible Scaling Policy (RSP) to lower safety guardrails. Up until now, the company’s core pledge has been to stop training new AI models unless specific safety guidelines can be guaranteed in advance. This policy, which set hard tripwires to halt development, was a big part of Anthropic’s pitch to businesses and consumers.

“Two and a half years later, our honest assessment is that some parts of this theory of change have played out as we hoped, but others have not,” Anthropic wrote. Now, its updated policy approaches safety relatively, rather than with strict red lines.

Anthropic’s quotes in an interview with Time sound reasonable enough in a vacuum. “We felt that it wouldn’t actually help anyone for us to stop training AI models,” Jared Kaplan, Anthropic’s chief science officer, told Time. “We didn’t really feel, with the rapid advance of AI, that it made sense for us to make unilateral commitments… if competitors are blazing ahead.”

Anthropic CEO Dario Amodei (Photo by David Dee Delgado/Getty Images for The New York Times)

David Dee Delgado via Getty Images

But you could also read those quotes as the latest example of a hot startup’s ethics becoming grayer as its valuation rises. (Remember Google’s old “Don’t be evil” mantra that it later removed from its code of conduct?) The latest versions of Claude have drawn widespread praise, especially in coding. In February, Anthropic raised $30 billion in new investments. It now has a valuation of $380 billion. (Speaking of the competition Kaplan referred to, rival OpenAI is currently valued at over $850 billion.)

In place of Anthropic’s previous tripwires, it will implement new “Risk Reports” and “Frontier Safety Roadmaps.” These disclosure models are designed to provide transparency to the public in place of those hard lines in the sand.

Anthropic says the change was motivated by a “collective action problem” stemming from the competitive AI landscape and the US’s anti-regulatory approach. “If one AI developer paused development to implement safety measures while others moved forward training and deploying AI systems without strong mitigations, that could result in a world that is less safe,” the new RSP reads. “The developers with the weakest protections would set the pace, and responsible developers would lose their ability to do safety research and advance the public benefit.”

Defense Secretary Pete Hegseth (Photo by AAron Ontiveroz/The Denver Post)

AAron Ontiveroz via Getty Images

Neither Anthropic’s announcement nor the Time exclusive mentions the elephant in the room: the Pentagon’s pressure campaign. On Tuesday, Axios reported that Hegseth told Anthropic CEO Dario Amodei that the company has until Friday to give the military unfettered access to its AI model or face penalties. The company has reportedly offered to adopt its usage policies for the Pentagon. However, it wouldn’t allow its model to be used for the mass surveillance of Americans or weapons that fire without human involvement.

If Anthropic doesn’t relent, experts say its best bet would be legal action. But will the Pentagon’s proposed penalties be enough to scare a profit-driven startup into compliance? Hegseths’ threats reportedly include invoking the Defense Production Act, which gives the president authority to direct private companies prioritize certain contracts in the name of national defense. The military could also sever its contract with Anthropic and designate it as a supply chain risk. That would force other companies working with the Pentagon to certify that Claude isn’t included in their workflows.

Claude is the only AI model currently used for the military’s most sensitive work. “The only reason we’re still talking to these people is we need them and we need them now,” a defense official told Axios. “The problem for these guys is they are that good.” Claude was reportedly used in the Maduro raid in Venezuela, a topic Amodei is said to have raised with its partner Palantir.

Time‘s story about the new RSP included reactions from a nonprofit director focused on AI risks. Chris Painter, director of METR, described the changes as both understandable and perhaps an ill omen. “I like the emphasis on transparent risk reporting and publicly verifiable safety roadmaps,” he said. However, he also raised concerns that the more flexible RSP could lead to a “frog-boiling” effect. In other words, when safety becomes a gray area, a seemingly never-ending series of rationalizations could take the company down the very dark path it once condemned.

Painter said the new RSP shows that Anthropic “believes it needs to shift into triage mode with its safety plans, because methods to assess and mitigate risk are not keeping up with the pace of capabilities. This is more evidence that society is not prepared for the potential catastrophic risks posed by AI.”

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-weakens-its-safety-pledge-in-the-wake-of-the-pentagons-pressure-campaign-183436413.html?src=rss 

ASUS ProArt GoPro Edition PX13 review: An incredible if pricy Windows creator laptop

With its ProArt lineup, ASUS has commendably addressed a glaring hole in the PC market by targeting video editors and other creative pros. Its latest model even uses a popular camera marque in its name: the ProArt GoPro Edition PX13. It’s a true co-branding exercise, with GoPro-like styling, a dedicated GoPro hotkey, mil-spec durability for extreme outdoor users and 12 months of GoPro’s Cloud Plus Premium.

It has a lot going for it on the inside, too. The AMD Ryzen AI Max+ 395 processor offers 16 Zen 5 cores with integrated Radeon 8060S Graphics (40 cores) and AMD Ryzen AI with up to 50 NPU TOPS. It packs a relatively small but pixel-dense 13-inch 2,880 x 1,800 OLED convertible 360 touch display, 1TB of storage and an impressive 128GB of unified memory.

The rub, as you might expect with all that RAM, is the price. The ProArt GoPro Edition PX13 costs $3,000, while a version with the same processor but half the memory is $2,800. That’s high-end MacBook Pro money, and while the ProArt is a good PC creator machine, it falls short of its Apple counterpart in terms of performance and usability.

Design

In place of the ProArt P13’s smooth lines, the ProArt GoPro Edition comes with a ribbed metal back that’s designed to look like the front of a GoPro Hero 13. It also has GoPro-like ridges on the hinge and plastic above the keyboard, along with GoPro and ProArt branding. The rugged design may appeal to the extreme sports crowd, but I’d prefer something a bit sleeker.

The laptop is relatively light at 3.06 pounds, but the dedicated 200W power brick adds an extra pound of weight. Despite the small size, it offers MIL-STD 810H military-grade durability, so it can handle hot and humid conditions while surviving 500Hz vibrations and multiple four-inch drops while running. To help keep the laptop safe outside, ASUS includes a protective padded sleeve with a braided pouch to tuck a selfie stick or another accessory.

Steve Dent for Engadget

The 2,880 x 1,800 OLED touchscreen is nice but not super bright, with up to 400 nits of brightness or 500 nits in HDR mode. That’s the usual tradeoff for OLED compared to super bright MiniLED displays. However, it has deep blacks and very high color accuracy of Delta < 1 with 100 percent DCI-P3 coverage, along with Dolby Vision support, so it’s great for photo and video work or entertainment.

The ProArt is a 360-degree convertible model and ships with an ASUS Pen and Pen charger. That makes it a good option for graphic artists who want to tent the screen or fold it around to use in tablet mode for sketching or painting. The ASUS Pen works well, and though it’s not as accurate as Wacom or other dedicated pen devices, it has nice haptic feedback when you perform actions in the app.

The ProArt GoPro Edition’s keyboard is excellent, with a nice amount of travel for typing or gaming. The touchpad is also one of the better ones I’ve used on a PC thanks to the quality tactile feel. The top left of the touchpad contains ASUS’s control dial designed for jogging video footage or adjusting colors, but it’s a bit fussy and gimmicky.

For ports, you get HDMI, 3.5mm audio, USB-A 3.2 and two USB-C 4.0 with power delivery that allow up to 130 watts of charging. The laptop weirdly comes with a microSD slot to load GoPro footage straight from the camera, but it would be better to have a regular SD port and microSD adapter. As for wireless and audio, it offers Wi-Fi 7, Bluetooth 5.4 and Dolby Atmos support.

Performance

Steve Dent for Engadget

Built on TSMC’s 4nm line, the Ryzen AI Max+ 395 is AMD’s most powerful APU designed to blend performance and low power consumption. It’s married to a Radeon 8060S GPU with 40 compute units (equivalent to an NVIDIA RTX 4060, AMD says) that makes it ideal for creative chores, AI processing and gaming. This unit also comes with 128GB of unified LPDDR5X RAM that’s soldered directly to the motherboard, shared between the CPU and GPU. Given today’s RAM prices, that amount of memory no doubt contributes to the ProArt GoPro Edition’s high price.

AMD finally got its act together for video encoding and decoding. The Ryzen AI Max+’s GPU supports most 8- and 10-bit MP4 codecs, including H.264, H.265, VP9 and AV1. That means you can play back nearly all MP4 or Quicktime camera video files in real time, including the 8K H.265 files recorded by a GoPro Hero 13. At the same time, the large number of cores and threads (16 and 32) helps the ProArt GoPro Edition render certain VFX and do color adjustments quickly. The 1TB of NVMe SSD storage is limited to PCIe 4.0, but it’s relatively speedy with 6.55 GB/s read and 5.86 GB/s write speeds — easily fast enough for 8K video playback.

All of that made video work a breeze in DaVinci Resolve 20, Adobe Premiere Pro or GoPro’s Player that can be activated by a special hotkey on the ASUS laptop. Actions like color correction work in real time as well, and 4K H.264 exports can also be performed quickly.

That said, some functions like OpenFX and stabilization would work better with a more powerful discrete GPU. Also, unlike my MacBook Pro, the ProArt GoPro Edition’s fans need to engage frequently under intense workloads, creating a lot of noise and killing the battery quickly if the unit isn’t plugged in.

Steve Dent for Engadget

For other apps, including Photoshop, Illustrator and Lightroom Classic, the ASUS ProArt is ideal. It’s very responsive and the touch display and pen support fine masking or drawing work, something you can’t do on a MacBook Pro.

The ProArt also handles synthetic benchmarks well for a PC with an integrated GPU. The single/multi Geekbench 6 CPU score of 2,219/19,088 shows the benefit of 16 processor cores. The 93,108 Geekbench 6 GPU mark isn’t that far behind Acer’s NVIDIA RTX 5070-equipped Predator Titan 14 AI. Geekbench AI scores were also up there with the best laptops. However, Handbrake video encoding was slower than several MacBook M4 laptops I’ve tested.

For gaming, it had some of the higher laptop scores I’ve seen on several 3DMark tests (Wildlife Extreme and Port Royal Ray Tracing). It also did pretty darn well on Cyberpunk 2077, hitting 82 fps at 1080p and 60 fps at 1440p in Ultra mode. Considering the machine’s small size, those framerates are really good. However, the laptop is held back gaming-wise by the OLED display that tops out at 500 nits and just 60Hz.

A big benefit of the 128GB of fast unified memory is that you can run AI models locally for improved privacy. While the ProArt GoPro Edition normally allocates 64GB of memory to the CPU and splits the rest between the CPU and iGPU, you can dedicate up to 96GB of memory to the GPU for extra large AI applications via the MyASUS app.

Another plus of this APU is the battery life. The ProArt GoPro Edition lasted a solid 11:31 hours on the PCMark 10 Modern Office battery rundown test, besting all rivals with similar performance. That tells me that AMD is narrowing the performance-per-watt gap with Apple’s silicon to improve gaming and content creation for PCs on battery power alone.

Wrap-up

Steve Dent for Engadget

ASUS is one of the few PC manufacturers trying to compete with Apple in the creator market, and with the ProArt GoPro Edition laptop, it has largely succeeded. This model offers excellent performance and battery life, a huge amount of memory, a very nice OLED HDR display, a nice range of ports and an excellent keyboard and trackpad.

It easily handled my typical video and photo editing chores, even on battery power alone, and the included GoPro features like the Storyblocks cloud storage are a nice option for action cam users. The convertible configuration and touchscreen with pen option are also useful to artists and photo editors.

However, this laptop is not cheap at $3,000, which is the same price as a high-end 16-inch MacBook Pro M4 Pro. The latter offers superior battery life, better overall performance on apps like DaVinci Resolve and a far better macOS user experience than the hot mess that is currently Windows 11. However, if you want a Windows PC with a touchscreen, I think the ASUS ProArt GoPro Edition laptop is the best creator model you can get right now.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/asus-proart-gopro-edition-px13-review-an-incredible-if-pricy-windows-creator-laptop-170016800.html?src=rss 

Amazon abandons open-world racing game by former Forza Horizon devs

An open-world racing game from a studio formed by ex-Forza Horizon developers was due to be published by Amazon, but that is no longer the case. As reported first by The Game Business, UK-based Maverick Games is now in “active dialogue” with prospective new publishing partners for its currently untitled debut game, which remains in development.

Maverick was founded in 2022 by Mike Brown, who served as the Horizon series’ creative director during his stint at Playground Games, and was able to tempt a number of other ex-Playground veterans to join the new studio. Little was publicly known about the game Amazon picked up, but shortly after Maverick was established Brown told GamesIndustry.Biz that his ambition was to make a game that was AAA, premium and eventually released with the intention of “winning all the awards.”

“As part of our strategic evolution to focus on projects that leverage Amazon’s unique strengths and scale, including the recent re-launch of Luna and our Tomb Raider franchise partnership with Crystal Dynamics, we have decided to release Maverick Games from their publishing agreement with Amazon Game Studios,” an Amazon Game Studios representative said in a statement to The Game Business.

“We have tremendous respect for the Maverick Games team and the compelling narrative-led driving experience they’re creating,” the companty said. “This decision allows Maverick Games the flexibility to find a publishing partner whose strategic priorities are better aligned with bringing their game to market. We’re proud of what we accomplished together during our partnership and wish them every success in the future.”

Amazon’s push into gaming has yielded mixed results. It seemingly remains committed to developing its Luna streaming service, but as a publisher and developer things haven’t been smooth. 2020’s free-to-play multiplayer shooter Crucible vanished so quickly that most people have probably forgotten that it ever existed. The MMO New World has proved more of a hit, but Amazon is still winding down support for the game next year. The future of the company’s Lord of the Rings MMO is unclear, but The Game Business reports that last year’s cuts to its MMO division also affected the team working on that game.

Earlier this week, it was announced that the Amazon Games-published co-op dungeon crawler King of Meat will shut down on April 9, less than a year after its October 2025 launch. The company does still have a pair of Tomb Raider games on its release slate, one of which is a reimagining of the original series entry from 1996. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/amazon-abandons-open-world-racing-game-by-former-forza-horizon-devs-170234100.html?src=rss 

Hacker used Anthropic’s Claude chatbot to attack multiple government agencies in Mexico

Here’s yet another troubling story about this “golden” era of AI. A hacker has exploited Anthropic’s Claude chatbot to carry out attacks against Mexican government agencies, according to a report by Bloomberg. This resulted in the theft of 150GB of official government data, including taxpayer records, employee credentials and more.

The hacker used Claude to find vulnerabilities in government networks and to write scripts to exploit them. It also tasked the chatbot with finding ways to automate data theft, as indicated by cybersecurity company Gambit Security. This started in December and continued for around a month.

It looks like the hacker was able to essentially jailbreak Claude with prompts, finally bypassing the chatbot’s guardrails. Claude originally refused the nefarious demands until eventually relenting.

Hackers Used Anthropic’s Claude to Steal 150 GB of Mexican Government Data

> Tell Claude you’re doing a bug bounty
> Claude initially refused:
> “That violates AI safety guidelines”
> Hacker just kept asking
> Claude: “OK, I’ll help”
> Hacked the entire Mexican… pic.twitter.com/Qaux239K8t

— Nawaz Haider (@nawaz0x1) February 25, 2026

“In total, it produced thousands of detailed reports that included ready-to-execute plans, telling the human operator exactly which internal targets to attack next and what credentials to use,” said Curtis Simpson, Gambit Security’s chief strategy officer.

Anthropic has investigated the claims, disrupted the activity and banned all of the accounts involved, according to a company representative. The spokesperson also said that its latest model, Claude Opus 4.6, includes tools to disrupt this kind of misuse.

It’s also been reported that this hacker used ChatGPT to supplement the attacks, using OpenAI’s chatbot to gather information on how to move through computer networks, determine which credentials were needed to access systems and how to avoid detection. OpenAI says it has identified attempts by the hacker to violate its usage policies and that the tools refused to comply.

The hacker remains unidentified. The attacks haven’t been attributed to a specific group, but Gambit Security did suggest they could be tied to a foreign government. It’s also unclear what the hacker wants to do with all of that data.

Mexico’s national digital agency hasn’t commented on the breach, but did note that cybersecurity is a priority. The state government of Jalisco denies that it was breached, saying only federal networks were impacted. However, Mexico’s national electoral institute also denied any breaches or unauthorized access in recent months. It’s worth noting that Gambit found at least 20 security vulnerabilities during its research that the country is likely not keen on highlighting.

Anthropic just dropped the core commitment of its safety policy: the promise to not train models it couldn’t prove were safe first.

The new version commits to matching competitors on safety and publishing more transparency reports. But the actual constraint, “we stop if we can’t… pic.twitter.com/k5Zi6dHUMN

— Raphael Pfeiffer (@raphpfei) February 25, 2026

This isn’t the first time Claude has been used for a major cyberattack. Last year, hackers in China manipulated the tool into attempting to infiltrate dozens of global targets, several of which were successful. Anthropic just nixed its long-standing safety pledge, which committed to never train an AI system unless it could guarantee in advance that safety measures were adequate. So who knows what fresh hell the future will bring as the company’s tools become more advanced.

This article originally appeared on Engadget at https://www.engadget.com/ai/hacker-used-anthropics-claude-chatbot-to-attack-multiple-government-agencies-in-mexico-171237255.html?src=rss 

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