Old-school platforming, Metroidvania horror and other new indie games worth checking out

Welcome to our latest roundup of what’s going on in the indie game space. As ever, it’s been a busy week of new games arriving and details of upcoming releases emerging. Before we get to some of those though, the nominees for the second annual Indie Game Awards were announced this week.

There’s a nice mix of big hitters and smaller, but equally worthy titles among the Game of the Year contenders. Those are:

Absolum – Dotemu, Guard Crush Games and Supamonks

and Roger – TearyHand Studio

Blue Prince – Dogubomb

Citizen Sleeper 2: Starward Vector – Jump Over the Age

Clair Obscur: Expedition 33 – Sandfall Interactive

Consume Me – Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P and Ken “coda” Snyder

Hades II – Supergiant Games

Hollow Knight: Silksong – Team Cherry

Keep Driving – YCJY Games

Pipistrello and the Cursed Yoyo – Pocket Trap

Consume Me and and Roger are two I’ve been meaning to check out for a while. I’m also yet to hop into Clair Obscur: Expedition 33, which is arguably the frontrunner here — it’s looking like the favorite for top honors at The Game Awards next month as well. 

There are a whole bunch of worthy contenders in other categories, from hits like Discounty and the charmingly bittersweet Time Flies, to solo-developed projects like Spilled! and Vile: Exhumed. The supremely addictive Ball x Pit picked up a nod, but it’s going against the tremendous Öoo (and Absolum, Hades II and Silksong) in the gameplay design category. It’s neat to see Playdate game Taria & Como earn recognition too.

The Indie Game Awards ceremony takes place on December 18 at 6:30PM ET. You can watch it on YouTube and Twitch

New releases

The new release I’m most looking forward to trying when I have a chance is Windswept, a precision platformer that’s inspired by similar games from the ’90s like Donkey Kong Country. Marbles the duck and Checkers the turtle each have unique movement abilities, and you’ll need to swap between the pair to best navigate environments. You’ll be trying to help them get back home after a storm whisked them away.

There are lots of secrets to discover across the 40-plus levels, animal buddies to ride and much more. I grew up with games like this one from WeatherFell and publisher Top Hat Studios, which looks completely up my alley. Windswept is out now on Steam, GOG, Nintendo Switch, PS4, PS5, Xbox One and Xbox Series X/S for $20.

The Devolver Digital-published Possessor(s) is something a little different from Hyper Light Drifter studio Heart Machine. This is a horror-inflected Metroidvania and the developers drew inspiration from platform fighters for the combat. Here, high school student Luca forms an alliance with a demon in need of a host following “an interdimensional catastrophe.” They team up to stay alive and discover what led to the disaster.

As with Heart Machine’s other games, it looks very pretty, but reviews for Possessor(s) — which is out on PS5 and PC — have been fairly mixed so far. Things haven’t exactly been going great for Heart Machine overall. The studio last month laid off staff and ended development of Hyper Light Breaker, which remains in early access. 

As with its earlier game Before Your Eyes, Nice Dream says its latest project, Goodnight Universe, is best played with a camera. There’s the option to interact with the game using your eye movement and facial expressions. That makes a lot of sense for Goodnight Universe, which casts you in the role of a six-month-old baby with psychic powers. Little Isaac just wants familial love, but a shadowy tech corporation is looking to take custody of him.

Skybound Games is the publisher of Goodnight Universe, which is available on Nintendo Switch 2, PS5, Xbox Series X/S and Steam for $20. A Switch version is coming on December 18, and an update that will bring camera support to the Switch 2 edition is on the way.

Bonaparte – A Mechanized Revolution is a turn-based strategy game that affords you the chance to shift the outcome of the French Revolution. An opportunity to revolutionize the revolution, as it were. You can defend, depose or even reform the monarchy. 

As the title suggests, you’ll have mechs at your disposal in battle — to that end, this reminds me a bit of the clockpunk soulslike Steelrising, which was also set during the French Revolution. Bonaparte – A Mechanized Revolution, from Studio Imugi and co-publisher 2P Games, left early access on Steam this week. It costs $20.

Upcoming 

I’m very happy to continue this little run of including a dog game in this roundup every week with something new on the beautifully titled Barkour. As part of Steam Animal Fest (which runs until Monday and includes a sale on games like Tunic and Hello Kitty Island Adventure), Varsav Game Studios unleashed a new trailer and an updated Steam demo. 

Here, you play as Agent T.H.U.N.D.E.R., a special agent with gadgets galore and plenty of bite to go with the bark. On missions, you can play the stealthy way, fight your enemies head on or carry out barkour parkour runs. Varsav Game Studios is hoping to release Barkour in 2026.

Next up, we have release dates for a pair of cafe sims, starting with Tailside. As a furry cafe owner, you’ll be looking to perfect the art of coffee making so you can serve delicious concoctions to your patrons. You can even create foam art on lattes for an extra-special touch.

In this game from solo developer Coffee Beans Dev, you can customize your cafe to your liking. There are no timers to worry about, so you can play at your own pace. Tailside is coming to Steam on January 21. A demo is available now.

As revealed during the State of Play Japan showcase this week, the latest entry in the Coffee Talk series is bound for Steam, PS5, Xbox One, Xbox Series X/S and Nintendo Switch on March 5. Chorus Worldwide Games and Toge Productions’ Coffee Talk Tokyo places you in the role of a barista who hears out their clientele.

The drinks you make (which you can enhance with sprinkle stencils for latte art) help shape your conversations with customers and have a bearing on the branching storylines. Coffee Talk and Coffee Talk Episode 2 composer Andrew “AJ” Jeremy returned to craft another lo-fi soundtrack for the latest installment.

A release window for InKonbini: One Store. Many Stories was confirmed during the State of Play Tokyo stream as well. It’s coming to Steam and consoles, including PS5, in April. There’s a Steam demo available now. 

From Nagai Industries, this simulator puts you in the role of a college student and employee of a small-town Japanese convenience store (a konbini) in the early 1990s. You’ll decide which products to sell, and order and restock goods. More importantly, you’ll have to deliver exceptional customer service. That involves having conversations with customers, which will sometimes end up having an impact on their lives. It seems quite lovely.

This article originally appeared on Engadget at https://www.engadget.com/gaming/old-school-platforming-metroidvania-horror-and-other-new-indie-games-worth-checking-out-120000751.html?src=rss 

Disney channels are back on YouTube TV

Google and Disney have finally reached an agreement, a couple of weeks after YouTube TV lost access to Disney channels that include ESPN, FX and ABC stations. In a statement, Google said the deal “preserves the value of [its] service for [its] subscribers and future flexibility in [its] offers.” Subscribers will be able to start watching Disney channels as they return over the course of the day, as well as access any content in their library. “We apologize for the disruption and appreciate our subscribers’ patience as we negotiated on their behalf,” YouTube wrote.

We’re happy to share that we’ve reached an agreement with Disney that preserves the value of our service for our subscribers and future flexibility in our offers. Subscribers should see channels including ABC, ESPN and FX returning to their service over the course of the day, as…

— Updates From YouTube (@UpdatesFromYT) November 15, 2025

The new deal “recognizes the tremendous value of Disney’s programming and provides YouTube TV subscribers with more flexibility and choice,” Disney Entertainment co-chairpersons Alan Bergman and Dana Walden, as well as ESPN Chairman Jimmy Pitaro said in a statement. “We are pleased that our networks have been restored in time for fans to enjoy the many great programming options this weekend, including college football,” they added.

Disney pulled its channels from YouTube’s subscription service on October 31 after the companies failed to reach a deal for the renewal of their partnership. Google said at the time that Disney “used the threat of a blackout on YouTube TV as a negotiating tactic to force deal terms that would raise prices on [its] customers.” Meanwhile, Disney accused Google of “refusing to pay fair rates for [its] channels” and using its dominance in the market to “eliminate competition and undercut the industry-standard terms” that its other partners had agreed to.

According to The Hollywood Reporter, YouTube TV subscribers will get access to select live and library programming from ESPN Unlimited at no extra cost under the terms of the new agreement. Google will also be able to offer Disney+ and Hulu bundles to YouTube TV customers and will be able to offer genre-based channel packages. Google has sent out emails to YouTube TV subscribers, notifying them about the return of Disney channels. It also clarified that they will still be able to claim the $20 credit, which the company gave out to make up for the missing channels, until December 9.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/disney-channels-are-back-on-youtube-tv-014930463.html?src=rss 

Five plead guilty to helping North Koreans pretend to be US-based IT workers

The US Department of Justice has announced that five people have pleaded guilty to helping North Koreans defraud US companies by pretending to be US-based remote workers. North Korea has previously used fake identities and the direct manipulation of US cybersecurity workers to circumvent international sanctions and funnel money into the country.

In this case, the people knew they were helping North Koreans, the DOJ says, and “provided their own, false, or stolen identities” to help the remote workers get jobs. They also “hosted U.S. victim company-provided laptops at residences across the United States” to hide the workers’ location. In the case of at least two “facilitators,” they also took company drug tests on the workers’ behalf.

Audricus Phagnasay, Jason Salazar and Alexander Paul Travis each pleaded guilty to one wire fraud conspiracy for their role in the scam. Travis was paid “at least $51,397” for participating, while Phagnasay and Salazar earned “at least $3,450 and $4,500, respectively.” Another facilitator, Erick Ntekereze Prince, used his company to contract certified IT workers to other US companies, fully knowing the workers were using stolen identities. He earned “more than $89,000” for his participation in the scam and pleaded guilty to one count of wire fraud conspiracy.

The final facilitator, Oleksandr Didenko, pleaded guilty for one count of wire fraud conspiracy and one count of aggravated identity theft for participating in an extensive identity theft operation. Didenko helped foreign IT workers fraudulently gain employment at 40 US companies, the DOJ says, and he’s forfeiting $1.4 million as part of his plea.

“These prosecutions make one point clear: the United States will not permit the DPRK to bankroll its weapons programs by preying on American companies and workers,” U.S. Attorney Jason A. Reding Quiñones said in the DOJ announcement. “We will keep working with our partners across the Justice Department to uncover these schemes, recover stolen funds, and pursue every individual who enables North Korea’s operations.”

This article originally appeared on Engadget at https://www.engadget.com/big-tech/five-plead-guilty-to-helping-north-koreans-pretend-to-be-us-based-it-workers-230831417.html?src=rss 

X is finally rolling out Chat, its DM replacement with encryption and video calling

X has finally revealed its long-promised chat platform, which replaces the service’s basic DM functionality with features more like the messaging capabilities on other mainstream apps. The update adds voice and video calling, file sharing and the ability to edit and delete previously sent messages, as well as privacy-focused features like end-to-end encryption and screenshot notifications. 

The overhauled messaging features, called Chat, are rolling out now on iOS and the web and will be “coming soon” on Android, according to the company. X also said it’s working on a voice memo feature for users to exchange audio messages. 

Say hello to Chat – all-new secure messaging on X.

• end-to-end encrypted chats and file sharing
• edit, delete, or make messages disappear
• block screenshots and get notified of attempts
• no ads. no tracking. total privacy. pic.twitter.com/7dmDEDkYvO

— Chat (@chat) November 14, 2025

X has been teasing its new “chat” features for several months. The company rolled out an early version of encrypted messaging earlier this year, but “paused” the feature in May to address unspecified issues. Now, it appears that X’s encryption no longer has some of the limitations it initially did. An article on X’s help center states that “unlike before, group messages and media can now be encrypted,” though it notes that associated metadata (including information about the recipient) is not encrypted. 

X also states that “we do not offer protections against man-in-the-middle attacks,” which could compromise an encrypted chat. “As a result, if someone—a malicious insider or X itself as a result of a compulsory legal process—were to compromise an encrypted conversation, neither the sender or receiver would know,” the company explains. X says it’s working on features that will help users verify the authenticity of encrypted conversations. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-finally-rolling-out-chat-its-dm-replacement-with-encryption-and-video-calling-233032571.html?src=rss 

Call of Duty: Black Ops 7 appears to feature AI-generated art assets

By all appearances, Call of Duty: Black Ops 7 features a not insignificant amount of AI-generated art, Kotaku reports. The game’s over 680 Calling Cards — collectible backgrounds earned through in-game achievements or purchases — appear to be the main offenders, featuring art that imitates the knockoff animation style of ChatGPT.

While it’s hard to authoritatively claim that Studio Ghibli-inspired illustrations are a smoking gun, the Calling Cards players have spotted do at the very least seem unpolished for a splashy $70 game. Activision has also confirmed that the game’s development team used “generative AI tools to help develop some in-game assets” in a disclosure on the Black Ops 7 Steam page, which certainly won’t dissuade anyone’s suspicions.

I havent really looked at the Multiplayer and Zombie calling cards as closely and im willing to bet they’re using ai on those too but its only the Campaign and endgame calling cards that are this type of blatant Sora/Grok artstyle pic.twitter.com/5qmEXhoQkJ

— Kume (@Kumesicles) November 14, 2025

In a statement to Kotaku, Activision also didn’t deny the possibility, noting that AI was one of several “digital tools” it used “to empower and support our teams to create the best gaming experiences possible for our players.” Using AI-generated art or at least AI art edited by a human could have saved Activision and developer Treyarch money during development. But it’s also possible these in-game rewards look weird because they were made in the rush to get the game out the door.

Call of Duty: Black Ops 7 has the honor of being the first in the franchise to launch on Xbox Game Pass, one way Microsoft hopes to justify the subscription’s recent price hike. That the game features AI-generated assets might dampen some player’s excitement, but Black Ops 7’s campaign seems like the more pressing issue. It requires an internet connection to run because it was designed to be played in a “squad” of four, but even if you play with in-game bots, you still can’t pause the game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/call-of-duty-black-ops-7-appears-to-feature-ai-generated-art-assets-201746595.html?src=rss 

‘Divine’ is a Jack Dorsey-backed Vine reboot for 2025

Nearly a decade after going offline, Vine is (sort of) back and, in a truly bizarre twist, Jack Dorsey is at least partially responsible. An early Twitter employee has released a beta version of a rebooted Vine — now called “Divine” — that revives the app’s six-second videos and includes a portion of the original app’s archive. 

The project comes from Evan Henshaw-Plath, a former Twitter employee who goes by “Rabble,” and has backing from Dorsey’s nonprofit “and Other Stuff,” which funds experimental social media apps built on the open source nostr protocol. Rabble has so far managed to resurrect about 170,000 videos from the original Vine thanks to an old archive created before Twitter shut down the app in 2017. In an FAQ on Divine’s website, he says that he also hopes to restore “millions” of user comments and profile photos associated with those original posts as well. 

But Divine is more than just a home for decade-old clips. New users can create six-second looping videos of their own for the platform. The app also has many elements that will be familiar to people who have used Bluesky or other decentralized platforms, including customizable controls for content moderation and multiple feed algorithms to choose from. The site’s FAQ says Divine plans to support custom, user-created algorithms too.

Divine is also taking a pretty strong stance against AI-generated content. The app will have built-in AI detection tools that will add badges to content that’s been verified as not created or edited with AI tools. And, according to TechCrunch, the app will block uploads of suspected AI content.

“We’re in the middle of an AI takeover of social media,” Divine explains on its website. New apps like Sora are entirely AI-generated. TikTok, YouTube, and Instagram are increasingly flooded with AI slop—videos that look real but were never captured by a camera, people who don’t exist, scenarios that never happened. Divine is fighting back. We’re creating a space where human creativity is celebrated and protected, where you can trust that what you’re watching was made by a real person with a real camera, not generated by an algorithm.”

While all that may sound intriguing, Divine has a long way to go before it can accomplish all that. The app hasn’t made it onto either app store yet, though it’s already added 10,000 people to an iOS beta, according to its founder. In the meantime, you can also browse some of the app’s videos, including some old Vine posts, on its website, though not all of the videos are working properly at the moment.

Still, any kind of reboot is good news for fans of the original, who have long hoped the app might make a comeback. Elon Musk has suggested more than once that he would revive Vine in some way, but has yet to follow through.

This article originally appeared on Engadget at https://www.engadget.com/social-media/divine-is-a-jack-dorsey-backed-vine-reboot-for-2025-192307190.html?src=rss 

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