Jim Brown’s Kids: Everything To Know About The Late NFL Legend’s 6 Children

The late NFL star Jim Brown was more than a pro athlete in his life, as he was a proud dad to six children. Learn more about his family here.

The late NFL star Jim Brown was more than a pro athlete in his life, as he was a proud dad to six children. Learn more about his family here. 

Disney+ and Hulu will remove a slew of titles on May 26th

Disney+ and Hulu are starting to purge a number of shows from their respective streaming services. This seems to be an industry-wide trend that reinforces the idea that you don’t own anything with subscriptions.

As reported by Deadline, a slew of titles on Disney+, including Big Shot, Clouds, Diary of a Future President, and Benedict Society are leaving on May 26th. On the Hulu side, shows such as Dollface, Maggie and Little Demon will vanish on that same date.

In August of last year, HBO Max (now just Max) announced that it would be stripping 36 shows from its platform, including The-Not-Too-Late-Show with Elmo and My Dinner with Hervé. The company continued its rampage in December 2022 by announcing larger shows such as Westworld were going to be pulled from the platform. And even before then, Netflix was notoriously known for pulling and adding shows and movies at the drop of a hat.

While the list mostly consists of direct-to-streaming movies and shows that didn’t get more than a few seasons, it’s still disappointing to see content being dropped. Movies and TV shows aren’t the only affected medium, as streaming music services have long had the issue of certain tracks becoming unavailable or an entire album being pulled entirely from the catalog. It’s the price you pay when going the subscription route. It’s an all-you-can-eat buffet, but the buffet owner can take anything away at a moment’s notice.

This article originally appeared on Engadget at https://www.engadget.com/disney-and-hulu-will-remove-a-slew-of-titles-on-may-26th-204658321.html?src=rss 

‘Overwatch 2’ director explains why hero missions were canceled

When Blizzard announced earlier this week that it had canceled Overwatch 2 hero missions, a central part of its player vs. environment (PvE) story mode, fans were none too pleased. So director Aaron Keller published a blog post today to ease the concerns and offer more transparency about the development team’s “incredibly difficult decision.”

Hero missions, revealed in 2019, were designed to provide a “deeply repayable” branch of the game based on RPG-like talent trees. Although progression would have been separate from the main game (to avoid giving hero mission players an unfair advantage), it was still part of the hype Blizzard used during the past four years of marketing the title. But the publisher ultimately found that the hero missions were pulling too many development resources away from the live game.

“When we launched Overwatch in 2016, we quickly started talking about what that next iteration could be,” Keller wrote. “Looking back at that moment, it’s now obvious that we weren’t as focused as we should have been on a game that was a runaway hit. Instead, we stayed focused on a plan that was years old.” That years-old plan refers to the development team’s influence from its work on Project Titan, Blizzard’s canceled MMORPG. The creators initially saw Overwatch as a vessel to reintegrate some of the ideas from that scrapped project.

Blizzard Entertainment

“Work began on the PvE portion of the game and we steadily continued shifting more and more of the team to work on those features.” But, Keller says, “Scope grew. We were trying to do too many things at once and we lost focus. The team built some really great things, including hero talents, new enemy units and early versions of missions, but we were never able to bring together all of the elements needed to ship a polished, cohesive experience.”

Keller says the team’s ambition for hero missions was devouring resources at the expense of the core gameplay. “We had an exciting but gargantuan vision and we were continuously pulling resources away from the live game in an attempt to realize it,” said Keller. “I can’t help but look back on our original ambitions for Overwatch and feel like we used the slogan of ‘crawl, walk, run’ to continue to march forward with a strategy that just wasn’t working.”

The decision to abandon hero missions came down to prioritizing present quality over past promises. “We had announced something audacious,” Keller reflected. “Our players had high expectations for it, but we no longer felt like we could deliver it. We needed to make an incredibly difficult decision, one we knew would disappoint our players, the team, and everyone looking forward to Hero Missions. The Overwatch team understands this deeply — this represented years of work and emotional investment. They are wonderful, incredibly talented people and truly have a passion for our game and the work that they do.”

Overwatch 2’s story missions — minus the canned hero missions — are set to arrive in season six, scheduled for mid-August. PvE aspects include a single-player version with a leaderboard, in-game and out-of-game stories and “new types of co-op content we haven’t yet shared.” Before that content arrives, there’s still season five, set to launch in June.

This article originally appeared on Engadget at https://www.engadget.com/overwatch-2-director-explains-why-hero-missions-were-canceled-211629105.html?src=rss 

Jay-Z & Beyonce Buy Most Expensive Home In CA Ever: See 5 Photos Of $200M Malibu Mansion

Amid Beyonce’s ‘Renaissance’ world tour, the songstress & her husband, Jay-Z, reportedly purchased the second most expensive home in the country on May 19.

Amid Beyonce’s ‘Renaissance’ world tour, the songstress & her husband, Jay-Z, reportedly purchased the second most expensive home in the country on May 19. 

‘Good Trouble’s Cierra Ramirez Reflects On ‘Emotionally Challenging’ Season 5 & That Shocking Cliffhanger (Exclusive)

Mariana has been through it. Cierra Ramirez breaks down that jaw-dropping last scene and what it could mean for Mariana in the second half of the season.

Mariana has been through it. Cierra Ramirez breaks down that jaw-dropping last scene and what it could mean for Mariana in the second half of the season. 

‘Until Dawn’ developer Supermassive is making a ‘Dead by Daylight’ spin-off

Behaviour Interactive has revealed what’s next for Dead by Daylight, including two more spin-off games. Perhaps the more intriguing of the two is a project being developed by Supermassive Games. While the game is staying mostly under wraps for now, it seems to build on the formula Supermassive has executed so well on games like Until Dawn and The Quarry.

This will be a single-player interactive story game with a new cast of characters that offers “an intense narrative experience filled with powerful life-or-death choices set within the backdrop of Dead by Daylight,” according to Behaviour. Expect to learn more about the game later this year.

The other spin-off that’s in development is a co-op title from Midwinter Entertainment, which joined Behaviour last year. This game, which is in its very early stages, will focus on the themes of greed and the lust for power. You’ll be able to team up with as many as three other players.

These two games follow on from Hooked On You, a DbD dating sim that arrived last year. A Dead by Daylight film adaptation is in the works too. Behaviour and its partners are currently looking for the director and screenwriter for the project.

Behaviour had a lot more to discuss during the DbD seventh anniversary showcase. There was news on upcoming collaborations for cosmetic items, including team ups with Slipknot and Iron Maiden. Ikumi Nakamura, the former Ghostwire: Tokyo creative director who you may remember from that game’s reveal at E3 2019, has designed some DbD cosmetics too.

On the gameplay front, the stream included a look at the next DbD chapter, which will be available on June 13th. End Transmission will bring sci-fi horror to the game, with a new map set on another planet that doesn’t look unlike Atropos from Returnal. The upcoming killer, The Singularity, “is a monstrous amalgamation of restructured organic matter and machine parts seeking to become the perfect lifeform,” Behaviour said. The accompanying survivor is Gabriel Soma, a technician.

Over the next year, Behaviour plans to add four chapters, including End Transmission and two others that will bring another pair of licensed killers from other franchises to DbD. On top of those, there will be two extra survivor-only chapters. We already know who one of those survivors will be: a certain Nicolas Cage.

The actor is playing himself in the game. Lest you think that Behaviour recruited a soundalike, that’s not the case. Cage “was generous enough to record every grunt, scream and exertion you will hear in Dead by Daylight,” Mathieu Côté, head of partnerships for the game, told reporters at a preview event this week. Here’s hoping that includes Cage shrieking about bees and his eyes. Anyway, you can find out more about Cage’s introduction to the game on July 5th.

This article originally appeared on Engadget at https://www.engadget.com/until-dawn-developer-supermassive-is-making-a-dead-by-daylight-spin-off-184513565.html?src=rss 

Caroline Manzo Calls Teresa Giudice ‘A Monster’, Says She Know Who Called The Feds On Her

Teresa previously blamed Caroline Manzo for getting her and her ex-husband, Joe Giudice, in trouble with the government. Get the details here.

Teresa previously blamed Caroline Manzo for getting her and her ex-husband, Joe Giudice, in trouble with the government. Get the details here. 

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