EU member countries agree to ban sale of gas-powered cars and vans starting in 2035

European lawmakers have gotten the EU’s 27 member states to agree to a plan that effectively bans the sale of gas-powered cars and vans by 2035. They’ve come to an agreement to approve the Commission’s revised reduction targets for passenger cars’ and light vehicles’ carbon dioxide emissions. The Commission’s proposal, which European lawmakers had voted in favor of back in June, aims to reduce the emissions produced by new vehicles in those categories by 100 percent in 13 years’ time. That wouldn’t be achievable without stopping the sale of gas-powered vehicles and selling zero-emission models only. 

European Parliament’s lead negotiator Jan Huitema said:

“[P]urchasing and driving zero-emission cars will become cheaper for consumers. I am pleased that today we reached an agreement with the Council on an ambitious revision of the targets for 2030 and supported a 100% target for 2035. This is crucial to reach climate neutrality by 2050 and make clean driving more affordable.”

Under the deal, new cars from 2030 must also comply with a 55 percent cut on carbon dioxide emissions compared to 2021 levels. Vans must comply with a 50 percent cut. In addition, the agreement states that existing EU funding should be spent on transitioning to zero-emission vehicles and related technologies going forward. The Commission also vows to publish a report every two years detailing the region’s progress towards zero-emission road mobility starting in 2025.

The European Parliament and Council will still have to approve the agreement before it becomes official, and changes could be introduced before then. According to Reuters, the EU intends to draft a proposal on how to sell cars running on carbon dioxide-neutral fuels after 2035. That said, automakers have been preparing for the shift to zero-emission vehicles for a while now, as governments around the world adopt laws to combat climate change. The list of carmakers pledging to go fully electric over the coming years continue to grow: Ford, for instance, announced last year that its consumer vehicles will be fully electric by 2030, while GM aims to eliminate emissions from all its new “light-duty vehicles” by 2035.

 

Apple’s MacBook Air M2 is back on sale for $1,049

You won’t have to pay much extra to get Apple’s latest thin-and-light laptop. Amazon is once again selling the base MacBook Air configuration with 8GB of RAM and a 256GB SSD for $1,049, significantly below the official $1,199 price. The savings only apply to the silver and midnight hues, but you probably won’t mind if you were previously considering the M1 model. You can also save $150 on 512GB versions if you need the extra storage.

The M2-powered MacBook Air is, simply put, one of the best general-purpose laptops we’ve tried. It’s extremely slim and fanless, but still performs well and lasts a very long time on battery. Add a high-quality display and surprisingly powerful speakers and you have a portable that can travel most anywhere, but still has the power to handle serious tasks like video editing.

There are some important considerations. The storage in the 256GB configuration isn’t as quick as for the 512GB edition — it’s just fine for everyday use, but may prove a bottleneck if you’re routinely working with very large files (such as major 4K video projects). And while the absence of a fan is rarely an issue in typical circumstances, you may want to spring for the 13-inch MacBook Pro M2 if you regularly subject your computer to sustained heavy workloads. Otherwise, the MacBook Air is a great pick — it’s even better than the Pro if you need more ports (as MagSafe frees up one) or prefer physical function keys over the Touch Bar.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

 

Apple’s limited repair commitments are frustrating independent repairers

Apple earned plaudits for making the iPhone 14 more repairable compared to its predecessors, but the question of who can make those repairs remains. It appears the company has added an additional, seemingly-unnecessary layer of friction to the process of replacing a broken display. Much like in 2019, even genuine Apple screens are causing repaired iPhones to malfunction. Sources within the third-party repair community, who have asked not to be named for fear of reprisals, say that while tearing an iPhone 14 may be easier, getting it to work properly after is considerably harder.

Our sources say the new issue centers on the iPhone 14’s Always-On Display (AOD), which uses the phone’s two Ambient Light Sensors (ALS) to calibrate display brightness. In order to conserve battery life, when at night or when the phone is in your pocket, the display will shut down, leveraging the automatic brightness. If your display breaks, and you don’t use an Apple-authorized service center to replace it, however, the ALS shuts down, leaving the screen permanently black unless you can remember the position of the slider, and then you’ll be stuck manually adjusting your brightness.

(The Ambient Light Sensor has been an issue with previous iPhone releases, down to where its controller was sited. On the iPhone 12, for instance, it was mounted on a sensor flex itself that leant itself to mechanical failure. On the 13, it was moved to a new component cluster, reducing the risk of it breaking unexpectedly. Our source says that the iPhone 14’s sensor is in a similar place, and so any failure must be a software-related issue.)

YouTuber Hugh Jefferys posted a video about the problem, swapping the logic board between two brand new iPhones (both for the 14 and 14 Pro). Despite the fact that every component is new and Apple-made, the phones erupted into a chorus of error messages and broken features. FaceID, Battery Health, True Tone and Auto Brightness, as well as the forward-facing cameras are all disabled. When Jeffreys swapped them back, the problems persisted, and the phones were only “fixed” after he had downgraded to iOS 16.0.

The cause of this failure is Apple’s policy of “Parts Pairing,” tying individual components to the phones that carry them. A display – a commonly broken part – will have a unique ID logged in its hardware that the iPhone checks for whenever it boots. As far as the phone is concerned, it will only work properly if it has its “own” display attached, and if it’s not detected, it won’t work. Users will instead see a bunch of error messages urging them to go to their local Apple support technician. These messages will, eventually, stop, but your device will be marked as hosting unauthorized components.

The only way to prevent this is for an Apple-authorized technician to manually sanction the pairing with an in-house software tool. Our source said that this process requires a technician connecting to Apple’s private network over the internet, a process that is kept “under lock and key” by the company. Until the iPhone 13, there was a workaround for this with third-party repair stores using custom EEPROM programmers. These devices would read the part ID code from the paired display and write it to its replacement, which would often be a refurbished, genuine Apple-made display. Unfortunately, while this worked on previous iPhones, it does not remedy the issues for the iPhone 14.

The result of this is that repair stores outside of Apple’s own network will soon be left unable to make repairs on any new iPhones. The costs of joining Apple’s network, however, are high enough that many businesses have had second thoughts about doing so. “The Independent Repair Programme (IRP) is not profitable enough, as an independent repairer, to maintain as a retail operation” said one individual who asked not to be named.

Apple has been historically resistant to the idea that users should be able to fix their own gear. It has backed anti-Right to Repair groups and tries to keep all repairs within its own service process. That has led to situations where Apple grossly overcharged for basic repairs that did not require a machine to be sent away to be serviced. The most infamous example, as reported by CBC, was when a Genius Bar quoted $1,200 to make a fix a third-party store charged $75 for.

Apple withholds repair manuals and spare parts from third-party stores, despite the volume of iPhones that require basic fixes, like display and battery replacements. Instead, the only non-Apple outfits that can fix iPhones are Authorized Service Providers (ASPs) where Apple can exert some control. The company’s critics say boxing out third parties who can make simple repairs and forcing people back to the Genius Bar helps turn a tidy profit. Apple denies this, and told the US Antitrust subcommittee that in 2019, since 2009, “the costs of providing repair services has exceeded the revenue generated by repairs.” Although Apple did not explain if that constitutes the whole of its repair operations, or just those made under warranty.

But the company, through a combination of regulator and activist pressure, has been forced to loosen its grip on repairs. In 2019, it said it would allow third-party repair stores to become “verified,” enabling it to receive the same tools, parts and manuals as its ASPs. The process subsequently expanded this program to include Mac repair as well as for iPhones (and iPads). And, on November 17th, 2021, the company announced a self-service repair program where it would make tools, parts and manuals available to users.

This process, however, as detailed in depth by The Verge, revealed that enabling a user to fix their own iPhone display on Apple’s terms wasn’t that easy. The company handed over 79 pounds of tools, including a hot plate to melt the glue holding the display in place. If that wasn’t bad enough, the repair isn’t validated until the iPhone is connected to Apple’s own service team, which can then set the new part as legitimate. And in order to do it, a user has to lay down a deposit of $1,200 to ensure they return the tools within seven days.

The end result of this is that consumers have to pay a significantly higher price to keep their iPhone running than they should, or could. In one example, a third-party store that used genuine Apple displays charged around £140 ($157) to repair an iPhone 11 display, whereas that same repair at an Apple-authorized store would cost closer to £220 ($247). Compare that to aftermarket display replacements, made by third-party companies, which are priced at £95 ($106).

Jason Eccles is General Manager of SimplyFixIt, a chain of independent repair stores across Scotland. “The idea that someone can buy a device outright, but the manufacturer can still control the functionality of it for years to come is mind-blowing,” he said. “It’s frustrating for us, because we want to offer the best possible repair, but Apple appears to have arbitrary rules around what we can do, sometimes even creating new issues with iOS updates.” Eccles does not have an issue with iOS devices knowing that it was repaired with aftermarket parts, however. “Consumers getting relevant information in iOS that a component has been replaced is a good thing, but I think it’s difficult to say that reducing the functionality of the phone, even if we use genuine parts, is good for customers.”

Eccles added that it’s important to repair existing equipment from a sustainability standpoint as much as anything else. “We still regularly repair MacBooks and iMacs that are ten years old,” he said, “it shows plenty of Apple devices are out there that would be perfectly usable after a little repair.” Not to mention that responsible independent repair technicians should be welcomed by Apple with open arms. “If everyone had to pay £349 ($403) for a new screen, there would be a lot more people switching to Android for their next phone. Apple might not want to admit it, but we’re helping people stay in their ecosystem.

iFixit has tested and confirmed the issue to Engadget, saying that there is an issue related to the always-on display. Liz Chamberlain, iFixit Director of Sustainability, said that the practice of using software locks is an “insidious threat to repair as we know it.” And that this new issue is a greater demonstration of the fact that “repairability requires the ability to access software locks, not just hardware.” She added that, either by accident or intention, Apple has “proved [it] can’t be trusted with a parts pairing kill switch.” And that unless lawmakers step in to ensure there is a federally protected right to repair, there’s the possibility that Apple could “disable all phones that have undergone independent repair.”

Engadget contacted Apple for a comment on the story but none was made available by the time of publication.

If there’s a hope, it’s that pushes for Right to Repair legislation on both sides of the Atlantic make strong progress. Earlier this year, President Biden said it was a common problem that a person owns a product, but doesn’t “have the freedom to choose how or where to repair [it.]” And the FTC has recently moved to enforce legislation that sees major manufacturers – including Harley Davidson – from using warranty provisions to prevent owners seeking independent repair for their products.

And the EU, currently taking the lead in many elements of tech regulation, is also looking at laying down better right to repair provisions. Its “Ecodesign” initiative is in its infancy right now, but will focus on producing rules that will ensure devices sold there are more repairable. One of the key clauses in its earliest draft is to provide “appropriate information for users, repairers and recyclers” (Para 4). And that these requirements are designed to enable “repair operations by end-users,” (Para 15), something Apple allows, but doesn’t make easy. We can only hope, that when these rules are agreed, that the balance of power is swung back towards user repair.

 

Twitter’s latest experiment allows users to display NFT marketplace listings

Twitter, like Facebook and Instagram, might also roll out NFT integration in the future. The now-Elon Musk-owned website has announced an experimental feature that prominently displays NFT listings when users tweet a link to them, so long as they’re from one of its partner marketplaces. An NFT Tweet Tile, as the company is calling it, displays a large photo of the digital artwork, along with its title and creator. It also comes with a button that takes users straight to the marketplace listing where they can purchase it or sell their own collectibles. 

At the moment, Twitter has four partners: multi-chain NFT marketplace Rarible, Solana-and-Etherium-focused marketplace Magic Eden, Dapper Labs (the team behind Top Shot) and Jump.trade, which is where people would go for digital cricket collectibles. In its announcement, Twitter said that “some” links from those four will show up as NFT Tweet Tiles for those chosen to participate in the test. As Decrypt notes, the marketplaces cover several blockchain networks that include Flow, Polygon and Tezos.

The company told the publication that it’s testing the integration “with select Twitter users across iOS and web” and that it’s not limited to Blue premium subscribers. Twitter previously gave paying members access to another experimental feature that allowed them to connect their crypto wallets to their accounts. After they do so, they’ll be able to display an NFT as their profile photo, which will show up with an icon indicating that they’re the official owner of the digital artwork. 

Now testing: NFT Tweet Tiles 🚀

Some links to NFTs on @rarible, @MagicEden, @dapperlabs and @Jumptradenft will now show you a larger picture of the NFT alongside details like the title and creator. One more step in our journey to let developers impact the Tweet experience. pic.twitter.com/AkBisciB1i

— Twitter Dev (@TwitterDev) October 27, 2022

 

Engadget Podcast: iPad and iPad Pro (2022) review

This week, Devindra and Deputy Editor Nathan Ingraham dive into Apple’s latest iPad and iPad Pro. The new base iPad seemingly justifies its price, but it also leaves out plenty of consumers who were well-served by the old $329 iPad. We hope that model sticks around for a long while. Also, we discuss if anyone needs M2 power in an iPad Pro (why not just get a MacBook?!), and we prepare for Elon Musk’s takeover of Twitter. (Note: When this episode was recorded, his acquisition wasn’t finalized yet.)

Listen below, or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

Subscribe!

iTunes

Spotify

Pocket Casts

Stitcher

Google Podcasts

Topics

1:40: iPad and iPad Pro (2022) reviews

25:50: Surface Pro 9 5G review

37:10: Elon Musk is buying Twitter, for real

50:20: Brief thoughts on God of War Ragnarok

52:50: Pop culture picks: Barbarian is on HBO Max, thoughts on Bad Sisters

Credits
Hosts: Devindra Hardawar and Nathan Ingraham
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

 

The Morning After: Elon Musk now owns Twitter

After a months-long legal battle that has engulfed Twitter since Elon Musk first offered to buy the company for $44 billion in April, the deal is done, and Musk is already ringing in the changes. Musk, who has criticized Twitter’s leadership, fired CEO Parag Agrawal and Chief Financial Officer Ned Segal, as well as several more top executives. He’s also likely to let more staff go, though he has told employees the cuts won’t be as high as 75 percent.

Musk spent time in Twitter’s San Francisco headquarters this week, where he met with employees. Bloomberg reported that he brought in some Tesla engineers to help “assess” Twitter’s code. The new owner wants to loosen moderation rules and even make the social network “open source” so users can better understand what Twitter is recommending. Longer term, Musk has mentioned turning Twitter into “the everything app” akin to WeChat in China, and even the possibility of charging companies for tweet embeds.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

The biggest stories you might have missed

DOJ reportedly investigating Tesla’s Autopilot self-driving claims after crashes

Tesla Cyberquad for Kids recalled due to federal safety standard violations

The best Apple Watch accessories for 2022

‘Star Trek: Lower Decks’ finds riches in its own margins

Elon Musk to advertisers: Twitter ‘cannot become a free-for-all hellscape’

Jabra’s Elite 3 earbuds are back on sale for $50

The New York Post says racist and sexist posts came from rogue employee

Microsoft Surface Pro 9 5G (SQ3 chip) review

Not this one.

Engadget

The Surface Pro 9 with 5G makes it clear that Microsoft has learned some lessons since its first tablets – the original Surface launched ten years ago. The company’s latest hybrid is impeccably designed and can tap into speedy 5G networks. Unfortunately, it also retreads some errors of the past. These boil down to the custom SQ3 ARM system-on-a-chip, which isn’t as good as the Intel silicon found in the other Surface Pro 9. According to Engadget’s Devindra Hardawar, this custom chip leads to generally slow performance, compatibility issues and disappointment. It’s also more expensive than the faster Intel model.

Continue reading.

Samsung posts a 23 percent profit decline due to weak demand

But its mobile business still had a stellar third quarter.

Samsung has reported a record consolidated revenue of 76.78 trillion Korean won ($54 billion) for the third quarter of 2022, but this included a decline in profit from the previous quarter and year-over-year. The tech giant’s operating profit (KRW 10.85 trillion or $7.6 billion) has declined 23 percent from the second quarter. This was due to less demand for its component business, but the company’s phone and networks arm had a great quarter, attributed to sales of the Galaxy Z Fold 4 and Z Flip 4, both of which showed stronger growth than their foldable predecessors.

Continue reading.

Apple pulls gambling ads from App Store product pages following backlash

It’s paused the ads for now.

On October 25th, Apple started displaying more ads in the App Store, particularly in the “Today” tab and at the bottom of app listings. Since then, multiple developers have complained about seeingads for gambling under their listings’ “You Might Also Like” section, when they have nothing to do with their applications. Apple told MacRumors that it has “paused ads related to gambling and a few other categories on App Store product pages.”

Continue reading.

NASA’s InSight lander detected a meteoroid impact on Mars

This may be InSight’s last big accomplishment before it shuts down.

Researchers learned that a quake detected by the lander in Mars’ Amazonis Planitia region on December 24th, 2021 was actually a meteoroid impact — the first time any mission has witnessed a crater forming on the planet. The meteoroid is believed to have been somewhere between 16 and 39 feet long. It would have burned up in Earth’s skies, but it was large enough to survive Mars’ extra-thin atmosphere.

Continue reading.

Netflix’s animated Sonic series will arrive on December 15th

And our first look at ‘Sonic Prime’.

Netflix

Almost two years after Netflix tweeted (and deleted) about an animated Sonic the Hedgehog series that’s coming to the streaming service, the show has a release date. Season one of Sonic Prime will hit the platform on December 15th. The first season will have 24 episodes. Netflix has also tweeted a teaser for the series.

Continue reading.

UN warns there’s currently ‘no credible pathway’ to keep temperature rise under 1.5C

It says societal and infrastructure overhauls are needed.

The United Nations has issued another stark warning that, under current policies, the planet is falling far short of the Paris Agreement goal of keeping the rise in global temperatures below 1.5 degrees Celsius. That’s the threshold scientists say we have to remain under in order to mitigate extreme, life-threatening weather events, such as heatwaves, droughts and tropical storms. The statement added there was “no credible pathway to 1.5C in place.” The 13th edition of the Emissions Gap Report reiterates that major changes are required. It laid out the necessary actions across electricity supply, industry, transport and buildings, along with food and financial systems. The report noted that we’d need to reduce greenhouse gas emissions by a further 45 percent by 2030.

Continue reading.

 

Lego is discontinuing its Mindstorms robotics kits by the end of the year

Lego’s Mindstorms robotics kits have been on the market since 1998, born from a collaboration between Lego and the Massachusetts Institute of Technology (MIT). Now, Lego has announced it will be discontinuing Mindstorms at the end of the year and providing support for the mobile app for at least another two years beyond that, Gizmodo has reported. 

Starting as the Lego Mindstorms Robotics Invention System over 24 years ago, the kits used Lego’s advanced Technics pieces with gears and other robotics parts, powered by the basic “Brick” processing unit. They took a big step forward in 2006 with the introduction of the company’s next generation of Mindstorms kits, dubbed NXT.

Another big jump came in 2013 with the EV3 robotics platform. This new lineup was backwards-compatible with the NXT series, offering enhancements to its sensor load and processing power. Lego also launched dedicated mobile apps, turning iOS and Android devices into remote controls for Mindstorms projects. Finally, it set up a Mindstorms community where users could share their creations and collaborate with other builders.

The last official product was the Robot Inventor lineup from 2020, but with nothing seen since, the writing seemed on the wall for Mindstorms — particularly as Lego was focusing on other educational ventures. 

“Now having a number of priorities in LEGO Education and other Build & Code experiences, we have decided to focus our resources and future plans by redirecting our Mindstorms Robot Inventor team and their expertise into different areas of the business,” the company said in a statement to Brick Fanatics. “This means the physical Mindstorms Robot Inventor product (51515) and its related elements (88016 and 88018) are to exit our portfolio from the end of 2022, whilst digital platforms—such as the LEGO Mindstorms Robot Inventor App—will remain live until at least the end of 2024.”

It was one of the first toys to actively promote STEM learning while getting kids and adults alike interested in robotics. (Engadget collaborated with Lego on a Mindstorms robotics contest in 2014.) While it’s the end of an era in robotics education, there are now plenty of kits on the market, including Lego’s own Boost robotics kit for beginners. And if you happen to own a Mindstorms robot, it might soon become a collector’s item. 

 

Nothing Ear Stick hands-on: Stylish and comfortable, but I miss the noise cancellation

It’s been a busy year for Nothing. After debuting its Ear 1 wireless headphones last year, it followed up with its first smartphone, the Phone 1, daring to compete in an arena that’s actually shed some more established competitors. Now, it’s tackling wireless buds again with the $99 Ear Stick. It’s not a great name, but it’s at least descriptive. Instead of the slim, squarish case of the Ear 1, Nothing has pulled inspiration from cosmetic product design, creating a charging case for the buds inspired by tubes of lipstick. It’s not the first set of wireless headphones to feature a twisting cylinder, but it ensures the Ear Stick won’t be confused with rival earbuds.

At $99, the Ear Stick is reasonably priced but lacks some of the significant features of Nothing’s first wireless buds – most crucially, active noise cancellation (ANC). There are plenty of improvements here, though, especially concerning connectivity.

The hardware

Mat Smith / Engadget

It’s hard to stop twisting and pawing at the Ear Stick’s eye-catching case. The micro-dotted surface of the charger, exposed when the buds are locked in and charging, feels nice. At the top of the charger, there’s a USB-C charging port and a chrome button for pairing the buds to devices. Given the form factor, there’s no wireless charging this time around, but it also ensures the Ear Stick is cheaper to make. (As it is, Nothing recently raised the price on its Ear One buds.) There is a sliver of space on the case, though, so pocket lint can easily get trapped and rolled into the crevice, which is annoying. Judging by my other transparent gadgets, this might only get worse.

The Ear Stick buds themselves continue that Nothing design language, with transparent casing around the tips and a dot-matrix font labeling each stem. There’s a red dot on the right bud to help users ensure they go in the right ears. However, compared to the Ear 1, they don’t have silicone tips, so they rest loosely inside the ear. This means that, regardless of any noise cancellation technology, a good amount of noise will seep in.

Nothing says the buds went through over 200 rounds of modifications, and I think it was worth it: They’re comfortable. Weighing in at 4.4 grams (0.15 ounces) each, they’re also lighter than the Ear 1 buds. I know that many people (and several Engadget editors) prefer this kind of looser fit, as AirPods Pro, Galaxy Buds and many others put a little too much pressure on their ear canals. The Ear Stick is aimed at those people – but are there enough of them?

In noisy environments – say, when traveling on public transport or working out – I’m forced to crank the volume up to max to compete with all the ambient noise. That said, they are comfortable and, for buds without removable tips, snug enough not to fear losing them when on the move. I still wasn’t completely at ease running or jumping in them, but they didn’t fall out during regular use.

I haven’t extensively tested the battery life yet, but Nothing’s seven-hour rating seems roughly accurate. Expect to get 29 hours of total playback with the case, which is almost a week of intermittent listening for me. There’s a fast-charge function that can juice the buds with two hours of playback with only 10 minutes of charge time, which has already been convenient during long trips across London, where I’m based.

Nothing also made a new custom-designed dynamic driver in this generation of buds. The company claims it’s the most sensitive one found on wireless buds in the market, and while I can’t vouch for that, I did find that the Ear Stick performs best when I’m listening to spoken word or on phone calls; they’re notably clearer and crisper sounding than the Ear 1. Additionally, Nothing says it’s packed in a Bass Lock feature that tries to gauge sound leaking from the half-open design, but I struggle to hear it make enough for all of the sound loss.

However, there’s not much Nothing can do with a half-ear design like this to maintain bass levels in comparison to the competition. There’s a tinniness to music and sounds that I don’t think any algorithm can fix, given the half-open bud design.

The software

You can ameliorate this a little with the customizable equalizer from the companion app, and if you’re already a Nothing Phone 1 user, you’ll get handy shortcuts from the Android drop-down menu. It’s a nice touch, matching the slickness you get when using Samsung buds with a Galaxy phone, etc.

Mat Smith / Engadget

Nothing has also addressed some of the connectivity issues that marred the Ear 1. It’s moved the antenna further down the buds, which it says minimizes signal blockage. In use, the Ear Stick connects and pairs more consistently than Nothing’s other headphones. They’re less likely to drop connection when I move around my apartment and get farther away from my phone. The Stick is also much less fussy about pairing with phones, laptops and other devices. While I was initially impressed with the Ear 1, its inconsistency pairing to iPhones, laptops and even Android phones meant I eventually changed back to my AirPods Pro. Nothing has fortunately learned that lesson with its second pair of wireless buds.

I’d happily take the audio and signal improvements of the Stick, but unfortunately, I’m just not as enamored with the Ear Stick as I was with the Ear 1. I need my noise cancellation and silicone tips. However, I am looking forward to Ear 2, or whatever Nothing decides to call its third attempt, when it hopefully combines the best of both buds.

 

SpaceX gears up for Falcon Heavy’s first flight since 2019 with a static fire test

SpaceX is on track to launch the Falcon Heavy for the first time in three years after it successfully put the heavy-lift launch vehicle through a static fire test. The private space corporation has announced the test’s successful completion on Twitter, along with a photo of the rocket as it breathes out fire and smoke while perched at NASA Kennedy Space Center’s launch pad 39A. During a static fire test, a rocket’s engines are ignited to check their performance while remaining on the ground. 

The company conducted this particular test in preparation for USSF-44, the classified mission SpaceX is flying for the US Space Force. USSF-44 will have two payloads, both satellites, that will be deployed into geostationary orbit. It was originally scheduled for liftoff on October 31st, but SpaceX is currently targeting a November 1st launch. The company hasn’t revealed a launch time within the day yet, but according to Space and Next Spaceflight, it will happen around 9:40AM ET.

Static fire of Falcon Heavy complete; targeting Tuesday, November 1 for launch of the USSF-44 mission from Launch Complex 39A in Florida

— SpaceX (@SpaceX) October 28, 2022

SpaceX’s Falcon Heavy rocket first took flight in 2018, carrying a cherry red Tesla Roadster owned by company chief Elon Musk with a dummy dubbed “Starman” in the driver’s seat. The last time it flew was in June 2019, and SpaceX described it at the time as one of the “most challenging” launches in its history — landing the center core proved too tricky that it missed the drone ship waiting for it by a few feet. Since then, it has been certified to carry the Space Force’s secret spy satellites to orbit, and the first of those missions could occur in a few days’ time. 

 

The iPhone 15 Pro may feature haptic solid-state volume and power buttons

The next-gen iPhone 15 Pro models may swap its physical volume and power buttons for solid state versions that use haptic feedback, analyst Min-Chi Kuo wrote in a tweet spotted by MacRumors. The design would be similar to the non-physical home button on the iPhone 7, which used a Taptic Engine to simulate a button press with vibrations. It could also resemble Mac trackpads, which don’t move but simulate clicks using similar haptic technology. 

Making this work would require additional Taptic Engines on top of the one already in current iPhone models. “There will be Taptic Engines located on the internal left and right sides to provide force feedback to make users feel like they are pressing physical buttons,” said Kuo in a tweet thread. “Due to this design change, the number of Taptic Engines used in each iPhone will increase from the current one to three.”

(1/6)
My latest survey indicates that the volume button and power button of two high-end iPhone 15/2H23 new iPhone models may adopt a solid-state button design (similar to the home button design of iPhone 7/8/SE2 & 3) to replace the physical/mechanical button design.

— 郭明錤 (Ming-Chi Kuo) (@mingchikuo) October 28, 2022

Apple was reportedly planning a similar change for the Watch to increase water resistance, according to a 2018 rumor, but it never happened. It’s not clear how a buttonless design would benefit an iPhone, though, as it seems like two additional Taptic Engines would add rather than reduce complexity (a large part of the Watch Ultra’s heft is due to the massive Taptic Engine).

Kuo said that the buttonless design and switch to USB-C (which Apple already confirmed) would be two of the major changes for the next iPhone Pro models. Kuo is often right about such things, but the iPhone 15 models are still a year away, so a lot can change in the meantime. 

 

Generated by Feedzy
Exit mobile version