Halo developer says franchise is ‘here to say’ after studio ‘hit hard’ by Microsoft layoffs

Halo Infinite developer 343 Industries took to Twitter on Saturday to share a brief message about the franchise’s future. “Halo and Master Chief are here to stay,” 343 said in a statement attributed to studio head Pierre Hintze. “343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.”

The statement comes after Microsoft confirmed that it would lay off 10,000 employees before the end of March. According to Bloomberg’s Jason Schreier, 343 Industries was “hit hard” by the restructuring and lost Halo veteran and creative director Joe Staten – who joined the studio in 2020 to help bring Infinite over the finish line – to Microsoft’s publishing division. Staten’s reassignment follows a handful of other high-profile departures, including that of Slipspace Engine lead developer David Berger and 343 co-founder Bonnie Ross. Schreier couldn’t put a number to the cuts at 343, but he said Infinite’s campaign team was particularly affected by the cuts. Prior to the layoffs, the studio also had a “long-running” hiring freeze in place and had lost a lot of contractors in recent weeks and months. One former 343 staff member blamed the layoffs on “incompetent leadership up top.”  

Microsoft released Halo Infinite in 2021 to generally positive reviews, but the game has since struggled to maintain a consistent player base. On Steam, for instance, Infinite is currently averaging about 4,000 players per day, a steep drop from the 100,000 players it was averaging at launch. More than a year after the game’s release, Microsoft also has yet to announce new campaign content for Infinite. Halo fans rightfully have reason to be worried about the franchise’s future.

 

Zero-emission vehicles made up nearly 19 percent of car sales in California last year

Electric, plug-in hybrid and fuel cell vehicles accounted for 18.8 percent of all new car sales in California this past year, according to data shared on Friday by the state’s Energy Commission (CEC). In 2022, California residents bought 345,818 zero-emission vehicles (ZEVs), a 38 percent increase from a year ago and a 138 percent jump compared to 2020. In what should come as no surprise, Tesla vehicles made up most of the ZEVs people in California bought last year. About two-thirds of the 345,000 ZEVs sold in the state in 2022 were made by the automaker, per France’s AFP News Agency.

With EVs and other zero-emission vehicles making up nearly one-fifth of new car sales in California, the state still has some work to do on the adoption front. In Norway, for instance, electric vehicles made up 65 percent of new car sales in 2021 and 79.3 percent in 2022. That said, the country’s largest car market did some heavy lifting relative to the rest of the US. The CEC says 40 percent of all ZEVs sold in the US were sold in California. It’s also worth taking a moment to point to the scale of the California car market. When EVs made up 65 percent of new car sales in Norway, the country’s dealerships sold 113,715 EVs. That’s about a third of the number of zero-emission vehicles sold in California last year.

In any case, EV adoption in California is likely to increase significantly over the next few years. Ahead of the state’s 2035 ban on the sale of new gasoline and diesel-powered cars, the CEC announced last month it would spend about $2.6 billion to build 90,000 new chargers across the state. The California Air Resources Board set aside another $2.6 billion to incentivize consumers and companies to switch to electric vehicles.

 

Riot Games may delay ‘League of Legends’ patch following cybersecurity breach

Riot Games, the studio behind League of Legends and Valorant, says a recent security breach may affect its short-term content release schedule. In a tweet spotted by BleepingComputer, Riot disclosed on Friday its development systems were compromised in a social engineering attack that occured earlier in the week.

“We don’t have all the answers right now, but we wanted to communicate early and let you know there is no indication that player data or personal information was obtained,” Riot said. “Unfortunately, this has temporarily affected our ability to release content. While our teams are working hard on a fix, we expect this to impact our upcoming patch cadence across multiple games.”

Heads up, players. This may impact our delivery date for Patch 13.2. The League team is working to stretch the limits of what we can hotfix in order to deliver the majority of the planned and tested balance changes on time still. https://t.co/DJ8qAKSdQi

— League of Legends (@LeagueOfLegends) January 20, 2023

The studio promised to share more information as it becomes available. On Friday, the League of Legends development team said the incident could affect its ability to release the MOBA’s upcoming version 13.2 update. Before this week, Riot had planned to release the patch on January 25th. Now, some aspects of the release, including a long-awaited art and sustainability update for Ahri, one of the game’s more popular champions, could be delayed until the arrival of patch 13.3 in February. “The League team is working to stretch the limits of what we can hotfix in order to deliver the majority of the planned and tested balance changes on time still,” the official LoL Twitter account said.

“Nothing that would have been in 13.2 will be cancelled, we might just have to move things that can’t be hotfixed (e.g. art changes) to a later date instead,” Andrei van Roon, the head of Riot’s League Studio, added. Riot did not immediately respond to Engadget’s request for more information on the incident. We’ll update this article when we hear back from the studio.

 

Hitting the Books: That time San Francisco’s suburbs sued the airport for being too loud

San Francisco has long sought to square its deeply-held progressive ideals with the region’s need for tangible, technological progress. SFO international airport, which opened for business in 1959 and has undergone significant expansion and modernization in the years since, is a microcosm of that struggle. On one hand, the Bay Area likely wouldn’t be the commercial, technical, and cultural hub that it is today if not for connectivity the airport provides. On the other hand, its installation and operation has had very real consequences for the local environment and the region’s populace. 

Dr. Eric Porter, Professor of History, History of Consciousness, and Critical Race and Ethnic Studies at the University of California, Santa Cruz, examines how San Francisco International came to be and the challenges it will face in a climate changing 21st century in his latest work, A People’s History of SFO: The Making of the Bay Area and an Airport. Porter’s connection to the topic is a personal one. “My grandfather worked as a skycap there beginning in the 1940s,” Porter wrote in a recent UC Press blog. “Carrying white people’s luggage and the racial baggage that came with it was servile but good-paying work.” 

University of California Press

Excerpted from A People’s History of SFO: The Making of the Bay Area and an Airport by Eric Porter, published by University of California Press

The Politics of Jet Noise

As Black skycaps protested changes to their working conditions during the spring and summer of 1970, a different group of activists, largely white and operating primarily as homeowners rather than as workers, were engaged in their own SFO-focused struggle. The issue was jet noise, a long-standing nuisance that had become more unbearable as the airport grew and as environmentalists and government agencies deemed it a form of pollution that could have detrimental effects on human well-being. That November, after months of unsuccessfully lobbying airport and government officials for changes to SFO flight operations, thirty-two property owners from South San Francisco, a then largely white working- and middle-class suburb located northwest of the airport, filed claims with the San Francisco Airport Commission seeking compensation for the disruptions caused by jets taking off over their neighborhoods. The commission denied the claims, so the following February the South San Franciscans filed a $320,000 lawsuit ($10,000 per plaintiff) against the City and County of San Francisco on the grounds that jet noise had “diminished and damaged” the “reasonable use and quiet enjoyment of their property.” Subsequently, ten individuals from the tonier suburbs of Woodside and Portola Valley, located southeast of the airport, filed their own lawsuit, requesting the same per-person damages caused by noise from aircraft on approach to SFO.

These lawsuits, ultimately settled by the Airport Commission’s promise to institute a $5 million noise mitigation program, were among the many antinoise actions undertaken by outraged SFO neighbors following the introduction of jet aircraft to the facility in 1959. Their communities had grown in symbiotic relationship with SFO in ways physical, social, political, and economic. Jet sounds helped to compose their soundscapes, or acoustic environments, offering their inhabitants references through which they conceptualized and lived their urban experiences. The sounds oriented local residents toward the sky, providing a generalized sense of being urban, while also defining their relationships to SFO through the horizontal positioning of homes, workplaces, recreation sites, schools, and other places they inhabited in relation to takeoff and landing vectors and the facility itself.

How people experienced this relationship to place via jet sounds — whether positive, negative, or ambivalent—was affected by people’s proximity to such sounds, the frequency and duration of them, their relative audibility in relation to other components of the soundscape, and the social and political meanings they were conditioned over time to hear in them. When Bay Area residents heard jet sounds as “noise,” it was often simply because they were loud and profoundly disruptive. But at other moments jet noise was a more subjective, socially determined “unwanted sound.” Such determination happened, in part, as anthropologist Marina Peterson’s work on LAX and its environs helps us understand, because of what these insistent sounds had come to symbolize as they catalyzed relationships among an expanding ensemble of individuals and community groups; government officials, agencies, and regulations; activists and their organizations; scientists and other researchers; the airport and its operations; and a broad set of social, political, and economic forces.

Some local residents were willing to tolerate the noise. It was an inconvenience to be put up with in exchange for the benefits of living, working, or doing business near the airport. Noise itself, and the impunity to make it, might have signified the financial and political interests of airlines, airport officials, and other powerful interests, but these entities offered something (jobs, construction contracts, airport employee spending, convenient travel, and so on) in return. For others, however, this loud component of the soundscape signified differently on the pros and cons of living near the airport as well as on the relationships in which they were immersed. Jet noise, in other words, could be heard as a manifestation of the forms of power that defined the regional colonial present, and it raised the question of how local residents would live out their attachments to them.

Anti–jet noise activism by individuals, homeowner associations, political figures, environmental groups, and others around SFO usually reflected their relative degrees of privilege and aspiration as mostly white beneficiaries of accumulated colonial power in the region. Yet their activism simultaneously articulated critiques, explicit and implicit, of the ways elements of the power—economic, legal, bureaucratic, and so on—that lay behind the noise had diminished human thriving in the region more generally. Airport and local government officials, labor unions, and others who opposed, deflected, or sought to incorporate strategically the goals of these activists also expressed or otherwise engaged multiple forms of social, economic, and bureaucratic power while seeking to advance or protect their own accumulated interests.

The activists had some successes. SFO and its surrounding communities eventually became less noisy because of changes in aircraft technology (especially engine technology) and also because the FAA, airport operators, civic leaders, and others eventually started to listen to anti-noise activists and made significant efforts to mitigate jet noise. But jets continued to generate noise at and near SFO, and some people are still complaining about the problem today. Still, the history of antinoise activism around SFO—the version in this chapter runs from the late 1950s into the 1980s — is still worth exploring because it makes audible some of the complex ways that challenging and reproducing power in the mid- and late twentieth-century regional colonial present occurred through the synergies, conflicts, and missed opportunities for cooperation among largely white homeowner, environmentalist, and worker movements when they collided with SFO as manifestation of broader economic transformations and modes of governmental infrastructure development and resource stewardship.

• • •

Aircraft noise had been the subject of intermittent complaints in the Bay Area going back to the early days of aviation. Concern that loud air planes might depress real estate prices was among the factors that led to the shuttering of San Francisco’s early civilian airstrip in the Marina District. Noise was initially not a problem around Mills Field. Aircraft of the 1920s and 1930s were not terribly loud, and there was little residential development nearby. That began to change after World War II as commercial air operations at what became SFO increased, aircraft grew in size and sound-generating capability, and residential neighborhoods encroached upon the airport. As was the case elsewhere in the United States, growing local concern about airport noise dovetailed with fears of aircraft crashing into homes or businesses below, as happened near the Newark and Idlewild airports in late 1951 and early 1952. Two pre–jet age incidents of aircraft developing engine trouble after taking off over South San Francisco increased the level of anxiety about that community’s proximity to SFO in particular. Complaints, emanating primarily from five surrounding cities, grew exponentially with the arrival of jet aircraft in April 1959. Residents of San Bruno, Daly City, and, most vocally, South San Francisco were primarily affected by aircraft departing to the northwest from runway 28, oriented to allow aircraft to take off into the wind through the “gap” between San Bruno Mountain and the Santa Cruz Mountains. South San Franciscans formed neighborhood jet noise committees, but their complaints were often channeled through city councilman and later mayor Leo Ryan and City attorney John Noonan. The two officials began a dialogue with airport representatives, pilots, airlines, and federal officials about the coming jet noise problem in 1957, commissioned an engineer’s report on the matter, and stepped up their efforts after the jets arrived.

As complaints from South San Francisco increased, and as technological advancements permitted more takeoffs in crosswinds or slight tail winds, flights were shifted to the intersecting, perpendicular runway 1 in an effort to redistribute aircraft noise. This made things more difficult for residents of Millbrae and northeastern Burlingame and especially for those living in Bayside Manor, a Millbrae neighborhood established in 1943, across the Bayshore Freeway from the end of the runway. Bayside Manor residents were primarily affected by the “jet blast” (i.e., noise, vibration, and fumes) from aircraft as they began their takeoffs just seven hundred feet away from the edge of the development. Residents organized primarily through the Bayside Manor Improvement Association, formed in 1948, which had for several years been fighting the placement of industrial facilities on undeveloped land near their subdivision.

Local residents experienced a variety of dramatic and disruptive effects from jet engine-produced sound waves. According to a Millbrae woman, “We thought the old planes were bad enough. But jets are terrible. The house shakes, light bulbs burn out from the vibration, and we can’t hear TV programs when the planes are taking off.” People also complained about frightened and crying children, sleepless nights, distractions in schools, disrupted church and funeral services, interrupted in-person and telephone conversations, jumping phonograph needles, the inability to entertain outside, and actual physical damage to their property from sonic vibrations: cracked walls, stucco, chimneys, fire places, gas lines, and windows, as well as dishes breaking after falling from shelves. They worried about falling home values and about their physical and mental well-being. Some were exhausted. Others complained of headaches, earaches, temporary hearing loss, and other ailments. According to one petition, some South San Franciscans were “in a constant state of anxiety and have had to undergo medical treatment for nervous conditions said to have been induced by the noises created by the jet aircraft and the anxiety due to the passage of jet aircraft over their homes.”

 

Microsoft will shut down AltspaceVR on March 10th

Microsoft is narrowing its metaverse ambitions. In a blog post spotted by VentureBeat (via The Verge), the company announced it would shut down AltspaceVR, the social virtual reality platform the company acquired in 2017, on March 10th, 2023. Microsoft attributed the decision to a desire to focus on Mesh, the mixed reality platform the company announced in 2021 and later said would come to Teams.

“We look forward to what is to come, including our launch of Microsoft Mesh, a new platform for connection and collaboration, starting by enabling workplaces around the world,” Microsoft said. “In the near term, we are focusing our VR efforts on workplace experiences, learning from and alongside our early customers and partners, and ensuring we deliver a foundation that enables security, trust and compliance. Over time, we hope to extend to consumer experience[s] a[s] well.”

News of the shutdown comes after Microsoft confirmed it would lay off 10,000 employees through the end of March. According to Windows Central, Microsoft plans to cut the entire AltspaceVR team as part of the reorganization. Per Bloomberg, the company also reduced the headcount of its HoloLens team. Over the past year, the division has seen the departure of former head Alex Kipman, who left Microsoft in June amid allegations of sexual misconduct, and the pause of a purchasing agreement with the US military. In 2022, Microsoft also reportedly abandoned plans it had for a new HoloLens device.

 

Meta takes Ukraine’s controversial Azov Regiment off its dangerous organizations list

Facebook parent company Meta has removed the Azov Regiment, a controversial unit within the Ukrainian National Guard with far-right political leanings, from its list of dangerous individuals and organizations. The move, first reported by The Kyiv Independent, means members of the unit can now create Facebook and Instagram accounts and post without Meta automatically flagging and removing their content. Additionally, unaffiliated users can praise the Azov Regiment, provided they abide by the company’s Community Standards.

“The war in Ukraine has meant changing circumstances in many areas and it has become clear that the Azov Regiment does not meet our strict criteria for designation as a dangerous organization,” a company spokesperson told The Kyiv Independent. Meta did not immediately respond to Engadget’s comment request.

Sharing more information on the policy change, Meta told The Washington Post it recently began to view the Azov Regiment as a separate entity from other groups associated with the far-right nationalist Azov Movement. Specifically, the company pointed to Ukraine’s National Corp political party and founder Andriy Biletsky, noting they’re still on its list of dangerous individuals and organizations. “Hate speech, hate symbols, calls for violence and any other content which violates our Community Standards are still banned, and we will remove this content if we find it,” Meta said.

Important news from @Meta — changes in platform’s policies. Azov regiment no longer meets designation as dangerous organization. Means a lot for every Ukrainian. New approach enters the force gradually. Big contribution @nickclegg & his team in sharing truthful content about war.

— Mykhailo Fedorov (@FedorovMykhailo) January 19, 2023

The Azov Regiment was founded in 2014 by Biletsky following Russia’s annexation of Crimea and the start of the Donbas War that same year. Before the unit was integrated into Ukraine’s National Guard in November 2014, it was controversial for its adherence to neo-Nazi ideology. In 2015, a spokesperson for the Azov Regiment said 10 to 20 percent of the unit’s recruits were self-professed Nazis. At the start of the 2022 conflict, Ukrainian officials said the Azov Regiment still had some extremists among its ranks but claimed the unit had largely become depoliticized. During the months-long siege of Mariupol, the Azov Regiment played a prominent role in the city’s defense. Russia captured many of the battalion’s fighters at the end of the battle.

The change underscores just how much Meta’s content moderation policies have changed since the start of Russia’s invasion of Ukraine. Partway through last year, the company began temporarily allowing people in Ukraine and a handful of other countries to call for violence against Russian soldiers. After the decision created controversy, Meta said it would turn to the Oversight Board for policy guidance, a request the company later withdrew, citing “ongoing safety and security concerns” related to the war.

 

Twitter is working on an ad-free subscription tier

Twitter is working on a new, more expensive Blue subscription tier that will allow users to browse the platform without seeing ads. “Ads are too frequent on Twitter and too big. Taking steps to address both in coming weeks,” Twitter owner Elon Musk tweeted on Saturday afternoon. “Also, there will be a higher priced subscription that allows zero ads.”

In the US, Twitter Blue currently costs $11 per month when users subscribe directly through the Twitter iOS or Android app. On the web, where Apple and Google’s up to 30 percent commission on in-app purchases doesn’t apply, the service costs $8 per month. Since Twitter began revamping the subscription in November, the ability to see fewer ads on your timeline has been one of the primary selling points the company has pushed, but that perk is still listed as “coming soon” when you go to sign up for the service.

Also, there will be a higher priced subscription that allows zero ads

— Elon Musk (@elonmusk) January 21, 2023

By some estimates, Twitter’s ad revenue has declined precipitously since Musk’s takeover of the company in October. According to a recent report published by The Information, a senior Twitter manager told employees this past Tuesday that daily revenue was down 40 percent from the same day a year ago. One internal slide seen by the outlet saw Twitter attribute the decline to the initial relaunch of Twitter Blue, which saw the platform overrun by verified trolls who used the paid verification feature to impersonate brands, celebrities and other notable accounts.

 

FTC asks court to hold Martin Shkreli in contempt for launching new drug company

Martin Shkreli, whom you may know as “Pharma Bro,” launched a new company last year called “Druglike, Inc.” Now, the Federal Trade Commission (FTC) has asked a federal judge to hold him in contempt for failing to cooperate with the agency in its investigation to determine whether launching the company violates his lifetime industry ban. US District Court Judge Denise Cote imposed a lifetime ban on Shkreli that prohibits him from participating in the pharmaceutical industry early last year. Cote ruled that the former pharma exec orchestrated an illegal anticompetitive scheme to gain a monopoly over Daraprim, a life-saving anti-malarial and anti-parasitic drug. 

After Shkreli’s former company, Turing Pharmaceuticals, obtained the manufacturing license for Daraprim, it raised the drug’s prices from $17.50 to $750 per tablet. Cote sided with the FTC in the antitrust lawsuit the agency filed against Shkreli in 2020 and ordered him to pay $64.6 million in damages, in addition to imposing a lifetime industry ban against him. Prior to Druglike’s launch, Shkreli tried (and failed) to convince a judge to put the ban on hold, arguing that the public could benefit from his future contributions to the industry. Shkreli challenged the ban while he was serving time in federal prison after receiving a seven-year sentence in 2017 for defrauding investors. He was released from prison in May.

The FTC said it started asking Shkreli for a compliance report and access to relevant records, as well as asking him to sit for an interview regarding Druglike, in October 2022. However, the company co-founder kept on disregarding its “repeated requests.” The agency also said that Shkreli has yet to pay any amount of his $64.6 million fine. It’s now asking the court to order Shkreli to comply with its information requests within 21 days of its decision. 

In a press release (PDF) for its launch, Druglike described itself as “a Web3 drug discovery software platform.” The company said it’s building a “decentralized computing network” that “provides resources for anyone looking to start or contribute to early-stage drug discovery projects.” In a statement, Shkreli said “Druglike will remove barriers to early-stage drug discovery, increase innovation and allow a broader group of contributors to share the rewards.”

 

‘Marvel’s Avengers’ won’t receive official support after September 30th

Following a two-year run that saw the game struggle for much of it, Crystal Dynamics is winding down the development of Marvel’s Avengers. Following a report of the project’s imminent demise, the studio published a blog post on Friday announcing it plans to stop supporting the live-service title after September 30th.

Crystal Dynamics will release one final balance patch and shut down Marvel’s Avengers in-game cosmetics store on March 31st. On that same day, players will see their remaining Credit balance converted to in-game resources, as shown in the chart below. Additionally, “as a show of our appreciation for our community,” Crystal Dynamics says cosmetics that were previously only obtainable through the marketplace will be free for all players who own a copy of the game.

Crystal Dynamics

After official support ends on September 30th, players can continue playing Marvel’s Avengers on their own and with friends over Xbox Live and PlayStation Plus. “The changes we are making to how the game functions will ensure as long a life as possible,” the developer said. “However, after September 30th, 2023 we can’t guarantee that we will be able to address issues that occur due to unforeseen circumstances.” Crystal Dynamics said it decided to end support for the title “in conjunction with our partners.”

The effective end of Marvel’s Avengers won’t come as a surprise to fans. In November 2020, two months after the game went on sale, publisher Square Enix said it had failed to recoup the cost of making the title. From that point forward, the company seemed reluctant to put any more money behind the project. Then, last May, Square sold Crystal Dynamics to Embracer Group. In December, the studio announced it was working with Amazon on a new Tomb Raider release. All of that seems to have factored into the decision to shut down Marvel’s Avengers.

 

Google lays off most employees part of its Area 120 incubator

Google’s Area 120 division has been severely affected by the layoffs happening across Alphabet, according to Bloomberg and TechCrunch, which said the unit now has fewer than 100 employees after the most recent round of cuts. Area 120 is known as Google’s in-house incubator, which works on experimental apps and products. Those include GameSnacks, an HTML5-based platform that enables users to load and play games quickly even on poor connections and basic smartphones. Sundar Pichai established the division in 2016 to “provide a purpose-built home for bottom-up innovation at Google.” The division’s website reads: “Area 120 teams work on new products, experiences, and services every day.”

Alphabet recently admitted that it was cutting 12,000 jobs, which is around six percent of its global workforce. The layoffs “cut across Alphabet, product areas, functions, levels and regions,” but it’s bound to affect certain divisions more than others, seeing as the company performed “a rigorous review… to ensure that [its] people and roles are aligned with [its] highest priorities as a company.”

A spokesperson told Bloomberg that the company has “made the difficult decision to wind down the majority of the Area 120 team.” TechCrunch says the division typically works on 20 projects at any given time, but only three will “graduate” or will be folded into Google later this year. Almost everyone who isn’t involved in those three projects has reportedly lost their jobs. 

During a round of cuts at Area 120 back in September, a Google spokesperson said that the division is “shifting its focus to projects that build on Google’s deep investment in AI and have the potential to solve important user problems.” It’s unclear if any of the three “graduating” projects are AI-related or if the remaining team members are working on anything artificial intelligence. According to a recent New York Times report, though, Google is gearing up to show off at least 20 AI-powered products and a chatbot for search this year.

 

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