Fisker offers a peek at its long-range, four-door Ronin convertible EV

Fisker has offered a new look at the upcoming Ronin, which it claims will have the longest range of any production electric vehicle. A render of the four-door convertible has popped up on the company’s website.

The image shows the Ronin from a front corner view. It has a light strip that wraps around the front. As Autoblog points out, there’s no grille, but it appears as though the front bumper has some air intakes. The Ronin has a low profile and large wheels, along with dihedral front doors that are open in the render, but there’s no indication as to how the rear doors open just yet.

Henrik Fisker, the founder of the automaker, said earlier this year that the Ronin will have a 660-mile range under the WLTP testing standard used in Europe. The EPA range is likely to be lower, but all going to plan, Ronin drivers should be able to travel quite a distance before needing to recharge the EV.

As things stand, Fisker plans to show off a near-production-ready Ronin concept in August, with production slated to get underway in 2024. Fisker is said to be keeping the starting price under $200,000.

At the other end of the scale, Fisker started taking reservations earlier this year for the five-passenger Pear, which starts at $29,900 before incentives. The company expects to start building that EV in 2024 as well. Last month, Fisker began production of the Ocean SUV. It will ramp up production slowly, but it expects to build approximately 42,400 units next year.

 

What we bought: Why I still use a $15 pair of wired Panasonic earbuds every day

My best headphones aren’t always the best headphones for every situation. When I’m settling in to work for a few hours, then yeah, I’ll grab my old Oppo PM-3s or trusty Koss KSC75s to make streaming music more of a pleasure. When I’ve got a long plane or train ride ahead of me, I’ll bring the AirPods Max to block out the world more comfortably. (I own too many headphones, to be clear.) But not every instance calls for something nice – or, in the KSC75’s case, fragile – and I don’t want to run the gear I’ve paid good money for into the ground when I can avoid it.

That’s when I turn to Panasonic’s ErgoFit earphones (or, “RP-PCM125 ErgoFit,” to use their proper name.) This is a basic, $15 pair of earphones that’s been around for the better part of a decade but continues to provide an unobtrusive fit, sturdy design and agreeable-enough sound.

Put another way, they’re my preferred set of beater headphones. Even if you don’t know that term, you can probably guess what it means. These are the headphones you use when putting on your “good” pair is more trouble than it’s worth. When you need to make a quick run to the store but only have a few minutes left in your podcast, you bring the beaters and finish it up. When you see an amusing video online but you aren’t sure if it’ll be appropriate to blare over your speakers, you use the beaters to be safe. If, like me, you need to listen to something in bed before drifting to sleep, the beaters are the headphones that won’t get in the way but will survive your tossing and turning if you pass out with them still on. And if they don’t, who cares? They’re just your beaters.

There are a million different headphones that could make for good beaters, but when most people talk about them, they think of in-ear headphones that are cheap and durable. You can toss them in a bag or (larger) pocket and know they’re likely to survive. You never have to be delicate or deliberate with them the way you would with a good set of over-ears. You don’t want to accidentally step on them or leave them on the train, but it won’t ruin your day if you do, because buying a new pair won’t bite a hole in your paycheck. They don’t sound as nice as your good headphones, but when you can’t sit and listen for a long stretch or truly savor a recording’s details, they’re there, and they work.

Jeff Dunn/Engadget

The ErgoFit earphones fit this description more or less exactly. Everyone takes to in-ear headphones differently, but the ErgoFit’s earpieces are small and noticeably lightweight, with soft silicone ear tips that, for me, don’t grate over time. Panasonic includes three different sizes of tips in the box, and with the right fit they seal a decent if not amazing amount of noise. (Voices are still likely to get through if they’re loud enough, though.) They come in a variety of colors, if that matters to you. And while there’s a bit of cable noise when they rustle against your chest — which can be irritating — I’ve never had to worry about them coming loose, either. 

Unlike many earphones in this price range, there’s also an in-line remote and mic for pausing tracks and taking calls. The quality of that mic isn’t anything better than “usable,” but that it’s even there is a plus at this price. (If you don’t need a mic, Panasonic sells a variant without one for $10.) 

These are simple wired earphones made at a time when 3.5mm jacks were still common, so you need a dongle to use them with most phones and tablets today. That is annoying, but for “beater” purposes, I’ll take the trade-off of not worrying about battery life (and degradation) or having to take a beat to ensure everything’s paired first. When my AirPods died on an eight-hour flight to Europe earlier this year, the ErgoFit slotted right in as backup. 

Most importantly, they’ve lasted. I’ve carried these earphones on my person constantly over the past four-ish years and straight up fallen asleep on them more times than I can count, but in that span I’ve only had to outright replace them once due to a frayed wire. The plastic-heavy design looks and feels cheap, but it’s been enough to survive.

These things are still old and $15, so I can’t say they sound fantastic. You won’t hear the sort of detail or treble sparkle that you can get from better-sounding earphones in the $30 to $50 range, and the sound profile might be a bit too boosted in the mid- and upper-bass range for some. This isn’t a Koss KSC75 deal where the ErgoFit outperforms earphones five times their price. 

Still, what’s here isn’t bad. The low-end is emphasized but not overly boomy, and higher-frequency sounds aren’t piercing. The profile misses finer details, but it’s usually smooth. With less intricate hip-hop and rock tracks, it’s fine. For $15 beater earphones, it’s good.

Really, any cheap set of headphones you like could work as good set of beaters. The general sound quality of inexpensive earphones has risen over the years, with sub-$40 pairs like the Moondrop Chu and BLON BL-03 earning praise from reviewers as of late. But if you occasionally find yourself not wanting to put your good headphones at risk, the ErgoFit earphones have given me peace of mind as a competent, comfortable, and hard-to-kill backup plan. They’re anything but modern, but their utility is timeless.

 

Apple and Ericsson call truce in years-long fight over cellular patents

Apple is ending another battle over wireless patents. The iPhone maker and Ericsson have struck a licensing deal that settles all the legal disputes between the two companies, including civil lawsuits and a US International Trade Commission complaint. While the exact terms remain under wraps, the multi-year pact includes cross-licensing for “standard-essential” cellular technology as well as other patent rights.

The tech giants have a long history of fighting over cell tech. Apple sued Ericsson in 2015 to get more favorable terms for LTE patents, but Ericsson responded with a lawsuit of its own claiming that the iPhone and iPad infringed on its patented ideas. The two achieved peace with a seven-year agreement. As that arrangement neared its renewal time, however, the animosity returned. Ericsson sued in October 2021 over Apple’s attempts to shrink royalty rates, while Apple countersued in December that year over allegations Ericsson was using unfair pressure tactics for the renewal. Ericsson filed another lawsuit this January over 5G licenses.

We’ve asked Apple for comment. In announcing the deal, Ericsson’s IP chief Christina Petersson said the ceasefire would let the two companies “focus on bringing the best technology” to the world. Ericsson is one of the world’s largest wireless patent holders, and said the Apple agreement would help boost its licensing revenue for the fourth quarter to the equivalent of $532 million or more.

The timing may be significant. Apple is reportedly developing 5G iPhone modems to replace Qualcomm’s chips, having bought most of Intel’s modem business and even launching not-so-subtle recruitment efforts in Qualcomm’s backyard. The Ericsson truce may help clear the path for those modems by reducing the chances of legal dust-ups over whatever Apple builds. And time might be in short supply — rumors have circulated that Apple could use its own components as soon as 2023.

 

The Evercade EXP handheld brings key improvements but it’s still a curious concept

When we tried the original Evercade handheld, it was a fun-but-curious concept. Old games on a new handheld with cartridges? Nostalgia squared, basically. Whether you thought it was a good idea or not, there are now almost 40 collections available totalling hundreds of games. There’s also the VS home-console for playing against friends on the big screen. Now, there’s the Evercade EXP ($130/£150), a revamped handheld that improves on the original in some key ways. Evercade’s wacky idea, then, seems to be working.

In a curious turn of events, and potential further proof of its popularity, it seems a literal truck-load of EXP consoles have been stolen. Blaze, the company behind Evercade, has stated that it’s working to restart production to replace the missing handhelds, so if you preordered one, you might want to check the company website for more information.

The EXP brings with it an improved, 800×480 display – more than double the resolution of the original (480×272). Games look much sharper this time around, though it’s still 4.3-inches diagonally which feels a little undersized for really any type of handheld device in 2022. Though there literally is more actual power with a new 1.5Ghz processor and a larger battery that’s good for about five hours of play.

James Trew / Engadget

The new all-white design gives the EXP a bit more of a grown up vibe than the original which looked a little toyish. The D-pad is particularly eye-catching, as it’s a large disc and almost looks like it protrudes from the casing a little too much. In use it’s fine, but something a little smaller and lower profile might add to the quality feel. The buttons, for example, are nice and clicky and are just the right height. It’s a slightly mixed combo but functional though moves in fighting games can be a little tricky to pull off sometimes.

One of the main perks with the EXP are the built-in games from Capcom. The console also comes with the Irem Arcade 1 collection which features six games (including R-Type) but the real fun is among those Capcom classics such as Street Fighter II Hyper Fighting, Mega Man, Ghouls and Ghosts and Breath of Fire (among others). These are some solid titles that mean there are 24 games available to play right out of the box.

If that’s not enough for day one, there’s also a way to expand this number even further to 29 thanks to a large banner on the home screen titled “HIDDEN GAMES” (it’s in all caps yep). This is a carry over from the VS that introduced a “Secret” menu option – which, despite the name, is not hidden, it’s right there in the main menu and it’s literally called “Secret.” Here, you can enter some codes and unlock even more games. No spoilers here, but a bit of googling around might turn up some clues.

Unfortunately, even though you can connect the EXP to a TV over HDMI and there’s a USB-C port on the bottom, you can’t connect a controller – not even a VS controller – to enjoy two player mode on the built-in games. This is a real shame with Street Fighter II sitting right there, begging to be played as nature intended. Blaze told Engadget that it’s something being explored but there’s nothing immediate to share. Games on the VS console can all be played in 2-player mode, but the license with Capcom only really allowed the company to include the games on the EXP itself, not as cartridges.

James Trew / Engadget

The final main update on the EXP over the original is the inclusion of “Tate” mode. Many of those early arcade games were played in portrait, rather than landscape mode and the EXP has a pair of extra buttons beside the D-pad so you can flip the console 90-degrees and play these titles vertically just like back when quarters were required. Some of the included Capcom titles, such as 1942 and Commando, use this mode, as do many on the bundled Irem Arcade cartridge. It’s nice to see these games with the option to play them in the right orientation and will be of particular appeal to fans of vertical scrolling shooters (of which there are plenty on the Evercade platform).

Finally, the EXP sports a newer user interface than the original. In fact, it’s borrowed almost directly from the VS console. The original handheld was updated to bring a similar-looking interface, but it’s a little lacking compared to that on the VS and EXP. It’s simple and easy to navigate but also has some useful added data in each game’s menu where you can see the how often and for how long you’ve played a game among other information. You can also set a “coin” limit here for truly re-creating that ‘90s arcade experience where you only had seven quarters and had to use them wisely.

James Trew / Engadget

Most of all, the EXP maintains the same authenticity and nods to the retro era that made the original and the VS more fun. Things like secret games and things to unlock were a mainstay of that era, so combined with the nostalgia of cartridges it all goes a long way to making the Evercade platform something beyond just another way to play old titles. There’s even a “game of the month” program that offers the chance to play forthcoming releases for a limited time free of charge.

It’s not all about vintage games, though. Evercade already has an indie collection of modern retro games, including the very recommendable Game Boy game Deadeus. There’s a second collection on the way, too. Old classics are one thing, but there are many ways to play them. Evercade provides a nice, legal option and one that compensates the rights owners appropriately, but it’s also well positioned to become a destination for modern retro and lighter indie titles.

There are a lot of options for retro games, whether that’s other handhelds, things like Nintendo’s virtual console/Switch online or the semi-recent trend of “mini” consoles. Evercade’s approach is unique but obviously requires a bit of a collector’s itch or a penchant for the lesser-known gems for it to really make sense. One thing’s for sure, there’s already a community gathering around the platform and for them and the like, the EXP elevates the handheld experience nicely.

 

DJI’s Mini 3 drone is cheaper, but more limited than the Pro model it’s based on

You’d think that after launching a ton of products in 2022, DJI would be finished for the year. However, that isn’t quite the case, as it just announced the DJI Mini 3 drone aimed at the consumer market. It’s a stripped down version of the Mini 3 Pro, with no forward or rear obstacle detection, no ActiveTrack and video that’s limited to 4K 30p. Those compromises are reflected in the price, meaning you’ll pay $469 for just the drone compared to $669 for the Mini 3 Pro. 

The company believes the Mini 3 Pro is ideal for first time users, in scenarios like “suburban outings, holiday travel, and urban shooting/exploration with family and friends.” In that sense, it’s more a spiritual successor to the DJI Mini 2 than a Mini 3 Pro-lite. That said, it’s nearly identical to the Mini 3 Pro, apart from the front sensors being removed and replaced with grills and smooth plastic where the rear sensors would be located on the Pro. 

The Mini 3 weighs less than 249 grams so it doesn’t require a special permit to fly in many countries. It has the same Type 1/1.3 (9.6 x 7.2 mm) f/1.7 sensor as the Mini 3 Pro, so you can film in 4K HDR and take 12-megapixel photos. However, video is limited to 4K 30p, rather than 4K 60p on the more expensive model. It also offers “true vertical” video and photo shooting, with the camera flips 90 degrees to allow for high quality social media content. 

DJI has ensured 2.7K and full HD captures max out at 60fps, so there’s no 120fps as found on the Mini 3 Pro. You can shoot HDR at up to 30fps, and it has dual native ISO for decent low-light performance in a relatively small sensor. 

The Intelligent Flight Batteries provide long flight times, delivering up to 38 minutes with the standard and 51 minutes with the extended batteries (the latter are available in North America but not in Europe and other regions). Those times are under ideal conditions; you’ll more likely see around 30-32 minutes. Still, that’s excellent for this category and provides a cushion for beginners who may let the drone fly a bit too far away. Despite the small size it has “robust power,” DJI says, which helps it handle reasonably stiff winds as well.

As with the Mini 3 Pro, you can get the Mini 3 with DJI’s RC controller for an extra $230. That option is well worth it, because it’s far more convenient than using a smartphone with the regular RC-N1 controller. It has a similar layout to DJI’s other controllers, with the addition of photo and video triggers that automatically switch between those respective modes. The RC controller joysticks can be stowed underneath the controller chassis for travel and while the screen struggles a bit in bright sunlight, it is otherwise sharp and clear.

Steve Dent/Engadget

The Mini 3 has a key feature for social media users, namely DJI’s QuickShots. That lets you take short and cute videos without the need to pilot, as the drone does all the work. Some of those include “Dronie” (starting tight on the subject and flying up and away to reveal the background) and “Circle,” where the camera moves around the subject. 

However, it lacks many of the AI features found on the Mini 3 Pro like ActiveTrack (following a subject), Timelapse and Mastershots. The fact that it can track a subject with QuickShots suggests that its capable of ActiveTrack, but that the functionality may simply be disabled.

It has other intelligent functions to help beginners. Those include Auto Takeoff, Return to Home (RTH) including Smart RTH, Low Battery RTH and Failsafe RTH, instructing the aircraft to return to its starting point if the battery is low or signal drops. 

That brings us to one big issue with this drone. It does feature a downward vision system and infrared sensing for stable hovering, which is a big help for novice users. However, it lacks forward and rear obstacle detection sensors. That means a user can fly it directly into a tree or building more easily, and as it doesn’t have DJI Avata-like propeller protection, you could end up with a broken drone. Even if you’re careful, using the RTH function could be risky as the drone could automatically fly itself into an object when trying to navigate home. You’ll also want to make sure the area is clear when doing a Dronie or other Quickshots maneuver. 

I received the Mini 3 from DJI, but it was a bit too late to do a video (we’ll release a full review soon). However, my drone pilot friend and I had a day to test it, and we found it just as stable and easy to fly as the Mini 3 Pro. The footage quality looks sharp and clear with accurate colors, and I didn’t really miss the 4K 60p, as I don’t often use that mode anyway.

We were acutely aware of the lack of obstacle sensors, though. We didn’t dare wander too far away from base, as a loss of signal could be disastrous — particularly in Europe where laws restrict the transmission distance significantly compared to the US. The lack of sensors also limit what you can shoot, as it would be foolhardy to get it too close to obstacles or fly in tight spaces. 

Steve Dent/Engadget

Lastly, I’m wondering about the Mini 3’s pricing. If you don’t already have a DJI drone, you’ll need to pay $559 with the RC-N1 controller, compared to $759 for the Mini 3 Pro. The Fly More Combo (two extra batteries, RC-N1 controller, three-battery charger) costs $718, compared to $948 for the Mini 3 Pro. The Fly More Combo with the RC controller is $858, while the same kit for the Pro model is $1,098.

If you’re just having fun or starting out and only need a battery, drone and controller, $559 might be a bit steep for many folks. For just a minor stepdown in capability, the Mini 2 is just $449 in the same configuration, for instance. And, if you want a more serious kit with more batteries and possibly the RC controller, it would make sense to cough up $240 more to get the Pro. 

That said, the Mini 3 Pro is perpetually out of stock, so this one will probably sell like hotcakes regardless of my misgivings. So far it looks like an easy-to-fly drone that takes better video than anything else in this price range — just keep it it well away from obstacles.

 

Square Enix’s ‘Forspoken’ demo is now available on PlayStation Network

You can now play Square Enix’s action RPG Forspoken after several launch delays — as a demo, that is. The developer and publisher has released a demo for the PS5 game on the PlayStation Store at this years Game Awards, where it also announced that Final Fantasy XVI will be available for Sony’s current-gen console on June 22nd, 2023. 

Forspoken was originally supposed to be released in May, but it got pushed back to October 11th and then again to January 24th next year. It looks like Square Enix truly is gearing up for the game’s release this time, now that we’re just a bit over a month before its latest launch schedule. The game puts you in control of Frey Holland, a woman from New York City who’s transported to another world called “Athia,” where she gains magical abilities. There, she must find her way home while battling monsters and the Tantas, who were once “benevolent matriarchs [that] now rule the lands as evil and maddened sorceresses.”

Square Enix says the demo will give you a “deeper look at the devastating effects of the Break,” which is the powerful force responsible for corrupting everything it touches, the Tantas included. Forspoken will also be available on PC via Steam, Epic Games and the Microsoft Store, but the demo only seems to be available for the PS5. If you don’t have access to the console, you can also watch the game’s new trailer below:

 

Engadget Podcast: LensaAI selfies and ChatGPT dominated our socials this week

This week, many of us saw our social media feeds taken over by colorful, surreal pictures of people we follow, except they don’t quite look like themselves. The images were generated by Lensa AI, and it’s the latest in what feels like a now-annual trend to use a new app to create mockups of your face in various scenarios. Alongside Lensa, some folks also saw blocks of text from another AI generator, ChatGPT. So on this episode of the podcast, Devindra and Cherlynn chat the appeal, implications and possible future of these types of AI, before being joined by Engadget editor-at-large James Trew for a check in on the state of action cameras.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

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Topics

Lensa AI “magic avatars” and ChatGPT – 1:27 

What’s the state of the GoPro-style action camera in 2022? – 23:47 

iPhone users can now share digital car keys with Pixel owners – 43:02 

iOS 16.2 includes time limits on AirDrop receiving – 47:44 

Carl Pei said Nothing wants to come to the US – 53:40 

Working on – 1:08:02 

Picks – 1:10:51 

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Credits
Hosts: Cherlynn Low and Devindra Hardawar
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
Livestream producers: Julio Barrientos
Graphic artists: Luke Brooks and Brian Oh

 

The Morning After: All the big news from The Game Awards, including ‘Hades II’ and more sequels

The Game Awards gave us a busy night for gaming news.. First up, Idris Elba will star in Cyberpunk 2077’s first big DLC. Phantom Liberty is a spy thriller introducing a new character, FIA agent Solomon Reed, played by Elba. The DLC also includes new missions and a new district in Night City, all of it culminating in “an impossible mission of espionage and survival,” according to developer CD Projekt RED. I wonder if he’ll bump into Keanu Reeves’ character.

CD Projekt RED

A Hades sequel might be the biggest reveal. While the game looks similar to the Supergiant hit, you can expect a new female protagonist, Melinoë, training with the witch goddess Hecate, and generally slaying beasts in the underworld. We also got release dates for Final Fantasy XVI (June 22nd), Street Fighter 6 (June 2nd) and Diablo IV (June 6th). In short, June 2023 is shaping up to be a busy month in gaming.

Hideo Kojima was also ready to reveal his next project, Death Stranding 2 – yes, another sequel. Both Norman Reedus and Léa Seydoux will reappear in the game, headed for PS5. Kojima added that his studio is also working on a second, completely new project with an experimental edge. So, not a sequel?

We’ve pulled together all the other big gaming headlines right here. But which game won? FromSoftware’s Elden Ring, of course. It beat games like God of War Ragnarok, Horizon Forbidden West, Stray and Xenoblade Chronicles 3 to claim Game Of The Year.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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IKEA’s latest Sonos Symfonisk speaker is a $260 floor lamp

It’s the most expensive member of the Symfonisk lineup.

IKEA

IKEA and Sonos’ floor lamp collaboration, at $260, is the most expensive speaker in the Symfonisk lineup. Current models range from $120 for a bookshelf speaker (with less than stellar audio) to $250 for musical wall art. And your investment in the floor lamp could creep even higher if you want something other than the included bamboo shade. It’ll launch in January 2023.

Continue reading.

Google merges its Maps and Waze teams

But it says apps will remain separate.

Google is planning to merge its Waze and Maps divisions, The Wall Street Journal has reported. The move aims at reducing duplicated work across the products, but Google said it will still keep the Waze and Maps apps separate. Waze and Maps have been sharing features ever since Google acquired Waze for $1.1 billion back in 2013. “Google remains deeply committed to Waze’s unique brand, its beloved app and its thriving community of volunteers and users,” a spokesperson told the WSJ. Waze CEO Neha Parikh will leave her role after a transition period, but there will reportedly be no layoffs.

Continue reading.

Google says it’s making Chrome less of a battery and memory hog

Two new modes should help lighten the load on your desktop or laptop.

With a new Memory Saver mode, Google says Chrome will reduce its memory usage by up to 30 percent on desktop. The mode frees up memory from open tabs you aren’t using. Google says this will help to give you a smoother experience on active tabs. Chrome will reload inactive tabs when you switch back to them. The company has also revealed a Battery Saver mode, which Google says can kick in when you’re using the browser and your device’s battery level drops to 20 percent. Chrome will limit background activity, including tabs with videos and animations. Google says all users will have access to them in the coming weeks, and it’s rolling out the build already.

Continue reading.

EU sets December 2024 deadline for USB-C wired charging on new phones

Expect to see a USB-C iPhone by 2025 at the latest.

The European Union has set a firm deadline for manufacturers to adopt USB-C charging for most electronic devices sold in the region. New phones, tablets, headphones, portable speakers and many other types of devices will need to adopt the standard for wired charging as of December 28th, 2024. Laptop makers will need to switch to USB-C by April 2026.

Continue reading.

 

SpaceX’s first civilian lunar mission will take BIGBANG’S T.O.P and DJ Steve Aoki to the Moon

Japanese billionaire Yusaku Maezawa has picked his companions for SpaceX’s first all-civilian mission to the Moon over a year after he put out a call for potential private astronauts. He chose eight crew members and two backups from various backgrounds to be part of the mission called “dearMoon,” and while application was open to everyone, some of the names will likely stand out when you review the list. One of the people flying with Maezawa on SpaceX’s Starship spacecraft is Choi Seung Hyun, better known as T.O.P. from the Korean boy band BIGBANG. 

DJ Steve Aoki is also part of the crew, as well as Tim Dodd, who’s known for creating space-themed content as a photographer and host of YouTube channel Everyday Astronaut. The other crew members include Rhiannon Adam, a photographic artist from Ireland who now works in London and the US, and Yemi A.D., a designer, director, choreographer and non-profit org founder from the Czech Republic. Brendan Hall, a filmmaker who directed projects for National Geographic, Karim Iliya, a filmmaker who documents whales, birds and other threatened species, and Dev D. Joshi, an actor from India, round up the main crew list. Meanwhile, snowboarding Olympic gold medalist Kaitlyn Farrington and Japanese dancer Miyu were named as backup crew. 

Maezawa said the project received about a million applications from interested individuals around the world who went through a strict selection process. The inclusion of musicians and other creatives doesn’t come as a surprise, since the billionaire originally intended to bring artists with him on the trip in hopes that it would inspire them to create something that promotes world peace. He didn’t say why he chose T.O.P. specifically, but the rapper did don a spacesuit for one of BIGBANG’s music videos.

The dearMoon project was launched in 2018 after Maezawa purchased all the seats for a six-day trip to the Moon from SpaceX. It will fly a single circumlunar trajectory around Earth’s faithful companion and is expected to take place sometime next year, though the actual date depends on Starship’s development. To prepare for the dearMoon mission, Maezawa flew to the ISS last year and spent 12 days on the flying lab shooting videos about life in space. 

 

Riot Games sues Chinese tech giant NetEase for making a ‘copy’ of Valorant

Riot Games has sued Chinese tech giant NetEase, calling its mobile game Hyper Front “a copy of substantial parts of Valorant,” Law360 has reported. On top of matching the format, NetEase also replicated parts of its character designs, game maps, weapon designs and more, Riot claims. It brought the case to the high court of England and Wales, but is also launching complaints in Germany, Brazil and Singapore, according to Polygon

Like Valorant, Hyper Front is a free-to-play first-person shooter that pits teams of five against each other in different modes. In its claim, Riot noted that Hyper Front began development shortly after it revealed an early of Valorant dubbed “Project A” in October of 2019. NetEase, meanwhile, showed off a beta version of Hyper Front under the code name “Project M.” 

The release of Hyper Front in Singapore and other countries prompted complaints from users that it was essentially a “copy” of Valorant. That led to NetEase making modifications to the games, but the level of infringement goes beyond that, Riot said. The modified version of Hyper Front is currently available on Android and iOS stores, boasting more than one million downloads and 48,000+ reviews on Google Play. 

NetEase is currently involved in a dispute with Korea’s PUBG corp. over two NetEase mobile games. Earlier this year, two California judges said NetEase faced an “uphill battle” in challenging a settlement agreement with PUBG. Meanwhile, Riot Games recently settled a class-action gender discrimination lawsuit for $100 million. 

 

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