Google’s designers on why the Pixel Fold isn’t just another foldable

Ever since the release of the original Galaxy Fold back in 2019, Samsung has basically enjoyed a monopoly on big handsets with bendy screens. But with the imminent arrival of the Pixel Fold later this month, Google is hoping to break that stranglehold. That said, with Samsung having already released four generations of its flagship foldable, Google can’t afford to simply iterate on a rival’s design. In an interview ahead of the Pixel Fold’s release, two of Google’s product managers (PM) — George Hwang and Andrea Zvinakis — sat down to shed some insight on why now, what the company is doing differently, and how its upcoming flexible phone will impact future devices.

The first thing I noticed during my hands-on was the Pixel Fold’s shape. Instead of having a long and skinny baton-like chassis similar to the Galaxy Z Fold 4, Google opted for a wider frame shaped more like a passport, which was an intentional decision by Google. Hwang, who is a PM on the Pixel Fold team told me that “when we talk about the Pixel Fold, we often talk about the outer display first.”

In this design sketch, you can see how the Pixel Fold’s hinge is positioned on the very edge of the device, which greatly impacted the phone’s overall design

Google

Hwang says the reason for this is that more than 50 percent of interactions people have with their phones are less than two minutes long — things like texting a friend, changing a song or simply setting an alarm. “Our focus on form factor was critical and quite intentional to make sure that we offered a usable exterior display, such that you could use the phone like you want to.”

While using the Pixel Fold’s outside display like you would a regular phone might sound kind of obvious, it was also a bit of a surprise. Typically, when people discuss foldables, much of the attention is reserved for that fancy flexible screen on the inside. But more importantly, that touches on a few of Google’s overarching design goals for the Pixel Fold: Being able to use it like a regular handset even when you’re only using it closed, allowing users to open the Fold to augment their experience and then making sure that even though it’s a larger device, it’s still a feasible daily driver.

For Engadget’s interview about the Pixel Fold, we talked to two of Google’s product managers: George Hwang (left) from the Pixel Fold team and Andrea Zvinakis (right) from the Android platforms team.

Google

As for using that big interior display to enhance the device’s capabilities, it feels like much of the Pixel Fold’s potential lies in the marriage between hardware and software. As someone who works on Google’s Android platform team, Zvinakis highlighted the importance of continuity and posture for the Pixel Fold. “If we were just designing for tablets, you could just create one large screen, he said, “whereas for foldables you’re often unfolding to continue a session.”

When designing an app or UI for a foldable device, Google needs to consider things like buttons or other elements that may fall in the Pixel Fold’s crease. But it also means being able to open the device without losing your place, which often feels like an elusive goal. But when it works, it provides a sense of instant adaptability that you just can’t get from a traditional phone.

For the Pixel Fold, one of Google’s main goals was to make the phone’s 5.8-inch exterior display as usable as possible so that people don’t feel forced to use the larger main display for certain tasks.

Google

Continuity also impacts posture, which is the position of the phone’s screen from open to closed and every angle in between. Due to the Pixel Fold’s flexible design, not only does Google need to track how the device is oriented, it’s important to anticipate how components like the phone’s cameras and UI adjust and move and behave depending on its posture. “We want there to be a user benefit to unfolding the device rather than just seeing an expanded phone layout,” Zvinakis said. “That’s why we created things like dual shade for notification that leverages both sides of the display.”

But what’s even more exciting is how Zvinakis says posture detection can unlock entirely new use cases like dual-screen interpreter mode on the Pixel Fold. This allows users to hold the phone in a position so that two people can see a different language get translated in real-time — each with their own display — which cuts down on the typical back and forth that happens when everyone has to share a single screen. And while we’ve seen some other novel uses of foldable phones like taking high-res selfies with the rear camera while using a phone’s exterior display, there are a growing number of functions available on foldable you simply can’t get when using a traditional glass brick.

While the Pixel Fold is a large device, Google focused on making it extremely thin (less than 6mm) so that it would still feel like a feasible daily driver.

Google

There are other elements that are needed for foldables to reach their true potential. Take, for example, the Fold’s taskbar, which needs to straddle the line between enabling short mobile interactions and more complex multitasking situations. “We launched a taskbar with Android 12L in March of last year and the first version was basically a pinned taskbar that you had to long press to hide and long press to show,” Zvinakis said. “But as we did more testing, users said they found that behavior a little clunky. So instead we refined it into a more transient taskbar where you can access it with a short swipe, drag any app into split-screen and then it automatically closes when you’re not using it.”

The big challenge is combining competing design elements, like the thinness of the device, while still supporting sophisticated components such as the phone’s 5x optical zoom. So to get over that hump, Hwang issued a challenge to the team to make a device that was more than just a collection of components: “If you don’t want to use it every day, then it’s not a device that we want to ship.”

For apps like YouTube that have optimized tabletop modes, it’s very important for the Pixel Fold to be able to accurately detect its posture, which includes the orientation and position of its screen.

Google

The quest for thinness is far more important for foldables than other phones. “We realized that if this thing was thick and bulky it’s not something you’d really want to have in your pocket all day long,” Hwang said. “I think the thing that was a key enabler was the hinge. How the hinge is architected drives everything around the foldable display. It’s kind of symbiotic.”

This was a somewhat unexpected revelation because, as someone who has owned multiple generations of the Galaxy Z Fold line, I thought the hinge issues had been solved after all the issues with the original model. “What you see in most foldables is that you’ll have hinge mechanisms across the full length of the hinge at three to four different spots,” Hwang said. “But the thing is that now that you have hinge components in the middle of the device, that drives the thickness of what we call the stack and then you have the display on top.”

While the Pixel Fold’s flexible display does have a crease, Google has done some innovative things with the screen’s fold geometry to minimize its appearance.

Photo by Sam Rutherford/Engadget

So Hwang thought “if those are the limiting factors, then is there a way we can creatively move those components somewhere else?” So in the end what the Pixel Fold team did was relocate the phone’s two hinges to the very edge of the device bringing it out of plane, which had a number of important effects. She says not only does this decrease thickness, “it also helps drive the largest delta between the outer 5.8-inch display and the interior 7.6-inch flexible interior screen.” On top of that, Google’s architecture helped address what Hwang calls fold geometry, which describes how the screen actually bends inside the hinge. “The hinge allows us to furl the display inwards, which lets the fold extend into that area to further drive down thinness,” she added. And while I’ve only used the Pixel Fold briefly so far, the result is rather spectacular, with Google able to make a phone that folds completely flat while still measuring less than 6mm thick (or just 12.1mm when closed).

Steps forward like Pixel Fold’s hinge and thinness don’t come without trade-offs. But, while its bezels are somewhat larger than Samsung’s, to Hwang it’s worth it. “The bezel gave us the opportunity to have an unadulterated display without the need for an under-display camera, which we thought was really cool.” It also gave Google more leeway to improve the Pixel Fold’s general durability, which includes an IPX8 rating for water resistance. “Plus, there’s the ergonomics of it, with the larger display bezels offering a resting area for your hands,” she said

While it might not sound like a big deal, the Pixel Fold’s (right) thinner design and lack of a gap between its screen when closed go a long way towards making it easy to use.

Photo by Sam Rutherford/Engadget

Hwang said dealing with the inevitable crease in the Pixel Fold’s display was another balancing act, one that he still thinks about on a regular basis. “It’s unappealing, but the bigger question is how do we mitigate the crease? How do we minimize it?” Eventually, what Google decided on was a hybrid approach that produces a fold that’s more of a miniature water drop that runs the length of the screen instead of a full crease, which reduces its appearance while also preventing unsightly trenches from forming over time.

Still, as impressive as the Pixel Fold’s design is, after talking to Google product managers, I feel like it has an even more important job serving as an ambassador for future foldables and as a flagbearer for forward-thinking software features in Android alongside newly optimized apps. That’s because in addition to the device itself, the Pixel Fold is also ushering a fresh set of resources to help app makers optimize their work. Zvinakis said, “the key ways we do that are through developer guidelines, developer tooling and easy-to-use libraries.” These things dictate support for features like adaptive resolutions, landscape orientation, multitasking behavior and more. There are even separate tiers denoting how much a developer has done to support foldable-friendly features along with sample configurations available in the Android Studio emulation environment. “We’re about to launch physical device streaming for these Google devices in Android studio, which basically means that developers can see how their apps run on Google-hosted Pixel Fold and Pixel Tablet devices, but right from your IDE (integrated developer environment). We just want to make it really easy for developers to test on these new products.“

Unlike the Samsung Galaxy Z Fold 4 which features a shorter zoom than on the S22 Ultra, the Pixel Fold features the same camera system including a 5x optical zoom just like you get on the Pixel 7 Pro.

Photo by Sam Rutherford/Engadget

To make sure these apps are easier for users to find, Zvinakis says Google will begin showcasing “really high-quality apps more prominently in the Play Store, including screenshots that show new foldable-specific features.” And all of this is coming with a slate of more than 50 first-party Google apps that have been optimized for foldables, something that both Hwang and Zvinakis said was no easy feat. In this way, the Pixel Fold not only serves as a testbed for future devices, but also for Google’s evolving software design.

Unfortunately, the team behind the Pixel Fold hasn’t been able to overcome every hurdle that might prevent someone from hopping on the flexible phone trend — particularly its $1,800 price). But even with the Fold serving as the company’s first go at the category, it’s clear Google is bringing a ton of new ideas to the space, both in terms of hardware and software. It’s slim, it’s sleek and, unlike the Z Fold 4, the Pixel Fold delivers the same great camera experience that you get on the Pixel 7 Pro. It remains to be seen how well it will sell but, with Samsung’s Z Fold basically treading water the past couple years, the Pixel Fold’s arrival couldn’t come at a better time.

This article originally appeared on Engadget at https://www.engadget.com/googles-designers-on-why-the-pixel-fold-isnt-just-another-foldable-153058971.html?src=rss 

‘Mama June: Family Crisis’ Exclusive Preview: Pumpkin Reveals If She’ll Ever Reconcile With Mama June

Pumpkin vents to Doe Doe about wanting Alana to get ‘serious’ about college and gives an update about her relationship with Mama June.

Pumpkin vents to Doe Doe about wanting Alana to get ‘serious’ about college and gives an update about her relationship with Mama June. 

Chrissy Teigen Claps Back After Hater Says Her ‘New Face’ Is Due To ‘Overfill’: ‘I Gained Weight’

Chrissy Teigen had a message for a hater who said she had a new ‘face’ caused by fillers & explained that she just gained some weight.

Chrissy Teigen had a message for a hater who said she had a new ‘face’ caused by fillers & explained that she just gained some weight. 

Summer Game Fest 2023: All the games announced

After dozens of stories, we’re just about wrapped with our coverage of Summer Game Fest 2023. Following the cancellation of E3 back in March, we had a smaller, stripped-back experience at SGF. It began… before it all began, with Sony holding its own PlayStation Showcase livestream on May 24th. It was a pretty packed show, featuring Bungie’s Marathon, Haven’s Fairgame$, a Metal Gear Solid 3 remake, more info on Final Fantasy XVI and Spider-Man 2, and a release date for Alan Wake II. There was also the Project Q handheld streaming device. 

Then came Summer Game Fest with an opening night event on Thursday, June 8th. We got a gameplay reveal for Mortal Kombat 1, a new (delayed to 2024) release date for Final Fantasy VII Rebirth, and a handful of smaller reveals like Sand Land and Sonic Superstars. There were a lot of sequels and free-to-play MMO trailers, but it was a generally low-key affair, with fewer big names than we’ve come to expect from the team behind The Game Awards.

The Day of the Devs and Devolver streams immediately following Summer Game Fest’s live show were a little more successful, with interesting games from smaller studios, including Baby Steps, Beastieball, Cocoon, Hauntii, Helskate, Simpler Times and Viewfinder.

It wasn’t until Sunday’s Xbox event that we got an event filled with the AAA announcements you’d expect out of E3. Microsoft had a customarily dense show that featured new announcements and some release dates (or windows) for known games. Among the games featured were Avowed, Fable, South of Midnight, Persona 3 Reload, Forza Motorsport, Senua’s Saga: Hellblade II, Cyberpunk 2077: Phantom Liberty, Metaphor: ReFantazio and Clockwork Revolution. We also finally got an Xbox Series S that has 1TB of built-in storage.

On Monday, we saw a pair of smaller shows. First up was Ubisoft, which featured Star Wars Outlaws and Avatar: Frontiers of Pandora, a trio of Assassin’s Creed games, a new Crew game and a fresh Prince of Persia title. Later that day it was Capcom’s turn, and they showed off Exoprimal, again, and offered an intriguing look at Kunitsu-Gami: Path of the Goddess, which looks like a unique third-person action game. Finally, because it’s 2023, there was also an indefinite delay to the company’s almost-forgotten AAA sci-fi game, Pragmata. That’s a game that was announced for PlayStation 5 way back in June 2020 — before we even knew what the PS5 looked like — and this is its second delay after initially being expected in 2022.

We’ll have more coverage in the coming weeks, and will update this post with links when they go live. For now, enjoy our analysis, previews and all the other big announcements from SGF 2023.

Analysis

Summer Game Fest 2023 and the stagnant state of the industry

I published this story about the state of AAA gaming on the eve of Summer Game Fest. After a week stuffed full of gaming announcements, I feel exactly the same way. — Jessica Conditt, Senior Reporter

Generative AI can help bring tomorrow’s gaming NPCs to life

This story from senior reporter (and Engadget’s AI expert) Andrew Tarantola looks at the history of NPCs from if-then programming through to finite-state-machines, decision and behavior trees, GOAPs, and modern AIs in games like The Last of Us, and then looks to the future to see how generative AI might impact the future of gaming.

Ubisoft needs a reboot

At some point in the last console generation, Ubisoft lost its soul. It was a piecemeal erosion process that started in 2015, and it finally resulted in a complete identity collapse somewhere between the studio’s unironic rollout of in-game NFTs and its sixth delay of Skull & Bones. Ubisoft has 40 years of AAA hits and weird licensing deals to its name, and it used to be a pillar of European innovation — but in 2023, it’s selling live-service blandness, mobile ports with microtransactions and unreliable release dates. What even is Ubisoft anymore? — Jessica Conditt

The Starfield direct has me excited for Bethesda’s new ambitious RPG

Senior video producer Brandon Quintana shot this video immediately after Microsoft’s Starfield Direct on Sunday, outlining why, after a fuller look at the game, he’s more excited than ever for Bethesda’s new ambitious RPG.

Why the ‘Oxenfree II’ team became Netflix’s first game studio

In early 2021, Night School was in the market for a partnership. It ended up being acquired by Netflix, becoming the company’s first game studio. Now, Night School is gearing up to launch its first game for the streaming giant. But that’s not the end of Netflix’s ambitions.

Game previews

‘Alan Wake II’ stands out in a sea of sequels

I’m nervous about Saga’s fate in Alan Wake II — and that only makes me more excited for the full game. This is first-and-foremost a linear, narrative-driven experience, and it looks spooky as hell. – Jessica Conditt

‘Armored Core VI Fires of Rubicon’ has fast battles with customizable mechs

Armored Core, one of the longest-running mech battle series ever, hasn’t been seen in over a decade. Now, developer FromSoftware, flying high from Elden Ring and Dark Souls glory, is returning to mechs, with what it says is a remastered, reimagined take on robot combat. It’s time for a mech gaming boom. – Mat Smith, UK Bureau Chief

‘Cocoon’ is worth getting excited about

Cocoon is a game that makes perfect sense while you’re playing it. That would be an unremarkable achievement if it wasn’t also a game that forces you to use its levels to solve themselves. It’s the debut title from Geometric Interactive, a studio from folks that previously worked on the award-winning puzzle platformers Limbo and Inside. At Summer Game Fest 2023 I had around half an hour to play through the game’s opening, and it has stuck with me more than anything else I saw at the show. In my mind it’s the game of the show. – Aaron Souppouris, Executive Editor

‘Forza Motorsport’ wants you to drive forever

The long-overdue next title in the Motorsport series (it’s been over five years since the last!) has a bunch of new features, improved physics, better AI and looks absolutely fantastic at 4K/60. The most interesting thing about it to me is that it could well be the last distinct Motorsport game, as Microsoft is moving the series to a game-as-a-service model. In the age of Game Pass, that makes perfect sense to me, and I can’t wait to start driving this October. – Aaron Souppouris

‘Immortals of Aveum’ first look: A little more magic and this might be wonderful

When I saw the announcement trailer for Immortals of Aveum in the winter of 2022, I was surprised by my own interest in the game. Today, I remain interested in Immortals of Aveum and I think I’ve figured out why. There aren’t a ton of first-person action games that rely on mechanics other than guns — Dishonored, Ghostwire: Tokyo and Hexen come to mind, but it’s a small field overall. That might be one reason Immortals stands out as something fresh, but it’s also nice to see a new, AAA-level game that’s single-player and narrative-driven with a contained campaign, rather than an open world of live-service features. – Jessica Conditt

‘Lysfanga’ is what happens when hack-and-slash meets tactical time travel

Lysfanga’s isometric views may conjure up memories of Hades, but this is a different kind of game. While you’ll still be slicing and dicing monsters and enemies, protagonist Imë combines her spells and weapon combos with the ability to revert time and do it all over again, differently. The second time around, her shadow from the previous timeline will continue to rush into the enemies. While some action-game prowess helps, you’ll only beat most levels by thinking them through before you act. The controls and play style aren’t remotely similar, but Lysfanga reminded me of old Fire Emblem games, where careful planning decided a fight before it even begins. Even in this early demo, the game offers some incredibly satisfying moments when all your attacking clones come together to wipe out all the enemies in mere seconds. – Mat Smith

‘Mortal Kombat 1’ made a great first impression

Ed Boon’s on-stage gameplay reveal of Mortal Kombat 1, the latest entry in the storied fighting game franchise, was one of the stand-out moments of an otherwise subdued opening event. At a private event after the show, Brandon Quintana and Mat Smith sat down to play some MK1 and came away impressed.

‘Prince of Persia: The Lost Crown’ is a Metroidvania-style platformer coming in 2024

After a small reveal at Summer Game Fest’s opening night event, Ubisoft did a deeper dive into the game during Monday’s “Forward” stream. After that, senior video producer Brandon Quintana got his hands on an early build of the game and had a blast.

’33 Immortals’ first look: Defying a god is more fun with friends

Can you imagine assembling 33 players for a 25-minute raid? 33 Immortals plans to do exactly that. Channeling the animation style of retro cartoons (and a little Banner Saga), 33 Immortals is a multiplayer roguelike top-down action game from the creators of Spiritfarer. In this early build of the game I played with five others and had a lot of fun, even if some technical issues spoiled the party a little. I’m excited to play a roguelike as part of a mob, and I’m curious to see what the other character types will be. – Mat Smith

‘Under the Waves’ is a sad but relaxing oceanic adventure

Parallel Studio’s Under the Waves is a calming game. Between the cheers and jeers from Crash Team Rumble players (possibly employees) nearby, I was diving. Diving deeper and deeper into the inky blue, chasing a jettisoned shipping container as it bounced off rocks, spilling soft toys and revealing a mysteriously abandoned submarine hidden deeper still. While I might have been relaxed, I also felt a little unsettled. In a lot of ways, whether it’s the story yet to be revealed or the uneasy tension that is touched on regularly, it reminds me of Firewatch, even if it’s all set undersea. – Mat Smith

All the other big announcements at Summer Game Fest 2023

You can find all of our coverage from Summer Game Fest right here, but here’s a chronological list of the announcements we think really moved the needle.

Thursday June 8th

You can play a demo of the goth Pinocchio game ‘Lies of P’ right now

‘Sand Land’ is a new adventure game based on a manga by the creator of Dragon Ball

‘Sonic Superstars’ gives classic gameplay another modern makeover

‘Like A Dragon Gaiden’ revives Kiryu on November 9th 2023

‘Final Fantasy VII Remake: Rebirth’ is delayed to early 2024

‘Baby Steps’ is the 3D ‘QWOP’ we’ve all been waiting for

Sunday June 11th

Take a peek at Xbox’s Fable reboot in action

‘South of Midnight’ is a Southern Gothic monster adventure from Compulsion Games

Obsidian’s fantasy RPG ‘Avowed’ is coming to PC and Xbox in 2024

‘Senua’s Saga: Hellblade II’ will arrive in 2024

‘Like a Dragon: Infinite Wealth’ will make you see Ichiban’s bare butt in early 2024

Xbox Series S will be available with 1TB storage in black for $349 on September 1st

‘Cyberpunk 2077: Phantom Liberty’ will take you back to Night City on September 26th

‘Cities Skylines II’ will arrive on PC and consoles October 24th

‘Metaphor: ReFantazio’ is a fantasy RPG from the team behind ‘Persona 5’

‘Clockwork Revolution’ is a time-traveling RPG of steampunk anarchy

Overwatch 2’s story missions and new PvP mode will land on August 10th

‘Persona 3 Reload’ updates a PS2 classic for modern platforms in early 2024

Monday June 12th

Ubisoft’s ‘Avatar: Frontiers of Pandora’ arrives on December 7th 2023

‘Skull and Bones’ is still alive, will apparently have a closed beta in August

First ‘Star Wars Outlaws’ gameplay trailer offers 10 minutes of scoundrel wish fulfillment

Capcom’s Pragmata has been delayed for a second time

Kunitsu-Gami: Path of the Goddess is an action game with traditional Japanese aesthetics

This article originally appeared on Engadget at https://www.engadget.com/summer-game-fest-2023-all-the-games-announced-140053892.html?src=rss 

The US is now the second-largest EV market behind China

The US has routinely lagged behind Europe and other regions in terms of EV adoption, but no longer. Counterpoint estimates that American EV sales jumped 79 percent year-over-year in the first quarter of 2023, helping it move past Germany to become the world’s second-largest electric car market. Only China is larger, the analyst group says.

EV tax credits are believed to have played a “crucial role” in spurring sales, and may have helped the US automotive industry as a whole. Where sales of combustion engine cars were flat, EVs surged ahead, according to Counterpoint.

It won’t surprise you to hear which brands are out front. Tesla represented 62.7 percent of EV sales in the quarter, with the Model Y and Model 3 taking the top two spots. GM was a distant second, with the Bolt EUV and regular Bolt taking it to 7.6 percent. Volkswagen had 6.3 percent of the market thanks to the ID.4. Plug-in hybrids are a different story — Stellantis has nearly 43.9 percent courtesy of Jeep’s PHEV Wrangler and Grand Cherokee models as well as the Chrysler Pacifica minivan. BMW was next at 16.1 percent with the X5, and Toyota’s RAV4 helped push it to 15.4 percent.

Counterpoint is optimistic about American EV sales going forward. While revised rules narrowed the list of cars that qualify for tax credits, they’re still poised to influence demand. The early stages of economic recovery could also help drive interest. We’d add that increasing domestic production of some EVs, such as the VW ID.4 and future Hyundai models, should expand the range of cars eligible for credits.

EV sales were poised to spike at some point. States like California and New York will require that all new passenger car sales are electrified by 2035, and makes like GM have already committed to going all-electric around the same time. If this analysis is accurate, though, that accelerating growth is already underway.

This article originally appeared on Engadget at https://www.engadget.com/the-us-is-now-the-second-largest-ev-market-behind-china-140958789.html?src=rss 

Spotify ends its podcast deal with Harry and Meghan

Spotify and the Duke and Duchess of Sussex say they’ve “mutually decided to part ways,” ending a deal for Harry and Meghan to produce podcasts for the company. The agreement, which the two sides reached in 2020, was said to be worth $25 million.

Meghan hosted a podcast called Archetypes. It sought to confront female stereotypes through conversations between Meghan and the likes of Serena Williams and Mariah Carey. The show ran for 12 episodes last year and it was the only podcast that the couple’s Archewell Audio business made for Spotify.

While Spotify and Archewell Audio said they were “proud of the series we made together” and the show won a People’s Choice Award, the former has opted not to renew Archetypes. Meghan is “continuing to develop more content for the Archetypes audience on another platform,” an Archewell spokesperson told The Wall Street Journal.

The Spotify deal was one of the major commercial agreements Harry and Meghan struck after giving up their royal duties. The couple sought media deals in the hope of becoming financially independent but have seen mixed results. Netflix canceled an animated show created by Meghan before production was complete, but a docuseries on the couple hit the streaming service late last year. Harry & Meghan quickly became one of Netflix’s most-watched documentaries.

Meanwhile, Spotify recently shifted its podcast strategy. Earlier this month, it laid off 200 people from its podcast teams and merged Gimlet Media and Parcast into a new division, Spotify Studios. The company will continue to produce some original podcasts via Spotify Studios and The Ringer. However, it appears to be more focused on expanding deals with high-profile podcasters from around the world (like Joe Rogan and Call Her Daddy host Alex Cooper) and supporting amateur creators in the space through tools such as Anchor.

This article originally appeared on Engadget at https://www.engadget.com/spotify-ends-its-podcast-deal-with-harry-and-meghan-142710519.html?src=rss 

Why the ‘Oxenfree II’ team became Netflix’s first game studio

In early 2021, Night School was in the market for a partnership. The studio’s debut game, Oxenfree, was a breakout success in 2016, and it was followed by Afterparty in 2019 and then 2020’s Next Stop Nowhere, an Apple Arcade exclusive. By 2021, co-founders Sean Krankel and Adam Hines had made deals with the major players in the industry – Xbox, PlayStation, Valve, Nintendo, Apple – and Night School was an acclaimed indie team.

“We were actually talking to Netflix about just bringing some of our existing games over,” Night School co-founder Sean Krankel said at Summer Game Fest, sitting with co-founder Adam Hines and lead developer Bryant Cannon around a small table behind the demo hall.

Krankel said Night School wasn’t in danger of collapsing or laying off any staff in 2021. He and Hines had about 20 employees, they were still dealing with the effects of the pandemic, and they were interested in establishing real stability at the studio. Maybe they’d even find a buyer. They were casually talking with Netflix employee Bill Holmes – whom Krankel described as “the reason why there’s a Netflix button on our TV remotes” – about potential publishing deals, nothing more.

“It’s like another normal conversation with any first party,” Krankel said. “And then, one day, he literally says, ‘Would you ever be interested in joining?’ And I’m like, hummina hummina – yes. Totally.”

Night School Studio (Twitter)

Night School was the first video game team that Netflix purchased outright, and the deal was announced on September 28th, 2021. This was just two months after Netflix revealed it had hired former EA executive Mike Verdu to lead the company’s formal push into video game publishing and development, with plans to offer titles to subscribers on its streaming platform. Netflix had been messing around with games since 2017, offering mobile experiences and interactive streams based on popular shows like Stranger Things and The Dark Crystal.

Netflix’s first experiment in video games was Stranger Things, a mobile title that landed in October 2017, developed by Texas studio BonusXP. It was well-received and Netflix and BonusXP went on to release a follow-up, Stranger Things 3: The Game, alongside the premiere of the show’s third season in 2019.

If it feels like there was a weird gap between these releases, that’s because there was – but not in the way you might think. Throughout 2018, Telltale Games was building an episodic narrative adventure (as it generally did) based on Stranger Things, signalling the start of a broader partnership with Netflix. At the same time, Telltale tapped Night School to create a companion mobile game set in the world above The Upside Down. Telltale and Night School had collaborated before on the 2016 Mr. Robot mobile title, Mr. Robot:1.51exfiltrati0n.

As reported by The Verge, Night School began work in January 2018 on a first-person narrative adventure that would feed directly into the wider-platform game, and Krankel and Hines hired four new people for the project. Telltale missed a number of milestone payments to Night School and was generally difficult to communicate with, according to studio members who spoke with The Verge. And then, in September 2018, Telltale effectively shut down. Night School was left floating for a while, until it was clear their game was dead, too. There’s been a Netflix-shaped ghost in Night School’s résumé ever since.

By 2021, Krankel and Hines had seen the best and worst of what publishers had to offer, and Netflix was finally ready to admit its video game ambitions. The Night School team had considered acquisition offers from other companies over the previous few years, but “there was always something off,” Krankel said.

“After the first chat that I had with the executive team [at Netflix] about this next thing, it was so exciting, because they didn’t ask me, you know, ‘Are you in the red on this?’ Or, ‘What’s going on with that?’ It was more like, ‘What can we do to unblock your team from making your dreams?’”

Hines added, “Our big concern was the autonomy aspect. We’ve all worked at bigger studios before, and have just seen and felt how long it would take to get decisions made, how the creative would kind of get choked out of things because there’s too many cooks in the kitchen. But just talking to Netflix a lot before we joined up, we felt really at ease, just like we were talking the same language about how to make games.”

Night School’s latest project is Oxenfree II, a hotly anticipated sequel coming to PlayStation 4, PS5, Steam, Switch and mobile devices via Netflix on July 12th. (There’s no drama behind the Xbox exclusion, Krankel said: “Nothing happened honestly; it is just where we are in our development.”)

Night School has expanded its team size and moved into the Netflix offices, and they’re able to fly remote employees in as often as they need. One obvious benefit of the Netflix partnership in Oxenfree II is its inclusion of 32 languages at launch.

“That’s crazy,” Hines said at Summer Game Fest.

Lead developer Bryant Cannon agreed: “Especially for a game with hundreds of thousands of words in it. All that’s really exciting. I think the game is going to be better because we have this battery in our back.”

Night School was the first purchase in September 2021, but Netflix today owns six video game studios, including Alphabear developer Spry Fox and two internal teams in California and Finland. Netflix has plans to expand into AAA development and past mobile platforms; it offers more than 50 games in its library right now, and the company plans to add 40 more by the end of 2023.

Netflix is publishing more games than it’s buying outright, including Spiritifarer, Into the Breach, Poinpy and Kentucky Route Zero. One of the biggest names in its pile is Laya’s Horizon, the latest title from Alto’s Adventure and Alto’s Odyssey studio, Snowman. Laya’s Horizon is a serene wingsuit game set in a sprawling mountainside sandbox, and it’s exclusive to Netflix Games on Android and iOS.

Snowman

Snowman got its start publishing the iOS versions of the Team Alto games in 2015 and 2018, followed by the Apple Arcade timed exclusives Skate City and Where Cards Fall. Snowman developed and released Lucky Luna for Netflix in 2022, followed by Laya’s Horizon this May. Snowman’s games tend to end up on multiple platforms, eventually, but Android has generally been an afterthought. Its last two projects landed on Android and iOS simultaneously because of Netflix.

In April, Snowman founder Ryan Cash told Engadget that the Netflix partnership hadn’t been a barrier for players. Yes, you need a Netflix account to play the games. But:

“Everyone I’ve had this conversation with has Netflix,” Cash said. “So they just get to playing right away. Whereas before, it was either, I have to sell them a $5 game or I have to tell them, OK, it’s free to play, there are ads but you can remove them if you want. Or it’s like, you gotta sign up for Apple Arcade, or you need an Xbox or whatever it is. So it’s been the most barrier-free way to tell people what I do.”

Laya’s Horizon doesn’t have a currency system, microtransactions, pop-ups or billboards advertising real-life products lining the slopes of its virtual mountain – because Snowman doesn’t need these features for the game to be adequately profitable. The Netflix partnership took care of that aspect, and creative director Jason Medeiros didn’t have to implement monetization in the actual game.

“I didn’t want any of that stuff,” Medeiros said. “Because I mean, I liked games before all that stuff happened. So having a platform like Netflix, it’s just like, none of that matters. Like, you don’t have to do that stuff. It’s a breath of fresh air; we jump on opportunities to make games that way.”

When I initially asked the Night School crew why they chose to be bought by Netflix, Krankel immediately got to the heart of the matter and volleyed, “Why not remain independent?” And then he answered his question:

“A small subset of teams are good to go for the next 10 years, but others have these peaks and valleys, and we were somewhere in between. We weren’t in danger of anything going sideways. But we were at a spot where we’re like, it would be cool to tether to somebody who has a similar vision, and somebody that we could work with that would like, de-risk us.”

Signing up to be acquired by a massive media company comes with its own risks, but they’re different concerns than those of a fully independent operation, which has to manage funding and paying salaries without a safety net. The challenge for indie studios is to sign up with a parent company that can strike a healthy balance between support and autonomy, and Netflix has a proven track record in this space when it comes to film and television. Games are just the next frontier when it comes to streaming entertainment.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/why-the-oxenfree-ii-team-became-netflixs-first-game-studio-130035607.html?src=rss 

Jennifer Garner Hugs BF John Miller In Rare PDA Photos After Opening Up About Ben Affleck Co-Parenting

Jennifer Garner and her boyfriend John Miller were all smiles after being spotted out together in rare new pics!

Jennifer Garner and her boyfriend John Miller were all smiles after being spotted out together in rare new pics! 

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