‘Birth’ is the macabre indie game quietly crushing the convention circuit

Madison Karrh’s booth at Summer Game Fest 2022 was on the far right side of the demo area, hugging a wall at the front of the small industrial space in downtown Los Angeles. Her game, Birth, was one of the first projects you’d see after grabbing a swag bag, but it was easy to overlook in a sea of neon pixels and mainstream names like Street Fighter, Cuphead and Sonic. Birth is a thoughtful game of bones, puzzles, loneliness and decay, rendered in earth tones and captivating, hand-drawn vignettes. In a Day of the Devs cluster at Summer Game Fest, the Birth booth was a bubble of respite from the fast action showcased on surrounding screens.

“Showing Birth at conventions feels like putting my whole, raw, beating heart on a table in front of a bunch of strangers and asking if it is enough for them,” Karrh told me a few months after Summer Game Fest.

Engadget

Birth is, essentially, a game about death. It’s an introspective experience with an entire city block to explore and small surprises in every scene, and it invites people to play with their deepest insecurities. Physics and logic puzzles are hidden in cafes, apartments and bookstores, each one welcoming players to engage with thoughts of mortality and loneliness. Build your own companion out of scattered bones and organs, peel back bandages to remove foreign objects from human limbs, interact with skeleton creatures, let your mind wander while organizing eyeballs, poke at all manner of decaying animal carcasses.

Nothing about Birth is harsh; from color palette to gameplay, this is an experience built for slow afternoons and sleepless nights. Even in the middle of a busy game convention, it’s a soothing way to play with terrifying topics.

“As humans, we know that we will die,” Karrh said. “Yet there is so much joy and art and love that gets created regardless of this looming fact. Maybe even because of it. I think about the limitations of mortality every day, and I want my portrayal of death and decay and loneliness to be as soft and gentle and genuine as possible.”

Half a year after Summer Game Fest, I still can’t get Birth off my mind. The themes are heavy, but the game is not, and this balance is a testament to Karrh’s eye for design and visual appeal. When it comes out on February 17th, Birth will be her third release on Steam, and her largest project to date.

“Day-to-day loneliness can be an embarrassing thing to admit to feeling,” Karrh said. “I hope the tender art style and the silly physics of the game make it feel more like having a contemplative, clumsy conversation with a friend.”

Madison Karrh

After Summer Game Fest, Karrh took Birth to Cologne, Germany, for Gamescom, the largest video game convention of the year. There, it was one of 130 games in the Indie Arena, sandwiched between sprawling adventures, city builders, sci-fi combat and metal music. Thousands of people streamed past her booth, some stopping to play for a few minutes and others lingering for an hour. Karrh never rushed players through their time with Birth, even though it meant fewer people ultimately got their hands on it.

“I was just so honored and smitten with the fact that people chose to spend so much of their time with my game in a sea of other delicious games,” Karrh said. “Birth doesn’t appeal to everyone, of course – I think the minimal, dark art style of my booth filtered out the humans who wouldn’t be interested. It is a slow, intimate game and I didn’t want anyone to feel rushed. People waited in line, people brought their friends back to show it to them. It felt like everyone was giving me a big giant hug.”

After Gamescom, Birth made its way to San Francisco for the Day of the Devs showcase in November. This was its fourth convention appearance of the year, adding a trip to London for WASD in April. Birth is a small game that’s been on a worldwide tour, and in the process it’s plucked Karrh out of her own isolated game-development hole. Even after Birth comes out – and even though it’s a single-player game that’ll likely be consumed by people sitting alone in dark rooms – this game represents true human connection for Karrh.

“I have lived most of my twenties in tiny studio apartments surrounded by other tiny studio apartments full of strangers,” she said. “As a solo game dev, I spend a lot of time sitting alone at my desk. It took me a very long time to accept that if I wanted to create as many games as I could, that I would need to spend a huge chunk of my life alone. I used to worry that I was wasting my life making games, and that I should be running around the city and kissing humans and falling in love. Fortunately, I have grown out of this insecurity and I think I have connected on a deep level with humans through making games.”

In the end, Birth is designed to be played solo, but it’s a game about the most universal shared experiences that humans have. In this sense, it’s impossible to truly play Birth alone.

“Loneliness is, oddly enough, a shared feeling,” Karrh said.

 

Apple’s new 14-inch MacBook Pro gets its first discount on Amazon

We’re already seeing the first discounts on the new 14-inch MacBook Pro, which Apple announced earlier this week. Amazon has the entry-level MacBook Pro with the M2 Pro chip for $50 off ($1,950), and you’ll find the same $50 discount on the 16-inch model, too. Meanwhile, Best Buy is tying pre-order discounts to its TotalTech program, offering a $100 voucher for members buying any of the new laptops (including the 16-inch model). Compared to its 2021 counterpart, the updated MacBook Pro has faster speeds and networking with longer battery life. It launches on February 24th.

Amazon’s sale only covers the entry-level (512GB, M2 Pro) 14-inch MacBook Pro in Space Gray. Meanwhile, Best Buy’s deal requires a $200 (annual fee) TotalTech membership to receive the $100 e-gift card on any new model. So that deal only makes sense if you’re already a subscriber or plan to enjoy the membership’s perks (unlimited tech support, discounted installation and 20 percent off AppleCare+) throughout the year.

Despite using the same design, the 2023 MacBook Pro has better processing speed and battery life than its 2021 predecessor. The M2 Pro chip in the entry-level model has 10- or 12-core CPUs with eight high-performance cores and four high-efficiency cores, leading to a 20 percent performance boost over its 2021 equivalent. The new laptops can also last up to 22 hours, the longest-ever battery life on a Mac, according to Apple.

Additionally, the updated MacBook Pro supports Wi-Fi 6E with up to twice the connection speeds of the previous generation. (Remember, you’ll need a compatible router to enjoy those speeds at home.)

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Sony confirms 13 more PS VR2 games, including ‘Tetris Effect’ and ‘Rez Infinite’

Sony will start shipping PS VR2 in little over a month and it has revealed more details about games coming to the platform as well as the launch lineup. The company has confirmed 13 additional titles for PS VR2, all of which are already available on PS VR or other platforms.

Tetris Effect: Connected, Rez Infinite and Thumper are among the original PS VR titles that will hit the new headset. Those who already own Tetris Effect or Rez Infinite for PS4 and PS VR will be able to upgrade to the PS5 (they’re playable without the headset) and PS VR2 version for $10 — PS VR versions aren’t compatible with the new hardware.

In Rez Infinite, you’ll be able to track and aim at enemies using your eyes. PS VR2’s eye tracking will also be at the forefront in Before Your Eyes, a game that advances time when you blink.

NFL Pro Era, multiplayer shooter Pavlov VR, the impressive-looking Kayak VR: Mirage and What The Bat? (from the folks behind What The Golf?) are also coming to PS VR2. If you own 3D jigsaw title Puzzling Places or rhythm game Synth Riders for PS VR, you’ll get a free upgrade. Rounding out the latest announcements are Song in the Smoke: Rekindled, Creed: Rise to Glory – Championship Edition and The Last Clockwinder.

PS VR2 will arrive on February 22nd. The base package, which comes with Sense controllers and stereo headphones, costs $550. You’ll also need a PS5 to use the headset. Sony expects that more than 30 titles will be available for the platform by the end of March, including:

After the Fall

Altair Breaker

Before Your Eyes

Cities VR

Cosmonious High

Creed: Rise to Glory – Championship Edition

The Dark Pictures: Switchback

Demeo

Dyschronia: Chronos Alternate

Fantavision 202X

Gran Turismo 7 (free update to PS5 version)

Horizon Call of the Mountain

Job Simulator

Jurassic World Aftermath

Kayak VR: Mirage

Kizuna AI – Touch the Beat!

The Last Clockwinder

The Light Brigade (purchase includes both PS VR and PS VR2 versions)

Moss 1 & 2 Remaster

NFL Pro Era (free upgrade)

No Man’s Sky

Pavlov VR

Pistol Whip (free upgrade)

Puzzling Places (free upgrade)

Resident Evil Village (free update for the PS5 version)

Rez Infinite

Song in the Smoke

Star Wars: Tales from the Galaxy’s Edge

Synth Riders (free upgrade)

The Tale of Onogoro

Tentacular

Tetris Effect: Connected

Thumper

The Walking Dead: Saints & Sinners: Ch. 2: Retribution

Vacation Simulator

What the Bat?

Zenith: The Last City (free upgrade)

This list suggests you’ll need to wait a while longer for the likes of Among Us VR,Beat Saber and Ghostbusters: Rise of the Ghost Lord. There’s still no word if or when Half-Life: Alyx is coming to PS VR2, unfortunately.

Meanwhile, Polyphony revealed a few more details about the free PS VR2 update for Gran Turismo 7, which should be available on launch day. You’ll be able to play almost the entire game, including online races, in virtual reality. However, you won’t be able to enjoy splitscreen two-player races while you have the headset on.

 

‘Endless Dungeon’ will hit PC, Xbox and PlayStation on May 18th

Sega has at last revealed when folks will be able to snap up Endless Dungeon. The action-packed game is coming to Steam, Epic Games Store, Xbox Series X/S, PlayStation 4 and PlayStation 5 on May 18th. A Nintendo Switch version will be available later.

Endless Dungeon, from developer Amplitude Studios, was previously slated for a 2022 debut. It’s a squad-based blend of a tower defense game and a twin-stick shooter. Players are tasked with both protecting a so-called crystal bot and progressing further into a dungeon.

You can team up with three friends or go it alone and control three characters by yourself (you’ll have direct control over one and bark orders at the other two). Endless Dungeon is a roguelite, so you’ll gradually unlock persistent upgrades, weapons and characters.

Alongside the release date announcement, Sega opened up pre-orders for most platforms. You’ll get early access two days before the official launch, as well as some extra goodies, by pre-ordering the “Last Wish” digital edition. A physical Day One edition with a card game and art book is available too. Sega also released a new trailer which shows some more chaotic gameplay:

 

UK bill would ban videos portraying Channel immigrant crossings in a ‘positive light’

The UK government is still expanding the scope of its Online Safety Bill. Digital, Culture, Media and Sport secretary Michelle Donelan said in a statement that politicians will propose amending the bill to ban videos portraying Channel immigrant crossings by boat in a “positive light.” Those clips are “aiding [and] abetting” immigration law violations, according to Donelan. As with child sexual abuse material (CSAM) and terrorist content, internet platforms will have to pull crossing-related footage quickly.

The culture secretary detailed other significant proposed amendments. Senior company leaders could face prison time if they’ve “consented or connived” to ignore online child safety requirements. Platforms will also have to remove content that promotes LGBTQ conversion therapy practices. Violations of any aspect of the bill could lead to fines up to £18 million (about $22.3 million) or 10 percent of a company’s global turnover.

The amendments should be ready for a version of the bill reaching the House of Lords. The changes came after pressure from Conservative MPs like Natalie Elphicke, who serves Dover — a frequent landing site for illegal immigrants.

The alterations aren’t surprising given growing concerns in the country over the impact of illegal immigration, not to mention existing provisions in the bill for child safety. However, they add to the feature creep of a bill that has already been delayed several times. There have been concerns the Online Safety Bill might not pass before the next general election, due within two years.

The new provisions also won’t satisfy critics like the Electronic Frontier Foundation, which already claim the measure amounts to censorship. They’re worried the bill will also hurt privacy by eroding protections for the use of end-to-end encryption. Whatever your stances on the issues, it’s safe to say the changes would further limit what UK residents are allowed to say online.

 

Instagram adds a new ‘Quiet Mode’ and recommendation controls

Instagram is introducing a handful of features designed to give users more control over the app, starting with a new Quiet Mode. The tool functions a lot like your phone’s Do Not Disturb setting. When active, Instagram won’t push notifications to your device. Your profile will also display a note that you’re “in quiet mode,” and anyone who attempts to message you will receive an automatic reply that you’re not available.

You can set Quiet Mode to activate automatically at certain times of day. Once you’re outside those hours, Instagram will send you a summary of your notifications. Anyone can use Quiet Mode, but the company says it will prompt teens to use the feature if it notices they’re spending a lot of time scrolling through their feed late at night. Quiet Mode is available starting today in Australia, Canada, Ireland, New Zealand, the United States and the United Kingdom.

Instagram

Alongside the new mode, Instagram is introducing a handful of features designed to give people more control over the photos and videos they see on the platform. Specifically, you can now tell the app the types of content you don’t want to be recommended to you. Starting with the Explore tab, you can select multiple tiles and tap “Not Interested” to shape Instagram’s content algorithm. Doing so will also affect what you see when you search for posts. Additionally, in an expansion of a feature that was already available for comments and direct messages, you can list specific words, hashtags and emoji you want Instagram to filter for when recommending content. You can access that tool through the “Hidden Words” section of the app’s privacy settings. One limitation is that filters will only work when the app detects the words you listed in hashtags and captions. Lastly, Instagram notes it recently added a feature that allows parents to see their teen’s app settings.

The subject of inappropriate recommendations came up during Adam Mosseri’s congressional hearing in 2021. Members of the Senate subcommittee on Consumer Protection, Product Safety and Data Security grilled the head of Instagram about the content they saw the app steer them toward after creating fresh Instagram accounts designed to impersonate teens. Specifically, Utah Senator Mike Lee said he saw the Explore page of his finsta account change dramatically after following a single account recommended by Instagram. According to Lee, the app began recommending posts promoting body dysmorphia, sexualization of women and other content inappropriate for teen girls. “It went dark fast,” he said.

Whether the changes Instagram is introducing today will sufficiently address the concerns raised by lawmakers is hard to say, as Instagram is putting the onus on teen users to filter their feeds instead of doing that work itself.

 

RED’s V-Raptor cameras can now upload 8K RAW footage directly to Adobe’s Frame.io

Adobe’s Camera to Cloud system, which can upload footage from cameras to the cloud (shockingly enough), is now available without the need for additional hardware. In what the company is calling an industry first, the tech is integrated into RED’s V-Raptor and V-Raptor XL cinema camera systems, which can directly upload 8K RAW footage to Frame.io. The only other thing you’ll really need is a high-bandwidth internet connection.

Swift cloud uploads should let post-production teams start work on the footage quickly, wherever they may be located. Adobe suggests this can save production companies time and money. It previewed the RED Camera to Cloud integration at Adobe Max in October, noting at the time that Fujifilm’s X-H2S mirrorless camera would also be able to upload RAW photos to Frame.io directly.

Adobe says more than 6,000 productions are already using Camera to Cloud, which until the RED integration required another piece of gear. Now, anyone who happens to have a V-Raptor camera can try it out. Direct Camera to Cloud uploads will likely remain the domain of professionals for now (the V-Raptor starts at $24,500), but here’s hoping Adobe brings the integration to other cameras soon.

In addition, Adobe announced at the Sundance Film Festival that a beta version of an AI-powered video editing tool is opening up to more users, but not everyone just yet. The web-based Project Blink pinpoints people, objects, dialogue, actions and sounds in video and makes them all searchable. When the AI finds the relevant section, it creates a new clip. You can copy and paste text and the tool will slot in that part of the video.

Among the new features and upgrades include more audio tags (which flag elements like applause and laughter) and the option for users to upload as many files as they wish thanks to infinite scrolling in the library. Project Blink isn’t the only text-based video editing tool around, however. Other companies, such as Descript and Runway, have developed their own versions.

 

NVIDIA GeForce Now Ultimate hands-on: The enthusiast’s choice for cloud gaming

This week, as the lights go out for good at one major game streaming service, NVIDIA is upgrading GeForce Now with a bunch of features thanks to the addition of new SuperPODs equipped with RTX 4080 GPUs. And after testing out some of the service’s improved capabilities, the addition of expanded support for high refresh rates and ultrawide resolutions is really turning GeForce Now into a truly high-end cloud gaming app.

For those that missed the initial announcement back at CES, GeForce Now’s recently renamed Ultimate plan (formerly the RTX 3080 tier) is getting a number of new features including support for refresh rates of up to 240Hz at full HD or 4K at 120 fps and an expanded set of usable wide-screen resolutions (3840×1600, 3440×1440 and 2560×1080). On top of that NVIDIA is also adding better support for HDR on both Macs and PCs along with the ability to use full ray tracing with DLSS3 in supported games. Right away, this elevates GeForce Now above rivals like Xbox Cloud Gaming, which is capped at 1080p/60fps. But in practice, the service’s new features have an even bigger impact as they make it easier to get the most out of a wider range of games and gaming setups.

Take for example my current gaming PC, which is centered around an aging RTX 2080 card (GPUs ain’t cheap y’all) and a 4K/120Hz display. In more recent AAA games, my graphics card simply doesn’t have enough oomph to hit 120 fps at higher graphics settings, which means I always have to fiddle around a bit before I get a game’s performance dialed in just right. But with the new resolution support in GeForce Now Ultimate, suddenly I can play a game with all the bells and whistles turned on while still taking full advantage of my monitor’s specs.

With this much stuff happening on screen, you need all the performance you can get.

Sam Rutherford/Engadget

This effect was most evident when I played the demo Ghostrunner, which is a fast-paced first-person slasher set in a dystopian future. It’s exactly the kind of game where you need fast reactions to dodge bullets while slicing apart your enemies. Unfortunately, at least on my desktop, in order to hit 120 fps, I had lower things like texture settings and anti-aliasing, which meant I couldn’t fully enjoy the game’s gorgeous cyberpunk aesthetic. But that wasn’t an issue in GeForce Now, where I was able to max out the graphics and still hit 120 fps. And even though I ignored NVIDIA’s directions and was connected to the internet over Wi-Fi, gameplay was so crisp and responsive that after just a few minutes, I completely forgot I was relying on servers in the cloud instead of the PC next to my feet.

While I don’t have the equipment at home to test it out properly, the addition of NVIDIA’s Competitive Mode toggle in GeForce Now gives you more freedom to hit really high refresh rates (up to 240Hz at 1080p) regardless of how fast (or slow) your PC might be. And while I was only able to go up to 120 fps on my monitor while playing League of Legends and Apex Legends, I only encountered a single stutter over the course of multiple matches, which would be impressive even if I was relying on local hardware, let alone a server hundreds of miles away. And when you factor in that the service also works with the company’s Reflex tech to reduce latency, the whole experience was shockingly smooth.

Hitting CTRL + N in the GeForce Now app lets you see what type of server is powering your game along with stats like network info and streaming settings.

Sam Rutherford/Engadget

Now there are some important caveats. The first is that you need a speedy internet connection. NVIDIA’s recommended minimum bandwidth for gaming at 1080p at 240 fps is 35 Mbps. If you’re like me and you want to max out at 4K/120 fps, you’ll need at least a 45 Mbps connection, not to mention additional overhead to handle anyone else who might be using the internet at your home. This also means that while the idea of gaming at 4K on the road sounds awesome, you’ll still be at the whims of your hotel or Airbnb’s network, which typically aren’t very speedy or reliable.

The other main thing to think about is that after the new Ultimate tier goes live today (January 19th), at least initially, the availability of the new SuperPODs may be limited. At launch, new servers with 4080 GPUs will be located in four places: San Jose, Los Angeles, Dallas and Frankfurt Germany. That means only people in the U.S. and Central Europe will have access to GeForce Now’s Ultimate tier, and even then, if there are too many people online, you may get downgraded to a server still equipped with 3080 cards. (Tip: if you are using GeForce Now and want to see what hardware your cloud games are running on, you can hit CTRL + N to see stats including your server type, network specs and more).

NVIDIA

The final hurdle is that at $20 a month compared to $12 for Xbox Game Pass Ultimate (which includes cloud streaming), GeForce Now UItimate is a bit on the pricey side. But as the old saying goes: you get what you pay for. And for an extra $8 a month, NVIDIA’s latest update to its game streaming services delivers better performance, more control over your resolution and refresh rate, and support for fancy features like ray tracing and Reflex. Granted, it’s a bit weird to think about specs for hardware you don’t really own, but for people who want their games to look as good as possible regardless of what hardware they’re playing, GeForce Now’s new Ultimate tier is positioning itself as the enthusiast’s choice for cloud gaming.

 

Ubisoft cancels team battle game ‘Project Q’

Ubisoft has identified one of the three games it cancelled last week. A spokesperson for the publisher has confirmed to Engadget and Eurogamer that it will “no longer support the development” of Project Q, the team battle arena title it revealed last April. The move will help the company concentrate on “priority projects,” according to the representative. Ubisoft is reassigning team members to games still in development.

Developers shared little about Project Q. Besides concept art, Ubisoft only said the game was “not a battle royale” and would have a range of player-versus-player modes. It added that there were no plans to offer NFTs.

The firm still hasn’t named the two other cancelled games. The reasoning, however, is the same. Ubisoft expects its revenue to drop year-over-year due to a rough economy, delayed releases and shifting game trends, and notes that holiday offerings like Just Dance 2023 and Rabbids: Sparks of Hope didn’t sell as well as expected. Management is looking to shave expenses wherever it can, and fewer games is clearly part of that strategy alongside “targeted restructuring” that could include layoffs.

The year has already been problematic. A labor union called for a strike at Ubisoft Paris after CEO Yves Guillemot made statements suggesting rank-and-file staff, not leadership, had to be “especially careful” with money. Kotakuclaims Guillemot offered a partial apology in a follow-up meeting. However, the incident apparently underscored the rift between management and employees — one that may not be mended in the near future.

 

Samsung’s Galaxy Watch will soon stream live video from Nest and Ring cameras

Samsung says it’s bringing more smart home features to Galaxy Watch devices. It will enable users to view live feeds from home and doorbell Ring and Nest cameras on their smartwatch. Ring camera owners can also use the two-way intercom feature from their Galaxy Watch. Samsung first brought Nest integration to the SmartThings ecosystem in early 2021.

Users will soon be able to control a broader selection of devices from their wrist as well, including smart air purifiers, thermostats and blinds. This builds on existing Galaxy Watch support for TVs, air conditioners, lights and other devices.

Samsung says users won’t need to open the SmartThings app to control their smart home devices. They can swipe right from the watch face to access those functions. The company didn’t reveal exactly when the update will be available, but we could learn more details at Unpacked on February 1st.

 

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