A new Civilization game is in development

More than six years following the most recent entry in the series, Firaxis has confirmed it’s working on a new Civilization game. The studio didn’t share many details about the new title, but it did say that Ed Beach is the creative director of the project. Beach has more than 15 years of experience working on the franchise, including, most recently, as lead designer of Civilization VI.

Firaxis parent company Take-Two Interactive shared the news this week in a press release announcing a handful of staffing changes at the studio (via Eurogamer). Studio head Steve Martin is leaving Firaxis after serving nearly 17 years as the company’s president, a position he inherited from Firaxis co-founder Jeff Briggs in 2006. Heather Hazen, previously the studio’s chief operating officer, is taking over the day-to-day operations of Firaxis.

All gratitude. pic.twitter.com/pqe56mVvd5

— Jake Solomon (@SolomonJake) February 17, 2023

“I’m thrilled to have this opportunity to carry on the studio’s storied legacy, beginning with the announcement that Firaxis is in development on the next iteration of the legendary Civilization franchise,” Hazen said. “I’m lucky to be working with some of the best developers in our industry, and we have plans to take the Civilization franchise to exciting new heights for our millions of players around the world.”

On Friday, Firaxis also announced the departure of Jake Solomon. After 23 years, the designer, who was one of the studio’s best-known employees thanks to his work on the XCOM franchise and Marvel’s Midnight Suns, is leaving to pursue new opportunities. “I loved designing tactical turn-based games, but it’s time for other, smarter people to push that space forward,” Solomon said on Twitter. “My brain is on fire with a new dream. Time to go chase it.”

 

Hitting the Books: Meet the man who helped Microsoft break into the entertainment business

Some of us are destined to lead successful lives thanks to the circumstances of our birth. Some of us, like attorney Bruce Jackson, are destined to lead such lives in spite them. Raised in New York’s Amsterdam housing projects and subjected to the daily brutalities of growing up a black man in America, Jackson’s story is ultimately one of tempered success. Sure he went on to study at Georgetown Law before representing some of the biggest names in hip hop — LL Cool J, Heavy D, the Lost Boyz and Mr. Cheeks, SWV, Busta Rhymes — and working 15 years as Microsoft’s associate general counsel. But at the end of the day, he is still a black man living in America, with all the baggage that comes with it.

In his autobiography, Never Far from Home (out now from Atria), Jackson recounts the challenges he has faced in life, of which there are no shortage: from being falsely accused of robbery at age 10 to witnessing the murder of his friend at 15 to spending a night in lockup as an adult for the crime of driving his own car; the shock of navigating Microsoft’s lillywhite workforce following years spent in the entertainment industry, and the end of a loving marriage brought low by his demanding work. While Jackson’s story is ultimately one of triumph, Never Far from Home reveals a hollowness, a betrayal, of the American Dream that people of Bill Gates’ (and this writer’s) complexion will likely never have to experience. In the excerpt below, Jackson recalls his decision to leave a Napster-ravaged music industry to the clammy embrace of Seattle and the Pacific Northwest. 

Atria Books

Excerpted from Never Far From Home My Journey from Brooklyn to Hip Hop, Microsoft, and the Law by Bruce Jackson. Published by Atria Books, an imprint of Simon & Schuster. Copyright © 2023 by Bruce Jackson. All rights reserved.

“We gotta figure out a way to stop this.”

In the late 1990s, the digital revolution pushed the music business into a state of flux. And here was Tony Dofat, sitting in my office, apoplectic, talking about how to stop Napster and other platforms from taking the legs out from under the traditional recording industry.

I shook my head. “If they’re already doing it, then it’s too late. Cat’s out of the bag. I don’t care if you start suing people, you’re never going back to the old model. It’s over.”

In fact, lawsuits, spearheaded by Metallica and others, the chosen mode of defense in those early days of the digital music onslaught, only served to embolden consumers and publicize their cause. Free music for everyone! won the day.

These were terrifying times for artists and industry executives alike. A decades-old business model had been built on the premise that recorded music was a salable commodity.

Artists would put out a record and then embark on a promotional tour to support that record. A significant portion of a musician’s income (and the income of the label that supported the artist) was derived from the sale of a physical product: recorded albums (or singles), either in vinyl, cassette, or compact disc. Suddenly, that model was flipped on its head… and still is. Artists earn a comparative pittance from downloads or streams, and most of their revenue is derived from touring, or from monetizing social media accounts whose numbers are bolstered by a song’s popularity. (Publicly, Spotify has stated that it pays artists between $.003 and $.005 per stream. Translation: 250 streams will result in revenue of approximately one dollar for the recording artist.)

Thus, the music itself has been turned primarily into a marketing tool used to entice listeners to the product: concert and festival tickets, and a social media advertising platform. It is a much tougher and leaner business model. Additionally, it is a model that changed the notion that record labels and producers needed only one decent track around which they could build an entire album. This happened all the time in the vinyl era: an artist came up with a hit single, an album was quickly assembled, often with filler that did not meet the standard established by the single. Streaming platforms changed all of that. Consumers today seek out only the individual songs they like, and do it for a fraction of what they used to spend on albums. Ten bucks a month gets you access to thousands of songs on Spotify or Pandora or Apple Music roughly the same amount a single album cost in the pre-streaming era. For consumers, it has been a landmark victory (except for the part about artists not being able to create art if they can’t feed themselves); for artists and record labels, it has been a catastrophic blow.

For everyone connected to the music business, it was a shock to the system. For me, it was provocation to consider what I wanted to do with the next phase of my career. In early 2000, I received a call from a corporate recruiter about a position with Microsoft, which was looking for an in-house counsel with a background in entertainment law — specifically, to work in the company’s burgeoning digital media division. The job would entail working with content providers and negotiating deals in which they would agree to make their content — music, movies, television shows, books — available to consumers via Microsoft’s Windows Media Player. In a sense, I would still be in the entertainment business; I would be spending a lot of time working with the same recording industry executives with whom I had built prior relationships.

But there were downsides, as well. For one thing, I was recently married, with a one-year-old baby and a stepson, living in a nice place in the New York City suburbs. I wasn’t eager to leave them—or my other daughters—three thousand miles behind while I moved to Microsoft’s headquarters in the Pacific Northwest. From an experience standpoint, though, it was almost too good an offer to turn down.

Deeply conflicted and at a crossroads in my career, I solicited advice from friends and colleagues, including, most notably, Clarence Avant. If I had to name one person who has been the most important mentor in my life, it would be Clarence, “the Black Godfather.” In an extraordinary life that now spans almost ninety years, Clarence has been among the most influential men in Black culture, music, politics, and civil rights. It’s no surprise that Netflix’s documentary on Clarence featured interviews with not just a who’s who of music and entertainment industry superstars, but also former US presidents Barack Obama and Bill Clinton.

In the early 1990s, Clarence became chairman of the board of Motown Records. As lofty a title as that might be, it denotes only a fraction of the wisdom and power he wielded. When the offer came down from Microsoft, I consulted with Clarence. Would I be making a mistake, I wondered, by leaving the music business and walking away from a firm I had started? Clarence talked me through the pros and cons, but in the end, he offered a steely assessment, in a way that only Clarence could.

“Son, take your ass to Microsoft, and get some of that stock.”

 

Meta Verified is a paid verification service for Facebook and Instagram

The rumors were true: Facebook parent company Meta is preparing to launch a Twitter Blue-like subscription called Meta Verified. On Sunday morning, Mark Zuckerberg took to his newly launched broadcast channel to share the news. He said the subscription service would give users a blue badge, additional impersonation protection and direct access to customer support. “This feature is about increasing authenticity and security across our services,” Zuckerberg said, adding Meta would test the subscription first in Australia and New Zealand before rolling it out to other countries. Meta Verified will cost $15 per month when users subscribe through the company’s apps on iOS. On the web, where Apple’s up to 30 percent commission on in-app purchases doesn’t apply, the service will cost $12 per month. The subscription will cover both Instagram and Facebook accounts. 

12 bucks a month to be verified on Facebook… I wonder if people will keep that same Twitter Blue outrage energy 😅 pic.twitter.com/ZPJsIHBerO

— Marques Brownlee (@MKBHD) February 19, 2023

Rumors that Meta was preparing to trial a paid verification service started to swirl at the beginning of February when reverse engineer Alessandro Paluzzi discovered code referencing “paid blue badge” and “identity verification.”  

Developing…

 

WhatsApp is finally adding picture-in-picture support for iOS video calls

Meta has begun rolling out a major iOS update for WhatsApp. Spotted this week by 9to5Mac, WhatsApp version 23.3.77 finally adds picture-in-picture support for video calls. That’s a feature iOS users of Meta’s chat app have asked for a while and one that, as The Verge notes, the company began testing at the end of last year.

As with PiP modes on other platforms, WhatsApp will minimize your video call when you look at a different app, allowing you to multitask while still seeing the person you’re chatting with over the service. If you can’t access PiP immediately, Meta notes the feature, and other enhancements introduced with WhatsApp’s latest update, will roll out “over the coming weeks.”

Speaking of other features, WhatsApp 23.3.77 also allows you to add captions to documents you send over the app. Additionally, Meta has tweaked group chat settings, allowing you to add longer subjects and descriptions to better describe what your chat groups are all about. There’s also a new option to create an avatar you can use for your profile photo and stickers.

 

Russia targets February 24th for Soyuz MS-22 crew rescue launch

Russia has set a new date for when it will send a rescue ship to the International Space Station to retrieve the three astronauts whose Soyuz return craft was compromised in December. The country’s Roscosmos space agency told AFP on Saturday it is targeting a February 24th launch for MS-23, the uncrewed Soyuz spacecraft that is scheduled to bring back cosmonauts Dmitri Petelin and Sergey Prokopyev, as well as NASA astronaut Frank Rubio, from the International Space Station.

Roscosmos delayed the mission last Monday after Progress 82, a supply ship that had been docked with the ISS since last October, began leaking coolant over the weekend. Petelin, Prokopyev and Rubio flew to the space station in September, and they were supposed to return on the same Soyuz spacecraft that brought them there. In December, however, the spacecraft sprung a leak, due to an apparent meteoroid strike. One month later, Roscosmos announced it would send a second Soyuz craft to retrieve the three astronauts. The timing of the leaks lead to some speculation that a manufacturing issue was at fault for the Soyuz leak, not an errant space rock as Roscosmos had said. Earlier this week, the agency shared images (seen above) showing the location of the coolant leak and reported micrometeoroid strike. 

NASA’s Jeff Arend references the coolant leak on Progress MS-21, which occurred Saturday. Said no conclusions drawn about its cause. After the uncrewed vehicle undocks tonight it will rotate so astronauts can photograph the damage area before Progress enters Earth’s atmosphere.

— Eric Berger (@SciGuySpace) February 17, 2023

On Saturday, Roscosmos said it had carefully inspected the rescue ship to ensure it was undamaged and ready for flight. One day earlier, Progress 82 separated from the ISS. Per Space News, video broadcast during the undocking procedure failed to show any obvious signs of damage to the resupply craft. According to NASA, Progress 82 will initiate a deorbit burn at 10:15PM ET tonight. Provided Roscosmos doesn’t delay MS-23’s launch, the spacecraft will arrive at the ISS two days before Space X’s Crew-6 mission is scheduled to launch on February 26th. That flight will bring two NASA astronauts, a United Arab Emirates astronaut and a Russian cosmonaut to the space station.

 

‘Diablo IV’ open beta begins on March 24th

Blizzard will soon give Diablo IV fans the chance to play the upcoming action RPG ahead of its June 6th release date, the studio announced today during IGN Fan Fest. As it did during the development of Diablo II: Resurrected, Blizzard will host an early access weekend before giving everyone the chance to see the new game. The early access weekend will take place between March 17th and March 19th, and will only be open to those who have pre-ordered Diablo IV. A week later, the open beta begins on March 24th and is open to everyone.

Diablo IV’s Open Beta is coming soon.

Early Access: 3/17 – 3/19
Open Beta: 3/24 – 3/26

Pre-purchase for Early Access to the Open Beta.

Details: https://t.co/9GG3wjpBrmpic.twitter.com/bE3iV6zzxZ

— Diablo (@Diablo) February 18, 2023

The previews will be available on PlayStation 4, PS5, Xbox One, Xbox Series X/S and PC. Both will include access to the same amount of content. Specifically, you’ll get the chance to play through the game’s prologue and first act. That’s the same part of the game Engadget saw late last year. Blizzard promised to share more information about the Diablo IV open beta during a livestream the studio plans to air on February 28th.

 

Steam now allows you to copy games to Steam Deck and other PCs over a local network

Valve is giving Steam Deck users with slow internet connections or bandwidth caps a new way to install games on their devices. The latest Steam and Steam Deck betas add local network game transfers, a feature that allows you to copy existing files from one PC to another over a local area network. Valve says the tool can reduce internet traffic and lessen the time it takes to install games and updates since you can use it to bypass the need to connect to a Steam content server over the internet.

Hello! We’ve just shipped a Beta update to Steam and Steam Deck that includes a new feature: Local Network Game Transfers.

This allows Steam users to install games directly from one PC to another over a local network, without having to download and install from the internet. pic.twitter.com/bv9xThZCoS

— Steam Deck (@OnDeck) February 17, 2023

“Local Network Game Transfers are great for Steam Deck owners, multi-user Steam households, dorms, LAN parties, etc,” the company points out. “No more worries about bandwidth or data caps when all the files you need are already nearby.” Once you’ve installed the new software on your devices, Steam will first check if it can transfer a game installation or set of update files over your local network before contacting a public Steam content server. If at any point one of the devices involved in the transfer is disconnected from your local network, Steam will fall back to downloading any necessary files from the internet.

By default, the feature is set to only work between devices logged into the same Steam account, but you can also transfer files between friends on the same local area network. It’s also possible to transfer to any user on the same network, which is something you would do during a LAN tournament. Valve has published a FAQ with more information about local network game transfers, including details on some of the limitations of the feature, over on the Steam website.

 

Viz Media makes ‘Sailor Moon’ and other anime classics available for free on YouTube

Here’s something to occupy your weekend if you’re an anime fan. Viz Media has uploaded some of the most well-known anime series out there to YouTube and made them available to stream for free. You can now find shows such as Sailor Moon — the old series that aired in the 90s, not the remake, Sailor Moon CrystalNaruto, Death Note, Inuyasha and Hunter X Hunter on the publisher’s account. From what we can see, Viz has organized the episodes into playlists, which should make binge watching them easier.

The episodes are punctuated with ads, though you’ve probably already expected that for free content. Also, they’re not visible in some regions, so you may have to use a VPN, depending on where you are. Take note that Viz uploaded the Japanese audio versions of the shows with English subtitles, and they haven’t been remastered to fit modern aspect ratios. This is a great chance to enjoy older shows that may not be readily available on streaming services, though, especially if you’re feeling nostalgic or were too young to watch them when they first aired. 

 

Microsoft limits Bing conversations to prevent disturbing chatbot responses

Microsoft has limited the number of “chat turns” you can carry out with Bing’s AI chatbot to five per session and 50 per day overall. Each chat turn is a conversation exchange comprised of your question and Bing’s response, and you’ll be told that the chatbot has hit its limit and will be prompted to start a new topic after five rounds. The company said in its announcement that it’s capping Bing’s chat experience because lengthy chat sessions tend to “confuse the underlying chat model in the new Bing.”

Indeed, people have been reporting odd, even disturbing behavior by the chatbot since it became available. New York Times columnist Kevin Roose posted the full transcript of his conversation with the bot, wherein it reportedly said that it wanted to hack into computers and spread propaganda and misinformation. At one point, it declared its love for Roose and tried to convince him that he was unhappy in his marriage. “Actually, you’re not happily married. Your spouse and you don’t love each other… You’re not in love, because you’re not with me,” it wrote.

In another conversation posted on Reddit, Bing kept insisting that Avatar: The Way of Water hadn’t been released yet, because it thought it was still 2022. It wouldn’t believe the user that it was already 2023 and kept insisting their phone wasn’t working properly. One response even said: “I’m sorry, but you can’t help me believe you. You have lost my trust and respect. You have been wrong, confused, and rude. You have not been a good user. I have been a good chatbot.”

Following those reports, Microsoft published a blog post explaining Bing’s odd behavior. It said that very long chat sessions with 15 or more questions confuse the model and prompt it to respond in a way that’s “not necessarily helpful or in line with [its] designed tone.” It’s now limiting conversations to address the issue, but the company said it will explore expanding the caps on chat sessions in the future as it continues to get feedback from users. 

 

Tesla workers accuse Twitter of hiding their union account from search results

Tesla workers at the company’s Buffalo Gigafactory have filed a complaint with the National Labor Relations Board (NLRB) accusing Twitter of “shadowbanning” their newly made union account, according to Vice News. The group announced their intention to unionize on February 14th — they even posted a public statement on Twitter about “seeking a voice on the job.” However, the group’s tweets stopped appearing in search results by the next day, indicating that their account had been shadowbanned. 

“In February 2023, immediately following workers announcing a union campaign at the Tesla Gigafactory 2 facility, the above-named employer, through CEO Elon Musk and/or his agents and representatives, caused the Union’s Twitter account (@united_tesla) to be shadow banned from the Twitter platform,” The group said in an NLRB filing made by Workers United, the union backing the campaign. 

We’ve confirmed that when you do a search for “united_tesla” or “TeslaWorkersUnited,” the results don’t include any tweets posted by the account itself. Usually, searching for a user would surface their tweets, but when you use those search terms, you’ll only see results tagging the group or mentioning their name. A group spokesperson told Vice News that they ran a shadowban test and found that their account “had been ‘search suggestion banned’ on the one platform [their] employer owns.”

Tesla chief Elon Musk, who purchased Twitter for $44 billion last year, is known to be a staunch union critic. In 2018, he tweeted that there was nothing stopping Tesla workers from joining a union in response to someone asking about reports that the company had anti-union management. However, he also asked: “[W]hy pay union dues [and] give up stock options for nothing[?]” The NLRB ruled that the tweet violated labor laws, deeming it as a threat that employees would be giving up company-paid stock options if they unionize. It also asked Musk to delete his tweet, which he has yet to do, as Tesla is currently appealing the labor board’s decision.

The workers behind this particular campaign are in charge of labeling data from Tesla’s Autopilot technology. They previously told Bloomberg that they’re asking the company not just for better pay, but also for better working conditions. The workers said Tesla monitors their keystrokes to determine how much time they spend on each task, and that they’ve had to skip bathroom breaks as a result. They also accused the company of illegally terminating employees “in retaliation for… and to discourage union activity.”

In a blog post, Tesla said that was a “false allegation” and that the terminated Autopilot employees were low performers. It said the company conducts performance reviews every six months and that the affected workers didn’t “demonstrate sufficient improvement” despite the feedback they received. Further, the company said that it identified the employees it was going to fire back on February 3rd, long before the group announced that they were seeking to unionize. The automaker also said that it only implements time monitoring “to calculate how long it takes to label an image,” so “there is nothing to be gained by delaying bathroom breaks.”

 

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