After layoffs and an AI scandal, CNET’s staff is unionizing

CNET, the venerable tech site which began publication nearly 30 years ago, has become the latest digital media company whose staff have chosen to band together and demand more. The CNET Media Worker’s Union (CMWU) today sent a letter to Red Ventures, the private equity concern which purchased CNET in 2020, seeking recognition of a bargaining unit of nearly 100 workers including editors, writers, and video producers. According to CMWU, a supermajority of those in the unit signed union authorization cards.

Like the overwhelming majority of other organized digital publications, the workers who make up CMWU are responding in large part to an increasingly hostile financial climate in the industry. CNET has not been spared the same tumult that has led to the shuttering of Buzzfeed News and VICE‘s decision to file for bankruptcy: the company went through three brutal rounds of layoffs over recent months, the most recent of which stripped approximately a dozen staffers from the masthead. “We lost a lot of really great reporters,” Laura Michelle Davis, an editor with CNET and organizing committee member, told Engadget.

According to Davis, that sense of uncertainty led to a number of voluntary departures, but also to the surviving staff choosing to organize. Despite those cuts, according to the union’s statement sent to management today, staff have continue to be “subjected to ongoing restructuring, cost-cutting austerity measures, shifting job roles and promotion freezes.” 

CMWU has also organized around what it feels is a “blurring of editorial and monetization strategies” and a lack of transparency around, among other things, the use of artificial intelligence. While it was apparently not a key factor in beginning the union drive, CNET was the subject of a fairly public scandal recently, when it was revealed by Futurism, both to the public at large and allegedly to the staff itself, that the site had begun publishing content written by AI without any form of authorship disclosure. Over half of those machine-generated stories were eventually appended with corrections for factual errors, and CNET later issued something like an apology.  

The unit is represented by the Writer’s Guild of America, East, which has helped organize sites including Vox, HuffPost, and The Onion. Screenwriters from the union’s sister organization, the Writer’s Guild of America, have now been on strike for two weeks over a variety of disputes with the Alliance of Motion Picture and Television Producers, among which also has been the use of AI in content production. (Disclosure: I was a member of the WGA-E and served on the bargaining committee for Gizmodo Media Group during my tenure there.)

While the contours of whatever contract CMWU may eventually bargain with Red Ventures are still to be decided, the bargaining unit will be looking to substantially similar wins in digital media as a guide. We’ve reached out to Red Ventures for comment and will update if we hear back. CMWU’s organizing statement follows below: 

CNET has been a trusted authority for original reporting, helpful explainers and honest advice for nearly 30 years. We – writers, editors, video producers, designers and other content creators – are committed to CNET’s future as a reputable source for tech reviews, news and commerce. That’s why an overwhelming majority of us have formed the CNET Media Workers Union, affiliated with the Writers Guild of America, East. We are confident that our collective efforts will allow us to better serve our audience and make a more collaborative workplace.

The digital media landscape is transforming rapidly. In this time of instability, our diverse content teams need industry-standard job protections, fair compensation, editorial independence and a voice in the decision-making process, especially as automated technology threatens our jobs and reputations. A union will help us adapt to new business strategies while establishing high journalistic standards and practices.

Since Red Ventures acquired CNET in fall 2020, CNET media workers have been subjected to ongoing restructuring, cost-cutting austerity measures, shifting job roles and promotion freezes. In the past year, three major rounds of layoffs have deeply impacted our reporting and our teams. Red Ventures cut senior editorial positions, eliminated the Roadshow cars section, drastically slashed our video team, gutted our news division and shut down science and culture coverage. These unilateral overhauls created low morale and unease, resulting in a wave of resignations and talent attrition. We face a lack of transparency and accountability from management around performance evaluations, sponsored content and plans for artificial intelligence. We are concerned about the blurring of editorial and monetization strategies.

By unionizing, we’re joining our peers at other digital media sites who have won security and benefits through negotiating unit-wide contracts. We feel that a union is the only way to guarantee job protections, defend editorial integrity and ensure standard cost-of-living raises as well as fair severance packages. A union would give us a voice on new AI and marketing initiatives and allow us to safeguard our workloads, bylines and careers. We look forward to bringing together our largely remote and siloed teams in this effort.

We are a passionate and loyal community of hard workers, and our rights should be enshrined and respected. We ask Red Ventures to recognize our union in a timely manner so we can begin the contract negotiation process.

CNET Media Workers Union

Organizing within tech? I’d like to hear about it. Tip me at avery@engadget.com or message me on Signal at 646.983.9846

This article originally appeared on Engadget at https://www.engadget.com/after-layoffs-and-an-ai-scandal-cnets-staff-are-unionizing-161508890.html?src=rss 

Meta’s paid verification system comes to the UK

Meta just increased availability of its paid verification system, bringing the program to the UK. To the uninitiated, buying into Meta’s new program gives you a blue verification badge on Facebook and Instagram to indicate you are who you say you are. It’s (sort of) like modern Twitter blue checks.

Buying into the feature also gets you “proactive impersonation protection” and direct access to customer support. In the USA, this service costs $12 to $15 each month, depending on how you sign up. For UK residents, it costs £10 per month if you sign up on the web and £12 per month if you sign up on an iOS or Android device. The price disparity is to offset Apple and Google’s store fees and is another nod to Twitter.

Unlike Twitter, you need an official government ID to opt into the service. You also have to be older than 18 and have two-factor authentication enabled. Additionally, verified users can’t change their profile name, photo, username or date of birth without re-starting the entire verification process.

This feature is still in the testing phase. The beta version of this program begins rolling out for UK users today, but it’s a tiered release so it could take a few weeks before reaching your account. So far, Meta has tested its verification system in the US, Australia, New Zealand and, now, the UK. The company promises to expand the feature set as testing continues, stating that it’ll “continue to explore additional elements that create the most value for emerging creators.”

This article originally appeared on Engadget at https://www.engadget.com/metas-paid-verification-system-comes-to-the-uk-162523922.html?src=rss 

TikTok opens a $6 million fund to pay creators of popular AR effects

TikTok creators who whip up popular effects will soon be rewarded as the platform has set up a new fund for them. Through the Effect Creator Rewards fund, the platform will pay those who create widely-used augmented reality effects using TikTok’s Effect House tool.

At the outset, the fund will only be available in a few countries. TikTok confirmed to TechCrunch that the eligible territories are the US, UK, France, Germany, Italy and Spain.

Payouts from the $6 million fund are based on engagement, but at the outset effects will need to meet quite a high threshold before creators are eligible to make money from them. For the time being, creators will earn $700 for each effect that’s used in 500,000 unique videos within 90 days of being published. For every 100,000 videos posted with the effect within the same period, the creator will earn $140. That’s a high bar to meet for a relatively small payment.

Although TikTok has other programs designed to reward creators, such as the $1 billion creator fund, those who are making content for the platform have complained about low payouts. Early last year, Hank Green estimated that he was making around 2.5 cents for every 1,000 views on TikTok. Other prominent creators, including YouTube megastar Mr. Beast, posted evidence of their paltry TikTok earnings.

Seemingly to address those complaints, TikTok recently overhauled the creator fund with an initiative called the Creativity Program. The aim, TikTok said, is to offer creators “higher average gross revenue for qualified video views.” The program is available in the US, France and Brazil for now.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-opens-a-6-million-fund-to-pay-creators-of-popular-ar-effects-163005838.html?src=rss 

Ariana Madix Says Tom & Raquel’s 1st Time Having Sex Was In The Car After Her Dog Died

Ariana Madix drops a major bomb about the start of Raquel Leviss and Tom Sandoval’s affair in a preview clip from the ‘Vanderpump Rules’ finale.

Ariana Madix drops a major bomb about the start of Raquel Leviss and Tom Sandoval’s affair in a preview clip from the ‘Vanderpump Rules’ finale. 

‘The Idol’ Updates: The Cast, Premiere Date, Behind-The-Scenes Drama & More You Need To Know

The Weeknd opens up about ‘The Idol’ and the controversy surrounding the highly-anticipated HBO series. Get all the latest updates on the series, including the most recent trailer.

The Weeknd opens up about ‘The Idol’ and the controversy surrounding the highly-anticipated HBO series. Get all the latest updates on the series, including the most recent trailer. 

Logitech’s G Cloud Gaming handheld arrives in Europe

After launching in North America and Taiwan, Logitech’s unusual and relatively expensive G Cloud Gaming Handheld is coming to Europe, the company announced. It’s now available in the United Kingdom, Germany, France, Italy, Spain, Norway, Denmark, Sweden and Finland, with special launch goodies like six months of Xbox Game Pass Ultimate. 

With a seven-inch 1080p touchscreen and gamepad controls, the Logitech G Cloud resembles handheld gaming devices like the Razer Edge and Ayaneo Air Pro, or even a smaller version of the Switch or Steam Deck. However, it only packs middling specs like a mid-range Qualcomm 720G SoC, 4GB or RAM and Bluetooth 5.1/WiFi 5. That’s because it’s specifically designed for cloud gaming from services like Xbox Game Pass and GeForce Now, and can also be used to stream console/PC games remotely. 

Given the limited specs, the $350 price raised some eyebrows, though it normally retails for about $300. Since it shipped in December, Logitech has added a number of new features like virtual button mapping for touch-based mobile games, control customization settings and dead zones, and official support for Shadow PC. The latter service allows you to effectively “rent” a reasonably powerful PC starting at $30 per month and play games on it. 

In any case, the G Cloud Gaming Handheld has apparently seen enough success for Logitech to bring it to territories outside North America. As mentioned, Logitech is throwing in up to six months of Xobx Game Pass Ultimate (depending on the country), along with a month of NVIDIA GeForce NOW Priority and a month of Shadow PC. It’ll be available starting May 22nd for €359 / £329. 

This article originally appeared on Engadget at https://www.engadget.com/logitechs-g-cloud-gaming-handheld-arrives-in-europe-141551128.html?src=rss 

Samsung is reportedly buying OLED TV panels from LG

Lucifer ought to take the temperature of the underworld, because it seems like hell has just frozen over. According to Reuters, Samsung has inked a deal with LG to buy high-end white OLED (WOLED) TV panels from its long-standing rival. LG may start supplying the panels as soon as this quarter.

The plan, according to the report, is for LG Display to supply 2 million panels next year, then 3 million and 5 million respectively in 2025 and 2026. At least at the outset, the company will reportedly be making 77-inch and 83-inch WOLED panels for Samsung.

It’s an unexpected partnership that may actually make a lot of sense for both sides. Samsung could use the panels to help it make up ground in the OLED TV market. The company has taken the approach that OLED displays are a better fit for smartphones and tablets than TVs. One reason for that perspective is that OLED panels are expensive — they tend to cost nearly five times more than LCD panels. On the TV front, Samsung has focused on making QLED models, which are cheaper than OLEDs.

Samsung has 6.1 percent of the OLED TV market, according to market research firm Omdia. LG Display’s sibling LG Electronics is said to be out in front with a 54.6 percent market share while Sony has 26.1 percent. An LG Display deal could help Samsung overtake Sony in that realm or at least to better compete with Chinese manufacturers that are selling lower-cost LCD televisions. 

The reported deal could help LG Display to turn its business around after four straight quarters of losses. LG Display also makes smartphone screens for Apple, as well as OLED panels for Sony and LG Electronics. However, its OLED manufacturing facility hasn’t been running at full capacity. That, according to Reuters, is due to a drop in demand for new TVs and a “limited customer base.” Analysts suggest that the Samsung pact could help LG Display max out its manufacturing capacity and account for between 20 and 30 percent of production in the first year. The agreement could add north of $1.5 billion to LG’s bottom line next year.

Vincent Teoh of HDTVTest suggested to Engadget that Samsung might have taken this path to resolve volume and screen size availability issues. “QD-OLED panel production from Samsung Display is still limited in quantity at the moment, and the motherglass has to be cut to cater for both monitors (e.g. 34-inch 240Hz QD-OLED gaming monitors which are greater in demand) and TVs (e.g. 55-inch QD-OLED TV).

“QD-OLED is also only available in 55-, 65- and 77-inch screen sizes at the moment, while the WOLED panels supplied by LG Display can go up to 83 and even 97 inches, or as small as 42 and 48 inches,” Teoh said.

This article originally appeared on Engadget at https://www.engadget.com/samsung-is-reportedly-buying-oled-tv-panels-from-lg-143246449.html?src=rss 

Jenelle Evans Posts Rare Photo With Mom Barbara For Mother’s Day After Winning Custody Battle

Jenelle Evans celebrated Mother’s Day with her mom, Barbara Evans, who recently relinquished custody of her grandson Jace back to Jenelle.

Jenelle Evans celebrated Mother’s Day with her mom, Barbara Evans, who recently relinquished custody of her grandson Jace back to Jenelle. 

‘The Family Stallone’ Exclusive Preview: Sly Teaches Al Pacino The Art Of Taking A Selfie

Sly Stallone grabs pizza with his dear friend Al Pacino and chats about anything and everything in this sneak peek of ‘The Family Stallone.’

Sly Stallone grabs pizza with his dear friend Al Pacino and chats about anything and everything in this sneak peek of ‘The Family Stallone.’ 

Apple’s Assistive Access simplifies iOS 16 for people with cognitive disabilities

With Global Accessibility Awareness Day just days away, Apple is previewing a raft of new iOS features for cognitive accessibility, along with Live Speech, Personal Voice and more. The company said it worked in “deep collaboration” with community groups representing users with disabilities, and drew on “advances in hardware and software, including on-device machine learning” to make them work. 

The biggest update is “Assistive Access” designed to support users with cognitive disabilities. Essentially, it provides a custom, simplified experience for the phone, FaceTime, Messages, Camera, Photos, and Music apps. That includes a “distinct interface with high contrast buttons and large text labels” along with tools that can be customized by trusted supporters for each individual. 

Apple

“For example, for users who prefer communicating visually, Messages includes an emoji-only keyboard and the option to record a video message to share with loved ones. Users and trusted supporters can also choose between a more visual, grid-based layout for their Home Screen and apps, or a row-based layout for users who prefer text,” Apple wrote. 

The aim is to break down technological barriers for people with cognitive disabilities. “The intellectual and developmental disability community is bursting with creativity, but technology often poses physical, visual, or knowledge barriers for these individuals,” said The Arc’s Katy Schmid in a statement. “To have a feature that provides a cognitively accessible experience on iPhone or iPad — that means more open doors to education, employment, safety, and autonomy. It means broadening worlds and expanding potential.” 

Another important new feature is Live Speech and Personal Voice for iPhone, iPad and Mac. Live Speech lets users type what they want to say and have it spoken out loud during phone and FaceTime calls or for in-person conversations. For users who can still speak but are at risk of losing their ability to do so due to a diagnosis of ALS or other conditions, there’s the Personal Voice feature.

Apple

It lets them create a voice that sounds like their own by reading along with a randomized set of text prompts to record 15 minutes of audio on iPhone or iPad. It then uses on-device machine learning to keep user information private, and works with Live Speech so users can effectively speak with others using a version of their own voices. “If you can tell [your friends and family] you love them, in a voice that sounds like you, it makes all the difference in the world,” said Team Gleason board member and ALS advocate Philip Green, who has had his own voice impacted by ALS. 

Finally, Apple has introduced a Point and Speak function in the Magnifier to help users with vision disabilities interact with physical objects. “For example, while using a household appliance — such as a microwave — Point and Speak combines input from the Camera app, the LiDAR Scanner, and on-device machine learning to announce the text on each button as users move their finger across the keypad,” it wrote. The feature is built into the Magnifier app on iPhone and iPad, and can be used with other Magnifier features like People Detection, Door Detection and others. 

Along with the new functions, Apple is introducing new features, curated collections and more for Global Accessibility Awareness Day. Those include a SignTime launch in Germany, Italy, Spain and South Korea to connect Apple Store and Support customers with on-demand sign language interpreters, along with accessibility informative sessions at select Apple Store locations around the world. It’s also offering podcasts, movies and more around the impact of accessible tech. The new Assistive Access and other features are set to roll out later this year, Apple said — for more, check out its press release

This article originally appeared on Engadget at https://www.engadget.com/apples-assistive-access-simplifies-ios-16-for-people-with-cognitive-disabilities-120012723.html?src=rss 

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