When Does ‘The Hunger Games: Sunrise on the Reaping’ Take Place?

‘Sunrise on the Reaping’ takes us back in time to a teenage Haymitch Abernathy, long before Katniss Everdeen met him as her drunken mentor.

‘Sunrise on the Reaping’ takes us back in time to a teenage Haymitch Abernathy, long before Katniss Everdeen met him as her drunken mentor. 

The booster for SpaceX’s Starship V3 suffered a gas system failure during testing

SpaceX has confirmed that its third-gen Super Heavy Booster, the first stage of the two-stage Starship system, suffered an explosive gas failure of sorts during testing on Thursday morning. In a post on X, the aerospace company said, “Booster 18 suffered an anomaly during gas system pressure testing that we were conducting in advance of structural proof testing.”

There was no propellant inside the booster as the engines were not installed at that point. No injuries were reported and the company shared that personnel are always kept at a safe distance during these types of tests. The company said it will “need time to investigate before we are confident of the cause.”

The explosive release of gas, or whatever it was, seems to have blown out the side of the bottom half of the booster. Pictures taken by SpaceX content creators show this in detail. Clips of the livestream show the incident in question at around 4AM on Friday.

Booster 18 seems to have just exploded during testing at the Massey outpost. pic.twitter.com/fmVdYPmWvA

— LabPadre Space (@LabPadre) November 21, 2025

The booster is part of the third generation of Starship, SpaceX’s enormous and fully reusable rocket designed for high payload capacity. The ship weighs 5,000 tons and towers over 400 feet in height (taller than a 30-story building).

So far, Starship has had 11 successful launches at a cost of over $100 million per launch, and five explosions during testing. While this most recent explosion was fairly benign, previous incidents have seen fiery debris rain down from the sky. SpaceX’s ultimate plan for Starship is delivering payloads to the moon and Mars. Most recently, the last iteration of the second-gen Starship had a successful test flight in October. This came after its first ever payload deployment in August.

86 percent of global payload mass sent to space has been carried by SpaceX since 2024, though companies like Blue Origin are investing heavily to compete. According to NASA, the cost per kilogram to launch into space has seen a 95 percent reduction from its shuttle days. The SpaceX Falcon 9 costs 20 times less per kilogram to launch than NASA’s space shuttle.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-booster-for-spacexs-starship-v3-suffered-a-gas-system-failure-during-testing-181459063.html?src=rss 

Android 16 starts rolling out to Nothing Phones

Nothing Phone 3 owners, your Android 16 update is here. Owners of other models? Well, you’ll have to wait a bit longer. Regardless, the company’s Nothing OS 4.0 update brings Google’s newest mobile software, along with a bunch of UI tweaks.

In addition to Android 16, Nothing OS 4.0 should deliver a smoother, zippier experience. The company promises “faster responses, cleaner visuals, smoother interactions” and more. Along those lines, app transitions, the notification shade and gestures have been redesigned to respond “with sharper tactility and depth.”

Nothing also redesigned its first-party icons, with cleaner, more minimal styling. “The home screen feels balanced, modern and comfortable to use,” the company claims. Status bar icons have been refined, drawing inspiration from Android 16’s stylings. There are also new lock-screen clocks to choose from, and an “extra dark mode” (in addition to standard dark mode), designed for nighttime reading.

A marketing grid, showcasing Nothing OS 4.0’s new features.

Nothing

The Glyph Interface has always been one of Nothing’s most unique features, and it gets some updates, too. Glyph Progress integrates with Android 16’s Live Updates. “Rides, deliveries, and timers now sync across your screen and the Glyph Interface,” as the company describes it.

You can read up on all the changes on the release page. Nothing OS 4.0 is rolling out now to the Nothing Phone 3. Most other devices will start seeing it “over the coming weeks.” The company’s (recently spun off) CMF brand devices will receive the update by the end of 2025. Finally, Phone 3a Lite owners have to wait until “early next year.”

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/android-16-starts-rolling-out-to-nothing-phones-182637951.html?src=rss 

Silent Hill 2 is now available on Xbox

If you’re an Xbox-only player who’s been waiting patiently for the arrival of Bloober Team’s superb Silent Hill 2 remake on Microsoft consoles, now’s your time. While the ideal release window would have been last month to coincide with spooky season (PS Plus subscribers got lucky here), there’s never a bad time to play Silent Hill 2.

A full remake of the seminal 2001 survival horror game, Silent Hill 2 has you play as widower James Sunderland, who’s summoned to the eponymous rural town after receiving a letter from his deceased wife, where all manner of psychological horrors await him. Slightly controversially, the 2024 game ditched the fixed camera angles of the original in favor of a more modern over-the-shoulder perspective. Fortunately, this transition sacrifices none of the game’s signature oppressive atmosphere, with the foggy streets of Silent Hill being as creepy as ever to tentatively explore.

To celebrate the release of Silent Hill 2 on Xbox Series X|S, Konami has slashed the price of the Xbox and PC versions by 50 percent. You can also grab this year’s brand new entry, Silent Hill f, for 30 percent off for Black Friday.

It’s been a pretty good week for long-awaited Xbox ports. Engadget 2023 game of the year award winner Dave the Diver finally arrived on all Xbox consoles (including Xbox One), while the excellent horror-themed roguelite Clover Pit also surprise dropped this week. That one’s on Game Pass too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/silent-hill-2-is-now-available-on-xbox-164052884.html?src=rss 

In a rare deal, my favorite gaming headset is 28 percent off for Black Friday

The truth is, most gaming headsets aren’t great values. I’ve tested a ton of them for our buying guide, and while the space has improved over time, it remains far too centered on branding and marketing. Too much of what passes by my desk comes off as overpriced compared to a good set of “normal” headphones in the same range, both in audio and build quality. If you have a pair you love, more power to you. But generally speaking, these things tax you for the perception of being specialized for gaming. In reality, most are just OK headphones with a mic, a logo and maybe some fancy RGB lighting attached.

All that said, there are always exceptions to the rule, and a few headsets have stood out as actually being worth the money. My current favorite is the Turtle Beach Atlas Air, which is currently on sale for $130 at various retailers as part of a Black Friday deal. That’s the cheapest it’s been since February, $50 off its MSRP and $20 below its street price over the last month. When it’s discounted to this extent, it’s the rare gaming headset I’d call a solid bargain.

The hook with the Atlas Air is that it’s one of the few wireless headphones (let alone headsets) with an open-back design, meaning its ear cups don’t completely seal off your ears from air and outside noise. Pairs like this aren’t for everyone: They both let in and leak lots of ambient sound, so if you don’t use them in a quiet room, you and anyone nearby will probably be distracted. On the flipside, this can be a positive if you don’t want to be completely shut off from your surroundings. More notably, they can produce a far more spacious and natural sound than closed-back models. Games feel more like they’re happening around you instead of being confined to a space in your head.

All of this holds true with the Atlas Air. Going from this pair to a traditional headset often makes it feel like a chunk of the world has been lopped off — giant boss fights in games like Elden Ring or Final Fantasy XVI sound more narrow, and it becomes harder to gauge where exactly an opponent is coming from in a competitive shooter like Counter-Strike 2. It helps that the Atlas Air is also tuned well. It’s not as dynamic as the best non-gaming open headphones, and like most open-backs it doesn’t get super deep bass, so explosions and gunfire lack a little boom. But it’s balanced and easygoing, with a jump in the treble that helps dialogue and footsteps sound clearer.

The headset itself is exceptionally comfortable beyond that. It’s lightweight at 0.66 pounds, and the big memory foam earcups clamp down gently without trapping much heat. The battery lasts a solid 50-60 hours on a charge, and while the mic isn’t the absolute best I’ve tested, it still lets you come through clearly. It all works with PC and PS5 by default, and you can pair with a Switch or Switch 2 over Bluetooth. There’s no Xbox wireless support, unfortunately, though you can at least use an included 3.5mm cable. And though the plastic design isn’t exactly “premium,” it hasn’t developed any sort of cracks or creakiness in the months I’ve used it. For $130, it’s totally fine.

There are other things to nitpick: You can’t listen to two devices connected over the USB dongle and Bluetooth simultaneously; you want to ignore Turtle Beach’s companion software as soon as you update the firmware; and there isn’t much room to adjust the headband, so certain heads may struggle to find the best fit. The design is also kind of ugly, if I’m being honest. Still, in an samey market, the Atlas Air stands out. If you know you can live with the trade-offs that come with any open-back headset, it’s a unique value at this price.

This article originally appeared on Engadget at https://www.engadget.com/deals/in-a-rare-deal-my-favorite-gaming-headset-is-28-percent-off-for-black-friday-165029987.html?src=rss 

The Analogue 3D will be restocked on November 24, but it’ll cost $20 more

After several delays, Analogue finally started shipping its 4K remake of the Nintendo 64 this week. That was great news for those lucky enough to have pre-orders secured, but the console was firmly sold out beyond that first wave of shipments. However, the company has now announced that it will have new stock of the Analogue 3D ready to go from November 24.

You’ll be able to order from 8am PST on the day, with orders set to start shipping on December 2, once Analogue has honored all of its original pre-orders. This batch will likely go very quickly too, and if you do manage to get one, you’ll have to accept a (seemingly tariff-related) price $20 hike, with the Analogue 3D now costing $270.

As with previous Analogue systems, the reimagined N64 uses an FPGA (field programmable gate array) chip to emulate Nintendo’s original hardware. FPGA-based systems are more accurate than software emulation options and deliver reduced input lag.

Every N64 cartridge is supported, according to Analogue, including both PAL and NTSC variants, and the 3D is capable of 4K output with variable refresh rate. You also get an “original display mode” filter to faithfully recreate the look of gaming on your dusty old CRT.

A word of warning, though: while our review of the Analogue 3D praised the hardware design and strength of the emulation, our reviewer’s biggest mark against the console is that a lot of N64 games just aren’t very fun to play in 2025. Still, if you still have the likes of Mario 64 and Ocarina of Time lying around in a cupboard, you’ll no doubt have an enjoyably nostalgic holiday season with the Analogue 3D, should you successfully get hold of one next week.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-analogue-3d-will-be-restocked-on-november-24-but-itll-cost-20-more-173615217.html?src=rss 

Apple teamed up with another artist to make this iPhone grip and stand

Apple has teamed up with an artist named Bailey Hikawa to make an iPhone grip and stand thingamajig. The appropriately-named Hikawa Phone Grip & Stand is a MagSafe compatible device that snaps onto an iPhone. The grip can be “removed with ease” and also doubles as a stand.

To that end, it supports two different viewing angles, both vertical and horizontal. Apple says the ergonomic form factor was “designed with accessibility in mind from the ground up” and that Hikawa was given “direct input from individuals with disabilities affecting muscle strength, dexterity and hand control.”

Bailey Hikawa/Apple

It’s also intended to be a work of art, as it was “inspired by modern sculpture.” This is what likely ticks the price up. The grip is available in two colorways, both of which cost $70. Generic grips cost around $10 on Amazon or big-box retailers, but Hikawa has been making noteworthy phone cases for years. She also makes eye-catching toilet seats.

The “iPhone sleeve” goes for only $239 USD

Same thing, different prices. 😭 pic.twitter.com/dzB52z1bgH

— Arshav🌻 (@Shiivarr) November 12, 2025

That leads us to the knitted elephant in the room. Apple introduced a bizarre knitted sleeve last week intended to hold iPhones. This, uh, phone sock starts at a whopping $150 and goes all the way up to $230. The idea of spending $150 on a little knitted bag for a smartphone has, quite obviously, irked some consumers and sparked internet outrage.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-teamed-up-with-another-artist-to-make-this-iphone-grip-and-stand-163508039.html?src=rss 

Who Won Miss Universe 2025? Meet Miss Mexico Fátima Bosch Fernandez

Fátima was crowned the new Miss Universe weeks after she made headlines when an executive publicly insulted her. The moment prompted a walkout by most contestants, led by Fátima.

Fátima was crowned the new Miss Universe weeks after she made headlines when an executive publicly insulted her. The moment prompted a walkout by most contestants, led by Fátima. 

Ubisoft delayed its latest earnings report due to an accounting issue.

The possible reasons behind Ubisoft delaying the earnings report it was expected to release last week were the subject of much discussion, especially given the company’s well-documented issues in recent times. But we now know that the delay was forced by an accounting issue relating to its soon-to-be finalized transaction with Tencent.

As detailed in Ubisoft’s now-published first-half 2025-26 earnings figures, the company was required to restate its FY2024-25 accounts, concerning revenue for this period attributed to sales from a partnership. “This position now applied by the Group going forward has also resulted in a partnership signed in Q2 FY2025-26 not being recognized in IFRS15 revenues,” the company said. “The above results in the Company not complying with its leverage covenant ratio under certain existing financing agreements at September 30, 2025. However, this is being addressed by the aforementioned actions relating to the concerned debt instruments.”

With the report now published, Ubisoft has asked Euronext to resume trading its shares. And while the accounting snag led to the week-long delay, the French company said that its deal with Tencent is set to close in “the coming days,” with the imminent €1.16 billion ($1.36 billion) investment expected to help the company pay off outstanding debt. Once finalized, the partnership will also “enable the acceleration” of Vantage Studios, the new Ubisoft subsidiary in which Tencent will own a 25 percent stake. The new studio will be responsible for Ubisoft’s three biggest IPs: Assassin’s Creed, Far Cry and Rainbow Six.

Ubisoft reported net bookings of €491 million ($564 million) this quarter, which it said was a 39 percent year-on-year increase. The company said that Assassin’s Creed Shadows, which is getting a Switch 2 port next month, had overperformed this quarter, likely helped by arrival of its New Game+ mode in the summer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-delayed-its-latest-earnings-report-due-to-an-accounting-issue-152017119.html?src=rss 

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