The Meta Quest 3 is a $499 mixed reality headset with full-color passthrough

Mark Zuckerberg has revealed the Meta Quest 3, the company’s long-rumored, next-gen virtual reality headset. The Meta CEO showed off the device for the first time a few hours before the latest Meta Quest Games Showcase and just ahead of Apple’s WWDC.

As with the Quest Pro, the Quest 3 supports mixed reality and offers full-color passthrough. This enables users to see a color version of the physical space around them via the external cameras. The headset will be able to blend augmented reality elements into the outside world. Zuckerberg says it’s “the first mainstream headset with high-res color mixed reality.”

Zuckerberg claims the device has a “next-gen” Qualcomm chipset and that it offers twice the graphics performance of the Quest 2. It’s said to be Meta’s “most powerful headset yet. Despite the extra oomph, the Quest 3 is 40 percent thinner and more comfortable than its predecessor, Meta’s CEO noted.

Meta has redesigned the controllers for Quest 3. It says they’re more streamlined and ergonomic, and they incorporate the TruTouch haptic feedback tech seen in the Touch Pro controllers. The new Touch Plus controllers also no longer have outer tracking rings. That, Meta says, will help them feel like a more natural extension of your hands and take up less space. In addition, the Quest 3 will support hand tracking from the jump.

The headset will start at $499 for 128GB of storage and it’ll be available this fall in all countries where the Quest 2 is available. It’s half the price of a Quest Pro and it costs the same as a PlayStation VR2 (which users need to plug into a PS5). 

The Quest 2, meanwhile, will once again cost $299 for the base 128GB version starting on June 4th. Meta increased the price of that headset by $100 last year, blaming increased manufacturing costs. In March, it cut the price of the 256GB Quest 2 by $70 to $429 to help “more people get into VR,” Zuckerberg said at the time.

The Quest 3 will be fully compatible with every Quest 2 app and experience. The company will reveal more details about at its Connect conference, which will take place on September 27th, 

It’s hardly a surprise that Meta has a Quest 3 on the way. Earlier this week, Bloomberg‘s Mark Gurman said he’d had hands-on time with a Quest 3 prototype. Gurman wrote that the headset “feels far lighter and thinner” than the previous model and that it had a sturdier head strap. Unlike the Quest Pro, though, the Quest 3 may not have face or eye-tracking features.

Even if it weren’t for all the reports that an updated headset would arrive this year, Meta is continuing to invest in VR games and experiences — it has sunk tens of billions of dollars into building its vision of the metaverse over the last couple of years. It’s hard to imagine the company doing that without having a successor to the three-year-old Quest 2 in the works.

In another year, Zuckerberg might have waited until Connect to reveal the Quest 3. However, Meta may be trying to steal some of Apple’s thunder. The latter is widely expected to reveal a premium mixed-reality headset at WWDC next week. As such, Meta may soon have a major competitor in the mixed reality space.

This story is developing, please refresh for additional updates.

This article originally appeared on Engadget at https://www.engadget.com/the-meta-quest-3-is-a-499-mixed-reality-headset-with-full-color-passthrough-141204527.html?src=rss 

‘Street Fighter 6’ gets the vibe right

It didn’t take long for me to fall in love with Street Fighter 6. Maybe it was during a particularly epic Drive Gauge parry, which filled my computer screen with explosive color, or while playing through the Yakuza-esque World Tour, as I picked fights with randos on the street. At some point, I felt like I was home again, combo-ing into Dragon Punches and wreaking havoc with Chun Li’s endless arrays of lethal kicks. Street Fighter 6 proves that Street Fighter is back – it’s a game primed to welcome new fans and bring old ones back into the fold.

When I talk about old fans, I’m referring to myself. I remember the sense of awe I felt when I first encountered a Street Fighter 2 cabinet at my local Burger King (my hometown was sadly devoid of arcades). The sprites were bigger than I’d ever seen and gorgeously animated. The characters were all distinct and filled with personality. And the controls opened my eyes to the possibilities beyond mere platformers.

There’s a reason Street Fighter’s special moves have lived on: They’re easy to learn, but they require practice to pull off consistently. Get good enough, though, and they start to feel like an extension of yourself. If you’re a hadouken master, you may as well have lightning crackling around your fingers.

Capcom

In an effort to open up to new audiences, Street Fighter 6 takes a remarkable new approach to special moves. In addition to the classic controls fans love, there’s also a “Modern” scheme, which dramatically simplifies button inputs, as well as “Dynamic” controls, which basically let you mash buttons to have the game’s AI take the wheel. The modern mode replaces the six separate punch and kick buttons with three buttons for light, medium and heavy attacks. There’s also a standalone special move button that activates different attacks depending on how you’re holding the directional pad. This change gives you four functional buttons right on the face of your gamepad, rather than shoving some attack buttons to shoulder buttons like the classic controls.

While Street Fighter’s hardcore fans may decry these options as a way to water down the series, I see them as essential to its survival. The previous entry, Street Fighter V, was widely criticized for catering to e-sports players and other diehards. It took years for a traditional arcade mode to appear, but by then many had already written the game off. Street Fighter 6, on the other hand, is a direct appeal to casual fans and the Street Fighter-curious.

That’s also evident in the new World Tour mode, which involves designing your own fighter to go on a series of quests throughout an NYC-like environment. It’s basically a Street Fighter RPG crossed with a Yakuza game: You’ll earn experience points and level up, and you can also challenge people on the street to impromptu matches. The results are almost always ridiculous — I never got tired of seeing bored businessmen throw down — but crucially, it’s also genuinely fun.

Early on, World Tour also serves as a sort of interactive training mode for new players. It helps you understand the modern fighting mode, as well as some of the finer details of street fighting. You’re also coached along the way by Luke, the last character introduced in Street Fighter V, and the ostensible main character for this game. As a big brother figure, he’s cocky yet supportive, a helpful combination for new players.

Even before you get into a match, Street Fighter 6 oozes style. The opening menus are a combination of neon city lights and street art, the character select theme is a catchy (if cringey) hip hop tune, and the music in every stage got my subwoofer thumping. Street Fighter 6 feels like a party that everyone’s invited to, the vibes are just spot on.

Maybe that’s why I had a hard time peeling myself away to deal with the real world, or to play other titles like Tears of the Kingdom. The arcade mode is breezy enough to complete in under 10 minutes. By default it includes four fighting matches and one classic vehicle destruction mini-game, and the actual gameplay feels more addictive than ever. As usual, playing through an arcade session unlocks background details for characters, but this time you also earn classic Street Fighter art, most of which hit me right in my peak ‘90s nostalgia heart.

On top of the usual super-responsive Street Fighter mechanics, there’s also a Drive Gauge that unlocks a wealth of new options. You can use it to launch into attacks that throw your opponents against the wall (leaving them vulnerable to some satisfying follow-up combos), parry attacks, throw out a reversal after blocking and rush across the screen. The drive gauge, which regenerates over time and with your own attacks, can also be used to give your special moves more bite. All of the drive mechanics are relatively easy to pull off, they typically just involve hitting two buttons, but learning how to deploy them will take some time.

Super Arts, the super-powered attacks that require more complex button inputs, also make a return. (Otherwise, Street Fighter players would probably just revolt again.) They rely on a separate super gauge, and in addition to dealing tons of damage, they can be used to blow away your competitor’s drive gauge.

I swapped between an Xbox Elite 2 controller and a Hori arcade stick while playing Street Fighter 6 on my PC, and both inputs felt incredibly smooth. As someone raised on SNES fighting games, I tend to favor gamepads, but I also found myself enjoying the arcade stick experience more than usual. The combination of Street Fighter 6’s visuals, thumping soundtrack and overall style made me feel like I was in an actual arcade, and having a fight stick on my desk just enhanced that sensation.

In addition to Luke, Street Fighter 6 adds new characters like the Judo expert/supermodel Manon (what a concept!), and the dapper older fighter JP. It usually takes me a while to warm up to new characters, especially when I haven’t had much time with the classic Street Fighter roster recently, but all of the new additions bring something to the franchise. A few are also nods to earlier characters: Kimberly is a student of the former Final Fight ninja Guy; Lily is a member of T. Hawke’s Thunderfoot tribe; and Jamie takes inspiration from Yun and Yang.

As for online play, I was only able to try Street Fighter 6’s multiplayer for a few short sessions, but all of my matches felt smooth and lag-free. Of course, the experience will likely be different once hordes of desperate players show up. A new dedicated Battle Hub also serves as an online space for interacting with other players using your World Tour avatar. You can queue up for matches at arcade cabinets, play older games like Final Fight and Street Fighter 2, and even jump into matches with other player’s avatars. I enjoyed the social element of Battle Hub, and it made multiplayer matches far more appealing than just queuing up against faceless players.

Street Fighter 6‘s many modes and fighting options may feel overwhelming to new players, but it’s ultimately a celebration of everything that makes Street Fighter great. Franchises like Mortal Kombat have their extreme gore and (surprisingly) robust storytelling to rely on. The joy of Capcom’s series has always been around hanging out with your friends, perfecting your combos and special moves, and learning the intricacies of your favorite characters. Street Fighter 6 is a reminder that Street Fighter is for everyone, and that’s a beautiful thing to behold.

This article originally appeared on Engadget at https://www.engadget.com/street-fighter-6-gets-the-vibe-right-141559193.html?src=rss 

Harrison Ford’s Wife: Everything To Know About His Marriage To Calista Flockhart & Past Relationships

Harrison was married twice before walking down the aisle with actress Calista Flockhart. Find out all about the movie star’s relationships here!

Harrison was married twice before walking down the aisle with actress Calista Flockhart. Find out all about the movie star’s relationships here! 

No Man’s Sky arrives on Mac today

Hello Games made an exciting announcement at Apple’s Worldwide Developer Conference in 2022: No Man’s Sky would eventually be making its way to Macs. Now, as we ramp up towards WWDC 2023, the time has come with Mac gamers finally able to play No Man’s Sky to their heart’s content. Hello Games claims to have worked closely with Apple to bring the game to life and supports the company’s Metal 3 API to reportedly “achieve console quality graphics whilst maintaining battery life on laptops and lower end devices.”

No Man’s Sky is available for anyone who has a Mac with Apple silicon (which started rolling out in 2020) or an Intel-based Mac with at least a Core i5 processor. There’s no need to re-buy the game if you already have No Man’s Sky through Steam on your PC, as you can cross-save your progress to jump between devices without backpedaling on your progress. Mac users also have access to cross-play, so you can join gamers on Xbox, PlayStation 4 and 5, PC or VR.

The expansion to Mac follows a few significant updates to the game, including a redesign of the HUD and user interface and a new storyline called Interceptor that brought better visuals and new VR controls. Steam users can download No Man’s Sky today, but will be available in the Mac App Store “shortly.”

This article originally appeared on Engadget at https://www.engadget.com/no-mans-sky-arrives-on-mac-today-130016085.html?src=rss 

NVIDIA’s Neuralangelo is an AI model that can generate 3D objects from 2D videos

NVIDIA has introduced a new AI model called Neuralangelo that can create 3D replicas of objects from 2D videos, whether they’re classic sculptures or run-of-the-mill trucks and buildings. Neuralangelo works by selecting several frames showing the subject from different angles in a 2D video, so it can a get a clear picture of its depth, size and shape. It then creates a rough 3D representation of the object before optimizing it to mimic the details of the real thing. 

According to the company, the new model has adopted the technology from its old one, the Instant NeRF, to be able to accurately capture the finer details of whatever the user wants to recreate in 3D. Those include its texture, patterns and color variations. NVIDIA says Neuralangelo’s ability to capture tricky textures, such as the roughness of roof shingles and the smoothness of marble, “significantly surpasses prior methods.” It’s apparently even good enough to create usable virtual objects from videos taken by smartphones, which could give creators an easy way to generate 3D recreations for their projects. It’s a quick solution, too: NVIDIA Research told us the tool can create 3D scenes within two hours. 

Ming-Yu Liu, co-author of the paper on Neuralangelo, said it will “eventually enable developers to import detailed objects — whether small statues or massive buildings — into virtual environments for video games or industrial digital twins.” In the video below showing what the technology can do, NVIDIA said it can create large-scale vistas from drone footage, making it easier for developers to recreate real locations in their games. It has a lot of other potential applications, as well, including in robotics, virtual reality experiences, architecture and, of course, art.

The company’s research arm will present Neuralangelo at the Conference on Computer Vision and Pattern Recognition event that’s taking place on June 18th through the 22nd in Vancouver. 

This article originally appeared on Engadget at https://www.engadget.com/nvidias-neuralangelo-is-an-ai-model-that-can-generate-3d-objects-from-2d-videos-130023299.html?src=rss 

Android can now ‘remix’ emojis and help with reading practice

Google has listed a bunch of features rolling out to the Android ecosystem starting today, June 1st, and one of them can help new readers improve their diction and vocabulary. The new reading practice tool for phones and tablets is available with thousands of compatible children’s books on Play Books. It challenges kids or people who’ve only started to learn English to read sentences with the mic on. The buttons that show up when they tap help allow them to quickly look up the definition of words or to hear the sentence be read out loud for guidance. It’s now available in the English language for users in the US, as long as they have a device running Android 8 and above. 

The tech giant is also rolling out new widgets that show entertainment suggestions for Google TV, stock trading information from Google Finance and curated stories from Google News. These widgets will be available for everyone with devices running Android 6 and later in all supported languages. Meanwhile, for those tired of the usual emoji options, there’s a new tool called “Emoji Kitchen.” It lets users fuse and remix emoji available on Gboard — so long as they have a compatible combination — and then turn them into stickers they can send. 

Users with devices running WearOS 2 now have new Spotify tiles and watchface complications to choose from. Spotify DJ, available in US, Canada, UK and Ireland for premium subscribers, can play a personalized selection of tracks or stream episodes from the user’s favorite podcasts the moment they press play on the new smartwatch tile. WearOS 3.0 users can now also add a tile for a single to-do list from Google Notes. Those living in Washington, DC and the San Francisco Bay Area are getting something extra: They now have the option to load their SmartTrip and Clipper cards to their Google Wallet, so they can tap and pay to ride local transportation using their smartwatches. 

Aside from all these features, which have only started rolling out, Google has also announced that its One subscription service’s dark web report is fully available in the US. Subscribers will be able to run scans to check if their Gmail addresses have been exposed in the dark web. They can also check if any sensitive information, such as their social security numbers, have been compromised. Plus, they can choose to start automatically monitoring the dark web for their personal information, so they’d get notified as soon as any of their details get posted. Dark web monitoring is only available to Google One customers in the US at the moment, but Google plans to expand its availability to more than 20 countries in the coming months. 

This article originally appeared on Engadget at https://www.engadget.com/android-can-now-remix-emojis-and-help-with-reading-practice-130053394.html?src=rss 

BeReal is testing a direct messaging feature called RealChat

BeReal was Apple’s iPhone app of the year for 2022, but buzz around the social media app (that forces you to post daily selfies) has died down of late. Now, the French company has introduced “RealChat” private messaging, allowing it to boast a feature found on most major social media apps, TechCrunch has reported. 

The function is one of the most requested, the company said. You can only message another user if you’re friends with them on the platform. For a message to be deleted, both parties have to do so — deleting your own message won’t delete it from a friend’s app. The chat system will reportedly feature blocking and reporting features. 

BeReal has an interesting and somewhat messy approach to social media. It sends notifications at a different time each day, prompting you to quickly share photos taken with your phone’s front and rear cameras simultaneously. You have a two-minute window to do so, forcing you to share spontaneous moments without spending extra time to make sure the photos are perfect. Friends are notified when you’re late or revise a post.

Earlier this year, BeReal refuted an analytics report that engagement on the app had fallen significantly, saying it still had 20 million daily active users. The company admitted that while it’s been busy behind the scenes, it hasn’t released many new features of late, so “people have been guessing what we’ve been up to and how things are going, and not always accurately. 

Over the past couple of months, though it has launched an integration with Spotify showing what you’re listening to when you post, along with the Bonus BeReal feature that lets you post more than one BeReal if you post on time. As with other social media apps, the RealChat feature looks like a way to boost time spent on the app and allow friends to comment privately on posts.

This article originally appeared on Engadget at https://www.engadget.com/bereal-is-testing-a-direct-messaging-feature-called-realchat-132602404.html?src=rss 

LeBron James’ Wife Savannah Stuns In Plunging Suit With No Shirt As They Cozy Up At ‘Shooting Stars’ Premiere: Photos

All hail King James and his Queen. LeBron James looked dapper at the L.A. premiere of ‘Shooting Stars,’ but not as glam as his wife, Savannah.

All hail King James and his Queen. LeBron James looked dapper at the L.A. premiere of ‘Shooting Stars,’ but not as glam as his wife, Savannah. 

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