Apple services are making more cash than ever, but revenue shrank for the third quarter in a row

Apple’s financials continue to be in an ever-so-slight slump. Just as we saw the last two quarters, the company suffered minor declines in revenue in its fiscal Q3 2023 — but these are minor blips for a company that is still raking in absurd amounts of money every quarter. 

As has often been the case, revenue that Apple made from its Services segment (things like paid iCloud plans, Apple Music, AppleCare, the App Store and numerous other offerings) hit an all-time high of $21.2 billion. That’s the company’s second-largest product category behind the iPhone, and it grew eight percent year-over-year. But iPhone, Mac and iPad revenue all declined compared to a year ago, the same as it did last quarter.

In the case of the iPhone, that decline was slight: revenue of $39.7 billion in the quarter was down about two percent compared to a year ago. iPad (down 19.8 percent) and Mac (down 7.3 percent) sales declined more significantly. But given the fact that Apple hasn’t refreshed any iPad hardware since last fall, it’s not too surprising to see a drop there. Wearables (like the Apple Watch and AirPods) and accessories were another bright spot, as revenues grew a little over two percent, the only product category besides Services to do so. 

Overall, revenues of $81.8 billion represented a less than two percent drop year over year, while profits actually increased about two percent to $19.9 billion. 

As usual, Apple is holding a call with CEO Tim Cook at 5PM ET, and there’s more to discuss this quarter than usual. Beyond Apple’s normal product categories, this is the first earnings since the ambitious and wildly expensive Vision Pro headset was announced, so it’s likely investors may want to hear about how that new product is progressing. And there’s the ever-present talk of potential AI-related projects hanging out in the background, too. We’ll be updating this post with any details Cook shares on the call. 

This article originally appeared on Engadget at https://www.engadget.com/apple-services-are-making-more-cash-than-ever-but-revenue-shrank-for-the-third-quarter-in-a-row-205545482.html?src=rss 

Brave’s privacy-focused search engine can now find images and videos

Brave’s search engine no longer requires that you jump to Bing or Google just to find photos or videos. The company has introduced image and video queries to Brave Search, helping you find media while maintaining the same levels of privacy and freedom of access. You won’t have to worry about being profiled through your picture hunts, or risk missing politically sensitive content (if unintentionally) pulled from another engine’s index.

You’ll still have the option of continuing searches through competitors, at least for a while. Brave notes that some search features, such as filtering by aspect ratio or license, aren’t ready yet. The choice helps you get the results you’re looking for, so long as you don’t mind using a major engine. It’s more important to have a “clear alternative” than absolute feature equality, Brave argues.

Brave

Anyone can use Brave’s search engine in the web, although it’s set as the default in the company’s browser. The firm hopes to expand its reach by asking users to contribute to an anoynmous Web Discovrey Project.

The relative newcomer launched its homegrown search in 2021, but has stood out from similarly privacy-oriented challengers like DuckDuckGo by trying to avoid the use of third-party indexes. Brave stopped using Bing’s search index in May. That cut seven percent of results, but also gave Brave more control over its results.

This won’t necessarily lead to a surge in market share. Brave doesn’t even register in StatCtounter’s browser market share statistics — it’s not in a position to upset heavyweights like Chrome, Edge and Safari. However, this does eliminate a major objection if you’re an enthusiast determined to minimize data collection at much as possible.

This article originally appeared on Engadget at https://www.engadget.com/braves-privacy-focused-search-engine-can-now-find-images-and-videos-211548516.html?src=rss 

Chris Brown Rests His Head On Ciara’s Shoulder In Cozy Video As Fans Criticize Her For ‘Toxic’ New Single

Ciara and Chris Brown engaged in a little friendly PDA, as he rested his head on his shoulder ahead of their new single release.

Ciara and Chris Brown engaged in a little friendly PDA, as he rested his head on his shoulder ahead of their new single release. 

Reign Disick, 8, Rocks A Mullet With Frosted Tips While Hanging With Dad Scott: Photo

Amid Kourtney Kardashian’s pregnancy, her son was pictured on his dad’s Instagram page on Aug. 2 with a fresh new hairstyle.

Amid Kourtney Kardashian’s pregnancy, her son was pictured on his dad’s Instagram page on Aug. 2 with a fresh new hairstyle. 

Is decentralization the future of social media?

While the jury is still out on whether Meta’s new Threads will be a Twitter killer, the app could still upend how we think of social networks. Not because of how many users it has, but because of Meta’s promise to integrate ActivityPub, the decentralized protocol that powers Mastodon and other fediverse apps, into Threads.

Though that functionality hasn’t been built yet, there are hints about it sprinkled throughout the service. For now, the most prominent clue is the “threads.net” URL at the top of each user’s profile. It currently links to a brief message that hints at what’s coming. “Soon, you’ll be able to follow and interact with people on other fediverse platforms, like Mastodon,” it reads.

For close watchers of the fediverse — the collection of decentralized services that run on ActivityPub — those 15 words could be the start of one of the most consequential moments for the technology. While interest in the fediverse has been growing over the last year, it’s still not widely understood, even by some who are active on places like Mastodon. But Meta’s entry into the space could expose a lot more people to the power, and perils, of decentralized social networks.

What even is decentralized social media?

For enthusiasts, the rise of decentralized platforms represents an opportunity for a more open web — a chance to tear down some of the walled gardens that have become the norm on mainstream social media platforms. “It reminds me of the early, heady days of the Internet, when the web was happening,” Mike McCue, a former Netscape executive and current CEO of Flipboard said. “I believe that this is where the entire social media space will go.”

Because they are open source and not controlled by a single entity, ActivityPub and other protocols allow users to interact with each other’s content, regardless of where it originated. The concept is often compared to email, which also relies on foundational protocols that most people don’t think much about.

“I can email somebody with a random .com address from my .edu address and it just works, the servers talk to each other and the email is delivered,” explains Ross Schulman, the Electronic Frontier Foundation’s decentralization fellow. Decentralized social media promises a similar experience, he says. “Instead of exchanging little short messages that we call emails, they exchange little short messages that we call social media, or images or likes, or replies.”

Right now, this kind of experience is limited to Mastodon and other, more niche services that make up the current fediverse. That’s not starting to change as larger and more mainstream platforms begin to experiment with ActivityPub.

Tumblr has said it plans to support ActivityPub. Blogging platform Medium started its own Mastodon instance last year, and now offers membership as a premium “perk” to paying subscribers. Mozilla has also started its own Mastodon instance, calling it a “long-term investment” in the future of social media. The BBC recently announced the start of a six-month experiment with Mastodon. News aggregator Flipboard is even more invested. The company has started its own Mastodon instance, promised to adopt ActivityPub and added integrations with Bluesky, another decentralized platform that uses its own protocol.

Why now?

Despite the recent surge in interest, the idea of the fediverse and decentralized, protocol-based social media is far from new. The ActivityPub protocol was officially established in 2018, but the idea of federated platforms is even older.

“ActivityPub is another instantiation of the basic idea of the internet … every node should be able to talk with any other node at the simplest level,” says Sorin Matei, communications professor and associate dean at Purdue University.

Though Mastodon gained some notoriety in 2017, much of the fediverse remained relatively obscure — until Elon Musk announced his plan to take over Twitter. The acquisition represented a “tectonic shift” for decentralized social media, Matei tells Engadget. New users began to flood Mastodon in the days immediately after his bid was announced, and there have been regular surges that coincide with controversial decisions he’s made since. The service currently has just over 2 million active users, according to founder Eugen Rochko.

Bluesky, another decentralized platform, has also notched early success. The service, which began as an offshoot of Twitter but severed all ties with the company last year, has racked up hundreds of thousands of users in its closed beta. Unlike Mastodon, the team behind Bluesky is developing its own federated protocol, the AT Protocol. For now, the only instance of Bluesky is the closed beta, but the company has said it plans to start testing federation.

And while the AT Protocol and ActivityPub are separate standards, the visions behind them are similar. Already, there are projects to “bridge” the two, and some fediverse enthusiasts suspect the distinction between the two will matter less as both Mastodon and Bluesky mature. “The most important thing is the first principles built around both these protocols are identical,” McCue told Engadget. “The most important thing is there’s an open protocol — actually two — to build the federated social web.”

For now, the number of people using the federated social web, though, is still small compared with more established platforms. Yet smaller and mid-size companies are investing in the protocols and the platforms they power because they see the surging interest as an opportunity to bolster their own communities. “They think it will actually create a better experience for their users,” Schulman told Engadget. “Whether that’s the promise of an even larger reader pool or access to more people to follow.”

Meta, which already operates some of the most dominant social networks, may have different motivations. While Zuckerberg has championed “interoperability” in the past, Meta hasn’t historically been welcoming to potential competing networks. Yet the company has talked glowingly about the promise of the fediverse. “Our vision is that people using compatible apps will be able to follow and interact with people on Threads without having a Threads account, and vice versa, ushering in a new era of diverse and interconnected networks,” the company wrote in a blog post announcing Threads.

Schulman notes that Meta may have more self-serving motivations. “They’re trying to portray themselves as not anti-competitive,” Schulman said, pointing to recent regulatory scrutiny.

It’s still unclear how long it will take Meta to actually add ActivitySupport for Threads. Instagram’s top exec has cautioned it will take time. In addition to technical complications involved, there are also serious moderation issues associated with the fediverse, where communities are responsible for setting their own rules and norms. Researchers have recently flagged the prevalence of CSAM on some servers. Bluesky, which does currently have centralized moderation, has also dealt with some controversies surrounding its handling of trust and safety. Meta will need to ensure that Threads, which has the same content policies as Instagram, is interoperable with the fediverse while keeping out content that doesn’t align with its rules.

The stricter approach may also explain why some fediverse backers were not excited about the prospect of Meta joining their ranks, even tangentially. Some Mastodon servers have pledged to block Threads in order to wall off their users from the Facebook owner. Mastodon’s Rochko alluded to the discontent in a blog post after Threads’ launch, assuring users that Meta won’t be able to serve ads or access the data of Mastodon users. But he made clear he was broadly supportive of Meta’s efforts.

“We have been advocating for interoperability between platforms for years,” he wrote shortly. “The biggest hurdle to users switching platforms when those platforms become exploitative is the lock-in of the social graph, the fact that switching platforms means abandoning everyone you know and who knows you. The fact that large platforms are adopting ActivityPub is not only validation of the movement towards decentralized social media, but a path forward for people locked into these platforms to switch to better providers. Which in turn, puts pressure on such platforms to provide better, less exploitative services. This is a clear victory for our cause, hopefully one of many to come.”

This article originally appeared on Engadget at https://www.engadget.com/is-decentralization-the-future-of-social-media-194554192.html?src=rss 

Why Baldur’s Gate III is an accidental PS5 console exclusive

Baldur’s Gate III is available right now — partially. To be clear, the game itself is complete, but its rollout is fragmented, with different release dates for each of its planned platforms. Following a lengthy Early Access period, the PC and Mac version of Baldur’s Gate III went live today, August 3, while the PlayStation 5 version is due out on September 6. The game’s developer, Larian Studios, hasn’t provided a release date for the Xbox Series X and S edition.

This isn’t a wholly unprecedented situation. After all, plenty of games come out at different times on various platforms, determined by licensing and exclusivity deals, or simply developer priority. In the case of Baludr’s Gate III, though, something went wrong — specifically with the Xbox version.

“We have no exclusivity deal that prevents us from launching on Xbox,” Larian Studios director of publishing Michael Douse said on X in July. “The issue is a technical hurdle. We cannot remove the split-screen feature because we are obliged to launch with feature parity, and so continue to try and make it work.”

Larian Studios

Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup. Microsoft requires all games to run, feature-complete and without changes in quality or mechanics, on both the Xbox Series X and Series S. With Baldur’s Gate III, this parity rule means the game will be console-exclusive to the PS5 for four months, at least.

“We have quite a few engineers working very hard to do what no other RPG of this scale has achieved: seamless drop-in, drop-out co-op on Series S,” Douse said on X. “We hope to have an update by the end of the year.”

Baldur’s Gate III is a highly anticipated role-playing game set in the Dungeons & Dragons universe, offering familiar classes and abilities in an expansive high-fantasy world. The original Baldur’s Gate landed in 1998 to critical and commercial acclaim, and Baldur’s Gate II: Shadows of Amn followed in 2000. The series spawned spin-offs and enhanced editions, but Baldur’s Gate III is the franchise’s first mainline installment in more than 20 years. Reviews for the PC version are already rolling in, and they’re looking good overall.

PS5 players will get to try out the console version on September 6, but Xbox Series X/S players will have to wait. Though Microsoft’s parity requirements have been in place since the Xbox Series consoles came to market in November 2020, Baldur’s Gate III is the ecosystem’s highest-profile loss directly attributable to these restrictions.

Larian Studios

Larian’s issue is likely to be related to RAM. While both the Xbox Series X and PS5 have 16GB RAM, the Series S has just 10GB, running at a slower speed than the other consoles, which dramatically lowers its total memory bandwidth. (The Series S’ GPU is also significantly underpowered compared with the PS5 and Series X, but it’s much easier to “turn down the graphics” than to recode your game.) Clearly, there is potential for Microsoft’s parity requirement to limit the availability, scope and quality of games on the Xbox Series X.

The debate over this potentiality hit a fever pitch last year, with players asking whether the Series S was “holding back” the ninth console generation overall. There weren’t a ton of concrete examples to prove this theory, and the Digital Foundry team argued against the idea, citing the existing variance in the PC market and saying that lower targets could actually help games run even better on higher-powered consoles. Still, a handful of developers from the indie and AAA space went public in late 2022 with their frustrations around the parity rule.

“MANY developers have been sitting in meetings for the past year desperately trying to get Series S launch requirements dropped,” Bossa Studios VFX artist Ian Maclure tweeted at the time. “Studios have been through one development cycle where Series S turned out to be an albatross around the neck of production, and now that games are firmly being developed with new consoles in mind, teams do not want to repeat the process.”

Rocksteady senior character technical artist Lee Devonald similarly tweeted about his experience building Gotham Knights — a game that shipped on consoles with a framerate locked at 30 fps and no performance mode. According to Gamerant, Devonald said that multiplatform developers had to “optimize for the lowest performer,” and, “we have a current-gen console that’s not much better than a last gen one,” referencing the Xbox Series S.

“[An] entire generation of games, hamstrung by that potato,” Devonald tweeted.

Larian Studios

With the Xbox Series X/S, Microsoft pivoted away from the traditional console-upgrade cycle and instead focused on establishing its wider gaming ecosystem, which centers cloud play in a post-hardware future. Sony, meanwhile, stuck to tradition — its pitch for the PS5 is more power, faster loading, better graphics and smoother animations than the PS4. This has largely worked out for Sony: It’s leading in console sales, with more than 40 million PS5s in homes around the globe. Xbox said at a Brazilian game festival in June that it has over 21 million players on Xbox Series X and Series S consoles.

Regardless of whether the Series S is restraining the entire video game industry, Xbox parity requirements are literally holding back Baldur’s Gate III, and this system has accidentally created another console exclusive for the PS5, for now.

This article originally appeared on Engadget at https://www.engadget.com/why-baldurs-gate-iii-is-an-accidental-ps5-console-exclusive-200521291.html?src=rss 

Zeebo, a Latin American console from the Wii era, is getting an emulator

An enterprising developer is working on reviving a lost piece of gaming history. A YouTuber using the handle Tuxality has posted a video (viaGamesRadar) showing early work on an emulator that can play the games from an obscure rival to the Wii, Xbox 360 and PS3 that only launched in two countries.

There’s a good chance you’ve forgotten — or never heard of — the Zeebo gaming console. The Qualcomm-backed system (costing around $170 in US dollar conversions) launched in 2009 with a grand plan to target markets like Brazil and Mexico, where imports of its much-better-known rivals were priced out of reach for most people. It had cellular 3G functionality built in and supported around 40 games. Companies including Activision, Capcom, EA, Disney Interactive Studios and id Software lined up to develop software for the upstart system.

Launching the same year as the iPhone App Store, the Zeebo eschewed discs and cartridges, instead earning a footnote in gaming history as the first console that exclusively used digital downloads. Think of it as a precursor to homebound mobile-game consoles like the also-defunct Ouya.

Zeebo

However, the strategy didn’t go as planned, and the company announced the end of its operations in its only two markets by 2011. Although its website teased information about future launches in China and Russia and an upcoming Android-based system, nothing ever materialized. The company was never heard from again. Today, the URL that once served as the system’s online home is now the landing page for a supplements ad.

As you can see in the video below, Tuxality demonstrates early progress in loading the Zeebo’s operating system and firing up Crash Bandicoot Nitro Kart 3D. The emulation shows numerous graphical hiccups, typical of early emulator builds. However, the fact that a talented software engineer is eyeing the system as a personal project should be welcome news for video game preservationists. Even obscure and short-lived projects like the Zeebo played a part in the relatively brief legacy of gaming hardware, and — like any history — its library is better conserved than erased.

This article originally appeared on Engadget at https://www.engadget.com/zeebo-a-latin-american-console-from-the-wii-era-is-getting-an-emulator-202555511.html?src=rss 

Donald Trump Boards His Flight To Be Arraigned For January 6 Indictment In First Photos Ahead Of Arrest

The former president was seen arriving for his federal arrest after he was indicted for allegedly attempting to overturn the results of the 2020 election.

The former president was seen arriving for his federal arrest after he was indicted for allegedly attempting to overturn the results of the 2020 election. 

Researchers reveal Tesla jailbreak that could unlock Full Self-Driving for free

Researchers say they have found a hardware exploit with Tesla’s infotainment system that could unlock paid upgrades for free, including Full Self-Driving (FSD) and heated rear seats. They used a technique called voltage glitching, which involves tinkering with the supply voltage of the infotainment system’s processor.

“If we do it at the right moment, we can trick the CPU into doing something else,” Christian Werling told TechCrunch. “It has a hiccup, skips an instruction and accepts our manipulated code. That’s basically what we do in a nutshell.”

Werling is one of three doctoral students at the Technical University of Berlin who found the exploit with the help of an independent researcher. The team will present its work at the Black Hat cybersecurity conference next week.

Since it’s a hardware exploit, the process requires physical access to a Tesla vehicle. The jailbreak could enable FSD and certain other features, including in regions where Tesla has not yet made them available, the researchers claim. However, they noted that more work would be needed to test those possibilities.

Still, the researchers claim to have obtained the encryption key that authenticates the car over Tesla’s network, which could lead to them being able to unlock more features. They noted that they were able to obtain personal information from the test car too, including its recent GPS locations, contacts, call logs and calendar appointments.

For several years, hackers have been attempting to unlock paywalled Tesla features, and some efforts have been successful. More recently, one discovered a so-called “Elon Mode” for hands-free FSD operations. Tesla has been playing a game of cat and mouse with these hackers for years.

However, it would be much more difficult for Tesla to revoke this exploit, according to the researchers, given that it’s a hardware-based approach. They claim the company would need physical access to the car. Tesla does not have a communications department that can be reached for comment.

This article originally appeared on Engadget at https://www.engadget.com/researchers-reveal-tesla-jailbreak-that-could-unlock-full-self-driving-for-free-190431645.html?src=rss 

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