NVIDIA’s DLSS 3.5 makes ray traced games look better with AI

Last year, NVIDIA unveiled DLSS 3 with frame interpolation, which used its AI-driven rendering accelerator to add extra frames to games. Now at Gamescom it’s introducing DLSS 3.5, which adds Ray Reconstruction, a new feature that will use the company’s neural network to improve the quality of ray traced images. It’ll be available for all RTX GPUs—unlike DLSS 3’s frame interpolation, which only works with RTX 40-series cards.

NVIDIA says Ray Reconstruction will replace “hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.” That’s similar to NVIDIA’s original pitch for DLSS — making low-res textures look better thanks to AI — and it could potentially lead to better ray tracing performance as well. In images shown to media, Ray Reconstruction appears to deliver sharper reflections and textures in supported titles. (See comparisons below.)

According to the company, Cyberpunk 2077 in Overdrive Mode (its most powerful ray tracing offering) hit 108 fps with DLSS 3.5 and Ray Reconstruction, while the same system reached 100fps with DLSS 3 alone, 63fps with DLSS 2 (which lacks Frame Generation) and 20fps without any DLSS help.

Just like previous DLSS releases, developers will have to manually implement support for Ray Reconstruction. Cyberpunk 2077 (and its expansion Phantom Liberty) will be the first DLSS 3.5 title in September, followed by Portal RTX and Alan Wake 2. NVIDIA will be showing off Ray Reconstruction at Gamescom this week, and hopefully we’ll get a look ourselves sometime soon.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-dlss-35-makes-ray-traced-games-look-better-with-ai-130012143.html?src=rss 

Meta’s new multimodal translator uses a single model to speak 100 languages

Though it’s not quite ready to usher in the Doolittle future we’ve all been waiting for, modern AI translation methods are proving more than sufficient in accurately transforming humanity’s roughly 6,500 spoken and written communication systems between one another. The problem is that each of these models tends to only do one or two tasks really well — translate and convert text to speech, speech to text or between either of the two sets — so you end up having to smash a bunch of models on top of each other to create the generalized performance seen in the likes of Google Translate or Facebook’s myriad language services. 

That’s a computationally intensive process, so Meta developed a single model that can do it all. SeamlessM4T is “a foundational multilingual and multitask model that seamlessly translates and transcribes across speech and text,” Meta’s blog from Tuesday reads. It can translate between any of nearly 100 languages for speech-to-text and text-to-text functions, speech-to-speech and text-to-speech supports those same languages as inputs and outputs them in any of 36 others tongues, including English. 

In their blog post, Meta’s research team notes that SeamlessM4T “significantly improve[s] performance for the low and mid-resource languages we support,” while maintaining “strong performance on high-resource languages, such as English, Spanish, and German.” Meta built SeamlessM4T from its existing PyTorch-based multitask UnitY model architecture, which already natively performs the various modal translations as well as automatic speech recognition. It utilizes the BERT 2.0 system for audio encoding, breaking down inputs into their component tokens for analysis, and a HiFi-GAN unit vocoder to generate spoken responses. 

Meta has also curated a massive open-source speech-to-speech and speech-to-text parallel corpus, dubbed SeamlessAlign. The company mined “tens of billions of sentences” and “four million hours” of speech from publicly available repositories to “automatically align more than 443,000 hours of speech with texts, and create about 29,000 hours of speech-to-speech alignments,” per the blog. When tested for robustness, SeamlessM4T reportedly outperformed its (current state-of-the-art) predecessor against background noises and speaker style variations by 37 percent and 48 percent, respectively.

As with most all of its previous machine translation efforts — whether that’s Llama 2, Massively Multilingual Speech (MMS), Universal Speech Translator (UST), or the ambitious No Language Left Behind (NLLB) project — SeamlessM4T is being open-sourced. “we believe SeamlessM4T is an important breakthrough in the AI community’s quest toward creating universal multitask systems,” the team wrote. “Keeping with our approach to open science, we are excited to share our model publicly to allow researchers and developers to build on this technology.” If you’re interested in working with SeamlessM4T for yourself, head over to GitHub to download the model, training data and documentation.

This article originally appeared on Engadget at https://www.engadget.com/metas-new-multimodal-translator-uses-a-single-model-to-speak-100-languages-133040214.html?src=rss 

The Apple Watch Ultra falls to a new low of $700

Now’s a good moment to get a smartwatch that can easily handle your end-of-summer hikes. Amazon is selling the Apple Watch Ultra with a green Alpine Loop at a new all-time low price of $700, or $100 off, after a checkout voucher. That’s the same price as a 45mm Series 8 in steel, making it the obvious choice if you want more rugged Apple wristwear.

The Apple Watch Ultra remains the company’s most powerful smartwatch, and it’s the clear pick if you’re an outdoor adventurer. The large, extra-bright screen makes it easy to read even in direct sunlight, and the added water resistance is helpful for recreational dives. The action button also comes in handy for marking hike waypoints or starting the next leg of a run. And it’s hard to ignore the extra battery life — this watch can last an entire weekend without a charge, depending on how you use it.

You’ll need an iPhone to even consider the Apple Watch Ultra, of course. Its size may also be off-putting if you have thin wrists or simply prefer sleeker timepieces. There’s also the question of timing — Apple might introduce a refreshed Ultra at an event that could be just weeks away. If you’re more interested in value than having the absolute latest model, though, this discount is hard to top.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-ultra-falls-to-a-new-low-of-700-133522809.html?src=rss 

Dick Van Dyke, 97, Learns To Play The Ukulele In New Video: ‘Never Too Late To Start Something New’

Dick Van Dyke shared a video of his ‘first ukulele lesson’ and declared that he’s still not done trying new things in life.

Dick Van Dyke shared a video of his ‘first ukulele lesson’ and declared that he’s still not done trying new things in life. 

Michael Oher Smiles In First Photos Since He Claimed The Tuohys Lied About Adopting Him

Michael Oher stepped out for his book signing in Baltimore but told his fans that he could not address the situation with the Tuohys because it’s a legal matter.

Michael Oher stepped out for his book signing in Baltimore but told his fans that he could not address the situation with the Tuohys because it’s a legal matter. 

The Morning After: The voice of Mario is stepping away from games after nearly three decades

After voicing Mario for 27 years, Charles Martinet will no longer play the plumber. Nintendo announced in a tweet yesterday that he’ll move into a newly created Mario Ambassador role and “continue to travel the world sharing the joy of Mario,” the company said. Martinet also voiced Luigi, Wario, Waluigi and several other Nintendo characters over the years, with a few cameo roles in the recent Mario movie, where Chris Pratt voiced Mario.

Nintendo has confirmed to Kotaku that he is not involved in the upcoming Super Mario Bros. Wonder, which comes out on October 20. It’s the end of a gaming mascot era.

– Mat Smith

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Russia’s Luna-25 spacecraft crashes into the Moon

The country’s last attempt to reach the moon was in 1976.

Roscosmos

Over a week after its August 10 launch, Russia’s state-run space agency, Roscosmos, confirmed its Luna-25 spacecraft had spun out of control and rammed into the Moon. “The apparatus moved into an unpredictable orbit and ceased to exist as a result of a collision with the surface of the Moon,” Roscosmos explained in a statement. Luna-25 was heading to the south pole to find water ice and spend a year analyzing how it emerged there, and if there was a link with water appearing on Earth.

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Tesla says data breach was an inside job

The leaks detail thousands of Autopilot complaints over the past years.

A Tesla data breach earlier this year affecting more than 75,000 people was caused by “insider wrongdoing,” according to a notification on Maine’s Attorney General website. The 75,735 people impacted were likely current or former Tesla employees. In the employee letter, Tesla provided more information about the incident, confirming the May 10 breach date and that Handelsblatt had obtained Tesla confidential information. “The investigation revealed that two former Tesla employees misappropriated the information in violation of Tesla’s IT security and data protection policies and shared it with the media outlet.”

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Hard sail test aims to reduce cargo ship emissions by 30 percent

With 123-foot solid sails.

BAR

A cargo ship equipped with rigid sails, each the height of a 10-story building, has departed on its inaugural journey. The Pyxis Ocean vessel will test WindWings sails, designed to harness old-school air power to help reduce fuel use — and the shipping industry’s CO2 emissions. The sail’s creators estimate the technology could decarbonize cargo ships by about 30 percent. The rigid sails are made from the same materials as wind turbines and can be added to cargo ships’ decks, providing an option for upgrading older, less fuel-efficient vessels.

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YouTube wants to benefit from AI-generated music without the copyright headaches

The platform and Universal have unveiled principles for handling the emerging category.

YouTube and partners like Universal Music Group (UMG) have unveiled a set of principles for AI music. In theory, the aim is to encourage adoption while keeping artists paid. YouTube also says AI music must include “appropriate protections” against copyright violations and provide “opportunities” for partners who want to get involved. While the video giant hasn’t detailed what this will entail, it suggests it’ll build on the Content ID system that helps rights holders flag their material. It’s all rather vague at the moment, but at least the video service is aware of the incoming challenges of AI. Even if others aren’t quite getting it.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-voice-of-mario-is-stepping-away-from-games-after-nearly-three-decades-111640482.html?src=rss 

Facebook and Instagram will offer chronological Stories and Reels to comply with EU law

Meta will soon offer Stories and Reels in chronological order, among other changes, to comply with the European’s Digital Services Act (DSA), the company announced. The changes were expected after the European Commission announced that it had reached an agreement in April to create new rules that would require platforms like Facebook to offer alternative systems “not based on profiling” as a key requirement. 

Meta said it has mobilized over 1,000 people to “develop solutions to the DSA’s requirements.” Some of the changes will increase transparency about how its systems work and provide users more options to tailor their experiences on Facebook and Instagram. At the same time, it’s establishing an “independent compliance function” to ensure it meets ongoing regulatory obligations. 

Starting later this month, Meta will offer Reels, Stories, Search and other parts of Facebook and Instagram that are unranked by Meta using its AI recommendation process. “For example, on Facebook and Instagram, users will have the option to view Stories and Reels only from people they follow, ranked in chronological order, newest to oldest,” wrote Meta President of Global Affairs Nick Clegg. 

It’s not clear how Meta will implement the change. The main Feed on Instagram already allows users to sort by Following instead of using the algorithm-based approach. However, the “Following” feature is effectively a secondary page on Instagram, and the app always defaults to the algorithmic “For You” option when first opened. Facebook is even more of a hassle, forcing you to select a menu, go into Feeds and tap “Friends” rather than “All.” 

Users will also be able to view Search results based only on the words they enter, rather than results personalized specifically to them based on their previous activity and personal interests. The company is also providing more information about how its AI systems rank content via 22 system cards for Facebook and Instagram, adding to its “Why Am I Seeing This” feature. 

“These cards provide information about how our AI systems rank content for Feed, Reels, Stories, and other surfaces; some of the predictions each system makes to determine what content might be most relevant to people; and the options available to help customize an experience on Facebook and Instagram,” Meta said.

Meta is also expanding its Ad library to display and archive all ads (for one year) that target EU users, including date run, parameters used for targeting (age, gender, location), who received the ad and more. It’s also rolling out two new tools for researchers that include publicly available content from Pages, Posts, Groups and Events. 

The company said that it “welcomes the principles of transparency, accountability and user empowerment at the heart of the DSA,” adding it has “long advocated for a harmonized regulatory regime.” However, Meta previously expressed extreme displeasure when Apple introduced changes that allowed users to easily opt out of targeted advertising starting with iOS 14. To that end, observers will no doubt be keenly interested in how the changes are implemented and whether they follow the letter, if not the spirit, of the new law.

This article originally appeared on Engadget at https://www.engadget.com/facebook-and-instagram-will-offer-chronological-stories-and-reels-to-comply-with-eu-law-103612256.html?src=rss 

Microsoft will sell Activision Blizzard streaming rights to Ubisoft in attempt to win UK approval

Microsoft is significantly restructuring its Activision Blizzard merger proposal by selling cloud gaming rights for Activision Blizzard games to rival Ubisoft, it wrote in a blog post late yesterday. That would address a key concern of UK regulators, which blocked the deal in part become of Microsoft’s potential dominance in cloud gaming — but nothing is likely to be approved until October 18th. 

“As a result of the agreement with Ubisoft, Microsoft believes its proposed acquisition of Activision Blizzard presents a substantially different transaction under UK law than the transaction Microsoft submitted for the CMA’s consideration in 2022,” Microsoft President Brad Smith wrote. 

If the merger goes through, Microsoft would transfer “cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years to Ubisoft Entertainment SA, a leading global game publisher. The rights will be in perpetuity,” Smith added. That means Microsoft wouldn’t be able to make Activision Blizzard games exclusive for Xbox Cloud Gaming, nor have any say on how they’re released on rival services. It will also allow Ubisoft to offer Activision Blizzard cloud gaming services on Apple and other non-Windows systems. 

As for the terms of the transaction, “Ubisoft will compensate Microsoft for the cloud streaming rights to Activision Blizzard’s games through a one-off payment and through a market-based wholesale pricing mechanism, including an option that supports pricing based on usage,” Smith said. 

The Ubisoft+ lineup is expanding!

We’re excited to announce a new agreement that will bring Activision Blizzard games to Ubisoft+ via streaming upon the completion of Microsoft’s acquisition of Activision Blizzard!

We’ll also be licensing the games to a range of cloud streaming… pic.twitter.com/sZTnEFJedC

— Ubisoft (@Ubisoft) August 22, 2023

In its own blog post, Ubisoft indicated that Activision Blizzard titles will be available across a range of services if the deal goes through. “With a single subscription to Ubisoft+ Multi Access, players will soon be able to play their favorite Ubisoft and Activision Blizzard games across multiple platforms including PC, Xbox consoles and Amazon Luna, and on the PlayStation platform through Ubisoft+ Classics,” wrote Ubisoft’s Daniel O’Connor.

The UK’s CMA (Competition and Markets Authority) blocked the proposed merger earlier this year citing cloud gaming monopoly concerns as the primary issue. However, after the US Federal Trade Commission (FTC) lost its own appeal to block the merger, the CMA agreed to extend negotiations until August 29th. “Based upon the discussion to date, both sides — Microsoft and the CMA — have confidence that Microsoft notifying a restructured transaction is capable of addressing the concerns that the CMA has identified,” the CMA said in July

The UK regulator will now examine the restructured deal and deliver a decision by October 18th, it said in an article published today. “This is not a green light. We will carefully and objectively assess the details of the restructured deal and its impact on competition, including in light of third-party comments,” said CMS chief executive Sarah Cardell. “Our goal has not changed — any future decision on this new deal will ensure that the growing cloud gaming market continues to benefit from open and effective competition driving innovation and choice.”

This article originally appeared on Engadget at https://www.engadget.com/microsoft-will-sell-activision-blizzard-streaming-rights-to-ubisoft-in-attempt-to-win-uk-approval-075237079.html?src=rss 

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