‘The Bachelorette’ Star Gabby Windey Reveals She’s Been Dating A Woman ‘For A Couple Months’

‘The Bachelorette’ alum shared the exciting news that she’s been in a relationship with her girlfriend for a few months

‘The Bachelorette’ alum shared the exciting news that she’s been in a relationship with her girlfriend for a few months 

Kickstarter projects will soon have to disclose any AI use

With artificial intelligence becoming increasingly prominent, Kickstarter wants you to know if and how it’s being used in any projects on the platform. The company will soon require creators to disclose any use of AI in their projects. The policy will apply to every project that’s submitted on or after August 29th.

“We want to make sure that any project that is funded through Kickstarter includes human creative input and properly credits and obtains permission for any artist’s work that it references,” Kickstarter’s director of trust and safety Susannah Page-Katz wrote in a blog post. “The policy requires creators to be transparent and specific about how they use AI in their projects because when we’re all on the same page about what a project entails, it builds trust and sets the project up for success.”

The project submission process will soon include a new set of AI-related questions. Creators will have to disclose if their project generates outputs using AI, if it primarily concerns the development of generative AI tech or if it uses AI in another way. They’ll need to reveal which parts of their projects feature entirely original work.

Kickstarter will also ask creators to state whether they have permission to use works or data that are employed in AI-generated aspects of their projects. They’ll need to provide a sense of how their sources of data deal with consent and credit. “If the sources don’t have processes or safeguards in place to manage consent, such as through an opt-out or opt-in mechanism, then Kickstarter is unlikely to allow the project,” Page-Katz wrote. 

If creators don’t properly disclose their use of AI during the submission process, Kickstarter may suspend the project. Those who try to bypass Kickstarter’s policies or purposefully misrepresent their project won’t be allowed to submit another one.

Human moderators will review submissions and, if they’re accepted, Kickstarter will disclose any use of AI in a new section on applicable project pages in the creator’s own words. The company suggests its approach will help mitigate the community’s concerns over AI. It formulated the policy with the help of input from its staff, creators and backers, as well as “other platform leaders.” AI technologies will keep evolving quickly and as such, Kickstarter plans to revisit the policy and modify it if necessary.

This article originally appeared on Engadget at https://www.engadget.com/kickstarter-projects-will-soon-have-to-disclose-any-ai-use-145100394.html?src=rss 

Xbox gamers can now stream directly to Discord

It’s about to get easier to stream your favorite console games: Discord has announced it’s rolling out Stream to Discord for Xbox, allowing you to stream directly from your Xbox Series X|S or Xbox One. This news marks the first implementation of a console streaming directly to Discord, which has only been available for PC and mobile gamers. Xbox has typically received new Discord features before its competitor Playstation, such as last year’s update allowing gamers to connect directly to Discord Voice channels.

If you haven’t already, you’ll need to connect your Xbox to Discord in the Connections menu on your desktop or mobile app — just click on the Xbox logo and sign into your Microsoft account. You can stream right from a Voice channel by opening the Parties & Chats tab on your Xbox, choosing Discord, and then picking the channel you want to join. From there, all you need to do is click “Stream your game” whenever you want to start broadcasting your game. Stream to Discord for Xbox is also available in one-on-one or group DMs by clicking “transfer to Xbox” while on the call. Then, just like in a channel, you can choose to stream your game to your friends. Nitro subscribers will notice their streams appear in HD and up to 1080p.

Stream to Discord is now available for Xbox Insiders and will be rolling out “soon” to all Xbox players. The Xbox Insider Hub app is available for anyone to download through the Xbox store. Discord also claims they “are far from finished” with their Xbox integration and will have more announcements later in the year.

This article originally appeared on Engadget at https://www.engadget.com/xbox-gamers-can-now-stream-directly-to-discord-150045129.html?src=rss 

Meta releases an open source AI kit that creates audio from text prompts

Meta is making it easier for artists and sound designers to produce audio using only AI. The Facebook owner has released an open source AudioCraft kit that bundles three existing generative AI models for creating sounds from text descriptions. AudioGen and MusicGen respectively produce sound effects and music, while EnCodec compresses sounds to produce higher-quality results. A musician or sound designer might have everything they need to compose pieces.

The release includes pre-trained AudioGen models for those who want to start quickly, and tinkerers will have access to the entire AudioCraft code and model weighting. The open source debut gives pros and researchers a chance to train the models using their own data, Meta says. All the pre-trained models use either public or Meta-owned material, so there’s no chance of copyright disputes.

The tech firm characterizes AudioCraft as a way to make generative AI audio simpler and more accessible. Where AI-produced images and text have been popular, Meta believes sound has lagged “a bit behind.” Existing projects tend to be complicated and frequently closed off. In theory, the new kit gives creators the opportunity to shape their own models and otherwise stretch what’s possible.

This isn’t the only open text-to-audio AI on the market. Google opened up its MusicLM model in May. Meta’s system also isn’t designed for everyday users — you’ll still need to be technically inclined to use AudioCraft properly. This is more for research, the company says. The developers are also trying to improve the performance and control methods for these models, expanding their potential.

Even in its current state, though, AudioCraft may hint at the future of AI’s role in music. While you won’t necessarily see artists using AI to completely replace their own creativity (even experimenters like Holly Herndon are still highly involved), they’re getting more tools that let them create backing tracks, samples and other elements with relatively little effort.

This article originally appeared on Engadget at https://www.engadget.com/meta-releases-an-open-source-ai-kit-that-creates-audio-from-text-prompts-152026368.html?src=rss 

Matt Klotz: 5 Things To Know About The Deaflympian Competing On ‘Big Brother’

Matt Klotz is making history as a contestant in ‘Big Brother’ season 25. The swimmer is the first deaf houseguest to play. Here’s what you need to know about him.

Matt Klotz is making history as a contestant in ‘Big Brother’ season 25. The swimmer is the first deaf houseguest to play. Here’s what you need to know about him. 

China considers limiting kids’ smartphone time to two hours per day

China might put further limits on kids’ smartphone use. The Cyberspace Administration of China (CAC) has proposed draft rules that would cap the phone time of children under 18 to a maximum of two hours per day. That’s only for 16- and 17-year-olds, too. Youth between eight and 15 would be limited to one hour per day, while those under eight would have 40 minutes.

The draft would also bar any use between 10PM and 6AM. Phones would need to have an easy-to-access mode that lets parents restrict what kids see and permit internet providers to show age-appropriate content. Children under three would be limited to songs and other forms of audio, while those 12 and up can see educational and news material. There would be exceptions for regulated educational content and emergency services.

As with previous measures, the proposal is meant to curb addictive behaviour in children. The Chinese government is concerned prolonged use of mobile devices, games and services may be detrimental to kids’ development. The country already limits young people to three hours of online video game time per week, and then only on weekends and public holidays. 

The draft is still open to public consultation and isn’t guaranteed to pass. There are also questions about implementation. CNBCnotes it isn’t clear whether hardware manufacturers or operating system developers are responsible for implementing the kids mode. While Apple would have to change the iPhone’s parental controls in China regardless of this distinction, involving the OS developer might require that Google make changes, not just vendors like Oppo or Xiaomi.

The rules would also have a significant effect for Chinese app developers like ByteDance (responsible for TikTok and its China-native counterpart Douyin) and Tencent (the maker of WeChat and many games). They may have to design apps and tailor content around these time limits.

This article originally appeared on Engadget at https://www.engadget.com/china-considers-limiting-kids-smartphone-time-to-two-hours-per-day-134708060.html?src=rss 

Bella Hadid’s Health: Everything To Know About The Model’s Lyme Disease

Bella Hadid’s sister Gigi revealed that she underwent a ‘long and intense’ treatment for her Lyme Disease in a new Instagram Story. Learn more about her condition here.

Bella Hadid’s sister Gigi revealed that she underwent a ‘long and intense’ treatment for her Lyme Disease in a new Instagram Story. Learn more about her condition here. 

DJI’s Osmo Action 4 camera comes with a larger sensor and a higher price

Less than a year after launching the Action 3, DJI has unveiled the Osmo Action 4 with an improved camera that makes it better in low light. It now packs a larger 1/1.3-inch sensor (the same one on the Mavic 3 Pro, the Mini 3 Pro and Air 3 drones), compared to a 1/1.7-inch sensor on the previous model and the 1/1.9-inch sensor found on the GoPro Hero 11. It also introduces D-Log M, improving dynamic range significantly over the Action 3. 

Not much else on the Action 4 has changed . It has the same 155-degree field of view and f/2.8 aperture. Video tops out at 4K 120p (10-bit HDR) in normal shooting mode. Photo resolution is actually lower than the previous model (3,648 x 2,736 compared to 4,000 x 3,000) and max 4:3 video quality is also down (3,840 x 2,880 instead of 4,096 x 3,072). Meanwhile, the GoPro Hero 11 can shoot 5.3K video at up to 60 fps, 4K at 120 fps and 2.7K at up to 240 fps. 

The Action 4’s design is also identical to the Action 3, with a record button on top and power button on the side. The battery compartment/micro SD slot is on the right side and the USB-C port on the left (looking from the front). The battery is the same 1770 mWh model as before, with 150 minutes of recording time — and just 18 minutes of charging time to get the battery to 80 percent. A microSD card is required as the Action 4 has no internal storage. 

It uses DJI’s nifty magnetic locking system introduced with the last model that eliminates the need for a case to attach accessories. And as before, the Action 4 supports any accessories compatible with a GoPro mount. DJI has a number of its own accessories as well now, including the chest strap mount, helmet chin mount, 60m waterproof case, bike seat rail mount, neck mount, mini handlebar mount, the Osmo Action 360° Wrist Strap and a new a wrist-worn remote to control the Action 4. 

Steve Dent for Engadget

It’s now waterproof down to 18m or 59 feet (2m more than before) or 60m (208 feet) with the waterproof case. As before, it comes with a 1.4-inch 320×320 front screen and 2.25-inch 360×640 rear display. Both top out at 750 nits, plenty bright even on sunny days. It comes with three mics and advanced wind noise reduction software that allows for impressive audio recording for such a small device.

It offers the latest version of DJI’s stabilization, Rocksteady 3.0 and Rocksteady 3.0+ to eliminate camera shake in all directions up to the maximum 4K/60fps. It also supports HorizonSteady, which keeps the Horizon level no matter how much you rotate the camera (2.7K max). Meanwhile, HorizonBalancing corrects tilt horizontally within ±45° and allows for stabilized recording at 4K/60fps. 

To use the Action 4, you have to first activate it using DJI’s smartphone app, so keep that in mind if you buy one and have a deadline. The app also lets you view and transfer footage, or livestream via WiFi.

So why did DJI release a camera so similar to the last model, less than a year later? Many reviews, including my own, docked the Action 3 for poor low-light image quality, with noticeable artifacts in situations like a forest on a cloudy day— something the GoPro 11 can handle with ease. I also noted that while the stabilization is good, it’s not up to GoPro’s standards, and DJI has updated that function as well.

The Action 4 offers some quality-of-life features like quick-switching between five custom modes, voice prompts that let you know about the current mode, voice control, an upgraded InvisiStick that digitally hides the selfie stick, external mic support and more. DJI also offers the The LightCut app that connects wirelessly to Action 4 via Wi-Fi, allowing for quick previews and auto-editing without the need to transfer footage from the camera. 

Steve Dent for Engadget

I had the Action 4 in my hands for a short while, mainly to test image quality with the new sensor. There’s certainly a big improvement there — where the Action 3 showed pixelation and blocky artifacts in low light, the Action 4 largely eliminates those. That means it performs better in situations like cloudy mountain bike rides or underwater footage. Low-light capability is good overall, with noise well controlled for such a relatively small sensor. In that area, it now edges the GoPro Hero 11. 

The RockSteady stabilization still leaves a bit to be desired compared to the Hero 11 and even the Insta360 X3 action camera, however. In a quick test with a mountain bike on a trail, it didn’t provide the on-rails level of smoothness I’ve seen on rival models. If you don’t mind slightly more zoom, though, RockSteady+ gets very close to those levels.

As before, the Action 4 could be a good option for content creators looking for high-quality footage, or folks who want to match their video with DJI’s drones and other products. The price has gone up considerably over the $329 Action 3, though — it’s now available for $399. That makes it a tough sell against the GoPro Hero 11, which now carries the same price

If you’re starting from scratch, the Adventure Combo (above) is a far better deal at $499, giving you the camera plus three batteries, the Horizontal-Vertical ProtectiveFrame, a quick-release adapter mount, a mini quick-release mount, a curved adhesive base, two locking screws, a USB-C cable, the multifunction battery case, a 1.5 extension rod, an action lens hood and an anti-slip pad. 

This article originally appeared on Engadget at https://www.engadget.com/djis-osmo-action-4-camera-comes-with-a-larger-sensor-and-a-higher-price-130027897.html?src=rss 

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