‘The Osbournes’ star joked that she looked like the title character from the classic work ‘The Hunchback of Notre Dame.’
‘The Osbournes’ star joked that she looked like the title character from the classic work ‘The Hunchback of Notre Dame.’
‘The Osbournes’ star joked that she looked like the title character from the classic work ‘The Hunchback of Notre Dame.’
‘The Osbournes’ star joked that she looked like the title character from the classic work ‘The Hunchback of Notre Dame.’
Cuphead developer Studio MDHR is celebrating the indie game’s sixth anniversary by giving Xbox and Windows players free behind-the-scenes content. The DLC includes high-res photos, concept art, a video player and the entire soundtrack. The developer describes the bonus content as a “love letter” to fans on the game’s initial platforms. It will be available on Friday, September 29.
The Cuphead DLC will include over 100 behind-the-scenes photos, including “never-before-seen concepts and unused art pieces” from one of gaming’s most stylistic titles. Among the images is a peek at early concept art that Studio MDHR describes as akin to Microsoft Paint.
“With our process being so painstaking once we put pencil to paper, we often use paint tools during brainstorming sessions to communicate ideas very quickly to one another for the broad strokes of a boss attack or phase transition,” said MDHR co-director Chad Moldenhauer. “A few of these made their way into the photo gallery, and we think they’re a fun break from tradition for the more handcrafted art we usually put out!”
The bonus content also includes the entire 86-track Cuphead soundtrack for the first time. In addition, a never-before-heard MIDI demo track will play in the background as you browse the stylized DLC menus.
Moldenhauer says the team wrestled with including music from The Delicious Last Course DLC as it was concerned about spoilers. “After much discussion, though, we came down on the side of giving the Xbox community access to as much of Kris’s great tunes as possible — especially as we feel most of the players enjoying a section like this will have experienced the full Cuphead game experience already!” said Moldenhauer. The song used over 110 musicians, more than on any tracks from the base game.
”We thought it would be fun to give this to our Xbox community as a gift on the game’s anniversary, as our Cuphead journey really started with the release on Xbox,” said Moldenhauer. “In game development, plans like that don’t always work out, but we were fortunate that all our testing and finalization for the update seemed to finish with enough time to launch on the game’s sixth birthday!”
This article originally appeared on Engadget at https://www.engadget.com/cuphead-is-adding-free-behind-the-scenes-bonus-content-191723749.html?src=rss
Meta has just wrapped up its 2023 Connect keynote. As promised, the company had a lot more to share about its Meta Quest 3 headset. It also announced the latest pair of smart glasses it created in collaboration with Ray-Ban. In an astoundingly shocking turn of events, Meta CEO Mark Zuckerberg also had some AI updates to discuss.
Meta first showed off the Quest 3 back in June to preempt Apple’s announcement of the Vision Pro. However, we had to wait a few months to get all of the details about Meta’s mixed reality headset (which we’ve already had some hands-on time with).
The Meta Quest 3 has full color passthrough and it’s able to blend augmented reality elements into your physical surroundings. It’s the first consumer device that runs on Qualcomm’s Snapdragon XR2 Gen 2 chip and Meta claims it delivers double the performance of the Quest 2. Expect higher resolution and a larger depth of field, but the refresh rate is staying the same at 90Hz.
The latest model should be more comfortable for those who wear glasses (hi) and there’s a dial for adjusting inter-pupillary distance. Meta has revamped the Quest controllers by adding haptic feedback and ditching the tracking rings — it says new sensors can handle tracking instead.
Along with a bunch of native VR games and experiences that are on the way, the Quest 3 will gain support for Xbox Cloud Gaming in December. You can use the headset to get some work done, if you’re so inclined. Microsoft 365 apps will be available on Quest by the end of the year, and you’ll soon be able to access Windows on the headsets.
Pre-orders for the Meta Quest 3 are open now. It starts at $500 for a version with 128GB of storage and you’ll need to pony up $650 for a variant with double the storage. The 512GB model comes with a six-month trial of Meta Quest+ and, for a limited time, the company is bundling in Asgard’s Wrath 2 with both versions. The headset will be available on October 10.
Meta had another hardware device to show off at Connect. It teamed up with Ray-Ban to whip up another set of smart glasses.
The inventively titled Ray-Ban Meta smart glasses offer vastly improved specs compared with the Ray-Ban Stories. There’s a 12MP wide-angle camera that can record 1080p video at 60fps. There’s a 60-second time limit on video capture, but that works out quite nicely for Instagram Stories. The glasses have 32GB of storage as well.
There are five mics that can capture spatial audio. The speakers are louder and leak less noise. Meanwhile, there’s a second frame design option and the charging case looks just like a regular Ray-Ban protective pouch.
Pre-orders for the Ray-Ban Meta smart glasses open today. They start at $299 and the device will ship on October 17.
There’s no escaping AI in 2023, so of course Meta had some updates on that front. The company is starting to offer a couple dozen AI chatbot personalities voiced by a who’s who (literally, in some cases) of celebrities. Its new generative AI assistant, the on-brand Meta AI, will be available on platforms including WhatsApp, Messenger, Instagram and the new hardware.
Meanwhile, generative AI image editing is on the way to Instagram. You’ll be able to switch up the looks of images by, for instance, giving them the appearance of a watercolor painting. A generative AI-powered green screen feature similar to the one YouTube just unveiled is coming soon. In addition, AI-generated stickers are coming to Instagram, WhatsApp, Messenger and Facebook Stories.
This article originally appeared on Engadget at https://www.engadget.com/everything-announced-at-meta-connect-quest-3-release-date-smart-glasses-and-meta-ai-192757855.html?src=rss
Last year Meta caught a bit of backlash when it released the Quest Pro. It was too expensive, it had a number of features people didn’t really want, and there just weren’t enough apps that fully utilized its hardware. But today at Connect, Meta is announcing the follow-up to the most popular VR headset on the market and I think the Quest 3 is exactly what people have been waiting for.
Meta isn’t straying too far from the Quest 2’s basic template. The headset’s facelift includes a new y-shaped headband that offers better support along with a fresh row of sensors in front. There are now two full-color cameras that provide sharper pass-through vision along with a depth sensor in the middle that can automatically map your room and detect nearby objects like tables and chairs. On the bottom, Meta also added a dial for adjusting IPD (inter-pupillary distance) and, for users who wear glasses, there’s now a way to adjust the depth of the lenses to better accommodate the shape and size of your spectacles. You still get a USB-C port for charging, built-in speakers that support spatial audio and a headphone jack (in case you’d rather use wired headphones).
On the inside, the headset is the first retail device powered by Qualcomm’s Snapdragon XR2 Gen 2 chip, which Meta says provides double the performance compared to the Quest 2. You also get new pancake lenses similar to the ones used in last year’s Quest Pro, along with displays that offer 30 percent more resolution (2,064 x 2,208 pixels per eye). All told, it’s a pretty significant jump in horsepower, with its default 90Hz refresh rate being the only spec that’s staying unchanged (though like the Quest 2, there is an experimental 120Hz setting). Even its field of view has grown by around 15 percent (110 degrees horizontal and 96 degrees vertical). Notably, what you don’t get are eye and face tracking, which were some of the more forward-thinking features Meta included on the Quest Pro.
Meta didn’t forget about the Quest 3’s controllers either. That’s because while they’re still the same basic shape and size, the tracking ring around the top is gone. The company says that the new sensors on the headset can track the controllers without needing the rings and, when the controllers move outside the camera’s visible range, Meta is using AI and machine learning to better predict your hand movements. That said, the Quest 3’s controllers still aren’t quite as sophisticated as the Quest Pro due to their lack of built-in cameras, which means they aren’t fully self-tracking. On the bright side, the controllers have what Meta is calling True Touch haptics, which do an even better job of conveying tactile feedback. And despite the increased performance and new features, battery life is expected to be about the same as the Quest 2 (between 1.5 and three hours depending on what apps you use).
Now all these upgrades look great on a spec sheet, but after testing the headset out myself, they make an even better impression in person. Right away, everything just looks sharper, hand movements feel more precise and even audio sounds more immersive. You can also feel that increased performance, most noticeably when switching between VR and the pass-through cameras. Just a double-tap on the side and let me jump back into meat space with only the briefest of pauses anytime I wanted to take a drink or see what I just stepped on.
But of course, without solid software, a new headset isn’t all that exciting. Thankfully, the Quest 3 is backward compatible with all of the 500+ apps in the Oculus Store, with Meta claiming that there are another 100 new apps or titles with updated features on the way designed specifically for its latest headset, some of which I got to try out during my demo.
I started with First Encounters, which is a tutorial that’s kind of like an MR-version of Space Invaders that also introduces users to the Quest 3’s features. Since the app takes place in mixed reality, before I could get to blastin’ I had to map out the room which involved simply looking around at all the walls and objects before tracing a final boundary (in smaller rooms you might even be able to skip this step, but this was an open event space), all of which took less than 30 seconds. After that, fuzzy aliens started to appear so, naturally, I had to dispatch them. The interesting thing was that, because the headset had already mapped the room, I noticed that portals naturally formed on the walls while some critters managed to spawn behind shelves and tables, all of which added an extra dimension to the gameplay.
After that I played Red Matter 2, which is an existing title that has been updated to take advantage of the Quest 3’s improved performance. The difference was immediately apparent. Textures were more detailed, text was way more legible and simply moving around felt smoother. I was even able to flip a switch that simulated how the game looked on a Quest 2 and, honestly, I don’t think I can go back to that. The Quest 3 is raising the bar for how things should look on a mainstream XR headset.
Then I played some more games including a VR version of Samba de Amigo and Assassin’s Creed Nexus, both of which felt really fluid. I can’t remember the last time I held a real maraca, but moving virtual ones around with the headset was really intuitive. Anytime I missed a cue, I could tell I messed up, it wasn’t the headset’s fault. And in Assassin’s Creed, I was surprised at how precise aiming a crossbow felt. I even caught myself closing one I just like would in the real world.
I’m not sure this headset is doing much to entice people who aren’t already interested in VR and AR. But, it feels like Meta has done a thorough job of improving almost every spec and feature. It’s got everything you need without any unnecessary frills or add-ons. And sometime in the future, Meta says the Quest 3 will be able to stream console titles to the headset via Xbox Cloud Gaming starting in December, so if all the existing and upcoming apps can’t hold your attention, you’ll have even more games to play. And with a starting price of $500 for 128GB of storage (or $650 for 512GB), it’s a lot more affordable than the Quest Pro too.
The Quest 3 is available for pre-order today ahead of official sales starting on October 10.
This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-hands-on-a-proper-successor-to-the-most-popular-vr-headset-173750489.html?src=rss
Developed in collaboration with Meta, on Wednesday Qualcomm announced two new Snapdragon chips designed to power the upcoming wave of next-gen headsets and smart glasses.
The Snapdragon XR2 Gen 2 is the more powerful of the two boasting 2.5 times better GPU performance compared to the last generation and up to eight times faster AI speeds. It’s optimized to support mixed reality devices with display resolutions of up to 3,000 x 3,000 per eye while also delivering more detailed textures and higher frame rates.
For headsets that can switch between VR and AR, Qualcomm says the XR2 Gen 2 allows headsets to transition to full-color passthrough vision in less than 12ms. Other capabilities include support for devices with up to 10 cameras, improved wireless speeds (up to Wi-Fi 7) and 50 percent increased GPU power efficiency.
The Meta Quest 3 will be the first retail device featuring Qualcomm’s new Snapdragon XR2 Gen 2 chip.
Alternatively, for more lightweight devices like smartglasses, Qualcomm’s Snapdragon AR1 Gen 1 chip offers improved on-device AI processing, better noise and echo cancellation and dual ISPs for improved image quality. The new silicon can also support devices with up to 12-MP cameras (6-MP for video) and up to eight microphones with spatial sound for richer audio recording.
Notably, due to its collaboration with Meta, Qualcomm’s latest XR and AR processors will be available first on the new Quest 3 and Ray-Ban Meta smartglasses, both of which go on sale in October. Qualcomm says “additional devices from other manufacturers to follow next year,” which suggests that Meta will enjoy some level of limited exclusivity regarding the use of these new chips.
So while Meta may have a bit of a headstart compared to some of its rivals, it will be interesting to see what other OEMs can do with these chips when devices featuring them become more widely available in 2024.
This article originally appeared on Engadget at https://www.engadget.com/qualcomm-announces-two-new-snapdragon-chips-for-next-gen-headsets-and-smart-glasses-180010526.html?src=rss
I haven’t posted on Instagram in more than two years and I often find social media to be a bit of a chore. But after checking out its second-gen high-tech sunglasses announced today at Connect, officially called the Ray-Ban Meta smart glasses, it feels like Meta has transformed this line from a wacky concept for people who are terminally online into something regular folk might actually buy – even if they don’t plan on sharing a ton of your content.
The issue with the original Ray-Ban Stories was their somewhat clunky design and underwhelming specs. Photos topped out at five megapixels while videos were capped at a weird 1,184 x 1,184 resolution and just 30 fps. And to hold all your content, the glasses had just 4GB of onboard storage.
However, with the new Ray-Ban Meta smart glasses, you get a noticeably improved kit. In addition to a new 12-MP wide-angle camera and 32GB of storage (eight times more than before), you can also record videos at 1080p/60fps, though clips are restricted to just 60 seconds. That said, for people who want to capture longer vids, you can now livestream footage directly from the glasses to Facebook or Instagram with the help of a nearby paired device. And to my surprise, photos and videos both looked surprisingly sharp. Granted image quality isn’t quite as detailed or colorful as what you’d get if you used a phone, but it’s good enough for social media. The one caveat is with livestreaming, Meta’s redesigned View app automatically selects video quality based on the speed of your connection and a few other factors, so clips can sometimes look fuzzy.
As for audio, the smart glasses now feature five built-in mics that can record spatial audio including one receiver hidden in the nose to improve voice quality during calls. But, perhaps my biggest surprise, is simply how good the new speakers are. Meta says that not only are they 50 percent louder than before, they also leak less noise so people around you won’t be able to hear what you’re listening to. Regardless, they sound great with just enough bass to balance out sharper highs, while still letting ambient noises waft in from the outside world. Despite advancements with pass-through audio in recent headphones and earbuds, this is still the closest thing you can get to having a soundtrack for your life. And working in tandem with the mics, the speakers support spatial audio too, so there’s an extra level of immersion when playing back previously recorded material (though it’s unclear if the glasses support spatial audio in streaming services like Tidal and Apple Music).
You can also use voice controls to start a livestream or even send content to contacts. At first, you’ll need to explicitly designate who you’re sending things to and what service to use (WhatsApp, FB Messenger, Instagram, et cetera), but after it learns your habits, Meta says the glasses can use AI to streamline and speed up sharing.
I also appreciate their updated design, which despite the glasses’ upgraded specs features thinner arms and a generally sleeker design while also sporting a larger touchpad that’s super easy to use. To control music, you just tap once near your temple to play, tap again to pause, or double-tap to skip to the next track. Meanwhile, adjusting volume is as simple as swiping forward or back. And when you want to record something, you can press down once on the capture button to snap a pic or press and hold to take a video. And to help make its glasses easier to use, Meta says it has completely redesigned the Meta View app with a new UI and features that are more discoverable.
The Headliner is the new frame style joining the line for Meta’s second-gen smart glasses.
Another major change is the addition of a second frame called the Headliner, which is a nice alternative to the boxier look of the classic Wayfarers. On top of the existing shiny and matte black frames, there are three new semi-transparent color options: jeans, caramel, and a smokey Rebel Black. The whole effect is that Meta’s latest sunglasses kind of just look like sunglasses. That might not seem important, but for people who want their tech to blend in, this goes a long way to prevent these shades from sticking out too much. And with the option to add polarized lenses or even prescription glass, there are way more options for customizing them than before.
On the privacy side, there’s also a new LED indicator on the left that’s brighter than before while also adding some symmetry with the camera on the right. The light turns on every time you record a picture or video, so there’s no hiding when you’re capturing content. But the clever thing is that Meta says that if anyone tries to cover up the light, it will block the glasses from recording altogether.
The last big upgrade is with the smart glasses’ case, which has gotten a makeover so that it looks almost exactly like a classic Ray-Ban protective pouch. The small difference is that there’s a handy LED indicator light in front that tells you when it’s charging and a USB-C port down below for topping it up. In normal use, Meta says its smart glasses should last for around six hours of mixed use (or four if you’re livestreaming), with the case holding around eight additional charges (for a total of 36 hours).
After using the new Ray-Ban Meta smart glasses, my biggest takeaway is that they finally feel like a complete product. The original Ray-Ban Stories sort of felt like a concept device meant to steal the limelight from Snapchat’s Spectacles than to address a specific desire. Photo quality was mediocre and even though audio was decent, it was a bit quiet.
But with the new model, you get way better image quality along with big mic and speaker upgrades, which makes them feel like better rivals for devices like Bose’ Frames. Then you factor in the ability to livestream and now it feels like Meta has made a much more well-rounded product. And of course with Ray-Ban in charge of the updated styling, Meta’s smart glasses look better than all of its rivals. So while I’m still not sure I need these in my life, Meta’s second-gen sunnies could make a convincing argument to some.
The Ray-Ban Meta smart glasses are available for pre-order today starting at $299, $329 with polarized lenses or $379 for transition lenses with official sales slated for October 17.
This article originally appeared on Engadget at https://www.engadget.com/ray-ban-meta-hands-on-techy-sunglasses-you-might-actually-want-to-wear-180852514.html?src=rss
We learned at last year’s Meta Connect that Quest headsets would gain official support for Xbox Cloud Gaming and now we have a clearer idea of when that will happen. During this year’s event, Meta CEO Mark Zuckerberg announced that the game streaming service will be available on Meta Quest 3 sometime in December.
Using your headset, you’ll be able to stream games like Halo Infinite, Starfield and Forza Horizon 5 to a large, virtual 2D screen. You’ll need an Game Pass Ultimate subscription to use Xbox Cloud Gaming, as well as a compatible controller. A disclaimer notes that the service will only be available on Quest in select regions. It’s unclear if and when Xbox Cloud Gaming will be available on Quest 2 and Quest Pro.
Enthusiasts have already found ways to access Xbox Cloud Gaming on Quest headsets, but official support will make it easy for anyone to dive right in. By the time the service becomes available on Quest, Microsoft may have closed its acquisition of Activision Blizzard, so you might kind of be able to play the likes of Call of Duty and Overwatch 2 in virtual reality in a few months.
This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-will-gain-offical-xbox-cloud-gaming-support-in-december-181329521.html?src=rss
Mondays rumors turned out to be true, Meta announced at its Connect event on Wednesday that it will release a line of digital personalities built on the company’s freshly announced Meta AI chatbot platform. What could possibly go wrong?
Meta AI is a new genAI assistant that will span the company’s various properties including WhatsApp, Messenger, Instagram (and arriving shortly on the Ray-Ban Meta smart glasses and Quest 3). User will be able to interact with it using natural language prompts. The AI is built on a custom model derived from Meta’s LLaMA 2 LLM and will pull real-time information from the web using Microsoft Bing.
What’s more, the company is also rolling out 28 (!!!) chatbot “characters” meant to address specific niche interests, whether those are specific sports, media, or genre choices. These personalities will be voiced by a variety of modern influencers and celebrities:
Charli D’Amelio as Coco, Dance enthusiast
Chris Paul as Perry, Pro golfer helping you perfect your stroke
Dwyane Wade as Victor, Ironman triathlete motivating you to be your best self
Izzy Adesanya as Luiz, Showy MMA prospect who can back up his trash talk
Kendall Jenner as Billie, No-BS, ride-or-die companion
LaurDIY as Dylan, Quirky DIY and Craft expert and companion for Gen Z
MrBeast as Zach, The big brother who will roast you — because he cares
Naomi Osaka as Tamika, Anime-obsessed Sailor Senshi in training
Paris Hilton as Amber, Detective partner for solving whodunnits
Raven Ross as Angie, Workout class queen who balances fitness with meditation
Roy Choi as Max, Seasoned sous chef for culinary tips and tricks
Sam Kerr as Sally, Free-spirited friend who’ll tell you when to take a deep breath
Snoop Dogg as Dungeon Master, Choose your own adventure with the Dungeon Master
Tom Brady as Bru, Wisecracking sports debater who pulls no punches
The initial batch of personalities will be available to US users starting today, with more performances coming from Bear Grylls, Chloe Kim, Josh Richards and others in the coming weeks.
Since the release of ChatGPT last November, Meta has been relatively slow to release a generative AI chatbot of its own, at least compared to competitors like Google and Microsoft. Instead, Meta has kept its focus on the LLaMA platform, its open-source large language model designed for commercial use, as well as a host of AI-enhanced, multimodal tools.
This is a developing story. Please check back for updates.
This article originally appeared on Engadget at https://www.engadget.com/meta-is-unleashing-more-than-25-ai-chatbot-personalities-onto-the-world-181428710.html?src=rss
Meta is starting to make good on its promise to bring generative AI to all of its products. At the company’s Connect event, it revealed new AI image editing and sticker-creation features for Instagram.
A tool called “restyle” is a bit like a supercharged generative AI filter. It allows users to remix their existing photos into different looks. “Think of typing a descriptor like ‘watercolor’ or a more detailed prompt like ‘collage from magazines and newspapers, torn edges’ to describe the new look and feel of the image you want to create,” the company explained.
The company also previewed a new tool called “backdrop,” a generative AI-powered green screen feature. Users can type prompts like “put me in front of a sublime aurora borealis” will create a new version of the image with the relevant background applied. The company didn’t say when restyle and backdrop would be available to Instagram users, but said the tools would be arriving “soon.”
It added that posts created using both backdrop and restyle would come with labels indicating “the use of AI to reduce the chances of people mistaking them for human-generated content.” Meta didn’t share what the labels will look like, but info screens saying “image generated by Meta AI” have previously been spotted in Instagram.
Meta also showed off new AI-generated stickers, which will be available on Instagram, as wel as WhatsApp, Messenger and Facebook Stories. The feature allows users to quickly create custom stickers for their chats and Stories via text prompts. The stickers will be rolling out “to select English-language users” of the company’s apps “over the next month,” Meta said.
The features come as Mark Zuckerberg has repeatedly promised that generative AI features will be coming to every Meta-owned app. The company also announced more than 25 generative AI chatbots, including several personalities based on real-life celebrities and creators.
This article originally appeared on Engadget at https://www.engadget.com/generative-ai-image-editing-is-coming-to-instagram-183711111.html?src=rss
Here’s the latest updates on the next season of ‘RHOC’, including who from the cast is returning, when the show will be back, and more.
Here’s the latest updates on the next season of ‘RHOC’, including who from the cast is returning, when the show will be back, and more.