Apptronik’s Apollo is the latest humanoid robot to beat Tesla to market

Apptronik unveiled a new workforce robot today. Named Apollo, the machine is designed to “work in environments designed for, and directly alongside, humans.” The android is initially intended to move and carry cases and totes in logistics and manufacturing settings. But the Austin-based Apptronik sees Apollo expanding into “construction, oil and gas, electronics production, retail, home delivery, elder care” and more. Apollo follows Xiaomi’s reveal of the CyberOne robot last year, which looked remarkably similar to the still-unreleased Tesla Bot.

The 5-foot-8, 160-lb Apollo can lift up to 55 lbs. (Apptronik says it optimized efficiency by making its arms lighter than the weight they can lift.) It uses swappable batteries — running up to four hours per pack — which should provide more flexibility than robots that require wall charging before springing back into action. “In short, this battery-based approach means greater work output for Apollo and greater operational efficiency for customers,” Apptronik wrote in a press release today.

Apptronik

Apptronik views Apollo as a robot that can adapt to the job. The company says it built “modularity into Apollo’s design, empowering users to decide whether Apollo is best used for their applications as a true bi-pedal walking humanoid, a torso that operates on wheels or one mounted in a stationary location.” The robot has digital panels on its face and chest to provide a “friendly, human-like countenance” to make workers feel comfortable working alongside it (as it potentially moves towards automating their jobs).

Apptronik hasn’t announced public pricing for the robot. You can read more about Apollo on the company’s product page.

This article originally appeared on Engadget at https://www.engadget.com/apptroniks-apollo-is-the-latest-humanoid-robot-to-beat-tesla-to-market-164246161.html?src=rss 

Nintendo Switch developers can now use Denuvo to curb piracy

Don’t tell anyone, but the Nintendo Switch emulation scene has been thriving pretty much since day one, due to an early hardware vulnerability. It’s relatively simple to pirate Switch titles and play them on PCs, portable consoles like the Steam Deck and even lower-powered Android phones. This is a problem for the big N, and it’s addressing it by partnering up with cybersecurity company Irdeto and its anti-tampering software suite Denuvo.

Denuvo is one of the more popular software suites to minimize tampering and associated emulation. This is a middleware that developers pay for and integrate into the actual game code, thus making it much harder to emulate on other devices. The tools are common with PC titles but, until now, were unavailable for Switch developers.

Though Denuvo is useful beyond the prevention of emulation, that seems to be the primary intent here, with Irdeto touting a new dev portal called the Nintendo Switch Emulation Protection program. The company calls it a “revolutionary technology to protect games launching on Nintendo Switch from piracy.” It also notes that Switch piracy hurts PC sales as well, as the games pirated from Nintendo’s console are playable on PC, bypassing Steam, Epic and other official online retailers.

Now, this might be good news for Switch devs, but Denuvo has a spotty track record, despite boasting that it has protected more than 1,000 games from emulation. This is DRM software, plain and simple, so it’s known to slow down performance when installed, leading some publishers to actually remove the middleware post-launch. Additionally, there’s been some high-priority misfires with the software, with hackers cracking Middle-Earth: Shadow of War in less than a day, and that’s with Denuvo installed. It’s also known for being quite expensive, likely putting the software out of reach for smaller studios and development teams.

The Nintendo Switch is over six years old, with a successor expected in the nearish future. In other words, why did this take so long? Nobody knows. Like it or not, the developers portal goes live this week.

This article originally appeared on Engadget at https://www.engadget.com/nintendo-switch-developers-can-now-use-denuvo-to-curb-piracy-170254484.html?src=rss 

Epic offers devs 100 percent of net revenue for six months of EGS exclusivity

Epic Games is trying to secure more exclusive titles for its PC storefront with its latest proposals to third-party developers. The company is offering the makers of eligible games and apps 100 percent of net revenue for six months. After the exclusivity window ends, developers and publishers will still take away 88 percent of their projects’ revenue, with Epic receiving a cut of 12 percent.

The company, which says its launcher and store has 68 million monthly active users, will also give participants of the Epic First Run program extra exposure to get their wares in front of more eyes. The games and apps will receive “exclusive” badging and spots on the homepage. Epic will include them in various collections and promotions too.

The program will be open to developers and publishers who are releasing eligible products on or after October 16th. A product will be eligible if it hasn’t appeared on another third-party PC store or subscription services on said storefronts. Games and apps that already have exclusivity deals with Epic aren’t eligible.

Developers and publishers will still be able to sell games and apps that are included in the program directly to users via their own launchers and websites. They can also list their products on stores such as Green Man Gaming and Humble Store via the Epic Games Store’s keyless redemption program.

Epic already offered developers and publishers a more generous split of game and app sales than the likes of Valve, which takes a 30 percent cut of Steam sales. The promise of vacuuming up all net revenue for six months and getting extra promotion on the Epic Games Store might be compelling enough for more developers and publishers to take the exclusivity plunge there.

This article originally appeared on Engadget at https://www.engadget.com/epic-offers-devs-100-percent-of-net-revenue-for-six-months-of-egs-exclusivity-171021764.html?src=rss 

University of California BCI study enables paralyzed woman to ‘speak’ through a digital avatar

Dr. Mario did not prepare us for this. In a pioneering effort, researchers from UC San Francisco and UC Berkeley, in partnership with Edinburgh-based Speech Graphics, have devised a groundbreaking communications system that allows a woman, paralyzed by stroke, to speak freely through a digital avatar she controls with a brain-computer interface.

Brain-Computer Interfaces (BCIs) are devices that monitor the analog signals produced by your gray matter and convert them into the digital signals that computers understand — like a mixing soundboard’s DAC unit but what fits inside your skull. For this study, researchers led by Dr. Edward Chang, chair of neurological surgery at UCSF, first implanted a 253-pin electrode array into speech center of the patient’s brain. Those probes monitored and captured the electrical signals that would have otherwise driven the muscles in her jaw, lips and tongue, and instead, transmitted them through a cabled port in her skull to a bank of processors. That computing stack housed a machine learning AI which, over the course of a few week’s training, came to recognize the patient’s electrical signal patterns for more than 1,000 words.

But that’s only the first half of the trick. Through that AI interface, the patient is now able to write out her responses, much in the same way Synchron’s system works for folks suffering from locked-in syndrome. But she can also speak, in a sense, using a synthesized voice trained on recordings of her natural voice from before she was paralyzed — same as we’re doing with our digitally undead celebrities.

What’s more, the researchers teamed up with Speech Graphics, the same company that developed the photorealistic facial animation technology from Halo Infinite and The Last of Us Part II, to create the patient’s avatar. SG’s tech “reverse engineers” the necessary musculoskeletal movements a face would make based on analysis of the audio input, then feeds that data in real-time to a game engine to be animated into a lagless avatar. And since the mental signals from the patient were mapped directly to the avatar, she could express emotion and communicate nonverbally as well.

“Creating a digital avatar that can speak, emote and articulate in real-time, connected directly to the subject’s brain, shows the potential for AI-driven faces well beyond video games,” Michael Berger, CTO and co-founder of Speech Graphics, said in a press statement Wednesday. “Restoring voice alone is impressive, but facial communication is so intrinsic to being human, and it restores a sense of embodiment and control to the patient who has lost that.“

BCI technology was pioneered in the early 1970s and has been slowly developing in the intervening decades. Exponential advancements with processing and computing systems have recently helped reinvigorate the field, with a handful of well-funded startups currently vying to be first through the FDA’s regulatory device approval process. Brooklyn-based Synchron made headlines last year when it was the first company to successfully implant a BCI in a human patient. Elon Musk’s Neuralink entered restricted FDA trials earlier this year after the company was found to have killed scores of porcine test subjects in earlier testing rounds.

This article originally appeared on Engadget at https://www.engadget.com/university-of-california-bci-study-enables-paralyzed-woman-to-speak-through-a-digital-avatar-172309051.html?src=rss 

Solo Stove cuts up to 40 percent off the price of its fire pits for Labor Day

Solo Stove might just come to your aid if you’re hoping for a smoke-free fire in your backyard (or at the beach) this Labor Day weekend. The company is steeply discounting its fire pits ahead of the holiday, both for devices and bundles. The core Bonfire 2.0 is down to just $240, or 40 percent off. If you need more gear to improve portability and protection, the Backyard Bonfire Bundle 2.0 is nearly 50 percent off at $425 (normally $840) with an included lid, shield, stand and weather shelter.

The Bonfire 2.0 is one of our favorite pieces of outdoor tech for the fall. You can burn virtually any wood you have in a clean, smokeless fire pit that’s compact enough to fit on a patio. It’s ideal if you’re hoping to stay warm outside as the evenings get cooler, or to roast marshmallows without making a conventional pit. The Backyard bundle includes what you need to use the Bonfire on heat-sensitive surfaces, guard against stray embers and keep the fire going in less-than-pleasant conditions.

The Bonfire is the medium pit, so you’ll want to look at the Ranger 2.0 for greater portability or the Yukon 2.0 if you want the largest possible option. For most uses, though, Solo Stove’s mid-tier model is more than enough.

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This article originally appeared on Engadget at https://www.engadget.com/solo-stove-cuts-up-to-40-percent-off-the-price-of-its-fire-pits-for-labor-day-155628784.html?src=rss 

‘The Gilded Age’ Season 2: The Premiere Date, First Teaser & More You Need To Know

‘The Gilded Age’ saga will continue with season 2. The HBO show’s second season finally has a premiere date, and we’ve got our hands on the delicious first teaser.

‘The Gilded Age’ saga will continue with season 2. The HBO show’s second season finally has a premiere date, and we’ve got our hands on the delicious first teaser. 

Kobe Bryant’s Wife Vanessa Shares Rare PDA Photos Of Them Together On His Birthday: ‘Always & Forever’

Vanessa Bryant remembered her late husband on what would’ve been his 45th birthday with sweet photos and an emotional message.

Vanessa Bryant remembered her late husband on what would’ve been his 45th birthday with sweet photos and an emotional message. 

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