Katie Holme’s favorite nail polish shade is perfect for the holiday season and is on sale now!
Katie Holme’s favorite nail polish shade is perfect for the holiday season and is on sale now!
Katie Holme’s favorite nail polish shade is perfect for the holiday season and is on sale now!
Katie Holme’s favorite nail polish shade is perfect for the holiday season and is on sale now!
Amazon has cut around 180 jobs from its gaming division. Sources from Reuters, Aftermath and Bloomberg reported on the cuts, which affected the entire Game Growth team and all staff working on Crown, an Amazon-backed Twitch channel. A leaked email reportedly cited a company pivot to refocus resources on growth areas like free monthly games for Prime subscribers.
“After our initial restructuring in April, it became clear that we needed to focus our resources even more on the areas that are growing with the highest potential to drive our business forward,” Amazon Games VP Christoph Hartmann wrote in the internal email viewed by Reuters. “We’ve listened to our customers and we know delivering free games every month is what they want most, so we are refining our Prime benefit to increase our focus there.” The company reportedly began telling employees on Monday morning that their jobs had been cut.
Amazon’s Crown channel on Twitch, which The Verge reports is shutting down after Amazon let go of its staff, included original shows and content. It aimed for the feel of traditional television, offering ad-supported programming, including Screen Invaders, which featured “mobile games transformed into arcade and IRL experiences like you’ve never seen them before.” The channel had big-name sponsors like Intel and Progressive.
However, a report from Bloomberg earlier this year suggested Amazon inflated the Crown channel’s metrics with “junk views,” or people who aren’t actively watching or serving any purpose for advertisers. The channel’s relatively paltry follow counts and chat participants aligned with Bloomberg’s reporting that its popularity may have been lower than expected.
The reported 180 jobs cut today are part of a broader restructuring that also saw alleged cuts to its streaming and podcast divisions last week. The online retailer last laid off employees from its gaming unit in April, impacting more than 100 workers from its gaming division. The company has reportedly cut 27,000 jobs since last fall — part of a broader trend of Big Tech companies tightening their belts and displacing workers in 2023.
This article originally appeared on Engadget at https://www.engadget.com/amazon-cuts-180-jobs-from-its-gaming-division-204231214.html?src=rss
During Sunday’s episode of ‘Sister Wives,’ Kody Brown confessed that he’d attempted to ‘force’ polygamy to work, rather than asking if it’s a good ‘fit.’
During Sunday’s episode of ‘Sister Wives,’ Kody Brown confessed that he’d attempted to ‘force’ polygamy to work, rather than asking if it’s a good ‘fit.’
V Shred certified trainers design 4 weeks of diet plans that help you lose weight and take the guesswork out of what to eat.
V Shred certified trainers design 4 weeks of diet plans that help you lose weight and take the guesswork out of what to eat.
Civitai, an online marketplace for sharing AI models, just introduced a new feature called “bounties” to encourage its community to develop passable deepfakes of real people, as originally reported by 404 Media. Whoever concocts the best AI model gets a virtual currency called “Buzz” that users can buy with actual money.
Many of the bounties posted to the site ask users to recreate the likeness of celebrities and social media influencers, most of them female. The reporting also calls out the lion’s share of these results as “nonconsensual sexual images.” This is the kind of thing that has been proliferating across the internet for years and years, but artificial intelligence allows for a more realistic end result. Additionally, 404 Media found some requests for private people with no significant online presence, making this even more creepy.
“I am very afraid of what this can become,” Michele Alves, an Instagram influencer who has a bounty on Civitai, told 404 Media. “I don’t know what measures I could take, since the internet seems like a place out of control.”
According to market firm Andreessen Horowitz, Civitai is the seventh most popular generative AI platform at the moment. In other words, there are a whole lot of eyeballs on these bounty requests. It only took staffers at 404 Media moments to source images sent via a bounty request to a private person with personal social media accounts boasting just a few followers. The person who posted the bounty claimed it was his wife, but her social media accounts said otherwise. Gross.
One Civitai user declined the bounty on the grounds that it was “asking for legal problems in the future.” To that end, Virginia just updated its revenge porn laws to punish deekfake creators with up to one year in jail. Still, this particular request was fulfilled and several images were uploaded to the site, though they were non-sexual in nature.
It’s worth noting that very few of the bounty requests specifically state the poster’s looking for sexual material, couching the request in vague language. Some, however, go all-in, using terms like “degenerate request” along with comments on female breast size. Civitai, for its part, says that these bounties should not be used to create non-consensual AI-generated sexual images of real people.
However, both sexual images of public-facing figures and non-sexual images of regular people are allowed. After that, it’s just a matter of combining the two. 404 Media used the company’s text-to-image tool to create non-consensual sexual images of a real person “in seconds.”
This article originally appeared on Engadget at https://www.engadget.com/popular-ai-platform-introduces-rewards-system-to-encourage-deepfakes-of-real-people-194326312.html?src=rss
Sony has apparently learned nothing from the success of the Nintendo Switch and Steam Deck. Or from its own portable systems like the Vita and PSP, for that matter. The PlayStation Portal (yes, technically it’s another PSP) is a $200 handheld system that can only stream games from your PlayStation 5. There aren’t any built in apps, it can’t play anything locally, and there’s no connection to Sony’s cloud game streaming service. It’s purely a streaming window into your PS5, hence the name.
Consequently, it’s also a device that lives and dies based on the quality of your internet connection. While it’s mostly meant for in-home play, you could technically hop on any Wi-Fi connection to play remotely when you’re traveling. But that’s only possible if that connection and your home internet can keep up, and if your PS5 doesn’t crash or get wonky. If anything along that chain fails, you’re left with an ugly $200 doorstop.
That’s the main problem with the PlayStation Portal. Its downsides are so immediately apparent, it’s unclear why anyone should get one. You could, for example, spend $100 for a Backbone controller to stream games from your phone. Or you could use any existing gamepad to access the PS Remote app on a phone, table, Mac or Windows PC. There are so many better ways to access games on the go, the PlayStation Portal already feels obsolete before it launches.
Even its design seems haphazard: It’s as if Sony chopped up a DualSense controller and shoved a basic 8-inch tablet in the middle. In place of the DualSense’s center touchpad, you can tap and swipe on the Portal’s screen (a process that was never as smooth as I wanted). On the bright side, the Portal includes the DualSense’s satisfying haptics, and its sci-fi-ish black and white case looks right at home alongside the PlayStation 5.
Holding the PlayStation Portal feels like holding an oversized DualSense controller. My hands and fingers were perfectly comfortable, but the 8-inch screen throws off the balance. I also couldn’t help but notice how fragile the bottom corners of the screen were. It really does look like a tablet, with thick bezels and a relatively thin profile. But unlike the Switch, Steam Deck or even PlayStation Vita, there’s nothing protecting the lower part of the Portal’s screen from a hard drop, or from being crushed inside of a backpack. (Sony isn’t selling a Portal case of its own, but you can find some from third-parties.)
I’m sure the controller arms would offer some protection for many falls, but I couldn’t help treating the system with kid gloves during my testing. I didn’t let my 5-year old daughter handle it during my review, even though I feel comfortable letting her hold a Switch. Perhaps this is just my paranoid dad brain speaking, but the Portal’s screen is practically asking to be damaged — it’s like getting your child an overly-expensive doll and just knowing it’s going to lose a limb within a day.
Setting up the PlayStation Portal involves linking it to your PlayStation 5 from within the console, or the PlayStation app. For some reason, my phone (an iPhone 15 Pro Max) had a hard time making out the QR code on the Portal’s screen, so I plugged in the pairing code manually. Once that was clear, I sat back and waited for the Portal to connect to my PS5. And I waited. And waited.
Thirty seconds later I received a message saying that I needed to turn on my PS5’s Remote Play feature, something I could have sworn I did when reviewing the system. The only problem? I was snuggled in bed, hoping to get some portable Spider-Man 2 time in before I dozed off. Rather than trek down two flights of stairs to reach the PS5 in my basement, I decided to wait until morning. I’ll admit, this was mostly my fault, but it would have been nice to flip on Remote Play from the PlayStation app.
When I got up, I immediately flipped on the feature on my PS5 and proceeded to make breakfast. While my kids were chomping down on pancakes, I turned on the PS Portal and tried to connect to my PS5 — once again, I waited. About a minute later, I finally heard a successful chime from the system and was presented with my PlayStation 5’s home screen. But when I tried to get a game of Thumper going, all I saw was a sea of video compression artifacts. The game’s normally fluid controls felt like mud. I gave up after five minutes of frustration.
Here’s where I need to reiterate that your experience with the PlayStation Portal comes down to your home’s internet setup. Sony recommends having a connection of at least 5Mbps, and it suggests 15Mbps for better quality. But raw internet speed is just one factor: You also have to consider the age and networking technology in your router, as well as Wi-Fi reception throughout your home. For the best possible experience, you’ll want a modern router (or even better, a mesh setup) that can bathe your home in full wireless bars, as well as a direct Ethernet connection for your PS5. (Sony isn’t saying if the PS Portal supports Wi-Fi 6, but that’s a technology worth investing in if you have an older router.)
What’s confusing, though, is that I have pretty great internet throughout my home. I’m using AT&T’s gigabit service with a modern Wi-Fi 6 gateway on my first floor, and there’s a mesh extension for my office in the basement. I typically see full wireless reception on my main floor, with speeds between 600 and 800Mbps on most devices. So why was the PlayStation Portal having such a rough time? I have no clue. My PS5, which sits in the basement, isn’t connected via Ethernet. But I also see 500Mbps speeds down there, so it didn’t seem necessary. During breakfast, I was sitting about 20 unobstructed feet from my router, so there wasn’t much physical interference either.
When I moved to my living room later in the day, which is also where my router sits, the Portal was able to connect to my PS5 in around 15 seconds. I spun up Spider-Man 2 and crossed my fingers. For whatever reason, it loaded up just fine and I was able to play for an hour with my daughter curled up beside me. That was the first time I could actually see the potential of this thing. My daughter and I have been gaming together a lot, but only with portable systems we can use together in bed or on the couch. It would take a lot more effort to bring her into my basement home theater, and frankly, she’d probably be bored there.
So there we were, swinging through NYC streets as Peter Parker and Miles Morales, and it felt like magic. Spider-Man 2 appeared to be running at 60fps on the Portal in performance mode, and it was perfectly fine. Colors certainly didn’t pop as they do on my Switch OLED, and it couldn’t hold a candle to the Steam Deck’s new 90Hz OLED HDR screen, but it was still decently immersive without many video artifacts. The controls felt just as responsive as the DualSense, and its haptic rumble felt powerful and nuanced (certainly more so than the Switch or Steam Deck).
Moving up to my bedroom later in the day (one floor above the router, two floors above the basement) we were able to clock another 30 minutes in Spider-Man 2 with only occasional hiccups. Thankfully, the game automatically paused in those instances, similar to what you’d see if your DualSense controller lost power during normal gameplay. Every time we disconnected, I couldn’t help but look over at the Switch OLED and Steam Deck, handhelds that can actually play games offline without a sweat.
During a recent grocery run, I brought the Portal along just to test the limits of its remote connectivity. To my surprise, I was able to tether it to my phone (using Verizon’s 5G ultra-wideband network) and launch Spider-Man 2 just fine. The game looked far less clear than when I was at home, naturally, but I could still make out enough to explore the city and take on a few side missions.
So sure, the Portal isn’t entirely useless on the go, but you’re risking a lot if it’s your only portable gaming option. You still couldn’t use it on a plane — even if the internet was fast enough, network latency would be abysmal — and hotel Wi-Fi is notoriously unreliable. Meanwhile, you could play Tears of the Kingdom on Switch or Baldur’s Gate 3 on the Steam Deck without issue. (Power is a concern, but planes often have outlets and both systems can be charged with portable battery packs.)
When I got back home, my daughter was excited to see more of Mile’s story in Spider-Man 2. But for whatever reason, the Portal refused to connect to my PS5 while we were sitting in bed, even though it worked just fine there the night before. We didn’t have enough time to run downstairs and reset the PS5, so we resorted to playing Dave the Diver on the Steam Deck instead.
I can’t abide hardware I can’t trust, and the PlayStation Portal is among the most fickle devices I’ve encountered. Even if you have an excellent home networking setup, it’s hard to predict just how well it will perform. That’s a shame, since its battery life is among the best we’ve seen for a portable system, lasting between seven and eight hours of gameplay. (The one bright side to being a streaming only device? It’s basically just decoding incoming video.)
There are other annoyances too, like the Portal’s complete lack of Bluetooth support. You can connect a pair of Sony’s $200 Pulse Explore earbuds, but that’s your only wireless option. Otherwise, you’ll have to plug in wired headphones at the bottom of the Portal, or deal with the system’s anemic speakers. Sony likely wanted to keep the Portal’s price down, but losing Bluetooth feels like the Sony of yore forcing people to buy their proprietary Memory Sticks, instead of using SD cards like everyone else.
Despite its many downsides, I’m sure some PlayStation fans will jump on the Portal. Engadget Executive Editor Aaron Souppouris and Deputy Editor Nathan Ingraham were both intrigued about playing on the couch while watching something else on their TVs. And based on my time with it, I can see the Portal’s limited appeal — but not for $200.
As someone who genuinely loved the PlayStation Vita, it’s disappointing to see Sony delivering a bare minimum portable system. I’m not expecting the Vita 2, but at least give us true cloud gaming.
This article originally appeared on Engadget at https://www.engadget.com/playstation-portal-review-a-baffling-handheld-for-no-one-but-sony-diehards-201558485.html?src=rss
Priyanka Chopra uses this moisturizing hair cream while getting ready for date night with her husband Nick Jonas.
Priyanka Chopra uses this moisturizing hair cream while getting ready for date night with her husband Nick Jonas.
The Kansas City Chiefs tight end was spotted dancing slowly during the seductive moment during her Buenos Aires concert on ‘The Eras Tour.’
The Kansas City Chiefs tight end was spotted dancing slowly during the seductive moment during her Buenos Aires concert on ‘The Eras Tour.’
The Game Awards 2023 are almost upon us and this year’s nominations have been revealed. Baldur’s Gate 3 and Alan Wake 2 lead the pack with eight nods each. They’re both up for the top prize of Game of the Year alongside Marvel’s Spider-Man 2 (seven nominations overall), the Resident Evil 4 remake (four nods), Super Mario Bros. Wonder (five) and The Legend of Zelda: Tears of the Kingdom (five).
Nintendo snagged the most nominations of any publisher with 15, followed by Sony (13), Microsoft (10, including Bethesda and Activision Blizzard’s nods) and Epic Games (nine). There are 31 awards in total, including Best Adaptation. The nominees in that category this year are Castlevania: Nocturne, Gran Turismo, The Last of Us, The Super Mario Bros. Movie and Twisted Metal.
A bunch of deserving indies picked up nominations as well, including Cocoon, Dave the Diver, Dredge, Tchia, Viewfinder, Pizza Tower and Hello Kitty Island Adventure. Meanwhile, continuing a redemption arc after its disastrous debut three years ago, Cyberpunk 2077 2.0 and its Phantom Liberty expansion racked up four nominations in total.
The results of a fan poll will be added to votes from a jury of more than 100 global media publications and influencer outlets to determine the winners. You can watch The Game Awards live on December 7, where the hosts will undoubtedly zip through many of the awards to get to the next big trailer (which may just include one for Grand Theft Auto VI).
This article originally appeared on Engadget at https://www.engadget.com/baldurs-gate-3-and-alan-wake-2-lead-the-2023-game-awards-nominees-185729344.html?src=rss
Google pays Apple 36 percent of all ad revenue it generates whenever someone does a Google search using Apple’s Safari browser. The number, which was supposed to remain confidential, was revealed by Kevin Murphy, an economics professor at the University of Chicago during his testimony on behalf of Alphabet at the company’s ongoing Justice Department trial in Washington on Monday, Bloomberg reported.
The number shed more light on the relationship between two of the world’s largest tech companies, which has come under antitrust scrutiny in the last few years. The DOJ has accused Google of using its vast resources to maintain market dominance by paying companies like Apple, whose iPhone, iPad, and Mac devices have billions of users collectively, to be the default search engine on Safari. In 2021, Google reportedly paid Apple “around $18 billion” to be the default search engine on Safari, a New York Times report revealed.
Last week, Google and Apple had raised objections making details of their arrangement public, Bloomberg noted. Google said that making more details public “would unreasonably undermine Google’s competitive standing in relation to both competitors and other counterparties” in a court filing.
It’s not clear how much ad revenue Google generates from Safari, but it’s safe to assume that 36 percent of that number would likely be tens of billions of dollars. In 2022, Google’s total revenue was $279.8 billion, and a majority of it came from advertising.
Google and Apple did not respond to Engadget’s request for comment.
This article originally appeared on Engadget at https://www.engadget.com/google-reportedly-pays-apple-36-percent-of-ad-search-revenues-from-safari-191730783.html?src=rss