The rapper seemingly snubbed the NSYNC singer in a viral video.
The rapper seemingly snubbed the NSYNC singer in a viral video.
The rapper seemingly snubbed the NSYNC singer in a viral video.
The rapper seemingly snubbed the NSYNC singer in a viral video.
Patrick Stewart underwent major surgery after being diagnosed with heart disease and has been very open about his health over the years. Find out more here.
Patrick Stewart underwent major surgery after being diagnosed with heart disease and has been very open about his health over the years. Find out more here.
In the world of console video games, Microsoft, Sony and Nintendo stand as titans. For PC gamers, however, Valve reigns supreme. Its distribution platform, Steam, may not be the only place to buy and play games on the PC, but it’s easily among the largest, oldest and most iconic. Today marks Steam’s 20th anniversary.
Valve is celebrating by slashing prices on its self-published games, offering most of its catalog for 90 percent off, except Half-Life: Alyx. The sale’s landing page doubles as a cheery retrospective of Steam’s last two decades. It’s a fun read that offers users the chance to buy the “Top Games” from key years in the platform’s history, punctuating footnotes about the very first Steam Sale with a chance to buy the original Portal for just $0.99.
Again, it’s fun, but the nostalgic look back leaves out a few key details. Folks who were around when Steam first launched might remember its early days as a time of frustration. Valve built the platform as a way to easily deliver updates to its games and combat cheating in online multiplayer — but many saw it as an antagonistic force and an early attempt to impose restrictive DRM on players.
Digital distribution was in its infancy in 2003, and most PC gamers bought their games at the store, installing them manually from a CD or DVD. That didn’t change, but when Valve released Half-Life 2, players were surprised to find that the game required Steam — and an internet connection — to launch the single player experience. It was unheard of at the time, and people hated it.
As history shows, however, we got used to it. Other publishers started selling games on Valve’s platform. Users were drawn in by the convenient distribution model and the allure of the aforementioned Steam Sales. Steam added cloud save backups, a hub for player-created content, social features and more. Soon, Valve started toying with making its own hardware, first with the somewhat lackluster Steam Machines initiative, and later, the much more successful Steam Deck.
Today, Steam is a household name in the gaming community, and with good reason. Go ahead, celebrate. Valve even brought back the platform’s original dark green color to give the anniversary a nice, retro feel.
This article originally appeared on Engadget at https://www.engadget.com/steam-is-green-again-on-its-20th-anniversary-000859141.html?src=rss
The iconic boy band shared the stage to present the award for Best Pop Song at the 2023 MTV VMAs.
The iconic boy band shared the stage to present the award for Best Pop Song at the 2023 MTV VMAs.
Fresh off her massively successful ‘Eras World Tour,’ Taylor Swift made a dazzling appearance at the 2023 MTV Video Music Awards on Tuesday!
Fresh off her massively successful ‘Eras World Tour,’ Taylor Swift made a dazzling appearance at the 2023 MTV Video Music Awards on Tuesday!
Last year Devialet, the French luxury audio company known for mighty speakers with even mightier price tags, launched its first pair of earbuds. Gemini carried many of the usual Devialet features, including good design, excellent sound and noise cancellation. But it also had some quirks around fit, weird audio modes and a bulky charging case that turned off plenty of reviewers. It’s those pain points that the company is addressing with its second-generation edition, the Gemini II.
The first and most welcome change is to the charging case, which was awkward and bulky last time out. Now, it’s a lot smaller, and uses the same pocket-friendly lozenge design you’ll find with pretty much every other pair of good TWS earbuds. Inside, the company has added a new custom driver and designed a new Active Wind Reduction mode to help screen out more unwanted sound. And to resolve the issues around fit, the buds are smaller and have been redesigned to better “fit any ear.”
You’ll also spot plenty of quality-of-life improvements like wireless charging and Bluetooth 5.2. But there has been a few spec-drops compared to the last version, with promised battery life falling from 24 hours on the first model to 22 hours here. The per-charge life has also dropped, with the Gemini II pledging five hours on a single charge, down from the six on the original.
This is Devialet, of course, which means you can pick up the standard version from today in black or white, each model costing $450. But you can also get an Opéra de Paris edition, which adds a 24-carat PVD gold plating onto the white case and earbuds, priced at $650. That way, when you’re strutting down the Boulevard Richard-Lenoir, everyone will know how classy you are.
This article originally appeared on Engadget at https://www.engadget.com/devialets-450-gemini-ii-earbuds-offer-improved-fit-and-a-smaller-charging-case-230141910.html?src=rss
Court filings have revealed new details about the FTC’s investigation into Elon Musk over his handling of privacy and security issues at X. In newly public court documents, the Department of Justice says Musk fostered a “chaotic environment” at Twitter, now known as X, that prevented company officials from complying with their obligations to the FTC.
The FTC investigation stems from a 2022 settlement between the FTC and Twitter over the company’s use of deceptive ad targeting under the leadership of Jack Dorsey. Prior to Musk’s takeover, the company paid a $150 million fine and signed on to an agreement to implement specific privacy and security measures. It was those additional data protection measures that apparently fell by the wayside once Musk took control, triggering new scrutiny from the regulator.
In March, the FTC began investigating the rushed rollout of Twitter Blue, which reportedly launched without the privacy and security review required under the FTC order, as well as Musk’s handling of the so-called “Twitter Files.”
In the latest court documents, the Department of Justice details new information provided by a number of former top Twitter executives. According to the DoJ, Twitter’s former chief privacy officer Damien Kieran said Twitter Blue launched so quickly a “security and privacy review was not conducted in accordance with the company’s process for software development.”
It also details employee concerns over Musk’s attempts to grant an outside journalist unfettered access to the company’s internal systems. (The filing notes that “longtime information security employees intervened” and the reporter was ultimately given access to files and systems via an intermediary.)
The government also raises concerns over Musk’s rearranging of company servers between data centers. The company’s policy required that servers be wiped prior to being moved, but that didn’t happen, according to former Twitter employees. The government also notes that Musk’s rapid-fire layoffs resulted in deep cuts among the Twitter staff who could have helped the company stay in compliance with the FTC.
X didn’t respond to a request for comment. Musk has previously described the investigation as the “weaponization of a government agency for political purposes.”
Ultimately, the owner of X may end up having to answer to the FTC directly on these issues. The regulator argues that Musk should be deposed, though lawyers for X have sought to prevent the deposition. “Evidence the FTC uncovered during its investigation reveals that Musk has been deeply involved in the ‘fundamental transformation’ of X Corp.,” the government wrote. “Musk exercised granular control of X Corp., at times directing employees in a manner that may have jeopardized data privacy and security.”
This article originally appeared on Engadget at https://www.engadget.com/ftc-says-elon-musk-may-have-jeopardized-data-privacy-and-security-at-twitter-232642914.html?src=rss
The ‘drivers license’ hitmaker stunned in a sexy silver gown on the red carpet at the 2023 MTV VMAs in New Jersey on Sept. 12!
The ‘drivers license’ hitmaker stunned in a sexy silver gown on the red carpet at the 2023 MTV VMAs in New Jersey on Sept. 12!
Cardi B turned heads at the 2023 VMAs when she showed up in a dress made of nothing but silver clips. Yes, really.
Cardi B turned heads at the 2023 VMAs when she showed up in a dress made of nothing but silver clips. Yes, really.
Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change. “We chose this because each time a game is downloaded, the Unity Runtime is also installed.” The new per-install fees are set to kick in on January 1, 2024.
The company says developers will be charged for installations after passing both a minimum revenue threshold from the last 12 months and a minimum lifetime install count. The exact fees will vary depending on which plan they use. Unity Personal and Unity Plus subscribers will pay $0.20 per install after reaching $200,000 in revenue from the past 12 months and 200,000 lifetime installs. Meanwhile, after hitting $1 million in revenue in the last 12 months and one million lifetime installs, Unity Pro members’ fees start at $0.15 per install, while Unity Enterprise fees start at $0.125 per install.
Members using Unity Pro and Enterprise plans have a tiered fee structure that decreases their rates after reaching thresholds of 100,000, 500,000 and one million installs. The company claims making developers hit both marks before requiring them to pay the fee will ensure that only those who reach “significant success” will be charged.
Unity CEO John Riccitiello
The gaming developer community reacted to the announcement about as positively as you’d expect. “If you buy our Unity game, please don’t install it,” Newfangled Games designer Henry Hoffman quipped on X (formerly Twitter). “This is such an abysmally catastrophic decision that it really will either (likely) be u-turned, or the engine is completely done for on all scales of the indie industry,” posted gaming industry worker Ryan T. Brown on X.
Axios gaming reporter Stephen Totilo wrote on X that Unity clarified several points that, if anything, make the change sound like even more of a hassle for developers. He wrote that if a player deletes and reinstalls a game, that counts for two installs and two charges. Ditto for players installing a single game on two devices. However, charity games and bundles are supposedly exempt.
There is no way Unity talked to a single developer before launching this: developing in Unity is now straight-up a financial risk for:
– subscription services
– charity bundles
– piracy
– being f2p/going f2p
– malicious installs
– giveaways
— Rami Ismail (رامي) (@tha_rami) September 12, 2023
The Falconeer developer Tomas Sala posted about how the pricing changes wedge him between a rock and a hard place. “I already committed to [Unity’s] engine for my new game,” Sala wrote. “Put years and years of work into my pipeline. I did so under a simple per-seat license I am happy to pay. Now while I am close to release they spring something new on me. Not a price increase [but] a fundamental change in how we do business together. I have no options, cannot go back, can only bend and [pay up]. It’s [a] form of blackmail. It’s not dependable. How will they change it two years from now, a decade? It is gross and makes me want to go somewhere else with my business.”
Finally, the company announced that it’s discontinuing Unity Plus subscriptions starting today to “simplify the number of plans we offer.” It says existing members on that tier will receive “an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price” via email in mid-October.
This article originally appeared on Engadget at https://www.engadget.com/unity-will-start-charging-developers-each-time-their-game-is-installed-214851801.html?src=rss