ChatGPT is allowed to browse the internet once again

Ironically, when ChatGPT debuted last November and basically broke the internet for a few days, the AI itself wasn’t informed. In fact, its entire knowledge base stopped abruptly in September, 2021 because that was the most recent data the system was initially trained on. Wednesday, OpenAI announced that ChatGPT will now be able to answer even the most modern of queries as the generative AI assistant can now look up information, in real-time.

ChatGPT can now browse the internet to provide you with current and authoritative information, complete with direct links to sources. It is no longer limited to data before September 2021. pic.twitter.com/pyj8a9HWkB

— OpenAI (@OpenAI) September 27, 2023

The new feature is being called Browse with Bing and appears to work directly within the normal Bing Chat window, notifying the user when it is looking up information from the web and providing citation links with its answers. “Browsing is particularly useful for tasks that require up-to-date information, such as helping you with technical research, trying to choose a bike, or planning a vacation,” the OpenAI team wrote in a subsequent tweet. “Browsing is available to Plus and Enterprise users today, and we’ll expand to all users soon. To enable, choose Browse with Bing in the selector under GPT-4.”

This isn’t the first time that ChatGPT has gone on the internet, mind you. It had a web browsing capability available to Plus subscribers as recently as this past July, though that feature got axed after users kept exploiting it to get around paywalls. This announcement follows another major update from earlier in the week, revealing the chatbot’s new multimodal functions.

This article originally appeared on Engadget at https://www.engadget.com/chatgpt-is-allowed-to-browse-the-internet-once-again-211332316.html?src=rss 

Jada Pinkett Smith Shares Loving Birthday Message to Husband Will Smith After Infamous Slap Drama: ‘I’m Grateful

The actress said she is ‘so glad’ the actor ‘was born,’ as she shared a sweet family photo that included their three kids.

The actress said she is ‘so glad’ the actor ‘was born,’ as she shared a sweet family photo that included their three kids. 

Disney+ is getting strict about password sharing, starting in Canada

As of November 1, Disney+ will restrict its Canadian users from sharing their accounts with people outside their households unless they’re willing to pay more. The company sent out an email to subscribers notifying them of the change, which Disney CEO Bob Iger foreshadowed in an earnings call back in August. With this move, the company is following closely in the footsteps of Netflix, which officially began its crackdown on password sharing in the US and other countries in May.

In the updated Subscriber Agreement, Disney specifies that a household includes only “the collection of devices associated with your primary personal residence” and used by the people who live there. It also suggests Disney+ will introduce new fee options for users who want to add outside members to their accounts, noting that the upcoming rule applies to everyone “unless otherwise permitted by your Service Tier.” The details on that haven’t been released yet, but Netflix has set the precedent with its $8 per extra person, per month charges.

Iger previously said the company was targeting 2024 to begin clamping down on account sharing, so the bans up north are coming ahead of schedule. He also stated that addressing the “significant” level of account sharing could take more than the entire next calendar year to solve. It’s as yet unclear how, if at all, Disney+ will try to enforce the ban on mobile devices, and when it will come to other regions. 

On November 1, Disney+ users in Canada and parts of Europe will also get access to the streaming service’s less costly ad-supported tier, which has been available in the US since 2022. That’s likely little consolation for anyone about to get kicked off their parents’ Disney+ account.

This article originally appeared on Engadget at https://www.engadget.com/disney-is-getting-strict-about-password-sharing-starting-in-canada-194038029.html?src=rss 

Gwen Stefani Reflects On Divorce From Gavin Rossdale 7 Years Later: ‘My Life Fell Apart’

The ‘Just a Girl’ hitmaker opened up about her prior divorce from the Bush musician and her latest marriage to Blake Shelton during a September 27 interview.

The ‘Just a Girl’ hitmaker opened up about her prior divorce from the Bush musician and her latest marriage to Blake Shelton during a September 27 interview. 

Cuphead is adding free behind-the-scenes bonus content

Cuphead developer Studio MDHR is celebrating the indie game’s sixth anniversary by giving Xbox and Windows players free behind-the-scenes content. The DLC includes high-res photos, concept art, a video player and the entire soundtrack. The developer describes the bonus content as a “love letter” to fans on the game’s initial platforms. It will be available on Friday, September 29.

The Cuphead DLC will include over 100 behind-the-scenes photos, including “never-before-seen concepts and unused art pieces” from one of gaming’s most stylistic titles. Among the images is a peek at early concept art that Studio MDHR describes as akin to Microsoft Paint.

“With our process being so painstaking once we put pencil to paper, we often use paint tools during brainstorming sessions to communicate ideas very quickly to one another for the broad strokes of a boss attack or phase transition,” said MDHR co-director Chad Moldenhauer. “A few of these made their way into the photo gallery, and we think they’re a fun break from tradition for the more handcrafted art we usually put out!”

Studio MDHR

The bonus content also includes the entire 86-track Cuphead soundtrack for the first time. In addition, a never-before-heard MIDI demo track will play in the background as you browse the stylized DLC menus.

Moldenhauer says the team wrestled with including music from The Delicious Last Course DLC as it was concerned about spoilers. “After much discussion, though, we came down on the side of giving the Xbox community access to as much of Kris’s great tunes as possible — especially as we feel most of the players enjoying a section like this will have experienced the full Cuphead game experience already!” said Moldenhauer. The song used over 110 musicians, more than on any tracks from the base game.

”We thought it would be fun to give this to our Xbox community as a gift on the game’s anniversary, as our Cuphead journey really started with the release on Xbox,” said Moldenhauer. “In game development, plans like that don’t always work out, but we were fortunate that all our testing and finalization for the update seemed to finish with enough time to launch on the game’s sixth birthday!”

This article originally appeared on Engadget at https://www.engadget.com/cuphead-is-adding-free-behind-the-scenes-bonus-content-191723749.html?src=rss 

Everything announced at Meta Connect: Quest 3 release date, smart glasses and Meta AI

Meta has just wrapped up its 2023 Connect keynote. As promised, the company had a lot more to share about its Meta Quest 3 headset. It also announced the latest pair of smart glasses it created in collaboration with Ray-Ban. In an astoundingly shocking turn of events, Meta CEO Mark Zuckerberg also had some AI updates to discuss. 

Meta Quest 3 release date

Meta first showed off the Quest 3 back in June to preempt Apple’s announcement of the Vision Pro. However, we had to wait a few months to get all of the details about Meta’s mixed reality headset (which we’ve already had some hands-on time with).

The Meta Quest 3 has full color passthrough and it’s able to blend augmented reality elements into your physical surroundings. It’s the first consumer device that runs on Qualcomm’s Snapdragon XR2 Gen 2 chip and Meta claims it delivers double the performance of the Quest 2. Expect higher resolution and a larger depth of field, but the refresh rate is staying the same at 90Hz.

The latest model should be more comfortable for those who wear glasses (hi) and there’s a dial for adjusting inter-pupillary distance. Meta has revamped the Quest controllers by adding haptic feedback and ditching the tracking rings — it says new sensors can handle tracking instead. 

Along with a bunch of native VR games and experiences that are on the way, the Quest 3 will gain support for Xbox Cloud Gaming in December. You can use the headset to get some work done, if you’re so inclined. Microsoft 365 apps will be available on Quest by the end of the year, and you’ll soon be able to access Windows on the headsets.

Pre-orders for the Meta Quest 3 are open now. It starts at $500 for a version with 128GB of storage and you’ll need to pony up $650 for a variant with double the storage. The 512GB model comes with a six-month trial of Meta Quest+ and, for a limited time, the company is bundling in Asgard’s Wrath 2 with both versions. The headset will be available on October 10.

Ray-Ban Meta smart glasses

Meta had another hardware device to show off at Connect. It teamed up with Ray-Ban to whip up another set of smart glasses. 

The inventively titled Ray-Ban Meta smart glasses offer vastly improved specs compared with the Ray-Ban Stories. There’s a 12MP wide-angle camera that can record 1080p video at 60fps. There’s a 60-second time limit on video capture, but that works out quite nicely for Instagram Stories. The glasses have 32GB of storage as well.

There are five mics that can capture spatial audio. The speakers are louder and leak less noise. Meanwhile, there’s a second frame design option and the charging case looks just like a regular Ray-Ban protective pouch. 

Pre-orders for the Ray-Ban Meta smart glasses open today. They start at $299 and the device will ship on October 17.

AI updates

There’s no escaping AI in 2023, so of course Meta had some updates on that front. The company is starting to offer a couple dozen AI chatbot personalities voiced by a who’s who (literally, in some cases) of celebrities. Its new generative AI assistant, the on-brand Meta AI, will be available on platforms including WhatsApp, Messenger, Instagram and the new hardware.

Meanwhile, generative AI image editing is on the way to Instagram. You’ll be able to switch up the looks of images by, for instance, giving them the appearance of a watercolor painting. A generative AI-powered green screen feature similar to the one YouTube just unveiled is coming soon. In addition, AI-generated stickers are coming to Instagram, WhatsApp, Messenger and Facebook Stories.

This article originally appeared on Engadget at https://www.engadget.com/everything-announced-at-meta-connect-quest-3-release-date-smart-glasses-and-meta-ai-192757855.html?src=rss 

Meta Quest 3 hands-on: A proper successor to the most popular VR headset

Last year Meta caught a bit of backlash when it released the Quest Pro. It was too expensive, it had a number of features people didn’t really want, and there just weren’t enough apps that fully utilized its hardware. But today at Connect, Meta is announcing the follow-up to the most popular VR headset on the market and I think the Quest 3 is exactly what people have been waiting for.

Meta isn’t straying too far from the Quest 2’s basic template. The headset’s facelift includes a new y-shaped headband that offers better support along with a fresh row of sensors in front. There are now two full-color cameras that provide sharper pass-through vision along with a depth sensor in the middle that can automatically map your room and detect nearby objects like tables and chairs. On the bottom, Meta also added a dial for adjusting IPD (inter-pupillary distance) and, for users who wear glasses, there’s now a way to adjust the depth of the lenses to better accommodate the shape and size of your spectacles. You still get a USB-C port for charging, built-in speakers that support spatial audio and a headphone jack (in case you’d rather use wired headphones).

On the inside, the headset is the first retail device powered by Qualcomm’s Snapdragon XR2 Gen 2 chip, which Meta says provides double the performance compared to the Quest 2. You also get new pancake lenses similar to the ones used in last year’s Quest Pro, along with displays that offer 30 percent more resolution (2,064 x 2,208 pixels per eye). All told, it’s a pretty significant jump in horsepower, with its default 90Hz refresh rate being the only spec that’s staying unchanged (though like the Quest 2, there is an experimental 120Hz setting). Even its field of view has grown by around 15 percent (110 degrees horizontal and 96 degrees vertical). Notably, what you don’t get are eye and face tracking, which were some of the more forward-thinking features Meta included on the Quest Pro.

Meta didn’t forget about the Quest 3’s controllers either. That’s because while they’re still the same basic shape and size, the tracking ring around the top is gone. The company says that the new sensors on the headset can track the controllers without needing the rings and, when the controllers move outside the camera’s visible range, Meta is using AI and machine learning to better predict your hand movements. That said, the Quest 3’s controllers still aren’t quite as sophisticated as the Quest Pro due to their lack of built-in cameras, which means they aren’t fully self-tracking. On the bright side, the controllers have what Meta is calling True Touch haptics, which do an even better job of conveying tactile feedback. And despite the increased performance and new features, battery life is expected to be about the same as the Quest 2 (between 1.5 and three hours depending on what apps you use).

Now all these upgrades look great on a spec sheet, but after testing the headset out myself, they make an even better impression in person. Right away, everything just looks sharper, hand movements feel more precise and even audio sounds more immersive. You can also feel that increased performance, most noticeably when switching between VR and the pass-through cameras. Just a double-tap on the side and let me jump back into meat space with only the briefest of pauses anytime I wanted to take a drink or see what I just stepped on.

But of course, without solid software, a new headset isn’t all that exciting. Thankfully, the Quest 3 is backward compatible with all of the 500+ apps in the Oculus Store, with Meta claiming that there are another 100 new apps or titles with updated features on the way designed specifically for its latest headset, some of which I got to try out during my demo.

Photo by Sam Rutherford/Engadget

I started with First Encounters, which is a tutorial that’s kind of like an MR-version of Space Invaders that also introduces users to the Quest 3’s features. Since the app takes place in mixed reality, before I could get to blastin’ I had to map out the room which involved simply looking around at all the walls and objects before tracing a final boundary (in smaller rooms you might even be able to skip this step, but this was an open event space), all of which took less than 30 seconds. After that, fuzzy aliens started to appear so, naturally, I had to dispatch them. The interesting thing was that, because the headset had already mapped the room, I noticed that portals naturally formed on the walls while some critters managed to spawn behind shelves and tables, all of which added an extra dimension to the gameplay.

After that I played Red Matter 2, which is an existing title that has been updated to take advantage of the Quest 3’s improved performance. The difference was immediately apparent. Textures were more detailed, text was way more legible and simply moving around felt smoother. I was even able to flip a switch that simulated how the game looked on a Quest 2 and, honestly, I don’t think I can go back to that. The Quest 3 is raising the bar for how things should look on a mainstream XR headset.

Photo by Sam Rutherford/Engadget

Then I played some more games including a VR version of Samba de Amigo and Assassin’s Creed Nexus, both of which felt really fluid. I can’t remember the last time I held a real maraca, but moving virtual ones around with the headset was really intuitive. Anytime I missed a cue, I could tell I messed up, it wasn’t the headset’s fault. And in Assassin’s Creed, I was surprised at how precise aiming a crossbow felt. I even caught myself closing one I just like would in the real world.

I’m not sure this headset is doing much to entice people who aren’t already interested in VR and AR. But, it feels like Meta has done a thorough job of improving almost every spec and feature. It’s got everything you need without any unnecessary frills or add-ons. And sometime in the future, Meta says the Quest 3 will be able to stream console titles to the headset via Xbox Cloud Gaming starting in December, so if all the existing and upcoming apps can’t hold your attention, you’ll have even more games to play. And with a starting price of $500 for 128GB of storage (or $650 for 512GB), it’s a lot more affordable than the Quest Pro too.

The Quest 3 is available for pre-order today ahead of official sales starting on October 10.

This article originally appeared on Engadget at https://www.engadget.com/meta-quest-3-hands-on-a-proper-successor-to-the-most-popular-vr-headset-173750489.html?src=rss 

Qualcomm announces two new Snapdragon chips for next-gen headsets and smart glasses

Developed in collaboration with Meta, on Wednesday Qualcomm announced two new Snapdragon chips designed to power the upcoming wave of next-gen headsets and smart glasses. 

The Snapdragon XR2 Gen 2 is the more powerful of the two boasting 2.5 times better GPU performance compared to the last generation and up to eight times faster AI speeds. It’s optimized to support mixed reality devices with display resolutions of up to 3,000 x 3,000 per eye while also delivering more detailed textures and higher frame rates. 

For headsets that can switch between VR and AR, Qualcomm says the XR2 Gen 2 allows headsets to transition to full-color passthrough vision in less than 12ms. Other capabilities include support for devices with up to 10 cameras, improved wireless speeds (up to Wi-Fi 7) and 50 percent increased GPU power efficiency.

The Meta Quest 3 will be the first retail device featuring Qualcomm’s new Snapdragon XR2 Gen 2 chip.

Qualcomm

Alternatively, for more lightweight devices like smartglasses, Qualcomm’s Snapdragon AR1 Gen 1 chip offers improved on-device AI processing, better noise and echo cancellation and dual ISPs for improved image quality. The new silicon can also support devices with up to 12-MP cameras (6-MP for video) and up to eight microphones with spatial sound for richer audio recording.

Notably, due to its collaboration with Meta, Qualcomm’s latest XR and AR processors will be available first on the new Quest 3 and Ray-Ban Meta smartglasses, both of which go on sale in October. Qualcomm says “additional devices from other manufacturers to follow next year,” which suggests that Meta will enjoy some level of limited exclusivity regarding the use of these new chips. 

So while Meta may have a bit of a headstart compared to some of its rivals, it will be interesting to see what other OEMs can do with these chips when devices featuring them become more widely available in 2024.

This article originally appeared on Engadget at https://www.engadget.com/qualcomm-announces-two-new-snapdragon-chips-for-next-gen-headsets-and-smart-glasses-180010526.html?src=rss 

Ray-Ban Meta smart glasses hands-on: Techy sunglasses you might actually want to wear

I haven’t posted on Instagram in more than two years and I often find social media to be a bit of a chore. But after checking out its second-gen high-tech sunglasses announced today at Connect, officially called the Ray-Ban Meta smart glasses, it feels like Meta has transformed this line from a wacky concept for people who are terminally online into something regular folk might actually buy – even if they don’t plan on sharing a ton of your content.

The issue with the original Ray-Ban Stories was their somewhat clunky design and underwhelming specs. Photos topped out at five megapixels while videos were capped at a weird 1,184 x 1,184 resolution and just 30 fps. And to hold all your content, the glasses had just 4GB of onboard storage.

However, with the new Ray-Ban Meta smart glasses, you get a noticeably improved kit. In addition to a new 12-MP wide-angle camera and 32GB of storage (eight times more than before), you can also record videos at 1080p/60fps, though clips are restricted to just 60 seconds. That said, for people who want to capture longer vids, you can now livestream footage directly from the glasses to Facebook or Instagram with the help of a nearby paired device. And to my surprise, photos and videos both looked surprisingly sharp. Granted image quality isn’t quite as detailed or colorful as what you’d get if you used a phone, but it’s good enough for social media. The one caveat is with livestreaming, Meta’s redesigned View app automatically selects video quality based on the speed of your connection and a few other factors, so clips can sometimes look fuzzy.

As for audio, the smart glasses now feature five built-in mics that can record spatial audio including one receiver hidden in the nose to improve voice quality during calls. But, perhaps my biggest surprise, is simply how good the new speakers are. Meta says that not only are they 50 percent louder than before, they also leak less noise so people around you won’t be able to hear what you’re listening to. Regardless, they sound great with just enough bass to balance out sharper highs, while still letting ambient noises waft in from the outside world. Despite advancements with pass-through audio in recent headphones and earbuds, this is still the closest thing you can get to having a soundtrack for your life. And working in tandem with the mics, the speakers support spatial audio too, so there’s an extra level of immersion when playing back previously recorded material (though it’s unclear if the glasses support spatial audio in streaming services like Tidal and Apple Music). 

Photo by Sam Rutherford/Engadget

You can also use voice controls to start a livestream or even send content to contacts. At first, you’ll need to explicitly designate who you’re sending things to and what service to use (WhatsApp, FB Messenger, Instagram, et cetera), but after it learns your habits, Meta says the glasses can use AI to streamline and speed up sharing.

I also appreciate their updated design, which despite the glasses’ upgraded specs features thinner arms and a generally sleeker design while also sporting a larger touchpad that’s super easy to use. To control music, you just tap once near your temple to play, tap again to pause, or double-tap to skip to the next track. Meanwhile, adjusting volume is as simple as swiping forward or back. And when you want to record something, you can press down once on the capture button to snap a pic or press and hold to take a video. And to help make its glasses easier to use, Meta says it has completely redesigned the Meta View app with a new UI and features that are more discoverable.

The Headliner is the new frame style joining the line for Meta’s second-gen smart glasses.

Photo by Sam Rutherford/Engadget

Another major change is the addition of a second frame called the Headliner, which is a nice alternative to the boxier look of the classic Wayfarers. On top of the existing shiny and matte black frames, there are three new semi-transparent color options: jeans, caramel, and a smokey Rebel Black. The whole effect is that Meta’s latest sunglasses kind of just look like sunglasses. That might not seem important, but for people who want their tech to blend in, this goes a long way to prevent these shades from sticking out too much. And with the option to add polarized lenses or even prescription glass, there are way more options for customizing them than before.

On the privacy side, there’s also a new LED indicator on the left that’s brighter than before while also adding some symmetry with the camera on the right. The light turns on every time you record a picture or video, so there’s no hiding when you’re capturing content. But the clever thing is that Meta says that if anyone tries to cover up the light, it will block the glasses from recording altogether.

The last big upgrade is with the smart glasses’ case, which has gotten a makeover so that it looks almost exactly like a classic Ray-Ban protective pouch. The small difference is that there’s a handy LED indicator light in front that tells you when it’s charging and a USB-C port down below for topping it up. In normal use, Meta says its smart glasses should last for around six hours of mixed use (or four if you’re livestreaming), with the case holding around eight additional charges (for a total of 36 hours).

After using the new Ray-Ban Meta smart glasses, my biggest takeaway is that they finally feel like a complete product. The original Ray-Ban Stories sort of felt like a concept device meant to steal the limelight from Snapchat’s Spectacles than to address a specific desire. Photo quality was mediocre and even though audio was decent, it was a bit quiet.

Photo by Sam Rutherford/Engadget

But with the new model, you get way better image quality along with big mic and speaker upgrades, which makes them feel like better rivals for devices like Bose’ Frames. Then you factor in the ability to livestream and now it feels like Meta has made a much more well-rounded product. And of course with Ray-Ban in charge of the updated styling, Meta’s smart glasses look better than all of its rivals. So while I’m still not sure I need these in my life, Meta’s second-gen sunnies could make a convincing argument to some.

The Ray-Ban Meta smart glasses are available for pre-order today starting at $299, $329 with polarized lenses or $379 for transition lenses with official sales slated for October 17.

This article originally appeared on Engadget at https://www.engadget.com/ray-ban-meta-hands-on-techy-sunglasses-you-might-actually-want-to-wear-180852514.html?src=rss 

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