Universal Audio’s SC-1 condenser microphone comes with new modeling software

Mic modeling has come a long way in just a few years, and modern software plugins, to these ears, get quite close to the real deal. Universal Audio has been at the forefront of this technology for a while and now the company’s released a new condenser microphone that integrates with its equally new Hemisphere mic modeling plugin.

The SC-1 is a large diaphragm condenser microphone, operating as part of the company’s Standard Series that also includes the pre-existing SD-1 and SP-1. The SC-1 launches alongside the Hemisphere plugin that gives users digital access to a full range of classic mics from big-time companies like Neumann, Telefunken, AKG, Sony and others. The plugin uses a similar technology to the company’s Sphere line of modeling microphones, but with a drastic reduction in cost, as the SC-1 costs $500 and Sphere microphones range from $800 to $1,400.

The Hemisphere plugin lets you instantly audition different microphones to suit the take, tweak proximity, adjust filters and more. All of these adjustments can be done before recording or afterward, just like with the Sphere line. One benefit the SC-1 boasts over the Sphere line is that it requires just a single XLR input, while Sphere microphones require two to properly capture that stereo field.

The Hemisphere modeling plugin also extends to those other Standard Series mics, like the SP-1 pencil microphone and the SD-1 dynamic microphone. As for the SC-1 itself, it’s a standard no-frills large-diaphragm condenser with an extended dynamic range and a frequency response from 20 Hz to 20 kHz. There’s also an emphasis on low self-noise output, which makes it easier to transform via the numerous modeling options.

Universal Audio’s SC-1 is available for preorder right now and ships later in the fall. The microphone includes the Hemisphere modeling plugin, so your wallet won’t have to double dip. Additionally, the plugin is a free upgrade for existing SD-1 and SP-1 owners.

This article originally appeared on Engadget at https://www.engadget.com/universal-audios-sc-1-condenser-microphone-comes-with-new-modeling-software-153349656.html?src=rss 

Maluma Announces He and His Girlfriend Susana Gomez Are Expecting Their 1st Child Together

The ‘Sin Contrato’ artist revealed the exciting news while debuting his new music video for ‘Procura’ during a Washington, D.C., concert.

The ‘Sin Contrato’ artist revealed the exciting news while debuting his new music video for ‘Procura’ during a Washington, D.C., concert. 

Is Britney Spears’ ‘Everytime’ Song and Music Video About Her Abortion With Justin Timberlake?

Britney Spears’ ‘Everytime’ co-writer revealed if the 2003 song and music video is about Britney’s alleged abortion with Justin Timberlake.

Britney Spears’ ‘Everytime’ co-writer revealed if the 2003 song and music video is about Britney’s alleged abortion with Justin Timberlake. 

Super Mario Bros. Wonder review: The joy of pure imagination

Mario has been stomping Goombas, smashing blocks and running from left to right for damn near 40 years. How is Nintendo supposed to keep its classic side scroller feeling fresh after all this time? First, you shift the location to a brand new kingdom. Next, you introduce a bunch of new enemies and power-ups. But what really pushes things over the top is the introduction of a new mechanic that turns everything you think you know about Mario games on its head. What you get is Super Mario Bros. Wonder, a game that dazzles and delights while living up to its name in a variety of ways.

Warning: This review includes some light spoilers, including the number of worlds and descriptions of some hidden levels.

The game starts simply enough with Mario and crew (Luigi, Peach, Toad, Yoshi, Nabbit and, for the first time, Daisy) visiting Prince Florian of the Flower Kingdom. But then Bowser barges in and steals a Wonder Flower, which somehow allows him to merge with Prince Florian’s castle to create a floating mecha fortress of doom. From there, your job is to collect Wonder Seeds (this game’s version of stars and shines) as you help the Florians restore order to their troubled land.

Screenshot by Sam Rutherford/Engadget

Right away, this has some subtle but important implications for the rest of the game. The first is that you immediately Wonder Flowers have wild and unpredictable effects. The second is that, because you’re not simply recusing a princess trapped in a castle, the whole Flower Kingdom is working with you to take down Bowser. Sometimes that means you might be rescuing some trapped miners. But other times the Florians are the ones helping Mario (who also has a new voice actor for the first time) by rebuilding a bridge or donating a Wonder Seed at the beginning of a new world. The friendly little flowers scattered across each level will even shout words of encouragement or funny quips as you run by. But the impressive part is that, even in a relatively straightforward platformer like this, there’s a sense of community that makes this world feel more lived in than a lot of epic RPGs.

You’ll find a number of familiar baddies along with some new foes across an incredible range of environments and levels. Wonder features six main worlds each with a distinctive theme. But within those, you’ll still run into reimaingined haunted houses, pirate ships, underwater stages and more. One twist for this game is the addition of badges, which are earned by completing specific levels and some may even be required to find secrets or reveal alternate exits. Some allow you to jump farther or float, while others make extra coins appear. There are even protective badges, like the one that automatically saves you if you fall into lava or poison. It’s a mechanic that feels inspired by recent roguelikes, such as Hades, and it does a great job of adding customizability and replayability.

Have you ever thought about what it would be like to hear Piranha Plants serenade you?

Screenshot by Sam Rutherford/Engadget

However, the biggest twist in the game is the Wonder Flowers themselves. In addition to the one Bowser stole, there’s also one hidden in almost every stage. And if you find it, you better be prepared for the unexpected. Touching them transports you to an alternate dimension where the rules of the Marioverse have been completely rewritten. In one level Super Stars rain down from the sky, while in another you might be transformed into a giant slime. You may also run into Wonder Flowers which converts the game from a side scroller into a top-down 2D maze or suddenly find yourself the target in a shooting gallery.

Almost every flower is different and the possibilities are seemingly endless. In a recent volume of Nintendo’s Ask the Developer, I learned that the team had a wall of sticky notes with over 2,000 ideas, and after playing Wonder, I believe it. Wonder Flowers feel like they add an extra half a level to every stage – they’re a delicious dessert on top of an already bountiful meal.

Toad ain’t scared of some stormy skies.

Screenshot by Sam Rutherford/Engadget

Even without the aid of a Wonder Flower, the sheer variety of level types is impressive. Alongside classic stages that are capped off by grabbing a flag, there are also races, badge challenges, puzzle levels and more. There are KO Arenas that let you pick your power-up of choice (Fire Flower, Elephant Suit, Bubble Mushroom or the Drill Hat) before taking down waves of enemies, while Break Time levels provide quick 30-second bursts of excitement. You’ll never be bored, even if you want a change from standard platform jumping.

I also have to say that this might be the best Mario and friends have ever looked, and that includes recent 3D titles like Odyssey. There is just so much detail packed into every level and character. From the determined face Mario makes when he runs around, to the little flames that sprout from your feet every time you jump.

Wonder’s map is also surprinsgly engaging. In the beginning, I wasn’t sure if the ability to freely roam around added all that much. But as I progressed, I found a number of secret nooks and crannies that wouldn’t have fit if the game was locked to a handful of paths. And with Wonder Flowers giving Nintendo the freedom to mix and match mechanics and enemies, there’s just so much to see.

Don’t let Wiggler beat you.

Screenshot by Sam Rutherford/Engadget

Nintendo even managed to address a gripe I had about the pacing of previous 2D Marios. Since they’re meant for both experienced gamers and children who might be new to the franchise, they often locked more challenging levels behind the story’s completion. This meant the beginning of the game could be a slog as you rushed through easier levels to get to the more challenging bits. But with the addition of difficulty ratings and hidden paths that lead to 5-star levels long before you finish the game, there isn’t the same rush to get to the “good stuff.” And I should say that 4 and particularly 5-star levels are balanced just right. Completing one feels like a rewarding challenge, without crossing over into punishing.

I do have some very minor complaints about things like mummy enemies (pulling their wraps feels a bit tedious) and I fear the Elephant Suit might be a bit overpowered in comparison to the Drill Hat. The 5-star levels and rhythm stages are also so good I wish there were more of them, I just can’t get enough. And I’m slightly disappointed the adorable penguins from the movie didn’t make an appearance somewhere in Wonder’s ice levels.

Have you ever seen a Boo this big?

Screenshot by Sam Rutherford/Engadget

But as a whole, Super Mario Bros. Wonder is a marvelous game. Its art and animations have a level of polish that’s practically unmatched by rival titles, and the addition of Wonder Seeds subverts your expectations and keeps this 40-year franchise feeling new and innovative. In a lot of ways, Wonder reminds me of my favorite 2D Mario game ever: Super Mario World. While I wish it didn’t take more than 10 years for Nintendo to create a proper sequel to its last mainline platformer,  if that’s what it takes to get a game like this, I’m happy to sit and wonder what’s next for Mario.

This article originally appeared on Engadget at https://www.engadget.com/super-mario-bros-wonder-review-the-joy-of-pure-imagination-141108387.html?src=rss 

Lily Gladstone: 5 Things to Know About the Standout Star of ‘Killers of the Flower Moon’

Lily Gladstone is taking Hollywood by storm with their breakout performance in Martin Scorsese’s ‘Killers of the Flower Moon.’

Lily Gladstone is taking Hollywood by storm with their breakout performance in Martin Scorsese’s ‘Killers of the Flower Moon.’ 

Travis Kelce Plans to Visit Taylor Swift on Her International Tour: They’re ‘All In’

The Kansas City Chiefs player is reportedly planning to go to support his girlfriend as she brings ‘The Eras Tour’ to South America in November.

The Kansas City Chiefs player is reportedly planning to go to support his girlfriend as she brings ‘The Eras Tour’ to South America in November. 

NVIDIA’s latest AI model helps robots perform pen spinning tricks as well as humans

The use for humans in the world of robotics, even as teachers, is shrinking thanks to AI. NVIDIA Research has announced the creation of Eureka, an AI agent powered by GPT-4 that has trained robots to perform tasks using reward algorithms. Notably, Eureka taught a robotic hand to do pen spinning tricks as well as a human can (honestly, as you can see in the YouTube video below, better than many of us).

Eureka has also taught quadruped, dexterous hands, cobot arms and other robots to open drawers, use scissors, catch balls and nearly 30 different tasks. According to NVIDIA Research, the AI agent’s trial and error-based reward programs are 80 percent more effective than those written by human experts. This shift meant the robots’ performance also improved by over 50 percent. Eureka also self-evaluates based on training results, instructing changes in reward functions as it sees fit.

NVIDIA Research has published a library of its Eureka algorithms, encouraging others to try them out on NVIDIA Isaac Gym, the organization’s “physics simulation reference application for reinforcement learning research.”

The idea of robots teaching robots is seeing increased interest and success. A May 2023 paper published in the Transactions on Machine Learning Research journal presented a new system called SKILL (Shared Knowledge Lifelong Learning), which allowed AI systems to learn 102 different skills, including diagnosing diseases from chest X-rays and identifying species of flowers. The AIs shared their knowledge — acting as teachers in a way — with each other over a communication network and were able to master each of the 102 skills. Researchers at schools like MIT and the University of Bristol have also had success, specifically in using AI to teach robots how to manipulate objects.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-latest-ai-model-helps-robots-perform-pen-spinning-tricks-as-well-as-humans-130004608.html?src=rss 

Taylor Swift Reunites With BFF Selena Gomez for Girls’ Night Out Amid Travis Kelce Romance

Taylena forever! Taylor Swift and Selena Gomez had a much-needed hangout session with Zoe Kravitz and more in Los Angeles.

Taylena forever! Taylor Swift and Selena Gomez had a much-needed hangout session with Zoe Kravitz and more in Los Angeles. 

Engadget Podcast: Breaking down the “Techno-Optimist Manifesto” with Paris Marx

It seems like Marc Andreessen had a lot of free time this week, as the VC wrapped up his entire pro-tech worldview in a massive tome, the Techno-Optimist Manifesto. Andreessen claims “technology is the glory of human ambition and achievement, the spearhead of progress, and the realization of our potential,” and he goes on to vilify anyone who dares to step in the way of “progress.” To break down this document, we’re joined by tech critic Paris Marx, host of the Tech Won’t Save Us podcast, and the author of the Disconnect newsletter, as well as the book Road to Nowhere: What Silicon Valley Gets Wrong About the Future of Transportation.

Also, Deputy Editor Nathan Ingraham discusses why he loves Spider-Man 2 on the PlayStation 5, and we try to make sense of Apple’s new $79 Pencil.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

Nate Ingraham’s Spider-Man 2 review: The rare game that’s both bigger and better – 0:55

We break down Mark Andreessen’s dangerously optimistic manifesto on AI – 11:39

Microsoft now officially owns Activision/Blizzard – 35:44

X (fka Twitter) tests $1 “Not a bot” program for new users – 38:53

There’s a new, cheaper Apple Pencil with USB-C but what generation is it? – 41:03

YouTube debuts ‘news hub’ to direct users to reliable sources – 46:46

Working on – 51:20

Pop culture picks – 52:20

Credits
Hosts: Devindra Hardawar and Nathan Ingraham
Guest: Paris Marx
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-techno-optimist-manifesto-123056589.html?src=rss 

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