Taylor Swift ‘Devastated’ After Fan Reportedly Dies of Cardiac Arrest Before Brazil Concert

The singer shared a heartbreaking message about the concertgoer, who reportedly passed away before she went on stage in Rio de Janeiro.

The singer shared a heartbreaking message about the concertgoer, who reportedly passed away before she went on stage in Rio de Janeiro. 

Mason Disick Makes Rare Appearance With Dad Scott Disick After Kourtney’s Birth

The teen stepped out for dinner with his dad shortly after his mom, Kourtney Kardashian, gave birth to her son with husband Travis Barker. 

The teen stepped out for dinner with his dad shortly after his mom, Kourtney Kardashian, gave birth to her son with husband Travis Barker.  

SpaceX loses another Starship after rocket explodes during test flight

SpaceX’s second test flight of its Starship spacecraft — which it hopes will one day ferry humans to the moon and Mars — ended in an explosion Saturday morning minutes after taking off from the company’s spaceport in Boca Chica, Texas. 

The booster experienced a rapid unscheduled disassembly shortly after stage separation while Starship’s engines fired for several minutes on its way to space

— SpaceX (@SpaceX) November 18, 2023

This is a developing story. Please check back for updates.

This article originally appeared on Engadget at https://www.engadget.com/spacex-loses-another-starship-after-rocket-explodes-during-test-flight-143503845.html?src=rss 

Alan Wake II is great, but it doesn’t need guns

Alan Wake II is a fantastic game. It tells a twisted, serpentine story of paranormal murder, shifting realities and demonic possession, with two brooding investigators at its core. Developers at Remedy Entertainment are masters of mood and Alan Wake II is their latest showpiece, highlighting the studio’s eye for psychedelic terror and complex mysteries. This game is packed with monsters, ghosts, cults, Old Gods, rock operas and mind-bending perspective swaps. And on top of all that, its character models and set pieces are absolutely gorgeous. Even though it just came out at the end of October, it’s no surprise that Alan Wake II is nominated in multiple categories at The Game Awards, including Game of the Year.

There’s a lot more than clue-gathering going on in Alan Wake II. The game regularly mixes full-motion video with CGI in a way that doesn’t feel silly or contrived; set in a universe of broken realities, the visual styles bleed into each other like alternate timelines fighting for dominance, fitting both the narrative and mechanical storytelling on display. 

Remedy Entertainment

There are two playable characters, Saga Anderson and Alan Wake, and they’re each able to escape inside their own mind to solve the mysteries at hand. Saga, the stoic FBI agent, has a Mind Place where she can connect pieces of evidence with red string on a large, wood-paneled wall, and she can also profile people of interest, using her intuition to speak with their subconscious selves and uncover their secrets. Alan, the author who’s been lost in purgatory for 13 years, has a Writer’s Room with a plot board that literally alters reality when he adds new ideas to it. Players are able to switch between Saga and Alan throughout the game, as they attempt to crack the same case from opposite sides of the underworld.

Both of their environments have been infiltrated by shadow people, the standard enemies in this universe. The black silhouettes, glitching around the edges and hissing Alan Wake’s name, are affected by light — many of them fade away under the beam of a flashlight, but some of them transform into corporeal enemies and immediately attack, requiring multiple gunshots or one strong explosion to take them out. Saga and Alan can find temporary solace under lampposts and other well-lit areas, but these tend to flicker out in the heat of combat.

Which brings us to my issue with Alan Wake II, a game I very much enjoyed and highly recommend. Because I can still hear the furious typing from people who won’t read a negative word about something they love — please remember, it’s possible to enjoy something and also discuss what it could’ve done better. In the case of Alan Wake II, this means removing the guns.

There’s a delicious undercurrent of tension running beneath Alan Wake II, propelled by dark corridors, gruesome rituals and a creeping wave of personal loss. This sense of unease builds throughout the story and bursts through the screen in jump-scare vignettes as the characters’ situations become more desperate. Mystery is the heart of Alan Wake II’s horror. Unfortunately, the slow-burning narrative tension is routinely interrupted by gunplay, replacing it with a different, harsher kind of anxiety that feels out of place in this survival horror experience.

Again and again, I’d be exploring a new area, mentally putting the clues together as the story unspooled, when suddenly — time for a gunfight. The tone would immediately shift from dark, inquisitive terror to pew pew pew, replacing my train of thought with standard action-game things like landing headshots and dodging. After the scuffle, it would take a long moment for me to find the rhythm again, remind myself what I was looking for, what was at stake, what reality I was in. The tension and terror would start to build again, and then — another gunfight.

Remedy Entertainment

There’s nothing wrong with the combat in Alan Wake II, but it isn’t revolutionary and it doesn’t serve the game’s narrative. It’s an unnecessary interruption. Alan Wake II has intense detective work, horrific setpieces, paranormal drama, reality-shifting mechanics, secrets uncovered with light, two versions of a Sherlock-style mind palace, small puzzles, grand mysteries, murderous demons and plenty of action without guns at all.

Light is the shadow people’s weakness, and Saga and Alan both carry flashlights for most of the game. Turning on the high beam stuns the shadow enemies and sometimes opens weak points in their chests. Light hurts the ghosts, but it doesn’t kill them. To kill the ghosts you need bullets. I find this concept silly enough, but there are also scenes where the ghosts have guns, which is downright hilarious. On top of that, some of the shadow people are true bullet sponges, eating eight to twelve shots before going down. This sucks in general, but it’s especially egregious in a horror game, as it replaces feelings of dread with frustration and bullet math. Tediously shooting a ghost eight times instead of one doesn’t make an encounter any scarier.

With light as a weapon, Alan Wake II doesn’t need guns. Activating the high beam already uses precious battery power, and both Saga and Alan have to find batteries hidden around their environments, keeping resource-management fears alive. There are scenes where a flashlight and weapon combination actually works well — mainly, the flashlight and flare gun offer a swift one-two punch for standard enemies, preserving the panic of an attack while offering twitchy combat moments that don’t interrupt the overall vibe. Here, the gun is secondary, while the light does most of the work. In terms of game logic, this makes way more sense than a ghosts-and-guns approach.

Remedy Entertainment

Remedy is calling Alan Wake II the studio’s “first foray into the survival horror genre,” which makes its reliance on guns and even more perplexing. Regardless of whether Alan Wake II is more of an action horror or survival horror game, I’m most concerned with how it serves horror. In this regard, the gunplay just gets in the way.

I turned on story mode about two-thirds through my playtime, and I didn’t feel cheated out of any tension or terror; the enemies were still scary, and the game’s puzzles remained challenging. Remedy does weird stuff really well, and Alan Wake II is grotesque, mind-melting and darkly soapy, like The X-Files or Twin Peaks, with a touch of Outlast and Resident Evil 4. I just wonder what game we would’ve gotten if the developers didn’t design around basic third-person shooter tropes (feel free to save those for Control, Remedy — guns make sense in that game).

You know how every big-studio action movie nowadays feels like a modified version of Iron Man? The Marvel Cinematic Universe set the modern standard for big-budget action flicks, and it seems like many other movies now attempt to imitate its tongue-in-cheek tone, the epic scale of each battle, its predictable narrative flow and climax, the green-screen action scenes, its cliffhangers and after-credits scenes. A similar phenomenon is occurring with big-budget mainstream games, where there seems to be a formula that developers attempt to emulate, and this includes gunplay with hordes of bullet-absorbing enemies.

It feels like Alan Wake II fell victim to this unnecessary constraint, with negative consequences for the game’s sense of storytelling and terror. I get it — guns, ammo and inventory management are a familiar, accepted mechanic in video games as a whole, which makes firearm combat an easy element to include in mainstream titles. I just don’t think Alan Wake II needed it to be successful.

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-ii-is-great-but-it-doesnt-need-guns-130027149.html?src=rss 

Watch SpaceX’s Starship lift off for its second fully integrated test flight

At 8AM ET today, SpaceX will open a 20-minute launch window for Starship’s second-ever fully integrated test flight. If everything goes well during the pre-flight procedures, and if the weather cooperates, then we’ll see the company’s spacecraft make another attempt to reach space. SpaceX completed Starship’s first fully integrated launch in April. While it was considered a success, the company wasn’t able to meet all its objectives and had to intentionally blow up the spacecraft after its two stages failed to separate. 

As a result of that incident, the Federal Aviation Administration (FAA) had grounded Starship while authorities conducted an investigation. They found that the explosion scattered debris across 385 acres of land, caused pulverized concrete to rain down on areas up to 6.5 miles northwest of the pad site, and started a wildfire at Boca Chica State Park. The FAA required SpaceX to make 63 corrective actions before it could give the company clearance to fly its reusable spacecraft again. 

SpaceX said that this flight will debut several changes it implemented due to what happened during Starship’s first test flight. They include a new hot-stage separation system, a new electronic Thrust Vector Control (TVC) system for Super Heavy Raptor engines, reinforcements to the pad foundation and a water-cooled steel flame deflector.

The company’s live broadcast of the launch starts at 7:24AM ET on its website and on X. If the Starship’s stages can successfully separate this time around, its upper stage will fly across the planet before splashing down off a Hawaiian coast.

This article originally appeared on Engadget at https://www.engadget.com/watch-spacexs-starship-lift-off-for-its-second-fully-integrated-test-flight-121559318.html?src=rss 

Sam Altman was ‘shocked and saddened’ by OpenAI’s decision to fire him

Sam Altman and Greg Brockman were “shocked and saddened by what the board did” and are still trying to figure out what exactly happened. The former CEO and the former President of OpenAI have published a post on X, sharing the details of what they do know and how they found out the former was being fired. Apparently, company co-founder Ilya Sutskever invited Altman for a meeting at noon on Friday, which was then attended by the whole board except for Brockman. It was at that meeting that Altman found out he was being fired and that OpenAI was going to announce it “very soon.”

Shortly after that, Sutskever reportedly invited Brockman to a separate Google Meet conference, where he was told that Altman had gotten fired and that he was being removed from the board. However, the board members told him that he was “vital to the company and would retain his role.” Brockman chose to quit on his own. The two former OpenAI executives also said that the rest of the company’s management team outside of interim CEO Mira Murati only found out about the board’s decision after Altman was already removed from his post. “The outpouring of support has been really nice; thank you, but please don’t spend any time being concerned,” their joint statement reads. “We will be fine. Greater things coming soon.”

Sam and I are shocked and saddened by what the board did today.

Let us first say thank you to all the incredible people who we have worked with at OpenAI, our customers, our investors, and all of those who have been reaching out.

We too are still trying to figure out exactly…

— Greg Brockman (@gdb) November 18, 2023

i love you all.

today was a weird experience in many ways. but one unexpected one is that it has been sorta like reading your own eulogy while you’re still alive. the outpouring of love is awesome.

one takeaway: go tell your friends how great you think they are.

— Sam Altman (@sama) November 18, 2023

While OpenAI’s c-suite shakeup might have come as a surprise for onlookers, employees were reportedly very much aware that turmoil was already brewing within the organization. According to The Information, Altman’s ouster followed internal arguments on whether OpenAI was developing artificial intelligence technology in a safe manner. During the all-hands meeting after Altman’s firing, employees asked Sutskever if the CEO’s removal was a “coup” or a “hostile takeover.” That seems to imply that some personnel were wondering whether the organization’s leadership removed Altman because he was was commercializing OpenAI’s technology too quickly at the expense of potential safety concerns. 

Bloomberg says Altman and Sutskever were the two people within the organization who butted heads the most when it came to the speed of development and the company’s commercialization. Sutskever is one of the two employees leading a team within OpenAI that’s dedicated to preventing its technologies from going rogue.

Renowned journalist and podcast host Kara Swisher posted similar information on X. She said employees felt that “the profit direction of the company under Altman and the speed of development” were at odds with the “nonprofit side dedicated to more safety and caution.” Swisher also expects more major departures of “top folks” at OpenAI. 

Sources tell me that the profit direction of the company under Altman and the speed of development, which could be seen as too risky, and the nonprofit side dedicated to more safety and caution were at odds. One person on the Sam side called it a “coup,” while another said it was…

— Kara Swisher (@karaswisher) November 18, 2023

These concerns over the safety of AI development within the organization didn’t pop up overnight, however. OpenAI has been grappling with the issue from the beginning, and it’s the reason why a group of employees left in 2020 to form their own startup that became known as Anthropic. Still, investors were blindsided by Altman’s firing, Forbes reports. Even Microsoft, which pledged to invest $10 billion into the organization over the next few years, reportedly learned about his removal a minute before the announcement went out. 

This article originally appeared on Engadget at https://www.engadget.com/sam-altman-was-shocked-and-saddened-by-openais-decision-to-fire-him-051538582.html?src=rss 

Everything To Do at Resorts World During the Formula One World Championship Las Vegas Weekend

The Formula One World Championship has officially kicked off in Las Vegas and Resorts World has plenty of exciting events to offer guests in Sin City!

The Formula One World Championship has officially kicked off in Las Vegas and Resorts World has plenty of exciting events to offer guests in Sin City! 

Drew Barrymore Explains Why She Has Avoided Plastic Surgery in New Interview

The ‘Charlie’s Angels’ alum recently opened up about beauty and aging and even revealed whether or not she’s had any cosmetic procedures done.

The ‘Charlie’s Angels’ alum recently opened up about beauty and aging and even revealed whether or not she’s had any cosmetic procedures done. 

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