Ubisoft+ Classics is now available as a standalone subscription on PlayStation consoles

Ubisoft+ Classics is now available as a standalone subscription on PlayStation consoles. This is Ubisoft’s curated collection of its back catalog, letting PS4 and PS5 owners play Far Cry and Assassin’s Creed titles until the heat death of the universe. Subscribers can choose from more than 50 games going back more than a decade.

This isn’t a dumping ground for low-reviewed shovelware, as there are plenty of recent hits to choose from. Members can play the well-reviewed Assassin’s Creed Valhalla, the squad shooter Rainbow Six Siege, the sidescrolling platformer Rayman Legends and the Giancarlo Esposito simulator Far Cry 6, among many others. All told, there are five Far Cry installments and a whopping 12 Assassin’s Creed games to pick from. The catalog also includes standalone titles like Immortals Fenyx Rising, Child of Light and Valiant Hearts: The Great War.

A subscription to Ubisoft+ Classics for PlayStation costs $8 per month on its own, though it’s still available as part of PlayStation Plus Extra and Premium. So this membership is for Ubisoft superfans who don’t want access to all of the other perks that a dedicated PS Plus membership provides. There must be a few people like that out there, right?

There’s also the Ubisoft+ Premium tier, which costs $18 per month. This pricier membership includes premium editions of the entire back catalog, in addition to day-one access to new releases, early access games, monthly rewards and more. Ubisoft+ Premium, however, is currently only available for Xbox, Amazon Luna and PC. 

There is, though, a multiplayer elephant in the room. Games like Rainbow Six Siege aren’t really any fun without other people, but it looks like an Ubisoft+ Classics subscription only provides access to the games and not any online multiplayer component. For that, gamers would have to pony up for a PS Plus membership, which eliminates any of the savings from opting for Ubisoft+ Classics instead of PlayStation Plus Extra or Premium. We reached out to Ubisoft for clarification on this matter. 

This article originally appeared on Engadget at https://www.engadget.com/ubisoft-classics-is-now-available-as-a-standalone-subscription-on-playstation-consoles-173750071.html?src=rss 

Katy Perry Shows Off G-String in Red Lace-Up Outfit at the 2024 Billboard Women in Music Awards: Photos

The ‘American Idol’ judge flashed her full backside to the cameras, wearing just a black G-string underneath her red mermaid-styled skirt.

The ‘American Idol’ judge flashed her full backside to the cameras, wearing just a black G-string underneath her red mermaid-styled skirt. 

The Tesla Model S shook the industry, but its echo is fading

The consumer electronics industry has changed radically over the past two decades. AR/VR devices have come and gone and come again, smartphones have grown from filling our pockets to dominating our lives, and the tendrils of connected services now touch everything we touch.

Yet, for me, the most exciting to watch has been the development of technology that moves us. I mean that literally: cars and scooters and e-bikes and all the other wild and wonderful modes of transportation that have grown wings or wheels over the past few decades.

A love for all that stuff has always been at my core. Many moons ago, before my time as editor-in-chief of this site, I served as automotive editor. In the late 2000s, that mainly meant pondering what was happening in the world of Ford Sync or writing about flying car concepts that, today, are still very decidedly grounded.

An excellent perk was getting to drive many early EVs, though it didn’t always end well. In 2012, I made an aborted attempt to get from Portland to Seattle for an emissions-free Engadget Show episode. The poor Mitsubishi i-MiEV we’d borrowed wasn’t up to the task.

But then along came the Tesla Model S. At the time, I knew it would be significant. Everyone in the industry knew it would be significant, but it’s only in looking back more than a decade later that we can truly appreciate just how significant it was. In the rear view mirror, we can also see what a shame it is Tesla has barely moved the needle since.

A preview in Fremont

In the (long) lead-up to that car’s eventual late-2012 release, Tesla invited me out to a supposed grand reopening of its Fremont factory. The place was unbelievably massive and virtually empty. Tesla officials were proud to show off the numerous giant presses that would stamp out Model S components.

Other Tesla employees were dutifully feeding into those presses metal sheets, which came out the other end as flat as they went in. The presses were there and they were a-pressing, but the dies that formed the parts were absent. This event, like the many Tesla events to come, was somewhat lacking in substance.

Still, the time I spent chatting with Peter Rawlinson had a huge impact on me. Formerly of Lotus and Jaguar, Rawlinson was the chief engineer at Tesla at the time. He and I talked for ages about the advantages of low-slung battery packs and the torque behavior of electric motors. It’s all standard stuff these days, but back then, it was a fantastic opportunity for me to learn. (You can enjoy some of his insight in a series of videos here.)

Early Tesla EVs had two-speed transmissions. I asked Rawlinson whether there was a third gear for handling reverse.

“No,” he said. “We just spin the motor backward.”

That seems like such a simple concept now, but that moment caused a small-yield explosion between my ears. I spent the remainder of the day pondering the myriad other unforeseen implications of this switch to electrification. Nothing else happening in the industry was nearly as exciting as this.

My review

I got a quick go in a Model S at that Fremont event, a lap or two around Tesla’s test track, but I’d have to wait until early 2013 before I could take one for my first proper review of the Model S. It was a Performance edition, with an 85kWh battery pack and a $101,600 sticker price.

I picked it up in New York City and drove it home to Albany, NY. Along the way, I got a preview of what would become another unfortunate Tesla theme: an uncomfortable relationship with the media.

Before I’d made it far, I got a warning light on the dash. I called Tesla PR to ask what to do.

“Oh, don’t worry, we’re watching you,” they said. “It’s fine.”

I didn’t feel fine. I’ve been reviewing devices for decades, and I always assume some degree of logging is involved, but this seemed a little more ominous.

(Over the years, it only got more so. In a later review of a Model 3, I complained the auto high-beams were terrible on country roads. Tesla PR asked me when this occurred so their engineers could pull up the footage from my drive.)

Warning light extinguished, Big Brother now visible in the back seat, I got back to enjoying the car. After having reviewed the Tesla Roadster two years before, a beautiful mess of a slapped-together machine, the Model S was something entirely different. It was calm, it was composed and it wasn’t nearly so drafty. I made the 165-mile drive home with 23 percent to spare, this in January on a 24-degree day.

That is pretty poor by today’s standards, but remember, the most common EV of the day was the Nissan Leaf. In 2013, the Leaf’s range was EPA rated at 75 miles. The Model S was on another level.

But it wasn’t perfect. I was not a fan of many of the interior materials and design choices in 2013, and I would have been so disappointed to know things really haven’t improved since.

I also found the handling underwhelming, but my biggest complaint was the lack of advanced driver assistance systems. That Model S didn’t even have adaptive cruise. Autopilot was still years away, and the ongoing debacle of Full Self Driving much further afield.

And yet I still gave it a glowing review, and it deserved it. I was suitably impressed, as were plenty of others. I recently spoke with several buyers of these early sedans, and most were totally enamored with their cars, despite many teething issues. (So many broken door handles…)

However, it probably goes without saying that many of the folks I spoke with are less enamored of Tesla’s CEO than they were back then. Between that, the racially abusive work environments, and the constant anti-worker behavior, cheering for Tesla is a lot more complicated than it used to be. That is a true shame.

The evolving landscape

The seismic forces generated when the Model S dropped still echo through the industry. You can feel them in virtually every premium EV on the market today.

And yet it’s in those other EVs that the bulk of EV innovation is happening. If you look at what Peter Rawlinson did with the Lucid Air, a sedan that goes over 500 miles on a charge, it’s easy to imagine what could have been had he not parted ways with Tesla. The on-road performance of the Porsche Taycan, the off-road prowess of the Rivian R1T and the minimalist cool of the Volvo EX30 are raising the bar.

Tesla has been more successful than any other manufacturer at getting more EVs into more driveways and at getting more chargers into more places. Tesla made EVs viable and desirable. You have to respect it for that. Lately, though, the company’s greatest achievements have all focused on cutting costs and minimizing complexity, often at the expense of quality and, indeed, safety.

Look at today’s Model S and you still see the car that was released in 2012. It’s quicker and has more range, sure, but it is the same platform and basic design I reviewed over a decade ago. Pondering the time wasted on vanity projects, like the Model X, and vaporware, like the new Roadster, it’s hard to not feel the ache of missed potential.

To celebrate Engadget’s 20th anniversary, we’re taking a look back at the products and services that have changed the industry since March 2, 2004.

This article originally appeared on Engadget at https://www.engadget.com/the-tesla-model-s-shook-the-industry-but-its-echo-is-fading-160010877.html?src=rss 

Microsoft’s neural voice tool for people with speech disabilities arrives later this year

At its 14th Ability summit, which kicks off today, Microsoft is highlighting developments and collaborations across its portfolio of assistive products. Much of that is around Azure AI, including features announced yesterday like AI-powered audio descriptions and the Azure AI studio that better enables developers with disabilities to create machine-learning applications. It also showed off new updates like more languages and richer AI-generated descriptions for its Seeing AI tool, as well as new playbooks offering guidelines for best practices in areas like building accessible campuses and greater mental health support.

The company is also previewing a feature called “Speak For Me,” which is coming later this year. Much like Apple’s Personal Voice, Speak For Me can help those with ALS and other speech disabilities to use custom neural voices to communicate. Work on this project has been ongoing “for some time” with partners like the non-profit ALS organization Team Gleason, and Microsoft said it’s “committed to making sure this technology is used for good and plan to launch later in the year.” The company also shared that it’s working with Answer ALS and ALS Therapy Development Institute (TDI) to “almost double the clinical and genomic data available for research.”

One of the most significant accessibility updates coming this month is that Copilot will have new accessibility skills that enable users to ask the assistant to launch Live Caption and Narrator, among other assistive tools. The Accessibility Assistant feature announced last year will be available today in the Insider preview for M365 apps like Word, with the company saying it will be coming “soon” to Outlook and PowerPoint. Microsoft is also publishing four new playbooks today, including a Mental Health toolkit, which covers “tips for product makers to build experiences that support mental health conditions, created in partnership [with] Mental Health America.”

Ahead of the summit, the company’s chief accessibility officer Jenny Lay-Flurrie spoke with Engadget to share greater insight around the news as well as her thoughts on generative AI’s role in building assistive products.

“In many ways, AI isn’t new,” she said, adding “this chapter is new.” Generative AI may be all the rage right now, but Lay-Flurrie believes that the core principle her team relies on hasn’t changed. “Responsible AI is accessible AI,” she said.

Still, generative AI could bring many benefits. “This chapter, though, does unlock some potential opportunities for the accessibility industry and people with disabilities to be able to be more productive and to use technology to power their day,” she said. She highlighted a survey the company did with the neurodiverse community around Microsoft 365 Copilot, and the response of the few hundred people who responded was “this is reducing time for me to create content and it’s shortening that gap between thought and action,” Lay-Flurrie said.

The idea of being responsible in embracing new technology trends when designing for accessibility isn’t far from Lay-Flurrie’s mind. “We still need to be very principled, thoughtful and if we hold back, it’s to make sure that we are protecting those fundamental rights of accessibility.”

Elsewhere at the summit, Microsoft is featuring guest speakers like actor Michelle Williams and its own employee Katy Jo Wright, discussing mental health and their experience living with chronic Lyme disease respectively. We will also see Amsterdam’s Rijksmusem share how it used Azure AI’s computer vision and generative AI to provide image descriptions for over a million pieces of art for visitors who are blind or have low vision.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-neural-voice-tool-for-people-with-speech-disabilities-arrives-later-this-year-161550277.html?src=rss 

The Backbone One mobile game controller is 30 percent off right now

Most smartphone games are designed to be played with touch controls first and foremost. But if you want to stream games from an Xbox or PlayStation, or if you gravitate toward games with more complex control schemes like Call of Duty: Mobile or Diablo Immortal, a mobile gamepad like the Backbone One can make things more comfortable. 

If this sounds appealing to you, Backbone is running a sale that brings the Lightning-based version of the One down to $70 at Amazon, Best Buy, Target and its own online store. While that’s not an all-time low, it’s still $30 off the controller’s usual going rate.

In general, discounts on the device have been uncommon. The offer applies to both the standard black model and the PlayStation-branded white model, which are functionally the same but use different icons. The discount technically started earlier this week, but Backbone says it’ll run through March 10. Unfortunately, the sale does not extend to the USB-C version of the device, so Android users or those who plan on upgrading to an iPhone 15 anytime soon should pass.

If you plan to play on an iPhone 14 or older for the next couple of years, though, this deal should be worthwhile. As my colleague Mat Smith noted in his review, the One fits snugly and works immediately with remote streaming apps and virtually every iOS game with controller support. It has all the requisite buttons to play modern games, including pressure-sensitive triggers and analog joysticks, along with a built-in headphone jack and a pass-through charging port. Its clicky face buttons are on the noisy side, and its d-pad is somewhat spongy. Still, its rounded grips keep it comfortable to hold over time, and it balances its weight better than an Xbox or PS5 pad hooked up to a mobile gaming clip. It also comes with a handy companion app, which you can use to quickly launch games and start party chats. If nothing else, it should be a more cost-effective alternative to cloud gaming handhelds like the PlayStation Portal.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-backbone-one-mobile-game-controller-is-30-percent-off-right-now-163014567.html?src=rss 

Prince Harry Reportedly Contacted Prince William After Kate Middleton’s ‘Serious Operation’

A new report claims that Harry reached out to his brother before visiting the U.K. to see their father, King Charles III, after his cancer diagnosis was revealed.

A new report claims that Harry reached out to his brother before visiting the U.K. to see their father, King Charles III, after his cancer diagnosis was revealed. 

The Dream Vapor Xbox Wireless Controller drops to a record low of $58

Do you really like the aesthetic of bowling but have no interest in the game itself? In January, Xbox released the special edition Dream Vapor controller with swirls that look like they’ve been pulled right from a bowling ball. Now, the Dream Vapor controller — which is a great accessory for the Xbox Series X|S, Xbox One or Windows — is on sale for $58, down from $70. The 17 percent discount puts the model at the lowest price we’ve seen yet.

Xbox’s Dream Vapor controller is — dare we say — beautiful. It has pink and purple accents that swirl together to create a calm, aesthetically pleasing look. Even the buttons are in a light pink with purple accents. The wireless controller works like its counterparts, offering 40 hours of battery life, custom button mapping and a share button.

The Dream Vapor model isn’t the only Xbox controller available for a record-low price. If you’re looking for a basic new controller, the Robot White Xbox controller is down to $45 from $60 — a 25 percent discount. It’s a sleek but fun option with ABXY buttons in a range of bright colors.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-dream-vapor-xbox-wireless-controller-drops-to-a-record-low-of-58-151551431.html?src=rss 

Adobe brings Firefly generative AI to mobile for the first time in Express

Adobe is bringing its generative AI (GAI) tech to mobile for the first time. Firefly GAI features are included in the beta of the new Express app on Android and iOS starting today. They should afford users more expansive creation and editing options while they’re on the go.

Using text prompts, you’ll be able to generate images and insert, remove or replace people, objects and other elements such as backgrounds. Quick Actions enable you to apply edits, remove backgrounds and resize images with a single tap. Video editing tools, a social content scheduler and collaboration options are available too. Creative Cloud subscribers can use the Express mobile app to import and edit designs from Illustrator and Photoshop.

Adobe says Firefly GAI is designed for commercial use. Assets generated using Firefly tools include a label to indicate they were forged in the fires of GAI.

During the beta, Express premium features are available to everyone for free, but they’ll eventually be locked behind a $10 per month subscription. The number of users who can access the beta on iOS are limited. Those who are interested can sign up through Adobe. The Android beta of the new Express app is available in most countries on the Google Play Store.

This article originally appeared on Engadget at https://www.engadget.com/adobe-brings-firefly-generative-ai-to-mobile-for-the-first-time-in-express-153323032.html?src=rss 

Are Dakota Johnson & Chris Martin Getting Married? Inside Engagement Rumors

A new report claims the pair have been engaged for ‘a while’ and have shared the news ‘with their circles,’ but neither Dakota nor Chris has publicly commented on the rumors.

A new report claims the pair have been engaged for ‘a while’ and have shared the news ‘with their circles,’ but neither Dakota nor Chris has publicly commented on the rumors. 

This luxury handbag is made from the material NASA uses to collect comet dust

Space and fashion lovers have a crossover accessory right now, and it’s not just because there are some moons and stars dotted across it. Coperni, a French luxury brand, has unveiled the Air Swipe Bag, made entirely of NASA’s nanomaterial silica aerogel, Fast Company reports. Scientist Steve Jones first created the substance for NASA’s 1999 Stardust mission, which brought samples back from the Wild 2 comet.

The Air Swipe Bag weighs only 1.1 ounces, with just 0.2 percent of its matter actually tangible. The rest is air that moves through the Aerogel’s trillions of channels. Aerogel is renowned for its lightweight build, taking the title of lightest matter in the 1990s, with a second version breaking that record. NASA previously dubbed the substance “solid smoke,” and one look at the bag shows how true that statement is. Coperni’s Instagram post even had one Instagram user comment: “This looks like my bong when it’s filled with smoke and I’m obsessed.”

While Aerogel is just being used to create a small bag, in this case, it’s one sturdy accessory. The substance can hold 4,000 times its weight (far more than this purse can fit) and withstand up to 2,200 degrees Fahrenheit. It’s no surprise then that, when not being made into bags, Aerogel has been used for tasks such as insulating Mars rovers.

The Air Swipe Bag isn’t listed for sale on Coperni’s website yet, but if you want an accessory this powerful, it’s likely going to cost you. Space travel and fashion are two things that never come cheap. 

This article originally appeared on Engadget at https://www.engadget.com/this-luxury-handbag-is-made-from-the-material-nasa-uses-to-collect-comet-dust-135151909.html?src=rss 

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