The Chevy Blazer EV is back on sale with functioning software and a big price drop

Chevrolet is resuming sales of the 2024 Chevy Blazer EV after pulling the car last year following reports of major software issues, as indicated by Car and Driver. The company says the malfunctions have been patched, thanks to “significant software updates.” To entice wary consumers back into the fold, Chevy has slashed prices on the vehicle. The sticker price has been reduced by $5,600 to $6,500, depending on the trim.

Here’s how that breaks down. The Blazer EV LT AWD now starts at $50,195, instead of $56,715. The RS AWD now sells for $54,595, down from the original MSRP of $60,215. Finally, the RS RWD goes for $56,170, down from $61,790. These prices all include destination charges.

Also, the 2024 Blazer EV line is eligible for that $7,500 federal tax credit. This lowers the price of the LT AWD to just $42,695 and can now be applied directly at the dealership, so buyers don’t have to wait for a rebate check. If that’s still too rich for your blood, the Blazer LT FWD EV is still slated for release later this year. Chevrolet says it’ll start “under $50,000”, though exact pricing has yet to be revealed. If Chevy follows through with that pricing promise and it qualifies for the full tax credit, we could be looking at a real budget-friendly contender in the EV space.

However, the EV Blazer line has experienced months of bad press following last year’s software malfunctions, which involved everything from drive motor control failures to glitchy and blank infotainment screens. Who knows if the price cuts will be enough for people to forget that embarrassment. GM has said that it’ll be instituting these software fixes to other EVs under its umbrella, according to The Verge. Chevrolet’s parent company also owns Cadillac, GMC and Buick.

One thing is for sure. Despite proclamations that the EV industry is going the way of the dodo, there’s still a whole lot of curious consumers out there. Manufacturer Rivian made a huge splash by announcing a trio of new vehicles this week, racking up over 68,000 preorders in under a day.

This article originally appeared on Engadget at https://www.engadget.com/the-chevy-blazer-ev-is-back-on-sale-with-functioning-software-and-a-big-price-drop-190245222.html?src=rss 

The Amazon Fire TV Stick 4K Max is back down to $40, plus the rest of this week’s best tech deals

As another week winds to an end, we’ve put together another roundup of the best tech deals we could find on devices and gadgets Engadget has tried and recommends. Right now a Marshall Bluetooth speaker with good sound and an impressive waterproof rating is $64 cheaper. Our favorite budget robo vac, the Roomba 694 is 35 percent off. And early Mar10 sales have trimmed the prices of a few games staring Mario and his friends. Other deals include sale prices on Bluetooth trackers, a portable projector, a two-pack of Sonos speakers and an Backbone iPhone 14 gamepad. Here are the best tech deals from this week that you can still get today. 

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This article originally appeared on Engadget at https://www.engadget.com/the-amazon-fire-tv-stick-4k-max-is-back-down-to-40-plus-the-rest-of-this-weeks-best-tech-deals-173046390.html?src=rss 

You can get a PS5 with Spider-Man 2 for $400 right now

Now might be a good time to snap up a PlayStation 5 if you’ve been on the fence and are particularly interested in playing Marvel’s Spider-Man 2. A bundle of the console and the game is currently $50 off. The savings apply to both versions of the console, so you can snag an all-digital version of the PS5 with Spider-Man 2 for $400. If you’d prefer to have a standard edition of the console with a disc drive to perhaps watch Blu-ray movies on, the bundle will run you $450.

If you’re a newcomer to the PlayStation ecosystem, Spider-Man 2 is an excellent way to get your collection of PS5 games started. It’s one of our favorite games of last year and we felt it was both bigger and better than the first game in the series. If you’d prefer to play Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales before diving into the latest entry (both are great games too), you can check them out through the PlayStation Plus subscription service on the Extra and Premium tiers. However, some folks may now be joining the PlayStation club after already playing those two games on PC — I wouldn’t want to wait too long for Spider-Man 2 to arrive on PC after first playing the previous entries there either.

When it comes to a modern gaming system, you can’t go far wrong with the PS5. It’s our pick for the best high-end gaming console, alongside the Xbox Series X/S.

It has a terrific library of exclusive games at this point and it can run pretty much any PS4 game too. Along with strong performance and excellent visuals, the PS5 has one killer feature that helps it stand out from the Xbox Series X/S: the DualSense controller. The haptic feedback and adaptive triggers (i.e. varying tension levels in the L2 and R2 buttons as you pull the string on a virtual bow or drag an object) help create a feeling of immersion Xbox consoles can’t quite match yet.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/you-can-get-a-ps5-with-spider-man-2-for-400-right-now-154506711.html?src=rss 

ULTROS and the palette of surreal sci-fi

Game design is a daring and dangerous endeavor for Niklas Åkerblad, who creates under the name El Huervo. When he describes the artistic process behind ULTROS, a neon-speckled platformer set in a demonic cosmic uterus, he talks about pushing against the sharp edges of introspection and sanity, drawing from wells of creativity buried deep in his psyche. It sounds like he could’ve slipped and fallen down any of those wells at any second, never to be seen again.

“I had a pretty rigorous discipline when it came to creating the world of ULTROS,” Åkerblad told Engadget. “It involves deep meditation while working and maintaining 100 percent focus to be able to know when harmony is achieved when working with such a dense flow of shapes and colors. It is almost impossible to cerebrally analyze this process, but it is rather something you have to feel, thus any external disturbance can greatly impact the process. It is perhaps not something I recommend others do without proper experience in creating visual art.”

Niklas Åkerblad

At the same time, Åkerblad is extremely practical about the business of making games. He’s been in the independent scene for years, and he’s enjoyed incredible success as the collaborator who provided the cover art and other assets for Hotline Miami and its sequel. You know the vibe — grizzled but radiant, with the threat of violence in every other pixel. He also composed a handful of songs for those games, including “Daisuke” and “Rust,” and he went on to develop else Heart.Break(), a 3D adventure set in a digital city of hackers, artists and activists that implemented programming as a core mechanic. Else Heart.Break() came out in 2015 and was a finalist at the Independent Games Festival that year.

His latest project, ULTROS, is a 2D exploration of The Sarcophagus, a looping world in a black hole that cycles players through environments overrun by alien plant life and vicious demons. Every scene in ULTROS is packed with detail and brilliant color; the backgrounds are alive with monsters and organic machines. Streaks of black delineate the boundaries of walking paths, ceilings and platforms, contrasted against shifting rainbows of luminosity.

Hadoque

There’s a lot going on in ULTROS at any given moment, but the protagonist stands out with a glowing green helmet, vermilion cloak and an evolving arsenal of platforming gadgets. One lesson from else heartbreak() that Åkerblad fed into ULTROS was the idea that games can have way more fun with color palettes. ULTROS is purposefully packed with visual interest.

“I felt video games tend to not push the boundaries of colors so much beyond ‘green is good’ and ‘red is bad,’ and whatever metrics are used for loot tiers,” he said. “I feel that there is this misunderstanding in design that less is more, and my gut tells me it’s the opposite and I worked very hard on ULTROS to prove my theory. Undoubtedly there will be those who do not agree with me, but I feel it has more to do with taste and personal or physical preferences than academic truth — if there is such a thing.”

As a cyclical Metroidvania title, ULTROS is completely different from Åkerblad’s previous projects, but it’s also undeniably El Huervo. Actually, in this case, it’s Hadoque — around 2017, Åkerblad and game director Mårten Bruggemann started building the prototype that would become ULTROS, eventually bringing in composer Oscar “Ratvader” Rydelius and Fe designer Hugo Bille. Other artists joined over the years, and they ended up calling themselves Hadoque, a loose organization of creators who could float in and out as a project called to them.

Hadoque

“We wanted our group to be associated with its own thing, so we decided on Hadoque,” Åkerblad said. “It’s a cool name that looks a bit weird and it suits our vibe. Also, it allowed everyone to still have their own thing on the side and not be legally tied to anything if they wished to pursue other venues.”

El Huervo AB remains Åkerblad’s own corporate entity, useful for dealing with the bureaucratic aspects of making video games. Through El Huervo AB, Hadoque received backing in 2019 from the gaming fund Kowloon Nights, which has also supported titles like Sifu, Rollerdrome, We Are OFK, Sea of Stars, Spiritfarer and Tchia.

“El Huervo AB merely functions as a sort of bureaucratic condom, and Hadoque as a name to be used when a group of developers come together to make art as games,” Åkerblad said. “Sort of like a band name. People come and go, but the vision remains.”

ULTROS is a game about life, rebirth, aliens, monsters and peace, and it all plays out in a technicolor dreamscape of vicious creatures and gorgeous foliage. This is the palette of surreal sci-fi, to Åkerblad.

Hadoque

“The themes explored in ULTROS are of an existential and spiritual nature, and I find that surreal sci-fi is a good genre to explore these themes in, as it has a long tradition of doing so,” he said. “In this regard, Ursula K. Le Guin has been a huge inspiration. Hopefully, what we manage to evoke in players is a sense of introspection and comfort.”

Despite the amount of deep thought that he’s done about the nature of art, sci-fi and play, there’s no singular message that Åkerblad is trying to convey with ULTROS. Instead, he and the rest of the developers at Hadoque encourage players to identify their own journey as they cycle through The Sarcophagus. As Åkerblad put it:

“Please enjoy ULTROS any way you want and don’t try to look for a ‘true’ interpretation, but rather find your own meaning. This goes for any art, I think, in general. Interpretation is purely subjective and I want to keep telling stories that invoke and allow this subjectivity to exist.”

ULTROS is available now on PlayStation 4, PS5, Steam and the Epic Games Store, published by Kepler Interactive.

This article originally appeared on Engadget at https://www.engadget.com/ultros-and-the-palette-of-surreal-sci-fi-160023230.html?src=rss 

Fortnite’s new season is delayed due to tech issues

As is always the case between seasons, Epic Games took Fortnite offline early on Friday to perform some maintenance and get the game ready for all the new stuff fans are about to enjoy. While the downtime typically lasts a few hours, Epic has encountered a problem that’s forcing it to delay the start of Chapter 5 Season 2.

“Hey everyone, we encountered an unexpected issue during our maintenance and we need to extend downtime at least 8 additional hours,” a post on the Fortnite Status X account reads. “We apologize for making everyone wait longer than usual to drop into Chapter 5 Season 2 of Battle Royale. The team is working through this as quickly as possible, and we’ll provide another update when we have more info.” The tweet was posted at 9:14AM ET, meaning Fortnite will likely remain down until at least 5PM. 

Hey everyone, we encountered an unexpected issue during our maintenance and we need to extend downtime at least 8 additional hours.

We apologize for making everyone wait longer than usual to drop into Chapter 5 Season 2 of Battle Royale. The team is working through this as… pic.twitter.com/gsu79mGMiJ

— Fortnite Status (@FortniteStatus) March 8, 2024

The delay is a bit of a pity as the new season looks pretty compelling. It’s called Myths and Mortals and it’s focused on Greek gods. Along with earning skins for the likes of Aphrodite, Medusa and Poseidon through the battle pass, you can wield mythical powers such as Zeus’ lightning bolts and the Wings of Icarus. Epic has added some intriguing new areas to the island as well, including Mount Olympus and Hades’ Underworld. A spooky-looking version of the River Styx, which is guarded by Cerberus, leads up to the latter. 

This article originally appeared on Engadget at https://www.engadget.com/fortnites-new-season-is-delayed-due-to-tech-issues-161538098.html?src=rss 

Russian state-sponsored hackers keep trying to infiltrate Microsoft

Russian hackers keep trying to infiltrate Microsoft, the company revealed in a blog post. These hacks follow a similar incident from November of last year, in which state-sponsored agents obtained the emails of Microsoft’s senior level managers. An internal investigation led by Microsoft identified the hackers in both instances as a Russian group called Midnight Blizzard.

It looks like Midnight Blizzard has gotten bolder in its approach. Last year’s attack seemed to prioritize the collection of email addresses, but this most recent attack finds the group repeatedly attempting to breach the company’s systems and gain access to source code. Microsoft has filed an incident report with the U.S. Securities and Exchange Commission.

We don’t know exactly what these hackers want, but Microsoft said they are likely using email addresses acquired during November’s attack to help gain access to internal systems. Midnight Blizzard “may be using the information it has obtained to accumulate a picture of areas towhich led to a breach of government networks. attack and enhance its ability to do so,” the company wrote. I know one thing. They had better leave Clippy alone.

Midnight Blizzard is believed to work directly for Russia’s Foreign Intelligence Service (SVR) and is said to operate at the behest of Vladimir Putin. The group is likely behind 2016’s hack of the Democratic National Committee and 2020’s hack of the software company SolarWinds, which led to a breach of government networks

This article originally appeared on Engadget at https://www.engadget.com/russian-state-sponsored-hackers-keep-trying-to-infiltrate-microsoft-162706062.html?src=rss 

Why the 15-inch M3 MacBook Air is the best MacBook Air

Our review of Apple’s new MacBook Airs is out, and our esteemed reviewer Devindra Hardawar gave them both equal scores of 90. That’s a very good score! But I think Devindra’s underselling the 15-inch MacBook Air, which is the best laptop I’ve used in years. It deserves at least an extra point or two, in my humble opinion. For me, it’s a Goldilocks laptop, just right, and I think a lot of people would feel the same way if they managed to realize that a 13-inch laptop isn’t the end-all, be-all form factor that Apple has cast it as over the last decade.

For years now, the 13-inch Air has been Apple’s best laptop for most people, with an undoubtedly excellent combo of power and portability. After a total redesign in 2022, though, there’s not much to differentiate this year’s Air. That’s not bad in and of itself, as it’s a sign of a product that has matured over the years to near-perfection; this year’s model has a new chip to keep performance as fresh as possible.

At some point, due in large part to the MacBook Air’s decade-plus dominance, the 13-inch form factor became the de-facto laptop size for most people. Particularly those who wanted a Mac, because in the last ten years the 16-inch Macbook Pro (and the 15-inch model that preceded it) got way too expensive for most. As such, a large screen became a “pro” feature, not something most people could afford.

Fortunately, Apple addressed that last summer with the 15-inch MacBook Air, a computer that retains everything we like about the 13-inch model in a slightly larger and heavier package. In exchange for a little more cash and a slightly bulkier device, I got a bigger screen that I really appreciated when using the Air as my primary computer without a monitor. To me, 15 inches is the ideal laptop size. If you ever felt the same way but got priced out by Apple, you should definitely check out the 15-inch MacBook Air.

The 13-inch model will almost certainly remain the default option for most people — in part because it’s cheaper. And if you travel a lot, you’ll probably be happier with a smaller and lighter machine. But I believe that a lot of people would be much happier with the larger screen, because the 15-inch Air is still extremely thin and light. Devindra disagrees, noting the bigger laptop is a half-pound heavier, “more unwieldy” and a little “annoying to carry.” That’s fair — I didn’t have the same experience because I never used the 15-inch alongside the 13-inch. Instead, I compared it to Apple’s two MacBook Pro models, and the Air is lighter than both. In fact, it’s more than a pound lighter than the 16-inch MacBook Pro.

While I already believe that most people would be just as happy with the 15-inch Air, if not happier, there are a few use cases worth pointing out to hammer home the point. Devindra said the Air did pretty well playing some of the newer games available for it like Lies of P and Death Stranding. If you’re into games, whether they’re titles like those or more casual options from Apple Arcade, there’s little doubt they’re more fun on a larger display.

The 15-inch MacBook Air is also a great option for older users, or people with visual impairments (or, honestly, anyone who prefers bigger elements on their screen). When I use the 15-inch Air, I enjoy having more pixels to show more of whatever apps I’m using. But, you can just as easily scale up screen elements so you have the same canvas as the 13-inch Air, just on a greater scale. Naturally, the screens on the Air series aren’t as pixel-dense and sharp as the MacBook Pros, but they’re still lovely and won’t look overly pixelated if you decide to scale up the UI.

Forget about specific use cases, though. To put it simply, I’m a fan of the 15-inch Air. It just feels right — much more portable than a computer with a 15-inch display has any right to be. I don’t feel like I’m giving up screen size for something that’s easier to carry around; instead, it’s a computer that I can take anywhere and not feel constrained while using it. Maybe I’m overestimating the appeal — you can just plug the 13-inch Air into a monitor at home to get a bigger screen and then have a smaller computer when you’re on the go. But for someone who likes the idea of a single computer that can work in any context, the 15-inch Air fits my bill.

This article originally appeared on Engadget at https://www.engadget.com/why-the-15-inch-m3-macbook-air-is-the-best-macbook-air-150020238.html?src=rss 

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