Samsung’s Galaxy Watch 4 drops to a new low of $130

Android users looking for a new smartwatch might want to go all in on Samsung’s new Galaxy Watch 5, but the company’s latest sale on the previous generation may give them pause. Samsung’s currently selling the Galaxy Watch 4 for only $130, which is, by far, the best price we’ve ever seen it. Typically priced at $250 (and often on sale for $200), the Galaxy Watch 4 had been our favorite wearable for Android users until the successor came around last month, but the differences between the two models are actually quite minimal.

Buy Galaxy Watch 4 at Samsung – $130

There are only a few major differences between the Galaxy Watch 4 and this year’s Watch 5. The newer model has a Sapphire Crystal glass display, which makes it more resistant to cracks and scratches, and it has a unique curvature to the underside of its case, which should help provide more accurate health sensor readings. The Galaxy Watch 5 also has a new skin temperature sensor, but it wasn’t active at launch.

Because we enjoyed our experience with the Watch 5, we now consider it to be the best smartwatch for Android users. But make no mistake, the Galaxy Watch 4 is a very similar device, and you wouldn’t be giving up many new features by opting to pick it up while it’s on deep discount. The Galaxy Watch 4 earned a score of 85 from us for its attractive design that’s also durable with protections like an IP68-rating, 5ATM of water resistance and MIL-STD-810H for durability. It has a 3-in-1 biometric sensor that enables a ton of health tracking features, including body mass scans and continuous blood oxygen detection during sleep.

We also like that it runs WearOS with One UI, so users will still feel like they’re using Samsung’s Tizen but they’ll still reap the benefits of Google’s wearable operating system. You can download apps directly from the Watch 4 from the Play Store, and One UI supports gesture controls that will let you do things like answer or dismiss calls with a flick of the wrist or a lift of the arm. Overall, if you’re on a tight budget or simply don’t want to spend at least $280 on the Galaxy Watch 5, you can still get most of the same features in the Galaxy Watch 4 right now for much less.

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DJI Osmo Action 3: Far more battery life, fast charging and a spiffy new mount

DJI has done another 180 on its Osmo action cam lineup. The original Osmo Action had a classic GoPro look, but then with the Action 2 (no Osmo), DJI went to an oddball modular design. It had some interesting ideas – it was nice and small, and you could add storage, a front-facing screen and more with the add-on units. But it suffered from overheating, proved to be somewhat fragile and was overly complex.

Now with the Osmo Action 3, DJI has brought back the action-cam form factor. It also made numerous small improvements from the mount to the displays to the battery – but kept the previous model’s 1/1.7-inch, 12-megapixel sensor and maximum 4K 120p video resolution.

The rival Hero 10 is in a class by itself with its HyperSmooth 4.0 stabilization, 5.3K 60p resolution and 240fps 2.7K frame rate – and GoPro has teased a new model (“taking it to 11”) arriving in exactly an hour – quite the interesting coincidence. To see how it stacks up, I tested it on a vehicle, bike and on foot, while getting a face-first look at the improved durability.

Body and handling

Without the battery module, the Action 2 has a fairly weak 60 minutes of battery life. DJI has addressed that with the new “Extreme Battery” on the Osmo Action 3 that lasts up to 160 minutes. It’s also the first action camera with fast-charging (via the Multifunction Battery Case) that allows for an 80 percent charge in just 18 minutes, or a full charge in 50 minutes.

It has a slick new magnetic quick-release mount that lets you connect the camera directly to a GoPro-style mount with or without the case. It also allows for easy vertical mounting, making the Action 3 better for social media.

That lets you detach the camera from a bike, car or other mount without the need to remove it from the case. DJI notes that the mounting system “eliminates loose connections and withstands impact such as a rider falling off their bike,” but recommends not doing that.

Steve Dent/Engadget

So naturally, I executed a perfect face plant on my mountain bike, and can confirm that the camera came away unscathed, unlike my face (yes, there’s video). The camera clearly made some contact with the ground but stayed attached to the mount and suffered no visible damage – so kudos to DJI for that.

You also get a front (1.4-inch, 360×360) and rear (2.25-inch, 640×360) screen that are both touch-enabled, making for easier vlogging or self-shooting. Gorilla Glass on the displays aids in the promised impact resistance. The menu system works in the same way as the Action 2, mainly by swiping. You swipe up to change primary settings like resolution and frame rate, down to access the main menu, left to change the shooting mode and right to play back footage. The menus work in the same way on both the front and rear displays.

It’s not terribly intuitive, but probably the best option for a screen that small. You can also connect the camera to DJI’s Mimo app, which is easier to use and more like what you’ll find on its Fly and Go drone apps. That lets you control video and photo captures remotely, while changing all the key camera settings.The app is also used to update the camera’s firmware.

As before, the Osmo Action 3 can work as a webcam, promising higher-quality video and audio than your typical built-in camera for conference calls and livestreams. This works well, with minimal setup and an easy connection via USB-C, though video is very wide. It also lets you livestream via WiFi at up to 1080/30p.

Video and stabilization

The Action 3 uses the latest version of DJI’s stabilization, Rocksteady 3.0, to eliminate camera shake in all directions up to the maximum 4K/120fps. It’s nearly on par with GoPro’s HyperSmooth 4. I tested it on a vehicle over rough gravel roads, riding a bike on trails and roads with the camera mounted on my helmet, and on foot with the included selfie stick. It smoothed out the video perfectly in all those situations, only letting me down once (when I crashed), for some unknown reason.

It also uses DJI’s Horizon features that first arrived on the Osmo Action to keep the image level. HorizonSteady does a combination of shake reduction and horizon leveling, even through heavy bumps and extreme 360 degree rotations. This could be useful for… I’m not sure? Perhaps skydiving, scuba diving or the like. Note that it only works at up to 2.7K resolution and crops the image, no doubt because it requires the surrounding pixels to compensate for rotation.

Steve Dent/Engadget

HorizonBalancing corrects the tilt horizontally within ±45° and allows for steady recording at 4K/60fps. DJI calls it “a good middle ground between RockSteady and HorizonSteady, where a smooth 4K picture in dynamic movement is priority, such as an obstacle course run.” That feature kept my footage both smooth and steady, even through steep banks on a bike through streets.

The Action 3’s camera offers a 155-degree field of view (equivalent to a 12.5mm full-frame lens), considerably wider than the GoPro Hero 10’s 19mm equivalent in linear mode or about 16mm in fisheye mode. It also offers a standard dewarped (linear) view, along with wide and ultra-wide FOVs, with the latter considerably distorted. The zoom function is digital-only and looks pretty poor – you’d be better off zooming in using your video editing app.

As mentioned, DJI is playing up the vertical aspect ratio, with not just a vertical mount and user interface, but vertical shooting capability. The feature allow for 9:16 vertical shooting so you can post social media content at all the available resolutions with no need for cropping. 

Video quality is excellent, at least on par with the Hero 10 at the equivalent resolution (the Action 3 has a 130Mbps max data rate, while Hero 10 tops out at 100Mbps). As mentioned, it can do 120fps at 4K, or 240fps at 1080p. On top of the video modes, you can shoot 12-megapixel photos.

The Hero 10, meanwhile, supports 5.3K at up to 60fps, 4K at 120 fps and 2.7K at 240fps. It’s nice to have the 240fps option at a higher resolution, but the DJI Osmo Action 3 is arguably a touch sharper at the full 4K 120p resolution. 

The Hero 10 is better in low light, though. Despite the larger pixels, the Action 3’s video can get quite noisy, even in daylight in shaded forest, for instance. By contrast (sorry), the Hero 10 delivers clearer footage in similar situations.

With the new model, DJI has added the D-Cinelike color mode from its drones to boost dynamic range and make editing easier with contrasty footage. It also added a new color temperature sensor that automatically adjusts white balance and exposure in a single shot if you’re moving from shadows to bright sunlight or diving into water, for instance. That usually gave me relatively smooth transitions from shaded to sunlit areas, though again, the Hero 10 does a better job in this regard.

The Action 3 is waterproof at depths up to 16 meters (52.5 feet) without any housing and 64 meters with the optional waterproof case. That makes it ideal for snorkeling, light scuba diving, surfing and other watersports without the case, and deeper diving with it. I didn’t get a chance to test that feature other than splashing some water on it, but it certainly looks tight and solid.

Some users complained about overheating on the previous model, but DJI said that a new heat management system allows for continuous 4K 60p recording “until the battery runs out.” I ran it at that resolution for 60 minutes with no issues, but at 4K 120p, the camera warns that the maximum recording time is nine minutes. GoPro Hero 10 users have reported recording times around 20-30 minutes at 5.3K 60p or 4K 120p. 

Where the Action 2 required the optional display module for extra microphones, the new model has three built-in mics (two on the bottom front and one on top) with wind-noise reduction that offer reasonably high quality sound. You can also plug DJI’s microphone into the USB-C port or use another external mic via a USB-C to 3.5mm adapter.

It offers voice controls and voice prompts that give you the current settings without the need to stop or unmount the camera. Other features include the “Invisistick” feature to hide a selfie stick while skiing, loop recording and quick switching between five custom modes. Finally, it offers a low-power timelapse feature with presets for crowds, clouds and sunsets, along with dynamic timelapse video stabilization that offers smooth exposure and color temperature changes.

Wrap-up

Steve Dent/Engadget

So what to make of the Osmo Action 3? DJI wisely returned to an action cam form, while addressing the overheating and other complaints of users who purchased the Action 2. It also introduced features that trump the Hero 10, like the magnetic clip mount and long-lasting, fast-charging battery.

However, it still doesn’t beat GoPro where it really counts: the footage. Stabilization is nearly comparable, but the $400 Hero 10 (with subscription) has superior low-light powers, smoother scene transitions and higher resolution. Another option is the $300 Insta360 One RS, but the the linear frame rates (with the 4K Boost Lens) are lower than either the Hero 10 or Action 3 at 4K, 2.7K and 1080p resolutions — though it’s a good option if you need 360-degree capture.

The Osmo Action 3 looks like a good option for many folks, though, particularly at the $329 base price. You can also grab it for $439 in the adventure combo, with three Extreme Batteries and the multifunction case, protective frame, a 1.5m extension rod, flat adhesive base, pair of quick-release adapter mounts and more. DJI also offers a large number of accessories including

 

The Morning After: Nintendo’s next Zelda game has a release date

The sequel to The Legend of Zelda: Breath of the Wild finally has a name: Tears of the Kingdom. And it’s finally got a release date, too: May 12th, 2023. This was arguably the big reveal of Nintendo’s Direct live stream, alongside a Pikmin sequel.

We got an all-too-brief teaser showcasing the verticality of the BoTW sequel, and what appears to be a Link that runs faster. Hopefully. We’re excited. We’ve got a lot more gaming news today, from both Nintendo and PlayStation.

– Mat Smith

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Sonos’ $429 Sub Mini is a much smaller and cheaper way to add bass

The company is setting it up as a companion for its smaller speakers.

Sonos

Sonos already offers a wireless subwoofer as part of its home theater. It’s big, and it’s expensive, at $749. Now, for anyone with a smaller room or a smaller budget, it was a bit of a stretch. Sonos is giving bass-lovers a new option today: the rumored Sub Mini is real — and at $429, it costs a lot less than its bigger sibling.

Continue reading.

Amazon’s Kindle refresh closes the gap between its entry-level and premium e-readers

Longer battery life and a higher resolution display.

The 2022 edition of Amazon’s entry-level Kindle has enough new stuff that existing Kindle owners might even consider upgrading. First up, there’s a new 300 ppi display, up from the 167 ppi on its predecessors, giving it the same resolution as the last few Paperwhites. However, unlike those premium e-readers, the price is a more palatable $99.99.

Continue reading.

‘GoldenEye 007’ is coming to Nintendo Switch Online’s Expansion Pack

And with online play.

During today’s Nintendo Direct, it emerged that GoldenEye 007 is coming to the Nintendo Switch Online + Expansion Pack service. What’s more, you’ll be able to hop into the iconic multiplayer mode with your friends through online play. Nintendo didn’t say when the first-person shooter will arrive on Switch, other than to say it’s “coming soon.” And GoldenEye 007 will be available on Xbox Game Pass. Rare says the game has been “faithfully recreated for Xbox consoles.”

Continue reading.

Twitter shareholders vote to approve Elon Musk’s $44 billion acquisition

An October trial will determine if Musk is able to terminate the deal.

A majority of Twitter’s shareholders have voted to approve Elon Musk’s $44 billion takeover. During a special meeting of shareholders that lasted about seven minutes, stockholders approved two proposals: one to adopt the merger agreement with Musk, and one related to how the company’s executives will be compensated as a result of the deal. However, the October trial in Delaware’s Court of Chancery will determine whether Musk is able to terminate the agreement. Musk initially cited concerns about bots and spam as reasons for ending the merger agreement, though Twitter’s lawyers argued he was actually concerned about “World War 3.”

Continue reading.

 

Logitech’s new Brio 500 webcams are made to be moved around

Logitech has unveiled the Brio 500 series webcams designed to fix things like “unflattering camera angles, poor lighting and field-of-view limitations,” it said. The Brio 500 models come with multiple fields of view from 65 to 90 degrees, auto light correction via the RightLight 4 and a magnetic mounting system that makes it easy to get the best angle for your face.

Unlike the original Brio 4K model, the cylindrical Brio 500 supports 1080p at 30 fps or 720 at 60fps, though a new 4-megapixel sensor supposedly offers improved image quality. One nice feature is the new privacy shutter, operated via a dial on the right side of the webcam. Another is the “Show Mode” designed to let others see your desk for a presentation, etc., simply by tilting the camera towards it. 

It includes a pair of beamforming, noise cancelling microphones and “Right Sight” auto-framing that keeps you centered in the view. The mount has a plastic clamp with a magnetic attachment on top that mates to another magnet at the bottom of the webcam, but some testers found the bond a bit weak. 

The Brio 500 is now available in black, rose and off-white starting at $130. Logitech also unveiled the new Zone Vibe 100 (Bluetooth) and 125 headphones (Bluetooth and USB receiver) in the same colors, starting at $100 for the Zone Vibe 100 black model and $130 for the Zone Vibe 125 in black. 

 

Google fails to overturn EU Android antitrust ruling but reduces its fine by 5 percent

Google has failed to convince Europe’s General Court to overturn the Commission’s ruling on its Android antitrust case and its decision to slap the company with a €4.3 (US$4.3) billion fine. The General Court upheld the Commission’s original ruling back in 2018 that Google used its dominant position in the market to impose restrictions on manufacturers that make Android phones and tablets. It did, however, reduce the fine a bit, deciding that €4.125 (US$4.121) billion is the more appropriate amount based on its own findings.

The Commission previously found that Google acted illegally by making it mandatory for Android manufacturers to pre-install its apps and its search engine. By doing so, the Commission said that the company was able to “cement its dominant position in general internet search.” People tend be content with the default options they’re given, after all. 

That is a huge deal according to FairSearch, the group of organizations lobbying against Google’s search dominance and the original complainant in the case, because Google’s search engine is monetized with paid advertising. The tech giant makes most of its money from online ads — based on information from Statista, Google’s ad revenue in 2021 amounted to $209.49 billion. FairSearch also said that by making it mandatory for Android manufacturers to install its apps and search engine, Google is denying competitors the chance to compete fairly.

In addition to imposing restrictions on Android manufacturers, EU officials also found that Google “made payments to certain large manufacturers and mobile network operators” in an alleged effort to ensure that carriers only installed Google Search on the devisions they sell. The General Court has agreed with the Commission, as well, when it comes to the anti-fragmentation agreements Android manufacturers have to sign. These agreements seek to “prevent the development and market presence of devices running a non-compatible Android fork,” the court wrote in its decision. 

In a statement provided to Engadget, Google has expressed its disappointment in the court’s decision and insisted that Android has created more choices for consumers:

“We are disappointed that the Court did not annul the decision in full. Android has created more choice for everyone, not less, and supports thousands of successful businesses in Europe and around the world.”

 

Google’s Jedi Blue ad deal with Meta wasn’t unlawful, judge rules

A New York federal judge has ruled that that multi-state antitrust lawsuit against Google spearheaded by the Attorney General of Texas can move forward. That said, Judge P. Kevin Castel has also dismissed the plaintiffs’ claim that Google’s online ad deal with Meta, codenamed Jedi Blue, was an unlawful restraint of trade. The judge said that “there is nothing inexplicable or suspicious” about the two companies entering the agreement. 

If you’ll recall, the states that filed the lawsuit accused Google of entering a deal with Meta that gave the latter certain advantages on the ad exchange the tech giant runs. As Bloomberg notes, Meta allegedly had to abandon its plans to adopt a new technology that would’ve hurt Google’s monopoly and to back the tech giant’s Open Bidding approach when it comes to selling ads in exchange.

Texas Attorney General Ken Paxton announced that he was filing a “multi-state lawsuit against Google for anti-competitive conduct, exclusionary practices and deceptive misrepresentations” back in 2020. The lawsuit focused on Google’s advertising tech practices and how, Paxton said, the company uses its “monopolistic power to control pricing” of ads and “engage in market collusions.”

Google sought to dismiss the lawsuit earlier this year. While it failed to convince Judge Castel to fully toss the lawsuit out, the company still posted a celebratory note about the decision. “Importantly, the Court dismissed the allegations about our Open Bidding agreement with Meta — the centerpiece of AG Paxton’s case,” the company wrote in a blog post. The tech giant added that the agreement had never been a secret and that it was pro-competitive. It also called Paxton’s case “deeply flawed.”

Although the judge for this case dismissed the claim that Jedi Blue was unlawful, the deal and Google’s ad tech practices as a whole are still under scrutiny by authorities. The European Commission and UK’s Competition and Markets Authority launched an antitrust investigation into the companies’ agreement back in March. And just last month, Bloomberg had reported that the US Department of Justice was preparing to sue Google over its dominance in the ad market sometime this September.

 

GM’s Cruise is making its own chips for self-driving vehicles to save on costs

GM’s Cruise division doesn’t want to rely on third-party manufacturers for the chips powering its autonomous vehicles — so, it’s making its own. Based on what Carl Jenkins, the company’s VP for Hardware Engineering, told Reuters, the main motivator for the switch is the lofty costs associated with paying for other companies’ chips. 

“Two years ago, we were paying a lot of money for a GPU from a famous vendor,” Jenkins told the news organization, referring to NVIDIA. He explained that Cruise couldn’t negotiate because it wasn’t mass manufacturing autonomous vehicles just yet. Its technology is still in its experimental stages, and while it recently became the first company to secure permission to charge for driverless rides, its operations remain limited. By making its own chips, Cruise — like Tesla, Apple and Volkswagen before it — is taking its future into its own hands. 

Jenkins has revealed that Cruise had already developed four chips at this point, starting with Horta, which was designed to become the main brains of the vehicle. Dune will process data from sensors, while another chip will process information from the radar. Yet another one will be announced at a later date. These components will power the Cruise Origin, the self-driving electric shuttle the company first announced back in 2020. The Cruise Origin will have no steering wheel or pedals and will instead have four seats inside facing each other. It’s intended to be used as a shareable vehicle that’s on the road at all times, shuttling passengers to their destinations.

Company executives didn’t say how much they spent on the chips’ development, but they believe they could recoup their investment once Cruise starts scaling up production. Cruise CEO Kyle Vogt said the company’s in-house chips would help Origin “hit that sweet spot from a cost perspective” by 2025 and that they make purchasing fully autonomous vehicles for personal use viable. It’s unclear if that means Cruise intends to sell the Origin to individuals, but GM chief Mary Barra announced at CES this year that the automaker wants to sell personal autonomous vehicles by the middle of the decade.

By removing the steering wheel, the rearview mirror, the pedals, and more, we’re left with something simple: space. pic.twitter.com/K3tS0QxuSC

— cruise (@Cruise) January 22, 2020

 

‘God of War: Ragnarok’ has a new story trailer and limited-edition PS5 controller

It’s been awhile since Sony teased us with the next installment in Kratos’ story. Earlier this year, a first look at God of War: Ragnarok showed us a father and son on a search for Tyr, the God of War of the Norse mythology. In the new trailer revealed during the September State of Play event, they have apparently found him, as he questions their motives, their quest and what they even know of so-called Godhood.

It’s a trailer that teases a complex story that seemingly has Kratos following his son’s lead this time around. Together, they will determine if they are bound by fate and prophecy, or make their own destiny — all while marching through a parade of stunning visuals and fast-paced combat while wielding familiar weapons like the Blades of Chaos and Leviathan Axe.

Between the story hints and action, the trailer definitely teases what looks like a worthy successor to 2018’s God of War — but if that’s not enough to convince you to pick up the game when it launches on November 9th, Sony is hoping a special limited-edition controller might do the trick. The God of War Ragnarok DualSense wireless controller is a blue and white affair decorated with a wolf and bear. The two-toned design is so subtle, you probably wouldn’t even recognize it as a God of War tie in at a glance. On the other hand, it’s not obnoxiously ugly, either.

God of War: Ragnarok, and its limited-edition gamepad, are both available on November 9th. Pre-orders for the controller open on September 27.

 

‘Rise of the Ronin’ is a historical action RPG from the team behind ‘Nioh’

The studio behind Nioh plans to take PlayStation fans on an adventure through Bakumatsu-era Japan. On Tuesday, Team Ninja — not to be confused with Ninja Theory — announced it is working on a new action-adventure game titled Rise of the Ronin

Set in 1863, about a decade after Commodore Matthew Perry ended Japan’s isolation from the West, the game grounds the player in an era of dramatic technological and political change. You’ll play as a wandering Ronin navigating a fractured country. This being a Team Ninja project, expect stylish third-person melee combat. It also looks like the game will take inspiration from Western open-world games like Assassin’s Creed — which, you have to admit, is fitting given the subject matter. Rise of the Ronin will be a PlayStation console exclusive when it arrives sometime in 2024.

 

Flickr adds a virtual photography category as more games embrace photo modes

Flickr is adding a new virtual photography category to help users find and categorize images they capture in their favorite video games. Previously, the platform only offered three content categories: photos, illustration and art, and screenshots. The company notes the third and final one didn’t quite meet the needs of one of its fastest-growing communities, which is why it’s making the change.

“By putting your work into one of these categories, you can use filters to limit your search results by interest,” Flickr explains in a blog post spotted by PetaPixel. “For instance, virtual photographers will be able to filter by ‘virtual photography’ while conducting site-wide searches if they only want to see that kind of work, while avoiding real-world photography or other art and illustration.”

The addition is an acknowledgment of just how popular virtual photography has become. We’re at the point where most games either ship with a photo mode at launch or the feature is added after release. Many developers have also started to frequently share the best captures from their communities. For instance, Hideo Kojima retweets Death Stranding photo mode images almost every week, as do studios like CD Projekt Red and Guerrilla Games.

おはようございます😗#DeathStrandingpic.twitter.com/DA2DitZ582

— あ〜!タピオカ〜おぅ(笑)ピスタチオやけどなっ😁🤘 (@s_731731) September 12, 2022

 

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