Instagram’s latest feature helps hacked users regain account access

Instagram is introducing more safety and security tools. These include a hub where people can go to report and resolve account access issues they’re having. This could be hugely beneficial for hacked users who are struggling to regain access to their accounts.

If you can’t log in, you can visit the hub on the Instagram website. Instagram will ask whether the issue concerns a hacked account, forgotten password, impersonation, loss of two-factor authentication method or disabled account. Once you select the issue, you can follow a string of steps to help you access your account again.

One method you can use to verify an account is actually yours is to ask others to confirm your identity. If you get locked out of an account, you can get two Instagram friends to verify your identity. Instagram started testing this feature earlier this year and now it’s available to everyone. Your friends will have 24 hours to respond to the request. If they do, Instagram will let you reset your password. 

Instagram

Meanwhile, Instagram says it’s employing more measures to prevent account hacking in the first place. The service is removing accounts that its systems deem malicious, such as those that are impersonating others. A new test involves sending you a warning “if an account that we suspect may be impersonating someone requests to follow you.” In the coming months, Instagram will start sending warnings to those who get a DM from an account that may be impersonating a business.

On top of all that, you’ll start seeing the blue badge for verified accounts in more places. Along with profiles, you’ll now see the badge on Stories and DMs. The badge will show up in the feed soon as well. Instagram says this will help users know if an account they’re interacting with is the real deal.

 

Nothing Phone 1 is coming to America in Android 13 ‘testing program’

The Nothing Phone 1 is heading to the US, although not yet to the entire public. Founder Carl Pei tweeted this morning that the US will be part of a “testing program” for Nothing OS 1.5 Beta, the handset maker’s custom Android 13 software.

It’s Pei’s second public statement this month teasing a US phone release. Earlier this month, he said his company was “in discussions with some carriers in the US to potentially launch a future product there,” citing US wireless companies’ “unique customizations” for initially skipping it. Earlier this year, the company said the phone wouldn’t be coming to North America, and it isn’t clear if that changed or if he’s targeting an unannounced smartphone for the US market. With Nothing saying it’s sold 500,000 phones without stateside availability, it may be in a stronger position than it was a year ago to negotiate with Verizon, T-Mobile and AT&T.

Preparing for a US launch 🇺🇸

While Android 13 Open Beta is gradually being rolled out in our existing markets, we will be extending it to the US market via a testing program with access to Phone (1). Would love to get feedback from our community there. Stay tuned.

— Carl Pei (@getpeid) December 15, 2022

While US residents wait for more news about the program, those who already own the Phone 1 can sign up for the beta today, which includes Android 13 features like finer privacy controls and new Material You themes. Nothing says its beta software can load apps up to 50 percent faster.

The Nothing Phone 1 was launched earlier this year in Europe, the Middle East and Asia. In Engadget’s review, Mat Smith praised its unique design, Glyph interface and solid specs for a mid-range price. The Phone 1 costs £399, which currently translates to $487.

 

Dell’s new sustainable Concept Luna laptop can be dismantled in seconds

Last year, Dell intrigued us with Concept Luna, its attempt at making a sustainable laptop with fewer screws, using components that are easier to upgrade and recycle. It felt like a breath of fresh air compared to ultraportables that trade repairability for thinness. This year, Dell is pushing the concept even further. Its latest Luna device can be fully disassembled in around 30 seconds using just a push-pin tool and a bit of elbow grease. There aren’t any cables or screws to worry about.

How can Dell achieve this sorcery? By developing a completely modular design, wherein every component can be snapped into place without much fuss. And it’s not just marketing hype: As you can see in the video above, it doesn’t take much effort for a Dell representative to deftly disassemble a Luna device. After unlocking the keyboard with a pin tool, he removed two speaker units, the battery, a CPU fan and a slim motherboard. The display was a cinch to remove as well, after unlocking the laptop’s center bezel.

When it’s all put together, the new Concept Luna looks like one of Dell’s 13-inch laptops (more a Latitude than a slim XPS, to be clear). You’d have no idea there was a genuine revolution going on under the hood. Dell’s sustainability angle is a lot more clear this time around. Whereas the previous concept still required a bit of technical maneuvering, it wouldn’t take much for a general user to get under the hood of a fully modular laptop like this. It’s about as hard as ejecting a SIM card.

Dell

The new Luna laptop also has room for a CPU fan, allowing it to house more powerful processors. Additionally, Dell worked with a micro-factory while developing Luna, allowing the company to automate the ordeal of assembling and tearing Luna devices apart. That process also involves testing individual components — after all, it’s easy to imagine some aspects of a computer getting far more use than others. If you primarily used your laptop on a desk with an external keyboard, its built-in keyboard probably has a lot of life left.

Dell

“By marrying Luna’s sustainable design with intelligent telemetry and robotic automation, we’ve created something with the potential to trigger a seismic shift in the industry and drive circularity at scale,” Glen Robson, CTO for Dell Technologies’ Client Solutions Group, said in a blog post. “A single sustainable device is one thing, but the real opportunity is the potential impact on millions of tech devices sold each year, and optimizing the materials in those devices for future reuse, refurbishment or recycling. “

While it’s unlikely we’ll see a Luna-like consumer laptop anytime soon, its mere existence could influence the way Dell designs future systems. The company is also pushing its sustainability initiatives in a variety of other ways, for example by dramatically reducing packaging waste, or exploring recycled materials for some PC cases. When it comes to true DIY repairability, Dell already has some competition from Framework (which just unveiled a DIY Chromebook). Still, it’s nice to see one of the world’s biggest PC makers taking sustainability seriously.

Brian Oh/Engadget

 

Google’s smart home devices now support the Matter standard

The Matter standard can only simplify the use of smart home devices from various brands if products actually support it. Today, Google has announced that it has enabled Matter support for its Nest and Android devices — you don’t even have to download or install any update. That means the Google Home speaker, Google Home Mini, Nest Mini, Nest Audio, Nest Hub (1st and 2nd gen), Nest Hub Max and the new Nest WiFi Pro, can now serve as a hub for Matter that you can use to control your smart home. 

Google has also rolled out Matter support for Fast Pair on Android, and the tech giant says it will give you the capability to pair Matter-enabled devices to your home network “as quickly as you can pair a set of headphones.” Once your devices are connected, this feature will also make it easy to link Matter devices with apps and smart home ecosystems. In addition, the tech giant has updated the Nest Wi Pro, the Nest Hub Max and the Nest Hub (2nd gen) to function as Thread border routers. That way, you can use them to connect products that support Thread, the networking protocol for low-power devices such as smart locks, to your home network. 

The Connectivity Standards Alliance, which Google is a part of, has been working on the Matter standard since 2019 to solve the smart home space’s fragmentation issue and make it easier to use products from different companies. It originally intended to launch the standard in 2021, but it had to delay Matter’s release a couple of times before it finally rolled out the standard’s version 1.0 specification and product certification program this October. Shortly after Matter officially came out, Samsung announced that it’s working with Google so that you can easily add devices already set up with SmartThings to Google Home, and vice versa. Amazon, one of the Alliance’s other founders, also listed the 17 Echo devices that will support the standard starting this month. 

While very few products are Matter-enabled at the moment, Google says you’ll see more come out these holidays and in early 2023. All devices that support the standard will be marked with the Matter badge and will work with the aforementioned Google products and all other Matter devices out of the box. 

 

The best VR headsets for 2023

If you’ve been holding out for VR hardware to mature, you chose wisely. Headsets have come a long way since the launch of the Oculus Rift and HTC Vive six years ago. The Meta Quest 2 has already been around for two years, and it’s proven to be a very capable portable VR experience. And if you’re looking for a more immersive experience, high-end PC headsets are getting cheaper (and there’s the new PS VR 2 to look forward to). While the overall VR market hasn’t really changed much since last year (aside from the somewhat disappointing Meta Quet Pro), at least there are plenty of VR experiences to dive into.

So what makes a good VR headset?

I tend to judge them on a few basic criteria: Ergonomics, immersion and controls. It’s not that hard to shove a mobile display into a plastic headset and strap some cheap elastic headbands onto it. But it takes skill to craft something that’s well balanced and doesn’t feel uncomfortable after 30 minutes.

Immersion, meanwhile, comes from having high resolution screens with fast refresh rates, so everything looks sharp and smooth. Field of view is also a major element, as it describes how well VR screens can cover what you see. Having a low field of view makes it feel like you’re looking through a pair of binoculars, which limits your sense of “presence.” But a wide field of view can make it seem like you’re actually flying over the globe in Google

Earth.

And when it comes to controllers, the best options fit naturally in your hands and offer accurate tracking. The industry has basically adopted the design of Meta’s excellent touch controllers, but we’re also seeing intriguing leaps forward like Valve’s finger tracking gamepads.

Best VR headset for most people: Meta Quest 2

Over two years since its release, the Meta Quest 2 remains the best VR option for the vast majority of consumers. It’s completely cordless, and it’s comfortable to wear for long sessions. Unfortunately, due to supply chain pressures and a worsening economic climate, Meta ended up increasing the Quest 2’s price by $100 this year, making it a $400 headset. It’s still a great device, but it’s also in the strange position of being a worse deal than it was last year.

Here’s what’s still good, though: there’s a huge library of titles that you can experience anywhere, and it’s bundled with Meta’s great motion controllers. You can also connect the Quest 2 to a gaming PC to stream more complex VR experiences.

The Quest 2 features fast-switching LCDs with a resolution 1832×1920 per eye, the highest we’ve seen from Meta. It also has a smooth 90Hz refresh rate, which is impressive for something running entirely on mobile hardware. The Quest 2’s field of view isn’t the best — it’s been measured at just around 90 degrees — but it’s still enough to enjoy most VR experiences. You can also use different face pads to increase its field of view a bit. And if you want an even more comfortable fit, you can snag the Elite headstrap for $49 (or $129 with a built-in battery and case).

Meta has recalled the foam inserts from the original model and is offering silicone covers to make the headset more comfortable. We didn’t experience any issues during our review, or during the past year of usage, but there have been enough complaints for Facebook to take action. The base $399 Quest 2 also comes with 128GB of storage, double the space of the original model, giving you even more room to cram in games and VR apps.

The Quest 2 may not offer the best overall VR experience, but it’s certainly the most accessible headset on the market. (At least until we see a potential follow-up next year.)

Best PC VR headset under $600: HP Reverb G2

If you don’t care about wireless VR, and you want to invest a bit more in a high-quality PC headset, HP’s $599 Reverb G2 is meant for you. It was developed in cooperation with Valve and has some of the best features from the pricier Index headset, like near-field speakers. The Reverb G2 also has sharp screens, offering 2,160 by 2,160 pixels per eye, a 90Hz refresh rate, and a relatively wide 114-degree field of view.

It’s also the first Windows Mixed Reality headset to include four sensors, which helps to ensure more accurate VR tracking, especially during fast-paced games. I also give HP credit for making a headset that’s extremely comfortable thanks to its luxurious cushioning around the eye-piece and rear strap.

The Reverb G2’s motion controllers aren’t my favorite, but they’re still a big step up from HP’s previous model. You could also upgrade it to use Valve’s finger-tracking controllers, but that involves snagging SteamVR sensors and a lot more setup. Still, it’s nice to have the upgrade path available.

Best PC VR headset for gamers: Valve Index

Valve’s Index kit remains one of the best high-end VR solutions on the market. For $999 you get the Index headset, Valve’s finger tracking controllers and two SteamVR base stations. While we’ve seen higher-resolution headsets arrive in the last two years, it’s still a very solid option, with a 1,440 by 1,600 pixel resolution, an eye-watering 144Hz refresh rate and a massive 130-degree field of view. I’d gladly lose a few pixels to get a smoother and more expansive screen, which are still far beyond any other consumer headset.

As a SteamVR product, the Index requires installing two sensors at opposite corners of your room. And of course, it’s wired to your PC. But that clunkiness is worth it for the higher refresh rate and more accurate tracking. Sure, it’s not as easy to use as the Quest 2, but at this price range, we assume you’ll suffer a bit of inconvenience to get a truly high-quality VR experience.

Valve’s finger tracking controllers are fantastic as well, with a convenient strap that locks them onto your hands. They make playing Half-Life: Alyx feel like a dream. It’s unfortunate that other VR games haven’t fully taken advantage of the finger tracking though.

Best VR quality, no matter the cost: HTC Vive Pro 2

HTC’s Vive Pro 2 is the best-looking PC VR I’ve seen. It has an astoundingly sharp 5K screen and a solid 120Hz refresh rate. Just be prepared: the full kit, which includes the headset, two SteamVR sensors and wand controllers, costs $1,399. You can also buy the headset separately for $799 as an upgrade to the original Vive Pro, or the Valve Index.

For the price you get a well-balanced and supremely comfortable VR headset. The Pro 2 is a clear sign that Valve has practically perfected the art of making high-end hardware. I’m less impressed with the large wand controllers, which are exactly the same as the ones that came with the original HTC Vive in 2016. They’re functional, but they’re nowhere near as ergonomic as Oculus’s Touch Controllers.

I’m mainly recommending the Pro 2 here based on the astounding quality of the headset.

True VR fans may want to just grab that separately along with SteamVR base stations and Valve’s finger-tracking controllers. That way you can ensure you have the best experience while playing Pistol Whip..

What about the PS VR 2?

We adored Sony’s PlayStation VR when it launched, but it’s practically been ignored since the PlayStation 5 debuted. Sony’s solution is the PS VR 2, a completely revamped device with built-in tracking, far better resolution, a larger field of view, and support for 120Hz refresh rates. It also sports brand new controllers with haptic feedback, so you can finally throw away those old PS Move wands. We haven’t seen the PS VR 2 in action yet, but you can expect to pay $550 (more than a PS5!) when it arrives on February 22, 2023.

 

Everything NASA is taking to the moon before colonizing Mars

Amid the pantheon of Greek gods, few are more revered than Artemis, Goddess of the hunt, chastity, and the moon; Mistress of Animals, Daughter of Zeus and twin sister to Apollo. Famed for her pledge to never marry, feared from that time she turned the peeping Acteon into a stag and set his own hunting dogs upon him, Artemis has stood as a feminist icon for millenia. It seems only fitting then that NASA names after her a trailblazing mission that will see both the first woman and first person of color set foot on the moon, ahead of humanity’s first off-planet colony.

In fact, NASA has been naming its missions after Zeus’ progeny since the advent of spaceflight. There was the Mercury Program (the Roman spelling of Hermes) in 1958, then Gemini in ‘68 followed by Apollo in ‘73. NASA took a quick break on the naming convention during the Shuttle era but revived it when it formally established the Artemis program in 2017. Working with the European Space Agency (ESA), Japan Aerospace Exploration Agency (JAXA), Canadian Space Agency (CSA), and a slew of private corporations, NASA’s goal for Artemis is simple: to re-establish a human foothold on the moon for the first time since 1972, and stay there.

NASA is building a coalition of partnerships with industry, nations and academia that will help us get to the moon quickly and sustainably, together,” then-NASA director Jim Bridenstine said in 2020. “Our work to catalyze the US space economy with public-private partnerships has made it possible to accomplish more than ever before. The budget we need to achieve everything laid out in this plan represents bipartisan support from the Congress.”

“Under the Artemis program, humanity will explore regions of the moon never visited before, uniting people around the unknown, the never seen, and the once impossible,” he continued. “We will return to the moon robotically beginning next year, send astronauts to the surface within four years, and build a long-term presence on the Moon by the end of the decade.”

Red Huber via Getty Images

Just as Artemis the Goddess grew out of earlier pre-Hellenistic mythology, Artemis the Program was born from the ashes of the earlier Constellation program from the early 2000s which sought to land on the moon by 2020 — specifically the Ares I, Ares V, and Orion Crew Exploration Vehicle that were developed as part of that effort. In 2010, then-President Barack Obama announced that the non-Orion bits of Constellation were being axed and simultaneously called for $6 billion in additional funding as well as the development of a new heavy lift rocket program with a goal of putting humans on Mars by the mid-2030s. This became the NASA Authorization Act of 2010 and formally kicked off development of the Space Launch System, the most powerful rocket NASA has built to date.

The Artemis program was helped further in December of 2017 when former President Donald Trump signed Space Policy Directive 1 (SPD 1). That policy change, “provides for a US-led, integrated program with private sector partners for a human return to the moon, followed by missions to Mars and beyond” and authorized the campaign that would become Artemis two years later. In 2019, then-Vice President Mike Pence announced that the program’s goals were accelerating, the moon landing goal pushed up four years to 2024 though its original goal of Mars in the 2030s remained unchanged.

“The directive I am signing today will refocus America’s space program on human exploration and discovery,” Trump said at the time. “It marks a first step in returning American astronauts to the moon for the first time since 1972, for long-term exploration and use. This time, we will not only plant our flag and leave our footprints — we will establish a foundation for an eventual mission to Mars, and perhaps someday, to many worlds beyond.”

Bang, zoom, straight to the moon

NASA

Now, we know NASA can put people on the moon — it’s the keeping them there, alive, that’s the issue. The moon, for all its tide-inducing benefits here on Earth, is generally inhospitable to life, what with its general lack of breathable atmosphere and liquid water, weak gravity, massive temperature swings and razor-sharp, statically-charged dust. The first colonists will need power, heat, atmosphere, potable water — all of which will have to either be brought from Earth or extracted locally from the surrounding regolith.

Complicating matters, the Moon, at 230,000 miles away, is about a thousand times farther than the International Space Station, and getting a crew with everything they need to survive for more than a few days is going to require multiple trips — not just from Earth orbit to the moon but also from lunar orbit down to the surface and back. But high-risk, high-reward logistical nightmares are kind of NASA’s whole deal.

As such, the Artemis program is split between the SLS missions, which will eventually bring the human crew to the moon, and the support missions, which will bring everything else. That includes robotic rovers, the Human Landing System, as well as moonbase and Gateway components along with all of the logistical support and infrastructure that they will require.

Artemis SLS missions

The SLS missions are built around NASA’s new Deep Space Exploration System, which comprises the SLS super heavy-lift launch vehicle, the Orion Spacecraft and the Exploration Ground Systems at Kennedy Space Center (KSC).

NASA

NASA’s deep space exploration system

The Space Launch System is the single most powerful rocket humanity has built and, given its modular, evolvable design, will likely continue to be for the foreseeable future. Its initial configuration, dubbed Block 1, consists of just the core stage with four RS-25 engines and two, five-segment solid rocket boosters. Once the SLS breaks atmosphere, its Interim Cryogenic Propulsion Stage takes over for in-space propulsion.

Those RS-25’s are the same engines that flew on the Space Shuttle. Aerojet Rocketdyne of Sacramento, California is updating and upgrading 16 of them for use in the modern era — bringing them up to standard for use with the SLS — with a new engine controller, new nozzle insulation, and 512,000 pounds of thrust. Altogether, the core stage will produce 8.8 million pounds of thrust and be capable of pushing 27 metric tons (22,000 sqft) of cargo out to the moon at speeds in excess of 24,500 miles per hour. The Artemis 1 mission that launched in November, as well as the next two Artemis missions, are slash will be powered by Block 1 rockets.

NASA

Block 1B rockets will include an Exploration Upper Stage (EUS) built by Boeing and composed of “four RL10C-3 engines that produce almost four times more thrust than the one RL10B-2 engine that powers the ICPS,” per NASA. That additional engine will enable the space agency to haul 38 tons of cargo out of Earth’s gravity well. This updated block will provide NASA a bit more flexibility in its launches. A 1B rocket can be configured to lift the Orion spacecraft or cargo loads into deep space as easily as it can be for hauling large cargoes to the moon or Mars. NASA plans to lift unwieldy portions of the moonbase and Gateway into space with it.

The SLS’ final form (for now) will be Block 2. Standing more than 30 stories tall, weighing the equivalent of 10 fully-loaded 747’s, the block 2 blasting 9.2 million pounds of thrust (20 percent more than the Saturn V) to push 46 metric tons of stuff (taking up as much as 54,000 square feet) into deep space. Once that configuration comes online, NASA expects it to take on much of the heavy lifting (sorry not sorry) in delivering crews and cargo to the moon.

Orion spacecraft

Riding atop the SLS’s multi-ton controlled explosions is the Orion Spacecraft, the first crew capsule designed for deep space exploration in more than a generation. Designed and built with help from the ESA, the Orion sandwiches a four-person crew cabin in between a services module that holds all of the important life support, navigation and propulsion systems, and a Launch Abort System (LAS) that will forcibly eject the crew capsule from the larger launch vehicle if a catastrophic failure occurs during takeoff.

The 50-foot tall LAS weighs 16,000 pounds and is designed to engage within milliseconds of a launch going sideways, lifting the crew cabin away from the rest of the SLS at Mach 1.2 using the 400,000 pounds of thrust produced by the abort motor. Its attitude control motor provides another 7,000 pounds of thrust to keep the capsule upright during escape while the jettison motor will separate the LAS from the cabin once clear, the latter deploying a parachute ahead of its upcoming water landing.

The LAS actually predates Orion by four years. The LAS was first integrated into a Delta IV and flown at the White Sands test facility in New Mexico in 2010 while the (uncrewed) Orion Exploration Flight Test-1 didn’t take off for its four-hour, two orbit jaunt until 2014.

The Orion main cabin is just under 16 feet tall and just over 16 feet in diameter. Its four wing solar array produces 11kW of power and the attached service module holds enough air and water to keep the crew alive, if a bit panicked and sir-crazy, for up to three weeks.

Exploration ground systems

Handout via Getty Images

Located at the Kennedy Space Center in Florida, the Artemis program’s Exploration Ground Systems (EGS) is tasked with developing and enacting the facilities and operations necessary to conduct SLS missions. That includes the Vehicle Assembly Building, the Launch Control Center, the Firing Rooms, Mobile Launchers 1 and 2, the Crawlers that haul rockets out to the launchpads, and also the launchpads — specifically Launch Pad 39B. Teams have been working to modernize many of those facilities and NASA notes that it, “has successfully upgraded its processes, facilities, and ground support equipment to safely handle rockets and spacecraft during assembly, transport, and launch.”

NASA already has five main Artemis launches scheduled. The uncrewed Artemis I, again, successfully launched in November. Artemis II, which will carry four live astronauts for the first time but only loop around the moon, launches in 2024. Artemis III will go up in 2025 and is expected to be the first to actually set down on the moon. Artemis IV is slated for 2027 and will deliver half of the lunar Gateway (as well as debut the EUS) while Artemis V is set to deliver the other half of the Gateway in 2028. From there, NASA has some thoughts on Artemis missions VI (2029) through X (2033) but has not finalized any details as of yet.

Artemis support missions

“We need several years in orbit and on the surface of the moon to build operational confidence for conducting long-term work and supporting life away from Earth before we can embark on the first multi-year human mission to Mars,” Bridenstine said in 2020. “The sooner we get to the moon, the sooner we get American astronauts to Mars.”

NASA

But before we can build confidence in our ability to survive on Mars, we need to build confidence in our ability to survive on the moon. The Artemis support missions will do just that. The Capstone Mission (“Cislunar Autonomous Positioning System Technology Operations and Navigation Experiment”), for example, successfully launched a 55-pound cubesat in June to confirm NASA’s math for the much larger Gateway’s future orbital path. While in orbit, the Capstone will communicate and coordinate some of its maneuvers with the Lunar Reconnaissance Orbiter which has been circling the moon since 2009.

In 2023, NASA also plans to launch the VIPER robotic rover to the moon’s South Pole where it will search the lowest, darkest, coldest craters for accessible water ice. Finding a source for H2O is of paramount importance to the long-term viability of the colony. In space, water isn’t just for drinking and bathing — it can be split into its component atoms and used to fuel our oxidizing rockets, potentially turning the Moon into an orbital gas station as we push farther out from Earth. The rover, and others like it, will be delivered to the surface as part of NASA’s Commercial Lunar Payload Services (CLPS) program.

It wasn’t until the mid 1990s that NASA even confirmed the presence of water ice on the moon and only two years ago did they discovered ice accessible from the moon’s surface. “We had indications that H2O – the familiar water we know – might be present on the sunlit side of the moon,” Paul Hertz, director of the Astrophysics Division in the Science Mission Directorate at NASA Headquarters, said at the time. “Now we know it is there. This discovery challenges our understanding of the lunar surface and raises intriguing questions about resources relevant for deep space exploration.”

Similarly, any habitat established on the surface will need an ample supply of electricity to remain online. Solar charging is one obvious choice (that lack of atmosphere is finally coming in handy) but NASA has never been one to underprepare and has already selected three aerospace companies to develop nuclear power sources for potential deployment.

Gateway

NASA

In addition to a surface installation, NASA plans on putting a full-fledged space station, dubbed the Lunar Gateway, into orbit around the moon where it will serve much the same purpose as the ISS does today. Visiting researchers will stay aboard the pressurized Habitation and Logistics Outpost (HALO) module where they’ll have access to research facilities, remote rover controls and docking for both Orion capsules from Earth and HLS (Human Landing System) landers to the moon’s surface. A 60kW solar plant will provide power to the station, which also serves as a communications relay hub with the planet. The station’s position around the moon will also provide a unique astronomical perspective for future research.

The Gateway will very much be an international operation. As NASA points out, Canada’s CSA is providing “advanced robotics” for use upon the station, the ESA is supplying a second living module called the International Habitat (IHab) as well as the ESPRIT communications module and an array of research cubesats. Japan’s JAXA will kick in additional habitat components and assist with resupply logistics.

Human Landing System and rovers

From the Gateway, astronauts and researchers will ferry down to the moon’s surface to collect samples, run experiments and conduct observations aboard the Human Landing System, a reusable lunar lander program currently being operated out of Marshall Space Flight Center in Huntsville, Alabama.

NASA selected SpaceX’s Starship for its initial landing system in April 2021, awarding the company $2.9 billion to further the vehicle’s development. The agency then awarded SpaceX with another $1.15 billion this past November as part of the Option B contract modification. The extra money will help fund planned upgrades to the spacecraft, which is being modified from the base Starship design for use on and around the moon’s surface.

“Continuing our collaborative efforts with SpaceX through Option B furthers our resilient plans for regular crewed transportation to the lunar surface and establishing a long-term human presence under Artemis,” Lisa Watson-Morgan, NASA HLS program manager, said in November. “This critical work will help us focus on the development of sustainable, service-based lunar landers anchored to NASA’s requirements for regularly recurring missions to the lunar surface.”

Researchers, however, will not be content to travel nearly a quarter million miles just to set down on the moon and look out the lander’s windows. Instead, they’ll be free to wander around the surface safely ensconced in spacewalk equipment supplied by Axiom Space and Collins Aerospace.

“With these awards, NASA and our partners will develop advanced, reliable spacesuits that allow humans to explore the cosmos unlike ever before,” said Vanessa Wyche, director of NASA’s Johnson Space Center in Houston, said in June. “By partnering with industry, we are efficiently advancing the necessary technology to keep Americans on a path of successful discovery on the International Space Station and as we set our sights on exploring the lunar surface.”

Those researchers won’t be on foot either. Just as the Apollo astronauts famously bounced around on NASA’s first-gen lunar rovers, the Artemis missions will use new Lunar Terrain Vehicles. The unpressurized buggies are currently still in development but NASA expects to have a finalized proposal ready by next year and have the LTVs ready for surface service by 2028.

The Artemis Base Camp

When not in use, the LTVs will be parked at NASA’s Artemis Base Camp at the lunar South Pole, alongside a pressurized version designed for longer-duration expeditions. The surface habitat itself will be able to support up to four residents at a time and provide communications, equipment storage, power and, most importantly, robust radiation shielding (and there’s the downside of not having an atmosphere). A site hasn’t yet been officially selected, though mission planners are looking for areas near the region’s permanently shadowed craters where water ice is expected to be most easily accessible (aside from the negative 280 degree temperatures and perpetual darkness).

“On each new trip, astronauts are going to have an increasing level of comfort with the capabilities to explore and study more of the moon than ever before,” Kathy Lueders, associate administrator for human spaceflight at NASA Headquarters, said in 2020. “With more demand for access to the moon, we are developing the technologies to achieve an unprecedented human and robotic presence 240,000 miles from home. Our experience on the moon this decade will prepare us for an even greater adventure in the universe — human exploration of Mars.”

 

Uber Eats’ latest destination for autonomous food deliveries is Miami

Uber Eats has expanded autonomous food deliveries to Miami under a new partnership with robotics company Cartken. AI-powered robots will start making deliveries from select retailers in the Miami suburb of Dadeland today. The companies plan to expand autonomous deliveries to other parts of Miami-Dade County and more cities in 2023.

Uber Eats started two autonomous delivery pilots in Los Angeles in May after teaming up with Motional and Serve Robotics (which spun out of Uber). In September, Uber Eats agreed a 10-year deal with Nuro for autonomous food deliveries, beginning in Texas and California.

Cartken also works with Grubhub on college campus deliveries. Its six-wheeled robots use NVIDIA Jetson tech along with sensors and cameras to help them avoid collisions and take routes with fewer hazards. The machines, which are built by Magna, have a cargo capacity of 1.5 cubic feet, which is roughly the same as two full paper grocery bags. They can travel at up to six miles per hour, depending on conditions and the environment.

 

‘Resident Evil Village VR’ will be available on PSVR2 launch day

Resident Evil 7: Biohazard was a key game for the PlayStation VR launch back in 2016, and the franchise is set to play a role for Sony’s upcoming VR headset as well. Resident Evil Village VR will arrive at the same time as PlayStation VR2 on February 22, 2023 as free DLC for the standard PS5 game, Capcom and Sony announced. That means anyone with the standard game (no Gold Edition required) will get some instant PSVR2 content for free.

Developer Capcom teased a PSVR2 edition of Resident Evil: Village earlier this summer (below), nothng at the time that it would feature the entire PS5 version of the game. “The VR Mode supports the entire campaign and lifts the award-winning experience to new heights,” it said in the latest press release. “A deeper and more captivating adventure awaits with PlayStation VR2… VR Mode utilizes the 4K HDR display, eye tracking, and 3D audio to make Resident Evil Village more realistic and intense than ever.”

At the same time, Capcom’s promising that the PSVR2 Sense controllers will allow players to interact with their surroundings in new ways. “With one controller in each hand, you can feel the vibration, recoil, and resistance as you interact with objects in the world and fire weapons,” according to Sony’s PR.

For instance, players can hold up their arms to guard against enemies that get too close, while weapons will feel “tangibly more realistic in VR mode,” Capcom said. You’ll also see new gameplay elements like dual wielding and natural motion controls for reloading firearms and fighting with knives. 

As mentioned, the Resident Evil Village VR DLC will arrive when the $550 PSVR2 launches on February 22, 2023. To play it, you’ll need the PS5 version of Resident Evil Village or Resident Evil Village Gold Edition to play. Sony said that up to 20 games will be available for PlayStation VR2 upon launch, including Horizon Call of the Mountain and Among Us VR

 

The Morning After: Super Nintendo World in the US opens on February 17th

If you envy Universal Studios Japan and its Mario-themed area, the US equivalent is almost here. Hollywood’s Super Nintendo World is less of a self-contained theme park and more of a new area at Universal Studios, and it will open on February 17th, 2023. Mario Kart: Bowser’s Challenge will be the centerpiece attraction, an augmented reality-powered go-kart simulator inspired by Nintendo’s racing franchise. You wear an AR visor displaying a digital world with fantastical racetracks, Koopa Shells and familiar competitors, who you blast using your steering wheel trigger.

But, this will be the only ride inside the US’s Mushroom Kingdom tribute. The Japan equivalent has a second ride, and US work is already underway on a Donkey Kong-centric addition for 2024. That’s still enough reason to visit, right? The February opening should roughly coincide with the release of The Super Mario Bros. Movie.

– Mat Smith

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

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Tesla launches Steam game portal integration for the new Model S and X vehicles

It will give owners access to thousands of games.

Tesla

Tesla is officially rolling out Steam integration for the latest versions of its Model S and X cars as part of its holiday update. In its promo video of the feature, you’ll see Tesla’s infotainment system running Steam Beta and even graphically demanding games like Cyberpunk 2077. By “new” Model S and X vehicles, Tesla likely means the “Plaid” versions, which started deliveries last year. Both models’ infotainment systems use AMD’s RDNA 2 GPUs, which are also the technology behind PlayStation 5, and AMD’s Ryzen chips.

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Twitter is shutting down the newsletter platform it bought last year

It bought Revue at the start of 2021.

One day after Jack Dorsey took to Revue to share his thoughts on the Twitter Files, Twitter announced it would shut down the newsletter platform early next year. “From January 18th, 2023, it will no longer be possible to access your Revue account,” Revue said on Wednesday. At the time, the company said the acquisition was a natural expansion of its platform. And for a while, it had a point, since paid newsletters were all the rage last year. At first, the company added Revue signup buttons to Twitter profiles. A month later, it rolled out a feature for users to sign up for Revue newsletters directly from tweets.

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YouTube users will get a 24-hour timeout if their toxic comments are removed

The video service will notify them first, too.

YouTube is rolling out updates today around toxic comments that violate community guidelines. Previously, it has used tools like popups to encourage “respectful” interactions, but it’s now taking a (slightly) more assertive approach. If YouTube detects and removes abusive comments, it will notify users that they’ve violated community guidelines. If the same person continues to post toxic comments, they’ll get a “timeout” and be unable to leave further comments for 24 hours.

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Eight charged in $114 million pump-and-dump stock scheme on Discord and Twitter

The fraud allegedly included a podcaster, too.

A federal grand jury and the Securities and Exchange Commission have charged eight men with allegedly operating a stock pump-and-dump scheme on Discord and Twitter between January 2020 and April 2022. They reportedly used their social media presences (including a combined 1.5 million Twitter followers) to artificially inflate the value of stocks, only to sell their shares without disclosing their plans. They made a $114 million profit off the campaign, the Justice Department said. The nature of the manipulation isn’t surprising, but the scale is. It follows the meme stock saga on Reddit, which boosted stock prices, including GameStop, and showed how online communities can influence share prices in the right circumstances.

The group went beyond Twitter, supposedly using a Discord server (Atlas Trading) to share misinformation about stocks. One participant, Daniel Knight, also co-hosted a podcast that apparently played a role in the fraud.

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Amazon’s God of War series will tell the story of the 2018 Norse reboot

Earlier this year, Sony announced that God of War would be developed as an Amazon Video series, and since then, the latest installment Ragnarok has become a huge hit on PlayStation. Now, the series is officially a go and we’ve learned more about what will take place, according to The Hollywood Reporter

The series will follow the main character Kratos, The God of War, through roughly the events of the 2018 reboot based on Norse mythology. In that, he has quit his violent past and exiled himself to the Norse Midgard realm. 

“When his beloved wife dies,” Amazon’s description reads, “Kratos sets off on a dangerous journey with his estranged son to spread her ashes from the highest peak — his wife’s final wish. [The quest] will test the bonds between father and son, and force Kratos to battle new gods and monsters for the fate of the world.” 

The series will be produced by Sony Pictures Television and Amazon Studios in association with PlayStation Productions. The showrunner will be The Wheel of Time‘s Rafe Judkins, aided by Oscar nominees Mark Fergus and Hawk Ostby (Children of Men, Iron Man) who will take on writing and executive producing duties.

The original God of War series revolves around Greek mythology wrapped up in 2013 with God of War: Ascension (PS3). It rebooted with 2018’s Norse mythology-based God of War for PlayStation 4, which led to God of War Ragnarök, released last month to rave reviews.

Amazon is also producing a Fallout series for Prime that started production early this year and should be arriving soon. Other series based on high-profile games either released or coming soon include The Last of Us (HBO), Halo (Paramount) and Horizon Zero Dawn (Netflix). 

 

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