HTC plans to reveal its Meta Quest competitor next month

HTC has big plans for CES, which include revealing an all-in-one headset with virtual reality and augmented reality support. The company will formally show off the seemingly small and light headset for the first time on January 5th, but it provided The Verge with a render that shows a goggles-style design. The device, for which HTC has yet to announce a name, appears to have front- and side-facing cameras.

Those cameras will be a key part of HTC’s plan to deliver a full-color passthrough video feed. As with the Meta Quest Pro and the Pico 4, you’ll be able to see a colorized version of the physical world around you without having to remove the headset. This should also enable HTC to offer more immersive mixed-reality experiences than you’d get with black-and-white passthrough video. What’s more, the headset may offer a more dynamic range than rival models, which could enable wearers to more easily read text on computer or phone screens (at least without taking the headset off).

HTC says you’ll get two hours of use on a single charge, while the controllers will feature six degrees of freedom and hand tracking. The headset can operate as a standalone device or you can hook it up to a PC for more demanding VR games. You can also use it for exercise, entertainment and productivity, if you’re so inclined.

It’s not yet clear whether there’ll be built-in eye tracking, but there is a depth sensor that may enable more in-depth mapping of a user’s surroundings. HTC also indicated to The Verge that the headset will protect user privacy by storing data on an encrypted local partition. Pricing and availability are as yet unclear. We’ll find out more about the headset — including the name and how it might measure up against the likes of Meta Quest — in a few short weeks.

 

Fujifilm X-H2 review: A perfect blend of speed, resolution and video power

Fujifilm recently launched the best, albeit most-expensive, APS-C camera yet – the X-H2S. But it wasn’t done. Today, we’re looking at its stablemate, the 40-megapixel X-H2. It’s the highest-resolution APS-C camera ever released and boasts impressive video powers.

You can shoot 15 fps RAW photos at full resolution, and it’s the first APS-C mirrorless camera with 8K video. It also offers improved in-body stabilization, an upgraded autofocus system with new AI subject recognition, and more.

At $2,000, it’s a full $500 less than the X-H2S, but that’s still a lot for an APS-C camera. With that in mind, I wanted to see if it’s that much better than rivals like Canon’s $1,500 32.5-megapixel EOS R7, and even how it stacks up against full-frame cameras like the Sony A7 IV or original Canon EOS R6 that cost just a bit more.

Body and handling

Other than the fact that the X-H2S has an “S” logo painted on the front, the X-H2 looks identical. It even weighs the same at 660 grams, or slightly more than the X-T4. That’s up there in full-frame territory, so it’s not exactly a pocketable street camera like other Fuji models.

Most Fujifilm cameras also have multiple dials for shutter speed, ISO and exposure compensation, but not the X-H2. Instead, it’s more like Canon, Sony and Nikon models, with front and rear dials, a mode selector, a joystick and a D-pad control. As a nod to street photographers who shoot from the hip, it does have a top screen that displays aperture, shutter speeds and other key info.

I was never a huge fan of the classic Fujifilm layout because it’s not ideal for video, so I like the X-H2 layout – but I know that many Fuji fans don’t.

I also love the fully articulating 3-inch, 1.5 million dot display, which makes it easier to shoot low and high-angle photos or selfies. The new X-T5, which packs the same 40-megapixel sensor, has a display that’s limited to tilting. Meanwhile, the 5.76-million dot, 120Hz EVF is nice and sharp and offers blackout-free shooting in silent electronic shutter mode.

Like its namesake, the X-H2 has a high-speed USB-C port with power delivery, along with microphone and headphone ports. You also get a full-sized HDMI port, which should be more robust than the fiddly micro-HDMI inputs found on rival cameras. That was a smart decision by Fujifilm, because external RAW video is a key feature on this camera.

Battery life is slightly reduced compared to the X-H2S, with 680 shots per charge instead of 720 – not surprising considering the extra resolution. And it has both UHS-II and high-speed CFexpress memory card slots. The latter is required for high-resolution ProRes video and to reduce buffering when shooting 15 fps, 40-megapixel bursts.

Performance

Steve Dent/Engadget

Normally, high-resolution cameras are among the most expensive models. However, the 26.2-megapixel X-H2S actually costs more than the 40-megapixel X-H2. That’s because it has a stacked sensor that delivers extra speeds and reduces rolling shutter in silent shooting mode.

Rolling shutter isn’t a huge issue on the X-H2 for photos, though. It’s actually faster in mechanical than electronic shutter mode, with full-resolution RAW bursts up to 15 fps compared to 13 fps. That’s impressive, considering it’s designed more for detail than speed.

What’s more, you won’t need silent mode often because the mechanical shutter is among the quietest I’ve ever heard. And if you really do need the electronic shutter, rolling shutter is present for fast moving subjects, but surprisingly well controlled. It’s considerably better than other APS-C cameras like Sony’s A6600 or the Canon EOS R7.

The autofocus system can keep up with the burst speeds as well. It sticks tenaciously to subjects, giving a decent hit rate even if they’re moving quickly. It’s not quite as accurate as Sony’s AF, though, particularly when light levels drop.

Steve Dent/Engadget

Like the S model, the X-H2 has new AI smarts, with the ability to track birds and animals, along with cars, motorcycles, bikes, airplanes and trains. Face and eye detection is much improved over past models like the X-T4 too, tracking subjects smoothly and reliably.

I’d certainly choose the X-H2S over the X-H2 for sports and wildlife, as the stacked sensor lets you shoot at an awesome 40 fps. Sony and Canon’s latest cameras beat them both, though, as they have superior AI and the autofocus is smoother and more reliable. Still, the X-H2 offers good autofocus and burst performance considering the high resolution.

The 7-stop in-body stabilization also worked well, letting me capture sharp shots handheld down to about a quarter second. And if 40 megapixels isn’t enough, you can take 160-megapixel photos with a tripod using Fuijfilm’s Pixel Shift Combiner feature.

Image quality

The X-H2’s 40-megapixel X-Trans backside-illuminated sensor may not be stacked, but it’s a new state-of-the-art sensor. And it really delivers where it counts in terms of image quality.

To start with, the extra pixels give you more detail that’s useful if you need to crop in or make large prints. And yet, the extra resolution doesn’t hurt image quality in low light at higher ISO settings. Noise is well controlled at ISO 6400, and images are usable at up to ISO 12800 if exposure is set correctly.

In-camera processing of JPEG and 10-bit HEIF files is impeccable, with pleasant, accurate colors and a nice balance of noise reduction and detail. If I wanted to share photos right away, I could often do it with no need for any processing.

The X-H2 can take uncompressed, lossless or compressed RAW photos with 14 bits of color. That gives plenty of room for fine-tuning, even in bright or dark areas. However, if you underexpose shots and try to boost levels, noise can get out of hand. That’s one of the main drawbacks of APS-C compared to full-frame sensors, of course.

And of course, the X-H2 offers Fujifilm’s full array of film simulation modes. You can experiment with popular looks like Velvia, Eterna or Acros black and white, and still have a full-color RAW backup. They’re not for everyone, but I love them.

Video

The X-H2S is still the best APS-C camera for video, mostly because of the extra speed and reduced rolling shutter. But the X-H2 is superior in a couple of ways. It gives you more resolution, up to 8K at up to 30 fps, along with supersampled 6.2K 16:9 (no 3:2) and supersampled 4K HQ at up to 30 fps. Subsampled 4K can also be shot at up to 60 fps with some loss of detail, while 240 fps super slow-mo is available at 1080p.

All of these resolutions can be saved in three 10-bit ProRes codecs, HQ, standard and LT. These offer more quality and are easier to edit than the 8-bit H.264 and 10-bit H.265 codecs. And the choice of three gives users the choice between quality and smaller, more manageable file sizes. They use high data rates that peak at an enormous 3,520 MBps, though, so you must record them to high-speed CFexpress cards.

F-Log and F-Log2 picture modes are also on tap, though processing is done at 12-bit rather than 14-bit as with the X-H2S – so the latter offers a bit more dynamic range. And you can save either ProRes or Blackmagic RAW video to Atomos or Blackmagic external recorders at up to 8K for more robust files that are easier to adjust later on.

Steve Dent/Engadget

Even with regular ProRes or H.265, I had plenty of room for creative color correction and shot adjustments. Color reproduction favors accuracy on the X-H2, with pleasant and accurate skin tones. Shooting at ISOs down to 6400 is feasible, with noise becoming an issue beyond that.

As with the S model, autofocus is much improved over other Fujifilm cameras, though still not up to par with Canon and Sony. It generally tracked subjects well, but could occasionally lose focus. While bird and animal tracking tended to be erratic, eye and face tracking was reliable.

Rolling shutter for video is more of an issue on the X-H2 than the X-H2s due to the lack of a stacked sensor. It’s especially pronounced with full shutter readouts at 8K, 6.2K and 4K HQ. You’ll want to be careful to avoid fast pans, and you’ll see a fair amount of skew when shooting objects that move rapidly across the frame. Still, it’s not actually not nearly as bad as I expected, and far better than on Sony’s A6600 and other APS-C cameras.

Overheating can be an issue at 8K with the X-H2, though Fujifilm hasn’t said exactly how long you can shoot at that resolution. If you’re planning to do that, though, you can buy a small fan that screws to the back to allow 8K filming for extended periods.

Finally, as with most cameras, the in-body stabilization is really only good for stationary handheld video. Video can jolt while vlogging or doing other rapid actions, even with the electronic assist turned on.

Wrap-up

Steve Dent/Engadget

After testing both of Fujifilm’s latest cameras, I think the X-H2 is a better option for most people simply because it’s a better value. While not as fast as the X-H2S, it offers an ideal balance between image quality and speed. And for video, it’s better if you need the highest resolution and sharpest video possible.

$2,000 is a lot for a crop-sensor camera, though. For that, you could get a full-frame camera like Canon’s $2,100 EOS R6 or spend $500 less on the EOS R7 APS-C camera. It’s also a tough sell against Fujifilm’s own $1,700 X-T5, which uses the same 40-megapixel sensor but has manual dials that many fans of the brand prefer.

Still, it’s a better video camera than either the A7 IV, EOS R6 and X-T5, thanks to the 8K, RAW output, fully-articulating screen and more. And with Fujifilm’s deep lens lineup that’s considerably cheaper than full-frame glass, the X-H2 will likely cost you less than any full-frame camera in the long run.

 

What we bought: The Retroid Pocket 3 is my own personal retro-game museum

I’ve become increasingly infatuated with old video games. Lord knows I still play lots of new stuff, but more and more, the loudest parts of modern gaming – the live services explicitly designed to monopolize your attention, the market-tested blockbusters devoid of any edge, the constant stream of power fantasies – bore me. Being old doesn’t make a game good, but when I go back to my favorite retro games, I find a focus and honesty in their design that I don’t see in many of the more acclaimed games of today.

I took to collecting old games and consoles a couple of years ago – in just one of the many ways the pandemic broke my brain – but actually enjoying those on a modern TV is notoriously annoying. And while I could always emulate the classics on my phone or PC, I liked the idea of keeping my retro library on a distinct machine, something I could fire up when I’m in the mood but just as easily walk away from when I’m not.

So, recently I took my first dip into the world of retro handhelds – portable, often Chinese-made devices designed to house and run emulated games wherever you’d like. I settled on the Retroid Pocket 3, an Android-based model that starts at a relatively affordable $119 and comes from a series that had received mostly positive word of mouth in the past. (It has also been available on Amazon for $160, typically with faster shipping.)

Three months later, I’m still happy with it. The Retroid Pocket 3 is one of those “for the price” situations, but, for the price, it’s a fine piece of hardware. If you’ve ever held a Nintendo Switch Lite, the Retroid Pocket 3 will feel like a slightly smaller version of that. It doesn’t have the ergonomic grips of a Steam Deck, but it’s a smooth slim slab, light and small enough to not feel seriously fatiguing over time, and easily portable.

Jeff Dunn / Engadget

Its 4.7-inch display is big and sharp (750×1334) enough for something I hold a foot from my face, and it has a 16:9 aspect ratio that plays nice with remote streaming and more recent platforms like PSP. (It does result in some hefty black bars with older games originally designed for 3:2 or 4:3 displays, but I got used to those quickly enough.) The LED panel isn’t as vibrant as the OLED screens on newer smartphones, but it’s never come off as noticeably compromised either. Its color saturation and brightness is excellent for a cheap handheld, and it’s not impossible to see outside. Plus, it’s a touchscreen, which makes getting around Android easier.

All the requisite buttons for modern gaming are here as well. There are trade-offs: The four face buttons are beady and on the clicky side, the start/select buttons are placed weirdly on the side, and the triggers aren’t analog, so they can’t respond to different levels of pressure. But everything is fast to actuate and spaced well enough to avoid accidental inputs. The joysticks work as clickable L3 and R3 buttons, too, which isn’t a given with devices like these. I did have an issue with the R1 button sticking down, but that seemed to resolve itself after a couple of days. I’ll chalk that up to the pains of buying from a little-known company.

If you want the D-pad and face buttons to have a softer feel, Retroid actually includes alternative switches in the box. It sells other replacement parts on its website, too. That’s commendable for a worst-case scenario, but the default should be good enough for most to avoid taking on any DIY risks. One thing that isn’t included, though, is a case; I dug around and bought this old one for the PS Vita instead, and it’s done the job.

Retroid sells the Pocket 3 with either 2GB or 3GB of RAM. The latter only costs $10 more, so there’s little reason not to take the memory boost. The processor in this thing is far from a powerhouse; it’s built to emulate old games that don’t need a ton of processing power and last for 5-6 hours while doing that. Pretty much everything from the 8- and 16-bit eras runs perfectly smooth here, as do lower-power handhelds like the Game Boy Color, Game Boy Advance, and even the Nintendo DS. I’ve had few issues with early 3D games from the PlayStation 1 or Sega Dreamcast, too. Getting Nintendo 64 games to work requires a bit of control mapping in your emulator – I mean, look at this thing – but once that’s settled, that one is basically perfect as well.

Jeff Dunn / Engadget

Things start to get spottier once you get to the most demanding PSP games – think God of War: Chains of Olympus – but even then I was able to play stuff like Grand Theft Auto: Vice City Stories (which isn’t purchasable on any modern platform) at double its native resolution with only the occasional slowdown. The cut-off here is PlayStation 2 and GameCube – those generally require just a bit more resources than the Retroid Pocket 3 can supply. But that still leaves decades of gems. Having Super Mario RPG or the original Metal Gear Solid playable in my hand, with higher-resolution textures and instant save states, is still kind of surreal.

The catch, as with many Android handhelds, is actually getting everything to work. When you first load up the Pocket 3, Retroid helpfully suggests a few recommended emulators you can install right away. If you’re new to this, though, you’ll then have to go through a labyrinthine maze of reading massive tutorials, watching 30-minute YouTube videos, tweaking dozens of settings across multiple apps, customizing hotkeys, cross-checking box art, and actually downloading the proper ROM and BIOS files for your games. And that’s not to mention how owning ROM files exists in a legal gray area. (Engadget does not condone piracy.) I spent more time optimizing RetroArch and organizing Retroid’s (attractive) launcher in my first two days with the Pocket 3 than actually playing games. There’s a reason people like this are mocked.

With the busywork done, though, I’ve found digging into my curated selection of the past refreshing. When I go back to NHL ‘94, I see a sports game that respects my time (and wallet). When I revisit Ridge Racer Type 4, I see a driving game intently focused on one pleasure (cruising around). When I play Link’s Awakening, I see a sequel in a wildly popular series that isn’t afraid to be weird and take risks. When I return to Shenmue, I see a game that revels in patience and refuses to constantly coddle me. It’s not that no modern games do these things, but it’s fascinating to see what some developers valued with far fewer resources. Here, I can get these history lessons on one handheld, in the span of one night.

Jeff Dunn / Engadget

My only major complaints have less to do with the Pocket 3 than Retroid itself. Between the time I started writing this article and the time you’re reading it, Retroid launched a new Pocket 3+ handheld just three months after releasing the Pocket 3. There were suggestions that Retroid was using the Pocket 3 to clear out inventory at launch, so to see a follow-up so soon feels scuzzy. The new model has a similar design but 4GB of RAM and a faster processor; it’s still not great for GameCube and PS2 emulation by most accounts, but it can run more of those games, and it’s better with borderline systems like the PSP. At $149, it’s now the superior value, though the Pocket 3 remains a fine option for slightly less cash.

That said, new hardware launches at a breakneck pace in this market, and there’s long been a million different ways to play old games. Among handhelds alone, options like the Steam Deck, Analogue Pocket, Miyoo Mini, Anbernic RG353M and RG505, Ayn Odin Pro and Aya Neo 2 all promise retro gaming goodness at varying price points. But the Retroid Pocket 3 works for me. It required a good chunk of homework at first, but it’s since become a capable emulator and my own personal museum to classic game design.

 

Amazon is picking up the TV and film rights to Warhammer 40,000

Warhammer shows and films may be coming to Prime Video in the next few years. Amazon has secured the global rights to Warhammer 40,000, according to Deadline, and Henry Cavill is set to star in and executive produce the franchise. The company’s confirmation comes after the announcement by Games Workshop, the manufacturer behind the miniature wargame, that it has “reached an agreement in principle” with Amazon. It’s unclear if the two companies have already worked out the details of their partnership, but Games Workshop said it’s giving Amazon the rights to develop films and TV series based on the IP, along with any associated merchandising rights. Deadline lists games and animation as other potential projects.

The tabletop wargame has been around since 1987 and is set in the distant future with a rich lore that encompasses humans, alien races and gods. Based on Deadline’s report, production company Vertigo Entertainment teamed up with Cavill, who once posted a photo of himself painting a Warhammer miniature in the middle of pandemic lockdowns, to secure the Warhammer 40,000 IP before bringing the project to Amazon. Cavill recently left The Witcher, where he played Geralt of Rivia, and was supposed to play Superman in future DC films. However, he was ultimately dropped as the superhero after DC Studios’ new co-chairman James Gunn decided to write a movie for a younger Man of Steel. 

In a statement, Cavill said: “I have loved Warhammer since I was a boy, making this moment truly special for me. The opportunity to shepherd this cinematic universe from its inception is quite the honour and the responsibility. I couldn’t be more grateful for all the hard work put in by Vertigo, Amazon Studios and Games Workshop to make this happen. One step closer to making a nigh on lifelong dream come true.”

 

Engadget Podcast: Diving into the best and worst of tech in 2022

We made it, folks! The end of the year is upon us, so Cherlynn, Devindra and UK Bureau Chief Mat Smith have gathered to break down the high and low points for the tech world. And for the first time, we duke it out to decide the first ever Engadget Podcast awards for the best and worst tech of the year. Let’s just hope things look brighter in 2023.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

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Topics

Engadget’s best / worst of 2022 – 1:23

Devindra, Cherlynn and Mat’s personal best / worst of the year – 27:07

Engadget Podcast Official Best / Worst of the Year – 47:36

FTX founder Sam Bankman-Fried arrested in the Bahamas – 1:00:09

Dell’s Concept Luna laptop can be dismantled in seconds – 1:02:41

Google’s smart home devices now support the Matter standard – 1:10:25

Working on – 1:13:22

Pop culture picks – 1:15:00

Livestream

Credits
Hosts: Cherlynn Low and Devindra Hardawar
Guest: Mat Smith
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien
Livestream producers: Julio Barrientos
Graphic artists: Luke Brooks and Brian Oh

 

Bose headphones and speakers are at all-time lows in Amazon sale

If you’ve been waiting for deals on Bose’s popular headphones, earbuds, Bluetooth speakers and more, now’s the time to act thanks to a sale at Amazon. You can pick up Bose’s popular QuietComfort 45 wireless ANC headphones at an all-time low price of $229 ($100 off), the QuietComfort Earbuds II for $249 (17 percent off) and the highly rated SoundLink Flex Bluetooth portable speaker for just $129, or 13 percent off. 

Shop Bose products at Amazon

The Bose QuietComfort 45 earned a strong Engadget review score thanks in part to the excellent sound quality. They offer crisp highs, robust mids and deep bass when a song demands it. At the same time, the active noise cancellation is highly effective in a wide range of environments like a train, office or coffee shop. They also come with handy onboard controls for playing/pausing music, and battery life is an impressive 22.5 hours. We’ve seen them as low as $249 in the past, but you can grab them today for just $229

Engadget

Another popular Bose product is the new QuietComfort Earbuds II. They garnered an excellent 87 Engadget review score thanks to the world-beating active noise cancellation and solid sound quality that you can tweak to your liking with a graphic EQ tool. Even though they only just came out in September, you can pick up a pair for $249, or $50 off the regular price. 

Finally, if you’re looking for a rugged Bluetooth speaker that delivers on sound quality, Bose’s SoundLink Flex is on sale for $129, or 13 percent off. It’s water, dust and dirt resistant, and even floats to the surface if you drop it in water. Bose promises “astonishing audio performance” thanks to custom transducers and dual-opposing passive radiators that deliver clarity and “bass you can feel in your chest.” 

Those are just a few of the many items on sale; you’ll also find discounts on other Bluetooth speakers like the Soundlink Revolve+, the high-end Noise Cancelling Headphones 700, Solo 5 TV Soundbar and more. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

 

Microsoft brings full Teams integration to HoloLens 2

Microsoft’s latest update for the HoloLens 2 makes it easier for users to collaborate with colleagues. One of the biggest additions is perhaps the full integration of Microsoft Teams, because users will no longer have to hop on a computer or a phone to attend meetings with the rest of their organization. While the headset has had the capability to make and receive Teams video calls for years, its collaborative features were still pretty limited. 

With this new update, Microsoft is giving HoloLens 2 users the capability to display an array of holographic windows with Teams calls, chats and calendars. Since the update also adds OneDrive integration, users will be able to access their cloud-based folders and see Word documents, PDFs and videos shared during calls. 

Microsoft has also combined its two Dynamics 365 Mixed Reality apps, namely the Dynamics 365 Guides app that provides step-by-step holographic instructions to users and the Dynamics 365 Remote Assist app that lets frontline workers show colleagues what they’re seeing in the field. The company said the combined application was a priority request from Toyota, which has been providing feedback for the headset since 2016. 

David Kleiner, who leads Toyota North America’s Applied Technology & Research Lab, explained that giving frontline workers laptops won’t work, because they don’t have desk jobs and that using a device they can wear with all the tools they need is much more practical. “Someone can grab a HoloLens, start a Guides session, and literally have a trainer in their head,” Kleiner said. “If they do need help, they can call an expert right from the app.”

In addition to discussing the headset’s new capabilities, Microsoft also said that it would release a successor to the current iteration. Reports earlier this year claimed that the tech giant scrapped its plans for the HoloLens 3 and that it was going to be the end for the device. Microsoft, however, denied that it was killing the HoloLens and called it “critical part of [the company’s] plans for emerging categories like mixed reality and the metaverse.” Now, Microsoft mixed reality VP Scott Evans said that the company is “just looking for the right design point to make it a meaningful update” because “[customers] want a successor device that’s going to enable an even higher return on investment.”

 

The Morning After: Dell’s modular laptop concept can be dismantled in seconds

With no cables or screws, Dell’s latest Concept Luna device is pretty compelling. It’s a laptop you can take apart in around 30 seconds, using just a push-pin tool. And we’re talking about replacing the entire keyboard, processor or display because it’s entirely modular.

Dell

When it’s all put together, the new Concept Luna looks like a typical Dell laptop (more a Latitude than a slim XPS, to be clear). The new Luna laptop also has room for a CPU fan, to house more powerful processors. Once you’ve replaced a part, it does take longer to boot up, as it, sensibly, has to run through multiple tests to ensure each part works like it should.

We’ve seen modular tech for PCs and even smartphones come and go, but can Dell make this stick? The ability to replace components on, say, an army of enterprise laptops for a company could create huge savings for both the environment and the corporate bottom line.

– Mat Smith

The biggest stories you might have missed

The best VR headsets for 2023

Amazon’s God of War series will tell the story of the 2018 Norse reboot

Amazon will publish the next Tomb Raider game

US Senate approves bill to ban TikTok on government devices

Nothing Phone (1) heading to the US in Android 13 ‘testing program’

‘Mythic Quest’ is getting an Apple TV+ spinoff series

The White House has restarted its free COVID-19 test by mail program


Twitter suspends journalists who cover the social network and Elon Musk

Musk insinuated they were suspended due to Twitter’s new doxxing rules.

Twitter suspended several journalists from various publications last night. One thing they seem to have in common was covering the social network and Elon Musk, who once described himself as a “free speech absolutist,” and recent stories about the Twitter account @Elonjet, which tracked Elon Musk’s private jet, using publicly available information.

Notable accounts include The Washington Post‘s Drew Harwell and CNN‘s Donie O’Sullivan, the latter whose last tweets included his interview with Jack Sweeney, the college student who ran the @ElonJet account. The New York Times‘ Ryan Mac lost access to his account after talking about Sweeney and Twitter’s policy changes following @ElonJet’s suspension.

Musk subsequently said on Twitter that accounts “engaged in doxxing receive a temporary 7 day suspension” as a response to his tweet insinuating the journalists were banned due to the website’s new doxxing rules. Musk also entered a Twitter Space discussion and was immediately confronted by Harrell, who accused him of lying about posting links to his private information. Musk soon left the Space.

Continue reading.

‘Death Stranding’ will get a movie adaptation

It will feature new elements and characters.

Kojima Productions

Kojima Productions is working with LA-based Hammerstone Studios to develop a movie adaptation of Death Stranding. The 2019 action game was already an incredibly cinematic experience, with lengthy cutscenes and dramatic expositions, which is probably partly why they aren’t directly adapting its story into film. According to Variety, the movie will introduce new elements and characters into the Death Stranding world – perhaps teeing up some of the characters in the sequel?

Continue reading.

Everything NASA is taking to the moon before colonizing Mars

The Artemis missions will spend this decade setting up humanity’s first extraterrestrial outpost.

“NASA is building a coalition of partnerships with industry, nations and academia that will help us get to the Moon quickly and sustainably, together,” then-NASA director Jim Bridenstine said in 2020. NASA can put people on the Moon – but it’s the whole keeping them there, alive, that’s the issue. The Moon is generally inhospitable to life, what with its weak gravity, massive temperature swings, razor-sharp, statically charged dust and general lack of liquid water and breathable atmosphere. The first colonists will need power, heat, atmosphere, potable water and more. Andrew Tarantola lays out what the Artemis missions aim to accomplish.

Continue reading.

Oppo reveals another short foldable smartphone

There’s also a smaller Flip phone with a large cover screen.

Oppo

Oppo’s Find N2 shares a similar landscape screen design with its predecessor, yet it weighs as little as 233 grams. That’s 42 grams lighter than before, around 30 grams less than the likes of Samsung’s Galaxy Z Fold 4. The Find N2 has a slightly larger 5.54-inch external display, and, while its 7.1-inch flexible screen has kept the same 9:8.4 “golden” aspect ratio (1,792 x 1,920), it apparently has a less visible crease and improved visibility.

As is often the case with Chinese phone companies, however, Western launches aren’t a definite. Both phones are available for pre-order in China today, ahead of the December 23rd launch for the Find N2 and the December 30th launch for the Find N2 Flip. Oppo reps also told Engadget the Flip will launch in international markets, but they are still evaluating whether to do the same with the bigger Find N2.

Continue reading.

 

‘Hitman’ players can soon port their Stadia saves to other platforms

With Stadia set to be shut down next month, players have been understandably worried about losing game progress on the platform. Now, developer IO Interactive has announced that Stadia Hitman – World of Assassination players will be able to import save data into all other platforms including PC, Xbox and PlayStation. 

IOI said it will release a transfer tool a week before the Stadia shutdown, set for January 18th. If you play the game on Stadia, you can start to prepare in advance by linking your IOI account to your Stadia account. This needs to be done before the Stadia shutdown, or you’ll lose your save data. Once the accounts are linked, though, you’ll have an extra month (until February 17th) to complete the transfer. 

We’re taking action to help HITMAN players on @GoogleStadia save their progress.

Find out how:https://t.co/Ouhl1nMzmCpic.twitter.com/WDjwV32vYv

— HITMAN 3 (@Hitman) December 15, 2022

The developer said the “majority” of your Stadia achievements will be carried over, including your “player profile, XP, suits, items and mastery levels.” IOI noted that there are “compatibility issues” between Stadia and other achievement systems, so it’s focusing on achievements related to progression as a priority. Unfortunately, “your leaderboard positions, save games and created contracts will NOT be carried over during the Stadia progression carryover,” it added.

IOI joins other developers offering one-time progress transfers. Last month, CD Projekt Red wrote that Cyberpunk 2077 Stadia players could transfer game saves over to PC, and Bethesda announced something similar for Elder Scrolls Online. In September, Ubisoft said that Stadia users could transfer all their purchases to PC, but didn’t confirm if game progress would carry over. 

 

Tokyo will require new housing projects to install solar panels starting in 2025

Many new homes built in Tokyo will require solar panels to be installed starting in April 2025, Kyodo News has reported. The local assembly passed new regulations requiring major construction companies to equip homes smaller than 2,000 square meters (21,500 square feet) with solar panels or other renewable power sources. The measure is the first of its kind in Japan and aims to cut the city’s carbon emissions in half. 

The government estimates that the 980,000 yen ($7,200) price of a 4kW installation can be recouped in about six years based on utility bill savings and an existing 100,000 yen ($728) per kW grant. Leasing costs will also be reduced through other subsidies, according to an information-packed slide deck (PDF)

The measure applies only to around 50 builders who supply over 20,000 square meters (215,000 square feet) to the market, so it’s not clear what percentage of new homes will fall under the new rules. The measure should have a major effect, though, as the Tokyo government estimates that half of existing buildings (70 percent of which are homes) will be replaced with new construction by 2050. 

New construction starts in Japan averaged around 800,000-900,000 per year from 2012 to 2021, and a handful of major contractors called Super Zenecon dominate the construction sector, according to Statista

Japan is the world’s fifth largest producer of carbon emissions, but has promised to be carbon neutral by 2050. It’s not the only country mandating solar installations. In France, lawmakers recently approved a bill requiring parking lots with a minimum of 80 spaces to be covered by solar panels. The French government said the plan, aimed primarily at parking lots off freeways and major routes, could generate up to 11 gigawatts — the equivalent of 10 nuclear reactors.

 

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